The document outlines a weekly schedule for a major project from March to June. It includes tasks such as developing a statement of aims, conducting research on viruses and animation techniques, designing characters incorporating audience feedback, creating character sheets based on studio styles, animating and finalizing the animation through steps of linework, color, and compositing, planning an exhibition, and providing a final evaluation. The schedule provides guidance on research, design, animation, and presentation tasks to be completed each week to develop and finish the major project.
The document outlines a weekly schedule for a major project from March to June. It includes tasks such as developing a statement of aims, conducting research on viruses and animation techniques, designing characters incorporating audience feedback, creating character sheets based on studio styles, animating and finalizing the animation through steps of linework, color, and compositing, planning an exhibition, and providing a final evaluation. The schedule provides guidance on research, design, animation, and presentation tasks to be completed each week to develop and finish the major project.
The document outlines a weekly schedule for a major project from March to June. It includes tasks such as developing a statement of aims, conducting research on viruses and animation techniques, designing characters incorporating audience feedback, creating character sheets based on studio styles, animating and finalizing the animation through steps of linework, color, and compositing, planning an exhibition, and providing a final evaluation. The schedule provides guidance on research, design, animation, and presentation tasks to be completed each week to develop and finish the major project.
6th March Pitch/start research/Build Weebly/Statement of Aims
13th March Statement Of Aims due to upload/continue research and planning 20th March Begin research and evaluate on own work in log and how it will impact my workflow. Begin designing characters appearances awaiting audience feedback for final implementation. Look into character designing. th 27 March Continue research and finalise character designs for audience implementation. Work on research for the subject matter (the viruses and the way they behave) and use it to couple with animation techniques and visual queues. EASTER 2 WEEKS- Work on animatic finalisation using base animatic th 17 April Research into the specific chosen studios and create character sheets based on the studio set margins. Reflect on the styles and research into the reason for these stylistic takes. Incorporate it into my work and do a tiedown. Finish completed sections of secondary research listed in doc. th 24 April Take animatic and malform it into the stylistic differentiations between the studios. Research into more techniques and anime based subject matter, give evidence as to my knowledge and mastery. Explain the motives behind my technical adjustments and begin the finalisation stage of animation. 1st May Finalisation stage of animation- linework th 8 May Finalisation stage of animation- Linework/colour th 15 May Finalisation stage of animation- Colour/compositing/editing. 22nd May Complete practical element/Survey and Feedback/ designing and submission of exhibition posters HALF TERM 1 WEEK th 5 June Mop up/Planning for Exhibition th 12 June Planning for Exhibition/planning for audience feedback th 19 June Exhibition/Final Evaluation Level 3 Year 2 weekly planner by dates for FINAL MAJOR PROJECT (subject to change) CUSTOM EDITED
The Implementation of Animation (Computer Software) in Teaching Sustainable Architecture (Education for Sustainability) with Specific Reference to the Sun.