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* Click on the switch and hold the click while raising the switch towards "GND", only release the mouse button once the combustion is active. It's like
a drag and drop.
Some switches are spring-loaded: if they don't respond to a simple click or scroll, try grabbing and pulling them.
Caution :
Never use the Air position when the ground start (Probable engine damage by overheating of certain parts), and never use the Ground position during
inflight start (The engine will not start).
You can fly calmly without the fuel booster pump, but never attempt aerobatics because negative g's will cut power, causing the engines to flame out. It
is highly recommended to keep this pump always on.
The fuel pressure pump control light is likely to flash towards 0 g of load, cavitation bubbles form in the pump, without affecting correct operation.
Never fly more than 30s inverted. A time is needed between two inverted flights.
Never use the engines for more than 30 consecutive minutes at full power, observe a two-thirds recovery time at 90% power or less to return to 30
minutes of full available power.
General informations.
Appearance of pilots: military if set to "default" in MSFS, otherwise those you choose.
As soon as an engine drops below 70%, the gear switch lights up and an alarm sounds. You can mute the alarm by pressing the "horn silence" button,
but the alarm will rearm as soon as the power returns to 70%.
Thrust Deflectors: When the airbrake is extended and engine power drops below 70%, thrust deflectors extend behind the nozzles. They reduce thrust
by 10%, which allows you to keep a little more rpm in the approach phase, and to recover power more quickly in the event of a go-around.
Stall Alert: The real aircraft had two flaps opening above the engine air intakes, when the lift flaps were deployed beyond 28°. These small flaps
created a whirlwind which, when approaching the maximum angle of attack, struck the rudder and produced vibrations in the pedals. The small flaps
are visible, but a sound vibration replaces that of the rudder pedals in the simulation.
Front wheel steering. This aircraft has hydraulic power steering from the front wheel, with an angle of up to 50° if the differential braking is active, 40°
otherwise. On the real plane, a button located on the handle allows you to disengage the steering assistance to make the rotation free. I couldn't find a
way to temporarily disable the hydraulic steering on MSFS, so I replaced that control with reduced steering freedom at 10°. The "low" setting allows
better control in the take-off or landing phase, the "high" setting allows greater maneuverability when taxiing.
Lighting: The red "passing light" on the front of the plane turns on along with the position lights. According to some sources, before the generalization
of radar air traffic control, this lamp, more powerful than navigation lights, would have been used by pilots to more easily detect an aircraft coming
from the front and to avoid collision by turning to the right.
Throttle Levers: The instructor's throttles are the only ones with an engine cut position. Right-click the throttle from the idle position to shut off the
engine.
VOR – DME – TACAN: This aircraft has a single frequency radio navigation device, with no standby frequency. Using DME or TACAN requires
pairing the NAV frequency and the DME/TACAN channel according to the correspondence table provided in the appendix. There is no X Y channel
setting, since the xxx.x0 VOR frequencies are tied to the X channels and the xxx.x5 VOR frequencies are tied to the Y channels.
The digital display device gives:
1st line: Distance (NM) Beacon ID
"Page" button up, 2nd row: Relative heading(°) Closing speed(kts)
"Page" button pressed, 2nd line: Radial(°) Estimated time(min, 99 max)
This device works on the following beacons:
VOR/DME – TACAN – VORTAC – ILS/DME (without glide)
IFF Device: The only modes useful here, since they are similar to a civilian transponder, are 3/A (classic XPDR) and 3/C (XPDR with ALT mode)
The "left / total / right" switch allows the content measurement of each tank. The plane has a tank in each wing and a central one in the fuselage. Fuel
travels from the wings to the center, where it is pumped to the engines. The fuel quantity indicated is incorrect. In the real plane too.
Normally, the central tank is supplied by a proportioner pump, which balances the contents of the wings. If this pump fails, when the central tank
begins to empty, the "fuel low" and "gravity" lights come on and the central tank is fed by gravity.
You can manually activate the gravity feed by operating the toggle located behind the red cover.
The detection of ice in the engine air intakes is automatic, there is no switch. When active, the orange "eng ice" lamp flashes for a few seconds. When
engine 1 stops, a system test is launched, and you will see the lamp light up.
The locking of the stick by the metal flange seems elastic, the stick and the flight controls move before returning abruptly to zero. This is because the
program that governs the aircraft's custom systems is clocked at 5 updates per second, for two reasons.
Reason 1: Swinging battered landing lights works better this way
Reason 2: It reduces the risk of lagging lower-performing computers.
Known Issues: There are some, this is a solo and beginner project.
The electronic DME information display located under the clock. It works, however, in TACAN mode, the relative direction of the beacon is absent
from MSFS, in accordance with civilian devices, and unlike military devices. In "consideration", the radial was added to the information obtained by
pressing "Page", although there is nothing to say that this was the case on the real plane.
For some obscure reason, maybe an MSFS bug (?) the wing feed pump to the center tank may not work or work, without changing anything to the
aircraft scripts.
The turbines’ spooling time is nearly correct, with the consequence that when climbing from idle to 60%, for example, the fuel flow continues to
increase a little. The consequence is that the turbines produce a more or less significant peak before falling and stabilizing at the requested value.
The sound volume does not change whether the cockpit is open or closed.
Opening the cockpit in flight leads to the tearing off of the canopy, but without any effect on the performance and behavior of the aircraft.
ADF setting lags.
Smoke from overheating or engine fire may appear or disappear at times when the aircraft is on the ground.
The flight model is incomplete, it is in particular very inaccurate about ... flat spins: impossible or almost impossible to provoke and letting go of the
controls allows you to get out of it without doing anything.
Sometimes you need to press ‘L’ (default command) twice to activate lights inside cockpit.