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ACKNOWLEDGEMENT.........................................................3
INTRODUCTION..................................................................... 4
METHODOLOGY.................................................................... 6
PRESENTATION OF DATA.................................................... 7
ANALYSIS OF DATA............................................................. 10
DISCUSSION OF FINDINGS................................................ 12
CONCLUSION........................................................................ 13
Firstly, I would like to especially thank my teacher, Mr. Aldridge for guiding me
through this research project. I am extremely thankful for this opportunity to
research more on this topic. Secondly, I would like to thank my mother for
encouraging and assisting me every step of the way throughout this project. I
deeply appreciate and am extremely grateful for all the support and assistance of
those who aided me with this project.
PROJECT TITLE
INTRODUCTION
The researcher and her mother tend to play Ludo on Fridays as their game
day. She can't help but notice that when the die is rolled in certain situations, for
example, if the die is rolled once, the probability of attaining a 4 or 5 is higher than
the other numbers. As a result, the researcher begins to think that the die might be
biased towards some numbers than others. This phenomenon is known as
probability.
Probability can be used to say how likely something is. It can also help us to
calculate the number of times an event will occur.
The probability of an event is a measure of how likely it is for that event to occur.
When we roll a dice all, six outcomes {1, 2, 3, 4, 5, and 6} are equally likely.
When all outcomes are equally likely, the probability of an event is:
P(event)= number of successful outcomes
—————————————
total number of possible outcomes
So,
Another example, the probability of a coin landing on heads is a half (/half fraction
here/), as there are two possible outcomes, heads and tails. A dice has 6 possible
outcomes, 1 to 6, so the probability of it landing on 5 is 1 out of 6 (/insert fraction
here/) and the probability of it landing on a number greater than 4 is 2 out of 5
(/insert fraction here/) or one third (/insert fraction here/).
Desired Outcomes
————————
Total Outcomes
It means that, on average, we would expect the event to happen 38 times out of
every 100.
The researcher first rolled a singular die for a total of one hundred and eighty (180)
times, in three (3) separate intervals, namely, ‘Test 1’, ‘Test 2’ and ‘Test 3’. The
frequency of each number (one to six) was recorded for each test. Next, the
researcher rolled three (3) different dice simultaneously, sixty (60) times. The
frequency of the numbers on the three dice was also recorded. The results of the
total two hundred and forty (360) rolls were then compared and analyzed.
PRESENTATION OF DATA
After the raw data was collected from observations, the data was put into tabular form. The table
and histogram below show the amount of times the die landed on each number in the first
interval. The majority of numbers rolled were 4, 5, and 6 with frequencies of 14, 11 and 12
respectively.
The table and histogram below show the amount of times the die landed on each number in the
second interval. The number that was rolled most frequently was 1, with a frequency of 15.
The table below shows the amount of times the die landed on each number in the fourth interval,
where three dice were thrown simultaneously.
The Pie Chart below displays the comparative frequencies of the numbers out of the total number
of tests, 360 as percentages. This pie chart is relatively equal.
ANALYSIS OF DATA
The first comparative bar chart displays the frequency at which the die was rolled and resulted in
either six of the numbers. From the results, we can deduce that the most frequent numbers that
had been rolled were all greater than four, with frequencies between 11 to 14, more specifically,
4 being the most frequent, with 14 occurrences, 6 being the second most frequent with 12
occurrences and 5 being the least frequent out of the three, with 11 occurrences. I found that this
however, out of all four trials has stayed constant, in that, for most of the tests, the results for 4, 5
and 6 have been greater than 10. Very few times have the frequencies for 1 to 3 resulted in a
In order to yield realistic results, these trials were all done on a flat surface, similar to that of a
Ludo board or a Domino board, however, these results are relatively objective and do not reveal
The second comparative bar chart displays that the number that was rolled most frequently was
1, with a frequency of 15. Compared to the previous histogram’s results, the frequency of the 1
from the previous chart was 8, resulting in a difference of 7 between the two, almost as much as
the frequency of the 1 from the first test. Although, there is evidence that there seemed to be a
slight difference between the frequencies of the 4, 5 and 6 from the previous chart and this chart.
For the first chart, there was a noticeable difference between the frequencies of the 4, 5 and 6 of
this chart. In their respective orders, 4 had a frequency of 7, 5 had a frequency of 11, akin to that
of 6. Between these two results, 5 had remained constant with frequencies of 11 for each,
In the third comparative bar chart, interestingly enough, the frequencies of 1 and 2 and 4 and 5
have somewhat balanced each other. 1’s frequency, 10, 2’s frequency, 12, 4’s frequency, 11 and
From the fourth comparative bar chart, it is clear that for the number 1, the frequencies for all
three tests are the exact same, 11. This could prove that a die is indeed biased towards some
numbers, but it has not been consistent throughout the entirety of the tests. Therefore, it is not yet
The pie chart gives a visual representation of how close the frequencies are, hinting that the die
really is equal. However, the number with the most number of times rolled is 5 with 72/360 or
20% and the second highest being 1 with 66/360 or 18.3%. The difference between the two being
After analysing the data collected, the result was somewhat satisfying for me. In the pie chart,
the differences in the probability of the numbers thrown overall look almost the exact same, none
too big and none too small. Although the number 5, being the most probable, with 72/360 on the
pie chart, looks to be the largest section of the pie chart, one has to look very closely to see that it
is the largest slice, as well as the second largest number, 1, with 66/360. It is the same case with
the least probable number, the number 2, which has the smallest on the pie chart looks just as
similar as the other sections of the pie chart. Visually speaking, the numbers look as if they are
equally probable.
The relative frequency of the totality of the numbers, in consecutive order (1, 2, 3, 4, 5 and 6) are
5.5, 7.2, 6.8, 6, 5 and 6.1. If the largest and smallest numbers were subtracted (7.2 - 5), we would
have a difference of only 2.2. This Net Amount tells us that dice are fairly unbiased, since the
value is so small.
CONCLUSION
In analysing the results, it was found that the relative probability of each number landing
uppermost, as it would in an average board game, was as rather close. This proves that the
average gaming die is fairly unbiased, since the net value is so small.
A game of dominos or ludo is based on chance, and therefore, there is an equal probability of any
number landing upwards in any situation. Whenever I am playing Ludo, I now know that the
probability of landing a double six or a six is equally favourable as any other number on the dice.
It is recommended that, in the future, a cup should be used instead of a hand for a more concise
Andrew Manning, Marcus Caine, Angella Finlay, Patricia George and Ava Mothersill, CXC
Study Guide Mathematics for CSEC 2nd edition, Oxford University Press, Oxford, 2017