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FIGHTER ACTIONS
A fighter must be in the Ready state to be activated. COMBAT ACTIONS RANGED ATTACK
Each fighter can only be activated once per round. Fighter may make a Ranged Attack if they have
The fighter must now choose to take one of the
following actions:
stat to determine the number of Dice to throw.
ATTACKING
Each unblocked Attack causes the target to
combat. A fighter performs its basic attack is
PASSIVE ACTION
Do nothing. than the Agility Rating of the challenge. The may be attempted once per fighter activation.
Fighter fails if the number of successes rolled is
less than that Agility Rating.
SUCCESSES of successes based on the the number of opponents
WOUNDS AND AGILITY
The agility dice available to the fighter are limited
considered a success. One foe: Agility rating 3
by the fighter’s current Flesh score.
Two foes: Agility rating 4
BRAWL DAMAGE
MOVEMENT RATE A defender who does not pass an Agility Test in a
FAILURE TO BREAK: A fighter who fails to
A fighter’s standard movement is the same as
their current Flesh rating.
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FIGHTER ORIGINS & BACKGROUNDS
PATRON GODS
If Jupiter favours this Fighter look at one opposing face down Denarius.
If SATURN favours this Fighter choose a Denarius at random from your opponent’s coin bank and discard it
as though it were used.
PRAYING TO A GOD
MOB REACTIONS