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Module-3

13. What is clipping? Explain Cohen-Sutherland Line Clipping Algorithm , Analyze the Cohen
Sutherland line clipping algorithm P1 (40,15) P2(75,45) against window A(50,40) B(60,10)
C(80,10) D(80,40).
OR
Problem:
Cohen Sutherland line clipping algorithm P1 (40,15) P2(75,45) against window A(50,40)
B(60,10) C(80,10) D(80,40).
14. Explain Sutherland-Hodgman polygon clipping,Find the final clipped vertices using the
Sutherland Hodgman Polygon clipping Algorithm (STAR DIAGRAM IN QUESTION)
ONE MORE EXAMPLE:
15. Compare RGB and CMY color models. Explain the transformation between CMY and RGB
color specs.
16. Explain the different types of light sources supported by OpenGL
OR
16.Explain the depth buffer method and give the openGL visibility detection Functions.
CHECK FOR ANS PLZ

17. In Computer Graphics, discuss the different types of light sources used in rendering and
their characteristics. Explain the concept of specular reflection and its significance in
achieving realistic shading. Finally, delve into the Phong illumination model, detailing how it
combines diffuse and specular reflection components to calculate the final color of a pixel in a
3D scene (VBQ)

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