Professional Documents
Culture Documents
and
Protocols
SLO # 5
Introduction to Computer
Networks;
SLO # 5.1
define a computer network;
SLO # 5.1.1
Computer Network
A metropolitan area
network (MAN) is a network that
interconnects users
with computer resources in a
geographic area or region larger
than that covered by even a
large local area network (LAN) but
smaller than the area covered by a
wide area network (WAN).
h. Internet Area Network (IAN)
• Message
• Sender
• Receiver
• Medium/ communication channel
• Encoder and decoder
Basic network components
Message
The message is the data or information to be communicated. It may
consist of text, number, pictures, sound, video or any a combination of
these.
Sender
Sender is a device that sends message. The message can consist of text,
numbers, pictures etc. it is also called source or transmitter. Normally,
computer is used as sender in information communication systems.
Basic network components
Receiver
Receiver is a device that receives message. It is also called sink. The
receiver can be computer, printer or another computer related device.
The receiver must be capable of accepting the message.
Medium
Medium is the physical path that connects sender and receiver. It is used
to transmit data. The medium can be a copper wire, a fiber optic cable,
microwaves etc. it is also called communication channel.
Basic network components
transmission media.
Direction It provides direction to signal for It does not provide any
travelling. direction.
Types Twisted pair cable, coaxial cable Radio wave, microwave and
Telephone Satellite
Cable Communication
Guided Media
It is also referred to as Wired or Bounded transmission media.
Signals being transmitted are directed and confined in a narrow
pathway by using physical links.
Features:
• High Speed
• Secure
• Used for comparatively shorter distances
Guided Media
1. Telephone Cable
2. Twisted Pair Cable
3. Coaxial Cable
4. Fiber Optic Cable
1. Telephone Cable
A telephone cable is a method of
guided transmission for your
telephone line. This means it acts as
a physical path to transmit
electromagnetic waves and carry
information from point to point.
This is done by means of a
conductive material such as copper
wiring. Telephone cables are
sheathed in a protective material
such as PVC in order to protect the
wires from damp and damage.
2. Twisted Pair Cable
It consists of 2 separately insulated
conductor wires wound about each
other. Generally, several such pairs
are bundled together in a
protective sheath. They are the
most widely used Transmission
Media. Twisted Pair is of two types:
Advantages:
• Least expensive
• Easy to install
• High speed capacity
Disadvantages:
• Susceptible to external interference
• Lower capacity and performance in comparison to STP
• Short distance transmission due to attenuation
b. Shielded Twisted Pair (STP)
This type of cable consists of a special jacket to block external interference. It is
used in fast-data-rate Ethernet and in voice and data channels of telephone lines.
Advantages:
• Better performance at a higher data rate in comparison to UTP
• Eliminates crosstalk
• Comparatively faster
Disadvantages:
• Comparatively difficult to install and manufacture
• More expensive
• Bulky
3. Coaxial Cable
It has an outer plastic covering containing 2 parallel conductors each having a separate
insulated protection cover. Coaxial cable transmits information in two modes: Baseband
mode(dedicated cable bandwidth) and Broadband mode(cable bandwidth is split into
separate ranges). Cable TVs and analog television networks widely use Coaxial cables.
Advantages:
• High Bandwidth
• Better noise Immunity
• Easy to install and expand
• Inexpensive
Disadvantages:
• Single cable failure can disrupt the entire network
4. Optical Fiber/ Fiber Optic
It uses the concept of reflection of light through a core made up of glass or plastic. The
core is surrounded by a less dense glass or plastic covering called the cladding. It is used
for transmission of large volumes of data.
Advantages:
• Increased capacity and bandwidth
• Light weight
• Less signal attenuation
• Immunity to electromagnetic interference
• Resistance to corrosive materials
Disadvantages:
• Difficult to install and maintain
• High cost
• Fragile
b. unguided media (microwave
transmission and satellite
communication);
SLO # 5.1.5
Unguided Media
It is also referred to as Wireless or Unbounded transmission media. No
physical medium is required for the transmission of electromagnetic
signals.
Features:
• Signal is broadcasted through air
• Less Secure
• Used for larger distances
Unguided Media
1. Microwaves
2. Satellite communication
1. Microwaves
It is a line of sight transmission
i.e. the sending and receiving
antennas need to be properly
aligned with each other. The
distance covered by the signal is
directly proportional to the
height of the antenna. Frequency
Range:1GHz – 300GHz. These are
majorly used for mobile phone
communication and television
distribution.
2. Satellite Communication
Satellite communication, in telecommunications, the use of artificial satellites to provide
communication links between various points on Earth. Satellite communications play a
vital role in the global telecommunications system. Approximately 2,000 artificial
satellites orbiting Earth relay analog and digital signals carrying voice, video, and data to
and from one or many locations worldwide.
Satellite communication has two main components: the ground segment, which consists
of fixed or mobile transmission, reception, and ancillary equipment, and the space
segment, which primarily is the satellite itself. A typical satellite link involves the
transmission or up linking of a signal from an Earth station to a satellite. The satellite
then receives and amplifies the signal and retransmits it back to Earth, where it is
received and reamplified by Earth stations and terminals.
2. Satellite Communication
compare three modes of data
transmission, i.e. simplex,
half-duplex and full-duplex;
SLO # 5.1.6
Modes of Data Transmission
Simplex
In simplex transmission mode, the communication between sender and
receiver occurs in only one direction. The sender can only send the data, and
the receiver can only receive the data. The receiver cannot reply to the
sender.
For example, in walkie-talkies, the speakers at both ends can speak, but they
have to speak one by one. They cannot speak simultaneously.
Modes of Data Transmission
Full Duplex
In full duplex transmission mode, the communication between sender and
receiver can occur simultaneously. The sender and receiver can both transmit
and receive at the same time. Full duplex transmission mode is like a two-way
road, in which traffic can flow in both directions at the same time.
Serial Transmission, data is sent bit by bit from one computer to another in
bi-direction where each bit has its clock pulse rate. bits are transferred having
a start and stop bit (usually known as a Parity bit), i.e. 0 and 1 respectively.
Parallel Transmission
Meaning Data flows in bi-direction, bit by bit Multiple lines are used to send data,
i.e. 8 bits or 1 byte at a time
Types of topologies:
1. Bus
2. Ring
3. Star
4. Tree
5. Mesh
Bus topology
Bus topology is a network type in which every computer and network device is
connected to single cable. When it has exactly two endpoints, then it is
called Linear Bus topology.
Bus topology
SLO # 5.2
differentiate among seven
layers of Open System
Interconnection (OSI) model;
SLO # 5.2.1
OSI Model
Layer 7 - Application
The Application Layer is the one at the top - it’s what most users see. In the OSI model, this
is the layer that is the “closest to the end user”. Applications that work at Layer 7 are the
ones that users interact with directly. A web browser (Google Chrome, Firefox, Safari, etc.)
or other app - Skype, Outlook, Office - are examples of Layer 7 applications.
Layer 6 - Presentation
The Presentation Layer represents the area that is independent of data representation at
the application layer - in general, it represents the preparation or translation of application
format to network format, or from network formatting to application format. In other
words, the layer “presents” data for the application or the network. A good example of this
is encryption and decryption of data for secure transmission - this happens at Layer 6.
OSI Model
Layer 5 - Session
When two devices, computers or servers need to “speak” with one another, a session
needs to be created, and this is done at the Session Layer. Functions at this layer involve
setup, coordination (how long should a system wait for a response, for example) and
termination between the applications at each end of the session.
Layer 4 – Transport
The Transport Layer deals with the coordination of the data transfer between end systems
and hosts. How much data to send, at what rate, where it goes, etc. The best known
example of the Transport Layer is the Transmission Control Protocol (TCP), which is built on
top of the Internet Protocol (IP), commonly known as TCP/IP. TCP and UDP port numbers
work at Layer 4, while IP addresses work at Layer 3, the Network Layer.
OSI Model
Layer 3 - Network
Here at the Network Layer is where you’ll find most of the router functionality that most
networking professionals care about and love. In its most basic sense, this layer is
responsible for packet forwarding, including routing through different routers. You might
know that your Boston computer wants to connect to a server in California, but there are
millions of different paths to take. Routers at this layer help do this efficiently.
Layer 1 - Physical
At the bottom of our OSI bean dip we have the Physical Layer, which represents the
electrical and physical representation of the system. This can include everything from the
cable type, radio frequency link (as in an 802.11 wireless systems), as well as the layout of
pins, voltages and other physical requirements. When a networking problem occurs, many
networking pros go right to the physical layer to check that all of the cables are properly
connected and that the power plug hasn’t been pulled from the router, switch or
computer, for example.
identify protocols and devices
used on every layer of OSI
model;
SLO # 5.2.2
Protocols and Devices used on every layer of OSI model
Layer Devices used on layer Protocols used on layer
Physical layer Hubs, Repeaters, Cables, Fibers, Bluetooth, PON, OTN,
Wireless.. DSL, IEEE.802.11, IEEE.802.3, L431 and TIA 449.
Data-link layer Bridges, Modems, Network cards, ARP, CSLIP, HDLC, IEEE.802.3, PPP, X-25, SLIP,
2-layer switches. ATM, SDLS and PLIP.
Network layer Routers, Brouters, 3-layer switches. Internet Protocol (IPv4), Internet Protocol (IPv6),
IPX, AppleTalk, ICMP, IPSec and IGMP.
Transport layer Gateways, Firewalls. Transmission Control Protocol (TCP), UDP, SPX,
DCCP and SCTP.
Session layer Gateways, Firewalls, PC’s. PPTP, SAP, L2TP and NetBIOS.
Presentation layer Gateways, Firewalls, PC’s. XDR, TLS, SSL and MIME.
Application layer Gateways, Firewalls, all end devices like HTTP, SMTP, DHCP, FTP, Telnet, SNMP and SMPP.
PC’s, Phones, Servers..
TCP/ IP Protocol Architecture;
SLO # 5.3
define Transmission Control
Protocol/ Internet Protocol
(TCP/ IP) architecture;
SLO # 5.3.1
What is TCP/IP Model?
Application Layer
Transport Layer
Internet Layer
Network Interface TCP/IP Conceptual Layers
Application Layer
Application layer interacts with an application program, which is the highest level of OSI model. The
application layer is the OSI layer, which is closest to the end-user. It means the OSI application layer
allows users to interact with other software application.
Application layer interacts with software applications to implement a communicating component.
The interpretation of data by the application program is always outside the scope of the OSI model.
Example of the application layer is an application such as file transfer, email, remote login, etc.
Network Interface Layer is this layer of the four-layer TCP/IP model. This layer is also called
a network access layer. It helps you to defines details of how data should be sent using the
network.
It also includes how bits should optically be signaled by hardware devices which directly
interfaces with a network medium, like coaxial, optical, coaxial, fiber, or twisted-pair
cables.
A network layer is a combination of the data line and defined in the article of OSI reference
model. This layer defines how the data should be sent physically through the network. This
layer is responsible for the transmission of the data between two devices on the same
network.
compare the TCP/ IP model with
the OSI model;
SLO # 5.3.3
OSI Model TCP/IP model
It is developed by ISO (International Standard Organization) It is developed by ARPANET (Advanced Research Project
Agency Network).
OSI refers to Open Systems Interconnection. TCP refers to Transmission Control Protocol.
OSI uses the network layer to define routing standards and TCP/IP uses only the Internet layer.
protocols.
OSI model use two separate layers physical and data link to TCP/IP uses only one layer (link).
define the functionality of the bottom layers.
The minimum size of the OSI header is 5 bytes. Minimum header size is 20 bytes.
differentiate between circuits
switching and packet switching
with examples;
SLO # 5.3.4
Circuit switching and Packet switching
Circuit switching and packet switching are the two switching methods that are
used to connect the multiple communicating devices with one another. Circuit
Switching was particularly designed for voice communication and it was less
suitable for data transmission. So, a better solution evolved for data
transmission called Packet switching.
Order Message is received in the order, Packets of a message are received out
sent from the source. of order and assembled at the
destination.
Technology/Approach Circuit switching can be achieved Packet Switching has two approaches
using two technologies, either Datagram Approach and Virtual Circuit
Space Division Switching or Approach.
Time-Division Switching.
Layers Circuit Switching is implemented at Packet Switching is implemented at
Physical Layer. Network Layer.
differentiate between Internet
Protocol version 4 (IPv4) and
Internet Protocol version 6
(IPv6);
SLO # 5.3.5
What is IPv4 (Internet Protocol Version 4)?
IPv4 (Internet Protocol Version 4) is the fourth version of the Internet Protocol
(IP) used to identify devices on a network through an addressing system. The
Internet Protocol is designed for use in interconnected systems of
packet-switched computer communication networks.
IPv4 is the most widely deployed Internet protocol used to connect devices to
the Internet. IPv4 uses a 32-bit address scheme allowing for a total of 2^32
addresses (just over 4 billion addresses). With the growth of the Internet it is
expected that the number of unused IPv4 addresses will eventually run out
because every device -- including computers, smartphones and game
consoles -- that connects to the Internet requires an address.
What is IPv4 (Internet Protocol Version 4)?
What is IPv6 (Internet Protocol Version 6)?
IPv6 (Internet Protocol Version 6) is the latest internet protocol designed to
replace IPv4 due to the network shortage of addresses. It was first defined by
the Internet Engineering Task Force (IETF) in 1996. IPv6 addresses are 128 bits
(16 bytes) long, as opposed to 32 bits. With IPv4, there was only about 4.2
billion addresses available, with IPv6 there 2 to the power of 128, which if laid
out in numbers ends up looking like this:
340,282,366,920,938,000,000,000,000,000,000,000,000.
SLO # 5.3.6
Range of IPv4 address on the basis of IP range