Professional Documents
Culture Documents
PLANNING 1
Leiron Mark S. De Guzman, UAP, PIEP
9:00 – 11:00 AM
Settlements, Urban Design & Site Planning
Definition of Terms
HUMAN SETTLEMENTS:
‣ Settlement inhabited by man
‣ “Any group of people living in a particular place, a form of human habitation with a
social purpose, where man/woman lives in community, where he/she transforms
the natural environment into a man-made environment, composed of physical,
spatial, and organizational elements whose main purpose is the satisfaction of the
needs of the people… An ecosystem composed of natural and man-made
elements which interact in complex ways within their population dynamics,
environmental dimensions and spatial constraints and alternatives” –– UN
Conference on Habitat, Stockholm, 1972
EKISTICS: the science of human settlements
URBAN DESIGN: Design of the urban environment
CITY: An urban town of significant size and importance
SITE PLANNING
‣ The art of arranging building or other structures in harmony with the landscape
‣ Linked to architecture, engineering, landscaping, and city planning
Ekistics
The science of human settlements
The theoretical pioneer of Area Development Planning
A holistic attempt to study human settlements in its five elements and the relationships between
these elements
Doxiadis
Dr. Konstantinos A. Doxiadis (1913-1975)
He started Ekistics as the science of human settlements
Coined the term “ecumenopolis” or world-wide city
“Ekistics grid” – system for recording planning data and ordering planning
process
City_________________
- as defined by RA 7160, a minimum income of P20M, at least 10,000 has in land area or minimum
population of 150,000, a political or legal status granted by the government
• Highly urbanized City
- at least 200,000 population and income of P50M or more
• Component City
- population and income below those of highly urbanized city
• Independent Component City
- a characterized city
• Urban Area
- as defined by NSO, in their entirety, all cities and municipalities with a density of at least
1000/sqkm
-exhibiting a street pattern or street network
History
Human Settlements developed out of our earliest ancestors’ need to live in groups - for
protection from the elements, security against rival tribes, ease in gathering food, and need for
companionship.
Several factors influenced the choice for the settlement area and its growth. These are natural
factors and innovations.
‣ Natural factors included protection from natural calamities (fire, flood, volcano eruptions,
etc); presence of fertile soil, bodies of water, and other natural resources; slope, terrain
and other forms of natural defenses; and climate
‣ Innovations included the plow (agriculture), rectilinear town planning, circular and
radiocentric plans
Early Settlements
• ANCIENT GREECE
high places as sacred points, fortified hilltop
• street as leftover space for circulation
• agora: market, place of assembly
• buildings served as facade to form an enclosure
• Greek towns followed gridiron layout
• neopolis: when a town reaches maximum size, a “new town” is built
• paleopolis: old town
Early Settlements
• ANCIENT ROME
• political power and organization
• streets were built first, for military government, a sense of overpowering
grandeur; buildings came later;
• forum: open space or market place, the administrative and corporate heart
of Rome
• The Roman Forum by Vitruvius
Trends in Settlements
Types of Settlements
ORGANIC PLANNED
organismic, by natural accretion around purposely designed with identifiable core, nodes,
source of life transport network, and edges
dendritic, grows like a feeding fungus result of royal decree (colonial period), statute
(modern legislature), or thorough re-planning by
human adaptation professionals
unplanned addresses “concentration” or “dispersion” concerns
informal process formal process
rural forms city forms
Principles of Human Settlements Planning
Present-Day Issues in Human Settlements
‣ deterioration of buildings/streets in older areas of large cities
‣ hastened by uncontrolled rural-to-urban migration, people flock to cities in search for better life
‣ results from economic polarization
Urban Blight ‣ slums and shantytowns usually surround old industrial districts
‣ when taxes are not paid by inner city residents, LGUs do not have resources to improve urban cores
‣ visual pollution that undermine overall beauty & architecture of the city
‣ oversized billboards, superfluous signages, political banners, disorderly utility lines
Visual Blight ‣ pose serious hazards to life, limb and property especially during natural hazards
‣ distracting the attention of motorists
‣ scattered development, low-density fragmented use of land for consumptive urban purposes at a scale expanded faster than
what population growth requires and occurring along margins of existing metropolitan areas in a generally amorphic (formless)
Amorphic Sprawl manner
‣ distances become too great for walking, forcing dependence on cars
‣ process of suburbanizing, population movement from cities to suburbs
‣ represents a desire to escape perceived ills and problems in the central city
‣ companies moved out of inner cities together with their employees and educated middle class
Sub-urbanization
‣ consumes more land resources and expands human ecological footprint what what is necessary
Leapfrog or ‣ discontinuous pattern of urbanization, with patches of developed lands that are widely separated from each other and from the
boundaries of recognized urbanized areas
Checkerboard ‣ costliest development with respect to providing urban services (power, water)
Development
LEAPFROG
VISUAL DEVELOPMENT
BLIGHT
SUBURBANIZATION &
AMORPHIC SPRAWL
URBAN
BLIGHT
URBAN DESIGN
Is concerned with the arrangement, appearance, and functionality of
whole towns and cities
‣ shape and form of city blocks
‣ uses of urban public space
‣ articulation of physical features in four dimensions
Function and Fit – shaping places to support their varied intended uses; clearly identifiable function for each area (Principle
of Scale and Proportion)
Complementary Mixed Uses – locating activities to allow constructive interaction between them (Principle of Unity and
Cohesion)
Order and Incident – balancing consistency and variety in the urban environment in the interests of appreciating both;
establish form characteristics (Principle of Symmetry and Balance)
Legibility and Wayfinding – helping people to find their way around and understand how a place works; order that is easily
understood (Principle of Simplicity)
Accessibility – providing for ease, safety, and choice when moving to and through places.
Character and Meaning – recognizing and valuing the differences between one place and another; distinctive identity
Continuity and Change – locating people in time and place, including respect for heritage and support for contemporary
culture (Principle of Transition)
Density and Sustainability – spatial types and morphologies related to intensity of use, consumption of resources and
production and maintenance of viable communities (Principle of Intensity)
IMAGE OF THE CITY – Kevin Lynch
A COLLECTIVE IMAGE MAP OF A CITY, A COLLECTIVE PICTURE OF WHAT PEOPLE EXTRACT FROM THE
PHYSICAL REALITY OF A CITY.
Five (5) basic elements which people use to construct their mental image of a city:
Principles
Mix land uses
Take advantage of compact building design
Create a range of housing opportunities and choices
Create walkable neighborhoods
Foster distinctive, attractive communities with a strong sense of place
Preserve open space, farmland, natural beauty, and critical environmental areas
Strengthen and direct development towards existing communities
Provide a variety of transportation choices
Make development decisions predictable, fair, & cost effective
Encourage community and stakeholder collaboration in development decisions
CUSTOMER-CENTERED URBAN DESIGN
Typically has a center with a transit station or stop (train station, metro
station, tram stop, or bus stop)
•PUD provisions can specify the percentage of land that should be set aside (not subdivided into building lots or developed).
•The minimum set aside is typically 40% or more of the original parcel.
•PUD standards may include requirements for easements and/or deed restrictions to prevent additional development.
•Municipalities can require a management plan for open spaces or natural areas to be held in some form of common ownership.
Clustered Developments
Site
Planning
Template
FOR A SAMPLE
RESIDENTIAL
DEVELOPMENT
Site
Planning
Template
FOR A SAMPLE
RESIDENTIAL
DEVELOPMENT
THANK YOU
CREDITS TO ARCH RB BIANDO