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1) The writer caught my attention with the title “I Make Video Games.

I Won’t Let My
Daughters Play Them” of the article. The title quickly raised questions in my mind
because it is an intriguing statement made by the author. The title suggests authors
perspective on video games and how it is related to parenting which made me curious.
2) The strategies that the author used in this article are: The title of the article is proactive
that catches readers attention. The author also uses a clear thesis statement that helps
understand the article. The author also shares personal story to provide context and
connect with reader at personal level.
3) The main idea of this article is that the author makes videos games but he wouldn’t want
his daughter to play because they are addictive.
4) The writer uses logos by citing research from World Health Organization and a study
about affects of video games on adolescents. The author uses ethos by sharing personal
experience as a gaming entrepreneur on how gaming addiction is cultivated. The author
uses pathos by discussing his experience as a father of two daughters and how he is
concerned about exposing them to video games.
5) In this article the writer is using narration to share his personal experience as a game
designer and parent of two daughters. The purpose of the narration is to support the
authors argument that video games are designed to be addictive and habit forming and
also parents or the authorities are not doing enough to protect children from potential
harms of video games.
6) The writer supports his claims by providing his personal experience as a gaming
entrepreneur and also by citing Common Sense Media report on children’s usage of
social media and video games. The author cited China’s prohibition of minors from
playing video games. The author also cited a study that found 10% adolescents video
game players developed pathological tendencies related to video games.
7) The writer sounds reflective, thoughtful and there is a sense of humility. The writer feels
regret about furthering this problem and want to make a positive impact on the world.
8) The writer is presenting ways to address this problem by presenting three ways:
Parents need to trained in order to better understand the harmful effects of video games
on their children and steps they can take to prevent them.
Using tools to identify screen time on mobile phones.
Strike a balance by treating digital and physical wellness and encourage behavior that’s
good for us.
9) The writer ended this article by sharing an experience where he had a chance to
participate in a math program for young children where he got to know how technology
can be used to teach children when used in a positive way. The writer is optimistic and he
decided to use his knowledge in making engaging educational games.

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