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MEDIA AND INFORMATION LITERACY 2.

Get permission – When posting videos or pictures of other people on


your social media account, do not forget to ask for the owner's approval
and of the people who appeared in the video or picture.
Introduction to Media and Information Literacy
3. Think before you click – When posting or sharing on social media,
think first if the information you are going to post or share is accurate,
helpful, informative, nice, and kind to others. Avoid posting or sharing
Media and Information Literacy - necessary skills that let a person
inappropriate, uncomfortable, or rude insights on your account.
interact using different media platforms and get access to information
around the globe.  Critic
 Evaluate
Communication is affected by media and information because of the
 Analyze
advancement of technology and the availability of different
 Comprehend
communication services.
 Think before you click.
Media literacy - highlights the capacity of an individual to understand
4. Keep your password safe – Keep an eye on your account; do not let
the functions of media and determine the relevant use and worth of
others know your password. Update your password often to avoid your
media platforms. This means that an individual knows how to use or
account from being hacked or used by a poser.
manage media accounts or media platforms.
5. Spread positivity – Share positive and uplifting posts to your friends.
Information literacy - the communication or acquiring of data or facts
As much as possible, avoid negativity and hate in your account because
that relate to the use of media information. This involves a careful and
what you post on social media becomes a reflection of yourself.
thoughtful way of gathering information legally, avoiding such pitfalls as
violating intellectual property rights and plagiarism.

Technology literacy - the skill of an individual to manipulate technology The Evolution of Traditional to New Media
independently or with the assistance of others in using the technology in
an efficient and suitable way. These skills are needed to access
knowledge and communicate information in a legal and ethical manner. Media - is described as means of communication for people which
includes newspapers, radio, televisions, and the internet.

Pre-Industrial Age (Before 1700s)


Responsible Use of Media and Information
During pre-industrial age, about 4.5 million years ago, the early hominids
1. Ensure personal information safety – Do not display or give away your
discovered fire, developed paper from plants, and built weapons.
personal information on your social media account. When you are using
applications and websites, read first the “terms of use”. It’s wise to take Pre-historic -refers to the time before the existence of written or
a close look and read all the sections thoroughly. recorded history.
 According to archaeologists the Prehistoric Age occurred some There is no concrete system of writing during the Prehistoric Age, so
4.5 million years ago or approximately 30,000 years ago. people communicated their way of life, beliefs, and other practices
through music and dance.
 Stone Age and Metal Age.

 They are called as such because of the kind of tools that the
prehistoric people used during those time. Industrial Age (1700s - 1930s)

 As the tools were relatively crude, archeologist believe that a People used the power of steam, developed machine tools, established
system of writing had not yet existed during this era. iron production, and the manufacturing of various products (including
books through the printing press).
 As prehistoric men learned how to sharpen their tools and use
them for hunting, they also acquired the knowledge on how to use Examples:
these materials in carving stones.
 Printing press for mass production (19th century)
 Eventually, this paved the way for them to create a system of The industrial printing press was one of the most influential
writing, which marked the start of the historic period. inventions of the Age of Revolution. It allowed thousands of
copies of all types of written texts and images to be printed
 Prehistoric men learned how to etch on caves.
quickly and cheaply.
 Prehistoric men drew on caves what they see around them, such
as animals and nature.  Newspaper- The London Gazette (1640)
The London Gazette is one of the official journals of record of
the British government, and the most important among such
During the Stone Age, prehistoric people also used these crude stone official journals in the United Kingdom, in which certain
tools to create objects, which are now considered rock art. statutory notices are required to be published.

Two kinds of rock art during the Stone Age are petroglyphs and
 Typewriter (1800)
pictographs.
The first commercial typewriters were introduced in 1874 but
PETROGLYPHS did not become common in offices until after the mid-1880s. The
typewriter quickly became an indispensable tool for practically all
 can be carvings or engravings in rocks or caves. writing other than personal handwritten correspondence.
PICTOGRAPHS
 Telephone (1876)
 represent words or phrases through symbols. On March 7, 1876, Alexander Graham Bell successfully received
 used to refer to sketches or paintings that usually depict nature, a patent for the telephone and secured the rights to the
early people's way of life. discovery. Days later, he made the first ever telephone call to
his partner, Thomas Watson.
Apart from cave paintings, prehistoric men also created Megalithic Art.
 Motion picture photography/projection (1890)  TRANSISTOR (1930)
In 1890 Dickson unveiled the Kinetograph, a primitive motion The transistors ushered in electronic age, and it led to the
picture camera. In 1892 he announced the invention of the creation of other media tool.
Kinetoscope, a machine that could project the moving images
onto a screen. In 1894, Edison initiated public film screenings in  TELEVISION (1941)
recently opened “Kinetograph Parlors.”
 TRANSISTOR RADIO (1947)
 Commercial motion pictures (1913) A transistor radio is a small portable radio receiver that uses
Motion picture, also called film or movie, series of still transistor-based circuitry. Following their development in 1954,
photographs on film, projected in rapid succession onto a screen made possible by the invention of the transistor in 1947, they
by means of light. Because of the optical phenomenon known as became the most popular electronic communication device in
persistence of vision, this gives the illusion of actual, smooth, and history.
continuous movement.
 HEWLETT PACKARD 9100A (1968)
 Motion picture with sound (1926) Hewlett Packard 9100A is an early compute.
Innovations in sound-on-film led to the first commercial r (or programmable calculator),
screening of short motion pictures using the technology, which
took place in 1923. The primary steps in the commercialization of  FLOPPY DISK (1970)
sound cinema were taken in the mid- to late 1920s. Floppy disk is a removable magnetic storage medium. This is used
for moving information between computers, laptops, or other
 Telegraph devices. Some early digital cameras, electronic music instruments
Developed in the 1830s and 1840s by Samuel Morse and other and older computer game consoles use floppy disks.
inventors, the telegraph revolutionized long-distance
communication. It worked by transmitting electrical signals over  APPLE 1 (1976)
a wire laid between stations.
 WALKMAN (1980)
 Punch cards originally used for portable audio cassette players.
Punched cards were invented about 1750 for the control of
textile looms, and were adopted for use in Herman Hollerith in
the 1890 US census.

Electronic Age (1930s - 1980s)

The electronic age started when people utilized the power of electricity
that made electronic devices like transistor radio and television work.
Information Age (1900s - 2000s) Text Media - type of print media which is a simple and flexible format for
conveying ideas, whether handwritten or printed. An important feature of
The information age is a period also known as the digital age. This period
text media is typography. Typography is the art and technique of arranging
signified the use of the worldwide web through an internet connection. the visual component of the written word. It features textual designs with
The Internet paved the way for faster communication and the creation optical illusions that improve readability and help convey meaning. Fonts
of social network. People advanced the use of microelectronics with the and alignment are parts of typography.
invention of personal computers, mobile desires. and wearable technology Visual Media - type of print media that refers to pictures, photos, images,
Moreover, voice, image, sound, and data are digitalized. We are now living and graphics used to channel communication using the sense of sight.
in the information age.
Examples of Visual Media
FUNCTION OF COMMUNICATION MEDIA
1. Informational Graphics (Infographic) – is a visual representation of
1. MONITIRONG FUNCTION. This is to inform the citizens on information to understand the high-volume and complex data easily, e.g.,
what is happening around the world. graphs, charts.

2. INFORMATION FUNCTION. This is to educate the audience on 2. Cartoons – a sketch or drawing intended as satire, caricature, or humor,
the meaning and significance of the facts. e.g., comic strip, editorial cartoons in newspapers and magazines.

3. OPINION FUNCTION. This is to provide a platform for public 3. Photography – a photograph is an image created by light captured on a
political discourse. It is to facilitate public option and expression light-sensitive surface, which is usually photographic film.
of dissent.
BROADCAST MEDIA – a type of media that reaches target audiences using
4. WATCHDOG ROLE OF JOURNALISM. It denounces the airwaves as the transmission medium. Examples of broadcast media are
wrongdoing of the government and the private which leads to radio and television.
increasing of accountability and spearheading positive changes. Audio Media - type of broadcast media that uses audio or voice recording
5. CHANNEL FOR ADVOCACY OF POLITICAL VIEWPOINTS. as a medium in the delivery of information. These are devices that appeal to
the auditory sense.

Multimedia - a type of broadcast media concerned with the computer-


Types of Media controlled integration of text, graphics, drawings, still and moving images
(video), animation, audio, and any other media where every type of
information can be stored, communicated, and handled digitally.
PRINT MEDIA - this type of media paper and ink is reproduced in a printing
New Media - a term used to integrate the different technologies emerging
process that is traditionally mechanical such as books, newspapers,
on one digital platform to organize and distribute content. Some examples
magazines, journals, newsletters, and brochures.
are podcasts, augmented reality, video games, blogs, and wikis. There are
two common.
Media convergence - refers to the merging of different equipment and tools B. FAIR USE
for producing and distributing news through digitization and computer
Fair use is a legal principle stating that one can use a copyright work
networking.
without a license for the following purposes: commentary, criticism,
reporting, research, and teaching. Furthermore, the copyrighted
material must observe conditions such as
Legal, ethical, and societal issues in media and information
(1) amount and substantiality of the portion taken.

(2) purpose and career of one’s use


A. INTELLECTUAL PROPERTY (IP)
(3) nature of the copyrighted work; and
World Intellectual Property Organization (WIPO), the global forum for
intellectual property services, policy, information, and cooperation, (4) potential market effect (Stim, 2016)
defined intellectual property as referring to the “creations of the mind,
such as inventions; literacy and artistic works; designs; and symbols,
names, and images used in commerce” C. NETIQUETTE

Types of intellectual property One of the pressing problems in the digital age is the lack of basic
1. COPYRIGHT – It is a legal term used to describe the rights that manners in using the internet. Seemingly overwhelmed with the liberty
creators have over their literary and artistic works. one enjoys in digital media, online users tend to forget that they are still
interacting with real people, although in the virtual world or cyberspace.
2. PATENT – It is an exclusive right granted for an invention. It To help minimize mistakes, untoward encounters, and unkind experiences
provides the patent owner with the right to consent on the online, understanding and applying the rules in Netiquette is necessary.
invention or a way for others to see it.
Ten core rules of netiquette
3. TRADEMARK – It is a distinguished sign of goods and services of By: Virginia Shea
one enterprise from those of other enterprises.
❑ Remember the human.
4. INDUSTRIAL DESIGN – WIPO (2016) defines industrial design
as an ornamental or aesthetic aspect of an item. ❑ Adhere to the same standards of behavior online that you follow
in real life.
5. GEOGRAPHICAL INDICATIONS AND APPELLATIONS OF
ORIGIN – These are signs used on products possessing qualities, ❑ Know where you are in cyberspace.

a status, or characteristics that are essentially attributable to ❑ Respect other people’s time and bandwidth
that location of origin.
❑ Make yourself look good online.

❑ Share expert knowledge.

❑ Keep flame wars under control.


❑ Respect other people’s privacy. Media and Information Sources

❑ Don’t abuse your power.

❑ Be forgiving of other people’s mistakes. A. Indigenous Knowledge

VIRTUAL SELF – is how you present yourself in online platforms.  Indigenous knowledge is the distinctive knowledge kept to a
Whatever you say or do on the internet can be viewed and others can specific group of people. Local knowledge, folk knowledge,
easily pass judgment without even knowing who you are outside the people’s knowledge, traditional wisdom, or traditional science are
virtual environment. other terms used for it.
 Communities generate and transmit this knowledge in certain
DIGITAL FOOTPRINT – is any data record of the things you do online.
periods to be able to adjust to their agricultural, ecological, and
Anything on the Internet with your name creates a trail of data about
socio-economic environment.
you.
 Indigenous knowledge is “generated through a systematic
DATA PRIVACY – Not only virtual self and digital footprint are process of observing local conditions, experimenting with
incorporated in netiquette. Respecting and managing data privacy is also solutions, and readapting previously identified solutions to
a responsible behavior on the Internet. The respect should be mutual modified environmental, socio-economic and technological
between the media user and the producer. situations.” It usually becomes the basis of a certain community
for their daily life.
DIGITAL DIVIDE – As part of being mannerly towards others online, it
 Indigenous knowledge is transferred from one generation to
is also helpful to know that not everyone has the same access to high-
another, either orally (oral tradition) or through cultural rituals.
speed internet, or even so, regular digital access, or advance digital
Oral traditions involve legends, folktales, epics, myths, and folk
knowledge so we are called to be understanding, helpful, and polite to the
songs.
digitally disadvantaged.
B. Library

A library is “a building, room, or organization that has a collection,


D. COMPUTER ADDICTION AND CYBERBULLYING
especially of books, music, and
With the growing industry of digital media, many media users have
Libraries are classified as:
become vulnerable to improper use of the Internet. Computer addiction
and cyberbullying are not only local problems, but they are globally • Public libraries serve cities and towns of all types.
prevalent. These issues may come as a result of an intention, or a habit
• School libraries serve students from kindergarten to Grade 12.
that has gone worse. If not addressed, these issues could distress one’s
health and relationships. • Special libraries are in specific environments (e.g., hospitals,
corporations, museums, military, private business).
C. Internet • Indexes are typically found as one or more individual volumes at the
end of a set. Examples are index, bibliography, indexing periodicals, and
The Internet is “a global computer network providing a variety of
abstracting periodicals.
information and communication facilities, consisting of interconnected
networks using standardized communication protocols.” • Survey type involves the product of examination or description of
someone or something. Examples are reviews, treatises, and monographs.

• The reference type consists of materials collected from others’ works


Other Classifications of Information Sources
such as encyclopedia, dictionary, handbook, manual and critical tables.
A. Primary Sources of Information: Primary sources refer to “original
materials.” These are materials from a certain period of time that have
not been filtered, modified through analysis, interpretation, or C. Tertiary Sources of information: Tertiary sources are commonly
evaluation. confused with secondary sources. Tertiary sources involve information
that collects and organizes primary and secondary sources. Tertiary
The following are examples of primary sources of information:
sources include bibliographies of bibliographies, directories, and
Artifact. It refers to something made or created by humans, such as a yearbooks, guides to literature, and lists of research in progress.
tool or a work of art, especially an object of archaeological interest.

Diary. It is a record with distinct entries organized by date reporting on


Media and Information Languages
daily activities or other periods. It can be personal, which may include a
person's experiences, thoughts, and/or feelings.

Patent. This is the granting of a right to an inventor by a sovereign Media and information literacy- involves a full understanding of how
authority. This grant affords the inventor exclusive rights to the information, signs, symbols, and meanings are being communicated
patented process, design, or invention for a designated period in through various media.
exchange for a comprehensive disclosure of the invention.
Media language - denotes how media producers make meaning about a
Audio/ video recording certain medium (advertisement, TV show, film, etc.) they are producing
and how they transfer that meaning to their target audience. It allows
the audience to convey the meaning of the text through its signs and
B. Secondary Sources of Information: Compared to primary sources, symbols.
secondary sources are not easily defined. Generally, written after an
Interpreting the signs and symbols
original product, they usually aim to give reflection or analysis. In short,
they are analyses, interpretations, and evaluations of primary sources. Denotative meaning - is the literal meaning of the media text.
Secondary sources are not proof, but rather explanation on and
Connotative meaning - refers to the various interpretations that the
discussion of evidence. Secondary sources may be classified as index
text suggests to the audience which are often associated with their
type, survey type, and reference type.
culture, values, beliefs, etc.
Media Codes and Conventions Written codes - are the formal written language used in a media
product. Written codes include printed language which is the text you
Media codes and conventions - are the very foundations of all the
can see within the frame and how it is being presented, and also spoken
existing media. Media codes commonly have an established meaning,
language, which includes dialogue and song lyrics.
denotation, or connotation, to the target audience. Meanwhile,
conventions refer to the possible methods in which codes are organized
in a product.
Conventions - are accepted ways of using media codes. Conventions are
Types of Media Codes closely connected to the audience expectations of a media product.
Different types of conventions include form conventions, story
Symbolic codes - include the language, dress or actions of characters,
conventions and genre conventions.
or iconic symbols that are easily understood.
❑ Form conventions are the certain ways we expect types of media
• Setting is the time and place of the narrative.
codes to be arranged. For instance an audience expects to
• Mise en scene means ‘everything within the frame’. have a title of the film at the beginning, and then
credits at the end.
• Acting. Actors portray characters in media products and
contribute to character development, creating tension or ❑ Story conventions are common narrative structures and
advancing the narrative understandings that are common in story telling media products.

• Color has highly cultural and strong connotations. When studying ❑ Genre conventions point to the common use of images,
the use of media product the different aspects to be looked at characters, settings, or themes in a particular type of medium.
are: Dominant color, Contrasting foils, and Color symbolism

Technical codes - include sound, camera angles, types of shots and


The audience of the message. The audience refers to the group
lighting.
of consumers for whom a media message was constructed as well as
❑ Camera work - refers to how the camera is operated, anyone else who is exposed to the message. There are two general
positioned and moved for specific effects. types of media audience:

❑ Editing - is the process of choosing, manipulating and Mass Audience – are the mainstream consumers.
arranging images and sound.
Niche Audience – a small group of influential audience with a unique
❑ Audio - is the expressive or naturalistic use of sound. The three taste.
aspects of audio are: Dialogue, Sound effects, and Music.

❑ Lighting - is the manipulation of natural or artificial light to


selectively highlight specific elements of the scene. Elements of
lighting include: Quality, Direction, Source, & Color.
The producers of the message. The producers are the people Misuse - many teenagers now a days are more open to their social media
engaged in the process of creating and putting together media accounts like twitter than to their family. Over sharing an information.
content to make a finished media product.

Other stakeholders in the process. Other stakeholders are the


libraries, archives, museums, internet, and other relevant information
providers.

OPPORTUNITY, CHALLENGES AND POWER OF MEDIAN AND


INFORMATION

ECONOMIC - media improves the efficiency of the economy by


providing actors more and better information with which to make
decisions and improving stability.

Educational - students use it in their project; teachers and pre-service


teachers use it to study pedagogy; and research use it for capturing and
examining how learning happens, as they unfold.

Social - technologies that facilitate the creation and sharing of


information, ideas, interests, and other forms of expression through
virtual communities and networks.

Political - politics refers to the use of online social media platforms in


political processes and activities.

Threats - viewing violent media content can enable a person to behave in


a similar manner.

Risks - users just join the bandwagon. they think the contents they see
online like smoking, drinking, and taking drugs are cool so they try it with
their selves. Hackers can still hack your accounts even with tight
security.

Abuse - nowadays, social media is very unhealthy for us. It changes our
lifestyle. And some advice for parents, to always guide their children in
using social media.

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