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CueThink From the book:

- Cuethink is an innovative application for students from grades 2-12. On


the other hand, it tries to engage students who are already doing well,
and on the other, it supports students who have math difficulties. They
want students to see challenges as opportunities with a growing
mindset.

Cue Think introduces students to Thinklets, which are stepped-out solutions to math


problems. Each Thinklet guides students through four steps for solving problems:
Understand, Plan, Solve, and Review. When students sign in to their account, they
can view teacher-generated assignments and any Thinklets they have in progress or
those they've submitted. Students can use tools, including a highlighter, cross-
out, and a scratch pad to work through each step of the process. In the Solve step,
they create a video (with audio and images generated by the platform) to show their
solution. When students finish a Thinklet, they can share it with their teacher and
classmates, giving others a chance to see their solution and provide feedback.

- This example of student work show how CueThink is used to solve and share
the same problem in different ways. Students are encouraged to understand
the problem by noticing, wondering, and estimating. Students are able to
choose the question they are going to answer.
FluidMath from the book:

- Students and teachers can create, solve, graph, and animate math and
physics problems in their own handwriting in a very easy way. Teachers
can create dynamic instructional materials for the classrooms while
students can understand concepts in math.

FluidMath is a tool for teachers and students whose main purpose is to create,
solve, and graph math problems through handwriting recognition. The program is
available on the web, as well as on tablets and interactive whiteboards. In addition to
the main app where students can manipulate equations and graphs, there are
"game" apps for students to independently practice addition, subtraction, and
multiplication facts.

- FluidMath is like smart math paper for collaborative and individual teaching


and learning. FluidMath recognizes handwritten math and typed math and and
connects math expressions with graphs, tables, animations, and more! This is
all done in the same workspace – no switching between tabs, browser
windows or devices. All of the mathematical representations stay in one
workspace and they are all connected.

-FluidMath allows you to graph, create sliders, animations and tables from
handwritten maths. It also can be used to solve inequalities and equations.
FluidMath can handle plotting coordinates to graphing asymptotes, logarithmic and
trigonometric functions, equations and inequalities.  You can graph a number of
functions on the same axes- great for teaching simultaneous equations, intersection
of functions, perpendicular slopes etc..
Desmos from the book:

- The Desmos tool is great for teaching about graphs. They offer a free
graphing calculator that can be used by students all over the world for
free. It is even accessible for visually impaired students. In addition to
the calculator, they also offer more than one hundreds digital activities
such as small math games.

Desmos is a free online graphing calculator created by Dan Myer and Eli Luberoff.
The calculator can be downloaded as an app to numerous devices including phones,
iPads, and other handheld devices. Desmos is changing the mathematics
classroom. For decades handheld graphing calculators have dominated in the
mathematics classroom. Now Desmos offers an entirely free app that is relatively
easy for students and teachers to learn.  The Desmos graphing calculator has much
of the features of a handheld graphing calculator. Basic operations are computed.
Functions and non-functions can be graphed without changing the mode.
Trigonometric functions can be utilized in both radians and degrees. Regression
equations can be calculated.

- Desmos understands function notation too! This can be very useful for
teaching transformations and compositions of functions. For example, you can
define f(x), then graph or 2f(x - 3). If you’ve also defined g(x), then you can
graph f(g(x)).
DESMOS

- Desmos provides many accessibility features, includes playing curves as sound:


we can use it to encode melodies.

- Desmos Tools enable you to use a graphing calculator, scientific calculator, or


geometry tool to help learn math or visually demonstrate math concepts. You can
access Desmos Tools from the e-text and Tools panel when viewing assignments
that align to algebra or geometry content, or from within a lesson that uses algebra
or geometry content.

BookWidgets from the book:

- Bookwidgets offers a wide range of different widgets or exercises you


can create by yourself for young students. This way. Depending on the
level of your students, you can make widgets that are very easy or very
difficult. You choose the content you put in.

- Book Widgets is an excellent service for teachers and curriculum


developers that allows you to create a ton of different types of interactive
content to assign to your students.  It’s easy to share the content you create
with students in a variety of formats, and you can also get detailed analytics
on student performance.  Overall, BookWidgets is an excellent resource.

Using the BookWidgets Reporting Dashboard, teachers can efficiently grade and
review students’ work. Teachers may provide immediate feedback once answers are
submitted. Thus, students are able to immediately identify their strengths and
weaknesses.

- BookWidgets is an easy-to-use platform for creating interactive exercises like exit


slips, games, timelines, photo- and video-based activities, and more. It integrates
with other programs like Google Classroom, Canvas, and Moodle. A diverse library
of widgets can be used to support all subject areas.

-  BookWidgets is designed to do—to help teachers create custom interactive


quizzes and learning games or select from a curation of 40+ templates that are
compatible with computers, tablets, and smartphones. Educators can track their
students’ progress in real-time while students are learning remotely or in a traditional
classroom setting. BookWidgets can identify where some students are struggling
and where others might require more of a challenge. BookWidgets integrates with
Google Classroom, Microsoft Teams for Education, Moodle, Canvas, and Schoology
— some of the top learning management systems being used in remote instruction
today. 
Mathaliciuos from the book:

- Mathalicious looks at mathematics from a different perspective. To teach


mathematics to students, use of old-fashioned, boring mathematics is
avoided. Instead, students learn mathematics by using real-life subjects
such as a sports, food, economics, games etc.

Mathaliciuos creates lessons that explore the math behind real-world topics, from
sports to shopping to the odds of finding life on other planets. These lessons put
teachers and students in a position to have interesting conversations that foster a
classroom culture of curiousity and rigorous mathematical thinking.

- Mathalicious develops resources that are helping prepare students to become


the next generation of leaders. We provide teachers with lessons that explore
interesting and relevant issues, and that challenge students to think critically
about the world.

- Teachers who use Mathalicious lessons say they enjoy their jobs more, and
that their students look forward to coming to class. Imagine that. Every
Mathalicious lesson is aligned to the Common Core State Standards. In fact,
most lessons connect multiple content standards, and help build deep
conceptual understanding through real-world contexts.

At the same time, we help teachers realize the Standards for Mathematical Practice
by promoting higher-order thinking and problem solving. Mathalicious lessons
challenge students to construct arguments, justify their reasoning, and use
mathematics to think more critically about the world.
Wang, G.,
Bowditch, N., Zeleznik, R., Kwon, M., & LaViola, J. J. (2016). A tablet-based math tutor for beginning
algebra. Revolutionizing Education with Digital Ink (pp. 91-102). Springer, Cham.
https://doi.org/10.1007/978-3-319-31193- 7_6

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