You are on page 1of 75

Odyssey​ ​puzzle​ ​solutions

Chapter​ ​1

You​ ​will​ ​start​ ​at​ ​the​ ​pier​ ​after​ ​alighting​ ​from​ ​the​ ​boat.

After​ ​picking​ ​the​ ​journal​ ​fragment​ ​at​ ​the​ ​pier​ ​gate,​ ​and​ ​reading​ ​it,​ ​you​ ​are​ ​required​ ​to​ ​identify
which​ ​direction​ ​is​ ​“North”​ ​by​ ​moving​ ​the​ ​slider​ ​to​ ​point​ ​to​ ​the​ ​North​ ​Star.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​two​ ​stars​ ​at​ ​the​ ​head​ ​of​ ​the​ ​Big​ ​Dipper​ ​point​ ​to​ ​the​ ​North​ ​Star.​ ​So​ ​the​ ​correct​ ​position​ ​of​ ​the
slider​ ​is​ ​as​ ​shown​ ​below.

Walking​ ​inland,​ ​you​ ​will​ ​come​ ​to​ ​the​ ​hut​ ​where​ ​you​ ​can​ ​add​ ​the​ ​pickaxe​ ​to​ ​your​ ​inventory.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Use​ ​the​ ​pickaxe​ ​to​ ​break​ ​the​ ​crate.​ ​Inside​ ​will​ ​be​ ​a​ ​puzzle​ ​piece.

Pick​ ​it​ ​up​ ​and​ ​go​ ​to​ ​the​ ​wooden​ ​barrier,​ ​and​ ​break​ ​it​ ​with​ ​the​ ​pickaxe.

©​ ​The​ ​Young​ ​Socratics​ ​2017


You​ ​will​ ​find​ ​two​ ​more​ ​crates​ ​with​ ​puzzle​ ​pieces​ ​inside​ ​as​ ​you​ ​explore​ ​around.​ ​Break​ ​the​ ​crates
and​ ​gather​ ​the​ ​pieces​ ​inside.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Complete​ ​the​ ​jigsaw​ ​puzzle​ ​inside​ ​the​ ​panel.​ ​This​ ​will​ ​allow​ ​electricity​ ​to​ ​pass​ ​through​ ​from​ ​one
side​ ​to​ ​the​ ​other,​ ​through​ ​an​ ​electrical​ ​wire​ ​that​ ​is​ ​stuck​ ​on​ ​two​ ​of​ ​the​ ​puzzle​ ​pieces.​ ​Read​ ​the
fragment​ ​that​ ​you​ ​found​ ​inside​ ​the​ ​panel.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​electrical​ ​wire​ ​runs​ ​along​ ​the​ ​flat​ ​horizon​ ​in​ ​the​ ​sunset​ ​picture.

The​ ​electricity​ ​now​ ​powers​ ​the​ ​journal​ ​box​ ​which​ ​can​ ​be​ ​opened​ ​by​ ​clicking​ ​on​ ​the​ ​blue​ ​button.

Pick​ ​up​ ​the​ ​figurine​ ​inside.

©​ ​The​ ​Young​ ​Socratics​ ​2017


This​ ​male​ ​figure​ ​should​ ​be​ ​plugged​ ​into​ ​a​ ​location​ ​on​ ​the​ ​globe​ ​which​ ​corresponds​ ​to​ ​the
antipode​ ​for​ ​the​ ​female​ ​figure​ ​already​ ​found​ ​on​ ​the​ ​globe.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​globe​ ​is​ ​now​ ​unlocked.​ ​Pull​ ​the​ ​handle​ ​to​ ​open​ ​it.​ ​Inside​ ​it​ ​will​ ​be​ ​a​ ​journal​ ​fragment​ ​and​ ​a
key.​ ​Pick​ ​both​ ​of​ ​them.

Hike​ ​up​ ​the​ ​hill​ ​all​ ​the​ ​way​ ​to​ ​the​ ​top.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Plug​ ​the​ ​key​ ​into​ ​the​ ​generator​ ​to​ ​start​ ​it.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Once​ ​it​ ​starts,​ ​you​ ​can​ ​operate​ ​the​ ​puzzle​ ​on​ ​the​ ​door.

This​ ​is​ ​a​ ​representation​ ​of​ ​Aristotle’s​ ​universe​ ​with​ ​the​ ​5​ ​elements.​ ​You​ ​need​ ​to​ ​order​ ​them
correctly,​ ​with​ ​earth​ ​in​ ​the​ ​center,​ ​water​ ​around​ ​it,​ ​followed​ ​by​ ​air,​ ​fire​ ​and​ ​ether​ ​on​ ​the​ ​outside.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Pressing​ ​on​ ​the​ ​white​ ​button​ ​will​ ​open​ ​the​ ​entrance​ ​to​ ​the​ ​army​ ​observatory.

Pick​ ​up​ ​the​ ​fragment​ ​and​ ​read​ ​it.​ ​Climb​ ​up​ ​the​ ​ladder.​ ​You​ ​will​ ​enter​ ​a​ ​dark​ ​room​ ​with​ ​a​ ​table,
having​ ​two​ ​models​ ​of​ ​the​ ​moon​ ​on​ ​it.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Bring​ ​the​ ​sun​ ​(represented​ ​by​ ​the​ ​light​ ​bulb)​ ​to​ ​a​ ​position​ ​where​ ​the​ ​spherical​ ​moon​ ​is​ ​partly
illuminated​ ​and​ ​the​ ​flat​ ​disk-shaped​ ​moon​ ​has​ ​just​ ​been​ ​fully​ ​illuminated.

You​ ​can​ ​now​ ​open​ ​the​ ​drawer.​ ​Inside​ ​it​ ​is​ ​a​ ​clue​ ​to​ ​the​ ​next​ ​puzzle​ ​that​ ​you​ ​will​ ​encounter​ ​on
the​ ​floor​ ​above.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Open​ ​the​ ​journal​ ​fragment​ ​box​ ​to​ ​bring​ ​down​ ​a​ ​ladder.​ ​Read​ ​the​ ​fragment.

Go​ ​up​ ​and​ ​place​ ​the​ ​sun​ ​in​ ​front​ ​of​ ​the​ ​constellation​ ​Gemini​ ​(drawn​ ​in​ ​the​ ​hint​ ​above).

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​combination​ ​lock​ ​on​ ​the​ ​wall​ ​shows​ ​four​ ​of​ ​the​ ​moon​ ​phases.

You​ ​need​ ​to​ ​match​ ​the​ ​phases​ ​with​ ​the​ ​constellations​ ​the​ ​moon​ ​would​ ​be​ ​in,​ ​when​ ​showing
those​ ​phases.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Doing​ ​so​ ​will​ ​open​ ​a​ ​trapdoor​ ​with​ ​a​ ​drop-down​ ​ladder.​ ​Read​ ​the​ ​fragment​ ​you​ ​find​ ​and​ ​go​ ​up​ ​to
the​ ​top​ ​floor.

When​ ​the​ ​sun,​ ​moon​ ​and​ ​Earth​ ​are​ ​arranged​ ​in​ ​a​ ​line​ ​to​ ​create​ ​a​ ​lunar​ ​eclipse,​ ​the​ ​exit​ ​door
opens​ ​outside.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Walk​ ​outside,​ ​and​ ​manipulate​ ​the​ ​model​ ​on​ ​the​ ​table​ ​outside​ ​to​ ​create​ ​a​ ​stripe​ ​shadow​ ​on​ ​the
moon​ ​during​ ​a​ ​lunar​ ​eclipse,​ ​using​ ​a​ ​flat​ ​disk-shaped​ ​Earth.

©​ ​The​ ​Young​ ​Socratics​ ​2017


This​ ​configuration​ ​allows​ ​you​ ​to​ ​open​ ​the​ ​drawer​ ​with​ ​a​ ​key​ ​inside.

Use​ ​the​ ​key​ ​to​ ​unlock​ ​the​ ​zipline.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Click​ ​on​ ​the​ ​zipline​ ​to​ ​ride​ ​down​ ​it​ ​to​ ​the​ ​next​ ​(second)​ ​island.

Chapter​ ​2

Walk​ ​down​ ​the​ ​ladder​ ​and​ ​enter​ ​the​ ​hut​ ​on​ ​the​ ​right.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Open​ ​the​ ​journal​ ​fragment​ ​box​ ​and​ ​read​ ​the​ ​fragment.​ ​Manipulate​ ​the​ ​geocentric​ ​celestial
sphere​ ​model​ ​to​ ​make​ ​the​ ​sun​ ​shine​ ​directly​ ​on​ ​the​ ​Tropic​ ​of​ ​Capricorn,​ ​on​ ​the​ ​winter​ ​solstice.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Do​ ​the​ ​same​ ​with​ ​the​ ​adjacent​ ​heliocentric​ ​model.​ ​The​ ​output​ ​light​ ​on​ ​the​ ​wall​ ​behind​ ​should
turn​ ​green.

Pick​ ​up​ ​and​ ​read​ ​the​ ​next​ ​fragment​ ​from​ ​the​ ​box,​ ​and​ ​solve​ ​the​ ​‘Galileo’​ ​puzzle.​ ​Press​ ​the​ ​right
square​ ​in​ ​the​ ​first​ ​row,​ ​the​ ​left​ ​square​ ​in​ ​the​ ​second​ ​row,​ ​the​ ​middle​ ​square​ ​in​ ​the​ ​third​ ​row,​ ​and
the​ ​right​ ​square​ ​in​ ​the​ ​bottom​ ​row.​ ​These​ ​correspond​ ​to​ ​Galileo’s​ ​observations​ ​that​ ​helped​ ​him
argue​ ​against​ ​Ptolemy’s​ ​model.

©​ ​The​ ​Young​ ​Socratics​ ​2017


You​ ​can​ ​now​ ​open​ ​the​ ​door​ ​of​ ​the​ ​other​ ​hut.

Go​ ​inside​ ​and​ ​pick​ ​up​ ​the​ ​journal​ ​fragment​ ​from​ ​the​ ​box​ ​to​ ​the​ ​left.​ ​Read​ ​it.​ ​Turn​ ​on​ ​the
geocentric​ ​model​ ​for​ ​explaining​ ​the​ ​retrograde​ ​motion​ ​of​ ​Mars,​ ​by​ ​flicking​ ​the​ ​yellow​ ​switch.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Moving​ ​the​ ​green​ ​slider​ ​to​ ​the​ ​right​ ​will​ ​make​ ​Mars​ ​(represented​ ​by​ ​the​ ​orange​ ​ball)​ ​to​ ​move​ ​in​ ​a
big​ ​circular​ ​orbit​ ​(deferent)​ ​around​ ​the​ ​Earth.

Moving​ ​the​ ​red​ ​slider​ ​to​ ​the​ ​right​ ​will​ ​add​ ​epicycles​ ​to​ ​the​ ​previous​ ​motion.

©​ ​The​ ​Young​ ​Socratics​ ​2017


You​ ​need​ ​to​ ​adjust​ ​the​ ​relative​ ​positions​ ​of​ ​the​ ​green​ ​and​ ​red​ ​sliders​ ​to​ ​make​ ​Mars​ ​loop
backwards​ ​relative​ ​to​ ​the​ ​Earth.​ ​To​ ​achieve​ ​that,​ ​make​ ​the​ ​epicycle​ ​motion​ ​speed​ ​fast​ ​(the​ ​red
slider​ ​should​ ​be​ ​farther​ ​to​ ​the​ ​right)​ ​and​ ​the​ ​deferent​ ​motion​ ​speed​ ​slow​ ​(the​ ​green​ ​slider​ ​should
be​ ​to​ ​the​ ​left)​ ​to​ ​get​ ​loops.​ ​Freezing​ ​the​ ​apparatus​ ​at​ ​a​ ​moment​ ​when​ ​Mars​ ​is​ ​going​ ​backwards
along​ ​one​ ​of​ ​the​ ​loops​ ​will​ ​turn​ ​the​ ​output​ ​light​ ​on.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​adjacent​ ​table​ ​now​ ​has​ ​power.​ ​It​ ​represents​ ​the​ ​heliocentric​ ​model​ ​for​ ​explaining​ ​the
retrograde​ ​motion​ ​of​ ​Mars.

Turn​ ​on​ ​the​ ​motion​ ​of​ ​Earth​ ​and​ ​Mars​ ​by​ ​flicking​ ​the​ ​yellow​ ​switch.​ ​Notice​ ​that​ ​as​ ​the​ ​Earth
approaches​ ​close​ ​to​ ​Mars,​ ​the​ ​laser​ ​light​ ​from​ ​the​ ​Earth​ ​(through​ ​Mars)​ ​to​ ​the​ ​constellation
table,​ ​which​ ​is​ ​generally​ ​moving​ ​clockwise,​ ​briefly​ ​changes​ ​its​ ​direction​ ​to​ ​move​ ​anti-clockwise.
Freeze​ ​the​ ​apparatus​ ​when​ ​it​ ​is​ ​moving​ ​anti-clockwise​ ​to​ ​power​ ​the​ ​output​ ​light​ ​on.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Follow​ ​the​ ​output​ ​wire​ ​out​ ​of​ ​the​ ​hut​ ​and​ ​notice​ ​that​ ​it​ ​goes​ ​down​ ​a​ ​cliff.

Follow​ ​the​ ​stone​ ​steps​ ​to​ ​go​ ​down​ ​to​ ​the​ ​bottom​ ​of​ ​the​ ​cliff​ ​where​ ​there​ ​is​ ​a​ ​lagoon.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​wire​ ​ends​ ​at​ ​a​ ​sump​ ​pump.​ ​Turn​ ​on​ ​the​ ​power,​ ​and​ ​it​ ​will​ ​drain​ ​the​ ​lagoon.

©​ ​The​ ​Young​ ​Socratics​ ​2017


At​ ​the​ ​bottom​ ​of​ ​the​ ​empty​ ​lagoon​ ​is​ ​a​ ​door.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Open​ ​it​ ​and​ ​go​ ​inside.​ ​At​ ​the​ ​end​ ​of​ ​the​ ​passage​ ​will​ ​be​ ​a​ ​cart​ ​on​ ​tracks​ ​with​ ​a​ ​journal​ ​fragment
hanging​ ​off​ ​it.​ ​Read​ ​the​ ​fragment,​ ​and​ ​enter​ ​the​ ​cart.

Press​ ​the​ ​yellow​ ​button​ ​to​ ​turn​ ​on​ ​5​ ​brightly​ ​colored​ ​lights​ ​on​ ​the​ ​other​ ​side​ ​of​ ​the​ ​water.​ ​These
lights​ ​are​ ​at​ ​different​ ​distances​ ​from​ ​you.

©​ ​The​ ​Young​ ​Socratics​ ​2017


You​ ​need​ ​to​ ​solve​ ​the​ ​“parallax​ ​puzzle”,​ ​by​ ​moving​ ​the​ ​cart​ ​along​ ​the​ ​tracks​ ​in​ ​the​ ​left-right
direction​ ​and​ ​figuring​ ​out​ ​how​ ​the​ ​lights​ ​are​ ​arranged​ ​in​ ​increasing​ ​order​ ​of​ ​distance​ ​from​ ​you.
Once​ ​you​ ​figure​ ​out​ ​the​ ​order,​ ​swap​ ​the​ ​squares​ ​on​ ​the​ ​device​ ​in​ ​front​ ​to​ ​match​ ​the​ ​correct
order.​ ​The​ ​yellow​ ​light​ ​is​ ​closest,​ ​followed​ ​by​ ​red,​ ​green​ ​and​ ​blue.​ ​The​ ​purple​ ​light​ ​is​ ​the
farthest.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Pulling​ ​the​ ​handle​ ​on​ ​the​ ​right​ ​will​ ​bring​ ​down​ ​a​ ​bridge.

Exit​ ​the​ ​cart​ ​and​ ​follow​ ​the​ ​bridge​ ​over​ ​the​ ​water.​ ​On​ ​the​ ​other​ ​side​ ​will​ ​be​ ​a​ ​table​ ​with​ ​a​ ​model
of​ ​Venus​ ​and​ ​the​ ​sun.​ ​You​ ​are​ ​supposed​ ​to​ ​be​ ​the​ ​Earth.​ ​Venus​ ​is​ ​initially​ ​placed​ ​on​ ​the
geocentric​ ​track,​ ​so​ ​when​ ​it​ ​moves​ ​(upon​ ​rotating​ ​the​ ​crank),​ ​it​ ​follows​ ​an​ ​arc​ ​around​ ​you​ ​(the
Earth).

©​ ​The​ ​Young​ ​Socratics​ ​2017


Move​ ​Venus​ ​to​ ​the​ ​heliocentric​ ​track​ ​by​ ​bringing​ ​it​ ​to​ ​the​ ​common​ ​junction​ ​and​ ​toggling​ ​the
handle.

Move​ ​Venus​ ​around​ ​the​ ​heliocentric​ ​track​ ​until​ ​it​ ​is​ ​behind​ ​the​ ​sun​ ​and​ ​shows​ ​a​ ​full​ ​phase.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Now​ ​go​ ​to​ ​the​ ​back​ ​of​ ​the​ ​model​ ​where​ ​there​ ​is​ ​a​ ​switch.​ ​Pulling​ ​it​ ​will​ ​bring​ ​down​ ​a​ ​ladder.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Climb​ ​up​ ​the​ ​ladder.​ ​You​ ​will​ ​be​ ​at​ ​the​ ​base​ ​of​ ​the​ ​radio​ ​tower.

Follow​ ​the​ ​ladder​ ​up​ ​the​ ​tower.​ ​Along​ ​the​ ​way​ ​will​ ​be​ ​a​ ​platform​ ​with​ ​a​ ​crate.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Break​ ​the​ ​crate​ ​and​ ​add​ ​the​ ​crank​ ​inside​ ​to​ ​your​ ​inventory.

Climb​ ​up​ ​to​ ​the​ ​very​ ​top​ ​of​ ​the​ ​radio​ ​tower.​ ​Look​ ​through​ ​the​ ​telescope​ ​placed​ ​at​ ​the​ ​top​ ​and
note​ ​the​ ​word​ ​it​ ​points​ ​to​ ​on​ ​the​ ​third​ ​island​ ​(BIRD),​ ​the​ ​biggest​ ​of​ ​the​ ​Wretched​ ​Minor​ ​islands.
You​ ​will​ ​need​ ​it​ ​later​ ​when​ ​you​ ​get​ ​there.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Retrace​ ​your​ ​steps​ ​back​ ​to​ ​the​ ​bridge.

Use​ ​the​ ​crank​ ​to​ ​rotate​ ​the​ ​bridge.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Walk​ ​back​ ​to​ ​the​ ​first​ ​island​ ​and​ ​back​ ​up​ ​to​ ​the​ ​top​ ​of​ ​the​ ​army​ ​observatory​ ​near​ ​the​ ​zipline.​ ​Use
the​ ​crank​ ​on​ ​the​ ​bridge​ ​there​ ​to​ ​rotate​ ​it.

Change​ ​the​ ​eclipse​ ​model​ ​inside​ ​from​ ​lunar​ ​to​ ​solar​ ​eclipse.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​other​ ​exit​ ​from​ ​the​ ​top​ ​should​ ​now​ ​be​ ​open,​ ​leading​ ​to​ ​the​ ​second​ ​zipline.

Click​ ​on​ ​it​ ​to​ ​ride​ ​it​ ​to​ ​the​ ​third​ ​island.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Chapter​ ​3

Walk​ ​down​ ​the​ ​path​ ​from​ ​the​ ​zipline​ ​landing​ ​area​ ​to​ ​the​ ​bottom​ ​of​ ​the​ ​hill​ ​until​ ​you​ ​come​ ​to​ ​the
first​ ​watchtower.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Pick​ ​up​ ​the​ ​journal​ ​fragment​ ​from​ ​near​ ​the​ ​base​ ​of​ ​the​ ​watchtower​ ​and​ ​read​ ​it.​ ​Climb​ ​up​ ​the
watchtower​ ​to​ ​the​ ​puzzle​ ​on​ ​the​ ​top.

For​ ​each​ ​line​ ​on​ ​the​ ​distance-time​ ​graph,​ ​which​ ​has​ ​a​ ​unique​ ​color,​ ​identify​ ​its​ ​slope​ ​and​ ​match
it​ ​with​ ​the​ ​correct​ ​(time,​ ​distance)​ ​values​ ​lying​ ​on​ ​the​ ​line.​ ​For​ ​example,​ ​the​ ​slope​ ​of​ ​the​ ​red​ ​line
is​ ​60/6​ ​=​ ​10​ ​and​ ​the​ ​point​ ​(3,​ ​30)​ ​lies​ ​on​ ​the​ ​red​ ​line.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Climb​ ​down​ ​the​ ​watchtower​ ​and​ ​keep​ ​following​ ​the​ ​output​ ​wire.​ ​Along​ ​the​ ​way,​ ​you​ ​will​ ​come​ ​to
a​ ​crate.​ ​Break​ ​it​ ​with​ ​the​ ​pickaxe​ ​and​ ​collect​ ​the​ ​parchment​ ​inside.

This​ ​should​ ​now​ ​be​ ​in​ ​your​ ​inventory.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Keep​ ​following​ ​the​ ​wire​ ​to​ ​the​ ​top​ ​of​ ​a​ ​second​ ​watchtower.

For​ ​each​ ​speed-time​ ​graph,​ ​shown​ ​in​ ​a​ ​different​ ​color,​ ​identify​ ​the​ ​(time,​ ​distance)​ ​pair​ ​in​ ​the​ ​left
panel​ ​for​ ​that​ ​same​ ​speed,​ ​and​ ​also​ ​match​ ​it​ ​with​ ​the​ ​distance-time​ ​graph​ ​on​ ​the​ ​right​ ​panel.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Follow​ ​the​ ​output​ ​wire,​ ​yellow​ ​in​ ​color,​ ​without​ ​getting​ ​distracted​ ​by​ ​the​ ​other​ ​wires.

Along​ ​the​ ​way,​ ​you​ ​will​ ​find​ ​a​ ​second​ ​crate​ ​with​ ​a​ ​parchment​ ​inside.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Add​ ​it​ ​to​ ​your​ ​inventory​ ​and​ ​keep​ ​following​ ​the​ ​yellow​ ​wire.​ ​It​ ​passes​ ​through​ ​a​ ​journal​ ​fragment
box,​ ​which​ ​you​ ​should​ ​open​ ​and​ ​read​ ​the​ ​fragment​ ​inside.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Follow​ ​the​ ​yellow​ ​wire​ ​to​ ​the​ ​top​ ​of​ ​a​ ​third​ ​watchtower.

If​ ​all​ ​the​ ​5​ ​objects​ ​shown​ ​are​ ​dropped​ ​from​ ​a​ ​height​ ​of​ ​20​ ​meters,​ ​what​ ​will​ ​be​ ​the​ ​relative​ ​times
of​ ​fall?​ ​Arrange​ ​the​ ​5​ ​objects​ ​in​ ​the​ ​correct​ ​order:​ ​time​ ​taken​ ​by​ ​steel​ ​ball​ ​<​ ​time​ ​taken​ ​by​ ​stone
<​ ​time​ ​taken​ ​by​ ​twig​ ​<​ ​time​ ​taken​ ​by​ ​vertical​ ​feather​ ​<​ ​time​ ​taken​ ​by​ ​horizontal​ ​feather.​ ​The​ ​steel

©​ ​The​ ​Young​ ​Socratics​ ​2017


ball​ ​will​ ​land​ ​first,​ ​by​ ​a​ ​whisker.​ ​The​ ​stone​ ​will​ ​land​ ​almost​ ​at​ ​the​ ​same​ ​time,​ ​only​ ​slightly​ ​later.
The​ ​horizontal​ ​feather​ ​will​ ​take​ ​the​ ​most​ ​time​ ​to​ ​land.

Follow​ ​the​ ​orange​ ​output​ ​wire.​ ​Retrieve​ ​a​ ​third​ ​parchment​ ​from​ ​inside​ ​a​ ​crate​ ​along​ ​the​ ​way.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​red​ ​wire​ ​leads​ ​to​ ​a​ ​hut​ ​where​ ​the​ ​next​ ​journal​ ​fragment​ ​is​ ​kept.​ ​Read​ ​it​ ​and​ ​play​ ​with​ ​the
experiment​ ​models​ ​in​ ​the​ ​hut​ ​to​ ​understand​ ​the​ ​concepts.

Follow​ ​the​ ​purple​ ​output​ ​wire,​ ​adding​ ​a​ ​4th​ ​parchment​ ​from​ ​inside​ ​a​ ​crate​ ​along​ ​the​ ​way.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​purple​ ​wire​ ​ends​ ​at​ ​a​ ​puzzle​ ​on​ ​the​ ​top​ ​of​ ​a​ ​fourth​ ​watchtower.​ ​In​ ​each​ ​row,​ ​the​ ​left​ ​panel
shows​ ​the​ ​initial​ ​starting​ ​position​ ​of​ ​a​ ​pendulum​ ​bob.​ ​You​ ​need​ ​to​ ​pick​ ​the​ ​correct​ ​final​ ​position
(where​ ​the​ ​bob​ ​briefly​ ​stops​ ​after​ ​swinging​ ​to​ ​the​ ​other​ ​side)​ ​from​ ​the​ ​three​ ​choices​ ​on​ ​the​ ​right.
The​ ​bob​ ​will​ ​rise​ ​to​ ​the​ ​same​ ​height​ ​on​ ​the​ ​other​ ​side.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Follow​ ​the​ ​pink​ ​output​ ​wire,​ ​adding​ ​a​ ​5th​ ​parchment​ ​from​ ​inside​ ​a​ ​crate​ ​along​ ​the​ ​way.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​purple​ ​wire​ ​leads​ ​to​ ​another​ ​hut​ ​with​ ​the​ ​next​ ​journal​ ​fragment​ ​in​ ​it.​ ​Read​ ​it​ ​to​ ​understand
the​ ​pendulum​ ​experiment​ ​placed​ ​next​ ​to​ ​it.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Follow​ ​the​ ​red​ ​output​ ​wire.​ ​It​ ​may​ ​seem​ ​to​ ​disappear​ ​up​ ​a​ ​cliff,​ ​but​ ​walk​ ​a​ ​few​ ​steps​ ​forward​ ​and
you​ ​will​ ​see​ ​it​ ​come​ ​back​ ​and​ ​go​ ​up​ ​a​ ​5th​ ​watchtower.

©​ ​The​ ​Young​ ​Socratics​ ​2017


On​ ​the​ ​top​ ​of​ ​the​ ​watchtower​ ​is​ ​a​ ​puzzle​ ​asking​ ​you​ ​to​ ​enter​ ​how​ ​long​ ​it​ ​would​ ​take​ ​for​ ​each​ ​of
the​ ​4​ ​objects​ ​shown​ ​to​ ​fall​ ​through​ ​a​ ​distance​ ​of​ ​20​ ​meters​ ​in​ ​vacuum.​ ​It​ ​is​ ​given​ ​that​ ​the​ ​steel
ball​ ​takes​ ​2​ ​seconds​ ​to​ ​fall.

In​ ​vacuum,​ ​each​ ​object​ ​would​ ​take​ ​exactly​ ​the​ ​same​ ​time​ ​(2​ ​seconds)​ ​to​ ​fall.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Following​ ​the​ ​green​ ​output​ ​wire​ ​is​ ​more​ ​tricky​ ​as​ ​it​ ​disappears​ ​up​ ​the​ ​vertical​ ​wall​ ​of​ ​a​ ​cliff.​ ​But
by​ ​going​ ​up​ ​to​ ​the​ ​hanging​ ​bridge​ ​at​ ​the​ ​top,​ ​you​ ​can​ ​follow​ ​the​ ​wire,​ ​which​ ​ends​ ​at​ ​a​ ​third​ ​hut.

Inside​ ​the​ ​hut​ ​is​ ​the​ ​next​ ​journal​ ​fragment,​ ​which​ ​you​ ​should​ ​read​ ​to​ ​understand​ ​the
experiments​ ​around​ ​it.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Follow​ ​the​ ​light​ ​blue​ ​output​ ​wire.

At​ ​one​ ​point,​ ​it​ ​will​ ​appear​ ​to​ ​disappear​ ​inside​ ​some​ ​bushes.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Follow​ ​it​ ​through​ ​the​ ​bushes.

It​ ​ends​ ​at​ ​a​ ​cryptex.

©​ ​The​ ​Young​ ​Socratics​ ​2017


This​ ​is​ ​the​ ​location​ ​pointed​ ​by​ ​the​ ​telescope​ ​on​ ​the​ ​radio​ ​tower.

Enter​ ​BIRD​ ​into​ ​the​ ​cryptex​ ​to​ ​power​ ​the​ ​safe​ ​placed​ ​next​ ​to​ ​it.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Pressing​ ​the​ ​red​ ​button​ ​of​ ​the​ ​safe​ ​oscillates​ ​a​ ​pendulum​ ​hidden​ ​inside,​ ​whose​ ​bob​ ​you​ ​can
see.​ ​Sliding​ ​the​ ​arrow​ ​up​ ​and​ ​down​ ​changes​ ​the​ ​frequency​ ​of​ ​oscillation​ ​(and​ ​the​ ​time​ ​period)​ ​of
the​ ​pendulum.​ ​The​ ​topmost​ ​position​ ​of​ ​the​ ​arrow​ ​corresponds​ ​to​ ​the​ ​lowest​ ​frequency​ ​of
oscillation​ ​(the​ ​oscillations​ ​are​ ​slowest,​ ​so​ ​the​ ​time​ ​period​ ​is​ ​highest).​ ​The​ ​oscillations​ ​are​ ​the
fastest​ ​(the​ ​time​ ​period​ ​is​ ​smallest)​ ​when​ ​the​ ​arrow​ ​is​ ​at​ ​the​ ​bottom.

The​ ​safe​ ​itself​ ​has​ ​a​ ​cryptex​ ​whose​ ​symbols​ ​match​ ​the​ ​5​ ​parchments​ ​you​ ​have​ ​collected.

©​ ​The​ ​Young​ ​Socratics​ ​2017


You​ ​don’t​ ​need​ ​to​ ​know​ ​this,​ ​but​ ​the​ ​5​ ​symbols​ ​are​ ​the​ ​5​ ​Platonic​ ​solids:​ ​cube,​ ​tetrahedron,
icosahedron,​ ​dodecahedron​ ​and​ ​octahedron.​ ​So​ ​you​ ​need​ ​to​ ​arrange​ ​the​ ​symbols​ ​in​ ​the​ ​correct
order​ ​of​ ​time​ ​periods.​ ​Since​ ​the​ ​time​ ​period​ ​of​ ​a​ ​pendulum​ ​depends​ ​only​ ​on​ ​the​ ​length,​ ​you​ ​can
ignore​ ​everything​ ​else​ ​in​ ​the​ ​parchment​ ​diagrams.​ ​Just​ ​order​ ​the​ ​pendulum​ ​bobs​ ​(parchment
symbols)​ ​based​ ​on​ ​their​ ​lengths.

©​ ​The​ ​Young​ ​Socratics​ ​2017


From​ ​top​ ​to​ ​bottom,​ ​the​ ​order​ ​is​ ​icosahedron,​ ​tetrahedron,​ ​dodecahedron,​ ​cube​ ​and
octahedron.

You​ ​can​ ​now​ ​open​ ​the​ ​safe.​ ​Read​ ​the​ ​fragment​ ​you​ ​find​ ​inside,​ ​and​ ​collect​ ​the​ ​key​ ​hidden
behind​ ​it.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Walk​ ​back​ ​to​ ​the​ ​rotating​ ​bridge​ ​(near​ ​the​ ​last​ ​hut​ ​with​ ​the​ ​light​ ​blue​ ​output​ ​wire).​ ​Use​ ​the​ ​crank
to​ ​rotate​ ​it​ ​to​ ​connect​ ​it​ ​back​ ​to​ ​the​ ​second​ ​island.

Walking​ ​across​ ​the​ ​bridge,​ ​you​ ​will​ ​come​ ​to​ ​a​ ​well​ ​with​ ​a​ ​generator​ ​next​ ​to​ ​it.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Use​ ​the​ ​key​ ​to​ ​turn​ ​on​ ​the​ ​generator.

The​ ​generator​ ​opens​ ​the​ ​well​ ​shaft​ ​when​ ​it​ ​is​ ​powered​ ​on.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Climb​ ​down​ ​into​ ​the​ ​well​ ​by​ ​following​ ​the​ ​metal​ ​rungs.​ ​At​ ​the​ ​bottom​ ​is​ ​a​ ​rusted​ ​door​ ​with​ ​a
chalk​ ​diagram​ ​of​ ​three​ ​pendulums​ ​on​ ​it.​ ​The​ ​time​ ​period​ ​for​ ​one​ ​of​ ​them​ ​is​ ​given.​ ​You​ ​need​ ​to
enter​ ​the​ ​time​ ​period​ ​of​ ​the​ ​other​ ​two​ ​pendulums​ ​into​ ​the​ ​combination​ ​lock.​ ​Pay​ ​special
attention​ ​to​ ​the​ ​notches​ ​on​ ​the​ ​left​ ​side​ ​marking​ ​the​ ​lengths​ ​of​ ​the​ ​three​ ​pendulums.​ ​Only​ ​the
lengths​ ​matter​ ​in​ ​determining​ ​the​ ​time​ ​period,​ ​so​ ​you​ ​can​ ​ignore​ ​the​ ​masses.

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​pendulum​ ​with​ ​time​ ​period​ ​2​ ​(call​ ​it​ ​the​ ​“given​ ​pendulum”)​ ​has​ ​a​ ​length​ ​4.​ ​The​ ​pendulum
above​ ​it​ ​has​ ​a​ ​length​ ​of​ ​1,​ ​one​ ​fourth​ ​of​ ​the​ ​length​ ​of​ ​the​ ​“given​ ​pendulum”.​ ​Since​ ​time​ ​period​ ​is
proportional​ ​to​ ​the​ ​square​ ​root​ ​of​ ​the​ ​length,​ ​the​ ​time​ ​period​ ​of​ ​the​ ​pendulum​ ​on​ ​the​ ​top​ ​will​ ​be
square-root(¼)​ ​or​ ​half​ ​the​ ​time​ ​period​ ​of​ ​the​ ​“given​ ​pendulum”.​ ​So​ ​its​ ​time​ ​period​ ​will​ ​be​ ​1.

Similarly,​ ​the​ ​pendulum​ ​drawn​ ​near​ ​the​ ​bottom​ ​has​ ​a​ ​length​ ​of​ ​16,​ ​which​ ​is​ ​4​ ​times​ ​the​ ​length​ ​of
the​ ​“given​ ​pendulum”.​ ​So​ ​its​ ​time​ ​period​ ​must​ ​be​ ​square-root(4)​ ​or​ ​2​ ​times​ ​the​ ​time​ ​period​ ​of​ ​the
“given​ ​pendulum”.​ ​This​ ​means​ ​its​ ​time​ ​period​ ​must​ ​be​ ​4.​ ​The​ ​units​ ​don’t​ ​matter​ ​here.

Enter​ ​4​ ​and​ ​1​ ​where​ ​the​ ​L-shaped​ ​placeholders​ ​for​ ​the​ ​two​ ​pendulums​ ​are​ ​drawn.

©​ ​The​ ​Young​ ​Socratics​ ​2017


This​ ​will​ ​unlock​ ​the​ ​door​ ​to​ ​the​ ​caves.​ ​It​ ​may​ ​take​ ​some​ ​time​ ​to​ ​load​ ​the​ ​cave​ ​system​ ​scene.

Walk​ ​up​ ​to​ ​the​ ​table​ ​where​ ​the​ ​next​ ​journal​ ​fragment​ ​is​ ​kept,​ ​alongside​ ​a​ ​coupled​ ​pendulum.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Read​ ​the​ ​fragment​ ​and​ ​play​ ​with​ ​the​ ​coupled​ ​pendulum​ ​to​ ​see​ ​its​ ​behavior.​ ​Walk​ ​a​ ​few​ ​steps
forward​ ​and​ ​you​ ​will​ ​see​ ​a​ ​fork​ ​in​ ​the​ ​path.​ ​You​ ​can​ ​choose​ ​to​ ​go​ ​in​ ​either​ ​direction.​ ​Let’s
assume​ ​you​ ​make​ ​a​ ​right​ ​turn.​ ​(If​ ​you​ ​go​ ​forward,​ ​it​ ​turns​ ​out​ ​that​ ​your​ ​path​ ​will​ ​sooner​ ​or​ ​later
lead​ ​to​ ​the​ ​same​ ​area,​ ​so​ ​we​ ​don’t​ ​need​ ​to​ ​describe​ ​it​ ​separately)

You​ ​will​ ​come​ ​to​ ​an​ ​area​ ​where​ ​three​ ​massive​ ​pendulum​ ​bobs​ ​are​ ​hanging.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Since​ ​you​ ​should​ ​know​ ​by​ ​now​ ​how​ ​simple​ ​pendulums​ ​and​ ​coupled​ ​pendulums​ ​behave,​ ​when
you​ ​try​ ​oscillating​ ​the​ ​three​ ​bobs,​ ​you​ ​will​ ​find​ ​that​ ​one​ ​of​ ​them​ ​behaves​ ​weirdly.​ ​It​ ​oscillates​ ​for
some​ ​time,​ ​then​ ​comes​ ​to​ ​a​ ​halt,​ ​and​ ​then​ ​it​ ​starts​ ​oscillating​ ​again​ ​on​ ​its​ ​own.​ ​This​ ​isn’t​ ​how
simple​ ​pendulums​ ​behave.​ ​But​ ​a​ ​coupled​ ​pendulum​ ​bob​ ​with​ ​the​ ​other​ ​bob​ ​hidden​ ​would
behave​ ​like​ ​this.​ ​Where​ ​is​ ​the​ ​hidden​ ​bob?​ ​Looking​ ​up,​ ​you​ ​will​ ​see​ ​the​ ​rope​ ​pass​ ​through​ ​the
stone​ ​wall.

©​ ​The​ ​Young​ ​Socratics​ ​2017


So​ ​the​ ​other​ ​bob​ ​must​ ​be​ ​hidden​ ​behind​ ​the​ ​stone​ ​wall.​ ​Use​ ​the​ ​pickaxe​ ​to​ ​break​ ​through​ ​the
wall​ ​near​ ​the​ ​visible​ ​bob.

Enter​ ​the​ ​secret​ ​area,​ ​and​ ​walk​ ​down​ ​till​ ​you​ ​come​ ​to​ ​another​ ​massive​ ​coupled​ ​pendulum.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Notice​ ​the​ ​wooden​ ​crate​ ​placed​ ​on​ ​top​ ​of​ ​the​ ​pillar.​ ​Your​ ​job​ ​is​ ​to​ ​knock​ ​it​ ​down.​ ​But​ ​you​ ​can
only​ ​manipulate​ ​one​ ​bob​ ​of​ ​the​ ​coupled​ ​pendulum.​ ​Climb​ ​up​ ​the​ ​wooden​ ​plank​ ​to​ ​get​ ​to​ ​it.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Keep​ ​pushing​ ​the​ ​bob​ ​aggressively​ ​for​ ​some​ ​time,​ ​until​ ​it​ ​oscillates​ ​so​ ​much​ ​that​ ​when​ ​it
pauses,​ ​the​ ​other​ ​bob​ ​would​ ​be​ ​swinging​ ​wildly​ ​and​ ​knock​ ​down​ ​the​ ​crate.​ ​When​ ​the​ ​crate​ ​falls,
it​ ​will​ ​break,​ ​revealing​ ​a​ ​key​ ​inside.​ ​Add​ ​it​ ​to​ ​the​ ​inventory.

Retrace​ ​your​ ​steps​ ​a​ ​bit.​ ​Notice​ ​the​ ​two​ ​lanterns​ ​on​ ​your​ ​right?​ ​Maybe​ ​there​ ​is​ ​something
interesting​ ​there?

©​ ​The​ ​Young​ ​Socratics​ ​2017


Indeed,​ ​there​ ​is​ ​a​ ​passage​ ​there,​ ​near​ ​the​ ​higher​ ​lantern.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Continuing​ ​through​ ​the​ ​passage,​ ​you​ ​will​ ​come​ ​to​ ​another​ ​rotating​ ​bridge​ ​over​ ​molten​ ​lava!
Whew!

This​ ​bridge​ ​also​ ​has​ ​a​ ​rail​ ​track​ ​on​ ​it.​ ​It​ ​looks​ ​like​ ​if​ ​we​ ​could​ ​rotate​ ​it,​ ​it​ ​would​ ​connect​ ​to​ ​tracks
on​ ​the​ ​other​ ​end,​ ​where​ ​there​ ​seems​ ​to​ ​be​ ​a​ ​stationary​ ​engine.

©​ ​The​ ​Young​ ​Socratics​ ​2017


There​ ​is​ ​also​ ​a​ ​signal​ ​(which​ ​is​ ​red)​ ​and​ ​a​ ​circular​ ​door​ ​blocking​ ​the​ ​tracks.

If​ ​you​ ​walk​ ​up​ ​towards​ ​the​ ​door,​ ​it​ ​opens,​ ​but​ ​it​ ​quickly​ ​shuts​ ​as​ ​you​ ​approach​ ​it​ ​too​ ​close.​ ​It
looks​ ​like​ ​the​ ​pressure​ ​plate​ ​on​ ​which​ ​you​ ​stand​ ​opens​ ​it,​ ​but​ ​as​ ​soon​ ​as​ ​you​ ​get​ ​off,​ ​it​ ​closes.​ ​If

©​ ​The​ ​Young​ ​Socratics​ ​2017


only​ ​we​ ​could​ ​have​ ​a​ ​train​ ​with​ ​a​ ​few​ ​wagons​ ​approach​ ​it…​ ​that​ ​would​ ​keep​ ​it​ ​open​ ​even​ ​as​ ​the
train​ ​goes​ ​inside.​ ​And​ ​maybe​ ​there​ ​is​ ​a​ ​similar​ ​pressure​ ​plate​ ​on​ ​the​ ​other​ ​side​ ​which​ ​will
ensure​ ​the​ ​whole​ ​train​ ​has​ ​gone​ ​through​ ​before​ ​the​ ​door​ ​closes.

To​ ​rotate​ ​the​ ​bridge,​ ​you​ ​need​ ​to​ ​pick​ ​the​ ​(final)​ ​journal​ ​fragment​ ​covering​ ​the​ ​crank​ ​slot.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Do​ ​read​ ​it.​ ​Then​ ​use​ ​the​ ​crank​ ​to​ ​rotate​ ​the​ ​bridge.​ ​Looks​ ​like​ ​the​ ​signal​ ​is​ ​green​ ​now!

Climb​ ​on​ ​the​ ​train​ ​and​ ​use​ ​the​ ​key​ ​to​ ​power​ ​it​ ​on.

©​ ​The​ ​Young​ ​Socratics​ ​2017


Flick​ ​the​ ​yellow​ ​handle​ ​on​ ​the​ ​left​ ​to​ ​start​ ​it​ ​moving.

Enjoy​ ​the​ ​brief​ ​ride​ ​and​ ​the​ ​ending​ ​credits!​ ​Congratulations​ ​for​ ​finishing​ ​the​ ​game!

©​ ​The​ ​Young​ ​Socratics​ ​2017


The​ ​story​ ​would​ ​continue​ ​in​ ​a​ ​sequel​ ​(chapters​ ​4-6),​ ​which​ ​would​ ​take​ ​place​ ​on​ ​Wretched
Major.

©​ ​The​ ​Young​ ​Socratics​ ​2017

You might also like