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PULP HERO

Name LOUIS GRUNEWALD Residence Arkham Age 53


Arkham
Occupation Professor Birthplace Pronoun
Archetype
Professor

       

STR 70 35 14 9 Hit Points 19 SIZ 45 22


9
CHARACTERISTICS

       

CON 50 25 10 POW 55 27 11 Magic Points 11

PULP TALENTS
       

DEX 60 30 12 APP 55 27 11 Luck 50


         

INT 70 35 14 EDU 93 46 18 Sanity 55 11


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) Firearms ✔ Persuade (10%) 40 20 8


(Handgun) (20%)
Appraise (05%) Firearms (01%)
(Rifle/Shotgun) (25%) Pilot
SKILLS

Archaeology (01%) Psychoanalysis (01%)


Firearms
(05%) First Aid (30%) ✔ Psychology (10%) 30 15 6
Art / Craft
✔ History (05%) 45 22 9 Read Lips (01%)

Charm (15%) Intimidate (15%) Ride (05%)

Climb (20%) Jump (20%) Cryptography (01%) 40 20 8


Science
Computer Use (00%) English (01%) 60 30 12
Language (Other)
Credit Rating (00%) Latin 45 22 9
Cthulhu Mythos (00%) German (EDU) 90 45 18 Sleight of Hand (10%)
Language (Own)
Demolitions (01%) Law (05%) Spot Hidden (25%)

Disguise (05%) ✔ Library Use (20%) 60 30 12 Stealth (20%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Diving (01%) Listen (20%) (10%)
Survival
Dodge (half DEX) 30 15 6 Locksmith (01%) Swim (20%)

Drive Auto (20%) Mech. Repair (10%) Throw (20%)

Elec. Repair (10%) Medicine (01%) Track (10%)

Fast Talk (05%) Natural World (10%) Nordic 40 20 8


Fighting (Brawl) (25%) 25 12 5 Navigate (10%) Hieroglyphics 50 25 10
Occult (05%)
Fighting

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0   

Dodge 30 15 6
Damage Bonus 0

MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash 2200
Assets

FELLOW QUICK REFERENCE RULES


HEROES
    
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll; cannot push combat or Sanity Rolls

Char.
 
Player Char. Half SAN loss (SAN loss x 2 Luck)
Adjust Skill roll (1 Luck per skill point)
Player Avoid malfunction/melee fumble (10 Luck)

Char. Stay conscious (1 Luck, double per round after)

Player Char. Avoid Death (all Luck points spent; requires Luck ≥ 30)

Player Natural Healing: +2 HP per day
First Aid: +1D4 HP Medicine: +1D4 HP
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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