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Computer games and /with incentives have a large effect on the level of aggression and frustration

among male students of LPU. The hypothesis that there is no interaction effect between the presence of
an incentive as stimulus and the level of computer games to be played when it comes to the level of
frustration was retained while rejecting the same hypothesis for the aggression variable. Interestingly,
although males appeared to prefer to play difficult or more frustrating computer games relative to
females, there was no evidence from this study to suggest that people who prefer these computer
games are more innately aggressive and frustrated than those who do not prefer such computer games,
aside from gender effects. The advancement of computer game research in the past decade has greatly
helped our understanding of its effects on development. Unfortunately, though, more research is still
needed. The computer game industry has grown to the proportions of the movie industry, and shows no
sign of stopping. With each generation of games come more realistic graphics, more violence, bigger
world, more aggressive scenes and frustrating gameplay and more possibilities. In order to fully control
the effect that it has on people specifically on youth today, everyone first better understand the effect it
has on the personality and behaviors, and not just in the areas of aggression and frustration. As the
experimenters reach this understanding hopefully developers can create games which will help the
youth, expand their minds, and cautious away from the current trend of aggression and frustration in
computer games.” (Mañibo, De Torres, and Gonzalvo, 2012)

http://www.engii.org/Workshop2013/NovemberSubmission/files/upload/
diorgrita03_2013090516391839168.pdf

Based on the highlights of the study, it is concluded that the grade six video game players are dominated
by competitive gaming style and their dominating personality trait is neuroticism. Moreover, there is no
difference in the personality traits among competitive and cooperative video game players. The
personality traits of video game players do not influence their gaming style. The following
recommendations were formulated: 1. Video game players have neurotic personality; hence the parents
must have close supervision to their children who are involved in video gaming. 2. Parents should have a
good mechanism on how to regulate the video gaming exposure of their children. 3. Pupils when
engaged in video games must play both competitive and cooperative style. 4. Video game players
especially children must carefully select the game genre they play. 5. Future researches can be
conducted to determine the positive and negative effects on social behavior of video gaming. (Bello and
Pataray, 2021)

https://www.ijisrt.com/assets/upload/files/IJISRT21JAN438.pdf

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