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Fight 2nd Edition - Errata and Clarifications
Fight 2nd Edition - Errata and Clarifications
“When a character achieves Power Level 2, he chooses one of the four categories in which to
take a +1 bonus. At Power Level 3, he may choose a different bonus at +1, or he can choose the
same bonus to become +2.”
“When a character achieves Power Level 2, he chooses one of the four categories in which to
take a +1 bonus. At Power Level 3, he may choose a different bonus at +1. At Power Level 4, he
may choose a new bonus or he can choose to increase an existing bonus to become +2.”
P. 116: Clarification
Time Count duration begins on the turn in which the effect activates. If the time roll for that turn
exceeds the duration, the effect still lasts for one more turn minimum. However, if the
subsequent time roll exceeds the duration, the effect ends at the end of the turn.
P. 122: Absorbs Attacks Element should have this paragraph added to the description:
It is possible to absorb an attack and do damage at the same time if the absorbing move has
the Offensive keyword.
Combo: Ender. This Keyword cannot be removed by any other Elements, Liabilities, or game
effects.
End Buff: L2
Keywords: Utility, Normal Move, Instantaneous
Combo: Basic. The moves following this move in a Combo are not affected by the Buff at all .
Description: A specific Buff move ends immediately when this move is used. This move is
considered to have the End Buff Element.
Example: This Element represents moves that can only be executed while actively blocking an
incoming attack, usually pushing the attacker back or knocking him down.
Combo: Ender. This Keyword cannot be removed by any other Elements, Liabilities, or game
effects.
P. 140: Flight Element should have the following paragraphs added to the description:
The Evasion bonus granted by this Element is nullified in the following situations:
1) If the combatant has been Knocked Down. The bonus returns if the Fighter stands up without
being interrupted (i.e. it does not apply when the opponent Holds Initiative and declares an
P. 141: Gradual Effect Element should have this paragraph added to the description:
When this Element is combined with Increased Stun, the additional Stun damage is added to
the last instance of damage. It is not divided over each instance of damage.
P. 162: Reflection Element should have this paragraph added to the description:
In some situations, this might mean that the opponent is attacked twice: once with the reflected
Ranged attack and once with a Reflection move with the Offensive keyword within range. In this
case, the reflected attack is resolved first (using half Defense or Evasion Skill) and then the
Interrupt attack is resolved (using half Defense Skill, unless the Interrupt attack is also Aerial.
See p. 231). Damage from both attacks is not combined when calculating Stun. The defender
could select either attack to start a Combo.
P. 168: Suppression Element description entry should replace the following sentence
“Four Elements: All Techniques and combat modifiers from Qualities (such as Big or Mobility) are
also suppressed for a 5-count.”
With
“Four Elements: All Techniques and combat modifiers from Qualities (such as Big or Mobility) and
all beneficial effects from Moves, such as Buffs, are also suppressed for a 5-count.”
P. 173: Triggered Interrupt Element should have this paragraph added to the description:
The Power Up Element using extra Control should be expended on the initial use of the move.
With
“On a later turn, the execution of the delayed move requires only one Control.”
P. 195: In the Limitations of Limited Movement, replace the phrase “No Defense Liability” with
“No Defense Style Flaw”
“Cost: One Quality (essentially, a Technique called “Modified Defense”). The character must also
choose one of the special Liabilities from this section (i.e., Forced Style Change, Harder
“Cost: One Quality (essentially, a Technique called “Modified Defense”). The character must also
choose one of the Style Flaws from this section (i.e., Forced Style Change, Harder Command
Move, or Limited Movement) for the same style. This Style Flaw is part of the cost of this
Quality and offers no other benefit.”
“Effect: When the Fighter uses this style, his ability to block attacks can be temporarily decreased,
but in exchange his ability to evade or counter attacks is increased. The Fighter’s Defense Total
with the Defense Skill is reduced by one. However, his Defense Totals with either the Evasion or
Tactics Skills are increased by one (defined when the move is designed). An additional Quality
(and corresponding Liability) can be spent to count lower Defense by two to increase Evasion or
Tactics by two, but no additional Qualities can be used to modify defenses.”
“Effect: When the Fighter uses this style, his ability to block attacks can be temporarily decreased,
but in exchange his ability to evade or counter attacks is increased. The Fighter’s Defense Total
with the Defense Skill is reduced by one. However, his Defense Totals with either the Evasion or
Tactics Skills are increased by one (defined when the style is designed). An additional Quality (and
corresponding Style Flaw) can be spent to count lower Defense by two to increase Evasion or
Tactics by two, but no additional Qualities can be used to modify defenses.”
“Description: While in the designated Style, he cannot move in any way. He may still be Knocked
Back.”
P. 202: Clarification
When using a Super Move with the Extended Execution Keyword, the Super Energy must be
expended when the Super Move is first launched. Subsequent executions of the same use of
the Super do not require additional Super Energy.
P. 227: Add the following entry on the Combo Checklist between Steps 7 and 8
● If the Combo has a Special Move anywhere other than the opening move, there is an
additional −1 Accuracy.
“A Special or Super Move with the Ranged Element (along with a few other particular instances)
instead determines base damage according to the character’s Ki Skill.”
Should be removed
“A Special or Super Move with the Ranged Element (along with a few other particular instances)
uses Ki instead of Strength to increase or decrease damage.”
“A Fighter is Knocked Down when he is successfully attacked by an attack that includes the
Knocks Down Keyword. After being Knocked Down, he must use his action for the turn to stand
up instead of moving or attacking. The normal effects of Hit Stun do not apply in this case, and he
can still stand even if he was using Total Defense. On the following turn, the Fighter reduces his
die size for Initiative by one. The Total Defense bonus does not apply (if applicable).”
“A Fighter is Knocked Down when he is successfully attacked by an attack that includes the
Knocks Down Keyword. After being Knocked Down, he must use his action for the turn to stand
up instead of moving or attacking. The normal effects of Hit Stun do not apply in this case. On the
following turn, the Fighter reduces his die size for Initiative by one.”
Damage: 1d8
Damage: 1d8
“The Combo has a Special Move anywhere other than the opening move: −1”