This document discusses key thinkers outside of the game, comic, and animation industries. It mentions brainstorming, user interface design, 3D modeling, shading, and artificial intelligence in relation to those industries between 1960-1990. Competition and challenges are also briefly referenced.
This document discusses key thinkers outside of the game, comic, and animation industries. It mentions brainstorming, user interface design, 3D modeling, shading, and artificial intelligence in relation to those industries between 1960-1990. Competition and challenges are also briefly referenced.
This document discusses key thinkers outside of the game, comic, and animation industries. It mentions brainstorming, user interface design, 3D modeling, shading, and artificial intelligence in relation to those industries between 1960-1990. Competition and challenges are also briefly referenced.