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Nom Néo XP -30 /

Race Humain Cosm Pan Pacifica


Axiomes :Spirituel 8 Magie 4 Social

Charisme Dextérité Esprit Force Raison Dplt Course Résistance


9 6 10 5 10 6 18 5

Combat Valeur Rg. Attr. Esquive Def. Mêlée


Armes à énergie 6 6 18 10
Armes à feu 14 8 6 30
Armes de jet 6 6 Autres
Armes de mêlée 6 6 Analyse d’indices
Combat à mains nues 9 3 6 Crochetage
Débrouillardise
Interaction Valeur Rg. Attr. Discrétion
Intimidation 10 10 Équitation
Manœuvre 8 2 6 3 Esquive
Provocation 9 9 Informatique
Ruse 13 3 10 Langue ( )
Médecine
Miracle Valeur Rg. Attr. Observation
Foi 10 10 Persuasion
Pistage
Psychic Valeur Rg. Attr. Premiers soins
Kinésis 18 8 10 30 Profession ( )
Téhépathy 12 3 9 Réalité
Précognition 14 4 10 10 Sciences
Survie
Atouts Effet Véhicules aériens
Legion form x Véhicules aquatiques
Path of the gun x Véhicules terrestres
Disciplined psychic 5 Relieve pain/Compelling voice /Fore Volonté
Master skill Kinésis 9
Master skill fire combat 11 Équipement Axiome
Multi disciplined 13 bug
Path of unification 15 cable tap
data stack
endoscopic camera
Inhibiter collar
Corrompu 0 Laser microphone
glass cuting pen
micro camera
mask masker
53 medical tricorder
radio jammer
remote pilt drone
chameleon clothing
voice changer
voice activated airbudx4
VR kit
zuzu phone
night vision google
tracking device
climbing gear
filter mask
handcuff x2
radiation detector
slap patch x4
smoke pellets x2
tracer patch
electronic lockpick

Arme Axiome Dmg Muni° Portée (m) Notes


offensive grenade 23 17 10/20/30 small blast
Sinosec Viper 9mm 24 13 20 10/25/40 AP2
Arlington Assassin 24 15 15 100/500/1K HUD scope

Silent ammo (50 round)


electric ammo

PatH oF tHe gun fire combat


1 Guns Akimbo When using the Two Weapons attack option with two pistols, the hero may
2 Tap twice he may spend 1 Shock to increase the attack bonus to +1.
3 Fast Reload The hero may reload up to two firearms per turn as a simple action or spen
4 Quick Trigger The hero may spend 2 Shock before making a fire combat attack to upgrad
5 Bullet Ballet 1 shock As long as they’re armed with a pistol in each hand, when in melee
6 Double strike 4 Shock to apply both unarmed and fire dmg to a single target
7 Dead eye Spend 1 Shock to roll damage twice for Tap Twice/Double Tap and use the
8 Bullet Time The hero may spend 3 Shock to gain a Flurry. The hero may only attack wit
Path of Unification Kinesis
1 Painful Touch: After dealing damage with an unarmed attack, the hero may spend 1 Shock
2 Avoid and deflect When attacked, before the roll is made, the hero may spend 1 Shock to gain
3 Biokinesis Gain two kinesis psionic powers.
4 Iron fist The psi gains the telekinetic strike power (see page 54) for free. If he alread
5 Iron Skin When the psi takes damage from an attack, he may spend 2 Shock to gain
6 Wire fu The psi gains the updraft power for free. If he already has the power, he ma
7 Non lethal strike When inflicting damage from an unarmed combat attack, rather than inflict
8 Unification The hero ignores 2 points of Multi-Action penalties when the action involve

Blessures Vulnérable
-1 -2 -3 KO +2 +4
3 5 7 9 11 13 21
Dé 1 2 15 16 17 18 19 20
4 6 8 10 12 14 25

Bonus Échec -8 -6 -4 -2 -1 0 1 2 3 4 5 6 7 8
115 xp dépensé 145 Utsukushi-5000 24 450 (15) VF 1 +1 1 13 50K (23)
Pacifica Habilitation beta
Social 24 Technologie 24

Résistance Armure 27 Multitasker


5 3 FB 29 Overcharge
33 Additionnal power
Def. Mains nues Choc 17 Block/Strike
10 10 19 Killer shot (lf)
Sniper
Valeur Rg. Attr. 31 Unflitching
10 10 21 Distance trained (lf)
7 1 6 1 25 Combo expert
9 9 gen mod injection 10 k
9 3 6 6 new implant 5k
6 6 23 Legion form master
9 3 6 6 Brutal ambush
12 2 10 3 return fire dex 8+
9 9
10 10 Psionic Powers
10 10 x Invigorate
10 1 9 1 Strangle
10 10 x Telekinetic strike
10 10 x Updraft
0 0 x Energize
11 1 10 Cloud Mind
11 1 10 1 Bio density
10 10 dataKinesis
0 0
0 0
0 0 225
11 1 10 1 Disciplined Psychic: Alter memory*, ancestral
weapon, awareness*, biodensity, celerity,
Axiome Notes clairvoyance*, clarity*, cloud mind*, compelling
150 voice, copycat*, datakinesis, disguise reality,
250 dissipate energy, energize*, foreshadow*, invigorate,
100 manipulate Possibilities, mend, mind sense*, minor
250 telekinesis, mnemonist, psionic static, psychic
5000 shield*, psychometry*, read mind**, relieve pain,
250 restore spirit, strangle*, synergy, telekinetic strike,
100 telepathy*, wallrunner, wipe memory, and updraft.
250
1000
1000
4000
1000
600
3000
400
250
250
500
150
100
60
100
120
1600
100
150
400

Notes
250
500
2000
1000
d) 750
900

26530
pistols, the hero may spend 1 Shock to reduce the Multi-Targeting penalty by 2.

imple action or spend 1 Shock to reload as a free action when not firing the weapon.
mbat attack to upgrade Rapid Fire by one level, up to a Long Burst (including an attack using Two Weapons).
hand, when in melee combat, the hero may substitute fire combat for unarmed combat and is considered to have t

uble Tap and use the larger result


o may only attack with fire combat or unarmed combat during the Flurry turn.This ability may only be activated onc

o may spend 1 Shock to inflict 1 Shock on all targets who took damage.
pend 1 Shock to gain a bonus equal to half his kinesis adds (rounded down) to their unarmed defense for that atta

) for free. If he already knows this power, the hero may spend 2 Shock to gain a +4 bonus to the kinesis test to man
end 2 Shock to gain a +4 Armor bonus against that attack.
has the power, he may spend 1 Shock to manifest the power at the Standard Success Level without making a test.
ck, rather than inflicting Wounds, the hero may spend 1 Shock to inflict 3 Shock per Wound on all targets struck.
en the action involves kinesis and unarmed combat. If he hits with an unarmed attack and succeeds at manifesting

Déstabilisé
-2 -4
21 26 31 36 41
+5
25 30 35 40 45

8 9 10 11 12 +1
15) VF 1 +1 1 13 50K (23)

memory*, ancestral
density, celerity,
oud mind*, compelling
sis, disguise reality,
e*, foreshadow*, invigorate,
mend, mind sense*, minor
psionic static, psychic
ead mind**, relieve pain,
ynergy, telekinetic strike,
wipe memory, and updraft.
ack using Two Weapons).
mbat and is considered to have two melee weapons for purposes of Two Weapon defense.

ability may only be activated once per round

eir unarmed defense for that attack.

bonus to the kinesis test to manifest it.

ess Level without making a test.


er Wound on all targets struck.
ack and succeeds at manifesting a psionic power,he may spend 2 Shock to increase damage of the unarmed attack
of the unarmed attack by +4, or apply the damage to one target twice.

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