Professional Documents
Culture Documents
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Five phases of Design Thinking
Ideate – by challenging
assumptions and creating
ideas for innovative solutions
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It is important to note that the five phases, stages, or modes
are not always sequential. iteratively.
They do not have to follow any specific order and can often
occur in parallel and repeat
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Empathize
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Three Step of Empathize
Observe
▪ How users Engage
interact with ▪ Interviews scheduled or ad-hoc
their ▪ Learn how to ask the right questions
environment.
▪ Capture quotes,
behaviors and Immerse
other notes that ▪ Find ways "to get into the user's shoes"
reflect their
▪ Best way to understand the users'
experience.
needs
▪ Notice what they
think, feel, need
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Empathize tools
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Empathize - Beginner's mindset
What you should What = write what you observe the user is
do for a specific doing without making assumptions
observation
How = understand what the user is doing. Is it
positive or negative, does it require effort?
Divide a sheet Use plenty of adjectives
into 3 parts -
What / How / Why = now you have to interpret; guess
Why motivations and emotions, make assumptions
that you have to test with users later
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Empathize - Empathy map
Says Actions
➔quotes from what users ➔that the user takes during
say during interview the experiment
Feels
Thinks
➔The user's emotional state
➔What users seem to think
(adjective + context) like
when experiencing the
impatient: pages load too
product Does
slowly
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Empathize - Conduct interviews with empathy
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Empathize - Create journey maps
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Define your Point of View - meaningful and actionable
problem statement
▪ Preserves emotion and the ▪ Includes a strong
individual you're designing insight.
for.
▪ Generates lots of
• Includes strong language
possibilities
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Define tools
▪ Point of view
• How Might We
▪ Why-How Ladder
▪ Powers of Ten
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Define - Point of View
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Define - How might we? Example:
• Challenge: Redesign the
ground experience at the local
Short questions that international airport
launch brainstorms
• POV: Harried mother of three,
rushing through the airport only to
Seeds for ideation wait hours at the gate, needs to
entertain her playful children
because "annoying little brats"
only irritate already frustrated
Come out form the
fellow passengers.
point of view
statement
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Define - Why How Ladder?
Step 1: Identify a few Step 3: Ask why again, and
meaningful user needs and continue to ladder from that
write them at the bottom of a same need.
piece of paper. At a certain point, you'll reach a very
common, abstract need such as, "the need
to be healthy." This is the top of the ladder.
Step 2 Ladder up from that
need, asking "why?“
For example, why would a user "need to see a
link between a product and the process that Step 4 Climb back down the
creates it?" because the user, "needs ladder asking "how?"
confidence that it won't harm their health by This will give you ideas for how to address
understanding its origin." the needs
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Define - Why How Ladder?
Step 1: Identify a few
meaningful user needs and Step 3: Ask why again, and
write them at the bottom of a continue to ladder from that
piece of paper. same need.
At a certain point, you'll reach a very
Step 2 Ladder up from that common, abstract need such as, "the need
need, asking "why?“ to be healthy." This is the top of the ladder.
For example, why would a user "need to see a Step 4 Climb back down the
link between a product and the process that
creates it?" because the user, "needs
ladder asking "how?“
confidence that it won't harm their health by
understanding its origin." This will give you ideas for how to address
the needs
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Ideate
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How to Ideate?
▪ Analogies
▪ Brainstorm ▪ Provocation
• Braindump ▪ Movement
• Brainwrite ▪ Bodystorm
• Brainwalk ▪ Gamestorming
▪ Challenge Assumptions ▪ Cheatstorm
• SCAMPER ▪ Crowdstorm
• Mindmap ▪ Co-Creation Workshops
• Sketch or Sketchstorm ▪ Power of Ten
• Storyboard ▪ Prototype
▪ Creative Pause
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Ideate - Brain Write
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Ideate - Mindmap
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Define/ldeate - Power of Ten
Methods
✓ • Storyboarding.
✓ • Sketching
✓ • Card sorting.
✓ • 'Wizard of Oz'.
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Low fidelity prototyping
Methods
✓ • Storyboarding.
✓ • Sketching
✓ • Card sorting.
✓ • 'Wizard of Oz'.
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High fidelity prototyping
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Prototype/Test - Wizard of Oz Prototyping
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Prototype/Test - Card sorting
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Prototype/Test - Card sorting
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Testing with users
Allows you to learn about the solution you created but also
about the users (builds empathy)
Let your user experience the prototype.
➢ Show don't tell. Put your prototype in the user's hands
(or your user in the prototype) and give only the basic
context they need to understand what to do.
Actively observe.
✓ Don't immediately "correct" your user.
✓ Watch how they use (and misuse) your prototype.
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Test - Feedback capture matrix