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THE OUTER STAR

Several teams are made and placed in star formation and numbered. The game boss puts a
handkerchief in the center of the star. Players remain with their legs open. When the game
boss says a number, the corresponding players run out. They go around and go through the
tunnel that forms their teammates' legs to pick up the handkerchief. The team that gets the
handkerchief scores points. Win the team that scores the most points.
GAME NAME: The Crocodile No: 46
PARTICIPANTS NO: Minimum of 12, from 8 years of age.
LOCATION: Outdoor game
GAME RULES:
2 or more teams of players of at least 6 players per team are formed.
Then a large circle is drawn on the ground, and one team is placed in the center, in a row and taken by
the waist, while the rest of the players are divided out of and around the circle.
With a ball, players from outside try, from outside the circle, to hit the last player of the team that is
inside the circle formed in a row, hit the "tail" of the "crocodile", which moves in all directions trying to
dodge the Ball.
When the player in the queue is hit by the ball, he moves to the head of the row, and now the new
player who plays a "tail" must be hit. When they've all been touched, another team comes into play.
In the end, the team that held the longest in the center of the circle is the winner.
VARIANTS: There are many variants, such as playing with over one ball, or with over one crocodile at a
time....
Observations:
Dynamic character game, which especially likes the little ones, and that develops the spirit of team play.
MATERIAL: A rubber ball.

PLUCKING ONIONS: MATERIAL:


None.

PARTICIPANTS: No limit.
AGES: From 7 to 8 years onwards.
DEVELOPMENT: All participants sitting in a row one after another are told to hold on very well to the one in front
of them and another participant who is standing or some monitor starts at the beginning of the line or at the end
to tear members of that row, the people who are being unhooked, they can join it and help it to unengaged all
people.
OBSERVATIONS: If it can be done in a more or less soft terrain better.

THE HANDKERCHIEF:

MATERIAL: A handkerchief, a scarf or a piece of cloth.

PARTICIPANTS: No limit.

AGES: From 7 to 8 years onwards.

DEVELOPMENT: Two teams are formed, and within each team they are numbered as
they want with the number of participants there are. They are placed in line facing a distance
of 10 to 15 meters, and in the middle of both teams is a person taking a handkerchief with the
tip of his hand. When this person says a number, for example: " The one" the number one
players of each team must run out to take the handkerchief and try to take it to their field, if it
succeeds it will eliminate the player of the opposing team (and in the team of the eliminated
the numbers must be recomposed because possibly some player must carry over one
number). If one player takes it and in the race to his field, the other can catch him, it is the
player caught who is eliminated. And if, at the time of taking the handkerchief, neither of
them takes it and one passes the imaginary line that would mark the one who holds the
handkerchief with his feet, it would be eliminated.

OBSERVATIONS: This game can be more complicated by putting over two teams. Or
that there is a handkerchief per team and they must take it, return to their field and tie it to a
partner.

KILL:

MATERIAL: A ball and chalk or something to delimit a field. ÁPlayarea.


PARTICIPANTS: No limit.

AGES: From 7 to 8 years onwards.

DEVELOPMENT: The players are divided into two teams


and a field similar to that of the drawing (10x20 meters) is marked
Area of dead or of the dead
on the ground. Then one of each team will go to the area of the
volunteer.
volunteer dead (the one marked in gray). With all this, there is
only one ball left to play. The game comprises reaching with the
ball to the
Players of the opposing team (throwing the ball with the hand) who are still in the playing
area, if it is possible to reach a player of the other team, he will go to the area of dead (if he is
the first player eliminated, the dead volunteer would return to his playing area) and start the
game again taking him out. If the one who gives a player of the opposing team is in dead, he
will return to his field and in case there is no dead left after this some voluntary dead must be
placed. To reach and send a player to the dead area, the ball must be given cleanly and
without having given a previous bounce (in which case nothing would happen) and if the
reached player catches the ball on the fly and that it does not fall to the ground, nothing
would happen either. The game is won by the team that sends the entire opposing team to
the dead area.

OBSERVATIONS: If the ball goes on the ground, it can only be taken by the team in the area
that is crossing the ball, a team cannot take a ball that is in the opposite area or in the dead
area of the other team.

4 corners:

5 groups, four of them placed in each corner, and the last one in the center. To the voice of the
person in charge everyone will change corners, and the one in the center will try to catch a
corner. If it succeeds, the one who runs out of corner will go to the center and so on.
Materials: not required

Chess

Players are divided into two black and white teams. In each team is chosen:

 1 King
 1 Queen
 2 Bishops
 2 Horses
 2 Towers
 8 Pawns

If there are more players, the number of each chip is increased proportionally except the king
who will always be only one player.

Each of the teams is placed at one end of the playing field at least 10-12 meters apart.

A player from the white team goes to the team line of the black chips, and has to touch a
player in the manus, turning, running to his line, trying not to be touched.

If you tap on:

 A pawn only goes out to chase him/her


 A bishop: the pawns and him/her
 A horse: all the above come out and there
 A tower: all the above plus him/her.
 The Queen: All But the King
 The King: Everyone Comes Out

The end of the game is to touch the King and not be captured.

It is good to eliminate the players who fail.

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