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Art Education

ISSN: 0004-3125 (Print) 2325-5161 (Online) Journal homepage: http://www.tandfonline.com/loi/uare20

Art Infusion: Ideal Conditions for STEAM

Tracey Hunter-Doniger

To cite this article: Tracey Hunter-Doniger (2018) Art Infusion: Ideal Conditions for STEAM, Art
Education, 71:2, 22-27

To link to this article: https://doi.org/10.1080/00043125.2018.1414534

Published online: 08 Feb 2018.

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The weaving of Art Infusion with STEAM.

Life is a great tapestry.


The individual is only an
insignificant thread in
an immense and
miraculous pattern.
—Albert Einstein

ART
(as cited in Calaprice, 2010)

Infusion:
Ideal Conditions for
Tracey Hunter-Doniger

V isual art in an art-infused school is the foundational fiber of the woven


tapestry of education. The arts can metaphorically be the weft through which
non-art disciplines are woven (Brown, 2007; Efland, 2002). Each interlacing thread
creates an intricate yet resilient configuration that is not only aesthetic but also
functional. The art-infused classroom creates an educational environment that
embraces visual arts as an essential equal to all disciplines through a wide variety of
approaches. This environment provides the ideal conditions for science, technology,
engineering, art, and math (STEAM) education to be embedded within a curriculum.
STEAM education is a viable pedagogical approach to achieving positive student
outcomes, such as engagement, comprehension, and retention of skills and content
(Wolf, Bransom, & Denson, 2007).

22 Art Education
In 2014, in response to the trend in STEAM education, the Art infusion depends on a strong and equal collaborative effort
National Arts Education Association (NAEA) established four between the art and non-art teachers to provide a dynamic shift
criteria for STEAM education: valuing all STEAM disciplines in how academic subjects are presented and received by students
equally, implementing a wide variety of approaches, encouraging (Hartle et al., 2014). This type of teaching allows for a deeper
creativity and innovation, and acknowledging the rigor found understanding of both art and non-art subjects (Rubin, 2014).
in visual art. These criteria serve to ensure that the arts and Art infusion places the arts on equal ground with all disciplines
artistic ways of thinking have equal value as science, technology, in order to enhance the learning of each and is realized through
engineering, and math (STEM). Artistic ways of thinking and equal assessments of the arts and non-art material. Equal
visual art content are fundamental and valuable components of assessment refers to the practice of evaluating the art standards as
high-quality STEAM education (Guyotte, Sochacka, Constantino, rigorously as the non-art standards through assessments such as
Walther, & Kellam, 2014; Wynn & Harris, 2012). The benefits quizzes, rubrics, and written artist statements, which demonstrate
of STEAM include increased interest and engagement in STEM understanding as well as self-evaluation.
subjects and connectivity with artistic behaviors (Baxter, 2014; Art and generalist teachers must maintain meaningful and
Hetland, Winner, Veenema, & Sheridan, 2013; Winner & Cooper, ongoing collaboration to provide art-infused lessons. Working
2000). Indeed, the president of the United States verified this in an environment where the arts are valued enhances teachers’
in 2015 when he signed into law the Every Student Succeeds professionalism, efficacy, flexibility, energy, openness, and content
Act, providing new opportunities for arts education, including knowledge (Vitulli, Santoli, & Fresne, 2013). As teachers learn new
STEAM (U.S. Department of Education, 2015). Students learn strategies, gain confidence, and become more knowledgeable, they
better when the arts are a central part of their curriculum, become more qualified within their profession. Consequently, their
research shows (Baxter, 2014; Hetland et al., 2013; Winner & students would benefit from a higher-quality education where their
Cooper, 2000). individual needs are met, and they are motivated to learn.

The art-infused classroom creates an educational


environment that embraces visual arts as an essential
equal to all disciplines...
Yet for the model of a STEAM education to be successful, it must Art infusion allows students to do more than just memorize
be embedded into a school that not only acknowledges the rigor in content; it encourages them to search for it, find it, make their own
the arts, but also encourages creativity and innovation. Although meaning out of it, and apply this newfound knowledge in ways
claims for a causal link between art and student academic that interest them (Hunter-Doniger, 2015). When the art-infused
achievement have provided no evidence, further investigation is classroom operates successfully, lessons are student-centered as
needed to determine what happens when art is the central focus of they construct their own knowledge; thus, students have multiple
education (Bequette & Bequette, 2012; Winner & Cooper, 2000). ways of reaching their potential, providing each child with the
Hart Hall Art Infused Magnet School (HHA), a pseudonym necessary skills, tools, and strategies for success (Friend & Bursuck,
chosen for the purposes of this article, was not a STEAM school, 2012).
but its interconnection to the arts allowed for a seamless transition The successful implementation of arts infusion takes place in
to a STEAM program. This article first defines art infusion and an environment where students’ diverse needs are met in a single
provides an overview of HHA and the STEAM program in which classroom via tasks of varying, flexible grouping, different levels
it participated. It then explores how this school offered ideal of scaffolding, and differentiated evaluation. Infusing the arts into
conditions for STEAM development. Finally, the article discusses schools gets students questioning, reflecting, problem solving,
how replicating these conditions can benefit schools considering a and thinking more critically (Walker, Tabone, & Weltsek, 2011).
STEAM education. Similarly, to maintain a successful STEAM education, students
must be proficient in creative problem solving facilitated by a
Definitions and Benefits of Art Infusion strong visual art education (NAEA, 2014). In this way, art infusion
No consensus for a definition of art infusion exists, yet naturally shares some of the basic ideas and principles of STEAM
similarities are evident among the various definitions presented education, thereby benefiting both art and non-art subject areas as
(Baxter, 2014; Hartle, Pinciotti, & Gorton, 2014). Drawing on the arts and artistic pedagogies are in place for the STEM subjects
these similarities, in this article, art infusion is defined as a model to be woven among them.
empowering the arts in education by employing three strategies:
(1) all disciplines are regarded equally in pedagogy, content, and Overview of HHA
assessment; (2) collaboration exists between art and generalist As a researcher from a nearby university, I was told of HHA’s
educators; and (3) students are encouraged to delve deeper into success and decided to investigate. I have since been embedded
subjects through art. in this school for 3 years and have logged 420-plus hours. To

March 2018 23
Students became researchers, collecting data by
sorting and classifying found objects.

understand how the school functions, I interviewed the principal non-art subjects. My observations and interviews confirmed that
and sought out teachers to define specific factors of the benefits arts teachers are viewed not only as equal educators, but also as
and challenges of teaching at this school. leaders in providing a dynamic learning environment through the
HHA began its journey more than 10 years ago with educators arts. Because of its superior art and academic achievement, I chose
passionate about the arts in education. These educators formulated HHA for the STEAM Project research.
a plan for a school that mandated both the curriculum and teachers
The STEAM Project
would have an ongoing commitment to the arts. Enrollment was
During the 2014 spring semester, the HHA kindergarten classes
to be determined by lottery rather than auditions to ensure that
participated in the STEAM Project, educational research focused
the student body would be representative of the school district
on oceanography by infusing visual arts, math, and engineering
population’s socioeconomic and ethnic/racial composition. The
into the curriculum. During the three-month STEAM Project,
success of this school is demonstrated through the applicants each
students became familiar with correlations among the disciplines
year, with nearly 500 students requesting one of the approximately
through STEAM lessons. Using 10 lessons that I developed, I
50 student openings annually. In addition, HHA continually scores
introduced kindergarteners to the ecology of the ocean through
above the state average on statewide standardized testing, and it
art techniques while simultaneously teaching them about math
has received multiple awards in art education.
and science, culminating in a field trip to a public beach at the
These achievements could arguably be a direct result of Atlantic Ocean. There, students became researchers, collecting
embracing an art-infused curriculum. Evidence for this argument data by sorting and classifying found objects; they then together
is that schools in the same district with the same demographics became artists by using the found objects to create works of art.
rate in the top 30% to 50% of the state, while HHA rates in the Figure 1 depicts the art lesson on radial design and pattern in math
top 10% (South Carolina Department of Education, 2016). using materials found in the ocean. As evidenced through teacher,
Among these comparable schools, the variable factor is that HHA parent, and student surveys, this experiment in STEAM was well
incorporates the arts into all aspects of the learning environment received, and in the 2015 spring semester, a second STEAM Project
throughout the school day. was launched.
While other factors could be attributed to the success of HHA, Collaborating with the art and kindergarten teachers, the
it is undeniable that the arts play an important role. All students second STEAM Project was themed around flora and fauna and
attend weekly curricular classes in each of the four arts areas the art of Andy Goldsworthy. Similar to the first STEAM Project,
(visual arts, music, dance, and theater) and participate in one kindergarten students were taught lessons in class and then used
of two school musical performances each year. Although HHA
has scored consistently among the top schools in the state for
standardized testing for the past seven years, it has also received Figure 1. A radial design visual art lesson infusing math, science,
recognition with national and state awards for excellence, and design for the STEAM Project.
such as the National Blue Ribbon award, the Kennedy Center’s
Creative Ticket Award, and the Governor’s Award for outstanding
achievement in the arts.
Yet such excellence comes at a price. According to the teachers
I interviewed, being a teacher at HHA is demanding. “Teachers
not only have to learn their own standards, they have to learn the
arts’ [standards] and arts teachers have to learn six [grade] levels
of all [non-arts] subject [areas],” one teacher commented. “It
means lots of extra work and lots of cooperation between teachers.”
Another teacher mentioned that scheduling is always contentious
because there has to be a lot of give-and-take when all subject
areas are given equal time. “ELA [English Language Arts] does not
necessarily rule as in other schools,” she stated.
Through my hours of observations, I found that at HHA the
arts are not used as a showpiece or a prop to engage children in
learning; rather, they are valued and assessed in tandem with the

24 Art Education
cooperatively taught as a team during a designated art-infusion
time. The art-infused lessons are in addition to the regular art
schedule.
Time is one of the biggest challenges for teachers. One teacher
said that, although students are given more opportunities in art,
they might not have enough time for many in-depth projects
that could be carried out over several weeks, especially for 3rd-
through 5th-grade students. Another teacher commented that, in
addition to the time given to plan and execute art lessons, much
time is given to assessing the arts: “There is no time for fluff.”
This dedication and commitment to the arts allowed HHA to
transition to a STEAM program more easily. Teachers desiring to
ensure significant achievement by using a STEAM curriculum rely
on having the time to plan, infuse, and implement the arts on a
consistent basis.

Ensuring 100% Buy-In to the Arts


The HHA’s (2016) mission is “to provide dynamic learning
with quality arts experiences as an essential component of the
curriculum” (p. 2). To bring this mission to fruition, everyone—
Figure 2. “Colors of Nature,” a Goldsworthy-inspired nature including teachers, parents, students, and administrators—must
sculpture. buy in 100% to this philosophy. This does not come easily given
the pressure to succeed on standardized tests. Daugherty (2013)
that knowledge when recording species in their field sketchbooks. contended that schools sometimes view art as a luxury and a sense
This included creating observational paintings, gathering materials of elitism may exist when clinging to the idea that art should be
in the forest to create works of art, and digitally photographing practiced exclusively by the privileged. As I observed at HHA, art is
them, similar to the work of Goldsworthy, a natural landscape not seen as a luxury or an elite privilege; it is part of the interwoven
artist (see Figure 2). As the STEAM Projects progressed, it became makeup of the school and is accessible to all. During one interview,
evident that certain unique qualities of this school were essential the principal stated that 100% buy-in is a necessity for the school’s
and brought to the forefront as viable conditions for STEAM: (1) overall success. The arts are an integral component of the daily
taking time to value the arts; (2) ensuring 100% buy-in for the arts; environment and school culture and, with extensive art infusion
(3) encouraging collaboration between the arts and non-arts; and and 100% buy-in, HHA provided the ideal conditions for STEAM
(4) reinforcing the rigor of the arts through community partners. education with a positive mindset ready for curricular crossover.
These conditions are described in the following sections.
Encouraging Collaboration Between the Arts
Taking Time to Value the Arts and Non-Arts
A false divide between the art and non-art subjects was An effective component of art infusion is collaboration,
established more than a century ago (Daugherty, 2013). For a which encourages creativity and innovation for both teachers
STEAM educational program to be received well, the walls of this and students. Art infusion involves networking between art and
divide must be broken. In an art-infused school, the walls of this generalist teachers (Smilan & Miraglia, 2009). Collaboration is
façade are not only broken; a solid structure of art and academic key because it allows for everyone involved to share ideas and
excellence is built from the rubble. This sort of progressive thinking experiences relevant to art infusion, resulting in enhanced lessons
takes time—time for planning, time for students to complete work, and shared knowledge. Collaboration helps relieve some of the
and time for assessment. pressure of developing lessons in isolation, thereby providing an
atmosphere of creativity and innovation for teachers. At HHA,
For example, HHA’s (2016) vision statement is “to advance an
this typically results in team-taught art infusion lessons, making it
exemplary model of art infused education that is dedicated to
easier to catch students before they fall through the cracks simply
artistic and academic excellence.” This does not happen overnight.
because there are so many different individuals paying attention to
HHA has discovered that art and generalist teachers need to have
student learning outcomes (Vitulli et al., 2013).
a common planning time to design unique lessons that draw all
areas of the curriculum together. Once a week after students leave, I observed a lesson collaboratively taught with the art and
teachers of various grade levels meet with the arts teachers for an generalist teachers. The teachers took turns explaining the lesson
hour to collaborate on designing lessons. These work sessions are and assisting students as they explored how to construct the most
intense; there is no time for idle conversation, and teachers walk durable structure and why certain materials work better than
in the door ready to work. These lessons are then effectively and others (Figures 3 and 4). During this lesson, it would be difficult

March 2018 25
Figures 3 and 4. Art-infused lesson on the design process, structural design, and visual art.

for an outsider to identify the art teacher from the generalist Reflection of Art Infusion and STEAM
teacher. Regarding such collaboration, one teacher explained, Art-infused schools like HHA provide the ideal environmental
Teachers have to be willing to give up some of what they conditions, including a reciprocal dynamic, in which STEM
want to teach in order to make the school work. It takes a subjects can embrace a STEAM curriculum. These conditions
special kind of teacher—one who is creative, cooperative, and are not unique to HHA and can be found in most art-infused
organized enough to balance everything the school brings schools providing a ready-made platform for instituting a STEAM
with it.
program. This article has identified four essential components
Through these collaborative efforts, HHA teachers have become of successful STEAM instructional approaches: (1) taking time
better prepared to implement creative lessons, providing students to value the arts, (2) cultivating 100% buy-in into the arts, (3)
with an environment that exemplifies STEAM and maximizes encouraging collaboration between discipline areas, and (4)
student potential. reinforcing the rigor of the arts through community partnerships.
Although each school’s conditions differ, replicating these
Reinforcing Rigor in the Arts Through conditions can benefit schools considering a STEAM curriculum.
Community Partnerships When considering STEAM education, schools should look to art-
Rigor is defined as creating an environment in which each infused schools as the model for the ideal conditions for success.
student is expected to learn at high levels and demonstrates Working toward the daily practice of these teaching approaches
learning at high levels (Blackburn, 2008). HHA reinforces will create the right conditions for embracing STEAM education.
the rigor found in visual arts through partnerships within the Such pedagogies encourage a view of the arts that will put it on par
community. One example of such rigor in the arts is the school’s with other academic subject areas.
artist-in-residence program, which was designed specifically for
Moving forward, art-infused schools should be further
each grade level to explore various art careers with local artists
investigated to define school scheduling and assessment strategies
who come to the school for a 2-week period. These projects have
that could also benefit STEAM education. The findings have the
included ceramic self-portraits, playwriting, and drumming.
potential to reveal substantial evidence for transitioning to the
The children replicate the technique, craftsmanship, and high
artistic mindset needed for STEAM. Just like a Neolithic tapestry,
skill level needed for these careers as they learn the rigor of
art is part of the fiber of an art-infused education that cannot be
artists’ expertise. Another example of reinforcing rigor through
separated. STEAM education brings to light the notion that the
community partnerships is the HHA’s first induction into STEAM
arts have always been—and will continue to be—fundamental to
through the partnerships in the previously described STEAM
student learning. n
Projects. During these projects, multilayered and rigorous lessons
challenged students to explore art through STEM subjects and vice Author Note
versa. Because HHA has been conditioned to sustain community Permission for all images were obtained through signed IRB consent.
partnerships through artists-in-residence and local universities, the
rigor found in the arts is bolstered, creating a prime environment Tracey Hunter-Doniger is Assistant Professor at College
for STEAM. of Charleston, Charleston, South Carolina. E-mail:
hunterdonigertl@cofc.edu

26 Art Education
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