Professional Documents
Culture Documents
Chapter 1
THE PROBLEM AND ITS SETTING
Introduction
When Satoshi Nakamoto unveiled the Bitcoin protocol in January 2009, he had created
the first internationally sustainable cryptocurrency. In cryptocurrency, the term "crypto" refers to
a special method of encrypting and decrypting data known as cryptography, which is used to
protect all transactions between users. Cryptocurrency is a comparatively new type of money that
operates in a completely different manner than the traditional currency that we all use on a daily
basis. Nowadays, crypto currencies offer a new way of secure trading and exchanging and have
become increasingly important in our financial system, especially in our new normal w orld. A
crypto currency is a digital currency that functions similarly to physical currency in that it serves
as a medium of exchange. Cryptocurrency can be used to pay for goods and services, but it is
more commonly known as a speculative investment. Cryptocurrency has been a popular topic of
discussion for several years. The majority of people are currently dealing with a variety of issues,
including massive unemployment as a result of a failing economy. Non -employed people and
students are having difficulty finding stable employment because the pandemic has caused many
setbacks for employed people, particularly students. One of the primary reasons that
cryptocurrency is so highly valued around the world is that it has profit potential and is not
linked to global governments, which means that cryptocurrencies can remain stable even when a
viable option for players who want to earn money from their favorite video games. Furthermore,
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it is subject to the overall stability of the cryptocurrency economy, but it is safe to say that things
Global economic growth has been hindered by the widespread disruption caused by
COVID-19 (Coronavirus). This pandemic has affected thousands of people. People nowadays
are losing their jobs due to the pandemic. They find it hard to make a living and provide the
things they need because they have lost their jobs and struggle to find a new on e since COVID-
19 is still taking over the place. People are on the verge of sliding into abject poverty. However,
some of those people took the risk of investing their money in this money-earning game called
"Axie Infinity." The "play to earn" movement is a new trend in gaming, in which players in NFT
games earn incentives that can subsequently be converted to real money. Players looking f or a
new source of income have been drawn to Play to Earn. Axie Infinity is one of the most popular
and divisive of the new games that allow players to collect tradable crypto currencies. It is a
blockchain-based play-to-earn game that has burst in popularity in poor countries like the
Philippines after COVID-19 decimated jobs and caused many people to stay at home. It is t he
source of most people's income. Some people choose to play this game instead of having a
business because it is a lot easier to earn money than going to work in an office. They could stay
at home, safe from the infection, and earn money by playing a fun game. The pandemic provided
the ideal setting for this game to draw in players from all walks of life.
However, there are some issues and problems that Axie Infinity players face. One of
these is the decreasing value of the SLP over time. As a result, more players choose to cash out
their SLP rather than use it. Because of the impending decrease in value, there is a chance that
the player will be discouraged from continuing to play Axie Infinity. This reason may also hinder
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potential new players from trying the game. Axie Infinity also has an impact on the health of
some players because it is addictive and some of them play too much, causing them to skip meals
and have constant sleep deprivation. Because some players use it as a part-time source of
income, they are more active in playing Axie Infinity than in doing their schoolwork, resulting in
poor grades. You can become a scholar with Axie Infinity. In this case, a manager will purchase
three Axies on your behalf, which you can use to win battles and earn SLP. However, not
everyone is fortunate enough to find a scholarship. So, if they want to play the game, they will
have to invest money to get started. Unfortunately, not everyone is willing to risk such a large
Another issue for Axie Infinity players is that the game is constantly being updated,
which results in some gameplay changes with each update. As a result of the ongoing Axie
Infinity update, some players are having difficulty making gameplay adjustments, resulting in a
loss of winnings. One of the most common problems that players encounter in playing Axie
Infinity is losing streaks, which cause them to get lower ranks in Axie Infinity. In Axie Infinity, a
player's ranking, or MMR, can be maintained or increased when they win a lot of times. The SLP
they'll gain in one game will be determined by their MMR. If the player is a scholar, one of the
problems that can be encountered is the difficulty of reaching the quota required by their
managers. Also, some of the problems can be caused by the percentage of share agreement being
too low, which can cause the player to lose interest in playing Axie Infinity under certain
management.
Due to the emerging reported cases of Axie Infinity players, it captivates the interest of
the researcher to conduct a thorough study regarding the Axie Infinity players' experiences of
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playing while making a living. The objective of this research is to gain a more in -depth
understanding of the factors that bring money, causing them to play this game, as well as the
changes that occur in their daily lives when they choose to play Axie Infinity as a substitute f or
physical work.
Theoretical Framework
framework for understanding the transformation that occurs in a person's life and how it changes
several aspects of their life, particularly their role in society. A transition, according to
Schlossberg, is an occurrence that may or may not occur and modifies relationships, daily
routines, assumptions, and obligations. The Transition Theory is based on the transitions that
people go through in their lives and how they deal with and adjust to them (Schlossberg et al.,
1995). When a person goes through a transition, he or she goes through a process of integrating
changes into their daily lives. It has both beneficial and undesirable effects, and it may increase
pressure, making adjustment difficult. There are four distinct transitions that have an impact on
how effectively people deal with change. Some of these factors include situation, self, support,
The pandemic situation is a life event that changes most people's lives. The majority of
individuals have lost their occupations and sources of income. Schlossberg’s Theory of
Transition can be utilized. Because of the situation they are in, it is difficult for those who have
lost their jobs to find new ones. The transition from physical jobs to online work to make a
living, such as "play to earn," is a good solution, although it has a massive impact on those who
go through it. Many people's adjustment to this situation, particularly those who have lost their
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careers, might result in pressure and frustration rather than satisfaction if they do not meet their
daily quota. Thus, transition theory is concerned with the factors that drive a person's capability
to adjust to change.
Operational Framework
in several aspects and kinds of changes that may provide opportunities in their daily lives,
According to Roy and Andrews (1999), an anticipated transition is a change in the learning
environment, notably changing two items. Humans must adapt in order to respond favorably to
environmental changes. As a result, people who are experiencing the phenomenon make various
adjustments. Roy (2011) suggests that individuals’ cognitive and emotional efforts help them
establish mastery over their lives, retain their sense of self, and improve their well -being. Even
related to the pandemic, Corbet et al. (2020) reported that the 22 major digital currencies might
be used as a safe haven. As can be seen, most of the literature on cryptocurrencies has focused on
(i) Bitcoin or a small group of cryptocurrencies, and (ii) has analyzed different cryptocurrency
properties in relation to other markets, without taking into account the internal dynamical
approach. This analysis lets us look at how the cryptocurrency system has evolved in response to
the pandemic.
schemas for the transition from having a real job to earning money throu gh games. People are
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starting to realize that playing video games for a living is respectable work. Virtual goods with
real-world value have been a staple of gaming for years. Axie is unlike most other huge in -game
markets in that it encourages players to cash out and gives them the tools and openness they
need. Axie players can take their SLP and AXS to a huge crypto exchange and sell them for
whatever the market will bear, rather than using an unauthorized third-party marketplace f or a
semi-sanctioned peer-to-peer trade. In order for the research to be done effectively, the
researchers must have an idea to make the study effective, participants or interviewers to make
this study prove because their answers are very much needed in this study, and documents are
helpful as they will become the basis of some points in this study. If these were collected, then
This research aims to provide an in-depth understanding of the lived experiences and
challenges faced by the Axie Infinity players while making a living. Specifically, this study
3. Do the participants see Axie Infinity as a source of stress or pleasure because of the
1. While Axie Infinity is beneficial to the players because they earn as they play, they
2. Challenges that the adult players experience may affect their lifestyle.
3. The difficulties that the student players face may have an impact on their academic
performance.
This study will mainly dwell on understanding and describing the lived experiences of
the participants in playing Axie Infinity as their source of living. The researchers will also show
the challenges they face and what their coping mechanisms are for those challenges.
The participants of this study will consist of Axie Infinity players, whose ages range from
18–30 years old, in the municipality of Malasiqui, Pangasinan, Philippines. These players started
playing Axie Infinity in 2021, and they consist of students, unemployed people, and employed
This research could benefit game developers because they will be aware of what features
are in the application that they could improve in order to increase the number of Axie Infinity
players.
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This research benefits Axie Infinity players by allowing them to express their opinions
about the game. It also shows the players whether Axie Infinity is truly worth their time or if it is
simply interfering with their ability to focus on the things that need to be prioritized.
The research will help Axie Infinity players' families understand the game's mechanics,
how their family member earns money and understands his or her experiences, and how
cryptocurrency works.
This will most probably benefit potential investors because it will serve as a guide for
This research will also benefit Filipino citizens because they will learn about Axie
This research will also benefit future researchers because they will be able to further
study the experiences and the possible effects on the player's mental health and academics, and
they will be able to use this study in conducting similar studies relating to the experiences of
online gamers.
This benefited the researchers as well, as they acquired intellectual gains, moving
insights, and character empowerment as a result of this action. Their perspectives were
broadened, their personalities were strengthened, and their perseverance was tested during the
research process.
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Definition of Terms
The following terms used in this study are defined conceptually and operationally:
Axies are digital pets that can be battled, collected, and even used to earn cryptocurrencies with
real value. They have classes such as aquatic animals, beasts, birds, insects, plants , reptiles,
dawn, dusk, and mech, and they have different skills and abilities. In this study, these are the
Axie Infinity is a virtual world full of fierce, adorable pets called Axies. In this study, it refers to
Axie players are the people who play the Axie Infinity game. In this study, they were the
A scholarship is a grant or payment made to support a student's education, awarded on the basis
of academic or other achievements. In this research, it is given to the participants by the investors
who pay for Axies and provide all of the funding and resources that scholars need to ge t started.
These scholars can then play the game for free with no initial investment, and the investors
Transition is any event or non-event that results in changed relationships, routines, assumptions,
and roles (Goodman et al., 2006). In this research, it refers to the shift from having a real job to
Arena is a PVP (Player Versus Player) mode in Axie Infinity in which players battle each other
until only one of them remains standing at the end of battles. In this research, it is one of the
factors that challenges the participants when on a losing streak in this game mode.
Adventure is a Players Versus Environment (PVE) in Axie Infinity in which the players are
competing in programs rather than actual players. In this research, it is the game mode that helps
Energy is a resource in Axie Infinity that is needed to earn, battle, win, and receive certain
rewards in the game. In this research, it is also one of the factors that challenges the participants
Match Making Ratings (MMR) is an individual value designated to each player, a parameter of
matchmaking to match a player that is similar to your skills when playing in PVP mode. In this
study, it refers to the basis of how many SLP you gain per win in Arena mode, and the higher
your MMR, the higher the SLP you receive when you win a game.
A qouta is a necessary number, amount, or share assigned to each person in a division or to each
member of a body. In this study, it refers to the maximum value of SLP the participants should
Sleep deprivation is when someone is not getting enough sleep. In this study, it is what the
players experience in playing Axie Infinity with the goal of reaching the quota.
Lived experiences refer to a particular kind of experience of mental health issues. In this
research, it was the participants’ experiences and challenges faced by the Axie Infinity players
Challenges are viewed as problems or difficulties faced by one individual. In this study, it refers
SLP, also known as Smooth Love Potion, is a digital currency of the Axie Infinity. It ref ers to
the digital money earned by Axie players in play that can be transferred into real cash.
Play to Earn is a business model where users get to play a game and earn cryptocurrency while
doing it. In this research, it is a movement that refers to the concept of gaming where a platform
provides players with the opportunity to earn digital currency, like the Axie Infinity.
A blockchain is an immutable, shared ledger that facilitates transactions. In this study, it ref ers
to the process of recording transactions and tracking assets within a corporate network.
Bitcoin is a decentralized virtual or electronic currency that does not have a central bank or a
single administrator and can be sent from user to user on the peer-to-peer bitcoin network
without the use of intermediaries. In this study, it refers to the digital money that created the
Managers are the people who are responsible for managing and giving instructions to an
administration. In this study, it refers to the investors who provide scholarships to aspiring Axie
Infinity players.
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Chapter 2
REVIEW OF RELATED LITERATURE AND STUDIES
This chapter reviews the related literature and studies that support and validate the
findings of this study. The researcher anchored this comprehensive analysis to various
viewpoints and perspectives in order to present a thorough treatment of the problem. Concepts,
findings, theories, and ideas from scholarly research and articles related to online games and
online gamers' lived experiences are discussed in order to provide a comprehensive background
to the study and to support the researchers' purpose in conducting it. This study also provides a
synthesis of related literature and studies, which may later be confirmed, refuted, or improved by
According to Gill (2021), the incorporation of cryptocurrency and online gaming was an
unpopular way of earning a living. With the end of the world approaching, businesses were
brought to a halt, resulting in massive retrenchment and a lack of supplies. Income in the middle
and lower classes In the Philippines, this was a dire situation that compelled Filipinos to look for
alternative sources of income. With the crisis came the rise of play-to-earn games like Axie
Infinity. Gill (2021) also stated that this paved the way for Filipinos to find a new source of
alternate income. Axie Infinity has become a popular investment option for Filipinos, as well as
a significant source of alternative income. Despite the fact that the integrated cryptocurrency
market for online gaming has grown in recent years, it remains an enigma in the Philippines due
to a lack of research and public awareness about its benefits and drawbacks.
sector (Wang, Qin, Li, Wang, Qi, Chen, 2021). As a result, NFT games have practically blended
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with the Philippine games industry (Manila Times, 2021). According to a Finder.com survey, the
Philippines ranked first out of twenty countries in terms of NFT ownership. Axie Infinity has
become famous amongst Filipino families. Many Filipinos found out about this funding
possibility due to the NFT video games' Play-to-earn model, which additionally attracted game
enthusiasts to sign up for the industry. Due to the sales earned, Axie Infinity turns into the focal
point of numerous country-wide information memories in 2021. Gabby is a fantastic leader when
it comes to selling Axie in Southeast Asia, particularly from the Philippines. Gabby has an
extensive record in the online gaming industry. In 2003, Axie Infinity became the first game to
be released in the Philippines.Altitude Games changed bases in 2014 with the purpose of
growing cellular video games. When Axie Infinity first heard about clever contracts in 2017, he
determined that this changed the destiny of a generation and commenced discovering NFTs an d
blockchain video games (Axie Infinity, 2020). Gabby first found out about Axie when he invited
his buddy to a dialogue in Manila in late 2018. He obtained three (3) axies from his buddy and
commenced the recreational activity. It actually modified Gabby’s life. When Gabby began
playing video games, he became active in the network, amassing a sizable number of
The Philippines has emerged as a hub for Axie activity, and Gabby (Axie Infinity, 2020)
believes the Philippines faces many problems, consisting of huge unemployment and a disaster
financial system because of COVID. Gabby hopes that this fashion will hold and assist in
constructing a treasured financial system inside Axie Infinity in which human beings all around
the arena can participate, specifically in underprivileged countries (Axie Infinity, 2020). Gabby
may be very enthusiastic about Axie’s destiny, especially his land gameplay. He was concerned
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about Axie’s destiny while gamers should most effectively combat and produce, but land video
games became his right into a huge meta-financial system, and those labored collectively to
become recreation gamers. He stated blockchain-primarily based video games will be "video
games" for the next 12 years, Axie will exceed the GDP of the smallest country, and said "my
youngsters will no longer want a university diploma for the subsequent 12 years”.
Bloch (2021) said that losing a significant amount of money can be stressful for people,
especially if the loss affects important life milestones such as retiring, paying for a child's school,
or purchasing a home, and as a result, people may engage in activities that exacerbate the
situation. One of the most recent topics of discussion has been the possibility of bitcoin investors
losing money. Cryptocurrencies "have no intrinsic value," and those who invest in them should
expect to lose all of their money (Bailey, 2021). Barone (2021), claims that if you're thinking
about investing in cryptocurrency, you should definitely regard it like any other highly
speculative venture. Accept the chance of losing the majority, if not all, of your investment, in
other words.
In a recent study, Stefanie Yeo (2021) said that Axie Infinity must address certain issues
in order to avoid conceding the goal. Stefanie, a Tech-Asia employee, has spilled a lot of digital
ink talking about Axie Infinity. The blockchain-based, play-to-earn game has not only gained
popularity in the last year, but it has also become a source of income for many gamers, especially
those whose livelihoods have been impacted by the outbreak. It has also been called into
question, with some claiming that the game is a scam. While not all of the criticisms leveled at
Axie Infinity are accurate, the game does have significant flaws that its creators must address.
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When cryptocurrency was first introduced in 2009, it was used for virtual trade, resulting
in the creation of over 1,000 altcoins and crypto-tokens (Chuen, Guo, and Wang, 2017). If the
player chooses, those awards can be used in-game or traded on the open market. In 2017,
Bitcoin, the world's first decentralized cryptocurrency, gained popularity in the Philippines
(England, 2021), and for that, they discovered Axie Infinity. Axie Infinity is the most popular
and rapidly growing play-to-earn platform, in which gamers gather tradable cryptocurrency.
Crypto natives have long understood the value of crypto gaming. According to the study
by Benjamin Hor, Research Analyst et al. (2021), people may not grasp how cryptocurrency
works, but many have been gamers since childhood. Although most people play games for fun,
there is a subset of gamers that play to make money (P2E). Play-to-Earn (P2E) is a concept that
involves gamers earning money while playing a game. There are numerous ways, including
techniques and approaches, to develop a solid revenue stream depending on the game. The
problem is that P2E is not a brand-new occurrence. Axie Infinity was created by gaming studio
Sky Mavis in 2018 and has proven immensely popular in many poor nations because of its P2E
components. Axie Infinity launched a mini-documentary on its growing adoption rate in the
Philippines in May 2021. Players of all ages have been affected by the pandemic and are turning
to Axie Infinity as a source of money. Axie Infinity's revenue streams are based on player
participation. Simultaneously, participants are primarily playing to gain SLP. As more people
creatures known as Axies to acquire two forms of currency. Smooth Love Potions (SLP) are
given out when you win a battle and can be used to buy or breed more Axies in the game.
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Participating in seasonal tournaments and selling Axies on the game's marketplace can earn you
Axie Infinity Shards (AXS). Despite the fact that AXS are supposed to function as shares, like
Until the COVID-19 pandemic hit in early 2020, the incorporation of cryptocurrency and
online gaming was an unpopular form of income. Businesses were forced to close as the
economy came to a halt, resulting in massive retrenchment and a lack of income amon g the
middle and lower classes. Axie Infinity has become a popular investment option for Filipinos, as
well as one of the top sources of alternative income. It also became a lifeline for many Filipinos
who were able to replace their lost salaries through gaming. Several participants, according to
Bonheur (2021), have earned sufficient capital as a result of their participation in this game.
Numerous success stories have been featured in the media in several rural areas of the
Philippines, for example. These range from a player who was able to provide for his family's
basic necessities during the pandemic to another who was able to purchase a house and land.
Another benefit of Axie is that it enables typical people to understand how blockchains and
cryptocurrencies work, particularly how the blockchain economy works. Axies can also be
traded for cryptocurrency, and sponsored players can earn allowances from NFT owners because
The pandemic provides the ideal environment for the game to attract players from all
walks of life. They can sit down at home, safe from infection, and play a fun sport while earning
a little cash from it, according to a blockchain expert, Leah Callon-Butler, who is based in the
Philippines.
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According to Ian Enanoria (2020), two of Axie players are Kael and John. He reached out
to Kael first to learn how he started playing. Before the pandemic, he had a simple food business
located in San Francisco Village, Muzon, Taytay, Rizal. He had to close it down due to the
worsening pandemic and lost three months' worth of profit, leaving only a minimal budget. On
Facebook, Kael came across a post about Axie Infinity. He gave it a shot by buying Php3.5k
worth of Axies ($73 as of writing) in the official marketplace without having any idea about
cryptocurrencies and blockchain in the first place. He was able to reclaim his initial capital, pay
his expenses, and buy food for his family within a few weeks. While playing the game, he was
also able to make new friends and maximize his profits by selling his SLP and breeding Axies.
Another player that Ian talked with is John from Cabanatuan City, Nueva Ecija. He recently
graduated from a Business Administration course. However, due to the pandemic, he was unable
to find work and was forced to stay at home. He learned about the game while conversing with
his cousin and decided to save some money to purchase Axies. As the days passed, he
understood that assembling a decent team would take some time, so John enrolled in a
scholarship program run by Kookoo. Ever since he started playing during the 1st week of
October, he has begun to be able to support his family financially, especially now that his mother
Even though there are numerous advantages to playing Axie Infinity and earning money
through cryptocurrency trades, there are some limitations and issues. At some point, all Axie
Infinity players will encounter a situation that makes gaming appear to be a stressor. These are
the most common issues that every gamer has encountered: Over time, gaming has merged with
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the internet world. As a result, players can now play online. Gaming is no longer enjoyable due
According to a study by Penttinen, Halme, Malo, Saarinen, and Vilen (2017), there are
two categories of online gamers: (1) those who are primarily motivated by external factors, and
(2) those who are primarily motivated by internal factors. Intrinsically motivated users enjoy
completing tasks or missions without feeling compelled to compete. This means that elements
like in-game communication, easy-to-learn mechanisms, and usability are important to this type
of player. Extrinsically motivated users, on the other hand, are goal-oriented. They are
consistent basis (Hennessey, Moran, Altringer, and Amabile, 2015). This has a significant impact
on how an online gamer performs when playing online games. There is relatively little difference
between the two user groups, regardless of their intentions. The joy that an online gamer can get
Pentinnen et al. (2018) pointed out the difference in a user's performance based on
motivation. Some may wonder if playing online games can also be profitable. Intrinsically
motivated players are those who simply enjoy the game regardless of whether it is profitable or
not. Meanwhile, extrinsically motivated players are those who have a competitive mindset and
will not fail a single day to complete certain tasks and missions to earn in -game currency. In this
study, we will also know that the mindset of the players will affect their gameplay. This will also
determine if they really see Axie Infinity as a stressor or if this is to lessen the stress of the
Many people in today's generation are interested in play-to-earn games because they see
it as an opportunity in this time of pandemic. In each play-to-earn game, players can earn
rewards in a variety of ways. Most games will pay out in non-fungible tokens (NFTs) and in-
game cryptocurrency, which can be traded and sold to other players or external traders (Cortez,
2022). Excessive internet gaming, on the other hand, can be harmful to their mental health.
According to Alagerelkey's research, people have a tendency to play online games for long
periods of time, which can be damaging in many parts of life. It has also been connected to
anxiety, low self-esteem, demotivation, emotional difficulties, and stress, among other mental
health problems.
According to Bonheur (2021), one of the disadvantages of playing Axie Infinity is the
game's specific earning limitations. Players who complete in-game missions or other in-game
activities earn AXSs or SLPs. The amount of money a player can earn by completing daily
missions, participating in arena events, and completing specific objectives within the in -game
adventures, however, has been set by the creators. Earning cryptocurrency also necessitates a
substantial amount of time and effort. More will be earned by spending more time in adventure
mode and completing more levels. The aforementioned prerequisites must be met. The preceding
requirements take a long time to complete. As a result, wealthy players are more likely than
others to lend their Axie NFTs. It's also worth noting that, due to a variety of factors, generating
consistent and consistent revenue streams can be difficult, especially for people who work full-
As stated by the findings, the majority of players spend 1–4 hours per day playing Axie
Infinity. In general, the game's return on investment will take between 1 and 3 months. The study
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aims to address the concerns about this new venture that has entered the Philippine investment
market. It will compile the experiences and perspectives of the players on the average number of
According to a study conducted by De Jesus et al. (2022), playing Axie Infinity is not as
simple as it appears. Most Axie Infinity players are students, and it takes a lot of their time to
play Axie Infinity, so they spend most of their time playing instead of resting and studying just to
meet their quota for the day. So, for them, Axie Infinity is both a boon and a curse. The Axie
Infinity play-to-earn game is described as a blessing because it became the participants' primary
source of income despite the pandemic. It was also a source of stress for them because it added
As the researchers conceptualize this study, the relevant literature and studies have been
thoroughly collected and presented as support for validating the findings of this study. According
to Gill (2021), the combination of bitcoin and online gaming was an unpopular method of
earning a living, but it paved the opportunity for Filipinos to discover a new source of alternative
income. Despite the fact that the integrated cryptocurrency market for online gaming has
developed in recent years, the Philippines remains a mystery due to a lack of study and public
Axie Infinity was discovered in 2017 when Bitcoin, the world's first decentralized
cryptocurrency, gained popularity in the Philippines (England, 2021). The blockchain -based,
play-to-earn game has not only grown in popularity over the last year, but it has also turned into
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a source of income for many gamers, particularly those whose livelihoods have been affected by
the outbreak. It also became a lifeline for many Filipinos who were able to replace their lost
salaries through gaming. Online gaming is one of the pleasures that they like, particularly among
youths and adults. Teenagers that engage in internet gaming are simply having a fun time (Kuss
and Griffiths). Furthermore, due to variables such as a lack of social support, loneliness, and
avoidance behavior inside the cosmos, recent research has found that people prefer online games
The drawbacks of playing online games have become a popular issue across the globe.
Addiction to online gaming is on the increase, placing players at risk of physical and
psychological harm. Despite the numerous benefits of playing Axie Infinity and earning money
through cryptocurrency transactions, there are certain concerns and disadvantages. Excessive
internet gaming can be hazardous to their mental health. According to Alagerelkey's research,
this can be harmful in a variety of situations. Axie Infinity gamers will face a situation where
gaming appears to be a stressor at some point. This will also influence whether they consider
Axie Infinity to be a stressor or whether it is simply a way to relieve the players' stress and bring
From the review of the related literature and studies previously presented in this chapter,
it was found that despite the emergence of this integrated cryptocurrency market in online
gaming in the Philippines, it remains a mysterious undertaking due to a lack of study and public
understanding about its advantages and disadvantages. Most of the related literature and studies
focused on the emergence of the game Axie Infinity and the full economic impact of "crypto
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games" on Filipinos. This study attempts to fill that void by expounding on this new venture that
has made its way into the Philippine investment sector. It will compile the experiences and
perspectives of Axie Infinity players on how many hours they need to play to earn a decent
living and whether playing while making a living is a good idea or just a stress factor because
SLP values are highly volatile. Finally, the study will examine the risks and rewards of crypto
gaming from the perspective of gamers, as well as the level of trust users have in
cryptocurrencies.
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Chapter 3
METHODOLOGY
This chapter presents the method of research to be utilized in this study, the participants,
the selection of participants, as well as the instrumentation and validation, data gathering
Research Design
The qualitative phenomenological research design was used in this study, which allows
phenomenological investigation looks at what people experience and how they discover a
this approach focuses less on the researcher's interpretations and more on the description of the
participants' experiences.
The researchers used this research design because there was a strong consensus that it
was the most suitable for the study. This approach was thought to be capable of effectively
Sources of Data
In this study, the primary source of data will be the Axie Infinity players in Malasiqui,
Pangasinan, who have spent at least 6 months or more playing Axie Infinity in their daily
lives. We also reviewed related literature and studies, specifically by consulting and citing books,
articles, published theses and dissertations, and online journals to provide an in -depth
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background and meaningful answers to the research problems. The researchers will conduct an
interview with each participant to fully understand their own personal experiences with playing
the game. To capture players’ perspectives on Axie Infinity, we will be conducting a series of
Many types of sampling are possible when conducting research, though qualitative
researchers typically focus on relatively small samples (Lyell, 1998). In general, research
participants are chosen because they can provide rich descriptions of their experiences and are
willing to articulate their experiences, thereby providing information that is rich and capable of
challenging and enriching the researcher's understanding (Crabtree & Miller, 1992; Hutchinson
The participants of the study consisted of ten Axie Infinity players, whose ages ranged
from 18–30 years old, in the municipality of Malasiqui, Pangasinan, Philippines during the year
2021. The respondents were chosen using a strategy known as "homogenous sampling," which
entails identifying and selecting individuals or groups of individuals that have similar or identical
traits. They ranged in age from 18 to 30 years old, were from the same municipality, a nd have all
been engaged in playing Axie Infinity since 2021, and are particularly knowledgeable and
experienced about it. Probabilistic or random sampling is used to ensure the generalizability of
findings by reducing the potential for bias and taking control of the influence of known and
One-on-one semi-structured interviews with ten Axie Infinity players in the municipality
of Malasiqui, Pangasinan, will be conducted for this study. The key questions for the interview
have already been determined, but they are allowed to deviate from them in order for the
researchers to place the variables into their distinct parts that both parties discussed during data
collection.
The researcher will consult professionals such as a business man, an I.T. expert, a
grammarian, and a research adviser to ensure that there will be no errors throughout the
interview. This will assist the researchers in determining whether the questions will adequately
capture the issue under examination. The specialists will make certain that the questions are
defensible by the responses. Researchers can ensure that the questions are well-equipped for the
The researchers first identified and selected the participants with the help of the research
adviser, and we also asked some people if they knew someone who plays Axie Infinity in our
municipality. After securing the contact information of the participants, the researchers will
personally message the participants via Messenger and establish a rapport with them, which then
leads to asking for their affirmation of their consent if they would like to be interviewed.
Only then were the interview schedules set. The actual one-on-one interviews will be
conducted at their homes and at Google Meet during their spare time. The one-on-one semi-
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structured interview will allow the researchers to obtain detailed statements about the
interviews as "a general structure by deciding in advance what ground to cover and what main
questions to ask."
The researchers, after gathering the data from the subjects of the study, will proceed to
treatment and analysis of the data using Moustakas’ method (1994) as redetailed by Creswell
(2007). After reviewing the data gathered, the researchers will use bracketing, a technique for
mitigating potentially deleterious effects on preconceptions that could taint the research process
(Tufford and Newman, 2010). Based on the central questions of the research, the researchers will
then proceed to horizontalization, wherein significant statements of the subject participants are
highlighted. The researchers will use the significant statements to create clusters of meaning. The
researchers created clusters of meaning themes, which they will use to write the textural
description (what the participants experienced) and the structural description (how the
participants experienced the phenomenon). The researchers will use the textural and structural
descriptions to write a composite description that presents the participants' experience of making
After an analysis of the overall essence of the participants’ experiences, the researchers
will conduct a verification with the participants. The researchers will once again meet the
participants and provide a hard copy of the verbatim transcriptions of their responses and the
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way they were interpreted. This allowed the participants to go over their responses and make a ny
Ethical Consideration
The present study will seek consent from their research professor for the data collection
technique and devices. Permission will be strictly followed to guarantee that permission would
be granted. Based on the criteria outlined above, participants who were chosen and qualified for
inclusion will be asked to provide express consent through informed consent with the assistance
of the professor. In accordance with the protocol standard for data collection, written informed
consent will also be discussed and nature and objectives of the study will be explained. The
research objectives of the participants will be clarified regarding their voluntary participation,
and the researchers will assure them that they could withdraw their participation at any time.
Furthermore, participants will be assured that all data obtained during the study's development
would be used only for academic and research purposes, and that their identities would be
protected through the use of code names. The language that will be used in the interview will be
made appropriate for the participants' reading level. Furthermore, the program's design and
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