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Toy-Based Pedagogy

A Handbook

Learning for Fun, Joy and


Holistic Development

Part – I
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Foreword

The National Education Policy (NEP) 2020 lays a great emphasis on bringing remarkable
transformations in India’s education system so as to ensure the availability and access
of universal high quality education to everyone. The overall impetus of the reforms in
curriculum and pedagogy are to ensure that learners are actively and joyfully engaged
in the learning process. Children’s abilities can be nurtured in an effective manner
if the process of learning is made enjoyable. We all are aware that toys and games
attract and fascinate everyone, especially children, and also boost the development
of various skills unknowingly. To ensure that the learning process is enjoyable and
fun, and to support various stakeholders viz. the curriculum developers, the teachers,
and the parents, this handbook on Toy-Based Pedagogy has been developed by the
NCERT. The handbook not only describes the basic framework of Toy-Based Pedagogy
and Experiential Learning, but also discusses how a variety of toys, especially India’s
rich wealth of indigenous toys and games can be used at different stages to help
develop many competencies in young children.
This handbook is a result of the collective efforts of its Development Team
consisting of the representatives of several ministries, Invest India, Center for Creative
Learning (CCL), Central Board of Secondary Education (CBSE), National Institute
of Design (NID), Children’s University, Gujarat, many practitioners from the field,
NCERT faculty members, as well as subject matter experts, teachers and teacher-
educators. The handbook is suggestive only and can be adapted or adopted by the
curriculum developers and the teachers as per their needs and requirements. The
Council appreciates the efforts of the Development Team and its faculty members in
the preparation of this important document. The Council also welcomes comments
and suggestions from the users for further enhancing the quality and usability of this
handbook.
I sincerely expect that the states and UTs will work in the direction of using/
adapting this handbook to promote indigenous toys and games and use them in
relevant local contexts wherever applicable. This will certainly help us in promoting
and preserving the rich cultural heritage of our country, in addition to ensuring
that the learning process in our classrooms is holistic, enjoyable and engaging as
envisioned in NEP 2020.

Prof. Dinesh Prasad Saklani


Director
New Delhi National Council of Educational
5th September 2022 Research and Training
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Preface

Literacy is not the end of education nor even the beginning. It is only one of the means by
which one can be educated. I would therefore begin the child’s education by teaching it
is a useful handicraft and enabling it to produce from the moment it begins its training.
– Mahatama Gandhi
Toy-Based Pedagogy is based on the principle that toys are not just for entertainment
or recreation, but can also be used as a learning resource for the mental, physical,
social and emotional development of the child. Toys can open up and ignite the mind
of the child. These guidelines on Toy-Based Pedagogy have been designed to promote
integration of toys and its pedagogy into the curriculum in School Education, Early
Childhood Care and Education and Teacher Education. This document contains a
road map for curriculum developers, teachers and teacher educators on the various
aspects of Toy-Based Pedagogy. This handbook is divided into two parts-
Part-I – contains the concept and understanding of Toy-Based Pedagogy spread
over chapters on variety of indigenous toys, stage-wise perspective of Toy-Based
Pedagogy, experiential learning, mapping of toys with competencies at different stages
and also the way forward.
Part- II – contains annexures including lists and images of toys mapped with
learning of different concepts and learning outcomes across the stages.
There is a lot of interconnection between the document on Toy-Based Pedagogy and
across the annexures. So, for detailed understanding about children’s developmental
stages, types of toys, toys in various cultural contexts, the teachers, curriculum
developers and other readers need to connect to different chapters in the first part
and mapping of toys in the second part in spiral manner.
This handbook will be helpful for all those who are willing and ready to take on the
initiative to implement Toy-Based Pedagogy for children and move towards fun-filled,
engaging and stress-free learning for their holistic development.

Ranjana Arora
Professor & Head
Department of Curriculum
Studies and Development,
National Council of Educational
Research and Training
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Acknowledgements

The National Council of Educational Research and Training is grateful to


Smt. Anita Karwal, Secretary, Department of School Education and Literacy (DSE&L),
Ministry of Education, Government of India for her continuous guidance in the
development of the guidelines on ‘Toy Based Pedagogy’. The Council is also thankful to
Smt. Lamchonghoi Sweety Changsan, Additional Secretary, DSE&L, Ministry of
Education, Government of India for her valuable contribution in preparing this
document.
The Council acknowledges the cooperation of the Ministry of Textiles, Ministry
of Commerce, and the Ministry of Women and Child Development for providing their
expert support in the development of these guidelines.
The Council is also thankful to Shri Manish Jain from the Centre for Creative
Learning (CCL), IIT Gandhinagar for providing details about the toys and games
created at CCL, IIT, Gandhinagar, and his cooporation in evaluating and analysing
these toys for their inclusion in the guidelines.
The Council also recognises the support of the teachers who participated in the
workshop to give their feedback about the toys in the preparation of Annexure I(C).
The Council also acknowledges all the creators of Creative Commons for the pictures
of the toys used in the guidelines and the annexures.

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Glossary

Assessment: Assessment is a comprehensive process of collecting, interpreting, and


recording information regarding the progress of child during the learning process.
Assessment looks at learning in a continuum spread over a long duration in time and
space, and has the potential to enhance teaching-learning besides doing away with
the fear of external examination.
Competency: Competencies are statements that specify what children will know, be
able to do, or be able demonstrate when they have completed or participated in a
course or program.
Concept: Concept is a label given to a set of ideas, thoughts, or notion characterized
by specific features.
Early literacy: Early Literacy is what children know about reading and writing before
they read or write.
Experiential learning: Experiential learning occurs when learners are actively engaged
in the selected experiences provided to them. During the learning process the children
are encouraged to participate by posing questions, investigating, experimenting, being
curious, solving problems, assuming responsibility, being creative, and constructing
meaning.
Formative assessment: Formative assessment refers to a wide variety of methods
that teachers use in the classroom to conduct in-process evaluations of student
comprehension, learning needs, and academic progress during a lesson, unit, or
course.
Foundational Numeracy: The ability to read and write and perform basic operations
with numbers.
Fine Motor Skills: is the coordination of small muscles in movements usually involving
coordination of hands and fingers with eyes.
Gross motor skills: Gross motor skills are the abilities required to control the large
muscles of the body for walking, running, sitting, crawling, and other activities.
Holistic development: Development of intellectual, mental, physical, emotional, and
social abilities.
Indigenous: Indigenous refers to having originated or being developed/produced from
the natural or manmade material available locally.
Interdisciplinary: Interdisciplinary approach focuses on understanding of themes
and ideas that cut across disciplines. It also enables the learners to understand
the connections between different disciplines and their relationship to the real
world[UNESCO IBE, 2022].
Learning outcomes: Learning outcomes are statements that describe the knowledge,
skills, and attitudes that students should acquire by the end of a particular assignment,
class, course, or program, and help students understand why that knowledge and
those skills will be useful to them.
Life Skills: Life skills are defined as a set of abilities, attitudes, and socio-emotional
competencies that enable individuals to learn, make informed decisions, and exercise
rights to lead a healthy and productive life and subsequently become agents of change.
Literacy: Literacy is the ability to identify, understand, interpret, create, communicate,
and compute, using printed and written materials associated with varying contexts.
Literacy involves a continuum of learning in enabling individuals to achieve their goals,
to develop their knowledge and potential, and to participate fully in their community
and wider society (UNESCO, 2004; 2017).
Multidisciplinary: Multidisciplinary approach primarily focuses on the perspectives of
different disciplines that can be used to understand and illustrate a topic, theme, or
issue [UNESCO IBE, 2022].
Multilingual Class: Multilingual class refers to a group of individuals having different
first languages/ mother tongues/ home languages, who have come together to achieve
common learning goals.
Numeracy: It encompasses the ability to use mathematical understanding and skills to
solve problems and develop a critical viewpoint with appropriate reasoning.
Pedagogy: Pedagogy refers to a set of methods and strategies used to enable learning
to take place and provide opportunities to learners for acquisition of knowledge, skills,
attitudes and dispositions within a particular social and material context.
Play: Play refers to the child’s engagement with toys or games.
Problem Solving: Problem-solving is the act of defining a problem; determining the
cause of the problem; identifying, prioritizing, selecting an appropriate solution from
amongst alternatives; and implementing the solution.
Sensory and Perceptual Development: Development of the five senses through visual,
auditory, and kinesthetic experiences.
Toy: Toy refers to local, indigenous popular toy or game or a puppet which children love
to play with, create, listen to, touch, and watch such as tops, dolls, racing cars, rattles,
airplanes, kites, dancing and singing puppets, etc.

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Development Team

Members from Ministries and other Organizations


Shri Abhay Jere, Chief Innovation Officer, Ministry of Education
Dr. Anju Kauwr Chazot, MGI School, Ahmedabad, Gujarat (Expert Practitioner)
Dr. Gayatri Menon, Discipline Lead, B.Des. Foundation Programme, NID, Ahmedabad
Shri Harshad P.Shah, Former Vice Chancellor, Children’s University, Gujarat
Prof. Manish Jain, IIT, Gandhi Nagar, Ahmedabad (Expert Practitioner)
Ms. Mudita Mishra, Additional Development Commissioner (Handicrafts), Office of
Development Commissioner, R. K. Puram, Sector-1, New Delhi.
Dr. Praggya M.Singh, Joint Secretary, CBSE
Late Shri Pramod Kumar T.K., Joint Secretary, CBSE
Prof. Sudarshan Khanna, NID, Ahmedabad (Expert Faculty)
Mr. Suryamani Mishra, Member NIPCCD, Ministry of Women and Child Development
Dr. Sweta Singh, Joint Secretary, CBSE
Mr. Uday Singh Meena, Representative from Ministry of Textiles/cottage industry
Ms. Varada Taneja, Assistant Vice President, Invest India

Members from NCERT


Prof. Anjni Koul, Department of Education in Science and Mathematics
Mr. Arnab Sen, NERIE, Shillong
Prof. Ashutosh Wazalwar, Department of Education in Science and Mathematics
Dr. K V Sridevi, Department of Curriculum Studies and Development
Dr. K. Vijayan, Department of Teacher Education
Prof. Padma Yadav, Department of Elementary Education
Prof. Pawan Sudhir, Head, Department of Education in Arts and Aesthetics
Prof. R. Meghanathan, Department of Education in Languages
Mr. R.R. Koireng, Department of Curriculum Studies and Development
Prof. Ranjana Arora, Head, Department of Curriculum Studies and Development
Dr. Romila Soni, Department of Elementary Education
Prof. Seema Shukla Ojha, Department of Education in Social Sciences
Prof. Suniti Sanwal, Head, Department of Elementary Education
Dr. Tulika Dey, NERIE, Shillong

Academic and Technical Support


Dr. Akhilesh Mishra, Senior Consultant
Dr. Charu Saini, Senior Consultant
Mr. Saket Bahuguna, Consultant
Mr. Yuvraj Singh, Consultant
Ms. Ishita Bhushan, JPF
Ms. Madhu Sharma, JPF
Ms. Mimansa Gupta, JPF
Ms. Pooja Sharma, JPF
Ms. Shalini Chowdhary, JPF
Ms. Ujjwal Kumari, JPF
Mr. Girish Goyal, DTP Operator

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Contents

Foreword ix

Preface xi

Acknowledgements xiii

Glossary xv

Page
Chapter -1 Toys, Games and Play in the Child’s World of Learning 1
1.1 Childhood and Toys 1
1.2 History of Toys 3
1.3 Toy-based Learning and Toy-based Pedagogy 4
1.4 Why Toy-based Pedagogy? 4
1.5 Integration of Toy-based Pedagogy in Curriculum 6

Chapter-2 Indigenous Toys, Games and Puppets 12


2.1 What do we mean by Indigenous/Traditional Toys and Games? 12
2.2 How these toys are useful for children? 12
2.3 Grouping of Indigenous Toys 12
2.4 Indigenous Games 15
2.5 Puppets 20
2.6 Toys and Play Materials from Nature 22

Chapter -3 National Education Policy (NEP 2020) and Experiential Learning 24


3.1 Experiential Learning 24
3.2 Benefits of Experiential Learning 26
3.3 Developmental Stages and Play-based learning 27
3.4 Toys for Children with Special Needs 29
3.5 Do It Yourself (DIY) Toys 30

Chapter-4 Mapping of Toys with Concept, Competencies and Learning 32


Outcomes
4.1 Foundational and Preparatory Stages 32
4.2 Middle and Secondary Stages 36
4.3 Pedagogical Usage of the Toys created at CCL, IIT, Gandhi Nagar 36

Chapter-5 Implementing Toy-based Pedagogy: The Way Forward 40


5.1 Challenges of Implementing Toy-based Pedagogy 40
5.2 Addressing the Challenges of Implementation of Toy-based pedagogy 40
Bibliography 45

Annexures
Annexure-I (A) – Mapping of Toys with concepts, competencies and learning 46
outcomes at the Foundational and Preparatory Stages
1. Indoor Toys and Games for age 0-3 years 46
2. Indoor Toys and Games for Foundational Stage (Pre-school I & II 53
and Balvalika, age 3-6 years)
3. Indoor Toys and Games for Foundational Stage (Classes I & II, 82
age 6-8 years)
4. Toys for Outdoor Play for Foundational Stage (Preschool, Balvatika, 94
Grades I & II, age 3-8 years)
5. Toys/Play Equipment for Outdoor/Indoor Play for 100
Preparatory Stage (Grades III, IV & V, age 8-11 years)
Annexure-I (B) – Mapping of Toys with concepts, competencies and learning 106
outcomes at Middle Stage (Grades VI, VII & VIII, age 11-14 years)
Annexure-I (C) – Mapping of 66 Toys developed by Centre for Creative Learning, 121
IIT Gandhi Nagar from Foundation to Secondary Stages (Grades I & XII)
Annexure-II – Circular issued by the Ministry of Education regarding 174
safe use of toys

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1
Toys, Games and Play in the
Child’s World of Learning

1.1 Childhood and Toys try to catch soap bubbles, love the
One cannot forget the joyfulness of one’s company of pets, play with colourful toys,
childhood. Childhood is the stage of our and get engaged with board games and
life in which the smallest of things gives electronic games for hours.
immense pleasure. Children often do not
feel happy with costly things if it does
not arouse any curiosity in them. If we
remember our childhood days, we can
say, we were happy with things which we
could collect on our own, be it a piece of
copper wire or a pebble or some caps of
bottles. We were often ready to play with
our friends without knowing that we were
learning a lot through those plays, toys
and games. 
Figure 1.2

Toys and games are for all ages:


children from birth to 18 years and even
beyond. It is an inherent nature of children
to repeatedly engage in things that give
them joy and this helps them in
unknowingly developing various skills.
Toys attract and fascinate children due to
their colours, make, design and size and
have a special appeal because a child can
touch and explore them. These play a
major role in fulfilling the need for creative
expression which is inherent in every child.
Figure 1.1 Children often learn many concepts
Now, that beautiful phase of our lives and skills while engaging in play activities.
which we have walked past comes before While creating a boat or a cap with paper,
us when we observe our children as a one may find the children talking- ‘do
teacher or a parent/guardian or a this way otherwise your boat will lose
caregiver. As we did in our childhood, our its balance’ or ‘you have made this cap
children also love to create boats and very small in comparison to the size of
aeroplanes from paper; They like to take your head’. These kinds of dialogues
rides on a tricycle, enjoy splashing water, among children is a sign of learning. They
often learn scientific concepts, such as • Problem solving, matching and sorting
estimation classification, comparison, skills got improved.
and, social ethics, just by playing with • Improved their manual dexterity.
their peers, by creating toys and by also The outcomes of the above mentioned
interacting with them. research may raise the following questions
Toys help children inculcate various in the minds of the curriculum developers,
values and skills. The values of sharing, teachers and other stakeholders. Can we
empathy, love, care etc. and the skills of utilize the power of play to ensure that
decision making, team-building, problem learning happens in a joyful manner
solving etc. are developed in children
through toys and games. It has been
Toy-Based Pedagogy

observed that teaching-learning with


suitable and appropriate toys across
all the stages supports growth and
development of children. A study was
conducted to gauge the impact of toys
and the following findings were obtained
(Children’s University, 2018).
• Children’s attendance improved.
• They developed liking towards
academic subjects that they once
found difficult.
Figure 1.3
• They became more organized.
• They began caring for, sharing and in our classrooms or homes? Can we
respecting each other. make children understand concepts in
• They understood the importance of Mathematics, Social Sciences, Science,
hygiene. etc. through toys and games? Can we
utilize toys and games to develop in
• Their decision-making ability
children sensitivity towards environment,
improved.
climate change, inclusion, values, skills
• They developed new and creative ways
in a more organised way but in a joyful
to solve problems.
manner without burdening children with
• Above all, they developed the virtues
the load of non-comprehension?
of honesty, the spirit of sportsmanship
and patience.
• They learned to accept defeat and laud
the winner.
• Their logical thinking got encouraged
and observation and memory skills got
enhanced.
• Their readiness to face challenges
increased.
• Their spatial awareness enhanced.

Figure 1.4

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Yes, we as parents, guardians,
caregivers, curriculum developers, and
teachers can do so through Toy-based
pedagogy. The word ‘Toy’ used with
pedagogy here refers to local, indigenous,
popular toys and puppets which children
love to play with, create, listen to and
watch, such as tops, dolls, racing cars,
rattles, aeroplane, kites, dancing and
singing puppets, etc. Here, it also refers
to street games such as lukka-chuppi,
satapu, etc, and board games such as Figure 1.5

Chess, Ludo as well as electronic and Snakes & Ladders, a famous game,
constructive games. which is popular among children and
adults even in the present time was
The word ‘Play’ used here refers to the
called Moksha Patam in ancient times.
child’s engagement with toys or games.
This game of vice and virtues was used to
Using toys and games, one can create a teach good values to children. The snakes
conducive environment for learning in represented vice and the ladders represent
which a child learns without any fear and virtues. Another game, which is popular
with much interest and curiosity.  even today - (Playing cards) also have its
origins in ancient India, and was
1.2 History of Toys called Krida-Patram. It was made of cloth
India has a rich history of toys. Since the pieces, and showcased ancient designs
Harappan Civilization, i.e. around 5000 from the Ramayana and Mahabharata.
Though ancient polo finds its origin in
B.C., toys have existed in India. The best-
Central Asia, it was Manipur in India that
known clay toys from the Indus Valley
set the foundation for modern polo. Kho-
civilization are figures of monkey and Kho, also known as the ‘game of chase’,
bullock. Chess was invented in India and was earlier played in Maharashtra. It is
was known as Ashtapada which means one of the most popular traditional Indian
64 squares. A few years later, the game sports. Under the Kho-Kho Federation
was called Chaturanga (quadripartite). of India, the first kho-kho championship
In 600 CE, this game was learnt by the was organized in 1959. In 1982, it
Persians and was renamed as Shatranj. was included in the Indian Olympic
Association. Kabaddi is an old sport which
Carrom has also been said to have its
dates back to around 4,000 years. It was
origins in the Indian subcontinent. It is
started in Tamil Nadu and developed from
a board game in which players strike and ancient village defence tactics and group
let their tokens to go into the pockets hunting.
attached to the board. This is popularly A timeline in the history of world toys
played throughout South Asia and in a including contributions of India is given
few Middle-eastern countries. below:

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Indigenous toys and games can play a major Play is a process, while board games,
role in developing cultural understanding toys or field games are objects on which
and cultural expression among students play operates. Children play for fun and
at all school stages. Our indigenous enjoyment, and in this process they also
toys and games have transformed and learn. Given the interest, children take
evolved over the centuries. The traditional part in play naturally, play is often used
Indian toys and games were closely linked in the education system for enhancing
to the objects of our day – to – day life learning of the children. Though the
and were inspired by the nature itself. description of play-based learning as
Many of these toys and game traditions given in literature takes care of toys
are still an integral part of our festivals and puppets yet it broadly can be seen
Toy-Based Pedagogy

and celebrations. People fly kites on as an overarching process which is very


Sankranti, Basant Panchami as well as on flexible and can be understood in different
Independence Day. The display of beautiful forms- role play, art-integrated learning,
dolls on Dussehra is a common tradition experiential learning etc. 
in India, especially in South India, where Here in these guidelines, we are
the festival is celebrated for 10 days and focussing on Toy-based learning and
culminates on the day of Vijayadashami or broadening the meaning of toys by
Dussehra. The Kandhei Jatra or Toy Fair encompassing a variety of toys viz. moving
is a traditional festival celebrated every and static, puppets, local street games,
year in the state of Odisha. The festival board games, electronic games, etc.
is three centuries old and is related to Under Toy-based pedagogy, the focus is
the oldest Jagannath temple in the city. on the use of indigenous toys, games and
In North Indian weddings, many a time puppets for enhancing learning as well as
the mandap (wedding altar) is decorated fun for children.
with small wooden toys. Hence, the use
of toys and games in education will help 1.4 Why Toy-based Pedagogy?
children to connect with their cultural ‘When I bring to you coloured
heritage, to understand and respect the toys, my child, I understand
diversity of Indian culture, and to imbibe why there is such a play
the ‘Bharatiya Sanskriti’. Thus, the of colours on clouds, on
inclusion of indigenous toys and games water, and why flowers are
in the teaching- learning process can help painted in tints...when I give
students connect with their cultural roots, coloured toys to you, my
if implemented effectively. When education child’
is connected to local culture and ethos, it Rabindranath Tagore
becomes sustainable and motivates both
Toys are objects from which children
the children and the parents to continue draw happiness and joy, and get
education. entertained. They also simultaneously
explore the world around them, educate
1.3 Toy-based Learning and Toy- themselves, role-play, and learn to
based Pedagogy express their emotions while playing
Toy-based Learning comes under the with toys. However, many parents and
broad gamut of Play-based Learning. teachers think that toys are for play

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and entertainment which can divert the watches it fall to the ground, he/she learns
childrens attention. In their opinion, some concepts in physics (eg. gravity) and
during study time, children should not also thinks about a solution to stop this
engage with toys, otherwise they will not fall. A puzzle stimulates children’s brains
concentrate on studies. Therefore, in and help them explore patterns.
many homes, one can observe that play-
time and study-time are segregated. We 1.4.3 Toys strengthen Motor
need to break this myth that toys only Development:
have entertainment value objects for our When children hold a toy and manipulate
children. We need to change our mindset it, they are practicing their motor
that children cannot study with toys. We skills and strengthening their hand-
should never underestimate the power of eye coordination. This helps them
toys when it comes to learning. Children advance through the stages of physical
learn more through creative play because development. Toys that require them to
it engages their senses. It stimulates push, pull, grab, pinch, turn, or otherwise
them and make them eager to continue use their hands and body to make it do
exploring more about the world around something are instrumental in a child’s
them. growth.
Toys have a great potential to help
children in their holistic development. 1.4.4 Toys and Play help in Social and
Some of the major benefits of toys are as Emotional development:
follows: Children associate their toys with love,
attention, and happiness. So, when they
1.4.1 Toys Can Spark Creativity and
show affection with their toys, they are
Imagination:
cultivating and fostering sweet childhood
Toys that can be played with help children’s memories. In turn, they also associate
brain expand and think comprehensively. their peers or parents who play with
This, in turn, helps them to see the world them and their toys as parts of these
more broadly. Creativity is very important emotional connections. Talks with parents
to nurture and help children learn to think
during play about social and emotional
out of the box. When children use blocks,
behaviours expected by the society help
dolls, animal toys, balls, mini-cars, or
children acquire important values such
pretend toys, they start creating stories
as tolerance, patience, team work, etc.
and living out scenarios in their mind.
Toys can help children in projecting
1.4.2
Toys help in Multidisciplinary their emotions if they need to talk about
and Interdisciplinary Learning: anything that troubles or scares them.
Children construct knowledge from their Children who spend hours in wonderful
surroundings. Toys give them opportunities play with their toys tend to have a
to explore Science, Technology, healthier and happier childhood which
Engineering, Arts, and Mathematics. they can look back to with fondness. This
Whether a toy is simple or complex, it has can help them make their transition to
a lesson for the child to learn. When a child adulthood easier as they have fully been
builds a tower with blocks and eventually able to experience being a child.

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1.4.5 Toys and Play have a Therapeutic- their needs, feelings, and experiences.
Effect Therefore, appropriate attention should
When children start growing up, they be paid while selecting the toys.
begin facing different kinds of problems
like low confidence, low self-esteem, 1.5 Integration of Toy-based
indentity crisis etc. due to many factors Pedagogy in Curriculum
which include peer pressure, physical Curriculum encompasses all the
changes etc. These problems are often activities children do in school, home
compounded by adults when they don’t and other curricular sites, which lead to
understand or respond to their children’s achievement of learning outcomes. These
feelings or pay heed to what they are activities often have a basis in the child’s
Toy-Based Pedagogy

attempting to communicate. As a result own experiences, syllabi, textbooks, other


of lack of support from the parents, this learning resources and pedagogies that
“communication gap” gets widened and the teachers and parents/caregivers use
children start restricting their expressions to transact various concepts/skills.
before the adults. In such situations, play With the changing employment needs
works as a medium for expressing feelings, and opportunities in the global ecosystem,
exploring relationships, describing it is becoming increasingly critical that
experiences, disclosing wishes and children not only learn, but also learn
self-fulfillment. The problems children how to learn. School education must
experience generally reflect the kind of move towards achieving goals of making
person they are. Therefore, play therapy children learn about how to think critically
matches the dynamic inner structure and solve problems, develop creative and
of the child with an equally dynamic multidisciplinary abilities, and learn
approach. In play therapy, children get an how to innovate, adapt, and absorb new
opportunity to express their inner world. material in novel and changing fields. This
Emotionally significant experiences can will require less focus on and reduction in
be expressed more comfortably and safely the content.
through the symbolic representation that National Education Policy 2020 states
toys and games provide. The use of toys that curriculum content will be reduced
enables children to transfer guilt, fantasies, in each subject to its core essentials, to
anxieties and fears to objects rather make space for critical thinking and more
than people which further helps them in holistic, inquiry-based, discovery-based,
changing what may be unmanageable in discussion-based, and analysis-based
reality to manageable situations and also learning. The mandated content will focus
learning to cope. Given the opportunity, on key concepts, ideas, applications, and
children will express their feelings and problem-solving. Teaching and learning
needs through play in a manner similar will be conducted in a more interactive
to that of adults. However, it is important manner; questions will be encouraged,
that children have ready access to play and classroom sessions will regularly
materials selected for the purpose of contain more fun, creative, collaborative,
encouraging expression. All toys and and exploratory activities for students for
materials do not automatically encourage deeper and more experiential learning
children’s expression or exploration of (NEP 2020, para 4.5)

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In the light of the above discussion, National Education Policy 2020, here are
children need to be given varied learning some basic guidelines on integrating Toy-
experiences in the classroom and beyond based pedagogy in the curriculum:
the classroom such as creating and
playing with toys and games, solving 1.5.1 Toy-based Pedagogy in School
puzzles, watching and organising puppet Curriculum
shows, field visits, story-telling sessions,
etc. As said earlier, many of these a. Understanding Historical
experiences can be provided using toy- Perspective of Toys:
based pedagogy. Toy-based pedagogy A thorough understanding of historical
is a teaching-learning approach based perspectives and pedagogic value of local
on learning through toys, games and and indigenous toys, games and puppets
puppets. Integration of toys and games need to be developed before integrating
for learning helps in simplifying, clarifying these into the curriculum. When we talk
and concretizing abstract concepts. Toy of toys in school education, our focus is
integration in the curriculum provides mainly on indigenous toys and games.
a means to bridge content of different Toys such as spinning top which is
subjects seamlessly in a logical and popularly known as lattoo, firki, kites,
learner-centric manner. Use of toys and dug-dugi, phirni the pinwheel, magic
games as pedagogy can be an efficient cards, flying birds, magic snake, etc. are
tool in developing 21st-century skills like some of the examples which are delightful
creative and critical thinking, reasoning, play objects used in our country. Papier
problem-solving, communication skills, mache toys and clay toys are another
and adaptability. variety of toys which are found across
Educational use of toys, especially the the Indian panorama. Indian dolls and
indigenous toys is both economical as well puppets also have an interesting range as
as relevant for enhancing understanding toys which are as diverse as our culture
about our culture. The exposure of and have a huge potential to address
learners to these toys and games in a most of the curricular needs at the school
formal setting brings cultural awareness, level. Additionally, there is a great variety
enhances cultural expression and opens of Indian toys and games, such as board
multiple avenues for the revival and games, mechanical toys and robots which
promotion of traditional toys and games. are specifically designed keeping learning
As a curriculum developer, you may be and developmental needs of the learner
writing syllabi, textbooks and many other in view. Identification of toys, puppets
relevant materials for children in school and games to be used at the appropriate
education. Though you may be using school stages and in different subject
toys or games for making a reference for areas needs to be done through a group
developing concepts through toys or about of curriculum developers from different
a principle on which a toy is working, a disciplines.
comprehensive use of toys and games in
the present curriculum has not been very b. Analysis of Toys, Games and
Puppets:
visible. However, in view of the perspective
of experiential learning to be integrated Adequate analysis of the toys, games
across the stages as envisaged in the and puppets for including them in the

7
curriculum is required prior to writing skills can be developed in addition to
content revolving around toy-based the joy the children feel while playing
pedagogy. This analysis should be based with these toys, what are the cross
on the following criteria: cutting issues, such as values,
inclusion, life skills, etc which can be
(i). Availability and accessibility- It
addressed through these.
means that the toy is available locally
and within the reach of children and c. Writing of Content:
teachers; that the toy can be created After assessing the academic value and
using local material; that the toy other aspects of some of the toys to be
is safe for children of different age included in the curriculum, content
groups; that the toy is cost effective,
Toy-Based Pedagogy

related to a concept/learning outcome


etc. Locally available toys for Children can be written, including the toy and its
With Special Needs also need to be description and suggestive pedagogy.
identified and needs to find a place The developmental characteristics of
across the teaching-learning resources each stage viz.foundational, preparatory,
including textbooks. middle and secondary need to be taken
care of while giving space to toy-based
pedagogy in the curriculum.
For example, if you are writing a chapter
which includes a story of ‘a small child who
helps others’ for Class I language textbook,
you may suggest in the chapter itself that
this story may be told using dolls (mother
doll, child doll, etc.), so that children will
enjoy listening to stories observing dolls
performing various characters. Similarly,
curriculum developers of mathematics
may include board games or other toys
or activities related to the creation of toys
Figure 1.6
for making children learn mathematical
(ii). Academic value: Toys need to be concepts in a play way manner.
mapped with the learning outcomes/ While writing the content , the
concepts/skills while taking care of its following instructions need to be included
interdisciplinary and multidisciplinary for identifying or making the toys:
usage and the stages at which children • Material for making toys must be cost
are studying. For example, for the effective or of no cost, so that there is
play-based learning of children at the no burden on the children or on the
foundational stage, stuffed dolls or school.
soft toys may be identified for making • Material must be locally available and
the class interesting and joyful. The ecologically sustainable.
curriculum developers and teachers • Children should be given opportunity
need to see what learning outcomes to innovate using waste material.
may be achieved using toys as • Material must be non-hazardous and
pedagogic objects, what concepts and safe for the children.

8
d. Activities related to creation of etc.), promotes sensitivity towards
Toys: environmental protection, is gender
Curriculum developers may also include sensitive or gender neutral, enhances
activities related to creation or making scientific temperament, does not make
of toys e.g., Kite, Airplane, Boat, Cap, publicity of any brand, etc.
etc. integrating it with content related
to shapes in Mathematics (at the g. Flexibility:
foundational stage) or projectile motion in The approach used while integrating toys
Science (at the secondary stage) or poetry should be flexible in nature and should
in Language (at any stage). provide the learners some opportunities
like exploring, imagining, observing,
creating, expressing and most importantly
engaging and playing with. The process
from making toys to playing with the
toys, has the potential to make learning
experiential. The role of the curriculum
developers and the teachers is to create
spaces for linking the new concept/s in
making of toys and using toys, strategically
and appropriately.

h. Skill-based Learning:
Toys and games as an integral part of
the learning process surely sparks and
gears up the process of cognitive, psycho-
Figure 1.7 motor and emotional development of
e. Toys, Games and Puppets as Themes every learner including Children with
in Curriculum: Special Needs. The skill of creating toys
Besides, their usage as a pedagogical tool, and games has another added benefit.
some toys/puppets/games may also be This can help students, especially at the
used as topics or themes in the syllabus secondary stage gain vocational skills,
itself, for example, a theme on ‘Story of a especially craftspersonship, handling
Kite’(for the preparatory stage), ‘Puppetry of tools, making and managing of tools,
art of Rajasthan’ (at the middle stage) or knowledge and skills to use regional
‘Toys and Culture’ (at the secondary stage) resources, etc. This process of integrating
may be included. indigenous toys and games will not
only make learning joyful but also help
f. Core Concerns: students develop various skills.
While including toys/puppets/games i. Assessment:
in the syllabus or textbooks, it must be
Assessment questions in the textbooks
ensured that it is indigenous and within
and other learning material may be
our Constitutional Framework (in tune
with the values of social justice, equality created keeping toys in focus, so that
children can easily imagine and solve

9
questions without any stress. An example k. Vocational Education and Toy-based
could be as follows: Pedagogy
A toy car starts from one corner of a room • While developing content on
and in 10 seconds, travels 20-centimetre employability skills, toy-based
distance, and reaches another corner of pedagogy needs to be integrated to
the room. What is the velocity? develop skills such as critical thinking,
A. 1 cm/sec communication skills, interpersonal
B. 2 cm/sec and intrapersonal skills.
C. 3 cm/sec • Separate vocational courses on
D. 4 cm/sec manufacturing various toys depending
Students will be able to relate their upon their make and material may be
Toy-Based Pedagogy

experiences to solving this problem. created for the secondary stages.


A similar question may be given using • With a view to develop basic vocational
higher units and also different means of
skills and creating interest in vocational
transport that children observe in their
courses, 10 bagless days or internship
environment.
programme in schools with local
craftsperson has been recommended in
j. Criteria for Selection of Toys/
Games: NEP 2020. School children may be given
an opportunity to learn toy-making in
For selecting a suitable toy or game, the
the schools during these 10 bagless
following needs to be kept in mind:
• The toy or game is safe for the child’s days or internship days with the help of
age, well-constructed and durable. local toy makers.
• It is appealing and interesting to the
child. 1.5.2 Toy-based Pedagogy in Teacher
• It is suitable for the child’s physical Education Curriculum
capabilities. The implementation of school curriculum
• Hazardous toys should be used under is in the hands of the teachers. For this,
adult supervision only. the teachers not only need to develop
• The toy should not have any shock or
a mindset but also necessary skills to
heat hazard (in case of electrical toys).
implement toy-based pedagogy in the
• It should not have sharp or pointy
schools. It is required to revisit teacher
edges.
• It should be made of non-hazardous education curriculum at two levels; Pre-
material. These can be checked for service and in-service. Some guidelines for
the standard practice of labelling art creating a space for toy-based pedagogy
materials or chronic health hazards, in teacher education are as follows:
commonly known as ASTM D-4236.
a.
Pre-service Teacher Education
• In case of street/outdoor games to be
Curriculum
used for pedagogy, safety of children
by the teachers and parents need to • The children’s world of toys not
be ensured. only provides for recreational or
• The circular issued by the Ministry fun moments but also the process
of Education regarding safe use of of maturing. Toys equally act as a
toys to be adhered to in this regard. medium for imparting a rudimentary
(Annexure-II) level of wisdom to our children just

10
like books do in school. Hence, instead games and puppets, mapping of toys
of undermining their significance in with learning outcomes, etc.
the development of our children, • Multidisciplinary perspective of toy-
there is a need to include them as based pedagogy needs to be given
core components in the process space in modules for teachers at the
of child-development. Hence, the secondary stage, for example, a single
game may be created in a manner
pedagogy courses in pre-service
such that it can be used for different
teacher education programme need to
subject areas. A game like Snakes
include content and activities related and Ladders may be created to learn
to experiential learning and toy-based various concepts in Mathematics and
pedagogy, so that from the pre-service also the periodic table in Chemistry.
level itself, the teachers will get well-
With a view to provide more details
versed with this pedagogy.
on the toys, puppets and games, and
• School-internship programmes the developmental stages for play-based
must guide student-teachers on learning, chapters on different aspects of
taking classes integrating toy-based toy-based pedagogy, including a variety of
pedagogy. toys, games and puppets, play based and
• Community work in teacher education experiential learning, and toys at different
programmes need to include survey by stages are included in the following
the student-teachers on toy-pockets in chapters.
the local area and also understanding Exemplar Activity for Teachers to be
about the local toys and their included in Curriculum
manufacturing.
• For curriculum at the post-graduate
level in teacher education, the course
on curriculum development needs
to provide adequate space to the
development of school curriculum
integrating toy-based pedagogy.
Also, research (dissertation) needs Figure 1.8

to be conducted on toys and their What is a toy and how is it different from
educational values, toys for children a science model or a TLM?
with special needs and use of toys for
addressing the cross cutting issues. Reflect on the following:
a. In the images above, can you identify
b.
In-service Teacher Education which one is a toy, a game and a science
Curriculum model?
• Pedagogy modules for different b. Note the similarities and differences
subject areas across the stages need between the three.
to integrate toy-based pedagogy as
a part of experiential learning in the c. Can a toy be a science model and vice-
form of activities related to a variety of versa? If so, how?
indigenous toys, games and puppets. d. Can a game integrate both a toy and a
• The sessions in in-service teacher science model?
capacity building programme must
include creating cost effective toys,

11
2
Indigenous Toys, Games and Puppets

2.1 What do we mean by Indigenous/ and texture, colour and design, and
Traditional Toys and Games? light and sound.
• Simple traditional toys provide
A distinctive tradition of toys and games
children an opportunity to use their
is found in every region of India. The
imagination to create characters and
traditional figurines and toy-like artifacts,
situations drawn from real life or from
with which Indians are acquainted have
the world of fantasy.
existed all through the centuries. The wide
• Due to their inherent diversity, Indian
range of such artifacts and figures have
toys have the potential to encourage
been existing since ancient times and
the imagination of the child and
have maintained a remarkable historical
subconsciously the child also learns
continuity. These toys and games depict
simple educational concepts and
our environment, culture, traditions
acquires understanding of cross-
and practices. These toys mainly are of
cutting issues such as gender,
animals, birds, fish, human figures in inclusion, etc.
costumes, human figures engaged in • Traditional toys also help in learning
work, abstract forms and miniature items about the life and culture of a particular
of everyday use such as cooking vessels, place.
ritual objects, etc. There are also musical • Traditional toys in India are very
and mechanical toys, mobiles, dolls and a closely associated with the concepts
host of other toys. The Indian toy makers of Science and Technology and may be
use almost every available material, from used as educational aids in classroom
alluvial soil to wood, from waste paper teaching.
to rags, from clothes, canes, grass and
bamboo shafts to scrap material like old 2.3 Grouping of Indigenous Toys
tins to make toys. Indigenous Toys can be grouped according
to the material from which they are made,
2.2 How are these Toys useful for
for example, clay, wood, bamboo, metal,
Children? cloth rags, paper, papier mache and others.
• Material used in traditional toy These materials are easily available, and
making has a wide variety in terms of are inexpensive, ecologically sustainable
their texture, colour, form and style and safe for children to play with. Toys
of treatment. These toys provide the can also be classified according to the
children their first exposure to form region or states to which they belong. 
S. No. Material States/UTs Examples
1. Clay Assam Figures of gods, goddesses, and
animals
Gujarat Figures of humans and animals
West Bengal Realistic human figures and
miniature village scenes
This Photo by Figure
Unknown2.1 Toys in traditional costumes
of various communities and
occupational groups generally
known as Costume dolls
Bihar Herds of elephants or a group of
dancers surrounding a particular
Figure 2.2 person
2. Wood Andhra Pradesh Kondapalli Toys of Deities
-Dashavatara set and
caparisoned elephant are some of
the popular toys. Besides figures
dressed in
local costume engaged in
activities such as cooking,
churning milk,

Figure 2.3
drumming and others familiar
to village children also fall under
the category of indigenous toys.
Karna-taka Chennapatnam toys are of bright
colours
Odisha Fish Toy

3. Grass Bihar Dolls, elephants, hanging toys


with sikki grass. Hanging toys
also known as mobiles
Tamil Nadu Grass Mat of Pattamdai in
Trunelveli district of Tamil Nadu

Figure 2.4

13
4. Cloth Gujarat Torans (door hangings with
animal toys and flower toys).
Dolls depicting brides and
bridegrooms
Rajasthan Dolls, Stuffed Toys or Rag Dolls
and puppets
This Photo by Unknown Author is
Figure 2.5 Ladakh Dolls in traditional costume
sitting on a Yak
Manipur Dolls in dancing posture

5. Shell Costal States/ Animal Figures


Toy-Based Pedagogy

UTs

Figure 2.6
6. Paper Delhi Pinwheel, birds, kinetic toys

Figure 2.7

Figure 2.8
7. Metal Odisha The figures include peacocks,
chameleons, cobras, crabs, horses,
deer and other friends from the
animal kingdom. Human figures
are also made. A toy bull made of
bell metal in Odisha is a famous
toy.
Figure 2.9
8. Glass Uttar Pradesh Marble balls, bangles, animal
figures, etc.

Figure 2.10

14
2.4 Indigenous Games used to transact many concepts in Science,
In early times people used to live full, Social Science, Mathematics, Languages,
etc. For example, Snake and Ladders
rich, balanced lives. Their lives were
game can be redesigned to learn traffic
not an endless round of day-to-day
rules, basic mathematical operations
struggle for survival. Generally, there was and various concepts in Environmental
plenty of time for reinforcing, adapting Studies. These games can be explored by
and developing their culture through the teachers and curriculum developers
recreational activities such as songs, to map these with various concepts and
dances, storytelling, carving, weaving, skills and can be used for making children
making drums and rattles, visiting, and learn subject-specific concepts and cross-
playing games. Local games were often very cutting issues such as values, inclusion,
popular in India as they engage children etc. These can also be redesigned as per
and adults for a longer duration. These the needs and contexts of children. These
games help in developing the following
games were generally played to promote
competencies and skills:
agility, strength, balance, reflexes, hand-
• Planning
eye coordination, accuracy, strategy,
• Problem Solving
intuition and patience along with drawing • Decision Making
joy and developing skills of problem • Logical Thinking
solving, decision making and managing • Reflective Thinking
interpersonal relations. Traditional • Emotional Intelligence
indigenous games teach valuable skills • How to Deal with Mistakes
combining mental and physical wellbeing. • Deferring Gratification
India has a rich culture consisting • Cooperation
of games played on ground and board • Competition
games. Some of the Indian games have Famous Indigenous Board Games
also received international recognition.
2.4.1 Board Games: These are the games
which can be played on the floor or on
a tabletop for example checker, chess,
pachisi, chaupar, ludo, etc. These games
typically use  movable pieces placed on
a pre-marked board (playing surface)
and often include elements of  tables,
cards, role-playing, and miniatures games
as well. In board games, a minimum of
two players are required to play opposite Figure 2.11
each other. In checkers, a player wins Chaupar: Chaupar is an ancient game
by capturing all the opposite pieces, widely considered to be originated in
while ludo often ends by sending the India. It is an Indian game of 14th Century.
tokens onto the finish line. There are many This is a cross and circle board game
varieties of board games which represent which resembles ‘pachisi’, another ancient
real-life situations. Board games can be game of India.

15
Method: The board is made of wood or Pedagogic Importance: It helps in
cloth, with wooden pawns and six cowry developing observation skills, analytical
shells to be used to determine each thinking, planning and developing
player’s move. Use of three-four-sided strategies, and problem solving.
dice in Pachisi differentiates Chaupar
Chess: Chess, which originated in India,
from Pachisi.
is one of the world’s most popular strategy
Pedagogic Importance: It may be used to games.
develop mathematical skills, strategising,
Method: Chess pieces are divided into
decision making, concentration, etc.
two different coloured sets, generally
Ludo: Ludo game has its origin in the white and black. Two players can play
ancient Gupta Empire that existed in the
Toy-Based Pedagogy

this game. Each set consists of 16 pieces:


sixth century in India, where it started as
one king, one queen, two rooks, two
the Pachisi game. Its modern rules were
bishops, two knights, and eight pawns.
adopted in England (Great Britain) at the
A piece is moved to either an unoccupied
end of the nineteenth century.
square or one occupied by an opponent’s
Method: The game is played between 2 piece on a board marked with black and
to 4 players., The objective of the game white squares. A player may capture an
is simple: each player gets 4 tokens, opponents’s piece and remove it from play.
these tokens must make a full turn of the
Pedagogic Importance: It can be used for
board and then make it to the finish line.
students at the middle and secondary
Whoever gets all the four tokens to the
stages. Playing chess promotes brain
end first is the winner.
growth–specifically, it fuels dendrite
Pedagogic Importance: It may be used to
growth, and it stimulates both sides of
develop mathematical skills, decision
the brain. In addition, Chess develops
making, concentration, etc.
a plethora of valuable skills, including
Pallankuzhi: It is an ancient game mostly focus and concentration, planning and
played in South India. foresight, logical thinking, etc.
It actually originated
from Tamil Nadu but 2.4.2 Street Games:
was later played in These are played in the streets or in the
other southern states neighbourhood. These are usually simple
like Kerala, Andhra play time activities for children in the
Pradesh, and most convenient venues. Some street
Karnataka and even
games have risen to the level of organized
in Srilanka and
tournaments, such as Kabaddi and Kho-
Malaysia.
Figure 2.12 Kho. When street games are based on
Method: The game organized sports, the rules are highly
consists of a rectangular board which modified to fit the situation.
consists of 2 horizontal columns and Lattoo: Lattoo is a popular game played
7 vertical columns in each horizontal in India using a spinning top. This simple
column. Hence, there are 14 cup-like game came into existence in 3500 BC. In
columns. Cowry shells or tamarind seeds the beginning, tops were made of clay.
were used to play this game. Later, children began to use tops made

16
of wood. Today, a variety of designed and Lagori games: Lagori (pitthu), game
coloured tops are available. involves a rubber ball and a pile of seven
Method: There is a string which helps to flat stones stacked upon one another.
spin the top and then helps to lift up the Method: It is usually played between two
spinning top. Usually, two or more players teams, with a minimum of 3 players and
can play this game. a maximum of nine players in each team.
Pedagogic Importance: Principles of The name of this game varies from region
circular motion, centre of gravity etc. can to regio n. Each team has 3 players getting
be learnt with the help of Lattoo in a play 3 chances each, which means a total nine
way manner. chances per team. The players have to
knock down the stones from a distance of
20 ft with the ball. If a team is unable to
knock down the stones, then the chance
is given to the next team. The aim of the
opposite team is to strike any player of the
throwing team with the ball, below knee
level. This sport is more popular in the
rural parts of the country.
Pedagogic Importance: This game leads
Figure 2.13 to development of problem solving,
Stapoo /Hopscotch: This hopping game team spirit, decision making, eye-hand
is a popular outdoor game in many states coordination, etc.
of India. In Tamil Nadu, it is famous by the
name Nondi. Method: The game involves
drawing a grid on the ground and
numbering it. Children take turns and
throw an object, usually a small stone,
onto the numbered blocks. They have to
hop across the blocks to pick up the object
jumping on one/two legs to finish the lap,
taking care not to step on the border lines.
Pedagogic Importance: It is a group game. It
is also popular as Kith Kith game. Through
this game children can learn the skills of
balance, precision and decision making.
Figure 2.15
Gutte: Gutte is a game, which is generally
played by children with their friends in
the neighbourhood or in the streets.
Method: This is a simple game, which is
played in many parts of our country and
is known by different names. It consists
of 5 pieces of small stones. It requires you
to toss and spin one stone in the air and

Figure 2.14
17
pick other stone from the ground before
the airborne stone touches the ground.
The process is repeated until an airborne
stone strikes the ground. The process gets
trickier when there are more than one
stone in air.
Pedagogic Importance: It is simple and
inexpensive. Any number of people
can play this game. This game may be
used to develop and enhance eye-hand
coordination, concentration, decision
Toy-Based Pedagogy

making, etc.,

Figure 2.18

Figure 2.16
Kancha: Kancha is another interesting
and inexpensive game in India. It is a
favourite game among children and
adolescents, and is played using coloured
glass marbles known as ‘Kancha’.
Method: The game involves a player
hitting the selected target marble using
one of his/her marbles. Traditionally,
the winner of the game takes away all
the marbles from the losing players. The
marble is held between the right hand and
the forefinger of the left hand. The finger
is pulled backward and is released with
pressure almost in a spring action. There
are various versions of the game from an
easy to the complicated ones.
Pedagogic Importance- Kancha may be
customised to strengthen children’s
foundational literacy and numeracy. On

18
plain kancha, alphabets or numbers can Kabaddi: Kabaddi is a team sport of India.
be painted. Children love to learn while Method: There are 2 teams with 7 seven
playing. Kancha helps in developing eye- players in each team. The aim of the
hand coordination and fine and gross game is that a single player from a team
motor skills. has to run into the opposing team’s half
of a court, touch as many defenders as
2.4.3 Games which are now included at possible, and return to their own court. All
the international level of this must be done without being tackled
by the defenders and most importantly in
a single breath. Players are taken out of
the game if they are tackled but can be
brought back into the game for each point
scored by their team from tackle.

Figure 2.17

Pachisi: The national board game of India


is known as Pachisi, or the game of
Twenty-Five. The name comes from the
Indian word pachisi, which means twenty-
five, the highest score that can be earned
in the game. It has been played for more
than 1,200 years. Although the game of
Parcheesi is related to Pachisi, Parcheesi
is the U.S. version of the game, and is
much simpler. Pachisi actually came from Figure 2.20
the older game called Chaupar, which is Pedagogic Importance: Playing Kabaddi,
still played in India today. Its pedagogic children develop physical stamina and
importance may be understood by the control over their breathing. They also
following example. learn decision making along with building
muscles, increasing the lung capacity
necessary for fitness and to hold the long
notes in songs, burning off extra energy
and releasing any stress.
Kho Kho: Kho Kho is a popular street
game invented in India. 
Method: It is played by teams of selected
12 players out of 15. From, amongst the
12 players, 9 enter the field and sit on

Figure 2.19
19
their knees and the remaining 3 players Pedagogic Importance: This helps in
try to avoid being touched by members of enhancing Eye-hand coordination,
the opposing team. It is the next popular decision making, estimation and
tag game after kabaddi. Kho-Kho is a measurement of distance, and also in
traditional Indian sport, which is one of learning concepts related to projectile
the oldest forms of outdoor sport, dating motion, etc.
back to prehistoric India. It is most often
played by school children in India and is 2.5 Puppets
a competitive game. In modern times, educationists all over
the world have realised the potential of
puppetry as a medium of communication.
Toy-Based Pedagogy

Many institutions and individuals in India


involve students and teachers in the use of
puppetry for communicating educational
concepts.

Figure 2.21
This Photo by Unknown Author is licensed
Pedagogic Importance: Playing Kho-Kho,
children develop physical stamina and
they also learn decision making through
this game.
Gilli Danda: Gilli Danda is a thrilling
game which originated in India. This game Figure 2.22
requires two sticks. A Puppet is one of the most remarkable
Method: The smaller stick should be an and ingenious inventions of the human
oval-shaped wooden piece known as Gilli society. India is said to be the home of
and the longer stick is known as danda. traditional puppets. The earliest reference
The player needs to use the danda to hit to the art of puppetry is found in the Tamil
the Gilli at the raised end, which then flips classic ‘Silappadikaaram’ written around
in the air. When it is in the air, the player the 1st or 2nd century B.C.  Almost all types
needs to hit the Gilli, as far as possible. of puppets are found in India. Puppetry
Then, the player runs to touch a point throughout the ages has held an important
outside the circle before the Gilli is taken place in traditional entertainment. Like
by another player. The secret of winning traditional theatre, themes for puppet
this game lies in how well is the gilli raised theatre are mostly based on the epics and
and hit. It can be played by any number legends. Puppets from different parts of
of players. the country have their own identity.

20
Regional styles of painting and sculpture
are reflected in them. Puppets can be
broadly classified into four categories
based on the mode of manipulation. These
are marionettes, shadow puppets, rod
puppets and glove puppets. Finger and
fist puppets, humanettes and water
puppets are also some of the popular
forms of puppetry today.
String Puppets: India has a rich and
ancient tradition of string puppets or Figure 2.24
marionettes. Marionettes having jointed other. The delivery of the dialogues, the
limbs controlled by strings allow far movement of the puppet and the beat of
greater flexibility and are, therefore, the the dholak are well synchronised and
most articulate of the puppets. Rajasthan, create a dramatic atmosphere.
Odisha, Karnataka and Tamil Nadu are
Rod Puppets: Rod puppets are an
some of the regions where this form of
extension of glove-puppets, but often much
puppetry has flourished. The traditional
larger and supported and manipulated by
puppets of Rajasthan are known as
rods from below. This form of puppetry
Kathputli. The string puppets of Karnataka
now is found mostly in West Bengal and
are called Gombeyatta. Puppets from
Odisha. In Nadia district of West Bengal,
Tamil Nadu, known as Bommalattam
rod-puppets used to be of human size like
combine the techniques of both rod and
the Bunraku puppets of Japan. This form
string puppets.
is now almost extinct. Elements of rod
Glove Puppets- and string puppets are combined in this
The tradition of form of puppetry.
glove puppets in Shadow Puppets: Shadow puppets are
India is popular flat figures. They are cut out of leather,
in Uttar Pradesh,
Odisha, West
Bengal and
Kerala. In Uttar
Pradesh, glove
puppet plays
usually present
social themes,
whereas in Figure 2.23
Odisha such plays are based on stories of
Radha and Krishna. In Odisha, the
puppeteer plays the dholak with one hand Figure 2.25
and manipulates the puppet with the
which has been treated to make it
translucent. Shadow puppets are pressed

21
against the screen with a strong source of inclusion, etc. These programmes aim
light behind it. The manipulation between at sensitising the students about the
the light and the screen makes silhouettes beauty in word, sound, form, colour and
or colourful shadows, as the case may be, movement. The aesthetic satisfaction
for the viewers who sit in front of the derived from making of puppets and
screen. This tradition of shadow puppets communicating through them helps
survives in Odisha, Kerala, Andhra in the all-round development of the
Pradesh, Karnataka, Maharashtra and personality of the child.
Tamil Nadu. • Stories adapted from Puranic
The shadow puppet theatre of Odisha and literature, local myths and legends
Kerala draws heavily upon themes from the usually form the content of traditional
Toy-Based Pedagogy

puppet theatre in India which, in


Ramayana while those of Andhra Pradesh
turn, imbibes elements of all creative
and Karnataka adapt episodes from the
expressions like painting, sculpture,
Mahabharata and local legends. The
music, dance, drama, etc.
shadow theatre of Karnataka is known as
• Puppetry can help teachers across the
Togalu Gombeyatta. Tholu Bommalatta,
stages for the teaching -learning of all
Andhra Pradesh’s shadow theatre has the subject areas integrating theatre.
the richest and strongest tradition. The It will be very useful for language and
music is dominantly influenced by the Social Science education.
classical music of the region and the • Awareness on cross- cutting issues
theme of the puppet plays are drawn such as gender, inclusion, equity,
from the Ramayana, the Mahabharata social justice, etc. can be generated
and the Puranas. The most theatrically through puppetry not only among the
exciting is the Ravanachhaya of Odisha. students but also among their parents
The puppets are in one piece and have no and the overall community.
joints. Ravanachhaya puppets are smaller • Regular puppet shows on the local
in size—the largest are not more than problems- wastage of water, wastage of
two feet and have no jointed limbs, they food, cleanliness, etc. may be organised
create very sensitive and lyrical shadows. in schools with the help of children,
The music is simple, but the literary text wherein parents and community may
including the vocal accompaniment is very be invited to watch them and hence
much influenced by the Odissi music. The generate awareness. Schools may
theme of the puppet play is exclusively function as Samajik Chetna Kendra,
drawn from the Rama legend. which is one of the important concerns
of NEP 2020 – using toys and puppets
Pedagogic Importance of Puppetry
as a medium of creating awareness
• Puppetry can be used to motivate and understanding over local and
children with emotional and physical social issues.
challenges to develop their mental and
physical faculties.
2.6 Toys and Play Materials from
• Puppetry can also be used to conduct
awareness programmes about the
Nature
conservation of the natural and Natural materials should be an integral
cultural environment, climate changes, element of children’s play. Young children
cleanliness drives, gender concerns, can be connected with nature more easily

22
if we engage them in collecting materials environment, and bring ‘Environmental
from nature and help them create and Awareness’ among them which indirectly
construct toys using a variety of natural engages them with natural resources. It
materials such as leaves, feathers, also lets children know how to care for
rocks, stones, tree barks, shells, wood natural environment and develop respect
shavings, potters clay, flowers, seeds, for plants, trees, and other living things.
pinecones, and corncobs. Teachers, Children also get sensory stimulation
Parents and Caregivers should ensure while they explore, observe, discover, and
that all the natural materials are safe for play with natural materials. Do-it-yourself
the children. Bringing natural materials or DIY toys are easy to develop using
into the classroom right from the natural materials as it boosts imaginative
preschool stage helps children to know ideas and encourages children to become
about their immediate surroundings and critical thinkers and connect with nature.

23
3
National Education Policy (NEP 2020) and
Experiential Learning

NEP 2020 recommends that, “in all since the purpose of learning is to develop
stages, experiential learning will be a questioning mind and spirit, the
adopted, including hands-on learning, teacher has to free himself from mindless
arts-integrated and sports-integrated repetition of content and practices.
education, story-telling-based pedagogy, Experiential learning, in very general
among others, as standard pedagogy terms, refers to acquiring knowledge
within each subject, and with explorations through personal experiences. It is
of relations among different subjects. To one of the most fun-filled, engaging,
close the gap in achievement of learning and effective ways to understand new
outcomes, classroom transactions will concepts. This helps in moving away from
shift, towards competency-based learning rote memorization and provides children
and education. The assessment tools with hands on experiences.
(including assessment “as”, “of”, and
“for” learning) will also be aligned with 3.1 Experiential Learning
the learning outcomes, capabilities, and • Experiential learning occurs when
dispositions as specified for each subject learners are exposed to selected
of a given class” (NEP 2020, para 4.6). experiences – such as toys, games,
Some Indian education philosophers projects, crafts, etc., followed-up
had also expressed their agreement by reflection, critical analysis and
towards experiential learning which synthesis. During this process learners
helps in holistic development of children. take initiatives, make decisions and
Mahatma Gandhi, wrote in his book Nai are accountable for the results.
Talim that ‘work and knowledge should go • This process keeps learners actively
together’. Children should be taught craft engaged in posing questions,
(work) not mechanically but scientifically investigating, experimenting, being
(with reason and evidence) as it would curious, solving problems, assuming
develop the intellect of the child. According responsibility, being creative, and
to Gandhi ji, ‘the brain must be educated constructing meaning.
through the hand.’ Sri Aurobindo believed • This leads to the development and
that learning happens best in a free and nurturance of relationships - learner
creative environment that aids and allows to self, learner to others and learner to
development of child’s interest, creativity, the world at large.
mental, moral, and aesthetic sense.  • While adopting experiential learning,
J Krishnamurthy was of the view that teachers and learners may create or
innovate something or may experience
failure at some stage or may learn
something very new and unique.
Outcomes of experience cannot be
predicted totally. The design of the
learning experience facilitates learning
from natural consequences, mistakes
and successes. 
• The teacher’s primary roles include
Figure 3.1
creating situations for suitable
A teacher brought some clay and
experiences, posing problems, setting colours and placed before a class of 22
boundaries, supporting learners, students of age-group 7-8 years. She
ensuring physical and emotional said, with this clay and colours, you
safety, and facilitating the learning
process.
• In this process spontaneous learning
happens.
• Teachers need to be aware of
their biases, judgments and pre-
conceptions, and how these influence Figure 3.2
the learner. have to create some objects which you
This approach to learning can be find in the market. This you have to do
used with children as young as these of in a group of 4. You have to form your
preschool age and extend well into teacher
education programmes. There are many
types of experiential learning methods,
all of which use real-world applications to
enable students to think critically about
abstract concepts and derive the ability to
apply them to solve real world problems.
Some forms are classroom activities-
Figure 3.3
dialogue, discussion, group work, learning own group. After saying this, she kept
by doing, role play, drama, experiments in silent. For a few minutes, the class
classroom and lab projects, independent was also silent. After a few minutes,
research beyond the lab or classroom etc. one child asked, “Can we work with
This may be understood from a real our friends?’, Other child asked, “Who
case integrating toy-based pedagogy will distribute this clay and colour?’.
Teacher said, ‘you all have to decide
leading to experiential learning drawn
and distribute’. One child offered help
from a classroom observation:

25
and instructed the class to make their
own groups with their friends, then
she distributed the clay equally in the
groups. Colours were less, so they
shared the colours one by one. Five
Groups were formed: two children
were left. Two groups decided to
involve them. Other groups objected
on the issue of more members in two
groups. Children discussed and
resolved this issue. So, work started.
Toy-Based Pedagogy

Discussion in each group took place.


Highlights are as follow:

biases, judgments and pre-conceptions, their


influences, hence was trying to teach them
how these influence the learner.

3.2 Benefits of Experiential


Learning:
Experiential Learning has immense
potential for developing holistic
personality of students facilitating:
• Independence, creativity and self-
reliance leading to development of life
skills and values

26
• Self-criticism and self-evaluation are which occurs with familiar and favourite
in-built components objects which children want to explore
• Openness to experience and others and enables them to supply their own
ideas meanings to play activities. Play requires
• Participatory approach and a child’s active participation. According to
appreciation of diversity and inclusion Albert Einstein, “Play is the highest form
• Inculcation of self-discipline of research”.
• A fun learning environment helping Elkonin attributed the power of play
the learner to retain lessons for a to support the development of intentional,
longer period self-regulatory behaviours not only to
Experiential learning develops children the rules children need to follow when
into innovative and creative problem playing with toys, puppets or games but
solvers, with the ability to collaborate also to the fact that the roles children play
with peers and others, as well as find are mostly the roles of adults (teachers,
new ways to deal with the new situations parents, doctors, drivers, chefs, and
they will face. In that sense they will be others) engaged in socially desirable
future-ready, productive and active civic behaviours. By imitating these behaviours
members of our society. To enable this to during play, children learn to adjust their
happen, we can create classrooms where actions to meet the norms associated
experiential learning is practiced. In
with the behaviours of role models, thus
such a classroom you will find children
practicing planning, self-monitoring,
excitedly engaged in challenging and
and reflection essential for intentional
purposeful tasks linked to curricular
behaviours (Elkonin 1978).
objectives, especially the higher order
According to Vygotsky (1967), “Play is
ones. They will address problems that are
helpful in the development of language
relevant to them, acquire information that
and thought. Mental structures are
matters, compare and contrast what they
formed through the use of signs and tools,
discover, and use their thinking abilities
and play helps in this formation. Play also
to make sense of what they are learning.
frees the child from the constraints of the
These experiences will provide them with
an opportunity to reflect, create and apply real world that surrounds the child”. 
what they are learning – and over a period If teachers or parents use the process
become active co-creators of their own of play for making children learn as
learning with support from the teacher. per targets they set for them, then this
process operates under the mentorship of
3.3 Developmental Stages and Play the adult and is termed as play-based or
Based Learning toy-based pedagogy. Play involves child’s
Play comes naturally to children. Play planning for role play (imitating teacher’s
is as vital to the children’s wellbeing as role, parents’ role, etc.), local games
eating, breathing and sleeping. Play is such as hide and seek, observation,
a path to learning and it gives boost to construction or deconstruction of toys, or
self-esteem. It gives space to children in solving puzzles, etc.
which they explore and manipulate the This leads to physical, emotional,
objects in their own way. Play is a process social, motor, cognitive and ethical

27
development as parents and teachers c. Functional Play for Children in the
provide support while mending the gaps. Age Group of 2-18 years
This relationship may be seen as follows: This is learning how to play with and use
toys in the way they were designed – for
Physical
Development example, pushing a toy cart, winding a
key in a toy to make it dance, beating a
Parents and Motor drum, bringing a toy phone to the ear,
Teacher Development throwing a ball, releasing a top from the
string, etc.
Emotional
Development d. Constructive play for Children in
Child Social the Age Group of 3-18 years
Toy-Based Pedagogy

Toys Development This is when children build or make


Coginitive things. It involves working towards a
Play Games
Development goal or product – for example, completing
a jigsaw puzzle, making a tower out of
Puppets Ethical
Development blocks, or drawing a picture, making
a castle from the cards or sand or clay,
weaving beads into a garland, etc.
3.3.1 Types of Play:
e. Physical play for Children in the Age
Plays can broadly be categorised into six Group of 3-18 years
types in which children like to get engaged
with: Physical play is the favourite play of
children, when they do things like
a. Exploratory Play for Children in the running, catching and throwing balls,
Age Group of 1-5 years climbing over each other, wrestling,
Exploratory play motivates children to rolling around and even pretending to
explore objects, toys and games, rather fight. Physical play helps children develop
than playing with them – for example, many skills. Mostly children like this kind
touching and throwing a stuffed toy, of play because it’s fun!
putting a rattle or block in their mouth
or looking at a monkey doll’s long hands. These help young children:
At this stage of play, children are learning • understand the limits of their strength
• explore their changing positions in
about their world through different
space
shapes, colours, sizes and textures.  • find out what other children will and
won’t let them do
b. Cause-and-effect Play for Children • work out social relationships as they
in the Age Group of 2-10 years play roles, take turns and sort out
A stage comes in children’s play process, personal boundaries.
when they play with toys that need an
f. Pretend play for Children in the Age
action to produce the desired result – for
Group of 3-18 years
example, pressing a button to play music,
blowing a balloon, etc. This type of play Children naturally like to pretend. When
teaches children that their actions have they pretend and use their imaginations
effects and gives them a sense of control during play, they actually take a step
in their play. towards their socialisation. Examples of
this type of play include pretending to

28
feed a doll, dressing up like parents or attention to what others are doing. In this
superheroes, pretending to be driving kind of play, they use their toys and games
the car or whistling like traffic police or and many times they play pretending that
they are playing with someone.
watering plants or working like a farmer
in the agricultural fields, etc, Pretend b. Playing alongside (parallel play)
play happens later in development – Children at this stage of play start to play
usually around two- three years of age alongside other children, and might use
in typically developing children. It’s the the same or similar toys as those around
most sophisticated form of play. There them. 
are lots of simple, everyday pretend
actions a child can learn to use in pretend c. Playing and sharing with others
play, like driving a car, riding a horse or (associative play)
banging a drum. Once your child can do In this stage of play, children interact
some pretend actions, you can develop with other children – giving, taking and
their imaginative and pretend play skills sharing play materials. This usually starts
by breaking the pretend play activity at around three years of age in typically
into steps. You can also use written or developing children.
picture instructions to help your child
understand what to do. You might want d. Playing and cooperating (cooperative
to make it funny – for example, try using play)
a hair brush instead of a spoon to feed a Playing cooperatively with others includes
teddy bear. You can also encourage your playing games with rules, making
child to join in with a fun game of ‘let’s up rules, and working together on
pretend’. This type of play also includes something, like building a cubby house
role-play. You can encourage role-play or making a sandcastle. Cooperative play
by taking your child’s favourite story and can become quite complex and involves
getting your child and others to act it out. communication skills. 
You can give the children costumes and
suggest changes to the characters’ voices 3.4 Toys for Children with Special
and gestures. By slowly introducing new Needs
themes and gradually changing parts of Teachers and Curriculum developers
the play, you can guide your child towards need to have knowledge about specially
independent, creative, dramatic play.  designed toys for addressing the needs
of Children with Special Needs (Divyang).
3.3.2 Social Play:
Details about different types of toys useful
In addition to these six types of play for CWSN are given below. However, these
described above, children also show are inclusive toys, which can be used by
ability to play with others which is defined all the children at the appropriate stages:
as social play. Social play also follows
developmental stages. The stages are a. Cause and Effect Toys:
outlined below. These toys work as stimuli (cause) to
generate response (effect) from children
a. Playing alone (solitary play)
(for example: push a button and sound
This is when children play alone and
independently, when they don’t try to will come out). Some of the more common
get close to other children and don’t pay causal toys are: shape sorters, pop-up

29
toys, sprinklers, light-up toys, toys that e. Sensory Toys:
make noise when squeezed, etc. These toys Children who suffer from sensory
help promote visual motor and grasping processing disorder are under-responsive
skills of children with autism. Using these to sensation and often need to feel
toys, children get an opportunity for hand- intense outside sensations like texture,
eye coordination, sensory exploration and touch, pressure and speed. Sensory toys
repeat sequences. like light up toys, water or sand tables,
b. Puzzles: finger paint, mini trampolines or personal
There are various types of puzzles for bouncers offer a quick sensory response to
children like connecting puzzles (jigsaw) help children calm down and focus their
attention. It’s important to make sure a
Toy-Based Pedagogy

where pieces fit into each other, non-


connecting puzzles (knobs or pegs) child is experiencing the sensory response
where pieces do not fit each other, etc. he/she desires. If a child craves more of or
In puzzles, children have to pick up, a different response, he/she may misuse
grasp and place pieces or blocks to either a toy in order to achieve it, which may be
complete a picture or model. Puzzles offer dangerous. Selecting the right type of toys
many developmental benefits that give for a child’s specific needs is a fun way
children a chance to learn new skills while to teach self-management techniques and
they work towards a goal. Puzzles also learn new skills.
improve cognitive development as they
help children learn strategy, choice and 3.5 Do It Yourself (DIY) Toys
understanding of how pieces fit together
to form a larger picture. 
c. Fidget Toys:
These types of toys are good for children
with ADD or ADHD, These toys are
feasible options for children to keep their
hands and fingers busy while the brain
is engaged.  These toys can effectively
help with self-regulation, promote focus
and concentration, decrease stress and
provide tactile awareness.  Examples of Figure 3.4
Fidget toys are play dough, squeezable
balls, etc.

DIY is a method of creating/building/
d. Oral Motor Stimulators: developing things by oneself. Materials
Oral motor toys are designed to either go like paper, wood, cloths, clay etc. can
in or engage a child’s mouth.  These toys be used for making DIY toys. In our
can be effective stimulators for children childhood, we have experienced the joy of
who crave chewing or struggle with oral making drawings on paper. Today, paper
motor difficulty. Chewy tubes, chewable is so much a part of our day-to-day life
jewellery, wooden and warbling bird that we tend to take it for granted. It is
whistles, blowing bubbles, are some of the used for a variety of purposes such as for
examples of these types of toys. writing, drawing and painting, making

30
greeting cards, Origami and, of course, through discussions initiated by the
for printing. It is an exciting and versatile teacher. Since paper is an inexpensive,
craft medium and is available in different easily available and a safe material to play
textures and colours. Creative activities with, experiments have been conducted to
using waste paper involve the children in give the joy of learning to a child through
producing a variety of toys. creative use of waste paper.
All traditional toys in India are very Children may also be motivated to
closely associated with the concepts create toys using clay, cloth, wood and
of Science and Technology and have natural fibre. In the coastal states/UTs
great potential as educational aids in shells of different shapes and hues are
classroom teaching. Toys use more than found all along the sea coast of India. In
one scientific principle and the classroom these areas, children may be motivated to
is the best place to understand these create toys made up of these shells.

31
4
Mapping of Toys with Concepts,
Competencies and Learning Outcomes

Children learn through play without any creation of toys/games/puppets may be


stress and pressure and it helps in their done in the existing contexts in different
holistic development. To be able to use toys states/UT.
and games for learning in a systematic
Stagewise pedagogic use of toys is given
and planned way, teachers or parents
in the following paragraphs:
need to first identify the concepts they
want their child to learn, competencies
to be developed and learning outcomes to 4.1 Foundational and Preparatory
be achieved by the child. After identifying Stages
the concepts and competencies, selection As per NEP 2020, para 4.2 states that “The
of toys or games or puppets may be made. Foundational Stage will consist of five
This mapping of toys with concepts will years of flexible, multilevel, play/activity-
give you remarkable results once the child based learning and the curriculum and
starts playing with the toys. For example- pedagogy of ECCE as mentioned in para
Concept identified – Learning about 1.2. The Preparatory Stage will comprise
colours three years of education building on
Toy selected - Wooden blocks of different the play, discovery, and activity-based
colours pedagogical and curricular style of the
A child of age 6 years, while learning Foundational Stage, and will also begin to
about colours will develop competencies incorporate some light text books as well
such as observation and grouping and as aspects of more formal but interactive
achieve learning outcomes – identifying classroom learning, in order to lay a solid
colours with names, mapping the coloured groundwork across subjects, including
blocks with objects of same colour they reading, writing, speaking, physical
have seen. In this process, the child will education, art, languages, science, and
also add some new words (colours and mathematics”.
objects’ names) in his/her vocabulary. Toys often give children emotional
In these guidelines, a mapping satisfaction, and it keeps them occupied
of various toys with the concepts, and prevents boredom. They help children
competencies and learning outcomes learn, practice and develop new skills all
from birth to 3 years, foundational stage the time. Toys help children to explore,
(3-8 years), preparatory stage (9-11 investigate, and experiment. They teach
years), middle stage (12-14 years and them about how things are made, how
secondary stage (15-18 years) has been they work and how to take care of their
given in Annexure-I. This may be used in possessions. At the same time, they teach
consonance with the developmental stages them to cooperate with others, make
and the types of play given in chapter -3. friends and work in harmony.
While using this mapping, selection or
Children are quite young at the help of children, parents and community
foundational and preparatory stage (3 to and arranged at an appropriate open
11 Years). At this age group they learn shelf in the school or classroom itself.
quite fast and from their surrounding. Otherwise, the teacher can prepare toys
That’s why school and home should be on with the help of parents and children
the same page while planning the learning with low-cost, and no cost material and
experiences. Playing with toys and other keep this collection in the classroom
types of games give them opportunities while simultaneously motivating children
to learn with fun wherever they are. All to create their own innovative toys.
children should get adequate chances for Teachers, parents/guardians, and other
exploration, observation and manipulating stakeholders may refer to different
objects and toys. They should be exposed resources like books or websites, (for eg.
to lots of concrete material and hands-on https://www.arvindguptatoys.com/toys.
experiences across the foundational and html) for learning how to create a variety
preparatory stage of school education. of toys with locally available material.
Teachers dealing with children at the Some of the benefits of playing with
foundational stage may plan and select toys and games at the foundational and
toys to teach the concepts/skills across preparatory stages are as follows:
the foundational and the preparatory • Toys promote cognitive (including
stages under the three goals and learning linguistic and creative), motor, socio-
outcomes as given in NIPUN Guidelines emotional and aesthetic development
and Framework. The document can of the children.
be accessed at the following weblink: • Board games teach children to follow
https://www.education.gov.in/sites/ simple rules and enhance concepts of
upload_files/mhrd/files/nipun_bharat_ Maths and Language in a fun way.
eng1.pdf). In Annexure I (A) examples of • Complex puzzles encourage
toys mapped with three developmental experimentation with cause and effect,
goals are given. strategic thinking and problem solving.
Mapping the concepts with appropriate • The use of craft materials such as
toys makes teaching-learning process clay, beads, collage materials, paint,
easier and joyful for all the children. Toys washable inkpads and stamps,
mapped with concepts and skills also washable markers, and scissors
enables teachers to plan their teaching support creative expression and
learning activities in a manner to provide aesthetic awareness.
optimum opportunities to children to • Complex construction sets and
reflect on their emotions, stress and accessories allow children to
anxieties. For effective implementation of experiment with how things fit and
toy-based pedagogy, teachers must list out work together, increase their fine motor
the concepts for each stage and identify skills, and express their creativity.
the toys and resources, and accordingly • Fitness and fun materials such as
create an environment where children can balls, beanbags, and jump ropes help
learn within their own contexts in a joyful children gain self-confidence, exercise,
manner. The toys sorted out for different release tension, have fun with others
concepts/skills may be collected with the and develop fine and gross motor
skills.

33
Examples of some of the indigenous Finer instruments and a lot of handwork
toys which can be used at the foundational goes into carving a wooden toy.
and preparatory stages drawn from Rocking horse: The rocking horse made
different states are given in the following of wood is also a famous toy of Karnataka.
paragraphs. These indigenous toys have It can be placed in an indoor or outdoor
been used by children for entertainment play area for children. Rural carpenters,
and as a way to understand the world who specialize in toy making, craft these
around them. beautiful wooden toys. Making a wooden
Dhingli - Cotton dolls: Dhingli is one of toy is a tedious process which starts
the traditional toy dolls from Gujarat. from sketching the toy figure on a piece
It is made of cotton and decorated with of wood. The sketch is cast by a pencil
Toy-Based Pedagogy

embroidered clothes in different shades on the lighter wood like walnut, sandal,
of attractive colours like red, blue, green, rosewood or ebony. After sketching, the
yellow etc. These are available in small figure is chiselled out from the wooden
and large sizes. The doll can be used for piece using small working instruments and
drama play: they are also used by very then given a perfect shape. This toy helps
small children to nap with to feel secure. children in developing socio-emotional
skills, creativity, communication, problem
Rasoi: Rasoi is a set of kitchen utensils
solving, self-expression, fine motor skills
used for play by children in many parts of
and gross motor skills. A list of toys and
India especially in Gujarat. They are made
concept mapping from Age 0 to 3 and
of wood and painted to look attractive
Foundational Stage to Grade 5 has been
and appealing. These can be placed in
given in Annexure-I (A).
drama play corner in the classroom. Play
with the kitchen toys helps in developing 4.1.1. Creating Toys from Low cost/No
communication, problem solving, self- cost materials/resources
expression and fine motor skills.
The best toys are selected based on
Ring Set Puzzle: Ring set puzzle is their appropriateness for the child’s age,
a toy with seriated rings, it is made up development and interests. Engaging toys
of wood. It is one of the famous toys in can be homemade or made from readily
Karnataka. This toy can be used to learn available items such as fabric, bottles,
pre-mathematical concept of seriation, cardboard boxes, yarn, cooking pans,
creativity, communication, problem bangles, pipe cleaners, and pinecones -
solving, self-expression, fine motor skills the options are practically limitless. This
and gross motor skills, understanding of is especially important to keep in mind
colour, shape etc. in children. In between economically challenged communities.
the cities of Bengaluru and Mysuru in However, these materials are very good
Karnataka, lies Channapatna, also known for DIY toys as it challenges children in
as “gombegala ooru” or “toy town”, which terms of their critical thinking, creativity
is famous all over the world for its unique and problem-solving skills.
wooden toys. Channapatna toys are made In Annexure I(A), mapping of different
from natural products like wood using toys with the three developmental goals
natural vegetable dyes. These toys are and competencies have been given. In
a manifestation of a 200-year-old craft. a similar manner, teachers or parents

34
may try to explore and find out the level, Table 4.3: Cardboard Toys
concepts/competencies and learning Name of Level/ Con- Learn-
outcomes associated with some DIY toys the toy Stage cepts/ ing out-
that can be created in the classroom in skills comes
the format suggested in Tables below: accom-
plished
Table 4.1: Paper Toys Spinner
Name Lev- Con- Learning Clock
of the el/ cepts/ outcomes Board
toy Stage com- accom- games
peten- plished At the foundational and preparatory
cies/ stages, when children are curious and
skills active, the games and toys used during
Paper classroom processes must be entertaining
Boat and joyful. Besides bringing fun, toys
Paper should help in active learning. Traditional
Indian games are cost- savvy and well
Rocket
suited for young children. There are
Papier
games and toys that are meant for all
Mache occasions and for all round development
Toys of children. Active games develop strength
Paper and coordination; thinking games develop
dolls reasoning and problem-solving skills;
Masks group games sharpen language and
Kites communication skills among children. The
Pin games which involve many participants
help children learn how to get along with
wheel
others and learn to play by a prescribed
set of rules. There are many traditional
Table 4.2: Clay toys toys and games across all the states
Name of Con- Lev- Learning and regions of the country which can be
the toy/ cepts/ el/ out- included in the classroom processes at
materials skills Stage comes the foundational and preparatory stage
accom- of school education. Popular games like
plished pithoo, four corners, dog and the bone,
Potter’s hopscotch, rope jumping (popularly
Clay known as skipping) must be included in
Home-made the curriculum and pedagogy of the first
play dough two stages as defined under NEP 2020.
Ready- Toys and board games are not only meant
made to keep children engaged and entertained,
plasticine/ but also develop and enhance many other
dough critical skills; that we generally refer to as
21st century skills.

35
4.2 Middle and Secondary Stages
At the middle stage (classes 6 to 8) and at
the secondary stage (classes 9 to 12), all
subjects can be learnt by integrating toys
of different nature. Subjects like Social
Sciences, History, Psychology, Geography,
Philosophy, Political Science, Economics,
Mathematics, Languages: Hindi,
English, Regional, Foreign, Accounts,
Toy-Based Pedagogy

Business Studies, Entrepreneurship,


Science: Biology, Chemistry, Physics,
Environmental studies, Information
Technology, and Artificial Intelligence etc.
can be taught with the help of innovative
toys in labs, classrooms and even in
online classes.
In the language classrooms, teachers
may place different kinds of toys before
the children and ask them to have a
dialogue with them. This will help them
in expressing themselves and improving
their communication as well as mental
health.

4.3 Pedagogical Usage of the Toys


created at Centre for Creative
Learning (CCL), IIT, Gandhi
Nagar
Toys have a great potential in terms of
their pedagogical value. They can be
used as an important pedagogical tool to
engage the learners inside and outside
the classroom. The pedagogical usage of
some of the toys developed at Centre for
Creative Learning, IIT Gandhinagar have
been given in the boxes in section 4.3.

36
Pedagogic Exemplar- 6
A single local toy can be used as pedagogic tool for
different stages Preparatory Stage - language
Foundation Stage- learning, use of this toy in
language learning- different ways with different
creating meaningful material, concept of balance
contexts - discussion - relation with day-to-day life-
topic- birds in the learning addition, multiplication,
environment, colours, etc.
material of the toy, CPD for Teachers-
drawing, role play on Designing an activity using this
various themes, poetry, toy for pre-school children for
story telling, counting motivating them to discuss and
identifying shapes, etc. understand ‘why we should not
waste food?’
Nilambi - Gujarat
Middle stage -
Project on historical Figure 4.2 There may be a toy on a
perspective of the Secondary Stage - Project on great personality or festival
toy, etc. exploring similar kinds of toys celebration or working toy
in nearby states/UTs and their
manufacturing aspects or on There may be a toy on great per-
modernization of this toy sonality or festival celebration or
working toy

Figure 4.3

37
Toy-Based Pedagogy

38
39
5
Implementing Toy-based Pedagogy:
The Way Forward

5.1 Challenges of Implementing Mindset is our outlook or view towards the


Toy-based Pedagogy world. It is the way we look at things. One
can say that mindset is the expression of
• The majority of preschools and schools
the beliefs that we have. So, it is reflected
in the country lack suitable play
in everything we do. If a teacher or parent
materials such as puzzles, blocks,
says, ‘toys will waste your time’, it reflects
dolls, outdoor play equipment etc. In
their negative mindset towards the use
the absence of toys and play materials
of toys. Teachers and parents with such
there would obviously be difficulty in
a mindset generally believe in textbook
adopting child centred, play based, and
dominated learning and traditional forms
activity-based approach to learning
of examination. However, if a parent
which leads to an adherence to rote
or teacher arranges a variety of toys for
learning where the child remains a
children and provide freedom to them for
passive learner and not an active and
learning in the manner they want to learn,
joyful learner.
it reflects his/her belief in the child’s
• As mentioned earlier, the mindset of a
agency and capabilities. Toys, though an
majority of teachers and parents still
integral part of our childhood, need to be
does not allow them to look at toys
promoted in schools as pedagogic objects
for their pedagogic value. This is a
besides their fun and entertainment value.
major challenge in the implementation
For this, some steps which may be taken
of toy-based pedagogy, which can be
by the states/UT education agencies and
addressed through awareness and
schools are given below:
advocacy programmes.
• Existing templates of textbooks create 5.2.1.1 Creating Awareness
very less space for toys and games,
a. School Walls
which lead towards information-
oriented pedagogy rather than • Schools can identify toys being
experiential learning. manufactured locally and also some of
• Increasing popularity of tech-based the toys which are the specialty of the
toys and games is another challenge, district or the state.
as many a time children become • These toys can be procured with the
addicted to them. help of community and parents for the
schools and displayed at some suitable
5.2 Addressing the Challenges of place for creating awareness.
Implementation of Toy-based • The walls of the schools or classrooms
may be painted showing heritage,
pedagogy
indigenous toys famous in the district
5.2.1 Changing Mindset towards or the state, which would nurture
Indigenous Toys and Games- children’s self-confidence.
b. Creating and setting up a Toy Area/ pictures for toy storage would help
DIY Area in a classroom the child in easily accessing their
• Toy Area or Toy Library can be created favourite toys and also keep the toys
in every school either in every class or back to their storage after play is over.
at other suitable place. It should have Children also learn to take care of their
some low-cost materials with which possessions when a proper storage
toys can be created by children. system is created for their favourite
toys.
• The toys and materials for DIY area
or Toy Area could be ice-cream sticks,
lace strings, magnet blocks, dressing
frames, colourful gears, colour mixers
slides/papers/paints, matching
cards, sensory materials, DIY musical
instruments, number cards to create
calendar, alphabet stencils to create
fun words and so on. In short, this Toy
Area should have easily manageable
manipulatives and materials for
children to create and construct.
The materials can be rotated so that
children do not get bored and they
• Teachers and parents need to take get sufficient chance to explore all
initiative to set up Toy Area along the colours/shapes and objects. This
with DIY (Do It Yourself) material and DIY area/ Toy Area needs to be well
toys in the classroom and at home. stocked with materials and must be
Children need plenty of opportunities neat and organised.
for spontaneous play activities and
c. Parent-Teacher Meeting
they enjoy playing in a safe area. It
may act as a laboratory for young • In parent-teacher meetings, special
children, where they try, explore and session on the importance of toys
manipulate objects in their own way. may be taken by a teacher or school
• Creating a Toy Area has its own principal.
importance to provide a space for d. Toy-fair
quiet play in a small group and giving
• Toy-fair may be planned with the help
children their own play space. At the
of children and community members
same time, it becomes easy for the
at suitable place in the community,
teacher to observe children exploring
in which children may be given
the toys. This Toy Area should have
opportunity to exhibit innovative toys
developmentally appropriate toys
created by them and what they learnt
and the toys should be sufficient in
in the process. DEOs or BEOs may be
quantity, so that five to six children
requested to give certificate to talented
can easily play and share them. Proper
children.
shelves with duly labelled boxes with

41
• Craftspersons may also be invited to sustainable use
show locally made puppets, toys and b. Growth of indigenous toy industry
games so that school-community for providing cost effective toys to
linkages may be strengthened. every child
• Success stories of entrepreneurs in c. More employment opportunities for
the area of toy-making may be shared youth
and demonstrated in the toy fair. d. New courses centering around
• Puppet shows may be arranged by the toy-making for the secondary and
children on some social concerns such higher stage of education as per
as swachhata or nutrition, etc. NEP 2020 perspective.
• India Toy Fair was conducted in the • In 2020-21, Toycathon was conducted
Toy-Based Pedagogy

year 2020-21. Details are available by Ministry of Education, details of


on the following weblink - https:// which are available on the following
theindiatoyfair.in/. link- TOYCATHON 2021 (https://
e. Role of Media toycathon.mic.gov.in/)

• Stories of toy-makers need to be • Innovating cost-effective indigenous


showcased on media. electronic toys for motivating children
• Anecdotes and interviews including to learn through games.
their experiences of childhood with
toys need to be published in print and 5.2.4
Popularisation of Toy-based
also electronic media. Pedagogy
• Programmes on careers related to toy- • There are some annual events such as
making also need to be telecast. Kala Utsav, State level and National
level Science Exhibitions. In these
f. Toys and Inclusive Education
events Toys and Games may be
• In every attempt for creating awareness kept as themes to provide children
about toy-based pedagogy, care should opportunities to create models,
be taken to avoide stereotypes related paintings, etc.
to toys, such as separate toys for
girls (dolls, kitchen set, etc.) and boys 5.2.5 Research
(balls, gilli-danda, etc.). Toys need to • In view of the lack of appropriate
be seen as objects for entertainment research in the area of toy-based
and learning for children and also for pedagogy, it is of utmost importance
promoting inclusive education. that research must be conducted in
5.2.3 Innovating Toys the following manner-
• For motivating our youth to come out a. Action research by teachers
with innovative toys corresponding with to observe impact of specific
the present day needs of developing local toys and also of DIY toys
21st century skills, programmes such on the development of various
as Toycathon needs to be conducted competencies and concepts in
periodically. Some of the benefits that different subject areas.
stem from this would be: b. Fundamental research to explore
a. Indigenous and traditional toys different dimensions and use of
can be adapted in modern form for toy-based pedagogy in different

42
contexts and stages need to be done 5.2.9 Introducing new courses and
by the education departments in skills in School and Teacher
universities and multidisciplinary Education
colleges. Toy-based pedagogy has the potential to
inculcate design thinking skills along with
5.2.6
Capacity Building of Teachers
many other skills like critical thinking,
and Teacher Educators
problem solving, decision making, etc. It is
Capacity building of teachers and therefore, important to introduce various
teacher educators at every stage on Toy- elements of design thinking right from
Based Pedagogy needs to be ensured the foundational stage connecting it with
by the concerned organisation in the creation of toys within some situations,
States/UTs across the stages. NCERT where child can think of a new design of
has brought out Modules on Toy-Based an already existing toy to fit into a new
Pedagogy for Primary Teachers and also situation.
teachers teaching at Secondary Stage.
These modules are available on DIKSHA
platform. Efforts may be made by the
States/UTs to conduct face-to-face and
online programmes under Continuous
Professional Development (as envisaged
in NEP 2020) at the state and district level
on Toy-Based Pedagogy in which locally
available toys may be included.

5.2.7 Sensitisation of School Heads


Principals of schools and also functionaries
at the state/district and block levels need
to be sensitised through webinars and
tutorials. This will help them understand
joy of learning through toys by children.
5.2.10 Promoting Vocational Skills
5.2.8 Development and Dissemination As per the NEP 2020, internships need
of Resources to be organised for school children
Development of relevant resources giving under vocational education from Class
illustrations and examples of use of local 6 onwards. Moreover, NEP 2020 also
and innovative toys for teaching and recommends 10 bagless days, in which
learning of different concepts and cross- children learn vocational skills with local
cutting issues need to be undertaken by craftspersons.
the educational institutions, teachers and
researchers. These need to be in physical Toy-Based Pedagogy may help children
and digital forms. These will help others to identify their area of interest for taking
to learn toy-based pedagogy and also up internships. Moreover, internships
produce innovative resources related to may also be undertaken on toy-making,
their contexts. DIKSHA Portal need to toy-colouring, toy-packaging, etc. if
be used for better dissemination of these opportunities are available in the locality.
resources.

43
5.2.11 Transforming Assessment in focus could make children think about
Implementation of Toy-Based Pedagogy their contexts and solve the questions in
requires reforms in assessment. Some of play-way manner. In languages, writing of
the questions in examination and project stories on toys and games may be made
activities need to be developed centering
part of annual examinations. This will help
around toys. Questions may be asked
giving examples of local games and toys. in tracking holistic progress of children
Since children relate toys with their day- on every aspect of their personality and
to-day life, questions with toys or games learning outcomes.
Toy-Based Pedagogy

44
Bibliography:
1. Axline, V.M. (1947). Play therapy: The Inner Dynamics of Childhood. Cambridge, MA:
Houghton Mifflin.
2. Badiger S. (2015). Indigenous Games and its Importance. International Journal of
Creative Research Thoughts. Volume 8, Issue 8 . pp. 1807-1820.
3. Brown, W. Normal (1964). The Indian Games of Pachisi, Chaupar and Chausar. Available
at: https://www.penn.museum/documents/publications/expedition/PDFs/6-3/
The%20Indian.pdf
4. Guha S. & Murthy K. (2017) Understanding the Role of Toys in Child Development:
Special Focus on Traditional Channapatna Toys. Indian Journal of Applied Research.
Vol, 7, Issue 7, 406-410
5. Landreth, G.L., Homeyer, L., Glover, G., & Sweeney, D. (1996). Play Therapy Interventions
with Children’s Problems. Northvale, NJ: Jason Aronson
6. MacDonell A. A. ( 1898). The Origin and Early History of Chess. The Journal of the Royal
Asiatic Society of Great Britain and Ireland , pp. 117-141 . Cambridge University Press
Stable URL: https://www.jstor.org/stable/25207939
7. Misra, S., & Gupta, P. (2015). Toys and Safety Regulations. Centre for Consumer
Studies, Indian Institute of Public Administration, New Delhi. Available at https://
consumeraffairs.nic.in/sites/default/files/file-uploads/consumer_information/Toy.
pdf
8. Topsfield, A. (1985). The Indian Game of Snakes and Ladders. Artibus Asiae, 46(3), 203–
226. https://doi.org/10.2307/3250203
9. UNESCO International Bureau of Education (IBE). 2022. Glossary of Curriculum
Terminology. Geneva: UNESCO IBE. Available at http://www.ibe.unesco.org/en/
glossary-curriculum-terminology/
10. http://ccrtindia.gov.in/ccrt_publications/Pub_Traditional_Toys.pdf
11. https://www.education.gov.in/sites/upload_files/mhrd/files/NEP_Final_English_0.
pdf
12. https://files.eric.ed.gov/fulltext/EJ1070266.pdf
13. https://aphilomathsjournal.wordpress.com/2015/11/30/popular-games-sports-that-
originated-in-ancient-india/

45
Toy-Based Pedagogy

Learning for Fun, Joy and


Holistic Development

Mapping of Toys and Games with Concepts/Skills/


Competencies at Different Stages

Part – II
Annexure-I (A)

Mapping of Toys with Concepts, Competencies and Learning outcomes at the


Foundational and Preparatory Stages

1. Indoor Toys And Games For 0 To 3 years

A. SENSORY DEVELOPMENT
Goal 3: Children are involved learners and connect with their immediate environment

S.No. Area Competencies/ Name of the Toy Toy Image Suggestive Activities/
Skills Ideas for using low-
cost toys

1. Sense of • Observation and Crib Mobiles • Attach soothing


Sight Exploration. (Patterns/Geometric musical mobile toys
• Stimulates vision. shapes/ musical) above the crib /
• Develops attention Encourage focus paalna of an infant.
span. and attention and Swing it a little and
Jhoomars watch the child enjoy
• Develops
mobile.
observation and
• Create more such
listening skills.
mobile toys using
• Develops fine colourful fabric and
motor skills. bells to produce
sounds.
• Let the child operate
the toys and watch
it play, grasp it and
enjoy the music.
• Identify sound and
colour.
• Track and watch
movement.

46
S.No. Area Competencies/Skills Name of the Toy Toy Image Suggestive Activities/Ideas for using low-
cost toys

2. Sense of • Observation Soothers/ • Let the child grasp and chew the
Touch and Teething Toys/ teething toys.
Exploration. chewing on
• Develops sense Toys
of touch.
• Develops
eye-hand
coordination.
• Develops
concepts of
color, shape
and size.
Squeeze Toys/ • Let the child do Grasping, holding
squeezable and squeezing.
balls

Fabric Toys • Looking at different colours,


patterns and textures.
• Let children express their feelings
using the toys.
• Pretend play.
• Role play.
• Dramatization of stories/rhymes
using fabric toys.

47
S.No. Area Competencies/Skills Name of the Toy Toy Image Suggestive Activities/Ideas for using low-
cost toys

3. Sense of • Develops Wooden Rattles • Collect empty match boxes and


Listening aesthetic prepare match box rattles filling
sense. with seeds etc.
• Develops • Sound discrimination activity
eye-hand by using different rattles (the
coordination. direction from which the sound
originates, hearing and repeating
sound sequences can be one of the
activities that parent/caregiver can
do).
• Let children grasp and hold rattles,
shake it as it strengthens the child’s
motor abilities.
• See the baby move her/his body
parts as the adult shakes the rattle.
• Slowly move the rattle across the
children of vision and let the child
track the rattle as it moves across
her line of sight.
• Sing a song as you move/shake the
rattle.
B. MOTOR, COGNITIVE, LANGUAGE & SOCIO EMOTIONAL DEVELOPMENT
Goal 1: Children maintain good health and wellbeing.
Goal 2: Children become effective communicators.
Goal 3: Children are involved learners and connect with their immediate environment

48
S.No. Area Competencies/Skills Name of the Toy Toy Image Suggestive Activities/Ideas for using low-
cost toys

4. Cogni- • Develops the Large coloured • Sit with the child while he/she
tive & concept of big/ and seriated engaged with his/her toys.
Motor large, colors. rings • Let the child match the colours and
Develop- • Develops stack the rings and talk about its
ment/ fine muscle colour.
Skill
control and • Throw and catch the rings.
coordination. • Throw the ring in the target.

• Develops Large coloured


grasping skills. and seriated
rings.

49
S.No. Area Competencies/Skills Name of the Toy Toy Image Suggestive Activities/Ideas for using low-
cost toys

5. Cogni- • Develops Washable • Let the child explore and play with
tive & concepts of squeeze bathing toys.
Language colour, shape bathing Toys • Talk about the toys while bathing
Develop- and size. and Picture the child and matching bathing a
ment/ • Develops Books fun.
Skill Floating toys.
eye-hand • Let the child sprinkle and pour
coordination. water.
• Develops • Name the parts of the body of the
Sensory skills, child while bathing, feeding or
Observation. dressing him/her. For example,
and Emergent when you are looking at the child
Literacy skills. say, ‘I see two big eyes’, look at
the child’s eyes and move closer to
them. Similarly say ‘I see a nose’,
touch the child’s nose. Then ask,
‘where is your nose?’ Induce him/
her to respond. Do the same with
the eyes, hands, ears, chin, arms,
legs, feet, mouth, chest etc. Play a
game ‘touch your head’, now.
• 'touch your feet' and so on. At first
touch your own hands and feet as
you give the instruction and then
gradually encourage the child to
respond.
• Talk to the child frequently and ask
questions about his/her needs, his
toys, his likes or on the story you
have just narrated or while you are
still narrating it.

50
S.No. Area Competencies/Skills Name of the Toy Toy Image Suggestive Activities/Ideas for using low-
cost toys

• Draw attention to toys/objects


and actions. Show action pictures
and encourage the child to observe
the details of these and to talk
about them. Ask questions to elicit
different answers covering various
details.
6. Cog- • Develops Nesting Toys • Picking items and placing in place.
nitive problem- • Talking about colours and position.
Develop- solving skills
ment. and ordering
skills

7. Fine • Develops Musical toy • Singing rhymes and playing the


Motor & aesthetic musical toy.
Creative sense, listening • Using the musical toy as a
Develop- skill. prop during role play and story
ment • Discriminates dramatization.
sounds.

51
S.No. Area Competencies/Skills Name of the Toy Toy Image Suggestive Activities/Ideas for using low-
cost toys

8. Motor • Develops Soft textured • Throw and catch.


develop- fine muscle balls • Talk about colour in the ball.
ment coordination. • Roll the ball.
• Strengthens • Give the child a ball, a skipping
fine motor rope, an old used tyre, or an empty
skills. drum and allow the child to play
freely.

• Balance and Rocking Horse • Practice transferring object from


Coordination. one hand to the other while riding
the rocking hourse.

• Strengthens Push and Pull • Let the child push the toy and walk
gross muscles. Toys and Pulling the toy around on the
ground.
• Talking about parts of the pulling
toys.

52
S.No. Area Competencies/Skills Name of the Toy Toy Image Suggestive Activities/Ideas for using low-
cost toys

9. Language • Develops Vinyl Board • Looking at big books and describing


and emergent Books the pictures.
Emer- literacy. Unbreakable
• Read to the child from picture
gent Lit- • Listening and mirrors for
eracy So- babies to look books. Encourage the child to
speaking skill.
cial and at browse through the books.
• Develops
Emotion- • Talk to the child about the events of
al Devel- self-concept.
the day, weather changes, plants,
opment
animals, insects, about festivals
and celebrations.
• Let the child look at the mirror and
talk about his/her face.

2. INDOOR TOYS AND GAMES FOR FOUNDATIONAL STAGE (Preschool 1,2, and Balvatika- 3 to 6 years)
S. Area Competencies/ Name of Toy Image Suggestive Activities Learning Out-
No. Skills the Toy for Teachers and comes (LO)
Children
A. SENSORY DEVELOPMENT
Goal 3: Children are involved learners and connect with their immediate environment
1. Sense of • Discriminates Sound • Matching of similar • Uses senses for
Listening different sounds Boxes sound boxes. knowing and
skill. (Montessori understanding
• Seriate the sound
• Develops apparatus) the
boxes from loudest
auditory sense. environment.
to softest and vice-a-
• Develops
listening skills. versa.

53
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Listens to
/ others and
responds,
demonstrating
some social
conventions
like eye-
contact, turn
taking, etc.
• Follows one to
two simple oral
instructions.
• Identifies Audio story • Read aloud. • Develops ability
listening and books • Looking at picture to discriminate
speaking skills. Audio books. through the
• Emergent Rhymes five senses by
literacy. Small/ little matching and
picture identification.
books
(different
concepts).
• Develops Toy • Learning to say • Listens
listening and telephone names, address and attentively for
speaking skills;. telephone numbers. 10-15 minutes.
• Social • Dialing number. • Describes
development. • Dramatization – the physical
features in her
• Dramatic play. giving news or
own language.
• Develops advertisement or
• Uses language
early number songs on the radio.
to communicate
concept. • Making a card board his/her
telephone. interests.

54
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

2. Sense of • Sharpens Smell box / • Matching of similar • Uses senses for


Smell smelling sense. Tray boxes. knowing and
• Differentiates • Sort pleasant and understanding
between Smell Book unpleasant small the
pleasant and objects. environment.
• Talking about
unpleasant
particular smell and
smell.
related objects.

3. Sense of • Develops Textured/ • Touching and talking • Uses senses for


Touch enhanced sense Fabric about different knowing and
of touch. Picture textures. understanding
• Identify different Book the
textures and environment.
classifies them • Uses senses for
into hard, soft, knowing and
smooth or understanding
rough. the
environment.
• Observes and
explores objects
and events with
curiosity.
• Uses one-to-one
correspondence.

55
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Textured • Develop letter


letters perception using
following suggestive
activities;
• Tracing finger over
textured letters.
• Printing with letters
• Develops sense Toys for • Tracing around the
of touch. sand play texture letters.
• Develops • Saying the sound
of each letter in the
concept of
book.
measurement
• Matching of letters.
and thinking
• Measuring sand in
skills. cups.
• Counting the
filled cups and
transferring to the
other container.
• Allow the child
to play in sand,
making holes,
hiding his/her
fingers in the sand.
• Give him/her a few
containers, sieves,
funnel, spoon to fill
the sand and play.
• Keep the sand
moist and provide
sticks, flowers,
leaves, pebbles,
seeds, shells for
playing.
56
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Develops sense Toys for • Play with water.


of touch and water play • Floating and sinks.
thinking skills. • What is soluble....,
• Explores and what is not.
uses early • Allow the child to
science skills. play in water. Drop
• Understands
a few objects in the
concept of
bucket and ask the
floating/
child to pick them
sinking.
and give them to
• Understands
you. when he/she • Compares
properties of
does this ask him/ and classifies
water.
her whether the objects by more
object was floating than three
on the water or at factors like
the bottom of the shape, color and
bucket. size etc.
• Talk to the child • Compares two
about the uses and objects in terms
importance of water. of their weight.
Put some salt, sugar, • Compares
sand, pebbles, in capacities of
different containers two vessels like
containing water and bottles, glasses,
thereby demonstrate bucket etc.
that some things
dissolve while others
don't.

57
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Get the child to wash


his/her handker-
chief and put it to
dry in the sun. Talk
to the child and let
the child see how
heat makes the wa-
ter evaporate from
the hanky. Allow
the child to play in
water. Give the child,
a few containers or
vessels, in which the
child can fill water
and throw around.
4. Sense of • Develops Pop up • Talking about 'What • Demonstrates
Sight observation and visual is different ' and a developing
sorting skill. why? understanding
• Describing pictures/ that print runs
shapes on the cards. from left to
right and top to
bottom, turns
pages from left
to right.
• Demonstrates
awareness and
appreciates
beauty in the
environment.

58
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

B. COGNITIVE DEVELOPMENT
Goal 3: Children are involved learners and connect with their immediate environment
5. Cognitive • Develops Jigsaw • Recognition of • Uses thinking
Skills- problem solving puzzles various parts of the skills to
Problem skill, critical picture. solve simple
Solving problems such
thinking. • Talking about the
as completing
• Develops complete picture. 3-4/4-5-piece
fine motor • Saying the initial puzzle.
coordination sound of each • Classifies
and dexterity. completed picture. a group of
objects by
two or more
category
and then by
another.
6. • Develops Nesting • Ordering the dolls in • Arranges
Pre-number Dolls size /height (biggest objects in a
and number to smallest, tallest to particular
concept. shortest). order.
• Develops • Putting/ nesting • Recognizes
one to one the doll within each patterns and
correspondence. other. copies them.
• Touch and count • Observes
each doll, giving and explores
number to each doll. objects and
events with
curiosity.

59
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Develops Wooden • Traces fingers. • Exhibits


problem solving Maze through the maze. eye-hand
skill. • Tells/creates a story coordination
• Strengthens about the maze. in threading,
eye-hand stringing, lacing
coordination. etc.
• Prepares for • Uses vocabulary
pencil grip. Vegetable • Fruit and vegetable like half of
and Fruits matching. object/water.
(cut into • Identification and
two) with naming of fruits/
wooden vegetable.
knife

• Develops Balancing • Counting the • Exhibits eye-


dramatic and Doll/man number of lids hand coordina-
imaginative and the number of tion.
play. revolutions made by
• Develops the doll.
eye-hand • Provide a plank for
coordination. balancing.
• Following direction:
Clockwise, anti-
clockwise.
• Recognition of the
raw materials used,
starting their other
uses.
• Preparing a plastic/
fabric balancing doll.

60
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

6. Cognitive • Develops Relation- • Make associative • Observes, re-


Skills- understanding ship or cards, i.e., a card members and
Reasoning of the relations associa- with a dog and recalls 4-5 ob-
or associations. tion cards puppy, a cat and
(what goes jects at a time.
• Skill of a kitten. Mix these
together • Arranges ob-
comparison. cards and teach the
cards) jects/ pictures
child to select and
match them. in a order.
• Matching, sorting • Recognizes pat-
describing and make terns and copy
associates between them.
cards.
• Uses one-to-
one correspon-
dence.

7. Cognitive • Develops sorting Picture • Sorting of picture • Classifies


Skills- and problem cards/ cards into one/two / a group of
Classifica- solving skill. small objects by
three categories.
tion miniatures two or more
(animals/ • Talking about each
categories
transport/ picture.
and then by
vegetables/ • Playing 'game who' another.
fruits etc.)
• Game identifying
for sorting
the picture and
saying the name
and saying the
initial sound of
each picture.

61
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Cognitive • Visually Odd man • Classify objects • Develops ability


Skills- Ob- discriminates out cards visually on known to observe,
servation the objects/ concepts. remember
pictures. • Visually discriminate and recall few
• Observation and the objects compare objects at a
exploration. the objects to each time.
• Concept of other. • Observes
classification. objects and
events with
curiosity to
understand
the immediate
surroundings.

8. Cognitive Sequence • Names and


Skills- Se- story cards, seriates.
quential Sequence • Seriates/
thinking Event arranges 3-4/4–
Cards and 5 picture cards/
pattern objects in a
cards
sequence.
Pattern • Arranging cards in • Arranges
Making sequence. objects/
pictures in an
order.
• Recognizes
patterns and
copies them.

62
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

9. Cognitive • Memory and Memory • Looking at the • Solves prob-


Skill- Observation. Cards cards and identify lems and
Memory the missing card/ conflicts with
picture/shape. much ease.
• Recognises,
names and
copies (not
necessarily
Shape precise) few
dominos letters/ numer-
als.
• Creates new
patterns.
10 Pre-Num- • Develops Bigger Ring • Match the colours • Matches,
ber Con- colour and size Stack with and stack the rings identifies and
cept concept. a greater and talk about its names different
• Develops number colour. colors, shapes.
problem solving, of colorful • Throw and catch the • Differentiates
and shaded
ordering and rings. between big-
rings
counting skills. • Throw the ring in the small, more or
target. less, long-short,
• Count the Rings. fat thin etc.
• Tracing around • Uses positional
the rings and then words in his/
coloring inside the her daily
drawn shape. vocabulary like
• Talking about size of on- under and
drawn shapes and top bottom.
filling colour from
darkest to lightest.

63
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

11. Number • Develops Textured • Sorting numeral • Counts up to


Sense number sense Numbers cards and matching 5/10/20 and
by matching with corresponding recognizes
number to number cards. numerals up to
quantities. • Matching textured 5/10/20.
• Recongnise numbers into a
numbers. number calendar.
• Develops writing • Keeping number
readiness. counters buttons/
beneath.
• Corresponding
textured numbers
• Hunting texture
numbers.
• Number stories
using number cards/
texture number.
• Develops Number • Building number • Counts up to
problem-solving Blocks blocks. 5/10/20 and
skills, hand–eye • placing recognizes
coordination. corresponding numerals up to
• Counting, objects/pebble 5/10/20.
Numeral again of each
recognition. number blocks as
• Pre-Number they are bid out in
and Number order.
concepts. • Touching and
counting objects/
counters.

64
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Encircle number of
dots on the cards
according to the
number called out.
• Calling out ‘digit’
and children will
show their fingers
• Show the number
card and let
children count that
number of objects.
Number • Touching the rod • Counts up to
splints -each colored section 5/10/20 and
and describing the recognizes
number. numerals up to
5/10/20.

Abacus • Touching and


counting the beads.

Seriation • Seriate toys in • Names and


Toys for order. seriates.
different • Talks about how • Seriates/
Dimensions s/he has done it arranges 3-4/4–
(Height, using mathematical 5 picture cards/
Length,
vocabulary. objects in a
Size,
sequence.
Volume,
Quantity) 65
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Number • Can count


peg Board/ forward and
Inset Board backward from
a particular
number up to
5/9.
Magnetic • Identifies
Numerals numerals with
Sandpaper numbers and
Numerals writes numerals
up to 5/10.
Toy • Learning to say
telephone; names, address and
walkie- telephone numbers.
talkie (tech • Dramatization –
aided) giving news or
advertisement or
songs on the radio.
• Making a card board
telephone.
‘Fit-in’ Toys • Naming the shapes. • Exhibits fine
• recognizing different motor skills and
colours. simple eye-hand
• Recognizing coordination.
differences in
shapes of various
articles.
\
• Classification of
objects into groups.
66
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

12. World • Dramatic and Wood Toy • Taking a project on • Describes self.
around Us imaginative animals animals. • Recognises
play. and action • Making animals and and expresses
figures, bird sounds
• Identification of feelings that are
vehicles, • Singing a song.
animal, birds, • Telling a story. appropriate to
fruits,
colors and parts • Let the child identify the situations.
vegetables,
of the body. and name different • Shows empathy,
birds,
• Development animals, birds, toy sympathy,
insects, etc. cars and so on, by
of various and caring for
showing and
concepts like others.
pointing towards • Demonstrates
animals, modes
them and also self-control,
of transport,
by imitating the cooperation,
birds, color
animal’s movement helping, sharing
concept etc. in large/ small
and sound.
• Ask the child to groups.
imitate sounds • Follows basic
and movements of rules of safety
different animals like at home,
those of a dog, cow, school and play
ground.
cat and bird.
• Sings short and
simple songs
on animals,
transport etc.

67
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Show the child


toy animals.
Ask the child to
identify them,
name them
and talk about
them.

C. PHYSICAL & MOTOR DEVELOPMENT


Goal 1: Children maintain good health and wellbeing

13. Gross • Develops social Push and • Demonstrates


Motor skills. Pull Toys self-control,
Skills • Learns how to cooperation,
helping, sharing
share, follow
in large/ small
rules. groups.
• Follows basic
rules of safety
Friction at home,
Toys school and play
ground.
• Demonstrates
basic gross
motors skills
Indoor with greater
crawling coordination
tunnel (running,
jumping,
hopping,
galloping,
throwing,
Big Balls • Throw and catch. kicking, and
• Talk about colour in catching skills).
/ the ball. • Explores space,
and participates
• Roll and ball.
actively.
68
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Using body Dance mats


creatively to with light
music.
• Spatial senses.

14. Fine mo- • Extend Block • Give the child blocks • Exhibits
tor imagination. Building and encourage the eye-hand
• Develops and Con- child to play with coordination
dexterity and struction them by pilling and dexterity
problem-solving set them up, arranging in joining
dots, copying,
skills. them like a train, a
scribbling,
• Writing building and so on.
coloring,
readiness. • Blocks can be made
threading,
with cardboard or by
stringing,
sticking two match- tearing, tracing
boxes together. along the
outline, pasting,
lacing etc.
Colourful • Let the child create
shape tiles designs/patterns
using different tiles.
• Let the child sort/
classify different
shapes on the basis
of color/shape/size.
Buttoning
Frames
Zipper
Frames

69
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Snap
button
Frames
Child • Give the child blunt
Friendly pair of scissors and
scissors paper with simple
straight lines. Ask
the child to try and
cut on the lines.

15. Fine mo- • Develops Play dough, • Give the child some • Explores space,
tor & creative Plasticine, modeling clay and and participates
Creative expression. Clay actively and
• Develops guide the child to expresses
Develop- make shapes like a
mathematics creatively in
ment and science ball, stick, vegetables music and
concepts like, and utensils etc. movement
dry-wet, more- activities.
less, concept of • Uses various
volume. body
movements.

16. Fine • Develops writing Pegboard • Exhibits fine


motor & readiness and games motor skills and
Thinking critical thinking simple eye-hand
Skill skill. coordination.
• Eye-hand
coordination.

70
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Strings and • Give the child a • Exhibits fine


Beads with string or a threaded motor skills and
big holes needle and a few simple eye-hand
Strings and flowers and beads. coordination.
Beads with Encourage the child • Identifies the
small holes to make a necklace unit of repeat in
or a garland. a simple pattern
and extends the
pattern.
• Creates new
patterns.
• Understands Things • Builds tower. • Arranges 3–4
how things fit to build • Counting of blocks. objects.
together. with --soft • Ordering of blocks. • Compares two
• Spatial relation blocks • Colour concept. objects in terms
• Problem solving of their lengths
• Eye-hand as longer than/
coordination. shorter than,
taller than/
shorter than.

17. Fine • Develops Hammering • Let the child use • Exhibits fine
Motor & eye-hand Toy a child friendly motor skills
Muscle coordination hammer to knock and performs
Coordina- and fine motor
tion down and fit the tasks that
skill.
colourful cylinders require more
• Writing
readiness. in the appropriate complex
holes. eye-hand
• Let the children coordination.
count the cylinders.

71
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Lacing • Exhibits fine


Toys such motor skills and
as wooden performs tasks
shoe for that require
practice more complex
lacing eye-hand
coordination.

Weaving • Exhibits fine


Toys/Board motor skills and
performs tasks
that require
more complex
eye-hand
coordination.

Ball and • Develop Space/Size • Demonstrates


string concept through basic gross
following suggestive motors skills
activities: with greater
♦ Counting. coordination
♦ Catching the ball (running,
using strings of jumping,
different lengths. hopping,
♦ Place the child five galloping,
feet away from throwing,
you, then throw kicking, and
a ball to him/her catching skills).
to catch. Ask the
child to throw the
72 ball back to you.
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Keeping the child a • Exhibits


few feet away from eye-hand
you, give him/her coordination
ball to kick towards and dexterity
you and you kick it in joining
back. dots, copying,
• Throw a ball in scribbling,
front of the child; colouring,
ask him/her to threading,
catch it. Let him/ stringing,
her throw the ball in tearing, tracing
front, sideways and along the
backwards. outline, pasting,
lacing etc.
• Explores space,
participates
actively and
expresses
creatively in
music and
movement
activities.
Tops/ • Let children spin • Exhibits fine
Phirki tops or whirligig. motor skills and
• See whose spins the performs tasks
longest. that require
more complex
eye-hand
coordination.

73
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Threading • Counting.
Blocks/ • Threading
Shapes competitions.

• Fine muscle Spring toys • Following direction


coordination. of movement.
• Develops • Dancing with the
concepts of couple.
color and parts • Counting as many
of the body. times the toy jumps
or springs up.
• Creating story on the
toy.
• Singing a song on
the spring toy.

74
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

D. ASTHETIC & CREATIVE AND SOCIO EMOTIONAL DEVELOPMENT


Goal 1: Children maintain good health and wellbeing
Goal 3: Children are involved learners and connect with their immediate environment

18. Creative • Develops Art Kit/Art • Give the child paper • Explores space,
Develop- senses, extends supplies or a slate and crayon participates
ment and creativity and pencils, chalk or actively and
Aesthetic imagination. charcoal to scribble expresses
Expres- • Develops and indulge in free- creatively in
sion
early reading hand drawing. music and
and writing • Give the child movement
readiness. opportunities to activities.
paint with a brush • Demonstrates
and water colours. awareness
String painting can and appreciate
be taught. Dip the beauty in the
string in colour and environment.
keep it on the paper,
fold the paper,
hold one end of the
string and pull it
out. Lady’s finger or
potatoes can be cut
in different shapes,
then dipped in
colour and pressed
on the paper to
make different block
designs.

75
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Imprinting can also


be taught. Take a
leaf, back side up
and place a paper
over it, gently rub
with a crayon,
charcoal or pencil.
An impression of the
leaf will emerge on
the paper.
• Draw simple shapes
and figures like a
circle, a square, an
apple, a glass, or a
house. Ask the child
to fill in with colour.
Let him/her try to do
it within the lines.
• Encourage the child
to make different
designs and figures
on the floor or on a
slate.
• Give the child an
incomplete picture
and ask him/her
to complete it. For
example, a picture of
an elephant without
a trunk or kettle
without a handle. On
showing the picture

76
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

ask the child to


identify the missing
part, he/she may
then be encouraged
to complete it.
Molding- • Draws some
Colorful basic shapes.
Straws for
molding
and
designing
Paper toys • Exhibits fine
and Craft- motor skills and
Origami/ performs tasks
paper that require
folding more complex
eye-hand
coordination.
Easel (for • Draws, scribbles
individual, and describes.
pair and • Draws some
four basic shapes.
children) • Copies some
print/symbols
and makes well
defined strokes.
• Uses a
pincer grip
(coordination of
the index finger
and thumb to
77
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• hold an item)
to hold and
manipulate
tools for
drawing
painting and
writing.

Kinetic • Draws some


sand / basic shapes.
dough

• Develops Pop up toys • Act like pop up toys • Explores and


aesthetic sense and jump and sit. participates in
and creativity. music, dance
• Develops Space
and creative
Concept (In/
movement.
Out).
• Uses senses
to strengthen
fingers and
hands.

78
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)
19. Creative • Aesthetic Musical in- • Counting. • Explores and
Develop- development. struments • Singing songs. participates in
ment, like Xylo- • Playing musical music, dance
Social and phones, chairs. and creative
Emotional Drums movement.
develop- Rhythm In-
ment struments
• Develops ideas Tambourine • Give the child a toy
for dramatic Maracas drum to play with.
and imaginative • Let the child sing
play. a rhyme as he/she
plays on it.
• Involve the child in
household work.
Encourage him/her
in keeping the house
clean, washing
clothes, cutting
vegetables, watering
plants and so on.
Doll House • Naming and • Uses words
Dress-up arranging the such as ―
clothing furniture and stating please, thank
for pretend its use. you, sorry –
play; Doll • Memory game for in the right
accessories; children: Children to contexts
action
recall the articles of without
figures;
furniture. reminders.
Play
• Counting. • Expresses own
food, Toy
utensils, • Visual perception: preferences and
following directions. interests.

79
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

toy tools • Encourage the child • Takes


and real-life take a doll, pretend responsibility
accessories to feed the doll and makes
such as and put the doll to choices.
child- • Demonstrates
sleep. Make the doll
friendly self-control,
sleep on the bed cooperation,
doll house,
constructed. helping, sharing
market set
The child will play in large/small
up store,
child-sized with you and then groups.
construct things and • Talks in full
mops/
play on his own. sentences.
brooms,
• Give the child a • Communicates
etc.
needs and
blunt pair of scissors
thoughts.
and paper and let
• Knows a
the child cut the wide-range of
paper in any manner rhymes, poems
he/she likes. and songs.
• Answers
questions, to
give information
and asks
questions to
find information
or seek an
explanation.
Masks • Recognizing different • Exhibits fine
facial features. motor skills
• Creating a mask out with precision
of chart paper. and control.
• Story telling.

80
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

E. FOUNDATIONAL LITERACY (READING & WRITING READINESS)


Goal 2: Children become effective communicators

20. Reading • Develops Puppets • Story telling. • Uses positional


Readiness language skills. and simple • Dramatization. words in his/
• Enhances Puppet • Singing songs. her daily
theatre, vocabulary like
imagination and • Providing accessories
soft toys on- under and
creativity. during block play. top bottom.
• Identifies (Have children build • Pretends to read
Animals and a mini zoo). using picture
other characters • Imitating and acting cues and prior
by their sounds out the animals. knowledge.
• Decodes or
and movement.
sounds out a
few familiar
letter symbols.
• Demonstrates
a developing
understanding
that print runs
from left to
right and top to
bottom, turns
pages from left
to right.
• Draws, scribbles
and describes.

• Develops fine • Conceptual games. • Gains


motor control as • Matching identical understanding
children manip- symbols e.g. large of the written
ulate puppets. and small elephants. language being

81
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Develops con- • Classifying animals meaningful


cepts of shape, of the same size. and that it can
size, color, tex- • Following sequence be read out
ture, and body of animals’ ‘and pretends
parts. characters in a story. to read own
writing.
• Learns story • Encourage the child
• Uses invented
telling. to learn to make
characters to
finger puppets,
write.
some mobiles and
toys with locally
available materials.
Allow the child to
manipulate and play
imaginatively.

21. Reading Magnetic • Learns to


&Writing letters form words
Readiness and simple
sentences
uses magnetic
letters.

3. INDOOR TOYS AND GAMES FOR GRADES I AND II (AGE 6 TO 8 YEARS)


S. Area Concepts/Skills Name of Toy Image Suggestive Activities/ Learning
No. the Toy/ Ideas for using low- Outcomes (LO)
Game/play cost toys
activity

A. SENSORY DEVELOPMENT
Sense • Develops ability Puzzles • Differentiates
of to focus and with between small
Sight concentrate. increasing and capital
82 level of
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Develops complexity letters in print


keen sense of Tangram or Braille.
observation Mini • Classifies
(leading to telescope objects
curiosity). Binoculars, into groups
• Develops visual Magnifying based on a
mental map glass
few physical
and a sense
Dart board attributes
of direction in and other such as shape,
space. aim and
size and other
shoot game
observable
properties.
• Describes basic
3D and 2D
shapes with
their observable
characteristics.
• Identifies simple
observable
features (e.g.,
shape, colour,
texture, aroma)
of leaves,
trunk and
bark of plants
in immediate
surroundings.

83
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• Ability to Musical in- • Listens to


focus and struments: instructions
concentrate. tabla, and draws a
• Develops keen drums, picture.
sense of hearing harmoni- • Sings songs or
um, xy-
(leading to rhymes with
lophone,
curiosity). action.
flute, mini
• Learns to and
piano
differentiate
sounds.
• Develops a
sense of rhythm
and harmony.

and

B. PHYSICAL DEVELOPMENT

84
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

3. Gross • Use entire body Outdoor • Participates


motor for activities . traditional in games
• Promotes ability games such and sports to
to balance. as Hide and strengthen and
• Develops quick Seek, Run extend gross
and Chase,
reflex actions. motor skills.
gillidanda,
• Takes initiative,
pithoo,
participates
chain-
in group and
chain,
hopscotch individual
etc. games, follows
Cycling rules and
Skipping cooperates in
rope team.
Skating • Follows complex
Balancing instructions/
beam rules; frames
Gardening their own rules
kit for invented
Indoor
games and
basketball,
activities.
table
• Selects
football etc.
Outdoor games/play
play equipments
equipment according
like slides, to their
see saw, own choice,
swing etc. preference and
Water interest.
games

85
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

4. Fine • Develops Construc- • Displays fine


motor eye-hand tions kits, motor skills
coordination. mechano with accuracy
• Learns to work sets, train and control.
with small assembly • Demonstrates
set, solar
parts. precision in fine
kit (con-
• Develops ability motor activities,
struction
to coordinate drawing,
set using
and work coloring,
solar ener-
together with gy) writing, etc.
both hands. 3D puzzles, • Uses
jenga bal- coordinated
ancing toy movements
Spinning while using
top writing/
String coloring.
games
Marble play
Origami
Craft and
DIY kits:
bead work,
simple
weaving,
making
miniature
models,
toys, acces-
sories etc.

86
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

C. COGNITIVE DEVELOPMENT
5. Logical • Develops an Traditional • Observes rules
think- understanding games such in games (local,
ing of cause and as pachisi, indoor, outdoor)
effect. dashava- and other
• Understands tara cards, collective tasks.
pallangizhi • Identifies
rules and
Memory /
structures. directions,
cards and location of
• Develops a
games objects/places
sense of time. board in simple maps
• Ability to games: (of home/
analyse and ludo, chess,
classroom/
take decisions card games
school) using
accordingly. etc
signs/symbols/
verbally.

6. Com- • Develops Traditional • Responds to


muni- vocabulary and dolls from comprehension
cation context of use. different questions
and materials, related to
lan- masks stories and
guage shadow poems, in home
puppets, / language/
string Hindi/
puppets, English or sign
muppets, language, orally
mini and in writing
theatre
(phrases/short
soft toys,
sentences).
miniature
• Describes
figurines,
the physical
vehicles,
features of
animals, 87
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

birds, various solids/


house etc. shapes in her own
Sequential language. For
pretend example- a ball
play with rolls, a box slides
dolls, etc.
doctor set,
kitchen set
etc.
tents and
Storytelling
mats,
textile
books.

88
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

7. Knowl- • Develops an Knowledge • Collects,


edge understanding based records and
of the world activity and interprets
around them. games for simple
knowing information
about by looking at
nature,
visuals.
geography,
sentence
building
etc. (simple
flash cards, 89
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

board
games,
augmented
reality
games)

D. CREATIVE DEVELOPMENT
8. Self- • Ability to Exploring • Takes initiative
Expres- express and in creative
sion themselves expressing activities.
through with art • Displays fine
different art material: motor skills
clay,
mediums. with accuracy
dough,
• Ability to and control,
paints,
express engages in
brush,
themselves art integrated
paper
through words. activities/
drawing/
colouring,
collage making
etc.

Playing and
making us-
ing natural
sand and
clay
Expressing

90
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

themselves
and mak-
ing using
assort-
ed waste
material
such as
plastic bot-
tles, caps,
match-
sticks,
toothpick,
waste cloth,
broom
sticks, rub-
ber bands,
coconut
shells, wal-
nut shells
etc.

9. Crafts- • Develops Weaving • Displays fine


man- attention span with paper motor skills
ship and patience. strips, with accuracy
• Learns to work woolen and control,
with different threads. engages in
Bead work
materials and art integrated
with beads
tools (in a safe activities/
and thread
manner). drawing/
Pottery
colouring,
wheel for
children collage making
Craft kits/ etc.
DIY kits
Traditional
toy making
91
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

E. SOCIAL-EMOTIONAL DEVELOPMENT
10. Emo- • Develops games on • Observes rules
tional emotional expressing in games (local,
devel- awareness different indoor, outdoor)
op- about self. moods and and other
ment • Learns to emotions collective tasks.
manage Games • Takes care
about
emotions. that conflict
knowing
• Develops doesn’t arise
each other
empathy for during play
Learning
others. to manage or activities,
emotions makes rules
associated beforehand,
with resolves minor
winning conflicts
and losing independently
through with the help of
games adults.

11. Social • Learns to share Card • Identifies


De- with others. games, relationships
velop- • Develops ability carrom with and
ment to coordinate when among family
with others. played in members.
• Learns to work teams • Describes
together as a Traditional need of food
team. games such for people of
as Kabaddi, different age
kho-kho, groups; animals
chor-police and birds,
etc availability.
Party games
92
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• of food and
water and
use of water
at home and
surroundings.
• Describes
roles of family
members,
family
influences
(traits/features/
habits/
practices),
need for living
together,
through oral/
written/other
ways.

93
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

4. TOYS FOR OUTDOOR PLAY for Preschool, and Balvatika and Grades I and II, Age 3 to 8 year
(Physical and Motor Development)
Goal 1: Children maintain good health and wellbeing
S. Area Competencies/ Name of Toy Image Suggestive Activities/ Learning
No. Skills the Toy Ideas for using low- Outcomes (LO)
cost toys

1. Gross Mo- • Develops Tricycles/ • Participates


tor Devel- the skill of Three- in games
opment balancing. wheeled and sports to
• Understand scooters strengthen and
the complex extend gross
instructions. motor skills.
• Remembers • Takes initiative,
the squence of participates
steps. in group and
individual
Child-sized games, follows
Basketball rules and
hoops
cooperates in
team.
• Follows complex
instructions/
rules; starts
creating his/her
own rules.

94
Hula-hoops • Selects games/
play equipment
according
to their
own choice,
preference and
interest.

Bowling • Follows complex


Sets instructions/
rules; Starts
creating their
own rules.
Jungle Gym

Swings

95
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Slides • Patience.

See-saw

Wagon to • Participates
fill and pull in games
and sports to
strengthen and
extend gross
motor skills.

96
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Gardening • Uses one-to-one


tools to dig correspondence.
and rake

Moving
big boxes
to crawl
through

Balls of
different
shapes and
sizes

Balance • Encourage the child


beam to walk on balance
beam laying on
the ground. Hold
the child’s hand, if
necessary.

97
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Walking
rope for
creative
Movements
/

Climbing
materials
and
equipment

Climbing
ladder
Crawling
tunnel
Taller
Climbers
with soft
material
underneath
Plastic bats
and Balls

98
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

Wagons • Wheel barrow


and Wheel race.
barrows • Devising a
simple wheel
barrow out of
wire.

Bean Bags

NOTE: Most of the outdoor play equipment is common for the foundational stage till grade 2

99
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

5. TOYS/PLAY EQUIPMENT FOR OUTDOOR/INDOOR PLAY for Grades III, IV and V,


Age 8 To 11 Years
1 Sense and • Develops Learn with • Create different EVS
Observa- observation and Magnets activities for • Records
tion exploration and children and let observations /
sense span. them play. experiences/
information
for objects,
activities,
phenomena,
places visited in
different ways
and predicts
patterns in
Reflection • Teachers let them
of light activities/
play with reflective
phenomena.
materials and
• Identifies signs,
prepare activities.
location of
objects/places
and guides for
the directions
w.r.t landmark
in school/
neighbourhood
using maps etc.

100
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

2 Mathe- • Observation. Geometrical • Teachers explain Maths


matical solids and show how • Acquires
Shapes different shapes understanding
look like. about shapes.
• Explores the area
and perimeter
of simple
geometrical
shapes in terms
of given shape as
a unit.
• Estimates the
volume of a
solid body in
known units.

3 Sense and • Psycho-motor 4 × 4 square • Teachers explain • Acquires


Observa- skills, grasping puzzle and show how it understanding
tion 5 × 5 square works. about fractions.
power, eye-hand
puzzle
coordination. Pegboard
puzzle
Crazy
Cubes

4 Mathe- • Psycho-motor Tower • Teachers explain • Acquires


matical skills, grasping Puzzle and show how it understanding
shapes about shapes
power, hand works. around.
and eye • Explores the
coordination. area and
perimeter
of simple
geometrical

101
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

• shapes in terms
of given shape
as a unit.
• Estimates the
volume of a
solid body in
known units.
Make a Maths
Cube • Makes cube/
cuboids using
the given nets.
• Shows the
concept of
symmetry
by reflection
through paper
folding paper,
cutting, ink
blots, etc.

5 Grasping • Learns and Children’s • Teachers explain EVS


and eye- explores. Play Tent and show how it • Creates designs,
hand coor- House works. models and
dination simple maps
using local/
waste material.

• Psycho-motor Jigsaw
skills, grasping Puzzles
power, hand
and eye
coordination.

102
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

6 Art and • Grasping power, Hand • Teachers explain • Creates posters,


Craft eye-hand Puppets and show how it designs,
coordination. works. models, set ups,
local dishes,
sketches, maps.

7 Self-dis- • Fine motor Wooden • Teachers explain • Records


covery, skills & Spin Tops and show how it observations
eye-hand curiosity. works. and experiences;
coordina- information in
tion, logic an organised
building
manner.
and learn-
ing

8 Shapes, • Psycho-motor Hydrau- • Teachers explain STEAM


Stimulates skills, grasping lic Crane and show how it • Explains the use
curiosity, power, eye-hand STEM works. of technology
sensory, coordination. STEAM and the process
self-ex- Educational of assembling
pression & DIY Build- the parts.
fine motor ing Con- • Designs,
skills struction models, set ups,
Activity Toy sketches, maps
Microscope of local DIY toys.
STEM
STEAM
Educational
DIY Build-

103
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

9 Imagina- • Cultivates 2 Color • Teachers explain Art


tion, logi- Creativity & Wooden and show how it • groups objects,
cal think- Imagination. Dominos works. materials,
ing, and Blocks Set activities for
eye-hand features and
coordina-
properties such
tion
as– shape, taste,
colour, texture,
sound, traits
etc.

10 Motor • Cultivates Building • Teachers explain STEAM


Skill, Creativity & Blocks for and show how it • Explains the use
Mental Imagination. children works. of technology
Exercise, with Wheel and the process
Observed of accessing
Coordi- basic needs.
nation, • Creates posters,
Commu- designs,
nication models, set ups,
skills local dishes,
sketches, maps.
• Teachers
explain and
show how it
works.

11 Finger • Cultivates Big Size • Teachers explain


strength, Creativity & House and show how it
fine motor Imagination. Building works.
skill and Blocks with
creativity Windows

104
S. Area Competencies/Skills Name of the Toy Image Suggestive Activities/Ideas Learning Outcomes
No. Toy for using low-cost toys (LO)

12 Motor • Cultivates Educational


Skill, Creativity & DIY Build-
Mental Imagination. ing Con-
Exercise, struction
Observed- Activity Toy
Coordi- Game Kit
nation,
Commu-
nication
skills

DO IT YOUR SELF
13 Scientific • Observation, Pin Hole • Teachers explain EVS
attitude motor, mechno, Camera and show how it • Guesses
hand eye works. properties,
coordination, conditions of
grasping. phenomena,
estimates
spatial
quantities
14 Explora- • Observation, Make a • Teachers explain (distance, area,
tion, Psy- motor, mechno, Periscope and show how it volume, weight
cho motor eye-hand Make works. etc.) and time in
skills, coordination, a Lens simple standard
grasping grasping. Camera units and
power, Solve a verifies using
hand and Pythagoras
simple tools/set
eye coor- theorem
dination ups.

105
Annexure-I (B)

Mapping of Toys with Concepts, Competencies and Learning Outcomes at


Middle Stage (Grades VI, VII & VIII) (Age Group 11 to 14 years)

S. Area Objective/s Concepts/Com- Name of the Toy Suggestive Activities


No. petencies/ toy
Learning Out-
comes
1 Life skills • ToLearn by • Observation Mukhota • Can be used for
and Cul- doing • Creativity Self-created storytelling, role play
ture Toy on social themes.
• Learn about different
cultures.

2 History • To develop • Building Harappan • Reconstruction

artistic and connection Toys of ancient toys of


cognitive between the world’s oldest
traditional and
abilities of Harappan Civilization
modern toys
children with clay, Plaster of
• Developing
through cognitive and Paris, eco-friendly
multi-sensory creative material, wooden
a pproach sticks and wheels,
that promotes paper mache.
experiential
learning

106
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

thinking skills,
psycho motor
skills
• Understanding

3D volume
3 Coding • To understand • Basic coding Code Imbibe • Manipulating the
skills the skills, movement of the card
fundamentals • Aptitude and to acquire a positive
of computer virtue.
logic building
programming in
• Developing
a fun way.
values, life skills
like empathy,
patience and
creativity
4 Mathemat- • To learn • Observation Spin ‘O’ • Findroots of
ics concepts of and calculation Wheel an equation by
Mathematics skills. calculating it mentally
• Sharpens the without pen and
in a play-way
child'sfocus and paper.
method.
concentration
• To boosting • Improve mental
the child’s calculations
confidence
• To solves
equations in
a play-way
method

107
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

without using
pen and paper
• Imbibe the
value of team
work
5 Language • Tolearn tenses • Exploringand Tense Mania • Each participant is
Learning in a fun filled understanding Puzzle required to pick up
manner the rings marked with
concept of Tens- sentences in different
es ‘Tenses’ one after the
other and place them
on the correct spot
within the stipulated
time.

6 Geography • Toenhance • Identification Explore the • Students will pick


Geographical and exploration Mysteries of the flag on which
skills Nature the name of the
landform is written
and will keep the
flag on the specific
landform on the
collage after piercing
the flag sticking into
the eraser. After this
process the student
will find the flag
depicting the features
of the same landform
and will
108
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

place it beside the flag


depicting the title of
the landform.
7 Govern- • To create • Knowledge of Brain driller • Quiz based on
ment awareness Indian Online Game different government
initiatives about Indian culture. initiatives and culture
and Indian
culture of • Understanding of Indian States.
Culture
different regions and celebration • Quiz on Indian
of the country. of indigenous Traditions and
culture practices.
imbibing
Indian ethos
8 STEM • Toenable • Coding,critical Atal • Sculpt ideas through
learning children to thinking Tinkering hands-on activities.
develop critical and skills to Lab Toy • Freedom to assemble
and logical innovate
and de-assemble.
thinking

9 Sustain- • Tosensitize • Social


& Envi- Eco • Best out of waste to
able Living children about ronmental skills crusaders reuse, reduce and
17 Sustainable Board Game recycle the natural
Development resources.
Goals (SDG) • Tree plantation.
• Cleanliness drive.

109
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

10 Art and • ToDemonstrate • Angles,


Circular Rainbow • Asthe child switches
Craft, the formation of Motion and Wheel on the toy, the wheel
Mathemat- white light. starts rotating and
ics and Dispersion of
the seven colours of
Science Light
the rainbow merge
• Geometrical
together and turn into
Skills, Scientific white colour.
Skills
11 Mensu- • To learn the • Observation, Trundle • Students will measure
ration circumference estimation, Wheelt the distance covered
(i.e., of the circle • Imagination and from one point to
circumfer-
and distance exploration. the other point by
ence of a
circle) covered in using trundle wheel
number of and understand the
revolutions. concept of distance
covered by the
number of revolutions
while playing with the
wheel.

110
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

12 Elementa- • Tolearn all • Observation, Circular Geo • Students will explore


ry shapes terms related exploration and Board and understand the
(Circles) to circle and its creation concepts of infinite
properties. radius, diameters
and chords by using
threads or rubber
bands. They will use
it to understand all
the properties related
to circle.
• (Proofs of all concepts
related to circle).

13 Elementa- • To learns • Observation, Fun with • Students will play


ry Shapes different imagination and movable with the scales and
(Triangles) categories exploration triangles move the sides to
of triangle make different kind
(Obtuse, Acute, of triangles. This
Right angle can better be played
triangles) in teams of two
by taking turns to
understand angles
and angle sum
properties of triangle.

111
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

14 Social sci- • Toenhance • Awareness of Terracotta • Students may be


ence awareness of India’s extraor- toys from given terracotta
the Indian art dinary and rich different toys to observe and
and culture and craft traditions regions of clay to make some
respect for the • Understanding India figures and objects
same. the linkages of their choice such
between our as, birds, basket,
identity, heri- animals, pots, human
tage and local figures, etc.First
crafts. they make objects of
• Respect for the their choice and then
craftsperson work on the details.
and appreci- The teacher can
ation of the facilitate as and when
craftsmanship required.
of the objects. • They can decorate
• Knowledge of their objects further
the materials by pinching, incising
and process for and applique (for eyes
making toys and nose). They may
with clay. also paint the objects
once they are dry.
• Learn more about
birds, animals,
objects, etc.

112
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

15 Life Skills • To Develop • Critical Tangram • Art Integration with


spatial skills thinking, subjects.
• To enhance • Problem solving, • Using different craft
logical • Spatial skills material.
Reasoning • Use shapes and
figures to create
multiple designs, etc.

16 Life Skills • To develop • Spatialskills. Pantomimes • Art integration.


spatial skills • Critical
thinking • Bandha Art—Using
• To enhance • Problem solving the same square units
logical to create different
reasoning perimeters.
• To use in • Measure different
mensuration as perimeters. Relate
square units the concept of these
images with perimeter
in mathematics.
17 Mathemat- • To enhance • Logicalthinking Number • Playa table game to
ics flexible • Problem solving Strips write tables of two-
thinking, • Creative skills. digit numbers with
problem solving the help of given
and creative number strips.
skills.

113
Mapping of Toys for the Concepts, Skills, Competencies in Children of the
Secondary Stage (Grades IX, X, XI & XII) (Age Group 14 to 18 years)

S. Area Objective/s Concepts/ Name of the Toy Image Suggestive Activities


No. toy
Competencies/
Learning Out-
comes
1. Science • To understand • Concentration Arjun ka • The player has to
and Cul- the concept and focus Lakshya hit the same target
ture • Eye- hand coor- Innovative (fish eye) with
of Laws of
dination Toy the reflection of a
Reflection in
• Practical skills mounted laser beam
a play-way
caused by a mirror.
method
• To correlate

the scientific
concept
learned with
ancient epic
Mahabharata
2 Indian cul- • To sensitize • Creative and Indian Masks • Folktales and
ture and children about Cognitive Skills stories of history,
Heritage • Sensitivity Traditional tribal masks can be
the culture
towards Indian Toys narrated using these
and heritage of
India. (puppetry Culture & masks which bring
Heritage alive the glory of
tradition of our
ourpast.
country)
• Role Play.
• To reconnect
• Experiential learning.
with history • Art integrated
and bring alive learning.
the glory of the
past.
114
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

3 Disaster • To enable the • Competitive and Disaster • It is a digital ready


Manage- students to decision making Digital reckoner and training
ment know about • Focus and con- Manual manual on disaster
disasters, their centration Online preparedness and
occurrence and • Digital Skills Gaming management.
preparedness. • It is an android game
app that can be used
and played by all age
groups. The game
is about what to do
when disaster strikes.
4 Conser- • To create • Motor skills Drains and • The game is played
vation of awareness • Cognitive skills Springs with the rolling of
water about water • Communication dice.
conservation. skills Board Game • The players move the
• To find ways to • Environmental pawn on the board
solve problems skills according to the
associated with • Life skills number.
water/waste • The player who gets a
water at the drain will come down
community level to a lower number
and knows the reason
for wasting water.
• The player who gets
a spring will move
up by one number
and will get the
credit of using water
efficiently.

115
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

multiple of 5, then
that many steps
backward. If the
answer is a multiple
of both, then the
player will not move.
In this way the one
who reaches the
finishing point first,
will be the winner.
5 Emotional • Toenhance • Able to identify Mental • The game is played
Intelli- players’ better ways of health game/ by introspecting
gence emotional dealing with toy-self- ones’ positive or
intelligence emotions while revival kit negative attributes
through enhancing and identifying better
introspection self-awareness ways of dealing
and decision- and decision with the same. This
making making. game enhances the
players’ emotional
management
skills and hones
their emotional
intelligence,
self-awareness,
introspection and
decision making.

116
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

6 Physics, • Todevelop a • Pressure, force, Balloon Car • Student will blow air
Art and balloon powered Newton’s Third into the balloon with
Craft car. Law of Motion. the help of a wooden
• Scientific and straw. The car will
creative skills. move forward by air
escaping from the
balloon in backward
direction.
7. Chemistry • Tolearn • Molecular Clay • Students will enjoy
and Math- about various Structures Modeling making various
ematics molecular 13-18 years Molecular structures
of various
structures in a compounds with the help of
fun way. bonding and colorful clay dough.
bond angle.
• Analytical Skills

and Imaginative
skills
8 Science • Tointroduce • Observation, Metal wire • By doing themselves
(Physics) the concept of coordination loop circuit students will
circuit and Analytical understand the logic.
skills. • of open and closed
circuit.

117
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

9 Economics • Toenable • Observation, Two swords • Students will try


Market students to Understanding, playing in the to understand the
equilibri- understand • Exploring market concept of price
um under
how consumers • Interpreting equilibrium under
perfect
competi- and producers perfect competition
tion interact in the with the help of the
market and model.
how the price is • They will place the
determined. rod at various places
to understand the
concept of excess
demand and excess
supply.

10 Memory • To develop • Exploration and Card board • Game among three


and ethi- respect and love social skills and dice children at a time
cal values for the diversity game. as a race to win
of our country Journey the crown at the
through destination.
states of
India

11 Valuing • To understand • Observation, Eco-cube • Students can explore


life on the importance analysis, deci- different habitats.
earth of ecological sion making
balance and
biodiversity

118
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

12. Social sci- • To create • Observation and Miniature • Students may be


ence awareness Analysis pottery from given miniature
about local different potteries from
pottery craft regions of
different parts of
tradition. India
the country. They
• To appreciate
can study and draw
the skills
the different pottery
of craft
persons and shapes of ancient
respecting their India, such as, those
contribution to of the Harappan
the society. culture and asked
• To create an questions such
understanding as:like, Are the
of historical shapes still found
analysis in India? What were
the objects used for?
Students can be
asked to sketch some
of the motifs made on
ancient pots such as:
water designs, plant
and animal designs
and can be asked
to observe if potters
use similar designs
today?

119
S. Area Objective/s Concepts/Compe- Name of the Toy Image Suggestive Activities
No. tencies/Learning toy
Outcomes

13. Social sci- • To understand • Observation and Costume • The teacher may
ence the history of Analysis dolls from show how clothing
clothing and different has a history, and
awareness of times regions how it is linked to
clothing in of India. questions of cultural
different regions identity. The teacher
of India. may also discuss how
• To analyse clothing has been the
changes in focus of intense social
clothing. battles and how it is
• To familiarise linked to Swadeshi
with debates and the movement
over clothing in forKhadi.
colonial India.
• To
understanding
Swadeshi and
the movement
for Khadi.

120
Annexure-I (C)

Mapping of 66 Toys developed by Centre for Creative Learning, IIT Gandhi Nagar
Weblink: https://ccl.iitgn.ac.in/ For details about CCL and its Toys

These Toys have been discussed with teachers across the stages in a workshop mode for mapping them with
suggested activities and learning outcomes

S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
1 Mathe- Geome- For Grade- 6 2D Flexagon • Flexagons are great toys, • Paper
matics try, Tri- to 10 and can be used to depict an
angles, • Identifies var- To buy, visit: equation, a scientific fact, or a
Compu- ious geometri-
https://ccl. story.
tational iitgn.ac.in/ • On rotating each time, a dif-
cal shapes.
origami order
• Designs ferent facet of the model will
scientific be exposed. Flexagons are
concepts in made by folding strips of paper
creative man- that can be flexed or folded in
ner. certain ways to reveal faces
For Grade 2 besides the two that were origi-
to 5 nally on the back and front.
• Enhances • Can you make a food chain us-
critical think- ing a flexagon? You can draw
ing to arrive Grass>Deer>Jackal>Lion to
at a conclu- show this.
sion.
• Describes
sides and
corner of
polygons

121
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
2 Maths Tetra- For Grade- 5-9 3D Flexagon • Flexagons are great toys and
hedron, • Identifies var-
can be used to depict an
Geome- ious geometri-
To buy, visit: equation, a scientific fact, or a
try, Tri- https://ccl. story.
cal shapes.
angles, iitgn.ac.in/ • On rotating each time, a differ-
• Design scien-
Compu- order ent facet of the model will be
tational tific concepts exposed. This dynamic paper
origami. in creative model can be graphically used
• To in- manner. to demonstrate food chain and
• Make pattern water cycle or just about any
troduce
fact in an engaging way. Four
triangle & design.
different images come to the
geome- • Make cube
front one after the other when
try & hexagon
you rotate (or flex) it.
shape. • In the provided chart, you have • Ghumakkad
• Problem Solv- designs for four different flexa- • Paper Sheet
ing based on gons (from left to right):
money, mea- • Insects
surement, • Life Cycle of a Butterfly
fractions etc. • Female butterfly laying eggs
• Larva (caterpillar)
• Pupa (chrysalis)
• Butterfly coming out of pupa
• - Evolution
• Ocean vegetation - 3000 mil-
lion years ago
• Marine animals, 600 million
years ago
• Dinosaurs, 250 million years
ago
• Rise of mammals 70 million
years ago
• Food Cycle
• Butterfly

122
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• Frog
• Snake
• Eagle
• (Frog eats butterfly, snake eats
frog, and eagle eats snake)
3 EVS Per- Grade 5 Bird in cage • Hold the hard straw with one • Kabab stick,
and sistence • Appreciates hand and move the bow to- glue, cycle
Sci- and-fro with the other hand.
of Vi- the beauty
To buy, visit: spoke, thread,
ence The kebab stick will rotate very
sion https://ccl. bird image,
of nature; fast and we will the bird in the
iitgn.ac.in/ PVC pipe.
colours and cage!
order
light. • Try with other images. Come
For Grade 6 up with your own combina-
to 10 tions of images. The card does
not have to be round or rectan-
• Understands gular! Experiment with differ-
the concept of ent shapes. coloured paper
persistence of also makes interesting effects;
vision. try black paper with brightly
coloured chalk drawings.

4 Maths Pres- Grade 6 to 11 CD hovercraft • Inflate the balloon and let it go • CD, hard
EVS sure, • Application of
on the ground or table. strow, medi-
and Friction the concept of
To buyQ, visit: • Hovercrafts create a cushion um balloon,
Sci- https://ccl. of air beneath them, and can
rubber band
pressure.
ence iitgn.ac.in/ glide on both water and land,
glue.
• Synthesises making them an amphibian
order
the concept of vehicle. Unlike a helicopter, the
pressure and objective of a hovercraft fan is
friction. not to completely lift it in air,
but to just create a cushion of
air beneath it on which it can
glide. Therefore, it uses much
less energy compared to a
helicopter.
• Can be given as project work to
the students.
123
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
5 Sci- Per- Grade 5 CD strobo- • Change the size of the hole. • CD, hard glue
ence sistence • Appreciates scope Does it make any difference? • Marbles
of Vi- the beauty
• Rotate the CD on the marble
sion, To buy, visit: and see some amazing pat-
of nature;
Wagon https://ccl. terns!
colours and
Wheel iitgn.ac.in/ • Stroboscopic effect may lead to
Effect light.
order unsafe situations in workplac-
es with fast moving or rotating
For Grade 6 machinery. If the frequency
to 10 of fast rotating machinery or
• Understands moving parts coincides with
the concept of the frequency, or multiples
persistence of of the frequency, of the light
modulation, the machinery can
vision.
appear to be stationary, or to
move with another speed, po-
tentially leading to hazardous
situations.
• Because of the illusion that the
stroboscopic effect can give to
moving machinery, it is advised
that single-phase lighting is
avoided. For example, a factory
that is lit from a single-phase
supply with basic lighting will
have a flicker of 100 or 120 Hz
(depending on country, 50 Hz
x 2 in Europe, 60 Hz x 2 in US,
double the nominal frequency),
thus any machinery rotating
at multiples of 50 or 60 Hz
(3000–3600rpm) may appear to
not be turning, increasing the
risk of injury to an operator.
124
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
6 EVS Fric- Grade- 3 to 5 Climbing but- • When you pull the left thread, • Ice Cream
and tion, • Can create a terfly the associated straw tilts to Stick
Sci- Gravity story. the left and aligns with the • Hard Straw
ence • Enhanced To buy, visit: Plastic Beads
thread. In this situation, nor-
language https://ccl. • Butterfly Im-
mal force acting on the right
competencies. iitgn.ac.in/
age
order straw increases. The frictional
• Can create. • Glue
scientific tem- force also increases between
• Thread
perament. the right straw and thread.
For Grade 6 Therefore the butterfly holds
to 11 its position for the right thread
• Can design and climb on the left thread.
a model to As soon as the threads are
show the
released, the butterfly slides
concept of
down because there is not
friction and
gravity and to enough friction to hold it in its
unify the two place.
types of forces • What is the minimum amount
i.e., friction of tension required to just
and gravity. climb the butterfly up?
7 EVS Cen- Grade 5 to 8 Dancing man • On twirling the stick, man will • PVC Small
and trifugal • Can create a move his hands and legs – Stopper
Sci- Force, story.
To buy, visit: executing a dance! The dance • Man cut out
ence Rota- https://ccl. movements are the result of • Kebab stick
• Can under-
tion iitgn.ac.in/ centrifugal force acting on the
stand the
order man at the joints.
scientific
• When you sit on a merry-go-
concepts. round, you feel that you would
• Can apply go outwards if you release the
the scientific grip. But actually, you would
concepts. go in a tangential direction at
that moment.
125
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• Decorate and paint your danc-
ing man with bright colours or
make a dancing woman!
8 EVS Electric- Grade 6 to 12 Fidget gener- • When we rotate the fidget spin- • Copper Wires
and ity and • Can demon- ator ner, the LEDs light up. • LEDs
Sci- Magne- strate and • Whenever there is a relative • Fidget Spin-
ence tism, To buy, visit: ner, 3 Neo-
apply the con- motion between a conduc-
Electro- https://ccl. dymium
cept of elec-
magnet- iitgn.ac.in/ tor and a magnet (either the
tromagnetic Magnet
ic In- order magnet moves or the conductor
• Rubber Band
duction induction.
moves), there is a voltage gen-
• Glue
erated across the conductor. • MDF Sheet.
This was first discovered by
Michael Faraday in 1831.
• The magnets attached to the
fidget spinner are rotating on
the coils during the spin. The
generated voltage lights up the
LEDs. Amount of voltage gen-
erated is directly proportional
to the speed of rotation and the
number of turns in the coil.
Therefore, we should either
spin the fidget spinner fast or
have more turns in our coils if
we want our LED bulb to glow
brighter.
• It can be given as project work
to the students.

126
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• The electricity you are getting
in your house or school is also
produced in the same way. For
example, in a hydroelectric
powerplant, the coil is attached
to turbine. It is rotated by
throwing water on the turbine
blades, producing electricity.
9 EVS Centre Grade 5 to 10 Centre of mass • The center of mass is the point • INDIA map,
and of mass, • Can of a random about which an object will Dog shape
Sci- Centre understand
shape balance if you try to rest it on (MDF)
ence of grav- your fingertip. Or if you hang
and apply
ity To buy, visit: an object, for example a picture
the concept
https://ccl.
of centre of frame from a nail, the center of
iitgn.ac.in/
mass and mass will hang directly be-
order
gravity and low the nail. For symmetrical
formation of objects, finding the center of
democratic mass is relatively easy. For
alliances example, for a rectangle, you
in different know the center of mass is in
parts of the the middle of the rectangle and
country. you can find that with a ruler.
• If you hang a shape from a
single point, you know the
center of mass will always rest
directly below that point. So,
if you hang a shape from two
different points (one at a time)
and draw a line straight down from

127
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
each point, the center of mass
is where those lines intersect.
• Take a piece of string, about
one foot long, and tie a paper
clip to each end. You can use
any small object such as a
metal washer on one end—this
will serve as a weight—and any
other small, pointy object like a
needle or pushpin on the other
end—this will be used to punc-
ture the paper.
• Start with an easy shape: Cut
out a rectangular piece of card-
board. Make sure it remains
stiff and flat. Can you guess
where the center of mass of the
rectangle is? If so, use a ruler
to measure where you think it
will be and mark this spot with
your pencil.
• Punch several small holes
around the edge of the paper.
Make them as close to the edge
as possible without ripping the
paper. (This is important for
the accuracy of this technique)

128
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• Now poke one end of the paper
clip (or pushpin) through one
of the holes to act like a hang-
ing hook. Make sure the paper
can swing easily from the hook
(Rotate it back and forth a
few times to loosen the hole if
necessary).
• Hold on to your hook and hold
the paper up against the wall.
Let the paper swing freely and
make sure the string can hang
straight down and does not get
stuck. Use a pencil and ruler
to draw a straight line on the
paper along the string. Repeat
the process several more times
with different holes.
• Now try with an irregular
shape on card paper and then
cut it out using scissors.
10 EVS Angular Grade 11 Gyroscope • The CD falls down when you • CD
and Momen- • Understands with fidget try to balance it but when you • Hard Glue
Sci- tum, the concept
rotate the fidget spinner, the • Fidget spinner
ence Torque, To buy, visit: CD stands for a long time.
of rotation-
Moment https://ccl. • The spinner acts like a gyro-
al motion
of Iner- iitgn.ac.in/ scope because of conservation
tia, Gy- and related
order of angular momentum. The CD
roscope terms such also starts to rotate slowly on
as angular the ground. That is why gyro-
momentum, scopes are used for maintain-
torque and ing orientation in rockets and
Gyroscope. ships.

129
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
11 EVS, Wave, For Grade- 1 Helical snake • Gravity pulls the straw pieces • Plastic Beads
Sci- Fric- &2 down when the wire is held • Metal Wire
ence
tion, • Understand- To buy, visit: vertically. Because of the heli-
and
Maths Sine ing spatial
https://ccl. cal structure of the wire, pieces
curve, iitgn.ac.in/ of straw go down slowly due to
Relation
Helix order friction. The colourful straws
(long-short).
blend into one another and
• Measure-
form a continuous crystal-like
ments of structure. The structure also
length using looks like a sine curve when we
non standard see it from the side.
units. • The height descended by a
• Enhance cre- straw piece in one complete
ativity among turn is called the pitch of the
students. helix. When you stretch the
For Grade 6 wire, the pitch increases. On
to 9 compressing it, the pitch de-
creases.
• Can under-
• Take a metal spring (which is
stand and
a regular helix) in which there
explain the
is some distance between the
phenomenon consecutive turns. Dip it in
of wave and ink, and roll it on the floor. The
friction. spring would trace a straight
line on the floor!
12 Maths 3D • Senior Sec- Stick hyperbo- • This structure is called a
(mid- Shapes, ondary loid hyperboloid and can be con-
dle,
Hyper- Grade-11 & 12 structed by rotating a hyper-
sec-
ondary) boloid, • Enhanced To buy, visit: bola.
Pat- creativi- https://ccl. • You can also imagine it as
terning ty, critical iitgn.ac.in/ a twisted cylinder. Take two
Skills order discs and make equal holes
thinking and
problem

130
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
solving ap- on the circumference of both • Kebab Stick
proach in the discs. Connect both discs with • Rubber Band
students to threads in between. When the
understand thread is not twisted, you can
carius 3 - D see a cylinder. Now twist the
structures two discs in opposite directions
and you can see a hyperboloid
(continue twisting and you
would get a double cone).
• Therefore, a hyperboloid can
be made entirely from straight
lines (although it is a doubly
curved surface). If you see
the hyperboloid from the top,
you can see a circle. You can
change the radius of the circle
by flexing the hyperboloid. The
hyperboloid can be pressed
completely to form a planar
structure.
• The hyperboloid has important
real-world architectural and
engineering applications. The
most common use is in the
shape of cooling towers.
• The crossing points are closer
together near the “waist” of the
hyperboloid and further apart
as you move towards the ends
of the sticks. Can you calculate
the exact distances using
trigonometry?
131
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
13 EVS Mag- Grade 6 to 10 Levitating pen • The magnets on the EVA base • 3 Ring Mag-
and netic Can attract it forward but the ice- nets
Sci- forces, Undertand, To buy, visit: • Pen
cream stick at the front doesn’t
ence North demonstrate, https://ccl. • EVA Sheet
and iitgn.ac.in/ let the pen go forward. The
synthesise and • Ice Cream
south apply the con- order upward repulsion between the
Stick
poles, cept of magne- magnets balances the force
Levita- tism of gravity and prevent it from
tion
falling down.
• But it is not really magnetic
levitation as the pen is bal-
anced on the ice-cream stick
from its tip and not suspended
in air entirely due to mag-
netic field. If you remove the
ice-cream stick, the pen falls
immediately. When you rotate
the pen, it rotates for long time
due to low friction at the tip.
• If you look closely, you can see
that the ring magnet has four
surfaces but a magnet gener-
ally has two poles (north and
south). So what is the position
of those poles?
• Can be assigned as project
work for students

132
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
14 EVS Magne- Grade 6 to 10 Magnetic kite • Trans rapid in China is the • Cylindrical
and tism • Understands, fastest commercial train. It Neodymium
Sci- demonstrates,
To buy, visit: has a top speed of 430 km/h. Magnet, Paper
ence https://ccl. How does it achieve so high a
synthesises Clip, Kite
iitgn.ac.in/ speed? It floats in air without
and applies Image, Thread,
order touching the track. Such a
the concept of MDF Sheet.
heavy train floats in air due to
magnetism.
magnetic forces! Japan is also
testing maglev trains, which
have recorded the highest ever
speeds, over 600 km/h during
testing!
• The paperclip inserted in-
side the kite is pulled up the
magnet at the top of the stick.
The length of the string is
adjusted such that the kite
doesn’t touch the magnet and
at the same time, it is attract-
ed by the magnet at the top.
If the distance becomes more,
the kite would just fall on the
ground. In this case, the kite
floats in the air.
• This looks a very simple toy
but requires a good degree of
precision and trials to make
it. Try with different magnets
and different things instead
of paper clip. Also try to make
bigger or smaller versions.
• Can be assigned as project
work for students.

133
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
15 EVS Magnet- Grade 6 to 10 Magnetic • The magnets are placed such • Frog Image,
and ic Po- • Understands, spring frog that same poles of magnets are Ring Magnet,
Sci- tential, demonstrates,
towards each other. Therefore, EVA, Hard
ence Energy, To buy, visit: the magnets repel each other Straw
synthesises
Poles https://ccl. when they are brought closer.
and applies
of a iitgn.ac.in/ The whole system acts some-
Magnet, the concept of
order what like a spring. When you
Attrac- magnetism. bring the magnets closer, you
tion and • have to apply some force to
Repul- keep them together. As soon as
sion you stop applying the force, the
magnets regain their original
position and move away from
each other.
• The work done by you in
bringing the magnets closer
is stored as potential energy.
On releasing the magnets, the
potential energy gets released
in the form of kinetic energy
making the frog jump!
• Can be assigned as project
work for students.
16 EVS Torque, Grade 11 Mechanical • What makes a hula-hoop spin • DC Toy Motor,
and Weight, • Can hula hoop around a person’s waist? When Battery Cell
Sci- Friction understand you rotate the hula loop, you Holder, Plastic
ence To buy, visit: Ball, Spoke,
the concept of exert an upward force (from the
https://ccl. Empty Ball
torque, weight hips) and another force which
iitgn.ac.in/
and friction Pen Refill,
order keeps it rotating. Friction
simultane- Thick Paper,
between the hoop and your
ously. PVC small
clothes slows the hoop down.
Stoper.
But it is friction which also

134
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
helps to keep the hula-hoop
up on your body while gravity
pulls it down.
• In case of our mechanical hula
hoop, your waist motion is
replaced by the spinning motor
which hits the paper disc and
provides the necessary force
to spin it and supposedly defy
gravity.
• Decorate the ball and discs
such that they actually look
like saturn and its rings. Try
with different shapes of rings.
The hole also doesn’t have to
be circular. Try with a square
hole instead.

17 EVS 2D Grade 9 & 11 Pencil spinner • As you rub the stick on the
and motion, • Can pencil, vibrations are generated
Sci- Vibra- understand To buy, visit: in the pencil. These vibrations
ence tions, and apply the https://ccl.
concept of rotate the paper square at the
Force, force and iitgn.ac.in/ end of the pencil.
Circular circular order
• The square can be rotated in
Motion motion.
Grade 11 two directions. Play with the
• Can toy and figure out how you can
understand rotate it in a particular direc-
the concept
of force and tion.
circular • Would the square still rotate
motion. if you hold the pencil firmly
below the notches?

135
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
18 EVS Sound, For Class 5 Puppeteer • Sound is produced when • 2 Ice Cream
and Vibra- • Can under- whistle something vibrates. The vibrat- Sticks, Rubber
Sci- tion stand the ing body causes the medium Band, Match
ence To buy, visit: around it to vibrate (air in this Stick.
concept of
https://ccl. case) and you hear the sound.
working of
iitgn.ac.in/
musical The paper strip has some
order
instruments space to move up and down
in a playful due to the placed matchstick.
manner. When you blow, the paper strip
Grade 6 -10 vibrates up and down very
quickly - producing the sound.
• Can under-
• Modify the same model- use
stand and
different types of paper strips,
demonstrate
different width of paper strips,
the phenome-
plastic instead of paper, differ-
non of sound
ent thickness of matchstick,
generation
etc.
through vi-
bration.
19 EVS Friction For Grade Rabbit train • The string loop passes from the • Rabbit Image
and 1&2 sides of the matchbox. When • Thread
Sci- • Enhanced To buy, visit: you pull the left side of the
ence language
https://ccl. string, matchbox tilts to that
iitgn.ac.in/ side and gets aligned with the
competency
order
through story thread. In this situation, nor-
telling. mal force acting on the right
For Grade 6 string increases. Hence, the
to 8 frictional force also increases
between the right string and
the matchbox.

136
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• Exhibits • Therefore the matchbox holds
creativity in its position for the right string
designing and moves on the left thread.
models using The mechanism moves only in
eco-friendly one direction and you will have
resources.
to bring it back once it reaches
• Understands
the end.
to concept of
• If there is no friction, would it
friction.
move at all?

20 EVS Pres- Grade 4 Smoking kills • When the cigarette is finished, • 10ml Syringe,
and sure, • Concept of air you can see the black, greasy 5ml Syringe, 2
Sci- Harmful pollution.
To buy, visit: tar deposited on the cotton. One way valve,
ence Ef- Grade 6 to 10
https://ccl. Glue
The syringes also become
fects of iitgn.ac.in/
Smok- • Plans and brown in colour, due to deposi-
order
ing, conducts tion of tar.
Valves investiga- • Weigh the model before and
tions or after the experiment. A single
experiments cigarette results in deposition
to arrive at of 27 mg of tar! For unfiltered
and verify cigarettes, (beedi), 55 mg tar is
the facts,
deposited for the same amount
principles,
of smoking.
phenomena of
• This tar sticks inside the lungs
pressure.
when somebody smokes a ciga-
• Relates pro-
rette. Over time, a healthy pink
cesses and
lung turns grey and eventually
phenomena
which causes becomes black as more tar
pressure at
valves due to
137
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
smoking ex- • accumulates. This results in
hibits values lung diseases such as emphy-
of rational sema, chronic bronchitis, and
thinking while lung cancer.
taking deci- • The tar also paralyzes the cilia
sions, respect in the lungs. Cilia are tiny,
for life. hair-like structures that line
the trachea. They help trap
pollutants, but when they’re
damaged, the toxins in tar can
travel deeper into the lungs.
The toxins are also carried into
the bloodstream and begin
moving to other parts of your
body. They can affect every
organ in the body and beyond
cancer, can lead to heart dis-
ease, diabetes etc.
21 EVS New- Grade 9 - Straw spinner • When you blow air inside the • Straw, Kabab
and ton’s • Can under- straw, it goes to the spinner Stick, Cello
Sci- Third stand the straw as the end of the blow- Tape
To buy, visit:
ence Law, ing straw is closed by fingers.
concept of law https://ccl.
Torque The air comes out from the two
of motion. iitgn.ac.in/
order cuts in the spinner straw. This
Grade 11- air pushes the straw in oppo-
site direction. This is called
• To under-
Newton’s third law of motion.
stand the
• Newton’s third law says that
concept of
whenever you apply a force on
torque.
any object, the object applies
the same force on you, in the
opposite direction. In this case,
138
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
the object on which you are ap-
plying force is the air. And the
air applies the same amount of
force on the straw, in the op-
posite direction. The air would
exert force on the straw in the
direction opposite to the flow
of air. The diagonally opposite
cuts would ensure that both
the forces try to rotate the
straw in the same direction.
• Try changing the direction of
rotation of the straw.
• Can you rotate it with only hole
in a spinner straw? You will
observe that at the start, If the
open slit of blowing straw is
facing the closed end of spin-
ning straw, it will not spin.
• Can you do some modification
in the blowing straw to make
the toy spin in any starting
position?
• An interesting observation is
that even though there is a
lot of open space for air to go
out from the junction of two
straws, it only goes towards
spinning straw and finally
comes out of the holes. This is
due to the low pressure created
because of the high speed of air
(Bernoulli’s principle). The
139
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
surrounding atmospheric air
will also enter from the junc-
tion of two straws due to this
low pressure. You can observe
that by holding a paper strip
near the junction. The strip will
bend towards the junction.
• The same thing can be seen
in a gas stove. The pipe con-
necting the gas inlet to the
burner is open (just after the
nozzle). Still no gas spreads
in the room. On the contrary,
the atmospheric air (which
contains oxygen) is mixed with
the LPG gas, helping it to burn
efficiently.
• Attach this straw spinner at
the end of the Double Straw
Spinner and you can make a
hybrid spinner.

22 Maths Geom- Grade 4 & 5 Curve stitch • Notice your mug carefully the • MDF Sheet
etry, • Can correlate cardioid next time you go for coffee. The • Thread
Patterns diameter and light from the bulb is reflected
To To buy, visit: inside the mug and forms a
radius.
create https://ccl. bright arc on the coffee - and it
designs • Can find the iitgn.ac.in/
area and cir- looks suspiciously like a cardi-
within order
oid curve!!
the cumference.
circle

140
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• In this toy, connections are
formed between (n, 2n) pair.
The curve form by making
paired connections by multi-
plying the number with 2 is
called a cardioid.
• A cardioid is a curve traced
by a point on the perimeter of
a circle that is rolling around
a fixed circle (radius of both
circles are the same).
• In this toy, which curve do you
get by forming between (n, 3n)
pairs? This curve is called a
nephroid, which is traced by
a point on the perimeter of a
circle that is rolling around a
fixed circle (radius of the fixed
circle is double the rotating
circle).

23 EVS Mechani- GRADE 8-9 Gear jack • In a normal car jack, you have • MDF Sheet,
and cal Advan- • The learner to spin the screw for a long Rubber
Sci- tage To buy, visit:
ence understands time and and then jack moves Bands.
the concept https://ccl. up a little distance. The jack
of Mechanical iitgn.ac.in/ therefore provides mechanical
order
Advantage advantage and you are able to
and relates it lift the car easily.
to the knowl-
edge of ma-
chines in real
life situations.

141
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required

• In this deployable structure,


a small rotation of the gear
results in a large movement of
object at the top - due to the
scissor-like structures. The
more scissors you add at the
top, the more distance is cov-
ered in a single rotation of the
handle.
• So what’s the catch? Can you
add as many scissors as you
want? No. The more the num-
ber of scis sors, the more effort
required to rotate the handle!
Therefore, this machine can be
said to have negative mechani-
cal advantage.
• This is also used in various
real-life applications where you
want to increase the amount of
movement/rotation, for ex-
ample, the hand blender. You
have to move the handle for a
small distance and the blender
rotates for a long time.
• But always remember that if
the distance is increased, you’ll
have to exert a large amount of
force (for example, a gear cycle
in a higher gear). There is really
no such thing as a free lunch!

142
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
24 EVS Gear Grade 9 Gear lamp • The gear system in the lamp • MDF Sheet,
and mech- • The learner is arranged in such a way that Rubber
Sci- anism, To buy, visit:
ence understands it gives mechanical advan- Bands.
Mechan- the concept of https://ccl.
tage during the motion of the
ical Ad- linear motion iitgn.ac.in/
lamp. The handle is attached
vantage, order
and circular
Circular to a small gear which in turn
motion.
to Linear is connected to larger gears.
Motion, The whole arm containing the
Dynamic gears also moves along with
Mecha-
movements at joints. When the
nism
arm rises, the angle of the lamp
holder also changes, all from a
single source of rotation.
• Calculate the gear ratio for ev-
ery gear combination involved
in the model. The gear attached
to the handle is 4 times smaller
than the next connected gear.
Therefore, the gear ratio is 4.
Similarly, the next gear assem-
bly has a gear ratio of 4. So
overall the gear lamp has a gear
ratio of 4 x 4 = 16.
• The children can assemble the
parts to make a gear lamp as
an activity.

143
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
25 Maths Geometry, GRADE Hamilton Path • A path that visits each vertex • Mdf Sheet,
Logical It is an inter- exactly once is called a Ham- • Thread,
Rea- esting model To buy, visit: iltonian path. The corners of • Rubber Bands
soning, but does not https://ccl. three interlocking golden rect-
Creative match with iitgn.ac.in/ angles (the length and breadth
Thinking the syllabus at order
are in golden ratio, 1.618) form
present in sec-
the vertices of an icosahedron,
ondary level.
one of the five Platonic solids.
Though, it is
Icosahedron has five triangular
a very cre-
ative model of faces meeting at each vertex.
Mathematics) All the five platonic solids have
for additional hamiltonian cycle connecting
learning their vertices.
• Explore Hamiltonian path for
other Platonic solids.
• Can you figure out a path in
icosahedron which covers all
the edges exactly once?
• Note that in the Hamiltonian
cycle, you covered all the verti-
ces, not the edges. An Eulerian
path is a trail that visits every
edge exactly once (allowing
revisiting of vertices).
• Among all the Platonic solids,
only Octahedron can have
Eulerian path. While solving
the famous Seven Bridges of
Königsberg problem, Euler
showed a graph can have an
Eulerian path only if all the
vertices in the graph have an
144
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
even degree (which means the
number of edges connected at a
vertex). In Icosahedron, 5 edges
meets at all the 12 vertices,
hence it can’t have Eulerian
path.
26 EVS Pressure, GRADE 9 and Hydraulic JCB • The classic definition of a ma- • MDF Sheet,
and Pascal’s 10 chine is anything that makes Felxi pipes,
Sci- Law, Me- To buy, visit:
• The learner our work easier. Alternatively, Syringes.
ence
chanical understands https://ccl. the ratio of the force produced
Advan- the working iitgn.ac.in/ by a machine to the force
tage, One- of Hydraulic order
applied to it must be greater
way Valve,
JCB, recalls than 1. This ratio is called the
Force
the knowledge mechanical advantage of the
of concepts machine. In this JCB, the sy-
like Pressure, ringes in your hand (which are
Force, Pas- used to control the JCB) are
cal’s Law. smaller than the syringes fitted
• The learner in the arms of the JCB.
correlates the • Can you notice that the smaller
same with the syringe have to be pushed mul-
real life situa- tiple times to move the bigger
tions. syringe for a small distance?
This is what gives this machine
its mechanical advantage. You
require a smaller force to push
the smaller syringe. But this
same force is multiplied at the
other end and moves the bigger
syringe. This is called Pascal’s
law. According to Pascal’s Law,

145
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
pressure change at any point
in a liquid (like water or oil) is
transmitted throughout the liq-
uid such that the same change
occurs everywhere. As the area
at the other end is more, this
same pressure results into a
bigger force (Force = Pressure x
Area).
• Hydraulic lift used to lift cars
at car washes is also based on
Pascal’s law. But how is a small
force able to lift a car? Where
does the energy come from?
Actually you spend the same
amount of energy in lifting the
car. It’s just that the small
force is applied for a larger dis-
tance. The lifting piston moves
a large distance in downward
direction to lift the car slightly
upwards. Similarly, you need
to move the smaller piston for a
long distance to push the big-
ger syringe forward for a small
distance.

146
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• This is where the one-way
valves come in. To completely
fill the bigger syringe, you need
to move the smaller syringe
multiple times. And when the
smaller syringe is pulled back,
you want the water to come
from the reservoir (glass or
bottle) and not from the bigger
syringe. The valves don’t allow
water to flow back from the
bigger syringe to the smaller
syringe. And slowly, the syringe
is filled completely with water!
• Have you ever tried the gear
bicycle? How are you able to
climb up a hill using a gear
bicycle compared to a normal
one? Where does the extra
energy come from? The gear
bicycle surely doesn’t have a
battery or engine. Relate it to
the JCB we just discussed.
• Try changing the size of the
syringes and see the difference.
What happens if you insert a
bigger syringe at the input and
a smaller syringe at the out-
put?

147
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
27 EVS Distance, GRADE 8, 9 Mechanical • With every rotation of the • BO Motor,
and Speed and and 10 frog motor, the frog moves forward Electic wire,
Sci- Time, DC • It is an inno- for a small distance. When the Battery Cell
ence
Motor, vative toy for To buy, visit: frog-shaped pieces touch the Holder, MDF
Circular learners. https://ccl. ground, they act like an anchor Sheet.
to Linear • They can iitgn.ac.in/ and the body of the frog moves
Motion order forward. In the next cycle, the
correlate the
concepts of body touches the ground and
distance, the frog-shaped pieces are
speed ,time, displaced forward. This cycle
DC motor repeats and the frog keeps hop-
by hands on ping forward!
activity. • How much does each leg move
• The learner in one step (in terms of the
also recognis- radius of the gear)?
es how circu- • Organize a race for different
lar motion is frogs (you can also make other
changed into frogs by cutting card board
linear motion. in shapes given in the MDF
sheet.)
28 Maths • It is a useful Rouleaux’s car • If you put a book on a triangle • MDF Sheet
and creative (or a square) and rotate it, the • Rubber Bands
toy. To buy, visit: book would move up and down.
Grades 4 to 8 https://ccl. What should you use to keep
iitgn.ac.in/ the book at the same level? The
• The student order
first choice is a circle. But can
you think of any other shape
which would be of constant
width?

148
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
differentiates • The wheel is formed by round-
among differ- ing the sides of an equilateral
ent geomet- triangle. This shape is called
rical identies the Reuleaux triangle.
and shapes • The Reauleux triangle is called
like triangle, a curve of constant width. It
square and means that for every pair of
circle. parallel lines touching the
• The student shape without crossing it, it will
identifies always have the same distance
those circu- from each other. Add another
lar shapes of pair of supporting parallel lines
the wheels to the old ones and we obtain a
which help in square. The wheel performs a
increasing the complete rotation while staying
speed of the within the square and at all
car. times touching all four sides of
the square.
• Take a circular wheel of di-
ameter 7 cm and a Reauleux
triangle, also of width 9 cm.
Compare the perimeters of both
shapes.
• Can you create the constant
width shape from the regular
pentagon? Is it necessary that
the pentagon should be regular?
• People have made real bicycles
with Reauleux triangles as
wheels, literally reinventing the
wheel!

149
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• There are also solids of con-
stant width. The obvious one
is the sphere but if you make
a solid by rotating the Reau-
leux triangle, the resulting
solid would also be of constant
width. You can also make a
solid of constant width starting
from a tetrahedron (Meissner
tetrahedron).
• The area of any solid of con-
stant width is π x (height)
29 EVS Mechan- • Can under- Swimming frog • The legs of the frog are con- • MDF Sheet
and ics, Gears stand the nected to the rear wheel such • Cycle Spoke
Science concept of that when you push the frog • PVC small
To buy, visit:
conversion of https://ccl. forward, the legs make a linear stopper
circular mo- iitgn.ac.in/ motion. They move forward • Rubber Bands
tion to linear order and backward, mimicking the
motion. swimming movement of legs.
• So circular motion is converted
into linear motion. The legs,
in turn, are connected to the
hands which also move when
you move the frog. And the frog
looks like swimming on the
floor.
• Make similar toys using card-
board. Cut out the pieces and
make different motions.

150
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
30 EVS Geometry, • Can under- Tilt stick • The stick passes through the • MDF Sheet
and Trigonom- stand basic hole, but not all at the same • Rubber Bands
Science etry trigonometry To buy, visit: time. First the bottom part
and projec- https://ccl. goes in, and then gradually the
tion. iitgn.ac.in/ entire stick passes through the
order hole. If the entire stick had to
pass through at the same time,
the hole had to be a straight
line. But as different parts
of the stick pass at different
times, the hole is a curved slot.
• The projection of a line on a
plane is generally a line, and
not a curve. Because the stick
is slightly tilted and generates
a shape called hyperboloid
while rotating. The projection
of this hyperboloid on a plane
is a hyper bola. Therefore the
hole you see is in the shape of
a hyperbola.
• Although hyperboloid is a (dou-
bly) curved surface, it can be
made entirely with the help of
straight lines.
31 EVS Magne- • Can Vertical pen • The magnets of the pen stand • 2 Ring Magnet
and tism, understand stand and the pen are placed such • Pen
Science Simple simple that they attract each other. • Small Rubber
Harmonic harmonic To buy, visit: Band
This means that the opposite
Motion, motion with https://ccl. • MDF Sheet
poles of the magnet (north-
Stability iitgn.ac.in/
the help of
order south) face each other.
magnet.

151
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• How much should be the force
of attraction between the mag-
nets to keep the pen vertical?
• This pen stand is an example
of a stable equilibrium. The
upright position is the equilib-
rium position as the force of
gravity is balanced by the nor-
mal reaction from the ground.
Whenever the pen tries to move
away from the equilibrium
position, the magnetic force
brings it back.
If the magnets are in repelling
position, the equilibrium is
not stable. Even in this case,
the equilibrium position is the
upright position as the force of
gravity (and some downward
repulsion force) is still balanced
by the normal reaction from the
ground. But it is an unstable
equilibrium. As soon as the pen
moves away from the vertical
position, the magnetic repul-
sion force sends it further away
from the equilibrium point,
instead of bringing it back.

152
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
32 Maths Geometric • Explore var- Archimedes • How many unique ways can
shapes, ious permu- square you arrange the pieces to make
Critical tation and a square? This problem of com-
Thinking, combinations To buy, visit: putational geometry was only
Logical to make the https://ccl. recently solved by a mathema-
Reasoning iitgn.ac.in/ tician from Cornell University,
required fig-
order Bill Cutler. He showed that
ure.
there are a total of 17,152
solutions.
33 Maths Spatial • Eye and hand Handshake • If you see carefully, the rope • MDF Sheet
Thinking, coordination. Puzzle goes through the hole to the • Thread
Logical other side but again comes • Rubber Bands
Reason- To buy, visit: back to the initial side of the
ing, Hand https://ccl. partition. Therefore, it looks
Eye Coor- iitgn.ac.in/ impossible at first, but if you
dination order keep at it, you will surely suc-
ceed!”
34 Maths Spatial • Identifies the X-Hex puzzle • This puzzle consists of 16 poly- • MDF Sheet
Thinking, figures and hexes. Each piece has hexa- • Rubber Bands
Logical patterns. To buy, visit: gons ranging from 1 to 5 which
reasoning, • Explores mul- https://ccl. can be joined to make a shape
Geometric tiple solutions iitgn.ac.in/ resembling a big X.
Shapes order • This puzzle uses the monohex,
to solve the
the dihex, the three trihexes,
puzzle.
and the ten one-sided tetrahex-
es, for a total of 52 hexagons.
• Can you figure some pattern to
create multiple solutions?
• The total number of shapes
possible by joining different
hexagons increases expo-
nentially with the number of
hexagons.
153
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
35 Maths Spatial • Develops Arrow sliding • At the beginning, all the nine • MDF Sheet
Thinking, logical puzzle pieces are contained in a 3 x • Rubber Bands
Logical reasoning. 3 grid with arrows pointing
Reason- • Develops To buy, visit: inwards. The challenge is to
ing, Hand creative https://ccl. slide the pieces so that all the
Eye Coor- iitgn.ac.in/
thinking. arrows point outwards. You
dination order
can only slide the pieces to the
empty cells.
Notice that there are two types
of cells in the puzzle - (i) 9
square-shaped cells in 3 x 3
grid and (ii) 2 square cells with
rounded corners at the top and
bottom of the grid.
• The puzzle pieces are also of
two types. Among the total
nine pieces, only 3 have round-
ed corners which can fit into
the top and bottom cells.
36 Maths Spatial • Develops eye Dog and ball • In this sliding puzzle, the dog • MDF Sheet
Thinking, and hand sliding puzzle looks like he’s playing with a • Rubber
Logical coordination. ball. The goal is to exchange Bands,
Reason- • Develops To buy, visit: the position of the two balls by
ing, Hand critical power. https://ccl. sliding the pieces.
Eye Coor- iitgn.ac.in/
• To start the puzzle with an
dination order
easy level, you can remove the
large and small obstacle pieces.
After solving this, you may put
them back into position and
count the number of moves it
takes to exchange the balls!

154
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
37 Maths Binary • Develops Ring rope • The goal is to remove the rope • MDF Sheet
Counting, logical from the puzzle. This is called • Thread
Power of reasoning. To buy, visit: a disentanglement puzzle, a • Rubber Bands
Exponent, https://ccl. type of mechanical puzzle that
Logical iitgn.ac.in/ involves disentangling one
Rea- order piece of puzzle from another.
soning, The reverse problem of reas-
Spatial sembling the puzzle can be as
Thinking,
hard as—or even harder than—
Hand Eye
disentanglement.
Coordina-
• A similar puzzle involving
tion
disentangling rings from a rod
was originally used by French
peasants to lock their suitcases.
38 Maths Spatial • Explores Hexflake • Take all the pieces out and try • MDF Sheet
Thinking, alternative/ to rearrange them inside the • Rubber Bands
Logical multiple To buy, visit: ‘Hexflake’ to solve the puz-
Rea- solutions of a https://ccl. zle - take the picture of your
soning, problem. iitgn.ac.in/ solution and try to solve it in
Geometric order another way.
Shapes • This puzzle uses the three tri-
hexes and the seven tetrahex-
es, for a total of 37 hexagons.
39 Maths Critical • Explores Stack it up • You have four cubes with four • MDF Sheet
Thinking, various different colors on each cube. • Hard Glue
Logical combinations To buy, visit: And you have to stack the • Stickers
Reason- and https://ccl. cubes in a column such that
ing, Per- permutations iitgn.ac.in/ there is a different color on the
mutation order
to find a
and Com-
solution.
bination,
Spatial
Cognition
155
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
all the four sides of the column.
With 24 positions of each
cube (6 faces and 4 positions),
it makes a total of 3,31,776
possible arrangements
(24x24x24x24).
• Clearly, lot of trial and error is
required to get to the solution
but there is a way to solve this
in eight moves or less by apply-
ing graph theory!
• You can create your own ver-
sion of the puzzle by coloring
the cubes differently. The only
constraint is that all cubes
should have at least four col-
ors.
• But out of all these possible
versions, ony 10% are solvable.
So make your your puzzle and
try your luck!

40 Maths Spatial • Understands T-puzzle • Using the 4 pieces, create the • MDF Sheet
Thinking, the concept of capital letter ‘T’ without gaps
Mensura- mensuration. To buy, visit: or overlaps. Record the amount
tion, Py- https://ccl. of time it takes you to do so.
thagoras iitgn.ac.in/
Theorem, Take it a step ahead by trying
order
Area of to make shapes other than T,
Triangle, there are a 100+ possibilities!
Square,

156
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
rectangle,
Parallel-
ogram,
trapezium,
Logical
reasoning
Geometric
Shapes,
Hand Eye
Coordina-
tion
41 Maths Spatial Primary Tangram • Take out the pieces from the • MDF Sheet
Thinking, • Acquires sheet and rearrange them to
Logical understand- To buy, visit: form the different patterns.
reasoning, ing about 2D https://ccl.
Geometric shapes. iitgn.ac.in/
Shapes order

• Fills a given- • The only proven strategy for


region leaving solving tangram problems is
no gaps using trial and error -- rearranging
a tile of a giv- the shapes in multiple com-
en shape.
binations until the answer
strikes you.
• There are two conditions,
however, that you must keep
in mind while making these
arrangements - you must use
all the pieces and none of the
pieces can overlap.

157
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
42 Maths Critical • Puzzle solving Up it up • The puzzle consists of eight • MDF Sheet
Thinking, skills identical cubes in a 3 x 3 grid • Hard Glue
Logical To buy, visit: with an empty middle cell.
Reason- • Develops crit- https://ccl. You can roll a cube at a time
ing, Per- ical thinking, iitgn.ac.in/
into the empty space. A move
mutation logical rea- order
consists in rolling a cube to an
and Com-
soning spatial empty cell and the aim is to
bination,
cognition invert all eight cubes upside
Spatial
at different down. In how many moves you
Cognition
levels. can solve this puzzle?
• The creator of the puzzle, John
Harris, has reported a 38-
move solution to this puzzle.
In reference to the empty cell,
the cubes are named up, down
left and right (U, D, L, R). Roll
the cubes according to the
sequence given below:
• URDL, DRUL, LDRR, UULD,
RUL; LDR, ULDD, RRUL,
LDRU, LURD
• At a higher • Each cube has 6 sides. There-
level used for fore eight cubes have 6^8 =
understand- 1,679,616 possible orienta-
tions. In the 3x3 grid, possible
ing permuta-
number of positions will be 9 x
tion and com- 6^8 = 15,116,544. This is the
bination. . possible number of orienta-
tions you can have with the 8
cubes!
• Try to find a solution having
moves lesser than the given
solution (of 38 moves).

158
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
43 EVS Trigo- Upper primary Cycloid car • A cycloid is the curve traced by • MDF Sheet
and Sci- nometry, / Secondary - a point on the rim of a circular • Rubber Bands
ence Circle, • Relating To buy, visit: wheel as the wheel rolls along a
Rolling of translation https://ccl. straight line. In the car, the cy-
a Circle motion and iitgn.ac.in/ cloid curve is generated when
Rotational order
the length of the rotating stick
motion. is equal to the diameter of the
car wheel. You can also change
the length of the rotating stick
holding the pen and get dif-
ferent kinds of curves (called
trochoids).
• In this case, the gears connect-
ing the axle and the rotating
disc have same number of
teeth. What would happen
to the curve if the number of
teeth in both gears is different?
44 Maths Probability Secondary Non-transitive • Out of the 3 dice, you can
(sec- • Calculates dice always find a dice which can
ondary) empirical beat the other one!
probability To buy, visit: • In this case, Dice A will beat
through ex- https://ccl. Dice B, Dice B will beat Dice C
iitgn.ac.in/
periments. but Dice C will beat Dice A.
order
• Take out the pieces from the
sheet and make two sets of
dice A, B, and C. For the first
part of the game, take only one
set (one dice of each kind - A, B
and C) and keep the second set
aside. The first player chooses

159
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
any one dice from the set and • MDF Sheet
second player would choose • Hard Glue
from the remaining dice. Both
players roll their dice. The play-
er who rolls the higher number
wins. Play this game atleast 20
times. Note down the winning
dice each time.
• Try other combinations of dice
(A vs B, B vs C and C vs A) and
find out which dice is most
powerful.
• The dice A, B and C are called
non-transitive dice. A set of
dice is nontransitive if A is
better than B, B is better than
C but then C is better than
A. So the order of the dice is
cyclic and there is no single
dice which can trump the other
two dice.
• A>B>C>A.
• This is like the game of
rock-paper-scissors where
scissors can win over paper,
rock over scissors and then
paper over rock. Just like our
dice, no option is the best in
this game.

160
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• If we calculate the probability
of A winning over B (and B over
C and C over A), it is 7/12. It
can be seen by drawing the dif-
ferent outcomes of the dice and
seeing which dice would win in
each outcome.
• Now take the second set also
in the game. Now you have two
copies of each dice A, B, and
C. Now each player chooses
two dice (both of them should
be same. For example, a player
can choose both A dice but
can’t choose one A and one B
dice).
• The sum of two dice would be
compared for both the play-
ers. In this case, we would see
that the cyclic order would get
reversed. This means that now
A<B<C<A
45 Maths Trigo- Higher sec- Sine wave car • The gear fixed on the axle of • MDF Sheet
nometry, ondary the car rotates with the wheels • Rubber Bands
Definition • Can under- To buy, visit: of the car in the same vertical
of Sine stand the https://ccl. plane. Another gear is joined
Curve, sine curve in iitgn.ac.in/ to this gear in the horizon
Length of trigonometry, order
tal plane. A circular disc is
an arc trigonometry attached with this gear on the
with a unit top. Therefore, this disc rotates
circle and in the horizontal plane when
simple har-
the car moves in any direction.
monic motion
The stick on the disc moves
in physics. 161
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
At secondary the module on the top (on
level: which the pen is attached) in a
• A toy which straight line. So the car moves
can be used forward and the pen moves in
for gifted a perpendicular direction to it.
students and So theoretically, the car could
extended make any curve. So why does it
learning. make the sine curve?
• Children can • Because it is the definition of a
be given the sine curve. When the wheel of
idea of con- the car moves θ, the car moves
cepts used at rθ (r is the radius of the wheel)
higher levels. in the forward direction. And
the module shifts Rsinθ (R is
the radius of the top disc) in
the perpendicular direction
to the mo tion of the car. The
pen, therefore, draws the graph
of Rsinθ vs rθ which is a sine
curve. (y = Rsinθ ; x = rθ
• y = R. sin(x/r) which is the
equation of a sine curve.
• Try changing the amplitude
and frequency of the curve.
What effect would you see on
the curve if the wheels of the
car were made smaller?
• How does the gear ratio (ratio
of number of teeth of two gears)
affect the frequency of curve?”

162
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
46 Maths Ellipse, Higher sec- 4 trammel • You can draw an ellipse using • MDF Sheet
Four Bar ondary this trammel of Archimedes. • Rubber Bands
Mecha- • Can draw and To buy, visit: The two shuttles move back
nism https://ccl. and forth in perpendicular
understand
channels and the end point of
ellipses of dif- iitgn.ac.in/
handle moves in an ellipse.
ferent sizes . order
• A trammel is a mechanism
At secondary that generates the shape of an
level: ellipse. Archimedes developed
• A toy which this great device 2000 years
can be used back to draw an ellipse.
• It consists of two shuttles
for gifted
which are confined (“tram-
students and
melled”) to channels (or rails)
extended and a rod which is attached
learning. to the shuttles at fixed move
• Children back and forth, each along its
can be given channel, the end of the rod
moves in an elliptical path. The
te idea of
handle goes round and round.
concepts
The pieces look like they would
introduced at crash into each other but they
higher level . never do. It is also similar to
the motion of a 4-stroke engine
and crankshaft.
• You can change the shape of
the ellipse (called the eccentric-
ity) by moving the point where
the pen is attached. Can you
find out the point where the
pen would draw a circle?
• You can also prove mathemat-
ically that the locus of the pen
is an ellipse.
163
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• x = (p+q) cosΘ
• y = q sinΘ
• Therefore, x^2 / (p+q)^2 + y^2/
q^2 = 1
• It is also an example of a lever
that switches back and forth
from a first class lever to a sec-
ond class lever.
47 Maths Ellipse, Higher sec- 6 trammel • This is another version of the • MDF Sheet
Six Bar ondary. trammel of Archimedes. It has • Rubber Bands
Mecha- To buy, visit: three shuttles instead of two
nism • Can draw and https://ccl. which move in different chan-
understand iitgn.ac.in/ nels to produce an ellipse.
ellipses of dif- order • The shuttles move along three
axes. There is a major axis and
ferent sizes. .
other two are at offset of 120°.
Can you identify which one is
the major axis?
48 Maths Trigo- For extended Triangular
nometry, learning wave car
Length of
an arc • A toy which To buy, visit:
can be used https://ccl.
for gifted iitgn.ac.in/
students and order
extended
learning.
• Children
can be given
te idea of
concepts
introduced at
higher level. .

164
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• The gear fixed on the axle of • MDF Sheet
the car rotates with the wheels • Rubber Bands
of the car in the same vertical
plane. Another gear is joined
to this gear in the horizontal
plane. A circular (sector of a
circle) disc is attached with
this gear on the top. Therefore,
this disc rotates in the horizon-
tal plane when the car moves
in any direction.
• The stick on the disc moves
the module on the top (on
which the pen is attached) in a
straight line. So the car moves
forward and the pen moves in
a perpendicular direction to it.
So theoretically, the car could
make any curve. So why does it
make the triangular curve?
• When the wheel of the car
moves θ, the car moves rθ (r
is the radius of the wheel) in
the forward direction. And
the module shifts Rθ (R is the
radius of the top disc) in the
perpendicular direction to the
motion of the car. The pen,
therefore, draws the graph of
Rθ vs rθ which is a triangular
curve (y = Rθ ; x = rθ
• y = R. (x/r) = (R/r). x, which is
the equation of a straight line)

165
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
49 Maths Trisection Middle and Trisector • This mechanism for trisecting • MDF Sheet
of Angle, secondary an angle is called the Laisant’s • M3 Nuts
Congru- level To buy, visit: Compass, proposed by M. Lai-
ency of • Extended https://ccl. sant in 1875.
Triangles learning for iitgn.ac.in/ • The lengths are chosen so that
trisection of order OB = OC = OD = OA and CS’ =
angle. BS’ = AS = DS, with S and S’
as joints permitted to slide in
straight grooves along the two
trisecting bars.
• Therefore, △OBS’, △ODS and
△OAS are congruent. Hence,
∠BOS’ = ∠DOS = ∠SOA, divid-
ing ∠BOA in three equal parts.
50 EVS Laws of Class 8 to Lever system • A lever amplifies an input force
and Sci- Lever l0: to provide a greater output
ence • Conducts To buy, visit: force. The ratio of the output
simple inves- https://ccl. force to the input force is called
tigations to iitgn.ac.in/
the mechanical advantage of
seek answers order
the lever. The effort arm is
to queries.
equal to the distance from the
fulcrum to the point of ap-
Class 10 plied effort, and the load arm
• Applies scien- is equal to the distance from
tific concepts the fulcrum to the load weight
in daily life (which is to be lifted).
and solving • Effort (force applied by you)
problems.
multiplied by the length of the
effort arm is equal to the load
multiplied by the length of the
load arm. This means that the
longer the effort end, the less
166
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
Class 11 the force required to raise the • Ring Magnets
• Plans and load. Therefore, if you are try- • Rubber Band
conducts ing to lift a particularly heavy • MDF Sheet
investiga- stone, it is best to use a longer
tions and stick.
experiments • If two children are playing on a
to arrive at seesaw, and their weights are
and verify the different, should the heavier
facts, princi-
child sit near the fulcrum or
ples, phe-
away from it, to balance the
nomena, or to
seesaw?
seek answers
to queries on
their own.
51 EVS Optics, Class Periscope • A periscope is an optical in- • MDF Sheet
and Sci- Reflection, 6/7/9/10 strument that allows objects • 2 pieces of
ence Plane To buy, visit: that are not in direct line of Mirror Acrylic,
mirror • Explains https://ccl. sight to be viewed. It works Rubber Band
processes and iitgn.ac.in/ on the law of reflection. The
phenomena. order
light from the object falls on
• Applies scien- one mirror and is reflected.
tific concepts The reflected light then falls
in daily life on another mirror and is again
and solving reflected and finally reaches
problems. the human eye. Therefore, the
periscope is used to see objects
which are directly not in sight.
For example, if you are near a
high wall, you can’t see what’s
happening on the other side
of the wall. But you can easily
see beyond the wall using the
periscope. 167
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
52 Maths + Count- Primary and Card flip • When data is stored on a disk
Com- ing, Odd upper primary magic or transmitted from one com-
puter and Even puter to another,
Numbers, To buy, visit: • we usually assume that it
• Develops the
Patterns https://ccl. doesn’t get changed in the pro-
understand-
and Rela- iitgn.ac.in/
ing of odd and order cess. But sometimes things go
tionships,
even num- wrong and the data is changed
Rows and
bers, patterns accidentally. This is a magic
Columns,
and identifies trick in which the demonstra-
Coordi-
nates and recogniz- tor is magically able to figure
Parity es patterns which one out of dozens of
Check, and relation- cards has been turned over,
Compu- ship. using the same methods that
tational computers use to figure out if
thinking an error has occurred in data
transmission and storage.
• Ask somebody from the audi-
ence to lay out the cards in a
5 × 5 grid. Casually add an-
other row and column “just to
make it a little harder”. These
extra cards are the key to the
trick. While adding this extra
row and column, make sure
that you have an even number
of colored cards in all rows and
columns (keep in mind that 0
is an even number). The extra

168
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
card added is called the “parity”
card.
• Close your eyes and ask
someone from the audience to
flip one of the cards from the
grid. After the flip, the row and
column containing the changed
card would have odd number
of colored cards. Therefore, the
intersection of row and column
having odd number of colored
card is the location of the
flipped card.
• One interesting thing to notice
is that when you place the last
card at the lower right corner,
the even parity of the column
above would automatically
ensure the even parity of the
row to its left. Computers also
add a “parity” bit to make sure
that the data hasn’t corrupted
during transmission. Adding
the extra parity bit helps to
detect the error during storage
and transmission.

169
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
53 EVS Centre • Explains Balancing bird • Any object can be balanced on • MDF Sheet
and Sci- of mass, processes its center of mass. The bird is • Small Rubber
ence centre of and phenom- To buy, visit: symmetrical on the left and Band
gravity https://ccl.
ena centre right side. Therefore, the center • Glue
of mass and iitgn.ac.in/
of mass would be definitely on
order
centre of
the center line.. By attaching
gravity.
the MDF parts below the wings,
the center of mass comes
exactly on the beak. Therefore,
the bird gets balanced on the
beak. When you try to balance
the bird without attaching the
parts below its wings, it won’t
balance because the center of
mass would lie slightly below
on the center line.
54 EVS Rotational Secondary and Centrifugal • Any object, when rotated, tries • DC Toy Motor
and Sci- motion, higher second- dustbin to fly out due to centrifugal • Battery Holder
ence centripe- ary force. The waste particles in • Paper Cup
tal force, • Understands To buy, visit: • Glue
the paper cup will also fly out
centrifugal processes and https://ccl. • Rubber Band
• when it starts to rotate. Due to
force phenomena iitgn.ac.in/
• MDF Sheet
order this, the waste will stick to the
related to
walls of the cup. Even when
centrifugal
you turn this Dustbin upside
force.
down, the waste doesn’t fall
down.

170
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• Which force balances the force
of gravity when you turn the
dustbin upside down? The
centrifugal force acts away
from the center and therefore,
can’t balance gravity. It is the
frictional force which acts in
the upward direction. The
normal reaction increases due
to the rotation which in turn
increases the frictional force.
55 Maths Mensu- Primary ABCD of math • Convert the alphabets to • MDF Sheet
ration, • Acquires square! This can be done for all
Alphabets, understand- To buy, visit: the 26 English alphabets. It is
Geometry, ing about 2D https://ccl. also a great way to understand
Logical shapes. iitgn.ac.in/ different geometrical shapes.
Rea- order
• Fills a given
soning,
region leaving
Critical
no gaps us-
Thinking
inga tile of a
given shape.
56 EVS Gear Sys- A PUZZLE : Fun with • The front side of the box con-
and Sci- tems gears- India sists of 20 squares, on which
ence SECONDARY map the map of India is engraved.
LEVEL: Each square is connected with
• Develops crit- To buy, visit: a different gear at the back.
ical thinking, https://ccl.
All the 20 gears are of equal
logical rea- iitgn.ac.in/
size and having equal numbers
soning spatial order
of teeth. At the back side, all
cognition the gears are connected with
at different its upper. lower, left and right
levels. sided neighbour gears. 171
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
• Now, attach a handle to the • MDF Sheet
centre most gear or any one
gear, but if it is with centre
most then it will work compar-
atively smoothly. While rotating
the handle from the back side
of the box, Wall the gears will
also rotate and at the front side
all the square parts will also
rotate. So, the map of India
becomes perfectly aligned, at
a particular point of position
of the squares, during their
rotation.
• Can be used in geography lab.
57 Maths Geometry, Upper primary Inside out • This toy can be inverted inside • MDF Sheet
spatial • Identifies cube out without cutting! Along the • Tape
reason- various (3-D) way you will also see a hexa-
ing, cube, objects like To buy, visit: gon. Try to solve the puzzle!
hexagon sphere, cube, https://ccl.
cuboid, cylin- iitgn.ac.in/
der, cone. order

58 Maths Geometry, Upper primary Hexa stick • With simple kebab sticks, • Kebab Sticks
spatial • Identifies make a mesmerising 3d mesh • Rubber band
reasoning, various (3-D) To buy, visit: of sticks with interweaved hex-
hexagon objects like https://ccl.
sphere, cube, agonal cylinders!
iitgn.ac.in/
cuboid, cylin-
der, cone. order

172
S. Area Objectives Grade, LO, Toy Visual of toy/s Suggestive Activities/Ideas for Materials
No. Competencies using Required
59 Maths Geometry, Upper primary 12 pyramid • The cube can be made using • GSM Paper
spatial • Identifies cube 12 identical pyramids whose • Tape
reasoning various (3-D) volume is 1/12th of the cube.
objects like To buy, visit: Try to make the cube by turn-
sphere, cube, https://ccl. ing the pieces and solve the
cuboid, cylin- iitgn.ac.in/
puzzle. Along the way you will
der, cone. order
encounter other interesting
shapes!
60 EVS Sound, Upper primary Balloon bugle • Stretch the balloon on the • Balloon
and Sci- vibrations and secondary mouth of the bottle by holding • PVC Pipe
ence • Understands, To buy, visit: the pipe and blow into the pipe. • Rubber band
https://ccl. You will see the membrane
processes and
iitgn.ac.in/ vibrating and a loud sound!
phenomena of
order
production of
sound.
61 EVS Sound Primary and Toy stetho- • Place the membrane on the • PVC Pipe
and Sci- upper primary scope chest of your friend and put • Balloon
ence • Conducts your ear on the other end to • Rubber band
To buy, visit: hear heartbeats! • Plastic funnel
simple in-
https://ccl. • Glue
vestigations
iitgn.ac.in/
and experi-
order
ments to seek
answer to
queries.
• Understands
processes and
phenomenon
of transmis-
sion of sound.

173
Annexure-II 1171
591
Circular
827786/2021/Sch.4 Section
830528/2021/Sch.4 issued by the Ministry of Education
regarding safe use of toys

174
175
1173
593
827786/2021/Sch.4 Section
830528/2021/Sch.4

176

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