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Bonus Content for Block, Dodge, Parry – Lars Huijbregts - Licensed under CC-BY-SA 4.0.

Making A Character – Age & Experience


When making a character, you can pick up to 4 different careers, and pick 4 corresponding skills. The following are optional
rules to provide for a larger arc in personal growth, and the effects age might have on a character.

Age & Experience


1d6 Age & Experience Effect on STR Effect on DEX Effect on WIL
Young: barely not a teenager anymore. You can pick 1
1 -1 +2 -2
Career Skill.
Emerging: you’re starting to learn the ropes. Roll 2d4,
2 and keep the lowest value; that’s your number of 0 +1 -1
Career Skills.
Prime: you’re in your prime. Roll 1d4: that’s your
3-4 +1 0 0
number of Career Skills.
Wizened: you’re getting up there. Roll 2d4, and keep
5 0 -1 +1
the highest value; that’s your number of Career Skills.
6 Old: you’ve been around. You can pick 4 Career Skills. -1 -2 +2

Rolling for Age


Roll 1d6 to determine the starting age.

Optional: Effect on Attributes


The grey-highlighted part of the table offers an optional addition. Without it, being older is purely a benefit. If you use the
modifiers mentioned, it will have the following effects:

• Strength is at one’s peak during their physical prime.


• Dexterity lessens over time, as one gets older and more stiff.
• Willpower increases, as the mind fortifies itself over a long life.

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