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Initialize engine version: 5.6.

3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Intel(R) HD Graphics (ID=0x102)
Vendor: Intel
VRAM: 848 MB
Driver: 9.17.10.4459
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\Lidgren.Network.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless)
Loading C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\StickFight_Data\
Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain
- Completed reload, in 0.148 seconds
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\piriz\OneDrive\Escritorio\Nueva carpeta (5)\
StickFight_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 4.649100 ms
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/.\XInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/libXInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/.\libXInputInterface64
Fallback handler could not load library C:/Users/piriz/OneDrive/Escritorio/Nueva
carpeta (5)/StickFight_Data/Mono/libXInputInterface64
Heyoo
StickVer 25
Trying to load all saved custom maps...
Found: 0 At Dir: C:/Users/piriz/AppData/LocalLow/Landfall West/Stick Fight_ The
Game/CustomLevels
Loaded: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
SAVED MAPS: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
Trying to parse Enum: blubb
Returning: Woods
Could not find: blubb Switched to: Woods
New map: Woods1 Data: 13196
New map: Woods2 Data: 14820
New map: Woods3 Data: 15912
New map: Woods4 Data: 14216
Added: 4 To Category: Woods
Trying to parse Enum: blubb
FAILED: Woods
Returning: Desert
Could not find: blubb Switched to: Desert
New map: Desert1 Data: 12806
New map: Desert2 Data: 16014
New map: Desert3 Data: 9821
New map: Desert4 Data: 16638
New map: Desert5 Data: 12486
New map: Desert6 Data: 11731
New map: Desert7 Data: 14422
New map: Desert8 Data: 24271
New map: Desert9 Data: 8964
New map: Desert10 Data: 10505
Added: 10 To Category: Desert
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
Returning: Factory
Could not find: blubb Switched to: Factory
New map: Factory1 Data: 9249
New map: Factory2 Data: 9276
New map: Factory3 Data: 9739
New map: Factory4 Data: 10455
New map: Factory5 Data: 9515
New map: Factory6 Data: 9439
New map: Factory7 Data: 9205
New map: Factory8 Data: 8639
New map: Factory9 Data: 14235
New map: Factory10 Data: 7926
New map: Factory11 Data: 7696
New map: Factory12 Data: 7504
Added: 12 To Category: Factory
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
Returning: Castle
Could not find: blubb Switched to: Castle
New map: Castle1 Data: 12021
New map: Castle2 Data: 13585
New map: Castle3 Data: 11745
New map: Castle4 Data: 12751
New map: Castle5 Data: 11118
New map: Castle6 Data: 11068
New map: Castle7 Data: 11544
New map: Castle8 Data: 12405
New map: Castle9 Data: 9980
New map: Castle10 Data: 10664
New map: Castle11 Data: 13187
New map: Castle12 Data: 13670
New map: Castle13 Data: 12580
New map: Castle14 Data: 14867
New map: Castle15 Data: 9931
New map: Castle16 Data: 15681
New map: Castle17 Data: 13835
New map: Castle18 Data: 16124
Added: 18 To Category: Castle
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
Returning: Winter
Could not find: blubb Switched to: Winter
New map: Winter1 Data: 12070
New map: Winter2 Data: 12028
New map: Winter3 Data: 9286
New map: Winter4 Data: 13661
New map: Winter5 Data: 11843
New map: Winter6 Data: 14369
New map: Winter7 Data: 16387
New map: Winter8 Data: 9566
New map: Winter9 Data: 14825
New map: Winter10 Data: 15882
New map: Winter11 Data: 10063
New map: Winter12 Data: 11267
New map: Winter13 Data: 8885
New map: Winter14 Data: 13118
New map: Winter15 Data: 12296
New map: Winter16 Data: 9956
Added: 16 To Category: Winter
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
Returning: Laser
Could not find: blubb Switched to: Laser
New map: Laser1 Data: 8845
New map: Laser2 Data: 9598
New map: Laser3 Data: 8697
New map: Laser4 Data: 8603
New map: Laser5 Data: 7469
New map: Laser6 Data: 8876
New map: Laser7 Data: 9914
New map: Laser8 Data: 10726
New map: Laser9 Data: 15979
Added: 9 To Category: Laser
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
Returning: Western
Could not find: blubb Switched to: Western
New map: Western1 Data: 17467
New map: Western2 Data: 18508
New map: Western3 Data: 21501
New map: Western4 Data: 13980
New map: Western5 Data: 9522
New map: Western6 Data: 11120
New map: Western7 Data: 9918
New map: Western8 Data: 11191
New map: Western9 Data: 10821
New map: Western10 Data: 10836
Added: 10 To Category: Western
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
Returning: Lava
Could not find: blubb Switched to: Lava
New map: Lava1 Data: 12946
New map: Lava2 Data: 15724
New map: Lava3 Data: 14614
New map: Lava4 Data: 14050
New map: Lava5 Data: 14980
New map: Lava6 Data: 12424
New map: Lava7 Data: 18971
New map: Lava8 Data: 17282
New map: Lava9 Data: 19078
New map: Lava10 Data: 11682
Added: 10 To Category: Lava
Trying to parse Enum: Blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
Returning: Xmas
Could not find: Blubb Switched to: Xmas
New map: Xmas1 Data: 12324
New map: Xmas2 Data: 12788
New map: Xmas3 Data: 22740
New map: Xmas4 Data: 15192
New map: Xmas5 Data: 24351
New map: Xmas6 Data: 14450
New map: Xmas7 Data: 11962
New map: Xmas8 Data: 13418
New map: Xmas9 Data: 18691
New map: Xmas10 Data: 11325
New map: Xmas11 Data: 14374
New map: Xmas12 Data: 22131
New map: Xmas13 Data: 13091
New map: Xmas14 Data: 18380
New map: Xmas15 Data: 16808
New map: Xmas16 Data: 12232
New map: Xmas17 Data: 15121
New map: Xmas18 Data: 9956
New map: Xmas19 Data: 10230
New map: Xmas20 Data: 10859
Added: 20 To Category: Xmas
Trying to parse Enum: Blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
Returning: Halloween
Could not find: Blubb Switched to: Halloween
New map: Halloween1 Data: 9570
New map: Halloween2 Data: 9992
New map: Halloween3 Data: 13993
New map: Halloween4 Data: 10002
New map: Halloween5 Data: 12199
New map: Halloween6 Data: 11971
New map: Halloween7 Data: 11334
New map: Halloween8 Data: 10217
New map: Halloween9 Data: 12794
New map: Halloween10 Data: 13269
New map: Halloween11 Data: 7545
Added: 11 To Category: Halloween
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
FAILED: Halloween
Returning: CustomLocal
Could not find: blubb Switched to: CustomLocal
Added: 0 To Category: CustomLocal
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
FAILED: Halloween
FAILED: CustomLocal
Returning: CustomOnline
Could not find: blubb Switched to: CustomOnline
Added: 0 To Category: CustomOnline
SAVED MAPS: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
Max Pages: 3 NrOfmaps: 20div: 2.5
Loaded: {"Actives":
[true,true,true,true,true,true,true,true,false,false,true,false,true,false,true,fal
se,true,false,false,true,true,true,true,true,true,true,true,true,false,false,false,
false,true,true,false,true,true,true,true,true,true,true,false,false,false,false,fa
lse,false,false,false,false,false,false,false,false,false,false,false,false,false,t
rue,true,true,true,true,true,true,true,true,true,true,true]}
SAVED WEAPONS: Nr Of Elements: 72 : {"Actives":
[true,true,true,true,true,true,true,true,false,false,true,false,true,false,true,fal
se,true,false,false,true,true,true,true,true,true,true,true,true,false,false,false,
false,true,true,false,true,true,true,true,true,true,true,false,false,false,false,fa
lse,false,false,false,false,false,false,false,false,false,false,false,false,false,t
rue,true,true,true,true,true,true,true,true,true,true,true]}
generated WeaponRarity, Count: 392
0
0
0
0
0
Sending UGCQuery With: 0 IDs!
Getting Subbed Items: 1 Result: 1
State For Item: 1309345814 : k_EItemStateNone
0
0
0
0
0
0
0
0
0
0
0
0
0
0
UGCQuery Returned WIth: 1 Results
Returned UGC Results: Title
Max Pages: 3 NrOfmaps: 20div: 2.5
Failed to UpdateUINavigation after CustomMapsWasLoaded: Object reference not set to
an instance of an object

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 1 worker threads for Enlighten.


Received stats and achievements from Steam

Error downloading previewImage: k_EResultFileNotFound

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

A file from another Game was downloaded, Ignoring...


Thread -> id: 4c4 -> priority: 1
Coroutine couldn't be started because the the game object 'LoadingCanvas' is
inactive!

(Filename: Line: 769)


Can not play a disabled audio source

(Filename: Line: 1951)

Getting servers for region: k_ELobbyDistanceFilterClose


Joined Server!
Removed: 0 Des Pieces From last map!
Connection To User: 0 : Connecting: 1 : Connection Active: 0 : Using Relay: 0
Connection To User: 1 : Connecting: 1 : Connection Active: 0 : Using Relay: 0
Connection To User: 2 : Connecting: 1 : Connection Active: 0 : Using Relay: 0
Requesting Client Init
Notice me senpai...
OnLobbyDdataUpdate:
Notice me senpai...
Stopping packet: Ping Has not been inited by server yet!
Notice me senpai...
Notice me senpai...
Stopping packet: Ping Has not been inited by server yet!
Client Accepted By Server: Initing
Requesting player index for 1 Players!
Paused Network Traffic On time: 23.83866
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Recieved PlayerIndex: 3 From server
PlayerIndex: 0 is Inside? True
Trying To Spawn Dummy With Index: 0
Updating Player: 0 With playerobject:
PlayerIndex: 1 is Inside? True
Trying To Spawn Dummy With Index: 1
Updating Player: 1 With playerobject:
PlayerIndex: 2 is Inside? True
Trying To Spawn Dummy With Index: 2
Updating Player: 2 With playerobject:
PlayerIndex: 3 is Inside? True
Sending Request to spawn to the server at pos: (0.0, 12.0, 0.0) Rotation: (0.0,
0.0, 0.0)
StartMapSequence0
Resumed Network Traffic On time: 27.40524
Changing LoadingText to:
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 292 Name: Gun14(Clone)


Inited A Runtime Spawned Syncableobject with index: 293 Name: Gun64(Clone)
Inited A Runtime Spawned Syncableobject with index: 294 Name: Gun14(Clone)
Destroying weapon with index: 1 : Gun64(Clone)
Spawning request by server: 3 Pos: (0.0, -100.0, 0.0)
Updating Player: 3 With playerobject:
Sending Message to: 4 clients: PlayerTookDamage
Flush Sucesful for channel: 8
Flush Sucesful for channel: 9
Updating Ping For user: adrianblazq55 Old Ping: 0 New Ping: 0 AVG: 0
Updating Ping For user: adrianblazq55 Old Ping: 0 New Ping: 0 AVG: 0
Updating Ping For user: adrianblazq55 Old Ping: 0 New Ping: 0 AVG: 0
Updating Ping For user: Jaibot Old Ping: 0 New Ping: 0 AVG: 0
Updating Ping For user: Jaibot Old Ping: 0 New Ping: 0 AVG: 0
Updating Ping For user: Jaibot Old Ping: 0 New Ping: 0 AVG: 0
Updating Ping For user: 06_Victor9 Old Ping: 0 New Ping: 0 AVG: 0
Updating Ping For user: 06_Victor9 Old Ping: 0 New Ping: 0 AVG: 0
Updating Ping For user: 06_Victor9 Old Ping: 0 New Ping: 0 AVG: 0
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Inited A Runtime Spawned Syncableobject with index: 295 Name: Gun64(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Destroying weapon with index: 2 : Gun14(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun14(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


Firing Projectile Package: (0.0, 1.9, 5.4) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, 1.5, 5.3) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, 1.8, 5.6) : (0.0, 0.0, -1.0)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 2.4, 5.8) : (0.0, 0.2, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.8, 5.9) : (0.0, 0.2, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 3.0, 6.0) : (0.0, 0.2, -1.0)


Firing Projectile Package: (0.0, 3.1, 6.0) : (0.0, 0.2, -0.9)
Firing Projectile Package: (0.0, 3.3, 6.0) : (0.0, 0.3, -1.0)
StartMapSequence1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 3.2, 5.8) : (0.0, 0.3, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 296 Name: Gun26(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 0 New Ping: 49.98779 AVG: 24.9939
Updating Ping For user: Jaibot Old Ping: 0 New Ping: 49.98779 AVG: 24.9939
Updating Ping For user: 06_Victor9 Old Ping: 0 New Ping: 49.98779 AVG: 24.9939
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 3.5, -4.9) : (0.0, 0.9, -0.3)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 3.5, -5.2) : (0.0, 1.0, -0.2)
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 3.4, -5.9) : (0.0, 1.0, -0.2)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 3.3, -6.3) : (0.0, 0.9, -0.3)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 3.1, -6.7) : (0.0, 0.9, -0.4)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 2.9, -7.2) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.0, -7.2) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.4, -7.2) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.4, -7.0) : (0.0, 0.6, -0.8)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 5.1, -6.7) : (0.0, 0.6, -0.7)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 5.5, -6.5) : (0.0, 0.7, -0.7)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 5.8, -6.2) : (0.0, 0.6, -0.8)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 5.7, -6.1) : (0.0, 0.4, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 5.4, -5.8) : (0.0, 0.4, -1.0)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Made all rigidbodies interpolate
Firing Projectile Package: (0.0, 5.2, -5.6) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, 4.9, -5.3) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, 4.5, -4.8) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, 4.2, -4.4) : (0.0, 0.5, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Firing Projectile Package: (0.0, 2.9, -4.1) : (0.0, 0.4, -1.0)
Firing Projectile Package: (0.0, 2.3, -4.0) : (0.0, 0.4, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 1.7, -3.8) : (0.0, 0.4, -0.9)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 1.1, -3.5) : (0.0, 0.3, -1.0)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 1.0, -3.1) : (0.0, 0.5, -0.8)


Firing Projectile Package: (0.0, 0.8, -3.2) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, 1.4, -3.4) : (0.0, 0.2, -1.0)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 2.4, -3.2) : (0.0, 0.5, -0.9)


Firing Projectile Package: (0.0, 3.1, -3.1) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, 3.2, -3.5) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, 3.1, -3.9) : (0.0, 0.3, -0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Firing Projectile Package: (0.0, 3.2, -4.2) : (0.0, 0.2, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 3.2, -4.6) : (0.0, 0.3, -1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Firing Projectile Package: (0.0, 3.1, -5.0) : (0.0, 0.0, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Firing Projectile Package: (0.0, 3.6, -5.2) : (0.0, -0.2, -0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Firing Projectile Package: (0.0, 5.0, -5.5) : (0.0, 0.2, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Firing Projectile Package: (0.0, 5.2, -5.6) : (0.0, 0.1, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 5.2, -5.6) : (0.0, -0.1, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


Made all rigidbodies stop interpolating
Firing Projectile Package: (0.0, 5.2, -5.4) : (0.0, -0.2, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Look rotation viewing vector is zero


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.2, -5.4) : (0.0, -0.2, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 5.1, -5.4) : (0.0, -0.2, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 4.9, -5.3) : (0.0, -0.2, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 4.6, -5.2) : (0.0, -0.2, -0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, 4.3, -5.1) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, 3.9, -5.0) : (0.0, 0.0, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 0 With a peak of: 0kb/s Lasted:
0.6800765 Seconds AND 76 Total packages was sent! AVG kbps: 0
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 75 Data: 13.8 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/LavaRockPhysics (2)/Bush (15)/Trigger"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/LavaRockPhysics (3)/Bush (14)/Trigger"

(Filename: Line: 0)

Made all rigidbodies interpolate


Firing Projectile Package: (0.0, 3.4, -5.0) : (0.0, 0.0, -0.9)
Made all rigidbodies stop interpolating
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 15
Player Got damaged by Player: 1
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 9


Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 24.9939 New Ping: 51.84174 AVG:
38.41782
Updating Ping For user: Jaibot Old Ping: 24.9939 New Ping: 51.84174 AVG: 38.41782
Updating Ping For user: 06_Victor9 Old Ping: 24.9939 New Ping: 98.7854 AVG:
61.88965
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Destroying weapon with index: 0 : Gun37(Clone)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 1 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 2 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 3 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.6, 3.0) : (0.0, 0.2, -1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Sending Message to: 4 clients: PlayerTookDamage


New Snake target Assigned!
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 27 With a peak of: 15kb/s Lasted:
8.194164 Seconds AND 167 Total packages was sent! AVG kbps: 3.305767
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 132 Data: 24.288 Kb
PlayerTookDamage Msg: 16 Data: 1.664 Kb
PlayerForceAdded Msg: 12 Data: 0.864 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 41.38362]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

D3D shader create error for vertex shader [0x80070057]


D3D shader create error for pixel shader [0x80070057]
D3D shader create error for vertex shader [0x80070057]
D3D shader create error for pixel shader [0x80070057]
WARNING: Shader Unsupported: 'Hidden/Post FX/Depth Of Field' - Pass 'COC TEMPORAL
FILTER' has no vertex shader
Trying to unload scene nr: MapWrapper
StartMapSequence1
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun61(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 38.41782 New Ping: 0 AVG: 19.20891
Updating Ping For user: Jaibot Old Ping: 38.41782 New Ping: 0 AVG: 19.20891
Updating Ping For user: 06_Victor9 Old Ping: 61.88965 New Ping: 0 AVG: 30.94482
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Made all rigidbodies stop interpolating


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

kB sent last 1 Second/s : 14


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

kB sent last 1 Second/s : 10


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Destroying weapon with index: 0 : Gun61(Clone)


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun61(Clone)
Dropping Weapon with index: 62 Name: Gun61(Clone)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 19.20891 New Ping: 49.60632 AVG:
34.40762
Updating Ping For user: Jaibot Old Ping: 19.20891 New Ping: 145.462 AVG: 82.33547
Updating Ping For user: 06_Victor9 Old Ping: 30.94482 New Ping: 241.745 AVG:
136.3449
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

kB sent last 1 Second/s : 9


Player Got damaged by Player: 1
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun10(Clone)
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 34.40762 New Ping: 82.08466 AVG:
58.24614
Updating Ping For user: adrianblazq55 Old Ping: 58.24614 New Ping: 82.08466 AVG:
70.1654
Updating Ping For user: Jaibot Old Ping: 82.33547 New Ping: 82.08466 AVG: 82.21007
Updating Ping For user: Jaibot Old Ping: 82.21007 New Ping: 82.08466 AVG: 82.14736
Updating Ping For user: 06_Victor9 Old Ping: 136.3449 New Ping: 82.08466 AVG:
109.2148
Updating Ping For user: 06_Victor9 Old Ping: 109.2148 New Ping: 82.08466 AVG:
95.64972
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 3 : Gun10(Clone)
Firing Projectile Package: (0.0, -6.2, -4.5) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I picked Up Something!!
Destroying weapon with index: 4 : Gun12(Clone)
kB sent last 1 Second/s : 11
Adding new projectile package: (-325,174) Fracotred: (-3.25,1.74) : ByteVector2
Sending: ProjectilePackage: (-325,174) Fracotred: (-3.25,1.74) : ByteVector2
Adding new projectile package: (-187,230) Fracotred: (-1.87,2.3) : ByteVector2
Sending: ProjectilePackage: (-187,230) Fracotred: (-1.87,2.3) : ByteVector2
Adding new projectile package: (-122,214) Fracotred: (-1.22,2.14) : ByteVector2
Sending: ProjectilePackage: (-122,214) Fracotred: (-1.22,2.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_Pusher2(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-267,253) Fracotred: (-2.67,2.53) : ByteVector2


Sending: ProjectilePackage: (-267,253) Fracotred: (-2.67,2.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_Pusher2(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-85,632) Fracotred: (-0.85,6.32) : ByteVector2


Sending: ProjectilePackage: (-85,632) Fracotred: (-0.85,6.32) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_Pusher2(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Firing Projectile Package: (0.0, -8.3, -1.9) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-292,1147) Fracotred: (-2.92,11.47) : ByteVector2
Sending: ProjectilePackage: (-292,1147) Fracotred: (-2.92,11.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-405,1164) Fracotred: (-4.05,11.64) : ByteVector2
Sending: ProjectilePackage: (-405,1164) Fracotred: (-4.05,11.64) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_Pusher2(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun14(Clone)


Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun1(Clone)
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun6(Clone)
Could not find rigidbodyindex holder for rigidbody: Xmas_Pusher2(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: adrianblazq55 Old Ping: 70.1654 New Ping: 55.7785 AVG:
62.97195
Updating Ping For user: adrianblazq55 Old Ping: 62.97195 New Ping: 55.7785 AVG:
59.37523
Updating Ping For user: adrianblazq55 Old Ping: 59.37523 New Ping: 55.7785 AVG:
57.57687
Updating Ping For user: 06_Victor9 Old Ping: 95.64972 New Ping: 55.7785 AVG:
75.71411
Updating Ping For user: 06_Victor9 Old Ping: 75.71411 New Ping: 55.7785 AVG:
65.74631
Updating Ping For user: 06_Victor9 Old Ping: 65.74631 New Ping: 55.7785 AVG:
60.76241
Updating Ping For user: Jaibot Old Ping: 82.14736 New Ping: 97.01538 AVG: 89.58138
Updating Ping For user: Jaibot Old Ping: 89.58138 New Ping: 97.01538 AVG: 93.29838
Updating Ping For user: Jaibot Old Ping: 93.29838 New Ping: 97.01538 AVG: 95.15688
Firing Projectile Package: (0.0, -7.7, -2.6) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, -5.4, -2.7) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, -2.2) : (0.0, -0.9, 0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -2.2, -0.6) : (0.0, -0.1, -0.8)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-128,303) Fracotred: (-1.28,3.03) : ByteVector2
Sending: ProjectilePackage: (-128,303) Fracotred: (-1.28,3.03) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_PusherUpsideDown(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-217,476) Fracotred: (-2.17,4.76) : ByteVector2


Sending: ProjectilePackage: (-217,476) Fracotred: (-2.17,4.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_Pusher2(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Adding new projectile package: (-281,503) Fracotred: (-2.81,5.03) : ByteVector2
Sending: ProjectilePackage: (-281,503) Fracotred: (-2.81,5.03) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_Pusher2(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-415,432) Fracotred: (-4.15,4.32) : ByteVector2


Sending: ProjectilePackage: (-415,432) Fracotred: (-4.15,4.32) : ByteVector2
Firing Projectile Package: (0.0, -3.6, 2.0) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-498,364) Fracotred: (-4.98,3.64) : ByteVector2
Sending: ProjectilePackage: (-498,364) Fracotred: (-4.98,3.64) : ByteVector2
Adding new projectile package: (-407,203) Fracotred: (-4.07,2.03) : ByteVector2
Sending: ProjectilePackage: (-407,203) Fracotred: (-4.07,2.03) : ByteVector2
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Requesting to drop weapon: 13 at pos: (-3.4, 2.4)
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun12(Clone)
Dropping Weapon with index: 13 Name: Gun12(Clone)
Firing Projectile Package: (0.0, -9.4, 2.9) : (0.0, 1.0, 0.2)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -10.5, 2.6) : (0.0, 1.0, 0.1)
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 203 With a peak of: 14kb/s Lasted:
17.83635 Seconds AND 1220 Total packages was sent! AVG kbps: 11.38753
Ping Msg: 21 Data: 1.512 Kb
PingResponse Msg: 21 Data: 1.512 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1119 Data: 206.52 Kb
PlayerTookDamage Msg: 20 Data: 2.848 Kb
PlayerForceAdded Msg: 30 Data: 2.16 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 6 Data: 0.72 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
[DamageTaken, 26.5]
[DamageTakenTimeStamp, 75.48068]
[DamageGivenTimeStamp, 63.82446]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 69.35813]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun61(Clone)/Cube"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Got damaged by Player: 1
kB sent last 1 Second/s : 24
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun2(Clone)
Updating Ping For user: Jaibot Old Ping: 95.15688 New Ping: 50.65918 AVG: 72.90803
Updating Ping For user: 06_Victor9 Old Ping: 60.76241 New Ping: 50.65918 AVG:
55.71079
Updating Ping For user: adrianblazq55 Old Ping: 57.57687 New Ping: 389.473 AVG:
223.5249
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun2(Clone)
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: Success
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
StoreStats - success
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 2


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Waited To Sync Character: 0 Frames Left


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 113 With a peak of: 24kb/s Lasted:
9.115876 Seconds AND 722 Total packages was sent! AVG kbps: 12.4881
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 621 Data: 114.264 Kb
PlayerTookDamage Msg: 28 Data: 4.704 Kb
PlayerForceAdded Msg: 66 Data: 4.752 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 45]
[DamageTakenTimeStamp, 89.4592]
[DamageGivenTimeStamp, 90.44714]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 88.92413]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 130 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 223.5249 New Ping: 49.54529 AVG:
136.5351
Updating Ping For user: Jaibot Old Ping: 72.90803 New Ping: 49.54529 AVG: 61.22666
Updating Ping For user: 06_Victor9 Old Ping: 55.71079 New Ping: 49.54529 AVG:
52.62804
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun62(Clone)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 2.3, 1.5) : (0.0, 0.3, -0.9)
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Firing Projectile Package: (0.0, -0.4, 8.3) : (0.0, 0.7, 0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 131 Name: Gun5(Clone)
Waited To Sync Character: 0 Frames Left
Updating Ping For user: adrianblazq55 Old Ping: 136.5351 New Ping: 51.81885 AVG:
94.17697
Updating Ping For user: Jaibot Old Ping: 61.22666 New Ping: 51.81885 AVG: 56.52275
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: 06_Victor9 Old Ping: 52.62804 New Ping: 145.1569 AVG:
98.89245
Player Got damaged by Player: 2
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 13


Player Took damage!
Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Firing Projectile Package: (0.0, -1.4, 7.8) : (0.0, 0.0, 1.0)
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 132 Name: Gun62(Clone)


Dropping Weapon with index: 63 Name: Gun62(Clone)
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I picked Up Something!!
Destroying weapon with index: 2 : Gun62(Clone)
Adding new projectile package: (188,345) Fracotred: (1.88,3.45) : ByteVector2
Sending: ProjectilePackage: (188,345) Fracotred: (1.88,3.45) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Adding new projectile package: (213,1023) Fracotred: (2.13,10.23) : ByteVector2
Sending: ProjectilePackage: (213,1023) Fracotred: (2.13,10.23) : ByteVector2
Destroying weapon with index: 1 : Gun5(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
Adding new projectile package: (-162,1044) Fracotred: (-1.62,10.44) : ByteVector2
Sending: ProjectilePackage: (-162,1044) Fracotred: (-1.62,10.44) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Adding new projectile package: (459,1468) Fracotred: (4.59,14.68) : ByteVector2
Sending: ProjectilePackage: (459,1468) Fracotred: (4.59,14.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (48)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (48)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (48)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (48)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (48)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 63 at pos: (6.5, 20.1)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 133 Name: Gun62(Clone)
Dropping Weapon with index: 63 Name: Gun62(Clone)
kB sent last 1 Second/s : 4
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 134 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 94.17697 New Ping: 48.27881 AVG:
71.22789
Updating Ping For user: Jaibot Old Ping: 56.52275 New Ping: 48.27881 AVG: 52.40078
Firing Projectile Package: (0.0, -0.4, -8.2) : (0.0, -0.1, 1.0)
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 196 With a peak of: 14kb/s Lasted:
16.82487 Seconds AND 1146 Total packages was sent! AVG kbps: 11.67367
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 972 Data: 179.04 Kb
PlayerTookDamage Msg: 32 Data: 4.096 Kb
PlayerForceAdded Msg: 72 Data: 5.856 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectDestructionCollision Msg: 46 Data: 5.52 Kb
StartMapSequence0
Updating Ping For user: 06_Victor9 Old Ping: 98.89245 New Ping: 97.03064 AVG:
97.96155
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 107.7236]
[DamageTaken, 1336.248]
[DamageTakenTimeStamp, 111.0927]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (99)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (49)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (106)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (51)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (107)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (52)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (108)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (53)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (81)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (82)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (83)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (84)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (85)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (54)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (109)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (55)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (110)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (56)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (111)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (58)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (112)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (59)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (60)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (113)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (61)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (114)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (63)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (115)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (86)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (87)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (88)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (116)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (16)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (117)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (17)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (118)/Cube (2)"

(Filename: Line: 0)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 13 Name: Gun14(Clone)
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Updating Ping For user: adrianblazq55 Old Ping: 71.22789 New Ping: 48.37036 AVG:
59.79913
Updating Ping For user: Jaibot Old Ping: 52.40078 New Ping: 48.37036 AVG: 50.38557
Updating Ping For user: 06_Victor9 Old Ping: 97.96155 New Ping: 97.96143 AVG:
97.96149
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 14 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 59.79913 New Ping: 48.66028 AVG:
54.2297
Updating Ping For user: Jaibot Old Ping: 50.38557 New Ping: 48.66028 AVG: 49.52293
Updating Ping For user: 06_Victor9 Old Ping: 97.96149 New Ping: 96.45081 AVG:
97.20615
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 140 With a peak of: 21kb/s Lasted:
11.20224 Seconds AND 803 Total packages was sent! AVG kbps: 12.55749
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 750 Data: 138 Kb
PlayerTookDamage Msg: 16 Data: 2.176 Kb
PlayerForceAdded Msg: 21 Data: 1.512 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 128.5819]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 129.8094]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 129.8094]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (18)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (19)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (20)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (22)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (23)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (26)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (28)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (29)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (30)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (31)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (32)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (33)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (38)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (39)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (40)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (41)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (42)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (43)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (45)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (50)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (57)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (64)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (65)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (66)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (95)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (96)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (97)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (98)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (100)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (101)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (103)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (119)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (120)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (122)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (123)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (124)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (125)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (126)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (127)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (129)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (130)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (133)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (135)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (136)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (137)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (138)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (139)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (140)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (145)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (146)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (147)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (148)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (149)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (150)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (152)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (155)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (156)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (158)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (159)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (160)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (161)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (162)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (163)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (165)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (99)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (166)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (169)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (218)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (171)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (172)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (173)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (174)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (175)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (176)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (227)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (209)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (106)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (225)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (142)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (61)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (221)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (197)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (141)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (60)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (199)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (111)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (208)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (201)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (202)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (198)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (205)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (210)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (143)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (81)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (207)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (82)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (226)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (219)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (232)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (220)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (114)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (211)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (83)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (212)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (223)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (228)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (84)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (113)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (85)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (112)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (144)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (229)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (177)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (230)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (231)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (87)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (63)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (88)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (237)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (233)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (234)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (235)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (92)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (91)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (238)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (239)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (240)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (241)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (157)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (203)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (131)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (24)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (121)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (167)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (51)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (52)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (168)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (128)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (25)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (132)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (204)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (164)/Cube (2)"

(Filename: Line: 0)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 22
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun14(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 54.2297 New Ping: 51.94092 AVG:
53.08531
Updating Ping For user: Jaibot Old Ping: 49.52293 New Ping: 51.94092 AVG: 50.73192
Updating Ping For user: 06_Victor9 Old Ping: 97.20615 New Ping: 51.94092 AVG:
74.57353
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun14(Clone)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.2, 5.7) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -5.9, 5.7) : (0.0, 0.8, 0.7)
Firing Projectile Package: (0.0, -6.3, 6.0) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -6.5, 5.9) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -6.3, 5.9) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, 6.3) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.7, 6.5) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -6.7, 6.7) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Firing Projectile Package: (0.0, -6.9, 7.2) : (0.0, -0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, 7.6) : (0.0, -0.2, 0.9)
Firing Projectile Package: (0.0, -5.3, 7.9) : (0.0, -0.2, 0.9)
Firing Projectile Package: (0.0, -4.9, 8.5) : (0.0, -0.1, 0.9)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.9, 9.0) : (0.0, -0.3, 0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.3, 9.2) : (0.0, -0.4, 0.8)
Firing Projectile Package: (0.0, -5.1, 9.3) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.3, 9.1) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, 9.1) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -6.5, 9.1) : (0.0, 0.5, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.0, 9.1) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -7.2, 9.0) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.08531 New Ping: 49.19434 AVG:
51.13982
Updating Ping For user: Jaibot Old Ping: 50.73192 New Ping: 49.19434 AVG: 49.96313
Updating Ping For user: 06_Victor9 Old Ping: 74.57353 New Ping: 98.25134 AVG:
86.41244
Firing Projectile Package: (0.0, -5.6, 5.8) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -5.7, 6.0) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, -5.9, 5.9) : (0.0, 0.9, -0.5)
Firing Projectile Package: (0.0, -6.1, 5.9) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.1, 6.0) : (0.0, 0.8, -0.4)
Firing Projectile Package: (0.0, -6.2, 6.0) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.2, 6.0) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.2, 6.0) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.2, 6.0) : (0.0, 0.9, -0.5)
Firing Projectile Package: (0.0, -6.2, 6.1) : (0.0, 0.8, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.2, 6.1) : (0.0, 0.9, -0.6)
Firing Projectile Package: (0.0, -6.2, 6.1) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.2, 6.1) : (0.0, 0.9, -0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.6, 6.3) : (0.0, 0.9, -0.3)
Firing Projectile Package: (0.0, -5.6, 6.4) : (0.0, 1.0, -0.2)
Firing Projectile Package: (0.0, -5.7, 6.3) : (0.0, 1.0, -0.4)
Firing Projectile Package: (0.0, -5.7, 6.4) : (0.0, 1.0, -0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.6, 6.5) : (0.0, 1.0, -0.4)
Firing Projectile Package: (0.0, -5.6, 6.7) : (0.0, 1.0, -0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, 6.6) : (0.0, 1.0, -0.3)
Firing Projectile Package: (0.0, -5.8, 6.6) : (0.0, 1.0, -0.3)
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 1 : Gun12(Clone)
Firing Projectile Package: (0.0, -6.0, 6.6) : (0.0, 1.0, -0.4)
Firing Projectile Package: (0.0, -5.9, 6.7) : (0.0, 1.0, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.0, 6.7) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.0, 6.7) : (0.0, 1.0, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.1, 6.7) : (0.0, 0.9, -0.3)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.1, 6.7) : (0.0, 1.0, -0.3)
Firing Projectile Package: (0.0, -6.1, 6.8) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, 6.8) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, -5.6, 7.0) : (0.0, 1.0, -0.3)
Firing Projectile Package: (0.0, -5.7, 6.8) : (0.0, 0.9, -0.5)
Firing Projectile Package: (0.0, -5.8, 6.9) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, -5.6) : (0.0, 0.9, 0.4)
Firing Projectile Package: (0.0, -5.9, 6.9) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, -5.8, -5.8) : (0.0, 1.0, 0.1)
Firing Projectile Package: (0.0, -6.0, 6.9) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, -5.6) : (0.0, 0.9, 0.4)
Firing Projectile Package: (0.0, -5.9, -5.7) : (0.0, 1.1, 0.2)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.9, -5.6) : (0.0, 1.0, 0.4)
Firing Projectile Package: (0.0, -6.0, -5.6) : (0.0, 0.9, 0.2)
Firing Projectile Package: (0.0, -6.8, 5.9) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.0, -5.6) : (0.0, 0.9, 0.2)
Firing Projectile Package: (0.0, -6.0, -5.7) : (0.0, 1.0, 0.1)
Firing Projectile Package: (0.0, -6.0, -5.7) : (0.0, 1.0, 0.4)
Firing Projectile Package: (0.0, -6.0, -5.8) : (0.0, 0.9, 0.2)
Firing Projectile Package: (0.0, -6.0, -5.9) : (0.0, 0.9, 0.2)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun2(Clone)
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.13982 New Ping: 49.53003 AVG:
50.33493
Updating Ping For user: adrianblazq55 Old Ping: 50.33493 New Ping: 49.53003 AVG:
49.93248
Updating Ping For user: Jaibot Old Ping: 49.96313 New Ping: 49.53003 AVG: 49.74658
Updating Ping For user: Jaibot Old Ping: 49.74658 New Ping: 49.53003 AVG: 49.63831
Updating Ping For user: 06_Victor9 Old Ping: 86.41244 New Ping: 99.51782 AVG:
92.96513
Updating Ping For user: 06_Victor9 Old Ping: 92.96513 New Ping: 99.51782 AVG:
96.24148
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.2, -5.4) : (0.0, 0.6, 0.7)
Firing Projectile Package: (0.0, -6.3, -5.4) : (0.0, 0.6, 0.7)
Firing Projectile Package: (0.0, -6.4, -5.4) : (0.0, 0.5, 0.8)
Firing Projectile Package: (0.0, -6.5, -5.4) : (0.0, 0.6, 0.9)
Firing Projectile Package: (0.0, -6.6, -5.4) : (0.0, 0.7, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, -5.5) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.8, -5.5) : (0.0, 0.5, 0.8)
Firing Projectile Package: (0.0, -6.8, -5.6) : (0.0, 0.5, 0.8)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.8, -5.7) : (0.0, 0.7, 0.7)
Destroying weapon with index: 4 : Gun32(Clone)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.93248 New Ping: 49.27063 AVG:
49.60155
Updating Ping For user: Jaibot Old Ping: 49.63831 New Ping: 49.27063 AVG: 49.45447
Updating Ping For user: 06_Victor9 Old Ping: 96.24148 New Ping: 98.86169 AVG:
97.55159
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 6 : Gun16(Clone)
Adding new projectile package: (-100,771) Fracotred: (-1,7.71) : ByteVector2
Sending: ProjectilePackage: (-100,771) Fracotred: (-1,7.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (174)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Adding new projectile package: (-290,855) Fracotred: (-2.9,8.55) : ByteVector2
Sending: ProjectilePackage: (-290,855) Fracotred: (-2.9,8.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (175)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-384,943) Fracotred: (-3.84,9.43) : ByteVector2


Sending: ProjectilePackage: (-384,943) Fracotred: (-3.84,9.43) : ByteVector2
Adding new projectile package: (-505,996) Fracotred: (-5.05,9.96) : ByteVector2
Sending: ProjectilePackage: (-505,996) Fracotred: (-5.05,9.96) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (171)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-707,1084) Fracotred: (-7.07,10.84) : ByteVector2


Sending: ProjectilePackage: (-707,1084) Fracotred: (-7.07,10.84) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (172)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-998,1185) Fracotred: (-9.98,11.85) : ByteVector2


Sending: ProjectilePackage: (-998,1185) Fracotred: (-9.98,11.85) : ByteVector2
Adding new projectile package: (-780,1080) Fracotred: (-7.8,10.8) : ByteVector2
Sending: ProjectilePackage: (-780,1080) Fracotred: (-7.8,10.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (175)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (176)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-776,1064) Fracotred: (-7.76,10.64) : ByteVector2
Sending: ProjectilePackage: (-776,1064) Fracotred: (-7.76,10.64) : ByteVector2
Adding new projectile package: (-803,1071) Fracotred: (-8.03,10.71) : ByteVector2
Sending: ProjectilePackage: (-803,1071) Fracotred: (-8.03,10.71) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (169)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Adding new projectile package: (-738,1021) Fracotred: (-7.38,10.21) : ByteVector2
Sending: ProjectilePackage: (-738,1021) Fracotred: (-7.38,10.21) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (97)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-651,889) Fracotred: (-6.51,8.89) : ByteVector2


Sending: ProjectilePackage: (-651,889) Fracotred: (-6.51,8.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (169)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (176)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-619,794) Fracotred: (-6.19,7.94) : ByteVector2


Sending: ProjectilePackage: (-619,794) Fracotred: (-6.19,7.94) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (174)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-605,684) Fracotred: (-6.05,6.84) : ByteVector2


Sending: ProjectilePackage: (-605,684) Fracotred: (-6.05,6.84) : ByteVector2
Adding new projectile package: (-648,492) Fracotred: (-6.48,4.92) : ByteVector2
Sending: ProjectilePackage: (-648,492) Fracotred: (-6.48,4.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (210)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-780,392) Fracotred: (-7.8,3.92) : ByteVector2


Sending: ProjectilePackage: (-780,392) Fracotred: (-7.8,3.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-736,350) Fracotred: (-7.36,3.5) : ByteVector2
Sending: ProjectilePackage: (-736,350) Fracotred: (-7.36,3.5) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Adding new projectile package: (-525,269) Fracotred: (-5.25,2.69) : ByteVector2
Sending: ProjectilePackage: (-525,269) Fracotred: (-5.25,2.69) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: 32 M1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-455,282) Fracotred: (-4.55,2.82) : ByteVector2


Sending: ProjectilePackage: (-455,282) Fracotred: (-4.55,2.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (121)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun32(Clone)


Adding new projectile package: (-507,440) Fracotred: (-5.07,4.4) : ByteVector2
Sending: ProjectilePackage: (-507,440) Fracotred: (-5.07,4.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (128)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-590,519) Fracotred: (-5.9,5.19) : ByteVector2


Sending: ProjectilePackage: (-590,519) Fracotred: (-5.9,5.19) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Xmas_FallPlatform (121)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: 06_Victor9 Old Ping: 97.55159 New Ping: 299.0875 AVG:
198.3195
Adding new projectile package: (-746,642) Fracotred: (-7.46,6.42) : ByteVector2
Sending: ProjectilePackage: (-746,642) Fracotred: (-7.46,6.42) : ByteVector2
Updating Ping For user: Jaibot Old Ping: 49.45447 New Ping: 397.11 AVG: 223.2822
Could not find rigidbodyindex holder for rigidbody: 32 M1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: adrianblazq55 Old Ping: 49.60155 New Ping: 444.458 AVG:
247.0298
Killing Blow!!
Player Got damaged by Player: 2
Requesting to drop weapon: 17 at pos: (-7.9, 7.3)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun16(Clone)
Dropping Weapon with index: 17 Name: Gun16(Clone)
kB sent last 1 Second/s : 9
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Sending Message to: 4 clients: PlayerTookDamage


kB sent last 1 Second/s : 0
Destroying weapon with index: 8 : Gun16(Clone)
Firing Projectile Package: (0.0, -6.6, -5.4) : (0.0, 0.3, 1.0)
Firing Projectile Package: (0.0, -7.3, 6.1) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.4, 5.8) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.5, 5.7) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -6.6, -5.8) : (0.0, 0.3, 1.0)
Firing Projectile Package: (0.0, -7.5, 5.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.7, 5.6) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -7.6, 5.6) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.5, 5.5) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.3, 5.4) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -7.2, 5.3) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -7.1, -5.9) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -7.1, -6.3) : (0.0, 0.0, 1.0)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -7.2, -6.7) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -7.3, -7.5) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, -6.9, -7.5) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, -5.3, -3.2) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.7, -3.7) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -6.7, -8.3) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -6.1, -4.3) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -6.3, -5.0) : (0.0, 0.4, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -5.8) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.3, -6.6) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.4, -7.3) : (0.0, 0.2, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -7.7, -8.0) : (0.0, -0.2, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -8.1, -8.7) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -8.2, -9.1) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -8.3, -9.5) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -8.3, -9.7) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 350 With a peak of: 22kb/s Lasted:
35.2098 Seconds AND 1931 Total packages was sent! AVG kbps: 9.940642
Ping Msg: 18 Data: 1.296 Kb
PingResponse Msg: 18 Data: 1.296 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1869 Data: 344.904 Kb
PlayerTookDamage Msg: 20 Data: 2.08 Kb
PlayerForceAdded Msg: 3 Data: 0.216 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1425.332]
[DamageTakenTimeStamp, 165.0085]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun62(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 247.0298 New Ping: 85.86121 AVG:
166.4455
Updating Ping For user: Jaibot Old Ping: 223.2822 New Ping: 85.86121 AVG: 154.5717
Updating Ping For user: 06_Victor9 Old Ping: 198.3195 New Ping: 85.86121 AVG:
142.0904
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Firing Projectile Package: (0.0, -8.3, -9.8) : (0.0, -0.9, 0.3)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Look rotation viewing vector is zero


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Look rotation viewing vector is zero


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Look rotation viewing vector is zero


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Look rotation viewing vector is zero


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Look rotation viewing vector is zero


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Look rotation viewing vector is zero


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Look rotation viewing vector is zero


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)


Look rotation viewing vector is zero
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Look rotation viewing vector is zero


I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

kB sent last 1 Second/s : 12


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun62(Clone)/PacketGFX(Clone)"

(Filename: Line: 177)

Destroying weapon with index: 0 : Gun62(Clone)


kB sent last 1 Second/s : 6
Firing Projectile Package: (0.0, -2.1, 8.2) : (0.0, 1.0, -0.1)
Killing Blow!!
Player Got damaged by Player: 0
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 6
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun60(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: adrianblazq55 Old Ping: 166.4455 New Ping: 84.27429 AVG:
125.3599
Updating Ping For user: Jaibot Old Ping: 154.5717 New Ping: 84.27429 AVG: 119.423
Updating Ping For user: 06_Victor9 Old Ping: 142.0904 New Ping: 84.27429 AVG:
113.1823
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 6
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun64(Clone)
0
kB sent last 1 Second/s : 0
Updating Ping For user: adrianblazq55 Old Ping: 125.3599 New Ping: 319.8547 AVG:
222.6073
Updating Ping For user: Jaibot Old Ping: 119.423 New Ping: 319.8547 AVG: 219.6389
Updating Ping For user: 06_Victor9 Old Ping: 113.1823 New Ping: 319.8547 AVG:
216.5185
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 33 With a peak of: 12kb/s Lasted:
10.7164 Seconds AND 198 Total packages was sent! AVG kbps: 3.112986
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 165 Data: 30.36 Kb
PlayerTookDamage Msg: 20 Data: 2.08 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1356.332]
[DamageTakenTimeStamp, 186.155]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
0
Trying to unload scene nr: MapWrapper
StartMapSequence1
0
0
0
0
0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Firing Projectile Package: (0.0, -3.8, 3.1) : (0.0, -0.9, -0.4)
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 222.6073 New Ping: 48.98071 AVG:
135.794
Updating Ping For user: Jaibot Old Ping: 219.6389 New Ping: 48.98071 AVG: 134.3098
Made all rigidbodies stop interpolating
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Updating Ping For user: 06_Victor9 Old Ping: 216.5185 New Ping: 390.8081 AVG:
303.6633
kB sent last 1 Second/s : 18
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 3
Player Got damaged by Player: 0
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 0 : Gun32(Clone)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.4, -10.9) : (0.0, 0.1, 1.0)
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun14(Clone)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 135.794 New Ping: 47.21069 AVG:
91.50235
Updating Ping For user: Jaibot Old Ping: 134.3098 New Ping: 47.21069 AVG: 90.76024
Updating Ping For user: 06_Victor9 Old Ping: 303.6633 New Ping: 47.21069 AVG:
175.437
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 91.50235 New Ping: 82.58057 AVG:
87.04146
Updating Ping For user: Jaibot Old Ping: 90.76024 New Ping: 82.58057 AVG: 86.6704
Updating Ping For user: 06_Victor9 Old Ping: 175.437 New Ping: 82.58057 AVG:
129.0088
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.1, 7.7) : (0.0, 0.9, 0.4)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 87.04146 New Ping: 93.2312 AVG:
90.13633
Updating Ping For user: Jaibot Old Ping: 86.6704 New Ping: 93.2312 AVG: 89.95081
Updating Ping For user: 06_Victor9 Old Ping: 129.0088 New Ping: 93.2312 AVG: 111.12
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.6, 8.7) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.7, 5.3) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.5, 4.9) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -3.0, 4.0) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -2.4, 3.7) : (0.0, 0.6, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 3.6) : (0.0, 0.7, 0.7)
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun62(Clone)
Destroying weapon with index: 1 : Gun14(Clone)
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 90.13633 New Ping: 94.63501 AVG:
92.38567
Updating Ping For user: Jaibot Old Ping: 89.95081 New Ping: 94.63501 AVG: 92.29291
Updating Ping For user: 06_Victor9 Old Ping: 111.12 New Ping: 94.63501 AVG:
102.8775
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -3.9, 4.1) : (0.0, 0.8, 0.6)


I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -3.9, 4.0) : (0.0, 0.9, 0.5)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 6.3, 7.2) : (0.0, -0.8, 0.5)
Firing Projectile Package: (0.0, 6.4, 7.7) : (0.0, -0.7, 0.8)
Firing Projectile Package: (0.0, 6.2, 7.9) : (0.0, -0.7, 0.6)
Firing Projectile Package: (0.0, 6.1, 8.3) : (0.0, -0.8, 0.5)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.0, 8.9) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, 5.8, 9.5) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.5, 9.6) : (0.0, -0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.6, 9.9) : (0.0, -0.5, 0.9)
Firing Projectile Package: (0.0, 5.9, 10.1) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.9, 10.1) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, 6.1, 10.0) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, 9.9) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, 9.8) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, 6.3, 9.7) : (0.0, 0.1, 1.0)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 40 With a peak of: 18kb/s Lasted:
31.01962 Seconds AND 266 Total packages was sent! AVG kbps: 1.308849
Ping Msg: 15 Data: 1.08 Kb
PingResponse Msg: 15 Data: 1.08 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 168 Data: 30.912 Kb
PlayerTookDamage Msg: 64 Data: 6.656 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 204.6515]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 204.6515]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 10
Inited A Runtime Spawned Syncableobject with index: 21 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 92.38567 New Ping: 48.46191 AVG:
70.42379
Updating Ping For user: Jaibot Old Ping: 92.29291 New Ping: 48.46191 AVG: 70.37741
Updating Ping For user: 06_Victor9 Old Ping: 102.8775 New Ping: 48.46191 AVG:
75.66971
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Destroying weapon with index: 0 : Gun0(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -2.5, 5.7) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 3
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 5.8) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.6, 6.2) : (0.0, 0.9, -0.1)
Firing Projectile Package: (0.0, -5.3, 6.3) : (0.0, -0.4, 0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 0
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Firing Projectile Package: (0.0, -5.5, 9.5) : (0.0, -0.8, 0.5)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -5.4, 8.9) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -4.7, 8.8) : (0.0, 0.7, -0.3)
Firing Projectile Package: (0.0, -4.0, 7.6) : (0.0, -0.9, 0.1)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 22 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 23 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 70.42379 New Ping: 49.28589 AVG:
59.85484
Updating Ping For user: Jaibot Old Ping: 70.37741 New Ping: 49.28589 AVG: 59.83165
Updating Ping For user: 06_Victor9 Old Ping: 75.66971 New Ping: 49.28589 AVG:
62.4778
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 2 : Gun10(Clone)
Adding new projectile package: (-360,-25) Fracotred: (-3.6,-0.25) : ByteVector2
Sending: ProjectilePackage: (-360,-25) Fracotred: (-3.6,-0.25) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Adding new projectile package: (-329,43) Fracotred: (-3.29,0.43) : ByteVector2
Sending: ProjectilePackage: (-329,43) Fracotred: (-3.29,0.43) : ByteVector2
Adding new projectile package: (-388,63) Fracotred: (-3.88,0.63) : ByteVector2
Sending: ProjectilePackage: (-388,63) Fracotred: (-3.88,0.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 1 : Gun0(Clone)
Adding new projectile package: (-321,103) Fracotred: (-3.21,1.03) : ByteVector2
Sending: ProjectilePackage: (-321,103) Fracotred: (-3.21,1.03) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-400,83) Fracotred: (-4,0.83) : ByteVector2
Sending: ProjectilePackage: (-400,83) Fracotred: (-4,0.83) : ByteVector2
kB sent last 1 Second/s : 14
Adding new projectile package: (-361,107) Fracotred: (-3.61,1.07) : ByteVector2
Sending: ProjectilePackage: (-361,107) Fracotred: (-3.61,1.07) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,120) Fracotred: (-4.8,1.2) : ByteVector2
Sending: ProjectilePackage: (-480,120) Fracotred: (-4.8,1.2) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
Inited A Runtime Spawned Syncableobject with index: 24 Name: Gun37(Clone)
Firing Projectile Package: (0.0, -3.1, 4.9) : (0.0, 0.9, 0.3)
Updating Ping For user: adrianblazq55 Old Ping: 59.85484 New Ping: 47.66846 AVG:
53.76165
Updating Ping For user: Jaibot Old Ping: 59.83165 New Ping: 47.66846 AVG: 53.75005
Updating Ping For user: 06_Victor9 Old Ping: 62.4778 New Ping: 47.66846 AVG:
55.07313
Adding new projectile package: (-150,381) Fracotred: (-1.5,3.81) : ByteVector2
Sending: ProjectilePackage: (-150,381) Fracotred: (-1.5,3.81) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 5.3) : (0.0, 0.9, 0.5)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -3.3, 5.2) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-228,1007) Fracotred: (-2.28,10.07) : ByteVector2
Sending: ProjectilePackage: (-228,1007) Fracotred: (-2.28,10.07) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Castle_Chain1 (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Castle_Chain2 (4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Castle_Chain2 (4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Castle_Chain2 (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Firing Projectile Package: (0.0, -3.6, 5.0) : (0.0, 0.9, 0.2)
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Castle_Chain2 (1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Adding new projectile package: (-329,1597) Fracotred: (-3.29,15.97) : ByteVector2
Sending: ProjectilePackage: (-329,1597) Fracotred: (-3.29,15.97) : ByteVector2
Firing Projectile Package: (0.0, -3.3, 4.2) : (0.0, 0.3, 0.9)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 16
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -2.6, 4.5) : (0.0, 0.8, 0.6)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 1
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 26 Name: Gun0(Clone)
Destroying weapon with index: 3 : Gun37(Clone)
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 27 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.76165 New Ping: 49.37744 AVG:
51.56955
Updating Ping For user: Jaibot Old Ping: 53.75005 New Ping: 49.37744 AVG: 51.56375
Updating Ping For user: 06_Victor9 Old Ping: 55.07313 New Ping: 97.41211 AVG:
76.24261
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 28 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 29 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 30 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -1.9, -1.0) : (0.0, 0.6, -0.8)
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 31 Name: Gun1(Clone)


Inited A Runtime Spawned Syncableobject with index: 32 Name: Gun1(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 51.56955 New Ping: 48.76709 AVG:
50.16832
Updating Ping For user: adrianblazq55 Old Ping: 50.16832 New Ping: 48.76709 AVG:
49.4677
Updating Ping For user: 06_Victor9 Old Ping: 76.24261 New Ping: 48.76709 AVG:
62.50485
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Updating Ping For user: Jaibot Old Ping: 51.56375 New Ping: 97.99194 AVG: 74.77785
Updating Ping For user: Jaibot Old Ping: 74.77785 New Ping: 97.99194 AVG: 86.3849
Updating Ping For user: 06_Victor9 Old Ping: 62.50485 New Ping: 97.99194 AVG:
80.2484
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.5, 4.1) : (0.0, 0.5, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 33 Name: SnakeBullet(Clone)


Inited A Runtime Spawned Syncableobject with index: 34 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 35 Name: SnakeBullet(Clone)
Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 36 Name: Gun12(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 49.4677 New Ping: 48.73657 AVG:
49.10214
Updating Ping For user: Jaibot Old Ping: 86.3849 New Ping: 48.73657 AVG: 67.56073
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.2, 6.2) : (0.0, 0.5, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 37 Name: SnakeBullet(Clone)


Inited A Runtime Spawned Syncableobject with index: 38 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 39 Name: SnakeBullet(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Updating Ping For user: 06_Victor9 Old Ping: 80.2484 New Ping: 293.4875 AVG:
186.868
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Inited A Runtime Spawned Syncableobject with index: 40 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 41 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 42 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.5, 3.0) : (0.0, 0.5, -0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 43 Name: Gun63(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 49.10214 New Ping: 89.78271 AVG:
69.44243
Updating Ping For user: Jaibot Old Ping: 67.56073 New Ping: 89.78271 AVG: 78.67172
Updating Ping For user: 06_Victor9 Old Ping: 186.868 New Ping: 89.78271 AVG:
138.3253
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 44 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 45 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 46 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -2.3, 3.6) : (0.0, 0.6, -0.8)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


New Snake target Assigned!
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


0
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 47 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 48 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 49 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -1.3, 0.9) : (0.0, 0.3, -0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 50 Name: Gun61(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 69.44243 New Ping: 116.8518 AVG:
93.14712
Updating Ping For user: Jaibot Old Ping: 78.67172 New Ping: 116.8518 AVG: 97.76176
Updating Ping For user: 06_Victor9 Old Ping: 138.3253 New Ping: 116.8518 AVG:
127.5886
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

New Snake target Assigned!


kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


0
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -0.9, 7.6) : (0.0, 0.4, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
0
Inited A Runtime Spawned Syncableobject with index: 51 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 52 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 53 Name: SnakeBullet(Clone)
Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 54 Name: SnakeBullet(Clone)


Inited A Runtime Spawned Syncableobject with index: 55 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 56 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -2.3, 1.0) : (0.0, 0.4, -0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 57 Name: SnakeBullet(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, -2.0, 0.5) : (0.0, 0.4, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

0
Inited A Runtime Spawned Syncableobject with index: 58 Name: SnakeBullet(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 59 Name: SnakeBullet(Clone)


Inited A Runtime Spawned Syncableobject with index: 60 Name: Gun14(Clone)
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 93.14712 New Ping: 99.3042 AVG:
96.22566
Updating Ping For user: Jaibot Old Ping: 97.76176 New Ping: 99.3042 AVG: 98.53298
Updating Ping For user: 06_Victor9 Old Ping: 127.5886 New Ping: 99.3042 AVG:
113.4464
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Firing Projectile Package: (0.0, -0.7, -1.1) : (0.0, 0.5, -0.9)
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 62 Name: SnakeBullet(Clone)


Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 63 Name: SnakeBullet(Clone)


Inited A Runtime Spawned Syncableobject with index: 64 Name: SnakeBullet(Clone)
Destroying weapon with index: 7 : Gun1(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 228 With a peak of: 16kb/s Lasted:
53.53785 Seconds AND 1399 Total packages was sent! AVG kbps: 4.269578
Ping Msg: 30 Data: 2.16 Kb
PingResponse Msg: 30 Data: 2.16 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1077 Data: 198.648 Kb
PlayerTookDamage Msg: 100 Data: 11.424 Kb
PlayerForceAdded Msg: 150 Data: 12.432 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 6 Data: 0.72 Kb
StartMapSequence0
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

[DamageGivenTimeStamp, 247.1178]
[DamageTaken, 1397.332]
[DamageTakenTimeStamp, 256.4837]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 247.1583]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

LoadMapWait1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (25)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (42)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (27)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map21/Crate2 (36)"

(Filename: Line: 177)


Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 18
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Player Got damaged by Player: 2
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun12(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 96.22566 New Ping: 48.9502 AVG:
72.58793
Updating Ping For user: Jaibot Old Ping: 98.53298 New Ping: 48.9502 AVG: 73.74159
Updating Ping For user: 06_Victor9 Old Ping: 113.4464 New Ping: 48.9502 AVG:
81.19829
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun12(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Killing Blow!!
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -3.6, 0.9) : (0.0, 0.6, -0.7)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.3, 0.2) : (0.0, 0.8, -0.7)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -7.9, -1.3) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -10.9, -2.7) : (0.0, 0.8, -0.6)
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun12(Clone)
Dropping Weapon with index: 13 Name: Gun12(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 91 With a peak of: 18kb/s Lasted:
7.016767 Seconds AND 542 Total packages was sent! AVG kbps: 13.10347
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 492 Data: 90.528 Kb
PlayerTookDamage Msg: 12 Data: 2.016 Kb
PlayerForceAdded Msg: 30 Data: 2.16 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Success
StoreStats - success
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 301.2689]
[DamageGivenTimeStamp, 305.2445]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 305.5375]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun1(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 72.58793 New Ping: 48.37036 AVG:
60.47915
Updating Ping For user: Jaibot Old Ping: 73.74159 New Ping: 48.37036 AVG: 61.05598
Updating Ping For user: 06_Victor9 Old Ping: 81.19829 New Ping: 48.37036 AVG:
64.78432
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun1(Clone)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 4.0, -2.8) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.3, -1.9) : (0.0, -0.4, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 60.47915 New Ping: 48.49243 AVG:
54.48579
Updating Ping For user: Jaibot Old Ping: 61.05598 New Ping: 48.49243 AVG: 54.7742
Updating Ping For user: 06_Victor9 Old Ping: 64.78432 New Ping: 48.49243 AVG:
56.63838
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 6.0, -1.4) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.8, -0.8) : (0.0, -0.9, 0.4)
Firing Projectile Package: (0.0, 6.0, -0.1) : (0.0, -1.0, 0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.2, 0.3) : (0.0, -1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, 0.7) : (0.0, -1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, 0.8) : (0.0, -0.9, -0.1)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 6.4, 0.9) : (0.0, -1.1, -0.1)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 6.8, -1.4) : (0.0, -0.3, -1.0)
Firing Projectile Package: (0.0, 6.7, -1.0) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, 6.4, -0.7) : (0.0, -0.6, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 6.6, -0.7) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, 6.7, -0.6) : (0.0, -0.5, -0.9)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 5.6, -2.4) : (0.0, -0.8, -0.7)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 5.8, -2.1) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.9, -1.6) : (0.0, -1.0, -0.3)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, -1.4) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, 6.2, -1.5) : (0.0, -0.9, -0.4)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 5.8, -2.1) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.8, -2.0) : (0.0, -0.8, -0.5)
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun12(Clone)
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun62(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 54.48579 New Ping: 48.37036 AVG:
51.42807
Updating Ping For user: Jaibot Old Ping: 54.7742 New Ping: 48.37036 AVG: 51.57228
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 51.42807 New Ping: 95.3064 AVG:
73.36723
Updating Ping For user: Jaibot Old Ping: 51.57228 New Ping: 95.3064 AVG: 73.43934
Updating Ping For user: 06_Victor9 Old Ping: 56.63838 New Ping: 95.3064 AVG:
75.97239
Updating Ping For user: 06_Victor9 Old Ping: 75.97239 New Ping: 95.3064 AVG:
85.63939
Firing Projectile Package: (0.0, 5.8, -1.8) : (0.0, -0.8, -0.5)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.8, -9.1) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, -9.0) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, -6.3) : (0.0, -0.2, -0.9)
Firing Projectile Package: (0.0, -2.7, -4.7) : (0.0, -0.1, -0.9)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.2, -3.5) : (0.0, 0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.2, -3.0) : (0.0, 0.4, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, -2.8) : (0.0, 0.6, -0.7)
Firing Projectile Package: (0.0, -6.9, -2.3) : (0.0, 0.8, -0.6)
Killing Blow!!
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 199 With a peak of: 19kb/s Lasted:
22.13944 Seconds AND 1118 Total packages was sent! AVG kbps: 9.007273
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1044 Data: 192.096 Kb
PlayerTookDamage Msg: 28 Data: 3.424 Kb
PlayerForceAdded Msg: 18 Data: 1.296 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 317.5729]
[DamageTaken, 1401.832]
[DamageTakenTimeStamp, 327.9708]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 334.068]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun64(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 73.36723 New Ping: 48.9502 AVG:
61.15871
Updating Ping For user: Jaibot Old Ping: 73.43934 New Ping: 48.9502 AVG: 61.19477
Updating Ping For user: 06_Victor9 Old Ping: 85.63939 New Ping: 48.9502 AVG:
67.29479
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 0 : Gun64(Clone)
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 1 Name:
SnakeBulletBigFly(Clone)
Adding new projectile package: (-333,-318) Fracotred: (-3.33,-3.18) : ByteVector2
Sending: ProjectilePackage: (-333,-318) Fracotred: (-3.33,-3.18) : ByteVector2
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 2 Name:
SnakeBulletBigFly(Clone)
Adding new projectile package: (-158,-348) Fracotred: (-1.58,-3.48) : ByteVector2
Sending: ProjectilePackage: (-158,-348) Fracotred: (-1.58,-3.48) : ByteVector2
Player Got damaged by Player: 0
Look rotation viewing vector is zero
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 3 Name:
SnakeBulletBigFly(Clone)
Adding new projectile package: (-120,-494) Fracotred: (-1.2,-4.94) : ByteVector2
Sending: ProjectilePackage: (-120,-494) Fracotred: (-1.2,-4.94) : ByteVector2
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 61.15871 New Ping: 46.63086 AVG:
53.89479
Updating Ping For user: Jaibot Old Ping: 61.19477 New Ping: 95.39795 AVG: 78.29636
Updating Ping For user: 06_Victor9 Old Ping: 67.29479 New Ping: 95.39795 AVG:
81.34637
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Destroying weapon with index: 2 : Gun2(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun61(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.89479 New Ping: 48.55347 AVG:
51.22413
Updating Ping For user: Jaibot Old Ping: 78.29636 New Ping: 48.55347 AVG: 63.42491
Updating Ping For user: 06_Victor9 Old Ping: 81.34637 New Ping: 48.55347 AVG:
64.94992
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun2(Clone)
Dropping Weapon with index: 3 Name: Gun2(Clone)
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 3 : Gun61(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun7(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: Jaibot Old Ping: 63.42491 New Ping: 91.46118 AVG: 77.44305
Updating Ping For user: 06_Victor9 Old Ping: 64.94992 New Ping: 91.46118 AVG:
78.20555
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 9 Name: Gun4(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 51.22413 New Ping: 446.167 AVG:
248.6956
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 248.6956 New Ping: 89.56909 AVG:
169.1323
Updating Ping For user: Jaibot Old Ping: 77.44305 New Ping: 89.56909 AVG: 83.50607
Updating Ping For user: 06_Victor9 Old Ping: 78.20555 New Ping: 89.56909 AVG:
83.88732
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Destroying weapon with index: 5 : Gun7(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.3, 3.3) : (0.0, 0.1, -1.0)


Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.9, 3.6) : (0.0, 0.4, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Player Got damaged by Player: 2


Firing Projectile Package: (0.0, -2.4, 4.1) : (0.0, -0.4, -0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.6, 4.3) : (0.0, -0.2, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.4, 4.4) : (0.0, -0.2, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.5, 4.5) : (0.0, -0.3, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.0, 4.5) : (0.0, 0.1, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.1, 4.5) : (0.0, 0.1, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun14(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 169.1323 New Ping: 89.56909 AVG:
129.3507
Updating Ping For user: Jaibot Old Ping: 83.50607 New Ping: 89.56909 AVG: 86.53758
Updating Ping For user: 06_Victor9 Old Ping: 83.88732 New Ping: 89.56909 AVG:
86.72821
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -0.2, -4.6) : (0.0, 1.0, 0.1)


Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -0.3, -2.7) : (0.0, -0.3, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -2.6, -3.0) : (0.0, 0.3, -0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -5.1, -3.2) : (0.0, 0.8, -0.5)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.2, -5.6) : (0.0, 0.9, 0.3)
Firing Projectile Package: (0.0, -8.2, -3.1) : (0.0, 1.0, -0.1)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 11 Name: Gun7(Clone)


Dropping Weapon with index: 8 Name: Gun7(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 181 With a peak of: 14kb/s Lasted:
35.363 Seconds AND 1037 Total packages was sent! AVG kbps: 5.124227
Ping Msg: 18 Data: 1.296 Kb
PingResponse Msg: 18 Data: 1.296 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 930 Data: 171.264 Kb
PlayerTookDamage Msg: 56 Data: 6.08 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

[DamageGivenTimeStamp, 352.1924]
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 353.9136]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun41
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Inited A Runtime Spawned Syncableobject with index: 295 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 129.3507 New Ping: 94.94019 AVG:
112.1454
Updating Ping For user: Jaibot Old Ping: 86.53758 New Ping: 94.94019 AVG: 90.73888
Updating Ping For user: 06_Victor9 Old Ping: 86.72821 New Ping: 94.94019 AVG:
90.8342
kB sent last 1 Second/s : 25
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun37(Clone)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 4.7, -3.8) : (0.0, -0.6, -0.8)
Inited A Runtime Spawned Syncableobject with index: 296 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 297 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 298 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 4.3, 1.0) : (0.0, -0.5, -0.9)
Inited A Runtime Spawned Syncableobject with index: 299 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 300 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 301 Name: SnakeBullet(Clone)
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 302 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 303 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 304 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 4.5, 1.9) : (0.0, -0.3, -0.9)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 2
Inited A Runtime Spawned Syncableobject with index: 305 Name: Gun60(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 112.1454 New Ping: 49.92676 AVG:
81.0361
Updating Ping For user: Jaibot Old Ping: 90.73888 New Ping: 49.92676 AVG: 70.33282
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Updating Ping For user: 06_Victor9 Old Ping: 90.8342 New Ping: 291.0767 AVG:
190.9554
Player Got damaged by Player: 2
Player Got damaged by Player: 2
New Snake target Assigned!
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 1
New Snake target Assigned!
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 1
New Snake target Assigned!
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, 8.9, 4.5) : (0.0, -0.1, -1.0)
Inited A Runtime Spawned Syncableobject with index: 306 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 307 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 308 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 309 Name: Gun10(Clone)
Inited A Runtime Spawned Syncableobject with index: 310 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 81.0361 New Ping: 48.21777 AVG:
64.62694
Updating Ping For user: adrianblazq55 Old Ping: 64.62694 New Ping: 48.21777 AVG:
56.42236
Updating Ping For user: 06_Victor9 Old Ping: 190.9554 New Ping: 48.21777 AVG:
119.5866
Updating Ping For user: 06_Victor9 Old Ping: 119.5866 New Ping: 96.06934 AVG:
107.828
Updating Ping For user: Jaibot Old Ping: 70.33282 New Ping: 389.1602 AVG: 229.7465
Updating Ping For user: Jaibot Old Ping: 229.7465 New Ping: 389.1602 AVG: 309.4533
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 9.2, 9.9) : (0.0, 0.1, -1.0)
Inited A Runtime Spawned Syncableobject with index: 311 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 312 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 313 Name: SnakeBullet(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
I picked Up Something!!
Destroying weapon with index: 3 : Gun10(Clone)
kB sent last 1 Second/s : 11
New Snake target Assigned!
Adding new projectile package: (646,-744) Fracotred: (6.46,-7.44) : ByteVector2
Sending: ProjectilePackage: (646,-744) Fracotred: (6.46,-7.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 10.5, 6.5) : (0.0, -0.1, -1.0)
Inited A Runtime Spawned Syncableobject with index: 314 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 315 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 316 Name: SnakeBullet(Clone)
Adding new projectile package: (860,-569) Fracotred: (8.6,-5.69) : ByteVector2
Sending: ProjectilePackage: (860,-569) Fracotred: (8.6,-5.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (838,-517) Fracotred: (8.38,-5.17) : ByteVector2
Sending: ProjectilePackage: (838,-517) Fracotred: (8.38,-5.17) : ByteVector2
Adding new projectile package: (1013,-686) Fracotred: (10.13,-6.86) : ByteVector2
Sending: ProjectilePackage: (1013,-686) Fracotred: (10.13,-6.86) : ByteVector2
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Cube (4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Cube (7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Cube (7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Cube (7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Cube (4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 15
Adding new projectile package: (1121,-1146) Fracotred: (11.21,-11.46) :
ByteVector2
Sending: ProjectilePackage: (1121,-1146) Fracotred: (11.21,-11.46) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun60(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun60(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun60(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (1172,-1673) Fracotred: (11.72,-16.73) :


ByteVector2
Sending: ProjectilePackage: (1172,-1673) Fracotred: (11.72,-16.73) : ByteVector2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Requesting to drop weapon: 11 at pos: (11.0, -20.7)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 216 With a peak of: 25kb/s Lasted:
18.02408 Seconds AND 1269 Total packages was sent! AVG kbps: 12.02436
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1176 Data: 216.672 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerForceAdded Msg: 51 Data: 4.488 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 317 Name: Gun10(Clone)
Dropping Weapon with index: 11 Name: Gun10(Clone)
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun37(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun60(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find rigidbodyindex holder for rigidbody: Gun60(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1338.332]
[DamageTakenTimeStamp, 402.1531]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 402.1531]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 17
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 56.42236 New Ping: 49.01123 AVG:
52.71679
Updating Ping For user: Jaibot Old Ping: 309.4533 New Ping: 49.01123 AVG: 179.2323
Updating Ping For user: 06_Victor9 Old Ping: 107.828 New Ping: 49.01123 AVG:
78.4196
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 1 : Gun6(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 13


Firing Projectile Package: (0.0, 6.7, 1.6) : (0.0, -0.5, -0.8)
Killing Blow!!
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 1.4, 7.1) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun21(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 52.71679 New Ping: 49.83521 AVG:
51.276
Updating Ping For user: Jaibot Old Ping: 179.2323 New Ping: 49.83521 AVG: 114.5337
Updating Ping For user: 06_Victor9 Old Ping: 78.4196 New Ping: 342.4683 AVG:
210.4439
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, 1.4, 5.8) : (0.0, 0.9, -0.4)
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 5
Firing Projectile Package: (0.0, 0.4, 8.2) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 2 : Gun21(Clone)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 2.5, 3.2) : (0.0, -0.7, 0.7)
Sending Message to: 4 clients: PlayerTookDamage
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.276 New Ping: 49.10278 AVG:
50.18939
Updating Ping For user: Jaibot Old Ping: 114.5337 New Ping: 49.10278 AVG: 81.81826
Updating Ping For user: 06_Victor9 Old Ping: 210.4439 New Ping: 97.99194 AVG:
154.2179
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 0.6, -6.0) : (0.0, 0.1, 1.0)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 1.6, -5.8) : (0.0, 0.6, 0.9)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 1.8, -5.8) : (0.0, 0.3, 0.8)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 146 With a peak of: 17kb/s Lasted:
21.88469 Seconds AND 844 Total packages was sent! AVG kbps: 6.686685
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 747 Data: 137.448 Kb
PlayerTookDamage Msg: 36 Data: 4.512 Kb
PlayerForceAdded Msg: 42 Data: 3.024 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 418.8713]
[DamageGivenTimeStamp, 414.5508]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun61(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 50.18939 New Ping: 49.71313 AVG:
49.95126
Updating Ping For user: Jaibot Old Ping: 81.81826 New Ping: 49.71313 AVG: 65.7657
Updating Ping For user: 06_Victor9 Old Ping: 154.2179 New Ping: 99.85352 AVG:
127.0357
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun61(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 4
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.3, -1.6) : (0.0, -0.1, -1.0)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.95126 New Ping: 47.97363 AVG:
48.96245
Updating Ping For user: Jaibot Old Ping: 65.7657 New Ping: 47.97363 AVG: 56.86967
Updating Ping For user: 06_Victor9 Old Ping: 127.0357 New Ping: 47.97363 AVG:
87.50468
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.3, -2.4) : (0.0, 0.0, -1.0)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 78 With a peak of: 14kb/s Lasted:
9.784139 Seconds AND 443 Total packages was sent! AVG kbps: 8.049764
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 414 Data: 76.176 Kb
PlayerTookDamage Msg: 16 Data: 1.664 Kb
StartMapSequence0
Made all rigidbodies interpolate
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 440.9342]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 440.9342]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 21
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 9


Sending Message to: 4 clients: PlayerTookDamage
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun3(Clone)
Updating Ping For user: Jaibot Old Ping: 56.86967 New Ping: 49.19434 AVG: 53.032
Updating Ping For user: adrianblazq55 Old Ping: 48.96245 New Ping: 97.90039 AVG:
73.43142
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: 06_Victor9 Old Ping: 87.50468 New Ping: 438.9038 AVG:
263.2043
kB sent last 1 Second/s : 0
Destroying weapon with index: 0 : Gun3(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -1.4, 2.9) : (0.0, 0.2, -1.0)
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -3.9, 5.5) : (0.0, 0.5, -0.9)
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun3(Clone)
Dropping Weapon with index: 4 Name: Gun3(Clone)
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Tried to add damage locally but dont have control!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 73.43142 New Ping: 48.40088 AVG:
60.91615
Updating Ping For user: Jaibot Old Ping: 53.032 New Ping: 48.40088 AVG: 50.71644
Updating Ping For user: 06_Victor9 Old Ping: 263.2043 New Ping: 48.40088 AVG:
155.8026
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Destroying weapon with index: 1 : Gun3(Clone)
Firing Projectile Package: (0.0, -6.8, 10.8) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -7.0, 11.4) : (0.0, 0.8, -0.5)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -8.0, 12.2) : (0.0, 0.9, 0.4)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -7.7, 11.7) : (0.0, -0.6, -0.7)
Firing Projectile Package: (0.0, -6.8, 12.2) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 0
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 34 With a peak of: 21kb/s Lasted:
15.0115 Seconds AND 228 Total packages was sent! AVG kbps: 2.311827
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 150 Data: 27.6 Kb
PlayerTookDamage Msg: 44 Data: 5.088 Kb
PlayerForceAdded Msg: 21 Data: 1.512 Kb
StartMapSequence0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 34 With a peak of: 21kb/s Lasted:
15.0115 Seconds AND 228 Total packages was sent! AVG kbps: 2.311827
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 451.6859]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 460.6615]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 451.9866]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
Made all rigidbodies interpolate
LoadMapWait1
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 35
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 156 Name: Gun16(Clone)
Inited A Runtime Spawned Syncableobject with index: 157 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 60.91615 New Ping: 50.65918 AVG:
55.78767
Updating Ping For user: adrianblazq55 Old Ping: 55.78767 New Ping: 50.65918 AVG:
53.22342
Updating Ping For user: Jaibot Old Ping: 50.71644 New Ping: 50.65918 AVG: 50.68781
Updating Ping For user: Jaibot Old Ping: 50.68781 New Ping: 50.65918 AVG: 50.67349
kB sent last 1 Second/s : 12
Updating Ping For user: 06_Victor9 Old Ping: 155.8026 New Ping: 338.0737 AVG:
246.9381
Updating Ping For user: 06_Victor9 Old Ping: 246.9381 New Ping: 338.0737 AVG:
292.5059
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun16(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, 1.8, 10.7) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 7
Firing Projectile Package: (0.0, 0.9, 11.4) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, 0.9, 11.4) : (0.0, -0.9, -0.3)
Firing Projectile Package: (0.0, 1.0, 11.5) : (0.0, -0.9, -0.4)
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 1.0, 11.4) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, 11.4) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 0.7, 11.4) : (0.0, -0.9, -0.4)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 1.0, 11.8) : (0.0, -0.8, -0.1)
Firing Projectile Package: (0.0, 1.6, 12.6) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, 1.4, 13.5) : (0.0, 0.5, -0.8)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 0.5, 13.9) : (0.0, -0.6, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.3, 12.5) : (0.0, -0.8, 0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.0, 11.3) : (0.0, -1.0, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.4, 10.9) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 2.5, 10.8) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 2.2, 10.6) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -0.2, 11.2) : (0.0, -0.6, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.3, 10.9) : (0.0, 0.1, 0.1)
Firing Projectile Package: (0.0, 0.4, 10.7) : (0.0, -0.3, -0.1)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.7, 11.1) : (0.0, -0.2, -0.7)
Firing Projectile Package: (0.0, 0.9, 12.9) : (0.0, -0.6, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.0, 15.1) : (0.0, -0.8, -0.7)
Firing Projectile Package: (0.0, 0.8, 15.4) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 0.5, 15.7) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.1, 15.8) : (0.0, -0.2, -1.0)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -0.5, 15.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.4, 15.5) : (0.0, 0.0, -1.0)
kB sent last 1 Second/s : 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, 15.8) : (0.0, -0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.8, 16.3) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.4, 16.5) : (0.0, -0.7, -0.6)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 158 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.22342 New Ping: 48.58398 AVG:
50.9037
Updating Ping For user: Jaibot Old Ping: 50.67349 New Ping: 48.58398 AVG: 49.62874
Firing Projectile Package: (0.0, -1.0, 16.3) : (0.0, -0.6, -0.7)
I DID NOT NEED A SPHERECAST
Updating Ping For user: 06_Victor9 Old Ping: 292.5059 New Ping: 97.16797 AVG:
194.8369
Firing Projectile Package: (0.0, -0.7, 16.1) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.5, 16.0) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -0.5, 15.9) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -0.6, 15.9) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 93 With a peak of: 35kb/s Lasted:
10.13811 Seconds AND 562 Total packages was sent! AVG kbps: 9.236432
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 2 Data: 0.112 Kb
PlayerUpdate Msg: 480 Data: 88.32 Kb
PlayerTookDamage Msg: 16 Data: 1.664 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
ObjectDestructionCollision Msg: 41 Data: 4.92 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 476.9092]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 476.9092]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun27(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: adrianblazq55 Old Ping: 50.9037 New Ping: 55.17578 AVG:
53.03974
Updating Ping For user: Jaibot Old Ping: 49.62874 New Ping: 55.17578 AVG: 52.40226
Updating Ping For user: 06_Victor9 Old Ping: 194.8369 New Ping: 55.17578 AVG:
125.0064
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Destroying weapon with index: 0 : Gun27(Clone)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.0, -6.0) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, -5.8, -5.7) : (0.0, 0.7, -0.2)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, -5.1) : (0.0, 0.5, 0.3)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, -5.2) : (0.0, -0.6, 0.8)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.3, -6.1) : (0.0, -0.2, 0.9)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, -7.2) : (0.0, -0.3, 1.0)
Firing Projectile Package: (0.0, -4.8, -7.7) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -7.3, -7.7) : (0.0, -0.6, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.7, -8.1) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.6, -8.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -7.6, -9.4) : (0.0, -0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.2, -10.0) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -10.1) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -6.8, -10.0) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -9.7) : (0.0, -0.7, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -9.4) : (0.0, -0.6, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.8, -9.1) : (0.0, -0.3, 0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, -10.0) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -6.6, -10.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -6.6, -11.4) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, -11.5) : (0.0, 0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -11.5) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.1, -11.6) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.1, -11.6) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -6.8, -11.5) : (0.0, 0.0, 1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.8, -11.4) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, -6.6, -11.2) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -6.6, -11.1) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -6.5, -10.9) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.5, -10.7) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.5, -10.7) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, -10.9) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.5, -11.2) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.5, -11.1) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.7, -11.1) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, -6.6, -11.2) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.7, -11.4) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -11.8) : (0.0, 0.1, 1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.9, -12.4) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun62(Clone)
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 53.03974 New Ping: 50.10986 AVG:
51.5748
Updating Ping For user: Jaibot Old Ping: 52.40226 New Ping: 50.10986 AVG: 51.25606
Updating Ping For user: 06_Victor9 Old Ping: 125.0064 New Ping: 50.10986 AVG:
87.55811
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 2 : Gun62(Clone)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun41(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.5748 New Ping: 47.97363 AVG:
49.77422
Updating Ping For user: Jaibot Old Ping: 51.25606 New Ping: 47.97363 AVG: 49.61485
Updating Ping For user: 06_Victor9 Old Ping: 87.55811 New Ping: 96.31348 AVG:
91.93579
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Destroying weapon with index: 3 : Gun41(Clone)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.8, -2.5) : (0.0, 0.3, -0.9)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 2


kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.4, 10.5) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun62(Clone)
Dropping Weapon with index: 63 Name: Gun62(Clone)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.77422 New Ping: 49.68262 AVG:
49.72842
Updating Ping For user: Jaibot Old Ping: 49.61485 New Ping: 49.68262 AVG: 49.64873
Updating Ping For user: 06_Victor9 Old Ping: 91.93579 New Ping: 99.4873 AVG:
95.71155
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 10
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 9
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 367 With a peak of: 15kb/s Lasted:
31.48516 Seconds AND 2080 Total packages was sent! AVG kbps: 11.66518
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1953 Data: 359.352 Kb
PlayerTookDamage Msg: 36 Data: 5.536 Kb
PlayerForceAdded Msg: 66 Data: 4.752 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 509.3128]
[DamageTaken, 1398.332]
[DamageTakenTimeStamp, 518.2201]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 509.3553]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Requesting hello package
Requesting hello package
Requesting hello package
Made all rigidbodies stop interpolating
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 18
Setting new state: 1
Setting new state: 1
Setting new state: 1
Setting new state: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.72842 New Ping: 48.03467 AVG:
48.88154
Updating Ping For user: Jaibot Old Ping: 49.64873 New Ping: 48.03467 AVG: 48.8417
Updating Ping For user: 06_Victor9 Old Ping: 95.71155 New Ping: 48.03467 AVG:
71.87311
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Setting new state: 0
Setting new state: 0
Setting new state: 0
Setting new state: 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 0 : Gun2(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Setting new state: 1
Setting new state: 1
Setting new state: 1
Setting new state: 1
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.88154 New Ping: 47.79053 AVG:
48.33604
Setting new state: 0
Setting new state: 0
Setting new state: 0
Setting new state: 0
Updating Ping For user: Jaibot Old Ping: 48.8417 New Ping: 47.79053 AVG: 48.31611
Updating Ping For user: 06_Victor9 Old Ping: 71.87311 New Ping: 47.79053 AVG:
59.83182
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun2(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Setting new state: 1
Setting new state: 1
Setting new state: 1
Setting new state: 1
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 1 : Gun16(Clone)
Setting new state: 0
Setting new state: 0
Setting new state: 0
Setting new state: 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.33604 New Ping: 48.46191 AVG:
48.39898
Updating Ping For user: Jaibot Old Ping: 48.31611 New Ping: 48.46191 AVG: 48.38902
Updating Ping For user: 06_Victor9 Old Ping: 59.83182 New Ping: 96.98486 AVG:
78.40834
Firing Projectile Package: (0.0, 1.5, 1.9) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, 1.6, 1.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, 1.6, 1.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, 1.5, 1.7) : (0.0, 0.2, 1.0)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 1.4, 1.9) : (0.0, 0.1, 1.0)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 1.5, 1.8) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, 1.5, 1.7) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, 1.4, 1.7) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.4, 1.7) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, 1.3, 1.7) : (0.0, 0.1, 1.0)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 47 With a peak of: 18kb/s Lasted:
17.91277 Seconds AND 287 Total packages was sent! AVG kbps: 2.641245
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 225 Data: 41.4 Kb
PlayerTookDamage Msg: 40 Data: 4.16 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


I DID NOT NEED A SPHERECAST
Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 526.53]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Requesting hello package
Requesting hello package
Requesting hello package
Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (7.0, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 24
Player Got damaged by Player: 1
Setting new state: 1
Setting new state: 1
Setting new state: 1
Setting new state: 1
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun14(Clone)
Updating Ping For user: Jaibot Old Ping: 48.38902 New Ping: 50.10986 AVG: 49.24944
kB sent last 1 Second/s : 11
Updating Ping For user: adrianblazq55 Old Ping: 48.39898 New Ping: 100.2197 AVG:
74.30935
Updating Ping For user: 06_Victor9 Old Ping: 78.40834 New Ping: 100.2197 AVG:
89.31403
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Player Got damaged by Player: 1
I picked Up Something!!
Destroying weapon with index: 0 : Gun14(Clone)
kB sent last 1 Second/s : 11
Adding new projectile package: (-142,338) Fracotred: (-1.42,3.38) : ByteVector2
Sending: ProjectilePackage: (-142,338) Fracotred: (-1.42,3.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (43,-127) Fracotred: (0.43,-1.27) : ByteVector2
Sending: ProjectilePackage: (43,-127) Fracotred: (0.43,-1.27) : ByteVector2
Adding new projectile package: (-21,-151) Fracotred: (-0.21,-1.51) : ByteVector2
Sending: ProjectilePackage: (-21,-151) Fracotred: (-0.21,-1.51) : ByteVector2
Adding new projectile package: (159,-234) Fracotred: (1.59,-2.34) : ByteVector2
Sending: ProjectilePackage: (159,-234) Fracotred: (1.59,-2.34) : ByteVector2
Adding new projectile package: (216,-140) Fracotred: (2.16,-1.4) : ByteVector2
Sending: ProjectilePackage: (216,-140) Fracotred: (2.16,-1.4) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (221,-145) Fracotred: (2.21,-1.45) : ByteVector2
Sending: ProjectilePackage: (221,-145) Fracotred: (2.21,-1.45) : ByteVector2
Adding new projectile package: (191,-105) Fracotred: (1.91,-1.05) : ByteVector2
Sending: ProjectilePackage: (191,-105) Fracotred: (1.91,-1.05) : ByteVector2
Adding new projectile package: (145,-87) Fracotred: (1.45,-0.87) : ByteVector2
Sending: ProjectilePackage: (145,-87) Fracotred: (1.45,-0.87) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (70,-97) Fracotred: (0.7,-0.97) : ByteVector2
Sending: ProjectilePackage: (70,-97) Fracotred: (0.7,-0.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-50,-116) Fracotred: (-0.5,-1.16) : ByteVector2
Sending: ProjectilePackage: (-50,-116) Fracotred: (-0.5,-1.16) : ByteVector2
Adding new projectile package: (-164,-140) Fracotred: (-1.64,-1.4) : ByteVector2
Sending: ProjectilePackage: (-164,-140) Fracotred: (-1.64,-1.4) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Adding new projectile package: (-277,-178) Fracotred: (-2.77,-1.78) : ByteVector2
Sending: ProjectilePackage: (-277,-178) Fracotred: (-2.77,-1.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-299,-173) Fracotred: (-2.99,-1.73) : ByteVector2
Sending: ProjectilePackage: (-299,-173) Fracotred: (-2.99,-1.73) : ByteVector2
Adding new projectile package: (-419,-136) Fracotred: (-4.19,-1.36) : ByteVector2
Sending: ProjectilePackage: (-419,-136) Fracotred: (-4.19,-1.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-540,-137) Fracotred: (-5.4,-1.37) : ByteVector2
Sending: ProjectilePackage: (-540,-137) Fracotred: (-5.4,-1.37) : ByteVector2
Adding new projectile package: (-544,-73) Fracotred: (-5.44,-0.73) : ByteVector2
Sending: ProjectilePackage: (-544,-73) Fracotred: (-5.44,-0.73) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-60) Fracotred: (-5.17,-0.6) : ByteVector2
Sending: ProjectilePackage: (-517,-60) Fracotred: (-5.17,-0.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-438,-64) Fracotred: (-4.38,-0.64) : ByteVector2
Sending: ProjectilePackage: (-438,-64) Fracotred: (-4.38,-0.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Setting new state: 0
Setting new state: 0
Setting new state: 0
Setting new state: 0
Adding new projectile package: (-388,-105) Fracotred: (-3.88,-1.05) : ByteVector2
Sending: ProjectilePackage: (-388,-105) Fracotred: (-3.88,-1.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-421,-159) Fracotred: (-4.21,-1.59) : ByteVector2
Sending: ProjectilePackage: (-421,-159) Fracotred: (-4.21,-1.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,-201) Fracotred: (-4.44,-2.01) : ByteVector2
Sending: ProjectilePackage: (-444,-201) Fracotred: (-4.44,-2.01) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Adding new projectile package: (-498,-236) Fracotred: (-4.98,-2.36) : ByteVector2
Sending: ProjectilePackage: (-498,-236) Fracotred: (-4.98,-2.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-150) Fracotred: (-5.17,-1.5) : ByteVector2
Sending: ProjectilePackage: (-517,-150) Fracotred: (-5.17,-1.5) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-434,-109) Fracotred: (-4.34,-1.09) : ByteVector2
Sending: ProjectilePackage: (-434,-109) Fracotred: (-4.34,-1.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-359,-109) Fracotred: (-3.59,-1.09) : ByteVector2
Sending: ProjectilePackage: (-359,-109) Fracotred: (-3.59,-1.09) : ByteVector2
Adding new projectile package: (-396,-125) Fracotred: (-3.96,-1.25) : ByteVector2
Sending: ProjectilePackage: (-396,-125) Fracotred: (-3.96,-1.25) : ByteVector2
Adding new projectile package: (-395,-138) Fracotred: (-3.95,-1.38) : ByteVector2
Sending: ProjectilePackage: (-395,-138) Fracotred: (-3.95,-1.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,-127) Fracotred: (-4.44,-1.27) : ByteVector2
Sending: ProjectilePackage: (-444,-127) Fracotred: (-4.44,-1.27) : ByteVector2
Adding new projectile package: (-517,-94) Fracotred: (-5.17,-0.94) : ByteVector2
Sending: ProjectilePackage: (-517,-94) Fracotred: (-5.17,-0.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-567,-62) Fracotred: (-5.67,-0.62) : ByteVector2
Sending: ProjectilePackage: (-567,-62) Fracotred: (-5.67,-0.62) : ByteVector2
Adding new projectile package: (-528,7) Fracotred: (-5.28,0.07) : ByteVector2
Sending: ProjectilePackage: (-528,7) Fracotred: (-5.28,0.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-453,61) Fracotred: (-4.53,0.61) : ByteVector2
Sending: ProjectilePackage: (-453,61) Fracotred: (-4.53,0.61) : ByteVector2
Adding new projectile package: (-455,161) Fracotred: (-4.55,1.61) : ByteVector2
Sending: ProjectilePackage: (-455,161) Fracotred: (-4.55,1.61) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
Adding new projectile package: (-30,453) Fracotred: (-0.3,4.53) : ByteVector2
Sending: ProjectilePackage: (-30,453) Fracotred: (-0.3,4.53) : ByteVector2
Adding new projectile package: (-30,498) Fracotred: (-0.3,4.98) : ByteVector2
Sending: ProjectilePackage: (-30,498) Fracotred: (-0.3,4.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-80,494) Fracotred: (-0.8,4.94) : ByteVector2
Sending: ProjectilePackage: (-80,494) Fracotred: (-0.8,4.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-161,453) Fracotred: (-1.61,4.53) : ByteVector2
Sending: ProjectilePackage: (-161,453) Fracotred: (-1.61,4.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-248,384) Fracotred: (-2.48,3.84) : ByteVector2
Sending: ProjectilePackage: (-248,384) Fracotred: (-2.48,3.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-346,270) Fracotred: (-3.46,2.7) : ByteVector2
Sending: ProjectilePackage: (-346,270) Fracotred: (-3.46,2.7) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-411,117) Fracotred: (-4.11,1.17) : ByteVector2
Sending: ProjectilePackage: (-411,117) Fracotred: (-4.11,1.17) : ByteVector2
Adding new projectile package: (-521,-21) Fracotred: (-5.21,-0.21) : ByteVector2
Sending: ProjectilePackage: (-521,-21) Fracotred: (-5.21,-0.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-532,-68) Fracotred: (-5.32,-0.68) : ByteVector2
Sending: ProjectilePackage: (-532,-68) Fracotred: (-5.32,-0.68) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun32(Clone)
Adding new projectile package: (-565,-85) Fracotred: (-5.65,-0.85) : ByteVector2
Sending: ProjectilePackage: (-565,-85) Fracotred: (-5.65,-0.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 74.30935 New Ping: 49.56055 AVG:
61.93495
Updating Ping For user: Jaibot Old Ping: 49.24944 New Ping: 49.56055 AVG: 49.40499
Updating Ping For user: 06_Victor9 Old Ping: 89.31403 New Ping: 49.56055 AVG:
69.43729
Adding new projectile package: (-580,-103) Fracotred: (-5.8,-1.03) : ByteVector2
Sending: ProjectilePackage: (-580,-103) Fracotred: (-5.8,-1.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-596,-122) Fracotred: (-5.96,-1.22) : ByteVector2
Sending: ProjectilePackage: (-596,-122) Fracotred: (-5.96,-1.22) : ByteVector2
Adding new projectile package: (-601,-136) Fracotred: (-6.01,-1.36) : ByteVector2
Sending: ProjectilePackage: (-601,-136) Fracotred: (-6.01,-1.36) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-563,-185) Fracotred: (-5.63,-1.85) : ByteVector2
Sending: ProjectilePackage: (-563,-185) Fracotred: (-5.63,-1.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-544,-245) Fracotred: (-5.44,-2.45) : ByteVector2
Sending: ProjectilePackage: (-544,-245) Fracotred: (-5.44,-2.45) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-469,-253) Fracotred: (-4.69,-2.53) : ByteVector2
Sending: ProjectilePackage: (-469,-253) Fracotred: (-4.69,-2.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-407,-136) Fracotred: (-4.07,-1.36) : ByteVector2
Sending: ProjectilePackage: (-407,-136) Fracotred: (-4.07,-1.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-347,-85) Fracotred: (-3.47,-0.85) : ByteVector2
Sending: ProjectilePackage: (-347,-85) Fracotred: (-3.47,-0.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-230,-60) Fracotred: (-2.3,-0.6) : ByteVector2
Sending: ProjectilePackage: (-230,-60) Fracotred: (-2.3,-0.6) : ByteVector2
Adding new projectile package: (-253,-109) Fracotred: (-2.53,-1.09) : ByteVector2
Sending: ProjectilePackage: (-253,-109) Fracotred: (-2.53,-1.09) : ByteVector2
Adding new projectile package: (-338,-160) Fracotred: (-3.38,-1.6) : ByteVector2
Sending: ProjectilePackage: (-338,-160) Fracotred: (-3.38,-1.6) : ByteVector2
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-421,-198) Fracotred: (-4.21,-1.98) : ByteVector2
Sending: ProjectilePackage: (-421,-198) Fracotred: (-4.21,-1.98) : ByteVector2
Setting new state: 1
Setting new state: 1
Setting new state: 1
Setting new state: 1
Player Took damage!
Adding new projectile package: (-488,-226) Fracotred: (-4.88,-2.26) : ByteVector2
Sending: ProjectilePackage: (-488,-226) Fracotred: (-4.88,-2.26) : ByteVector2
Player Took damage!
Adding new projectile package: (-528,-248) Fracotred: (-5.28,-2.48) : ByteVector2
Sending: ProjectilePackage: (-528,-248) Fracotred: (-5.28,-2.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-646,-278) Fracotred: (-6.46,-2.78) : ByteVector2
Sending: ProjectilePackage: (-646,-278) Fracotred: (-6.46,-2.78) : ByteVector2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 150 With a peak of: 24kb/s Lasted:
11.7209 Seconds AND 911 Total packages was sent! AVG kbps: 12.88024
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 783 Data: 146.856 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerForceAdded Msg: 102 Data: 8.496 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Walkover already achieved
Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 45]
[DamageTakenTimeStamp, 552.3101]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 554.4636]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (11.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 22
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 61.93495 New Ping: 49.80469 AVG:
55.86982
Updating Ping For user: Jaibot Old Ping: 49.40499 New Ping: 49.80469 AVG: 49.60484
Updating Ping For user: 06_Victor9 Old Ping: 69.43729 New Ping: 49.80469 AVG:
59.62099
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 70 With a peak of: 22kb/s Lasted:
9.785282 Seconds AND 416 Total packages was sent! AVG kbps: 7.239444
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 345 Data: 63.48 Kb
PlayerTookDamage Msg: 28 Data: 3.68 Kb
PlayerForceAdded Msg: 33 Data: 2.376 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 565.5903]
[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 568.8369]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Initint Ground weapon with index: 65534


Inited A Runtime Spawned Syncableobject with index: 65534 Name:
GunPumpkinBulletSound
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun45Ghost (2)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun45Ghost (2)
Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -48.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -31.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 24
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun45Ghost (2)
Destroying weapon with index: 2 : Gun45Ghost (2)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -7.2, 3.9) : (0.0, 0.3, -1.0)
Firing Projectile Package: (0.0, -5.4, -8.9) : (0.0, 0.8, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.4, 4.2) : (0.0, -0.3, -0.9)
Weapon Is On The Ground!
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.3, -9.0) : (0.0, 0.7, -0.6)
Firing Projectile Package: (0.0, -6.6, 3.9) : (0.0, 0.0, -1.0)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.4, -9.0) : (0.0, 0.8, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.4, 3.9) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -6.5, 3.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, 3.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.6, 3.7) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, 3.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.5, 0.5) : (0.0, -0.8, 0.6)
Firing Projectile Package: (0.0, -5.3, 0.7) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, -5.1, -0.1) : (0.0, -0.1, 0.4)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.8, -2.1) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, -6.6, -1.1) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, -0.2) : (0.0, 0.7, -0.7)
reviving all players!
Destroying weapon with index: 0 : GunPumpkinBulletSound
Could not parse weaponNumber: gun57 Index: 53

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun53(Clone)


Dropping Weapon with index: 54 Name: Gun53(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.1, -0.2) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -2.4, -0.9) : (0.0, -0.3, -1.0)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -6.8, -2.8) : (0.0, 0.8, 0.6)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -0.7, -2.2) : (0.0, -1.0, -0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, -3.4) : (0.0, 1.0, -0.2)
Firing Projectile Package: (0.0, 4.3, -2.6) : (0.0, -1.0, -0.2)
Could not parse weaponNumber: gun57 Index: 53

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun53(Clone)


Dropping Weapon with index: 54 Name: Gun53(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 8.2, -0.1) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, 8.2, 4.2) : (0.0, -0.3, 0.9)
kB sent last 1 Second/s : 11
Destroying weapon with index: 3 : Gun53(Clone)
Firing Projectile Package: (0.0, 8.4, 8.3) : (0.0, -0.3, 0.9)
Firing Projectile Package: (0.0, -5.5, 4.0) : (0.0, 1.0, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.5, 8.1) : (0.0, -0.9, 0.5)
Firing Projectile Package: (0.0, -5.7, 4.6) : (0.0, 1.0, 0.3)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, 4.8) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.4, 6.6) : (0.0, 0.5, -0.9)
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.9, 9.0) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, 8.0, 6.1) : (0.0, -1.0, 0.3)
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 2 : Gun45Ghost (2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.5, 10.0) : (0.0, 1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.9, 2.9) : (0.0, -0.8, 0.6)
Firing Projectile Package: (0.0, -4.9, 6.0) : (0.0, 0.6, -0.8)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.6, 4.6) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.2, -3.1) : (0.0, -0.6, 0.8)
Firing Projectile Package: (0.0, -6.0, 3.0) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.3, 1.1) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.7, -7.4) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Could not parse weaponNumber: gun57 Index: 53

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun53(Clone)


Dropping Weapon with index: 54 Name: Gun53(Clone)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 6.8, -8.1) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, 6.3, -8.6) : (0.0, -0.6, 0.8)
Firing Projectile Package: (0.0, 5.8, -9.3) : (0.0, -0.6, 0.8)
Firing Projectile Package: (0.0, -6.5, -0.5) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -6.4, -1.8) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, 5.0, -10.7) : (0.0, -0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.8, -11.4) : (0.0, -0.5, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.8, -12.0) : (0.0, -0.6, 0.8)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 4.7, -12.2) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, 4.6, -12.4) : (0.0, -0.7, 0.8)
Firing Projectile Package: (0.0, 4.6, -12.3) : (0.0, -0.7, 0.8)
Firing Projectile Package: (0.0, -5.9, -6.1) : (0.0, 0.9, -0.4)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 8.8, -10.8) : (0.0, -1.0, 0.0)
Firing Projectile Package: (0.0, 8.7, -10.2) : (0.0, -1.0, 0.0)
Firing Projectile Package: (0.0, 8.6, -9.7) : (0.0, -1.0, 0.0)
Firing Projectile Package: (0.0, 8.4, -9.1) : (0.0, -1.0, -0.1)
Firing Projectile Package: (0.0, -5.3, -8.0) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, 8.3, -8.3) : (0.0, -1.0, 0.1)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.0, -7.4) : (0.0, 1.0, -0.1)
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.2, -7.6) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, 8.0, -7.0) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, -4.6, -7.0) : (0.0, 1.0, -0.2)
Firing Projectile Package: (0.0, -4.4, -7.2) : (0.0, 0.9, 0.3)
Firing Projectile Package: (0.0, 7.8, -5.4) : (0.0, -1.0, 0.3)
Firing Projectile Package: (0.0, 7.8, -4.7) : (0.0, -1.0, 0.3)
Firing Projectile Package: (0.0, -4.2, -7.6) : (0.0, 0.9, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.7, -7.0) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.4, -6.8) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 1
Player Took damage!
Firing Projectile Package: (0.0, 8.0, 2.6) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, -5.9, -5.5) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, 7.8, 3.2) : (0.0, -0.9, -0.3)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 7.7, 3.8) : (0.0, -0.8, -0.5)
Firing Projectile Package: (0.0, 7.7, 4.2) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, -6.1, -3.6) : (0.0, 0.9, 0.3)
Firing Projectile Package: (0.0, 7.8, 4.6) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.0, 5.1) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, -6.1, -1.8) : (0.0, 0.8, 0.5)
Firing Projectile Package: (0.0, 8.2, 5.8) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 8.3, 6.5) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 8.2, 7.1) : (0.0, -0.8, -0.6)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.6, -0.3) : (0.0, 0.9, 0.5)
Firing Projectile Package: (0.0, 8.0, 7.8) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, -5.3, 0.6) : (0.0, 1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.0, 0.9) : (0.0, 1.0, -0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, 2.3) : (0.0, 0.6, -0.7)
Firing Projectile Package: (0.0, 7.3, 12.6) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, 7.1, 12.5) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.0, 12.2) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 7.0, 11.9) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 7.1, 11.6) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 7.1, 11.2) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 7.1, 10.8) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, 7.1, 10.3) : (0.0, -0.9, -0.3)
Firing Projectile Package: (0.0, 7.0, 9.9) : (0.0, -0.9, -0.3)
Firing Projectile Package: (0.0, -5.8, 5.2) : (0.0, 0.9, 0.3)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.8, 4.2) : (0.0, 1.0, 0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.9, 3.0) : (0.0, 0.9, 0.3)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.0, 1.7) : (0.0, 0.9, 0.5)
Firing Projectile Package: (0.0, 8.4, 6.9) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, 8.3, 6.7) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 8.1, 6.5) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, -5.8, 0.4) : (0.0, 0.8, 0.5)
Firing Projectile Package: (0.0, 8.0, 6.4) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.8, 6.3) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, -5.7, -0.8) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, 7.5, 6.4) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 7.1, 6.6) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, -5.8, -2.2) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.8, 6.7) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.2, -3.5) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, 7.5, 8.0) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -6.0, -7.1) : (0.0, -0.1, 0.9)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 7.8, 13.6) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -5.3, -8.1) : (0.0, 0.1, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.6, 13.9) : (0.0, -0.5, -0.9)
Firing Projectile Package: (0.0, 7.2, 14.3) : (0.0, -0.5, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.7, 14.9) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -5.3, -10.3) : (0.0, 0.3, 1.0)
Firing Projectile Package: (0.0, 5.3, 15.0) : (0.0, -0.4, -0.9)
I picked Up Something!!
Destroying weapon with index: 1 : Gun45Ghost (2)
Firing Projectile Package: (0.0, 4.8, 15.0) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, -6.5, -11.6) : (0.0, 0.2, 0.9)
Adding new projectile package: (-600,-940) Fracotred: (-6,-9.4) : ByteVector2
Sending: ProjectilePackage: (-600,-940) Fracotred: (-6,-9.4) : ByteVector2
Firing Projectile Package: (0.0, 4.5, 15.0) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.2, 15.0) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, 3.7, 14.9) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -12.5) : (0.0, 0.5, 0.9)
Adding new projectile package: (-503,-1175) Fracotred: (-5.03,-11.75) :
ByteVector2
Sending: ProjectilePackage: (-503,-1175) Fracotred: (-5.03,-11.75) : ByteVector2
Firing Projectile Package: (0.0, -6.5, -13.1) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.3, -13.8) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-673,-1210) Fracotred: (-6.73,-12.1) : ByteVector2
Sending: ProjectilePackage: (-673,-1210) Fracotred: (-6.73,-12.1) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, 9.6) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -4.6, -14.2) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.6, 8.5) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, -14.7) : (0.0, 0.1, 1.0)
Adding new projectile package: (-364,-1323) Fracotred: (-3.64,-13.23) :
ByteVector2
Sending: ProjectilePackage: (-364,-1323) Fracotred: (-3.64,-13.23) : ByteVector2
Firing Projectile Package: (0.0, 0.5, 7.6) : (0.0, -0.3, -1.0)
Adding new projectile package: (-355,-1418) Fracotred: (-3.55,-14.18) :
ByteVector2
Sending: ProjectilePackage: (-355,-1418) Fracotred: (-3.55,-14.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.7, 5.7) : (0.0, -0.3, -1.0)
Firing Projectile Package: (0.0, -3.3, -15.9) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.0, 5.1) : (0.0, -0.3, -1.0)
Firing Projectile Package: (0.0, 1.3, 4.8) : (0.0, -0.3, -1.0)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.0, -16.8) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.8, 6.0) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, 3.4, 9.4) : (0.0, -0.2, -1.0)
Adding new projectile package: (-451,-1637) Fracotred: (-4.51,-16.37) :
ByteVector2
Sending: ProjectilePackage: (-451,-1637) Fracotred: (-4.51,-16.37) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.2, 10.6) : (0.0, -0.3, -1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 8.5, 15.5) : (0.0, -0.4, -0.9)
Player Got damaged by Player: 1
Adding new projectile package: (-421,-1235) Fracotred: (-4.21,-12.35) :
ByteVector2
Sending: ProjectilePackage: (-421,-1235) Fracotred: (-4.21,-12.35) : ByteVector2
Firing Projectile Package: (0.0, 8.5, 15.5) : (0.0, -0.4, -0.9)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Firing Projectile Package: (0.0, 8.5, 15.2) : (0.0, -0.4, -0.9)
Player Got damaged by Player: 1
Adding new projectile package: (-501,-1093) Fracotred: (-5.01,-10.93) :
ByteVector2
Sending: ProjectilePackage: (-501,-1093) Fracotred: (-5.01,-10.93) : ByteVector2
Player Got damaged by Player: 1
Requesting to drop weapon: 54 at pos: (-5.9, -10.7)
Could not parse weaponNumber: gun57 Index: 53

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun53(Clone)


Dropping Weapon with index: 54 Name: Gun53(Clone)
Firing Projectile Package: (0.0, 8.6, 14.7) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.7, 14.1) : (0.0, -0.5, -0.9)
Firing Projectile Package: (0.0, 8.8, 13.6) : (0.0, -0.5, -0.9)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 8.9, 13.3) : (0.0, -0.6, -0.8)
I picked Up Something!!
Destroying weapon with index: 1 : Gun45Ghost (2)
Firing Projectile Package: (0.0, 9.0, 12.9) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 9.0, 12.7) : (0.0, -0.6, -0.8)
Adding new projectile package: (-675,-723) Fracotred: (-6.75,-7.23) : ByteVector2
Sending: ProjectilePackage: (-675,-723) Fracotred: (-6.75,-7.23) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun53(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 9.0, 12.5) : (0.0, -0.6, -0.8)


Adding new projectile package: (-609,-719) Fracotred: (-6.09,-7.19) : ByteVector2
Sending: ProjectilePackage: (-609,-719) Fracotred: (-6.09,-7.19) : ByteVector2
Adding new projectile package: (-609,-692) Fracotred: (-6.09,-6.92) : ByteVector2
Sending: ProjectilePackage: (-609,-692) Fracotred: (-6.09,-6.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-611,-655) Fracotred: (-6.11,-6.55) : ByteVector2


Sending: ProjectilePackage: (-611,-655) Fracotred: (-6.11,-6.55) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 8.4, 8.5) : (0.0, -0.6, -0.8)


Adding new projectile package: (-576,-596) Fracotred: (-5.76,-5.96) : ByteVector2
Sending: ProjectilePackage: (-576,-596) Fracotred: (-5.76,-5.96) : ByteVector2
Firing Projectile Package: (0.0, 8.4, 8.2) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 8.6, 7.8) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.7, 7.7) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 8.8, 7.6) : (0.0, -0.6, -0.8)
Adding new projectile package: (-561,-505) Fracotred: (-5.61,-5.05) : ByteVector2
Sending: ProjectilePackage: (-561,-505) Fracotred: (-5.61,-5.05) : ByteVector2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 8.9, 7.7) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 9.0, 7.9) : (0.0, -0.6, -0.8)
Adding new projectile package: (-557,-403) Fracotred: (-5.57,-4.03) : ByteVector2
Sending: ProjectilePackage: (-557,-403) Fracotred: (-5.57,-4.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 9.0, 8.0) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 8.9, 8.2) : (0.0, -0.7, -0.7)
Adding new projectile package: (-578,-335) Fracotred: (-5.78,-3.35) : ByteVector2
Sending: ProjectilePackage: (-578,-335) Fracotred: (-5.78,-3.35) : ByteVector2
Firing Projectile Package: (0.0, 8.8, 8.6) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 4 : Gun53(Clone)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-655,-155) Fracotred: (-6.55,-1.55) : ByteVector2
Sending: ProjectilePackage: (-655,-155) Fracotred: (-6.55,-1.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-615,-37) Fracotred: (-6.15,-0.37) : ByteVector2
Sending: ProjectilePackage: (-615,-37) Fracotred: (-6.15,-0.37) : ByteVector2
Adding new projectile package: (-588,97) Fracotred: (-5.88,0.97) : ByteVector2
Sending: ProjectilePackage: (-588,97) Fracotred: (-5.88,0.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.9, 13.2) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, 7.8, 13.6) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-559,266) Fracotred: (-5.59,2.66) : ByteVector2
Sending: ProjectilePackage: (-559,266) Fracotred: (-5.59,2.66) : ByteVector2
Firing Projectile Package: (0.0, 7.7, 13.9) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.8, 13.8) : (0.0, -0.7, -0.7)
Adding new projectile package: (-559,473) Fracotred: (-5.59,4.73) : ByteVector2
Sending: ProjectilePackage: (-559,473) Fracotred: (-5.59,4.73) : ByteVector2
Firing Projectile Package: (0.0, 7.9, 13.3) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-578,605) Fracotred: (-5.78,6.05) : ByteVector2
Sending: ProjectilePackage: (-578,605) Fracotred: (-5.78,6.05) : ByteVector2
Firing Projectile Package: (0.0, 8.1, 11.9) : (0.0, -0.8, -0.6)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 8.0, 10.7) : (0.0, -0.8, -0.6)
Player Got damaged by Player: 3
Adding new projectile package: (-607,590) Fracotred: (-6.07,5.9) : ByteVector2
Sending: ProjectilePackage: (-607,590) Fracotred: (-6.07,5.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.4, 10.1) : (0.0, -0.8, -0.5)
Adding new projectile package: (-617,523) Fracotred: (-6.17,5.23) : ByteVector2
Sending: ProjectilePackage: (-617,523) Fracotred: (-6.17,5.23) : ByteVector2
Firing Projectile Package: (0.0, 8.6, 9.4) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-619,411) Fracotred: (-6.19,4.11) : ByteVector2
Sending: ProjectilePackage: (-619,411) Fracotred: (-6.19,4.11) : ByteVector2
Firing Projectile Package: (0.0, 8.6, 8.4) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 8.3, 7.7) : (0.0, -0.9, -0.5)
Adding new projectile package: (-601,289) Fracotred: (-6.01,2.89) : ByteVector2
Sending: ProjectilePackage: (-601,289) Fracotred: (-6.01,2.89) : ByteVector2
Firing Projectile Package: (0.0, 8.0, 6.6) : (0.0, -0.9, -0.5)
Adding new projectile package: (-601,141) Fracotred: (-6.01,1.41) : ByteVector2
Sending: ProjectilePackage: (-601,141) Fracotred: (-6.01,1.41) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.9, 5.5) : (0.0, -0.8, -0.5)
Firing Projectile Package: (0.0, 8.1, 4.3) : (0.0, -0.8, -0.6)
Adding new projectile package: (-605,18) Fracotred: (-6.05,0.18) : ByteVector2
Sending: ProjectilePackage: (-605,18) Fracotred: (-6.05,0.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.3, 2.8) : (0.0, -0.8, -0.6)
Adding new projectile package: (-611,-141) Fracotred: (-6.11,-1.41) : ByteVector2
Sending: ProjectilePackage: (-611,-141) Fracotred: (-6.11,-1.41) : ByteVector2
Firing Projectile Package: (0.0, 8.4, 1.3) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, 8.4, 0.1) : (0.0, -0.8, -0.6)
Adding new projectile package: (-613,-300) Fracotred: (-6.13,-3) : ByteVector2
Sending: ProjectilePackage: (-613,-300) Fracotred: (-6.13,-3) : ByteVector2
Firing Projectile Package: (0.0, 8.0, 0.5) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-607,-438) Fracotred: (-6.07,-4.38) : ByteVector2
Sending: ProjectilePackage: (-607,-438) Fracotred: (-6.07,-4.38) : ByteVector2
Firing Projectile Package: (0.0, 7.2, -0.2) : (0.0, -0.7, -0.7)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 6.5, -0.7) : (0.0, -0.7, -0.7)
Player Got damaged by Player: 3
Adding new projectile package: (-611,-580) Fracotred: (-6.11,-5.8) : ByteVector2
Sending: ProjectilePackage: (-611,-580) Fracotred: (-6.11,-5.8) : ByteVector2
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 6.2, -0.9) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Player Took damage!
Firing Projectile Package: (0.0, -6.2, 9.1) : (0.0, 0.4, -0.9)
Adding new projectile package: (-563,-667) Fracotred: (-5.63,-6.67) : ByteVector2
Sending: ProjectilePackage: (-563,-667) Fracotred: (-5.63,-6.67) : ByteVector2
Firing Projectile Package: (0.0, 7.0, -1.7) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.0, -0.1) : (0.0, -0.8, -0.6)
Adding new projectile package: (-565,-773) Fracotred: (-5.65,-7.73) : ByteVector2
Sending: ProjectilePackage: (-565,-773) Fracotred: (-5.65,-7.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.5, 0.7) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.0, 2.0) : (0.0, -0.7, -0.7)
Adding new projectile package: (-546,-782) Fracotred: (-5.46,-7.82) : ByteVector2
Sending: ProjectilePackage: (-546,-782) Fracotred: (-5.46,-7.82) : ByteVector2
Firing Projectile Package: (0.0, 7.6, 2.8) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-538,-784) Fracotred: (-5.38,-7.84) : ByteVector2
Sending: ProjectilePackage: (-538,-784) Fracotred: (-5.38,-7.84) : ByteVector2
Firing Projectile Package: (0.0, 7.2, 3.5) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -5.8, 12.3) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, 6.8, 4.3) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-550,-794) Fracotred: (-5.5,-7.94) : ByteVector2
Sending: ProjectilePackage: (-550,-794) Fracotred: (-5.5,-7.94) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.5, 6.2) : (0.0, -0.6, -0.8)
Adding new projectile package: (-532,-838) Fracotred: (-5.32,-8.38) : ByteVector2
Sending: ProjectilePackage: (-532,-838) Fracotred: (-5.32,-8.38) : ByteVector2
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 6.5, 7.2) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-503,-886) Fracotred: (-5.03,-8.86) : ByteVector2
Sending: ProjectilePackage: (-503,-886) Fracotred: (-5.03,-8.86) : ByteVector2
Firing Projectile Package: (0.0, 6.8, 8.1) : (0.0, -0.5, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.9, 8.9) : (0.0, -0.5, -0.9)
Firing Projectile Package: (0.0, -4.0, 15.9) : (0.0, 0.7, -0.5)
Adding new projectile package: (-432,-957) Fracotred: (-4.32,-9.57) : ByteVector2
Sending: ProjectilePackage: (-432,-957) Fracotred: (-4.32,-9.57) : ByteVector2
Firing Projectile Package: (0.0, 6.8, 9.1) : (0.0, -0.5, -0.8)
Adding new projectile package: (-426,-989) Fracotred: (-4.26,-9.89) : ByteVector2
Sending: ProjectilePackage: (-426,-989) Fracotred: (-4.26,-9.89) : ByteVector2
Coroutine couldn't be started because the the game object 'Pivot' is inactive!

(Filename: Line: 769)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-532,-1073) Fracotred: (-5.32,-10.73) :
ByteVector2
Sending: ProjectilePackage: (-532,-1073) Fracotred: (-5.32,-10.73) : ByteVector2
Firing Projectile Package: (0.0, 7.0, 8.4) : (0.0, -0.5, -0.9)
Firing Projectile Package: (0.0, -3.0, 14.9) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-621,-1207) Fracotred: (-6.21,-12.07) :
ByteVector2
Sending: ProjectilePackage: (-621,-1207) Fracotred: (-6.21,-12.07) : ByteVector2
Firing Projectile Package: (0.0, -3.5, 14.8) : (0.0, 1.0, -0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.6, 14.9) : (0.0, 0.8, -0.6)
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 14.3) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, 13.2) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.9, 12.5) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.1, 12.4) : (0.0, 0.7, -0.7)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.6, 12.3) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -6.3, 13.1) : (0.0, 0.4, -0.9)
Adding new projectile package: (-292,-732) Fracotred: (-2.92,-7.32) : ByteVector2
Sending: ProjectilePackage: (-292,-732) Fracotred: (-2.92,-7.32) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, 13.4) : (0.0, 0.2, -1.0)
Adding new projectile package: (-405,-584) Fracotred: (-4.05,-5.84) : ByteVector2
Sending: ProjectilePackage: (-405,-584) Fracotred: (-4.05,-5.84) : ByteVector2
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-559,-461) Fracotred: (-5.59,-4.61) : ByteVector2
Sending: ProjectilePackage: (-559,-461) Fracotred: (-5.59,-4.61) : ByteVector2
Firing Projectile Package: (0.0, -5.0, 13.7) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.5, 13.9) : (0.0, 0.3, -0.9)
Adding new projectile package: (-586,-352) Fracotred: (-5.86,-3.52) : ByteVector2
Sending: ProjectilePackage: (-586,-352) Fracotred: (-5.86,-3.52) : ByteVector2
Adding new projectile package: (-467,-264) Fracotred: (-4.67,-2.64) : ByteVector2
Sending: ProjectilePackage: (-467,-264) Fracotred: (-4.67,-2.64) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, 14.8) : (0.0, 0.5, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.2, 15.3) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, 15.4) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.5, 15.3) : (0.0, 0.3, -1.0)
kB sent last 1 Second/s : 10
Firing Projectile Package: (0.0, -3.2, 15.0) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 14.8) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 15.3) : (0.0, 0.5, -0.9)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.0, 15.8) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, -3.0, 15.1) : (0.0, 0.5, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 14.6) : (0.0, 0.4, -0.9)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.6, 14.5) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, -4.0, 14.2) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.1, 14.0) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, -4.1, 13.9) : (0.0, 0.5, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.1, 14.0) : (0.0, 0.5, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -4.3, 14.6) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, -4.3, 15.0) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -3.8, 13.8) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.0, 13.7) : (0.0, 0.9, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.1, 11.5) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.5, 9.7) : (0.0, 0.4, -0.9)
I picked Up Something!!
Destroying weapon with index: 1 : Gun45Ghost (2)
Firing Projectile Package: (0.0, -4.3, 9.6) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.9, 10.2) : (0.0, 0.3, -0.9)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 3.4, -3.9) : (0.0, -1.0, 0.1)
Adding new projectile package: (-515,-723) Fracotred: (-5.15,-7.23) : ByteVector2
Sending: ProjectilePackage: (-515,-723) Fracotred: (-5.15,-7.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-544,-818) Fracotred: (-5.44,-8.18) : ByteVector2
Sending: ProjectilePackage: (-544,-818) Fracotred: (-5.44,-8.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 5 : Gun53(Clone)
Adding new projectile package: (-413,-746) Fracotred: (-4.13,-7.46) : ByteVector2
Sending: ProjectilePackage: (-413,-746) Fracotred: (-4.13,-7.46) : ByteVector2
Firing Projectile Package: (0.0, -5.9, 12.3) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-325,-736) Fracotred: (-3.25,-7.36) : ByteVector2
Sending: ProjectilePackage: (-325,-736) Fracotred: (-3.25,-7.36) : ByteVector2
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.0, -2.0) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, -6.0, 11.3) : (0.0, 0.8, -0.6)
Adding new projectile package: (-302,-717) Fracotred: (-3.02,-7.17) : ByteVector2
Sending: ProjectilePackage: (-302,-717) Fracotred: (-3.02,-7.17) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.0, 10.3) : (0.0, 0.7, -0.7)
Adding new projectile package: (-459,-890) Fracotred: (-4.59,-8.9) : ByteVector2
Sending: ProjectilePackage: (-459,-890) Fracotred: (-4.59,-8.9) : ByteVector2
Firing Projectile Package: (0.0, -7.2, 10.3) : (0.0, 0.5, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.2, -0.1) : (0.0, -1.0, 0.2)
Firing Projectile Package: (0.0, -6.8, 10.3) : (0.0, 0.2, -1.0)
Adding new projectile package: (-684,-1109) Fracotred: (-6.84,-11.09) :
ByteVector2
Sending: ProjectilePackage: (-684,-1109) Fracotred: (-6.84,-11.09) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.0, 10.6) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -5.8, 11.6) : (0.0, 0.7, -0.7)
Adding new projectile package: (-417,-1303) Fracotred: (-4.17,-13.03) :
ByteVector2
Sending: ProjectilePackage: (-417,-1303) Fracotred: (-4.17,-13.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.3, 5.2) : (0.0, -1.0, -0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.2, 13.1) : (0.0, 0.9, -0.3)
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.9, 13.1) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, 12.5) : (0.0, 1.0, -0.1)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.7, 11.5) : (0.0, 1.0, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.5, 13.2) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, -5.9, 10.1) : (0.0, 1.0, 0.2)
Player Got damaged by Player: 2
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, 9.1) : (0.0, 0.9, 0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, 9.3) : (0.0, 1.0, 0.2)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.9, 9.3) : (0.0, 1.0, 0.1)
Adding new projectile package: (192,-1650) Fracotred: (1.92,-16.5) : ByteVector2
Sending: ProjectilePackage: (192,-1650) Fracotred: (1.92,-16.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (208,-1637) Fracotred: (2.08,-16.37) : ByteVector2
Sending: ProjectilePackage: (208,-1637) Fracotred: (2.08,-16.37) : ByteVector2
Firing Projectile Package: (0.0, -5.9, 8.6) : (0.0, 0.9, 0.3)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (248,-1501) Fracotred: (2.48,-15.01) : ByteVector2
Sending: ProjectilePackage: (248,-1501) Fracotred: (2.48,-15.01) : ByteVector2
Firing Projectile Package: (0.0, -5.8, 8.2) : (0.0, 1.0, -0.1)
Adding new projectile package: (325,-1452) Fracotred: (3.25,-14.52) : ByteVector2
Sending: ProjectilePackage: (325,-1452) Fracotred: (3.25,-14.52) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -5.9, 9.5) : (0.0, 0.9, -0.4)
Adding new projectile package: (315,-1500) Fracotred: (3.15,-15) : ByteVector2
Sending: ProjectilePackage: (315,-1500) Fracotred: (3.15,-15) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.1, 10.9) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.2, 12.1) : (0.0, 0.7, -0.7)
Adding new projectile package: (399,-1501) Fracotred: (3.99,-15.01) : ByteVector2
Sending: ProjectilePackage: (399,-1501) Fracotred: (3.99,-15.01) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -6.1, 13.5) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, -5.6, 13.3) : (0.0, 0.6, -0.8)
Adding new projectile package: (465,-1609) Fracotred: (4.65,-16.09) : ByteVector2
Sending: ProjectilePackage: (465,-1609) Fracotred: (4.65,-16.09) : ByteVector2
Firing Projectile Package: (0.0, -5.2, 12.3) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, 11.4) : (0.0, 0.7, -0.8)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Could not parse weaponNumber: gun57 Index: 48

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 48


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Firing Projectile Package: (0.0, -6.7, 11.7) : (0.0, 0.9, -0.4)


Firing Projectile Package: (0.0, -7.1, 12.1) : (0.0, 0.3, -0.9)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (494,-880) Fracotred: (4.94,-8.8) : ByteVector2
Sending: ProjectilePackage: (494,-880) Fracotred: (4.94,-8.8) : ByteVector2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.8, 11.4) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.8, 10.0) : (0.0, 0.2, -0.9)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (269,-496) Fracotred: (2.69,-4.96) : ByteVector2


Sending: ProjectilePackage: (269,-496) Fracotred: (2.69,-4.96) : ByteVector2
Firing Projectile Package: (0.0, -3.2, 9.6) : (0.0, 0.5, -0.9)
Adding new projectile package: (80,-348) Fracotred: (0.8,-3.48) : ByteVector2
Sending: ProjectilePackage: (80,-348) Fracotred: (0.8,-3.48) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 9.7) : (0.0, 0.7, -0.7)
Adding new projectile package: (-142,-209) Fracotred: (-1.42,-2.09) : ByteVector2
Sending: ProjectilePackage: (-142,-209) Fracotred: (-1.42,-2.09) : ByteVector2
Adding new projectile package: (-405,-77) Fracotred: (-4.05,-0.77) : ByteVector2
Sending: ProjectilePackage: (-405,-77) Fracotred: (-4.05,-0.77) : ByteVector2
Firing Projectile Package: (0.0, -6.1, 7.1) : (0.0, 0.3, -0.9)
Adding new projectile package: (-667,-44) Fracotred: (-6.67,-0.44) : ByteVector2
Sending: ProjectilePackage: (-667,-44) Fracotred: (-6.67,-0.44) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-569,-100) Fracotred: (-5.69,-1) : ByteVector2
Sending: ProjectilePackage: (-569,-100) Fracotred: (-5.69,-1) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -6.0, 7.6) : (0.0, -0.1, -0.9)
Player Got damaged by Player: 2
Adding new projectile package: (-382,-335) Fracotred: (-3.82,-3.35) : ByteVector2
Sending: ProjectilePackage: (-382,-335) Fracotred: (-3.82,-3.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, 8.7) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-446,-682) Fracotred: (-4.46,-6.82) : ByteVector2
Sending: ProjectilePackage: (-446,-682) Fracotred: (-4.46,-6.82) : ByteVector2
Firing Projectile Package: (0.0, -5.6, 8.9) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.4, 8.3) : (0.0, 0.6, -0.8)
Adding new projectile package: (-626,-1139) Fracotred: (-6.26,-11.39) :
ByteVector2
Sending: ProjectilePackage: (-626,-1139) Fracotred: (-6.26,-11.39) : ByteVector2
Firing Projectile Package: (0.0, -6.7, 8.2) : (0.0, 1.0, -0.2)
Adding new projectile package: (-730,-1281) Fracotred: (-7.3,-12.81) : ByteVector2
Sending: ProjectilePackage: (-730,-1281) Fracotred: (-7.3,-12.81) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.7, 8.2) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-546,-1373) Fracotred: (-5.46,-13.73) :
ByteVector2
Sending: ProjectilePackage: (-546,-1373) Fracotred: (-5.46,-13.73) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-436,-1438) Fracotred: (-4.36,-14.38) :
ByteVector2
Sending: ProjectilePackage: (-436,-1438) Fracotred: (-4.36,-14.38) : ByteVector2
Adding new projectile package: (-419,-1438) Fracotred: (-4.19,-14.38) :
ByteVector2
Sending: ProjectilePackage: (-419,-1438) Fracotred: (-4.19,-14.38) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-269,-1390) Fracotred: (-2.69,-13.9) : ByteVector2


Sending: ProjectilePackage: (-269,-1390) Fracotred: (-2.69,-13.9) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.2, 7.5) : (0.0, 0.1, -1.0)


Adding new projectile package: (-209,-1260) Fracotred: (-2.09,-12.6) : ByteVector2
Sending: ProjectilePackage: (-209,-1260) Fracotred: (-2.09,-12.6) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.3, 6.5) : (0.0, 0.2, -1.0)
Adding new projectile package: (-250,-1114) Fracotred: (-2.5,-11.14) : ByteVector2
Sending: ProjectilePackage: (-250,-1114) Fracotred: (-2.5,-11.14) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-338,-923) Fracotred: (-3.38,-9.23) : ByteVector2
Sending: ProjectilePackage: (-338,-923) Fracotred: (-3.38,-9.23) : ByteVector2
kB sent last 1 Second/s : 12
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-450,-796) Fracotred: (-4.5,-7.96) : ByteVector2


Sending: ProjectilePackage: (-450,-796) Fracotred: (-4.5,-7.96) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-594,-640) Fracotred: (-5.94,-6.4) : ByteVector2
Sending: ProjectilePackage: (-594,-640) Fracotred: (-5.94,-6.4) : ByteVector2
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-501,-701) Fracotred: (-5.01,-7.01) : ByteVector2


Sending: ProjectilePackage: (-501,-701) Fracotred: (-5.01,-7.01) : ByteVector2
Adding new projectile package: (-442,-659) Fracotred: (-4.42,-6.59) : ByteVector2
Sending: ProjectilePackage: (-442,-659) Fracotred: (-4.42,-6.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-448,-555) Fracotred: (-4.48,-5.55) : ByteVector2


Sending: ProjectilePackage: (-448,-555) Fracotred: (-4.48,-5.55) : ByteVector2
Destroying weapon with index: 1 : Gun45Ghost (2)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-575,-407) Fracotred: (-5.75,-4.07) : ByteVector2
Sending: ProjectilePackage: (-575,-407) Fracotred: (-5.75,-4.07) : ByteVector2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.8, -6.6) : (0.0, 0.0, -1.0)
Adding new projectile package: (-663,-382) Fracotred: (-6.63,-3.82) : ByteVector2
Sending: ProjectilePackage: (-663,-382) Fracotred: (-6.63,-3.82) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.5, -5.1) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.9, -3.2) : (0.0, -1.0, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.9, -1.8) : (0.0, -0.8, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.0, -0.3) : (0.0, -0.4, -0.9)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -7.4, 1.5) : (0.0, 0.2, -1.0)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -7.9, 3.0) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.3, 1.6) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.8, 1.0) : (0.0, -0.4, 0.9)
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -0.5) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.3, -2.4) : (0.0, -0.2, 1.0)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -6.8, -3.6) : (0.0, -0.3, 1.0)
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 574 With a peak of: 24kb/s Lasted:
49.70162 Seconds AND 3152 Total packages was sent! AVG kbps: 11.5626
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 3057 Data: 566.712 Kb
PlayerTookDamage Msg: 40 Data: 4.928 Kb
PlayerForceAdded Msg: 48 Data: 3.456 Kb
RequestingWeaponThrow Msg: 2 Data: 0.208 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 3 Data: 0.192 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1443.332]
[DamageTakenTimeStamp, 629.6497]
[DamageGivenTimeStamp, 628.6151]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 22
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun35(Clone)
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun6(Clone)
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 55.86982 New Ping: 48.40088 AVG:
52.13535
Updating Ping For user: adrianblazq55 Old Ping: 52.13535 New Ping: 48.40088 AVG:
50.26811
Updating Ping For user: adrianblazq55 Old Ping: 50.26811 New Ping: 48.40088 AVG:
49.3345
Updating Ping For user: Jaibot Old Ping: 49.60484 New Ping: 48.40088 AVG: 49.00286
Updating Ping For user: Jaibot Old Ping: 49.00286 New Ping: 48.40088 AVG: 48.70187
Updating Ping For user: Jaibot Old Ping: 48.70187 New Ping: 48.40088 AVG: 48.55138
Updating Ping For user: 06_Victor9 Old Ping: 59.62099 New Ping: 48.40088 AVG:
54.01093
Updating Ping For user: 06_Victor9 Old Ping: 54.01093 New Ping: 48.40088 AVG:
51.20591
Updating Ping For user: 06_Victor9 Old Ping: 51.20591 New Ping: 48.40088 AVG:
49.80339
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 2 : Gun32(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.3345 New Ping: 49.25537 AVG:
49.29493
Updating Ping For user: Jaibot Old Ping: 48.55138 New Ping: 49.25537 AVG: 48.90337
Updating Ping For user: 06_Victor9 Old Ping: 49.80339 New Ping: 98.2666 AVG: 74.035
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: YourKungFuIsStrong already achieved
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 1 : Gun6(Clone)
kB sent last 1 Second/s : 12
I picked Up Something!!
Destroying weapon with index: 0 : Gun35(Clone)
Firing Projectile Package: (0.0, -0.7, 7.0) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -2.2, 7.6) : (0.0, -0.9, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.2, 7.1) : (0.0, 0.9, -0.2)
Firing Projectile Package: (0.0, -2.4, 6.9) : (0.0, -0.7, -0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, 7.8) : (0.0, 0.8, -0.4)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -2.4, 7.4) : (0.0, -0.6, 0.2)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun32(Clone)
Dropping Weapon with index: 33 Name: Gun32(Clone)
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.29493 New Ping: 49.43848 AVG:
49.36671
Updating Ping For user: Jaibot Old Ping: 48.90337 New Ping: 49.43848 AVG: 49.17093
Updating Ping For user: 06_Victor9 Old Ping: 74.035 New Ping: 49.43848 AVG:
61.73674
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Got damaged by Player: 3
Player Took damage!
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock Ace
ACHIEVEMENT :: Success
ACHIEVEMENT :: Trying to unlock RoyalAce
ACHIEVEMENT :: Success
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 239 With a peak of: 22kb/s Lasted:
19.72176 Seconds AND 1386 Total packages was sent! AVG kbps: 12.16078
Ping Msg: 15 Data: 1.08 Kb
PingResponse Msg: 15 Data: 1.08 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1248 Data: 229.632 Kb
PlayerTookDamage Msg: 64 Data: 7.936 Kb
PlayerForceAdded Msg: 42 Data: 3.024 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
StoreStats - success
Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 647.8574]
[MultiKill, 1]
[RoundKills, 3]
[LastKillTimeStamp, 654.9547]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -52.4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (4.2, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.2, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.3, -27.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 21
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 13
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.36671 New Ping: 54.38232 AVG:
51.87452
Updating Ping For user: Jaibot Old Ping: 49.17093 New Ping: 54.38232 AVG: 51.77663
Updating Ping For user: 06_Victor9 Old Ping: 61.73674 New Ping: 54.38232 AVG:
58.05953
kB sent last 1 Second/s : 12
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GhostPlatform Left/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GhostPlatform Left/Halloween Bush (4)/Trigger"

(Filename: Line: 0)

Waited To Sync Character: 0 Frames Left


kB sent last 1 Second/s : 11
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GhostPlatform Middle/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GhostPlatform Middle/Halloween Bush (4)/Trigger"

(Filename: Line: 0)

kB sent last 1 Second/s : 11


kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock KillingSpree
ACHIEVEMENT :: Success
Killing Blow!!
Player Got damaged by Player: 3
StoreStats - success
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 3
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.87452 New Ping: 49.68262 AVG:
50.77856
Updating Ping For user: Jaibot Old Ping: 51.77663 New Ping: 49.68262 AVG: 50.72962
Updating Ping For user: 06_Victor9 Old Ping: 58.05953 New Ping: 335.083 AVG:
196.5713
kB sent last 1 Second/s : 0
Destroying weapon with index: 1 : Gun63(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun63(Clone)
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 50.77856 New Ping: 48.46191 AVG:
49.62024
Updating Ping For user: Jaibot Old Ping: 50.72962 New Ping: 48.46191 AVG: 49.59577
Updating Ping For user: 06_Victor9 Old Ping: 196.5713 New Ping: 48.46191 AVG:
122.5166
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 3 : Gun1(Clone)
Firing Projectile Package: (0.0, -2.8, 6.3) : (0.0, -0.9, 0.6)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -3.4, 6.7) : (0.0, -1.0, 0.2)


Firing Projectile Package: (0.0, -4.0, 7.3) : (0.0, -0.6, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.6, 7.7) : (0.0, -0.4, -0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.0, 8.8) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.5, 9.5) : (0.0, -0.7, -0.6)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -1.2, 10.6) : (0.0, -0.5, -0.8)
Firing Projectile Package: (0.0, -1.9, 12.1) : (0.0, -0.6, -0.9)
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.8, 13.3) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -2.7, 13.5) : (0.0, -0.1, -1.1)
Firing Projectile Package: (0.0, -2.7, 13.8) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, 14.1) : (0.0, 0.0, -0.9)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.9, 14.4) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -3.0, 14.8) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, 14.8) : (0.0, 0.0, -0.9)
Firing Projectile Package: (0.0, -3.2, 14.7) : (0.0, 0.0, -1.1)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 14.9) : (0.0, -0.1, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, 15.0) : (0.0, -0.1, -1.1)
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 101 With a peak of: 21kb/s Lasted:
21.99306 Seconds AND 598 Total packages was sent! AVG kbps: 4.616366
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 501 Data: 92.184 Kb
PlayerTookDamage Msg: 48 Data: 5.504 Kb
PlayerForceAdded Msg: 24 Data: 1.728 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 662.6348]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 667.432]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 667.432]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Initint Ground weapon with index: 65534


Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun45Ghost (2)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun45Ghost (3)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name:
GunPumpkinBulletSound
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -32.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -47.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.1, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 24
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 1 : Gun45Ghost (3)
Adding new projectile package: (159,-580) Fracotred: (1.59,-5.8) : ByteVector2
Sending: ProjectilePackage: (159,-580) Fracotred: (1.59,-5.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (117,-305) Fracotred: (1.17,-3.05) : ByteVector2
Sending: ProjectilePackage: (117,-305) Fracotred: (1.17,-3.05) : ByteVector2
Adding new projectile package: (158,-243) Fracotred: (1.58,-2.43) : ByteVector2
Sending: ProjectilePackage: (158,-243) Fracotred: (1.58,-2.43) : ByteVector2
Adding new projectile package: (110,-219) Fracotred: (1.1,-2.19) : ByteVector2
Sending: ProjectilePackage: (110,-219) Fracotred: (1.1,-2.19) : ByteVector2
Adding new projectile package: (112,-158) Fracotred: (1.12,-1.58) : ByteVector2
Sending: ProjectilePackage: (112,-158) Fracotred: (1.12,-1.58) : ByteVector2
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-10,-138) Fracotred: (-0.1,-1.38) : ByteVector2
Sending: ProjectilePackage: (-10,-138) Fracotred: (-0.1,-1.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-202,-25) Fracotred: (-2.02,-0.25) : ByteVector2
Sending: ProjectilePackage: (-202,-25) Fracotred: (-2.02,-0.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-397,43) Fracotred: (-3.97,0.43) : ByteVector2
Sending: ProjectilePackage: (-397,43) Fracotred: (-3.97,0.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-601,20) Fracotred: (-6.01,0.2) : ByteVector2
Sending: ProjectilePackage: (-601,20) Fracotred: (-6.01,0.2) : ByteVector2
Adding new projectile package: (-763,5) Fracotred: (-7.63,0.05) : ByteVector2
Sending: ProjectilePackage: (-763,5) Fracotred: (-7.63,0.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-628,-70) Fracotred: (-6.28,-0.7) : ByteVector2
Sending: ProjectilePackage: (-628,-70) Fracotred: (-6.28,-0.7) : ByteVector2
Adding new projectile package: (-478,-103) Fracotred: (-4.78,-1.03) : ByteVector2
Sending: ProjectilePackage: (-478,-103) Fracotred: (-4.78,-1.03) : ByteVector2
kB sent last 1 Second/s : 11
Adding new projectile package: (-490,-74) Fracotred: (-4.9,-0.74) : ByteVector2
Sending: ProjectilePackage: (-490,-74) Fracotred: (-4.9,-0.74) : ByteVector2
Adding new projectile package: (-573,-148) Fracotred: (-5.73,-1.48) : ByteVector2
Sending: ProjectilePackage: (-573,-148) Fracotred: (-5.73,-1.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-646,-265) Fracotred: (-6.46,-2.65) : ByteVector2
Sending: ProjectilePackage: (-646,-265) Fracotred: (-6.46,-2.65) : ByteVector2
reviving all players!
Destroying weapon with index: 2 : GunPumpkinBulletSound
Adding new projectile package: (-661,-370) Fracotred: (-6.61,-3.7) : ByteVector2
Sending: ProjectilePackage: (-661,-370) Fracotred: (-6.61,-3.7) : ByteVector2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.3, -1.8) : (0.0, -0.5, 0.8)
Firing Projectile Package: (0.0, 7.3, -1.5) : (0.0, -0.6, 0.8)
Firing Projectile Package: (0.0, 7.6, -0.6) : (0.0, -1.0, 0.2)
Firing Projectile Package: (0.0, 7.7, -0.4) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, 7.9, -0.5) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, 8.1, -0.6) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, 8.2, -0.6) : (0.0, -1.0, 0.1)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 8.2, -0.6) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, 8.0, -0.6) : (0.0, -1.0, 0.1)
Adding new projectile package: (-162,-423) Fracotred: (-1.62,-4.23) : ByteVector2
Sending: ProjectilePackage: (-162,-423) Fracotred: (-1.62,-4.23) : ByteVector2
Firing Projectile Package: (0.0, 7.9, -0.5) : (0.0, -1.0, 0.1)
Adding new projectile package: (-144,-392) Fracotred: (-1.44,-3.92) : ByteVector2
Sending: ProjectilePackage: (-144,-392) Fracotred: (-1.44,-3.92) : ByteVector2
Firing Projectile Package: (0.0, 7.9, -0.5) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, 7.9, -0.5) : (0.0, -1.0, 0.1)
Adding new projectile package: (-140,-403) Fracotred: (-1.4,-4.03) : ByteVector2
Sending: ProjectilePackage: (-140,-403) Fracotred: (-1.4,-4.03) : ByteVector2
Firing Projectile Package: (0.0, 8.0, -0.6) : (0.0, -1.0, 0.2)
Adding new projectile package: (-253,-311) Fracotred: (-2.53,-3.11) : ByteVector2
Sending: ProjectilePackage: (-253,-311) Fracotred: (-2.53,-3.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.1, -0.8) : (0.0, -1.0, 0.1)
Adding new projectile package: (-183,-232) Fracotred: (-1.83,-2.32) : ByteVector2
Sending: ProjectilePackage: (-183,-232) Fracotred: (-1.83,-2.32) : ByteVector2
Firing Projectile Package: (0.0, 8.3, -0.9) : (0.0, -1.0, 0.2)
Firing Projectile Package: (0.0, 8.4, -1.0) : (0.0, -1.0, 0.2)
Adding new projectile package: (-50,-161) Fracotred: (-0.5,-1.61) : ByteVector2
Sending: ProjectilePackage: (-50,-161) Fracotred: (-0.5,-1.61) : ByteVector2
Firing Projectile Package: (0.0, 8.5, -1.1) : (0.0, -1.0, 0.2)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 8.6, -1.2) : (0.0, -1.0, 0.0)
Firing Projectile Package: (0.0, 8.6, -1.2) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 8.7, -1.3) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 8.9, -1.5) : (0.0, -1.0, -0.1)
Destroying weapon with index: 0 : Gun45Ghost (2)
Firing Projectile Package: (0.0, 9.0, -1.6) : (0.0, -1.0, 0.2)
Firing Projectile Package: (0.0, 8.9, -1.6) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, 8.9, -1.5) : (0.0, -1.0, -0.1)
Firing Projectile Package: (0.0, 8.9, -1.5) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, 9.0, -1.6) : (0.0, -1.0, -0.3)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 9.1, -1.7) : (0.0, -0.9, -0.3)
Firing Projectile Package: (0.0, 9.1, -1.8) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, 9.1, -1.8) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, 9.1, -1.8) : (0.0, -0.9, -0.4)
Destroying weapon with index: 0 : Gun45Ghost (2)
Firing Projectile Package: (0.0, 9.1, -1.9) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, 9.1, -2.0) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, 4.3, 0.6) : (0.0, -0.8, 0.3)
Firing Projectile Package: (0.0, 9.1, -2.1) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, 5.9, -1.7) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, 6.3, -1.2) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.8, -3.4) : (0.0, -0.8, 0.6)
Firing Projectile Package: (0.0, 5.3, -1.0) : (0.0, 0.5, -0.9)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 3.5, 7.0) : (0.0, 0.1, -1.1)
Firing Projectile Package: (0.0, 4.1, -0.4) : (0.0, 0.3, -1.0)
Firing Projectile Package: (0.0, 3.7, 7.8) : (0.0, 0.3, -1.0)
Firing Projectile Package: (0.0, 3.0, -0.3) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, 8.0, -4.1) : (0.0, -0.9, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.6, -4.0) : (0.0, -0.8, 0.6)
Firing Projectile Package: (0.0, 1.7, 0.2) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, 3.0, 8.3) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.0, -3.6) : (0.0, -0.7, 0.7)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 2.6, 8.6) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, 6.4, -3.1) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, 2.1, 8.4) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, 7.5, -3.4) : (0.0, -0.7, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.6, -4.6) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, 1.7, 8.2) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, 7.0, -5.3) : (0.0, -0.9, 0.5)
Firing Projectile Package: (0.0, 2.0, 8.4) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.1, -5.8) : (0.0, -1.0, 0.2)
Firing Projectile Package: (0.0, 2.3, 8.5) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 5.5, -6.3) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, 1.8, -2.6) : (0.0, 0.5, -1.0)
Firing Projectile Package: (0.0, 5.0, -7.0) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 1.4, -3.1) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, 4.8, -8.0) : (0.0, -0.5, -0.9)
Firing Projectile Package: (0.0, 4.7, -9.1) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -0.3, -4.7) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, 4.8, -10.1) : (0.0, -1.0, -0.1)
Firing Projectile Package: (0.0, -1.3, -5.5) : (0.0, 0.7, -0.6)
Firing Projectile Package: (0.0, 4.7, -11.1) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.5, -12.1) : (0.0, -0.4, 0.9)
Firing Projectile Package: (0.0, -2.1, -6.7) : (0.0, 0.9, -0.7)
Firing Projectile Package: (0.0, 4.5, -12.6) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, -7.3) : (0.0, 0.9, -0.6)
Firing Projectile Package: (0.0, 4.4, -13.1) : (0.0, -0.7, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.0, -13.4) : (0.0, -0.8, 0.6)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 3.2, -13.5) : (0.0, -0.9, 0.5)
Firing Projectile Package: (0.0, 2.3, -13.4) : (0.0, -0.8, 0.6)
Adding new projectile package: (-546,-63) Fracotred: (-5.46,-0.63) : ByteVector2
Sending: ProjectilePackage: (-546,-63) Fracotred: (-5.46,-0.63) : ByteVector2
Firing Projectile Package: (0.0, 1.3, -13.1) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, -3.4, -8.3) : (0.0, 0.7, -0.8)
Adding new projectile package: (-578,-103) Fracotred: (-5.78,-1.03) : ByteVector2
Sending: ProjectilePackage: (-578,-103) Fracotred: (-5.78,-1.03) : ByteVector2
Firing Projectile Package: (0.0, 0.4, -12.6) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, -3.9, -8.1) : (0.0, 0.6, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.2, -11.8) : (0.0, -0.8, 0.7)
Adding new projectile package: (-576,-179) Fracotred: (-5.76,-1.79) : ByteVector2
Sending: ProjectilePackage: (-576,-179) Fracotred: (-5.76,-1.79) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.4, -7.5) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, -0.7, -10.8) : (0.0, -1.0, 0.2)
Adding new projectile package: (-582,-218) Fracotred: (-5.82,-2.18) : ByteVector2
Sending: ProjectilePackage: (-582,-218) Fracotred: (-5.82,-2.18) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.8, -6.8) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -1.0, -10.0) : (0.0, -0.9, -0.5)
Player Got damaged by Player: 0
Adding new projectile package: (-528,-224) Fracotred: (-5.28,-2.24) : ByteVector2
Sending: ProjectilePackage: (-528,-224) Fracotred: (-5.28,-2.24) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.4, -6.7) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, 1.9, -10.8) : (0.0, -0.8, -0.5)
Adding new projectile package: (-582,-355) Fracotred: (-5.82,-3.55) : ByteVector2
Sending: ProjectilePackage: (-582,-355) Fracotred: (-5.82,-3.55) : ByteVector2
Firing Projectile Package: (0.0, -5.7, -7.1) : (0.0, 0.8, -0.5)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 2.7, -11.9) : (0.0, -1.0, 0.0)
Player Got damaged by Player: 0
Adding new projectile package: (-640,-440) Fracotred: (-6.4,-4.4) : ByteVector2
Sending: ProjectilePackage: (-640,-440) Fracotred: (-6.4,-4.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, -7.1) : (0.0, 0.7, -0.6)
Firing Projectile Package: (0.0, 3.4, -12.1) : (0.0, -0.9, 0.3)
Firing Projectile Package: (0.0, 5.8, -12.6) : (0.0, -0.9, 0.4)
Adding new projectile package: (-601,-453) Fracotred: (-6.01,-4.53) : ByteVector2
Sending: ProjectilePackage: (-601,-453) Fracotred: (-6.01,-4.53) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.0, -7.1) : (0.0, 0.5, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.9, -16.0) : (0.0, -0.8, 0.5)
Player Got damaged by Player: 0
Adding new projectile package: (-607,-411) Fracotred: (-6.07,-4.11) : ByteVector2
Sending: ProjectilePackage: (-607,-411) Fracotred: (-6.07,-4.11) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 7.2, -15.6) : (0.0, -0.8, 0.6)
Adding new projectile package: (-590,-358) Fracotred: (-5.9,-3.58) : ByteVector2
Sending: ProjectilePackage: (-590,-358) Fracotred: (-5.9,-3.58) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.2, -14.3) : (0.0, -0.7, 0.7)
Firing Projectile Package: (0.0, 7.4, -13.4) : (0.0, -0.5, 0.9)
Firing Projectile Package: (0.0, 4.9, -5.3) : (0.0, 0.1, -1.0)
Adding new projectile package: (-607,-275) Fracotred: (-6.07,-2.75) : ByteVector2
Sending: ProjectilePackage: (-607,-275) Fracotred: (-6.07,-2.75) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.8, -12.4) : (0.0, -0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.0, -5.1) : (0.0, -0.2, -1.1)
Adding new projectile package: (-584,-140) Fracotred: (-5.84,-1.4) : ByteVector2
Sending: ProjectilePackage: (-584,-140) Fracotred: (-5.84,-1.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.3, -11.3) : (0.0, -0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.1, -4.7) : (0.0, -0.4, -0.9)
Adding new projectile package: (-615,-28) Fracotred: (-6.15,-0.28) : ByteVector2
Sending: ProjectilePackage: (-615,-28) Fracotred: (-6.15,-0.28) : ByteVector2
Firing Projectile Package: (0.0, 8.8, -10.4) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 9.1, -9.5) : (0.0, -0.5, 0.8)
Firing Projectile Package: (0.0, 5.3, -4.5) : (0.0, -0.3, -0.9)
Adding new projectile package: (-555,123) Fracotred: (-5.55,1.23) : ByteVector2
Sending: ProjectilePackage: (-555,123) Fracotred: (-5.55,1.23) : ByteVector2
Firing Projectile Package: (0.0, 9.2, -8.7) : (0.0, -0.7, 0.8)
Firing Projectile Package: (0.0, 5.1, -4.3) : (0.0, -0.6, -0.8)
Adding new projectile package: (-601,268) Fracotred: (-6.01,2.68) : ByteVector2
Sending: ProjectilePackage: (-601,268) Fracotred: (-6.01,2.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 9.1, -7.9) : (0.0, -0.7, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, -4.8) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, 9.0, -7.2) : (0.0, -0.8, 0.6)
Adding new projectile package: (-621,409) Fracotred: (-6.21,4.09) : ByteVector2
Sending: ProjectilePackage: (-621,409) Fracotred: (-6.21,4.09) : ByteVector2
Firing Projectile Package: (0.0, 8.8, -6.6) : (0.0, -0.9, 0.3)
Firing Projectile Package: (0.0, 7.1, -4.3) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-615,521) Fracotred: (-6.15,5.21) : ByteVector2
Sending: ProjectilePackage: (-615,521) Fracotred: (-6.15,5.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.5, -6.0) : (0.0, -1.0, 0.2)
Adding new projectile package: (-578,540) Fracotred: (-5.78,5.4) : ByteVector2
Sending: ProjectilePackage: (-578,540) Fracotred: (-5.78,5.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.4, -5.2) : (0.0, -1.0, 0.0)
Firing Projectile Package: (0.0, 6.6, -4.0) : (0.0, 0.7, -0.5)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 9.0, -4.4) : (0.0, -1.0, -0.2)
Player Got damaged by Player: 1
Adding new projectile package: (-565,540) Fracotred: (-5.65,5.4) : ByteVector2
Sending: ProjectilePackage: (-565,540) Fracotred: (-5.65,5.4) : ByteVector2
Firing Projectile Package: (0.0, 6.4, -4.3) : (0.0, 0.7, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.7, -3.8) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 6.4, -3.8) : (0.0, 0.8, -0.5)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 8.4, -1.7) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, 6.3, -2.5) : (0.0, 1.0, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.6, -0.7) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 6.1, -1.9) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.7, 0.3) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 6.4, -0.7) : (0.0, 0.9, -0.2)
I DID NOT NEED A SPHERECAST
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String
message) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position,
Quaternion rotation) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original,
Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0
at Weapon.ActuallyShoot (.ProjectilePackageDelegate callBackMethod, Boolean
networkForce, Vector3 shootVectorOverride, Vector3 shootPositionOverride, UInt16
syncIndex) [0x00000] in <filename unknown>:0
at Weapon.Shoot (.ProjectilePackageDelegate callBackMethod, Boolean networkForce,
Vector3 shootVectorOverride, Vector3 shootPositionOverride, UInt16 syncIndex)
[0x00000] in <filename unknown>:0
at Fighting+<PackageFireEnumerator>c__Iterator2.MoveNext () [0x00000] in
<filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Fighting:FirePackages(ProjectilePackageStruct[], Byte)
NetworkPlayer:SyncClientState(Byte[])
NetworkPlayer:ListenForPositionPackages(Int32)
NetworkPlayer:Update()

(Filename: Line: -1)

Firing Projectile Package: (0.0, 6.7, 0.0) : (0.0, 0.9, 0.4)


Firing Projectile Package: (0.0, 9.0, 2.7) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.9, 3.9) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 6.3, 0.2) : (0.0, 0.6, 0.7)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 6.0, -0.1) : (0.0, 0.4, 0.8)
Firing Projectile Package: (0.0, 9.3, 7.8) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, 5.6, -0.4) : (0.0, 0.6, 0.7)
Firing Projectile Package: (0.0, 8.9, 9.8) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.6, 0.1) : (0.0, 0.1, 1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.5, 10.4) : (0.0, -0.5, -0.9)
Firing Projectile Package: (0.0, 3.8, 0.0) : (0.0, -0.3, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.4, -0.3) : (0.0, -0.6, 0.8)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -1.6, -3.7) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.4, -3.3) : (0.0, 0.5, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.7, -3.2) : (0.0, 0.7, 0.5)
Firing Projectile Package: (0.0, -0.2, -2.6) : (0.0, 0.8, 0.5)
Firing Projectile Package: (0.0, -0.3, -2.5) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 0.5, -3.8) : (0.0, 1.1, 0.1)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-103,457) Fracotred: (-1.03,4.57) : ByteVector2
Sending: ProjectilePackage: (-103,457) Fracotred: (-1.03,4.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.7, -5.8) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-122,536) Fracotred: (-1.22,5.36) : ByteVector2
Sending: ProjectilePackage: (-122,536) Fracotred: (-1.22,5.36) : ByteVector2
Adding new projectile package: (-257,480) Fracotred: (-2.57,4.8) : ByteVector2
Sending: ProjectilePackage: (-257,480) Fracotred: (-2.57,4.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-397,467) Fracotred: (-3.97,4.67) : ByteVector2
Sending: ProjectilePackage: (-397,467) Fracotred: (-3.97,4.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-588,353) Fracotred: (-5.88,3.53) : ByteVector2
Sending: ProjectilePackage: (-588,353) Fracotred: (-5.88,3.53) : ByteVector2
kB sent last 1 Second/s : 11
Adding new projectile package: (-567,243) Fracotred: (-5.67,2.43) : ByteVector2
Sending: ProjectilePackage: (-567,243) Fracotred: (-5.67,2.43) : ByteVector2
Adding new projectile package: (-430,229) Fracotred: (-4.3,2.29) : ByteVector2
Sending: ProjectilePackage: (-430,229) Fracotred: (-4.3,2.29) : ByteVector2
Firing Projectile Package: (0.0, 1.0, -7.1) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
Adding new projectile package: (-448,185) Fracotred: (-4.48,1.85) : ByteVector2
Sending: ProjectilePackage: (-448,185) Fracotred: (-4.48,1.85) : ByteVector2
Firing Projectile Package: (0.0, 1.4, -7.5) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-409,-7) Fracotred: (-4.09,-0.07) : ByteVector2
Sending: ProjectilePackage: (-409,-7) Fracotred: (-4.09,-0.07) : ByteVector2
Firing Projectile Package: (0.0, 2.2, -9.9) : (0.0, -0.1, 0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-494,-123) Fracotred: (-4.94,-1.23) : ByteVector2
Sending: ProjectilePackage: (-494,-123) Fracotred: (-4.94,-1.23) : ByteVector2
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 1.4, -11.1) : (0.0, 0.6, 0.8)
Adding new projectile package: (-596,-58) Fracotred: (-5.96,-0.58) : ByteVector2
Sending: ProjectilePackage: (-596,-58) Fracotred: (-5.96,-0.58) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.0, -11.2) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -4.8, -6.3) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-580,-28) Fracotred: (-5.8,-0.28) : ByteVector2
Sending: ProjectilePackage: (-580,-28) Fracotred: (-5.8,-0.28) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.1, -11.6) : (0.0, 0.8, 0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-465,5) Fracotred: (-4.65,0.05) : ByteVector2
Sending: ProjectilePackage: (-465,5) Fracotred: (-4.65,0.05) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.1, -10.9) : (0.0, 0.9, 0.4)
Firing Projectile Package: (0.0, -5.2, -6.2) : (0.0, 0.8, -0.6)
Adding new projectile package: (-446,49) Fracotred: (-4.46,0.49) : ByteVector2
Sending: ProjectilePackage: (-446,49) Fracotred: (-4.46,0.49) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, -9.5) : (0.0, 0.7, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-461,89) Fracotred: (-4.61,0.89) : ByteVector2
Sending: ProjectilePackage: (-461,89) Fracotred: (-4.61,0.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.6, -6.1) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.8, -9.5) : (0.0, 0.5, 0.9)
Adding new projectile package: (-492,114) Fracotred: (-4.92,1.14) : ByteVector2
Sending: ProjectilePackage: (-492,114) Fracotred: (-4.92,1.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.6, -6.4) : (0.0, 1.0, -0.2)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-434,175) Fracotred: (-4.34,1.75) : ByteVector2
Sending: ProjectilePackage: (-434,175) Fracotred: (-4.34,1.75) : ByteVector2
Firing Projectile Package: (0.0, -4.8, -6.3) : (0.0, 0.9, 0.0)
Adding new projectile package: (-513,219) Fracotred: (-5.13,2.19) : ByteVector2
Sending: ProjectilePackage: (-513,219) Fracotred: (-5.13,2.19) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.3, -6.2) : (0.0, 0.9, 0.2)
Adding new projectile package: (-673,334) Fracotred: (-6.73,3.34) : ByteVector2
Sending: ProjectilePackage: (-673,334) Fracotred: (-6.73,3.34) : ByteVector2
Firing Projectile Package: (0.0, -5.4, -6.3) : (0.0, 1.0, 0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 1.6, -11.3) : (0.0, 0.3, 1.0)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-705,478) Fracotred: (-7.05,4.78) : ByteVector2
Sending: ProjectilePackage: (-705,478) Fracotred: (-7.05,4.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.2, -6.7) : (0.0, 1.0, 0.1)
Firing Projectile Package: (0.0, 0.1, -11.3) : (0.0, 0.6, 0.8)
Adding new projectile package: (-573,561) Fracotred: (-5.73,5.61) : ByteVector2
Sending: ProjectilePackage: (-573,561) Fracotred: (-5.73,5.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.2, -6.8) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, -5.2, -6.5) : (0.0, 0.9, 0.0)
Adding new projectile package: (-530,605) Fracotred: (-5.3,6.05) : ByteVector2
Sending: ProjectilePackage: (-530,605) Fracotred: (-5.3,6.05) : ByteVector2
Firing Projectile Package: (0.0, -1.4, -11.2) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.4, -6.0) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.4, -5.3) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.4, -4.9) : (0.0, 0.8, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.1, -4.2) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-411,428) Fracotred: (-4.11,4.28) : ByteVector2
Sending: ProjectilePackage: (-411,428) Fracotred: (-4.11,4.28) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.2, -4.0) : (0.0, 0.9, 0.0)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-395,434) Fracotred: (-3.95,4.34) : ByteVector2
Sending: ProjectilePackage: (-395,434) Fracotred: (-3.95,4.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.2, -4.1) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-368,434) Fracotred: (-3.68,4.34) : ByteVector2
Sending: ProjectilePackage: (-368,434) Fracotred: (-3.68,4.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.3, -4.6) : (0.0, 0.9, -0.1)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-306,428) Fracotred: (-3.06,4.28) : ByteVector2
Sending: ProjectilePackage: (-306,428) Fracotred: (-3.06,4.28) : ByteVector2
Firing Projectile Package: (0.0, -5.3, -5.6) : (0.0, 1.1, -0.1)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
Adding new projectile package: (-209,405) Fracotred: (-2.09,4.05) : ByteVector2
Sending: ProjectilePackage: (-209,405) Fracotred: (-2.09,4.05) : ByteVector2
Firing Projectile Package: (0.0, -6.9, -5.1) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -8.4, -6.1) : (0.0, -0.6, 0.9)
Adding new projectile package: (-129,444) Fracotred: (-1.29,4.44) : ByteVector2
Sending: ProjectilePackage: (-129,444) Fracotred: (-1.29,4.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not parse weaponNumber: gun57 Index: 45

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun45(Clone)


Dropping Weapon with index: 46 Name: Gun45(Clone)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -7.8, -6.7) : (0.0, 0.1, 0.4)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Adding new projectile package: (-56,457) Fracotred: (-0.56,4.57) : ByteVector2
Sending: ProjectilePackage: (-56,457) Fracotred: (-0.56,4.57) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-63,423) Fracotred: (-0.63,4.23) : ByteVector2
Sending: ProjectilePackage: (-63,423) Fracotred: (-0.63,4.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Adding new projectile package: (-119,354) Fracotred: (-1.19,3.54) : ByteVector2
Sending: ProjectilePackage: (-119,354) Fracotred: (-1.19,3.54) : ByteVector2
Adding new projectile package: (-220,265) Fracotred: (-2.2,2.65) : ByteVector2
Sending: ProjectilePackage: (-220,265) Fracotred: (-2.2,2.65) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-258,178) Fracotred: (-2.58,1.78) : ByteVector2


Sending: ProjectilePackage: (-258,178) Fracotred: (-2.58,1.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-249,91) Fracotred: (-2.49,0.91) : ByteVector2
Sending: ProjectilePackage: (-249,91) Fracotred: (-2.49,0.91) : ByteVector2
Adding new projectile package: (-222,34) Fracotred: (-2.22,0.34) : ByteVector2
Sending: ProjectilePackage: (-222,34) Fracotred: (-2.22,0.34) : ByteVector2
Adding new projectile package: (-217,44) Fracotred: (-2.17,0.44) : ByteVector2
Sending: ProjectilePackage: (-217,44) Fracotred: (-2.17,0.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-243,-46) Fracotred: (-2.43,-0.46) : ByteVector2
Sending: ProjectilePackage: (-243,-46) Fracotred: (-2.43,-0.46) : ByteVector2
kB sent last 1 Second/s : 11
Adding new projectile package: (-295,-89) Fracotred: (-2.95,-0.89) : ByteVector2
Sending: ProjectilePackage: (-295,-89) Fracotred: (-2.95,-0.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.6, -7.1) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Adding new projectile package: (-385,-43) Fracotred: (-3.85,-0.43) : ByteVector2
Sending: ProjectilePackage: (-385,-43) Fracotred: (-3.85,-0.43) : ByteVector2
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.9, -7.1) : (0.0, -0.9, 0.5)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-580,50) Fracotred: (-5.8,0.5) : ByteVector2
Sending: ProjectilePackage: (-580,50) Fracotred: (-5.8,0.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-592,49) Fracotred: (-5.92,0.49) : ByteVector2


Sending: ProjectilePackage: (-592,49) Fracotred: (-5.92,0.49) : ByteVector2
Adding new projectile package: (-688,-51) Fracotred: (-6.88,-0.51) : ByteVector2
Sending: ProjectilePackage: (-688,-51) Fracotred: (-6.88,-0.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-661,-17) Fracotred: (-6.61,-0.17) : ByteVector2
Sending: ProjectilePackage: (-661,-17) Fracotred: (-6.61,-0.17) : ByteVector2
Firing Projectile Package: (0.0, 1.6, -6.9) : (0.0, -0.8, 0.5)
Adding new projectile package: (-613,-75) Fracotred: (-6.13,-0.75) : ByteVector2
Sending: ProjectilePackage: (-613,-75) Fracotred: (-6.13,-0.75) : ByteVector2
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 1.8, -6.8) : (0.0, -0.7, 0.7)
Adding new projectile package: (-634,2) Fracotred: (-6.34,0.02) : ByteVector2
Sending: ProjectilePackage: (-634,2) Fracotred: (-6.34,0.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.1, -7.1) : (0.0, -0.7, 0.7)
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Adding new projectile package: (-630,134) Fracotred: (-6.3,1.34) : ByteVector2
Sending: ProjectilePackage: (-630,134) Fracotred: (-6.3,1.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-626,273) Fracotred: (-6.26,2.73) : ByteVector2


Sending: ProjectilePackage: (-626,273) Fracotred: (-6.26,2.73) : ByteVector2
Adding new projectile package: (-598,386) Fracotred: (-5.98,3.86) : ByteVector2
Sending: ProjectilePackage: (-598,386) Fracotred: (-5.98,3.86) : ByteVector2
Firing Projectile Package: (0.0, 1.7, -7.2) : (0.0, -0.9, 0.5)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-601,505) Fracotred: (-6.01,5.05) : ByteVector2


Sending: ProjectilePackage: (-601,505) Fracotred: (-6.01,5.05) : ByteVector2
Adding new projectile package: (-578,521) Fracotred: (-5.78,5.21) : ByteVector2
Sending: ProjectilePackage: (-578,521) Fracotred: (-5.78,5.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-598,534) Fracotred: (-5.98,5.34) : ByteVector2
Sending: ProjectilePackage: (-598,534) Fracotred: (-5.98,5.34) : ByteVector2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 12
Player Got damaged by Player: 3
Adding new projectile package: (-625,538) Fracotred: (-6.25,5.38) : ByteVector2
Sending: ProjectilePackage: (-625,538) Fracotred: (-6.25,5.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-594,528) Fracotred: (-5.94,5.28) : ByteVector2
Sending: ProjectilePackage: (-594,528) Fracotred: (-5.94,5.28) : ByteVector2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-613,521) Fracotred: (-6.13,5.21) : ByteVector2
Sending: ProjectilePackage: (-613,521) Fracotred: (-6.13,5.21) : ByteVector2
Firing Projectile Package: (0.0, -5.4, -2.3) : (0.0, 0.9, 0.5)
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-594,534) Fracotred: (-5.94,5.34) : ByteVector2
Sending: ProjectilePackage: (-594,534) Fracotred: (-5.94,5.34) : ByteVector2
Firing Projectile Package: (0.0, 2.1, -6.5) : (0.0, -0.7, 0.7)
Adding new projectile package: (-638,536) Fracotred: (-6.38,5.36) : ByteVector2
Sending: ProjectilePackage: (-638,536) Fracotred: (-6.38,5.36) : ByteVector2
Firing Projectile Package: (0.0, 2.4, -6.6) : (0.0, -0.8, 0.8)
Adding new projectile package: (-603,534) Fracotred: (-6.03,5.34) : ByteVector2
Sending: ProjectilePackage: (-603,534) Fracotred: (-6.03,5.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-617,526) Fracotred: (-6.17,5.26) : ByteVector2
Sending: ProjectilePackage: (-617,526) Fracotred: (-6.17,5.26) : ByteVector2
kB sent last 1 Second/s : 13
Player Took damage!
Firing Projectile Package: (0.0, 2.3, -6.6) : (0.0, -0.6, 0.8)
Adding new projectile package: (-611,523) Fracotred: (-6.11,5.23) : ByteVector2
Sending: ProjectilePackage: (-611,523) Fracotred: (-6.11,5.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-636,526) Fracotred: (-6.36,5.26) : ByteVector2
Sending: ProjectilePackage: (-636,526) Fracotred: (-6.36,5.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-607,521) Fracotred: (-6.07,5.21) : ByteVector2
Sending: ProjectilePackage: (-607,521) Fracotred: (-6.07,5.21) : ByteVector2
Adding new projectile package: (-615,528) Fracotred: (-6.15,5.28) : ByteVector2
Sending: ProjectilePackage: (-615,528) Fracotred: (-6.15,5.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, 2.0, -6.7) : (0.0, -0.7, 0.8)
Adding new projectile package: (-609,521) Fracotred: (-6.09,5.21) : ByteVector2
Sending: ProjectilePackage: (-609,521) Fracotred: (-6.09,5.21) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-580,525) Fracotred: (-5.8,5.25) : ByteVector2
Sending: ProjectilePackage: (-580,525) Fracotred: (-5.8,5.25) : ByteVector2
Adding new projectile package: (-609,525) Fracotred: (-6.09,5.25) : ByteVector2
Sending: ProjectilePackage: (-609,525) Fracotred: (-6.09,5.25) : ByteVector2
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-600,526) Fracotred: (-6,5.26) : ByteVector2
Sending: ProjectilePackage: (-600,526) Fracotred: (-6,5.26) : ByteVector2
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 3


I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-590,492) Fracotred: (-5.9,4.92) : ByteVector2


Sending: ProjectilePackage: (-590,492) Fracotred: (-5.9,4.92) : ByteVector2
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-578,521) Fracotred: (-5.78,5.21) : ByteVector2


Sending: ProjectilePackage: (-578,521) Fracotred: (-5.78,5.21) : ByteVector2
Firing Projectile Package: (0.0, 3.7, -14.0) : (0.0, -0.1, 1.0)
Adding new projectile package: (-634,523) Fracotred: (-6.34,5.23) : ByteVector2
Sending: ProjectilePackage: (-634,523) Fracotred: (-6.34,5.23) : ByteVector2
Adding new projectile package: (-694,517) Fracotred: (-6.94,5.17) : ByteVector2
Sending: ProjectilePackage: (-694,517) Fracotred: (-6.94,5.17) : ByteVector2
Firing Projectile Package: (0.0, 3.7, -6.8) : (0.0, -1.0, -0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-692,523) Fracotred: (-6.92,5.23) : ByteVector2


Sending: ProjectilePackage: (-692,523) Fracotred: (-6.92,5.23) : ByteVector2
Firing Projectile Package: (0.0, 5.1, -6.8) : (0.0, -0.3, -1.0)
Firing Projectile Package: (0.0, 5.0, -5.0) : (0.0, 0.2, -1.0)
Adding new projectile package: (-638,530) Fracotred: (-6.38,5.3) : ByteVector2
Sending: ProjectilePackage: (-638,530) Fracotred: (-6.38,5.3) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-475,492) Fracotred: (-4.75,4.92) : ByteVector2
Sending: ProjectilePackage: (-475,492) Fracotred: (-4.75,4.92) : ByteVector2
Firing Projectile Package: (0.0, 5.4, -5.3) : (0.0, 0.5, -1.0)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 5.2, -5.2) : (0.0, 0.2, -0.9)


I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 5.4, -4.8) : (0.0, 0.4, -0.9)


Player Got damaged by Player: 0
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Firing Projectile Package: (0.0, 5.4, -4.6) : (0.0, 0.6, -0.7)
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 1
Could not parse weaponNumber: gun57 Index: 45

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun45(Clone)


Dropping Weapon with index: 46 Name: Gun45(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 4.7, 0.1) : (0.0, -1.0, 0.1)


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Adding new projectile package: (-488,-108) Fracotred: (-4.88,-1.08) : ByteVector2
Sending: ProjectilePackage: (-488,-108) Fracotred: (-4.88,-1.08) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-525,50) Fracotred: (-5.25,0.5) : ByteVector2
Sending: ProjectilePackage: (-525,50) Fracotred: (-5.25,0.5) : ByteVector2
Adding new projectile package: (-573,92) Fracotred: (-5.73,0.92) : ByteVector2
Sending: ProjectilePackage: (-573,92) Fracotred: (-5.73,0.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-561,199) Fracotred: (-5.61,1.99) : ByteVector2
Sending: ProjectilePackage: (-561,199) Fracotred: (-5.61,1.99) : ByteVector2
kB sent last 1 Second/s : 11
Adding new projectile package: (-544,278) Fracotred: (-5.44,2.78) : ByteVector2
Sending: ProjectilePackage: (-544,278) Fracotred: (-5.44,2.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.5, -7.0) : (0.0, -0.9, 0.4)
Adding new projectile package: (-569,289) Fracotred: (-5.69,2.89) : ByteVector2
Sending: ProjectilePackage: (-569,289) Fracotred: (-5.69,2.89) : ByteVector2
Adding new projectile package: (-526,253) Fracotred: (-5.26,2.53) : ByteVector2
Sending: ProjectilePackage: (-526,253) Fracotred: (-5.26,2.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-546,169) Fracotred: (-5.46,1.69) : ByteVector2
Sending: ProjectilePackage: (-546,169) Fracotred: (-5.46,1.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-567,33) Fracotred: (-5.67,0.33) : ByteVector2
Sending: ProjectilePackage: (-567,33) Fracotred: (-5.67,0.33) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Adding new projectile package: (-440,-605) Fracotred: (-4.4,-6.05) : ByteVector2
Sending: ProjectilePackage: (-440,-605) Fracotred: (-4.4,-6.05) : ByteVector2
Adding new projectile package: (-461,-557) Fracotred: (-4.61,-5.57) : ByteVector2
Sending: ProjectilePackage: (-461,-557) Fracotred: (-4.61,-5.57) : ByteVector2
Adding new projectile package: (-480,-478) Fracotred: (-4.8,-4.78) : ByteVector2
Sending: ProjectilePackage: (-480,-478) Fracotred: (-4.8,-4.78) : ByteVector2
kB sent last 1 Second/s : 11
Adding new projectile package: (-517,-346) Fracotred: (-5.17,-3.46) : ByteVector2
Sending: ProjectilePackage: (-517,-346) Fracotred: (-5.17,-3.46) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-555,-264) Fracotred: (-5.55,-2.64) : ByteVector2
Sending: ProjectilePackage: (-555,-264) Fracotred: (-5.55,-2.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.1, -1.8) : (0.0, -1.0, 0.0)
Adding new projectile package: (-551,-124) Fracotred: (-5.51,-1.24) : ByteVector2
Sending: ProjectilePackage: (-551,-124) Fracotred: (-5.51,-1.24) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 12


Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 7.2, 0.6) : (0.0, -1.0, -0.2)


kB sent last 1 Second/s : 11
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 6.4, 1.1) : (0.0, -1.0, -0.2)


I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 6.3, 1.2) : (0.0, -1.0, -0.2)


Firing Projectile Package: (0.0, 6.3, 1.2) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 6.5, 1.2) : (0.0, -1.0, -0.2)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 6.8, 1.2) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 6.9, 1.1) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 7.1, 0.9) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 7.1, 0.7) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 6.9, 0.5) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 5.8, 0.4) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 5.2, 0.3) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 4.3, 0.2) : (0.0, -1.0, -0.2)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 3.5, 0.2) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 2.5, 0.1) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 1.6, 0.0) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, 0.7, 0.0) : (0.0, -1.0, -0.2)
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -0.3, 0.2) : (0.0, -0.9, -0.4)


Firing Projectile Package: (0.0, -1.2, 0.4) : (0.0, -0.8, -0.6)
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -2.3, 0.6) : (0.0, -0.7, -0.7)


Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Firing Projectile Package: (0.0, -3.2, 1.0) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, -3.4, 1.0) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, -4.0, 0.7) : (0.0, -0.6, -0.8)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -4.6, 0.2) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -5.2, -0.3) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, -5.9, -0.3) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -6.8, -0.1) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -7.4, 0.0) : (0.0, 0.3, -1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -7.4, 0.0) : (0.0, 0.3, -1.0)


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -7.4, 0.0) : (0.0, 0.3, -1.0)


Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 46 at pos: (-5.2, -3.6)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 513 With a peak of: 24kb/s Lasted:
43.73358 Seconds AND 2850 Total packages was sent! AVG kbps: 11.73707
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 2754 Data: 512.928 Kb
PlayerTookDamage Msg: 36 Data: 3.744 Kb
PlayerForceAdded Msg: 57 Data: 4.104 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Could not parse weaponNumber: gun57 Index: 45

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun45(Clone)


Dropping Weapon with index: 46 Name: Gun45(Clone)
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1433.332]
[DamageTakenTimeStamp, 731.6514]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 16
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.62024 New Ping: 47.54639 AVG:
48.58331
Updating Ping For user: Jaibot Old Ping: 49.59577 New Ping: 47.54639 AVG: 48.57108
Updating Ping For user: 06_Victor9 Old Ping: 122.5166 New Ping: 47.54639 AVG:
85.03149
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 13
Destroying weapon with index: 1 : Gun6(Clone)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -7.4, -5.4) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -7.9, -6.0) : (0.0, -0.1, 1.0)
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -7.6, -6.3) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.58331 New Ping: 88.37891 AVG:
68.48111
Updating Ping For user: Jaibot Old Ping: 48.57108 New Ping: 88.37891 AVG: 68.47499
Updating Ping For user: 06_Victor9 Old Ping: 85.03149 New Ping: 88.37891 AVG:
86.7052
Firing Projectile Package: (0.0, -7.3, -6.7) : (0.0, 0.0, 1.0)
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.9, -7.3) : (0.0, 0.1, 0.7)
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 88 With a peak of: 16kb/s Lasted:
10.13416 Seconds AND 496 Total packages was sent! AVG kbps: 8.758494
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 465 Data: 85.56 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerForceAdded Msg: 3 Data: 0.216 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Could not find MapObject with pos: (-6.1, -39.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 743.6658]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Initint Ground weapon with index: 65534


Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun63
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun63 (1)
Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -53.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun26(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 68.48111 New Ping: 48.70605 AVG:
58.59358
Updating Ping For user: Jaibot Old Ping: 68.47499 New Ping: 48.70605 AVG: 58.59052
Updating Ping For user: 06_Victor9 Old Ping: 86.7052 New Ping: 48.70605 AVG:
67.70563
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 2 : Gun26(Clone)
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 3 Name: SnakeBulletBig(Clone)
Adding new projectile package: (-676,-385) Fracotred: (-6.76,-3.85) : ByteVector2
Sending: ProjectilePackage: (-676,-385) Fracotred: (-6.76,-3.85) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 4 Name: SnakeBulletBig(Clone)
Adding new projectile package: (-208,-1072) Fracotred: (-2.08,-10.72) :
ByteVector2
Sending: ProjectilePackage: (-208,-1072) Fracotred: (-2.08,-10.72) : ByteVector2
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 58.59358 New Ping: 46.26465 AVG:
52.42912
Updating Ping For user: Jaibot Old Ping: 58.59052 New Ping: 46.26465 AVG: 52.42759
Updating Ping For user: 06_Victor9 Old Ping: 67.70563 New Ping: 46.26465 AVG:
56.98514
Destroying weapon with index: 0 : Gun63
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 6 Name: SnakeBulletBig(Clone)
Adding new projectile package: (-893,-601) Fracotred: (-8.93,-6.01) : ByteVector2
Sending: ProjectilePackage: (-893,-601) Fracotred: (-8.93,-6.01) : ByteVector2
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun63(Clone)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 5 : Gun63(Clone)
Destroying weapon with index: 3 : Gun26(Clone)
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 9 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, -0.1, -1.6) : (0.0, 0.2, -0.9)
kB sent last 1 Second/s : 11
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun0(Clone)
Inited A Runtime Spawned Syncableobject with index: 11 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 52.42912 New Ping: 78.18604 AVG:
65.30757
Updating Ping For user: Jaibot Old Ping: 52.42759 New Ping: 78.18604 AVG: 65.30681
Updating Ping For user: 06_Victor9 Old Ping: 56.98514 New Ping: 78.18604 AVG:
67.58559
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 64 at pos: (-1.8, -3.4)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 12 Name: Gun63(Clone)
Dropping Weapon with index: 64 Name: Gun63(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 0
New Snake target Assigned!
Destroying weapon with index: 6 : Gun0(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.4, -2.5) : (0.0, -0.4, -0.9)
New Snake target Assigned!
Firing Projectile Package: (0.0, -1.4, -2.8) : (0.0, -0.5, -0.9)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.7, -2.7) : (0.0, -0.2, -1.0)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 220 With a peak of: 21kb/s Lasted:
21.67815 Seconds AND 1238 Total packages was sent! AVG kbps: 10.18869
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1161 Data: 213.768 Kb
PlayerTookDamage Msg: 24 Data: 3.264 Kb
PlayerForceAdded Msg: 30 Data: 2.16 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 770.4999]
[DamageGivenTimeStamp, 757.2803]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 760.1009]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Initint Ground weapon with index: 65534


Inited A Runtime Spawned Syncableobject with index: 65534 Name:
GunPumpkinBulletSound
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun45Ghost (3)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun45Ghost (4)
Made all rigidbodies stop interpolating
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.0, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 1 : Gun45Ghost (3)
kB sent last 1 Second/s : 11
Adding new projectile package: (-555,-1434) Fracotred: (-5.55,-14.34) :
ByteVector2
Sending: ProjectilePackage: (-555,-1434) Fracotred: (-5.55,-14.34) : ByteVector2
Adding new projectile package: (-478,-1502) Fracotred: (-4.78,-15.02) :
ByteVector2
Sending: ProjectilePackage: (-478,-1502) Fracotred: (-4.78,-15.02) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-380,-1528) Fracotred: (-3.8,-15.28) : ByteVector2
Sending: ProjectilePackage: (-380,-1528) Fracotred: (-3.8,-15.28) : ByteVector2
Adding new projectile package: (-391,-1572) Fracotred: (-3.91,-15.72) :
ByteVector2
Sending: ProjectilePackage: (-391,-1572) Fracotred: (-3.91,-15.72) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,-1502) Fracotred: (-4.84,-15.02) :
ByteVector2
Sending: ProjectilePackage: (-484,-1502) Fracotred: (-4.84,-15.02) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-401,-1511) Fracotred: (-4.01,-15.11) :
ByteVector2
Sending: ProjectilePackage: (-401,-1511) Fracotred: (-4.01,-15.11) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Destroying weapon with index: 2 : Gun45Ghost (4)


Player Got damaged by Player: 1
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.4, 6.2) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Weapon Is On The Ground!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.1, 3.7) : (0.0, 0.7, -0.6)
Firing Projectile Package: (0.0, -5.6, 2.5) : (0.0, 0.6, -0.7)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -3.9, 3.0) : (0.0, 0.8, -0.5)
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.3, 2.4) : (0.0, 0.8, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.2, 2.1) : (0.0, 0.9, -0.3)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.2, 2.1) : (0.0, 0.9, -0.2)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -1.6, 2.7) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
reviving all players!
Destroying weapon with index: 0 : GunPumpkinBulletSound
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 0.5, -0.6) : (0.0, -0.2, 0.9)


kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 0.4, 0.2) : (0.0, 1.0, -0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, -2.5) : (0.0, 0.4, 0.9)
Adding new projectile package: (-190,-553) Fracotred: (-1.9,-5.53) : ByteVector2
Sending: ProjectilePackage: (-190,-553) Fracotred: (-1.9,-5.53) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.5, -3.4) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.6, 3.9) : (0.0, -0.8, -0.6)
Adding new projectile package: (-513,-200) Fracotred: (-5.13,-2) : ByteVector2
Sending: ProjectilePackage: (-513,-200) Fracotred: (-5.13,-2) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, 4.9) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, -5.6, -2.9) : (0.0, 0.5, 0.9)
Adding new projectile package: (-377,-339) Fracotred: (-3.77,-3.39) : ByteVector2
Sending: ProjectilePackage: (-377,-339) Fracotred: (-3.77,-3.39) : ByteVector2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 0.5, 5.0) : (0.0, -0.8, -0.6)
Adding new projectile package: (-187,-590) Fracotred: (-1.87,-5.9) : ByteVector2
Sending: ProjectilePackage: (-187,-590) Fracotred: (-1.87,-5.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, 3.8) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, -7.1, -4.6) : (0.0, 0.8, 0.6)
Adding new projectile package: (-407,-846) Fracotred: (-4.07,-8.46) : ByteVector2
Sending: ProjectilePackage: (-407,-846) Fracotred: (-4.07,-8.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.5, -6.5) : (0.0, 0.4, 0.8)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-748,-1125) Fracotred: (-7.48,-11.25) :
ByteVector2
Sending: ProjectilePackage: (-748,-1125) Fracotred: (-7.48,-11.25) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 0.8, -1.7) : (0.0, -1.0, -0.2)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.5, -5.7) : (0.0, 1.0, 0.3)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 2.3, -4.0) : (0.0, -1.0, -0.2)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-701,-1342) Fracotred: (-7.01,-13.42) :
ByteVector2
Sending: ProjectilePackage: (-701,-1342) Fracotred: (-7.01,-13.42) : ByteVector2
Firing Projectile Package: (0.0, -4.6, -6.1) : (0.0, 0.6, 0.8)
Firing Projectile Package: (0.0, 5.2, -7.3) : (0.0, -1.0, 0.0)
Adding new projectile package: (-375,-1547) Fracotred: (-3.75,-15.47) :
ByteVector2
Sending: ProjectilePackage: (-375,-1547) Fracotred: (-3.75,-15.47) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -5.9) : (0.0, 0.9, -0.3)
Firing Projectile Package: (0.0, 7.5, -9.5) : (0.0, -1.0, 0.1)
Adding new projectile package: (-205,-1585) Fracotred: (-2.05,-15.85) :
ByteVector2
Sending: ProjectilePackage: (-205,-1585) Fracotred: (-2.05,-15.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 8.5, -10.2) : (0.0, -1.0, 0.0)
Firing Projectile Package: (0.0, -6.1, -3.7) : (0.0, 0.9, -0.5)
Adding new projectile package: (23,-1538) Fracotred: (0.23,-15.38) : ByteVector2
Sending: ProjectilePackage: (23,-1538) Fracotred: (0.23,-15.38) : ByteVector2
Destroying weapon with index: 2 : Gun45Ghost (4)
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.2, -8.8) : (0.0, -1.0, 0.0)
Firing Projectile Package: (0.0, -5.7, -3.5) : (0.0, 0.9, -0.4)
Adding new projectile package: (20,-1607) Fracotred: (0.2,-16.07) : ByteVector2
Sending: ProjectilePackage: (20,-1607) Fracotred: (0.2,-16.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.7, -6.8) : (0.0, -1.0, -0.1)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.5, 8.1) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, -6.8, -5.6) : (0.0, 0.7, 0.7)
Adding new projectile package: (132,-1605) Fracotred: (1.32,-16.05) : ByteVector2
Sending: ProjectilePackage: (132,-1605) Fracotred: (1.32,-16.05) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (314,-1442) Fracotred: (3.14,-14.42) : ByteVector2
Sending: ProjectilePackage: (314,-1442) Fracotred: (3.14,-14.42) : ByteVector2
Firing Projectile Package: (0.0, -6.0, -6.7) : (0.0, 0.9, 0.2)
Firing Projectile Package: (0.0, 5.1, -2.5) : (0.0, -0.9, -0.4)
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.2, 9.0) : (0.0, 0.9, -0.4)
Adding new projectile package: (209,-1630) Fracotred: (2.09,-16.3) : ByteVector2
Sending: ProjectilePackage: (209,-1630) Fracotred: (2.09,-16.3) : ByteVector2
Firing Projectile Package: (0.0, 5.0, 0.1) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, -5.6, -7.6) : (0.0, 0.9, 0.2)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (56,-1614) Fracotred: (0.56,-16.14) : ByteVector2
Sending: ProjectilePackage: (56,-1614) Fracotred: (0.56,-16.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.5, 1.8) : (0.0, -0.8, -0.5)
Firing Projectile Package: (0.0, -4.8, 8.5) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -5.7, -7.4) : (0.0, 0.9, 0.4)
Firing Projectile Package: (0.0, 5.1, 3.0) : (0.0, -0.9, -0.5)
Adding new projectile package: (51,-1531) Fracotred: (0.51,-15.31) : ByteVector2
Sending: ProjectilePackage: (51,-1531) Fracotred: (0.51,-15.31) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.7, 9.1) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (251,-1586) Fracotred: (2.51,-15.86) : ByteVector2
Sending: ProjectilePackage: (251,-1586) Fracotred: (2.51,-15.86) : ByteVector2
Firing Projectile Package: (0.0, 6.0, 1.6) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, -5.8, -7.3) : (0.0, 0.9, 0.5)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -5.8, 9.8) : (0.0, 0.9, -0.2)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 6.1, 2.6) : (0.0, -0.9, -0.4)
Player Got damaged by Player: 0
Adding new projectile package: (240,-1547) Fracotred: (2.4,-15.47) : ByteVector2
Sending: ProjectilePackage: (240,-1547) Fracotred: (2.4,-15.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, -5.5) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.9, 10.1) : (0.0, 0.7, -0.7)


Firing Projectile Package: (0.0, 5.9, 4.8) : (0.0, -1.0, -0.2)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (348,-1540) Fracotred: (3.48,-15.4) : ByteVector2
Sending: ProjectilePackage: (348,-1540) Fracotred: (3.48,-15.4) : ByteVector2
Firing Projectile Package: (0.0, -6.5, 11.9) : (0.0, 0.9, -0.1)
Firing Projectile Package: (0.0, -6.9, -2.9) : (0.0, 0.8, 0.0)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 8.0, 7.5) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.0, 12.1) : (0.0, 0.6, -0.3)
Adding new projectile package: (526,-1564) Fracotred: (5.26,-15.64) : ByteVector2
Sending: ProjectilePackage: (526,-1564) Fracotred: (5.26,-15.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.7, 8.2) : (0.0, -0.9, -0.4)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -6.2, 12.3) : (0.0, 0.8, -0.5)
Adding new projectile package: (648,-1568) Fracotred: (6.48,-15.68) : ByteVector2
Sending: ProjectilePackage: (648,-1568) Fracotred: (6.48,-15.68) : ByteVector2
Firing Projectile Package: (0.0, 3.1, 8.7) : (0.0, -0.9, -0.4)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (853,-1503) Fracotred: (8.53,-15.03) : ByteVector2
Sending: ProjectilePackage: (853,-1503) Fracotred: (8.53,-15.03) : ByteVector2
Firing Projectile Package: (0.0, -0.3, 8.5) : (0.0, -1.0, 0.1)
Firing Projectile Package: (0.0, -6.0, 12.5) : (0.0, 0.9, -0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, 8.3) : (0.0, -0.9, 0.4)
Adding new projectile package: (802,-1556) Fracotred: (8.02,-15.56) : ByteVector2
Sending: ProjectilePackage: (802,-1556) Fracotred: (8.02,-15.56) : ByteVector2
Firing Projectile Package: (0.0, -6.2, 12.0) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, -5.0, 8.1) : (0.0, -0.7, 0.7)
kB sent last 1 Second/s : 11
Adding new projectile package: (644,-1629) Fracotred: (6.44,-16.29) : ByteVector2
Sending: ProjectilePackage: (644,-1629) Fracotred: (6.44,-16.29) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.7, 8.0) : (0.0, -0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.3, 11.9) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, -5.6, 7.3) : (0.0, -0.6, 0.8)
Player Got damaged by Player: 1
Adding new projectile package: (385,-1622) Fracotred: (3.85,-16.22) : ByteVector2
Sending: ProjectilePackage: (385,-1622) Fracotred: (3.85,-16.22) : ByteVector2
Firing Projectile Package: (0.0, -4.1, 14.0) : (0.0, 0.3, -0.8)
Firing Projectile Package: (0.0, -4.1, 3.7) : (0.0, -0.4, 0.9)
Adding new projectile package: (97,-1615) Fracotred: (0.97,-16.15) : ByteVector2
Sending: ProjectilePackage: (97,-1615) Fracotred: (0.97,-16.15) : ByteVector2
Firing Projectile Package: (0.0, -3.9, 14.7) : (0.0, 0.8, 0.0)
Firing Projectile Package: (0.0, -2.8, 2.0) : (0.0, -0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.7, 14.5) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-322,-1632) Fracotred: (-3.22,-16.32) :
ByteVector2
Sending: ProjectilePackage: (-322,-1632) Fracotred: (-3.22,-16.32) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 2.9) : (0.0, -0.6, 0.8)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.2, 14.4) : (0.0, 0.3, -0.9)
Adding new projectile package: (-401,-1615) Fracotred: (-4.01,-16.15) :
ByteVector2
Sending: ProjectilePackage: (-401,-1615) Fracotred: (-4.01,-16.15) : ByteVector2
Firing Projectile Package: (0.0, -5.0, 14.5) : (0.0, -1.0, -0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-349,-1612) Fracotred: (-3.49,-16.12) :
ByteVector2
Sending: ProjectilePackage: (-349,-1612) Fracotred: (-3.49,-16.12) : ByteVector2
Firing Projectile Package: (0.0, -5.6, 13.4) : (0.0, 0.6, -0.8)
Player Got damaged by Player: 1
Adding new projectile package: (-341,-1613) Fracotred: (-3.41,-16.13) :
ByteVector2
Sending: ProjectilePackage: (-341,-1613) Fracotred: (-3.41,-16.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.4, 13.9) : (0.0, 0.9, -0.5)
kB sent last 1 Second/s : 11
Adding new projectile package: (-309,-1596) Fracotred: (-3.09,-15.96) :
ByteVector2
Sending: ProjectilePackage: (-309,-1596) Fracotred: (-3.09,-15.96) : ByteVector2
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.7, 10.5) : (0.0, -1.0, 0.1)
Adding new projectile package: (-319,-1661) Fracotred: (-3.19,-16.61) :
ByteVector2
Sending: ProjectilePackage: (-319,-1661) Fracotred: (-3.19,-16.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -6.8, 12.6) : (0.0, 0.6, -0.4)
Firing Projectile Package: (0.0, -4.8, -4.1) : (0.0, 0.9, 0.3)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-289,-1506) Fracotred: (-2.89,-15.06) :
ByteVector2
Sending: ProjectilePackage: (-289,-1506) Fracotred: (-2.89,-15.06) : ByteVector2
Firing Projectile Package: (0.0, -4.3, 14.4) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, -7.4, -3.2) : (0.0, 0.3, -0.7)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.0, 16.4) : (0.0, -0.6, -0.8)
Adding new projectile package: (-401,-1535) Fracotred: (-4.01,-15.35) :
ByteVector2
Sending: ProjectilePackage: (-401,-1535) Fracotred: (-4.01,-15.35) : ByteVector2
Firing Projectile Package: (0.0, -5.4, -4.2) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -3.5, 16.5) : (0.0, -0.1, -0.8)


Adding new projectile package: (-368,-1596) Fracotred: (-3.68,-15.96) :
ByteVector2
Sending: ProjectilePackage: (-368,-1596) Fracotred: (-3.68,-15.96) : ByteVector2
Firing Projectile Package: (0.0, 5.9, 6.9) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -1.4, 14.8) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, -3.5, -7.6) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.2, 15.4) : (0.0, 0.1, -1.0)
Adding new projectile package: (-356,-1546) Fracotred: (-3.56,-15.46) :
ByteVector2
Sending: ProjectilePackage: (-356,-1546) Fracotred: (-3.56,-15.46) : ByteVector2
Firing Projectile Package: (0.0, -6.0, -11.3) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -1.2, 16.4) : (0.0, 0.3, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 0.5, 14.9) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.9, -13.3) : (0.0, 0.3, 0.9)
Adding new projectile package: (-338,-1581) Fracotred: (-3.38,-15.81) :
ByteVector2
Sending: ProjectilePackage: (-338,-1581) Fracotred: (-3.38,-15.81) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, 16.3) : (0.0, 0.6, -0.7)
Firing Projectile Package: (0.0, -3.8, -14.4) : (0.0, 0.3, 0.9)
Firing Projectile Package: (0.0, 5.1, -3.9) : (0.0, -0.9, -0.5)
Adding new projectile package: (-146,-1617) Fracotred: (-1.46,-16.17) :
ByteVector2
Sending: ProjectilePackage: (-146,-1617) Fracotred: (-1.46,-16.17) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.5, 16.2) : (0.0, 0.5, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.4, 14.9) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -3.4, -16.2) : (0.0, 0.4, 0.8)
Adding new projectile package: (-103,-1564) Fracotred: (-1.03,-15.64) :
ByteVector2
Sending: ProjectilePackage: (-103,-1564) Fracotred: (-1.03,-15.64) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, 15.9) : (0.0, -0.8, 0.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.2, -16.0) : (0.0, 0.7, 0.7)
Adding new projectile package: (81,-1540) Fracotred: (0.81,-15.4) : ByteVector2
Sending: ProjectilePackage: (81,-1540) Fracotred: (0.81,-15.4) : ByteVector2
Firing Projectile Package: (0.0, 0.5, 15.9) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (208,-1465) Fracotred: (2.08,-14.65) : ByteVector2
Sending: ProjectilePackage: (208,-1465) Fracotred: (2.08,-14.65) : ByteVector2
Firing Projectile Package: (0.0, 5.0, -15.6) : (0.0, -0.9, 0.3)
Firing Projectile Package: (0.0, -3.5, -14.5) : (0.0, 0.0, 0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.8, 14.5) : (0.0, -0.2, -1.0)
Adding new projectile package: (268,-1573) Fracotred: (2.68,-15.73) : ByteVector2
Sending: ProjectilePackage: (268,-1573) Fracotred: (2.68,-15.73) : ByteVector2
Firing Projectile Package: (0.0, 2.2, 15.6) : (0.0, -0.2, -0.9)
Firing Projectile Package: (0.0, -4.2, -15.2) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (434,-1517) Fracotred: (4.34,-15.17) : ByteVector2
Sending: ProjectilePackage: (434,-1517) Fracotred: (4.34,-15.17) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.7, 16.1) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -3.5, -14.7) : (0.0, 1.0, 0.1)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (525,-1550) Fracotred: (5.25,-15.5) : ByteVector2
Sending: ProjectilePackage: (525,-1550) Fracotred: (5.25,-15.5) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (592,-1459) Fracotred: (5.92,-14.59) : ByteVector2
Sending: ProjectilePackage: (592,-1459) Fracotred: (5.92,-14.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.5, -13.9) : (0.0, -1.0, 0.3)
Adding new projectile package: (345,-1331) Fracotred: (3.45,-13.31) : ByteVector2
Sending: ProjectilePackage: (345,-1331) Fracotred: (3.45,-13.31) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, -16.3) : (0.0, 0.2, 1.0)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 5.0, 15.6) : (0.0, -0.6, -0.5)
Adding new projectile package: (12,-1114) Fracotred: (0.12,-11.14) : ByteVector2
Sending: ProjectilePackage: (12,-1114) Fracotred: (0.12,-11.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.7, -9.2) : (0.0, -1.0, 0.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.2, -16.4) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.3, 15.3) : (0.0, 0.1, -1.0)
Adding new projectile package: (-513,-703) Fracotred: (-5.13,-7.03) : ByteVector2
Sending: ProjectilePackage: (-513,-703) Fracotred: (-5.13,-7.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.0, -5.4) : (0.0, -0.8, -0.7)
Firing Projectile Package: (0.0, 5.8, 16.3) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -14.0) : (0.0, 0.4, 0.9)
Adding new projectile package: (-405,-369) Fracotred: (-4.05,-3.69) : ByteVector2
Sending: ProjectilePackage: (-405,-369) Fracotred: (-4.05,-3.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.3, -2.7) : (0.0, -0.7, -0.8)
Firing Projectile Package: (0.0, 2.7, 16.2) : (0.0, 0.3, -0.9)
Adding new projectile package: (-358,-221) Fracotred: (-3.58,-2.21) : ByteVector2
Sending: ProjectilePackage: (-358,-221) Fracotred: (-3.58,-2.21) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 5.8, 0.7) : (0.0, -0.6, -0.8)
Adding new projectile package: (-226,-44) Fracotred: (-2.26,-0.44) : ByteVector2
Sending: ProjectilePackage: (-226,-44) Fracotred: (-2.26,-0.44) : ByteVector2
Firing Projectile Package: (0.0, -7.2, -10.3) : (0.0, 0.5, 0.8)
Firing Projectile Package: (0.0, -2.2, 16.3) : (0.0, 0.5, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.7, 5.0) : (0.0, -0.8, 0.7)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -6.9, -10.5) : (0.0, -0.7, 0.6)
Firing Projectile Package: (0.0, -4.0, 15.9) : (0.0, 0.0, -1.0)
Adding new projectile package: (-227,-73) Fracotred: (-2.27,-0.73) : ByteVector2
Sending: ProjectilePackage: (-227,-73) Fracotred: (-2.27,-0.73) : ByteVector2
Firing Projectile Package: (0.0, 8.0, 4.6) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 15.6) : (0.0, 0.8, -0.6)
Adding new projectile package: (-523,-159) Fracotred: (-5.23,-1.59) : ByteVector2
Sending: ProjectilePackage: (-523,-159) Fracotred: (-5.23,-1.59) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 7.7, 6.7) : (0.0, -0.9, 0.4)
Firing Projectile Package: (0.0, -5.6, -6.6) : (0.0, 0.8, 0.5)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-162,-473) Fracotred: (-1.62,-4.73) : ByteVector2
Sending: ProjectilePackage: (-162,-473) Fracotred: (-1.62,-4.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 15.4) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -5.9, -4.5) : (0.0, 0.9, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, 16.0) : (0.0, 0.6, -0.5)
Adding new projectile package: (-226,-476) Fracotred: (-2.26,-4.76) : ByteVector2
Sending: ProjectilePackage: (-226,-476) Fracotred: (-2.26,-4.76) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.8, 11.2) : (0.0, -1.0, -0.2)
Firing Projectile Package: (0.0, -3.1, 16.1) : (0.0, 0.8, -0.5)
Adding new projectile package: (-455,-278) Fracotred: (-4.55,-2.78) : ByteVector2
Sending: ProjectilePackage: (-455,-278) Fracotred: (-4.55,-2.78) : ByteVector2
Firing Projectile Package: (0.0, -6.6, -2.5) : (0.0, 0.9, 0.2)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.6, 7.9) : (0.0, -0.9, 0.4)
Firing Projectile Package: (0.0, -6.7, -2.6) : (0.0, 0.4, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, 15.9) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.1, 7.8) : (0.0, -0.9, 0.4)
Adding new projectile package: (-199,40) Fracotred: (-1.99,0.4) : ByteVector2
Sending: ProjectilePackage: (-199,40) Fracotred: (-1.99,0.4) : ByteVector2
Firing Projectile Package: (0.0, -6.4, -5.3) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, 4.1, 9.4) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 15.9) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-268,352) Fracotred: (-2.68,3.52) : ByteVector2
Sending: ProjectilePackage: (-268,352) Fracotred: (-2.68,3.52) : ByteVector2
Firing Projectile Package: (0.0, 1.8, 12.5) : (0.0, -1.0, 0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, 14.8) : (0.0, 0.7, -0.6)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 0.8, 14.9) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.3, 14.2) : (0.0, 0.9, 0.4)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 3.7, 16.7) : (0.0, -1.0, -0.1)
Firing Projectile Package: (0.0, -2.1, 11.9) : (0.0, 0.7, 0.5)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 4.8, 16.3) : (0.0, -1.0, -0.1)
Firing Projectile Package: (0.0, -3.8, 9.9) : (0.0, 0.9, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.2, 10.3) : (0.0, 0.9, 0.5)
Adding new projectile package: (-440,130) Fracotred: (-4.4,1.3) : ByteVector2
Sending: ProjectilePackage: (-440,130) Fracotred: (-4.4,1.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 6.6, 14.3) : (0.0, -1.0, -0.2)
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -6.9, 9.8) : (0.0, 0.3, -0.5)
Adding new projectile package: (-175,145) Fracotred: (-1.75,1.45) : ByteVector2
Sending: ProjectilePackage: (-175,145) Fracotred: (-1.75,1.45) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 9.0, 15.4) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, -7.1, 11.4) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.4, 14.5) : (0.0, -1.0, -0.3)
Adding new projectile package: (-140,-153) Fracotred: (-1.4,-1.53) : ByteVector2
Sending: ProjectilePackage: (-140,-153) Fracotred: (-1.4,-1.53) : ByteVector2
Firing Projectile Package: (0.0, -3.3, 12.7) : (0.0, 1.0, 0.0)
Firing Projectile Package: (0.0, -5.5, -5.8) : (0.0, 0.8, 0.5)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.8, 13.2) : (0.0, -1.0, -0.2)
Adding new projectile package: (-476,-442) Fracotred: (-4.76,-4.42) : ByteVector2
Sending: ProjectilePackage: (-476,-442) Fracotred: (-4.76,-4.42) : ByteVector2
Firing Projectile Package: (0.0, 2.6, 11.0) : (0.0, -1.0, 0.0)
Firing Projectile Package: (0.0, -4.3, 15.7) : (0.0, 0.9, -0.3)
Firing Projectile Package: (0.0, -6.3, -6.2) : (0.0, -0.1, 0.9)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.0, 15.8) : (0.0, 0.6, -0.6)
Firing Projectile Package: (0.0, -6.2, -6.6) : (0.0, 0.8, 0.4)
Firing Projectile Package: (0.0, 0.8, 9.0) : (0.0, -1.0, -0.3)
Adding new projectile package: (-592,-521) Fracotred: (-5.92,-5.21) : ByteVector2
Sending: ProjectilePackage: (-592,-521) Fracotred: (-5.92,-5.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 16.3) : (0.0, 0.3, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.6, -6.0) : (0.0, 0.5, 0.8)
Firing Projectile Package: (0.0, 0.5, 10.3) : (0.0, -0.3, -1.0)
Adding new projectile package: (-392,-784) Fracotred: (-3.92,-7.84) : ByteVector2
Sending: ProjectilePackage: (-392,-784) Fracotred: (-3.92,-7.84) : ByteVector2
Firing Projectile Package: (0.0, -3.3, 16.0) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -0.6, 8.2) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.3, -6.2) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.5, 15.8) : (0.0, 0.4, -0.9)
Player Got damaged by Player: 1
Adding new projectile package: (-703,-1161) Fracotred: (-7.03,-11.61) :
ByteVector2
Sending: ProjectilePackage: (-703,-1161) Fracotred: (-7.03,-11.61) : ByteVector2
Firing Projectile Package: (0.0, -1.6, 5.6) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -2.8, 16.4) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, -1.2) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -6.3, -6.1) : (0.0, 0.8, 0.6)
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.3, 15.4) : (0.0, 0.1, -1.0)
Adding new projectile package: (-482,-1485) Fracotred: (-4.82,-14.85) :
ByteVector2
Sending: ProjectilePackage: (-482,-1485) Fracotred: (-4.82,-14.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.3, -3.3) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -6.3, -6.2) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -3.4, 16.4) : (0.0, 0.3, -0.8)
Firing Projectile Package: (0.0, 3.2, -5.9) : (0.0, -0.8, -0.6)
Adding new projectile package: (-203,-1640) Fracotred: (-2.03,-16.4) : ByteVector2
Sending: ProjectilePackage: (-203,-1640) Fracotred: (-2.03,-16.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 16.0) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.6, -8.9) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -6.3, -6.5) : (0.0, 0.9, 0.4)
Adding new projectile package: (-257,-1596) Fracotred: (-2.57,-15.96) :
ByteVector2
Sending: ProjectilePackage: (-257,-1596) Fracotred: (-2.57,-15.96) : ByteVector2
Firing Projectile Package: (0.0, -3.3, 15.8) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, 16.1) : (0.0, 0.1, -0.9)
Firing Projectile Package: (0.0, -6.4, -5.3) : (0.0, 0.9, 0.3)
Adding new projectile package: (-74,-1507) Fracotred: (-0.74,-15.07) : ByteVector2
Sending: ProjectilePackage: (-74,-1507) Fracotred: (-0.74,-15.07) : ByteVector2
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 16.1) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -3.2, 16.0) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -6.4, -3.0) : (0.0, 0.7, 0.2)
Adding new projectile package: (126,-1509) Fracotred: (1.26,-15.09) : ByteVector2
Sending: ProjectilePackage: (126,-1509) Fracotred: (1.26,-15.09) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 15.9) : (0.0, 0.3, -0.9)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (265,-1560) Fracotred: (2.65,-15.6) : ByteVector2
Sending: ProjectilePackage: (265,-1560) Fracotred: (2.65,-15.6) : ByteVector2
Firing Projectile Package: (0.0, -6.4, -3.3) : (0.0, 0.9, 0.5)
Firing Projectile Package: (0.0, -3.7, 15.7) : (0.0, -0.6, -0.4)
Firing Projectile Package: (0.0, -6.7, -6.1) : (0.0, 0.4, 0.1)
Adding new projectile package: (457,-1580) Fracotred: (4.57,-15.8) : ByteVector2
Sending: ProjectilePackage: (457,-1580) Fracotred: (4.57,-15.8) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.4, 14.8) : (0.0, 0.5, -0.8)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -7.6, -7.9) : (0.0, 0.8, 0.6)
Player Got damaged by Player: 3
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Adding new projectile package: (626,-1538) Fracotred: (6.26,-15.38) : ByteVector2
Sending: ProjectilePackage: (626,-1538) Fracotred: (6.26,-15.38) : ByteVector2
Firing Projectile Package: (0.0, -5.7, -5.3) : (0.0, 1.0, -0.2)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (692,-1561) Fracotred: (6.92,-15.61) : ByteVector2
Sending: ProjectilePackage: (692,-1561) Fracotred: (6.92,-15.61) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.2, -3.8) : (0.0, 0.8, -0.5)
Adding new projectile package: (798,-1513) Fracotred: (7.98,-15.13) : ByteVector2
Sending: ProjectilePackage: (798,-1513) Fracotred: (7.98,-15.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.8, 15.5) : (0.0, 0.2, -1.0)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.6, -2.3) : (0.0, 0.9, -0.5)
Adding new projectile package: (850,-1502) Fracotred: (8.5,-15.02) : ByteVector2
Sending: ProjectilePackage: (850,-1502) Fracotred: (8.5,-15.02) : ByteVector2
Firing Projectile Package: (0.0, -2.2, -3.7) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -1.0, 16.4) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.1, -2.1) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Could not parse weaponNumber: gun57 Index: 44

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 44


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Firing Projectile Package: (0.0, -1.4, 16.0) : (0.0, 0.2, -0.7)


I DID NOT NEED A SPHERECAST
Adding new projectile package: (730,-1622) Fracotred: (7.3,-16.22) : ByteVector2
Sending: ProjectilePackage: (730,-1622) Fracotred: (7.3,-16.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.6, 16.1) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -4.0, -0.5) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, 16.2) : (0.0, 0.9, 0.2)
Firing Projectile Package: (0.0, -3.5, 2.6) : (0.0, 0.6, -0.7)
Adding new projectile package: (792,-1553) Fracotred: (7.92,-15.53) : ByteVector2
Sending: ProjectilePackage: (792,-1553) Fracotred: (7.92,-15.53) : ByteVector2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.6, 14.8) : (0.0, 0.1, -1.0)
Adding new projectile package: (821,-1494) Fracotred: (8.21,-14.94) : ByteVector2
Sending: ProjectilePackage: (821,-1494) Fracotred: (8.21,-14.94) : ByteVector2
Firing Projectile Package: (0.0, -3.3, 15.4) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.7, 15.3) : (0.0, -0.6, 0.6)
Adding new projectile package: (644,-1654) Fracotred: (6.44,-16.54) : ByteVector2
Sending: ProjectilePackage: (644,-1654) Fracotred: (6.44,-16.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (786,-1550) Fracotred: (7.86,-15.5) : ByteVector2
Sending: ProjectilePackage: (786,-1550) Fracotred: (7.86,-15.5) : ByteVector2
kB sent last 1 Second/s : 11
Adding new projectile package: (863,-1500) Fracotred: (8.63,-15) : ByteVector2
Sending: ProjectilePackage: (863,-1500) Fracotred: (8.63,-15) : ByteVector2
Adding new projectile package: (723,-1645) Fracotred: (7.23,-16.45) : ByteVector2
Sending: ProjectilePackage: (723,-1645) Fracotred: (7.23,-16.45) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (352,-1661) Fracotred: (3.52,-16.61) : ByteVector2
Sending: ProjectilePackage: (352,-1661) Fracotred: (3.52,-16.61) : ByteVector2
Firing Projectile Package: (0.0, -5.2, 13.6) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 11
Adding new projectile package: (-490,-1502) Fracotred: (-4.9,-15.02) : ByteVector2
Sending: ProjectilePackage: (-490,-1502) Fracotred: (-4.9,-15.02) : ByteVector2
Firing Projectile Package: (0.0, -7.1, -2.8) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-553,-1311) Fracotred: (-5.53,-13.11) :
ByteVector2
Sending: ProjectilePackage: (-553,-1311) Fracotred: (-5.53,-13.11) : ByteVector2
Firing Projectile Package: (0.0, -7.2, -3.8) : (0.0, -0.3, -0.9)
Adding new projectile package: (-480,-1242) Fracotred: (-4.8,-12.42) : ByteVector2
Sending: ProjectilePackage: (-480,-1242) Fracotred: (-4.8,-12.42) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-357,-1361) Fracotred: (-3.57,-13.61) :
ByteVector2
Sending: ProjectilePackage: (-357,-1361) Fracotred: (-3.57,-13.61) : ByteVector2
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -7.5, -2.8) : (0.0, -0.8, 0.6)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.7, 13.7) : (0.0, 0.7, -0.7)
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Adding new projectile package: (87,-1484) Fracotred: (0.87,-14.84) : ByteVector2
Sending: ProjectilePackage: (87,-1484) Fracotred: (0.87,-14.84) : ByteVector2
Firing Projectile Package: (0.0, -4.6, 14.2) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (144,-1571) Fracotred: (1.44,-15.71) : ByteVector2
Sending: ProjectilePackage: (144,-1571) Fracotred: (1.44,-15.71) : ByteVector2
Adding new projectile package: (267,-1447) Fracotred: (2.67,-14.47) : ByteVector2
Sending: ProjectilePackage: (267,-1447) Fracotred: (2.67,-14.47) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Adding new projectile package: (269,-1572) Fracotred: (2.69,-15.72) : ByteVector2
Sending: ProjectilePackage: (269,-1572) Fracotred: (2.69,-15.72) : ByteVector2
Firing Projectile Package: (0.0, -5.1, 13.5) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -5.2, 14.0) : (0.0, 0.5, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (628,-1582) Fracotred: (6.28,-15.82) : ByteVector2
Sending: ProjectilePackage: (628,-1582) Fracotred: (6.28,-15.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.3, 14.1) : (0.0, 0.4, -0.9)
Adding new projectile package: (767,-1531) Fracotred: (7.67,-15.31) : ByteVector2
Sending: ProjectilePackage: (767,-1531) Fracotred: (7.67,-15.31) : ByteVector2
Firing Projectile Package: (0.0, -5.1, 14.1) : (0.0, 0.4, -0.9)
Adding new projectile package: (780,-1514) Fracotred: (7.8,-15.14) : ByteVector2
Sending: ProjectilePackage: (780,-1514) Fracotred: (7.8,-15.14) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (863,-1248) Fracotred: (8.63,-12.48) : ByteVector2
Sending: ProjectilePackage: (863,-1248) Fracotred: (8.63,-12.48) : ByteVector2
Firing Projectile Package: (0.0, -4.6, 14.9) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (753,-913) Fracotred: (7.53,-9.13) : ByteVector2
Sending: ProjectilePackage: (753,-913) Fracotred: (7.53,-9.13) : ByteVector2
Firing Projectile Package: (0.0, -4.6, 13.8) : (0.0, 0.3, -0.9)
Adding new projectile package: (371,-605) Fracotred: (3.71,-6.05) : ByteVector2
Sending: ProjectilePackage: (371,-605) Fracotred: (3.71,-6.05) : ByteVector2
Firing Projectile Package: (0.0, -6.9, -3.2) : (0.0, 0.9, -0.4)
Player Got damaged by Player: 1
Adding new projectile package: (-66,-636) Fracotred: (-0.66,-6.36) : ByteVector2
Sending: ProjectilePackage: (-66,-636) Fracotred: (-0.66,-6.36) : ByteVector2
Firing Projectile Package: (0.0, -4.9, 14.1) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -6.8, -3.1) : (0.0, 0.9, -0.2)
kB sent last 1 Second/s : 11
Adding new projectile package: (-473,-823) Fracotred: (-4.73,-8.23) : ByteVector2
Sending: ProjectilePackage: (-473,-823) Fracotred: (-4.73,-8.23) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Gun45Ghost (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -6.9, -3.0) : (0.0, 1.0, -0.2)
Firing Projectile Package: (0.0, -4.4, 14.5) : (0.0, 0.2, -1.0)
Adding new projectile package: (-651,-621) Fracotred: (-6.51,-6.21) : ByteVector2
Sending: ProjectilePackage: (-651,-621) Fracotred: (-6.51,-6.21) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.0, 14.3) : (0.0, 0.0, -1.0)
Adding new projectile package: (-263,-440) Fracotred: (-2.63,-4.4) : ByteVector2
Sending: ProjectilePackage: (-263,-440) Fracotred: (-2.63,-4.4) : ByteVector2
Firing Projectile Package: (0.0, -7.0, -3.5) : (0.0, 0.6, -0.8)
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Adding new projectile package: (-451,-300) Fracotred: (-4.51,-3) : ByteVector2
Sending: ProjectilePackage: (-451,-300) Fracotred: (-4.51,-3) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.1, 14.5) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -6.7, -2.8) : (0.0, 0.9, 0.4)
Adding new projectile package: (-688,-372) Fracotred: (-6.88,-3.72) : ByteVector2
Sending: ProjectilePackage: (-688,-372) Fracotred: (-6.88,-3.72) : ByteVector2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock Headshot
ACHIEVEMENT :: Success
Killing Blow!!
Player Got damaged by Player: 3
StoreStats - success
Could not parse weaponNumber: gun57 Index: 51

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun51(Clone)


Dropping Weapon with index: 52 Name: Gun51(Clone)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-617,-283) Fracotred: (-6.17,-2.83) : ByteVector2
Sending: ProjectilePackage: (-617,-283) Fracotred: (-6.17,-2.83) : ByteVector2
Firing Projectile Package: (0.0, -4.8, 14.3) : (0.0, 0.0, -1.0)
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 52 at pos: (-5.3, -1.1)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 526 With a peak of: 19kb/s Lasted:
45.52104 Seconds AND 2922 Total packages was sent! AVG kbps: 11.55598
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 2871 Data: 533.592 Kb
PlayerTookDamage Msg: 24 Data: 2.496 Kb
PlayerForceAdded Msg: 24 Data: 1.728 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Could not parse weaponNumber: gun57 Index: 51

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun51(Clone)


Dropping Weapon with index: 52 Name: Gun51(Clone)
Made all rigidbodies interpolate
[DamageTaken, 1421.332]
[DamageTakenTimeStamp, 825.5787]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 825.1431]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
IndexOutOfRangeException: Array index is out of range.
at GhostPlatform.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at GhostPlatform.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at GhostPlatform.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Initint Ground weapon with index: 65534


Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun24
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Player Got damaged by Player: 1
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Player Got damaged by Player: 1
kB sent last 1 Second/s : 24
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun24
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 65.30757 New Ping: 49.1333 AVG:
57.22044
Updating Ping For user: Jaibot Old Ping: 65.30681 New Ping: 49.1333 AVG: 57.22005
Updating Ping For user: 06_Victor9 Old Ping: 67.58559 New Ping: 49.1333 AVG:
58.35944
Player Got damaged by Player: 1
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
NullReferenceException: Object reference not set to an instance of an object
at GhostPlatform+<FadeOut>c__Iterator1.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at GhostPlatform+<FadeOut>c__Iterator1.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at GhostPlatform+<FadeOut>c__Iterator1.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/RIght/GhostPlatform First Cycle (4)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/RIght/GhostPlatform First Cycle (2)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/RIght/GhostPlatform First Cycle (1)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/RIght/GhostPlatform First Cycle (3)/Cube"

(Filename: Line: 0)

kB sent last 1 Second/s : 11


Destroying weapon with index: 2 : Gun2(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Inited A Runtime Spawned Syncableobject with index: 3 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -6.2, 4.5) : (0.0, 0.9, 0.3)
Inited A Runtime Spawned Syncableobject with index: 4 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -6.9, 4.8) : (0.0, -0.7, -0.2)
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 6 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -6.3, 4.6) : (0.0, 0.8, 0.5)
Inited A Runtime Spawned Syncableobject with index: 7 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -7.7, 4.5) : (0.0, -0.7, 0.4)
Inited A Runtime Spawned Syncableobject with index: 8 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -5.6, 5.2) : (0.0, 0.9, -0.5)
Inited A Runtime Spawned Syncableobject with index: 9 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -5.8, 6.7) : (0.0, 0.9, 0.5)
New Snake target Assigned!
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 0
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
New Snake target Assigned!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 8
Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
New Snake target Assigned!
Player Got damaged by Player: 1
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 11 Name: Gun63(Clone)
kB sent last 1 Second/s : 0
Updating Ping For user: adrianblazq55 Old Ping: 57.22044 New Ping: 46.56982 AVG:
51.89513
Updating Ping For user: Jaibot Old Ping: 57.22005 New Ping: 46.56982 AVG: 51.89494
Updating Ping For user: 06_Victor9 Old Ping: 58.35944 New Ping: 46.56982 AVG:
52.46463
Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
NullReferenceException: Object reference not set to an instance of an object
at GhostPlatform+<FadeIn>c__Iterator0.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GhostPlatform:SetData(Byte[])
MultiplayerManager:OnMapDataRecieved(Byte[])
P2PPackageHandler:CheckMessageType(Byte[], MsgType, CSteamID)
P2PPackageHandler:ReadMessageBuffer(Byte[], CSteamID)
P2PPackageHandler:CheckForPackagesOnChannel(Int32, Boolean)
P2PPackageHandler:Update()

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at GhostPlatform+<FadeIn>c__Iterator0.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GhostPlatform:SetData(Byte[])
MultiplayerManager:OnMapDataRecieved(Byte[])
P2PPackageHandler:CheckMessageType(Byte[], MsgType, CSteamID)
P2PPackageHandler:ReadMessageBuffer(Byte[], CSteamID)
P2PPackageHandler:CheckForPackagesOnChannel(Int32, Boolean)
P2PPackageHandler:Update()
(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at GhostPlatform+<FadeIn>c__Iterator0.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GhostPlatform:SetData(Byte[])
MultiplayerManager:OnMapDataRecieved(Byte[])
P2PPackageHandler:CheckMessageType(Byte[], MsgType, CSteamID)
P2PPackageHandler:ReadMessageBuffer(Byte[], CSteamID)
P2PPackageHandler:CheckForPackagesOnChannel(Int32, Boolean)
P2PPackageHandler:Update()

(Filename: Line: -1)

New Snake target Assigned!


New Snake target Assigned!
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 2
New Snake target Assigned!
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
New Snake target Assigned!
Player Got damaged by Player: 1
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 12 Name: Gun16(Clone)
New Snake target Assigned!
Updating Ping For user: adrianblazq55 Old Ping: 51.89513 New Ping: 48.52295 AVG:
50.20904
Updating Ping For user: Jaibot Old Ping: 51.89494 New Ping: 48.52295 AVG: 50.20895
Updating Ping For user: 06_Victor9 Old Ping: 52.46463 New Ping: 48.52295 AVG:
50.49379
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 6 : Gun16(Clone)
Destroying weapon with index: 6 : Gun16(Clone)
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Inited A Runtime Spawned Syncableobject with index: 13 Name: Gun16(Clone)
Dropping Weapon with index: 17 Name: Gun16(Clone)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 1.3, -0.6) : (0.0, -0.3, 0.9)
Firing Projectile Package: (0.0, 1.6, -1.9) : (0.0, -0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.0, -3.0) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, 1.9, -4.0) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
NullReferenceException: Object reference not set to an instance of an object
at GhostPlatform+<FadeOut>c__Iterator1.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at GhostPlatform+<FadeOut>c__Iterator1.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at GhostPlatform+<FadeOut>c__Iterator1.MoveNext () [0x00000] in <filename
unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Firing Projectile Package: (0.0, 0.5, -2.7) : (0.0, -0.5, 0.5)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, -2.8) : (0.0, -0.7, 0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.6, -2.8) : (0.0, -0.6, 0.4)
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 0.5, -3.0) : (0.0, -0.6, 0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 0.6, -3.4) : (0.0, -0.2, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.1, -4.2) : (0.0, -0.6, 0.7)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -0.4, -4.8) : (0.0, -0.9, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.7, -3.7) : (0.0, -0.8, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.6, -3.4) : (0.0, -0.2, -0.4)
Firing Projectile Package: (0.0, 1.9, -2.8) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 14 Name: Gun2(Clone)
Dropping Weapon with index: 3 Name: Gun2(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 121 With a peak of: 24kb/s Lasted:
22.19831 Seconds AND 698 Total packages was sent! AVG kbps: 5.453748
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 612 Data: 112.608 Kb
PlayerTookDamage Msg: 40 Data: 4.416 Kb
PlayerForceAdded Msg: 21 Data: 1.512 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 840.0104]
[DamageGivenTimeStamp, 836.3986]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Initint Ground weapon with index: 65534


Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun59 (1)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun59
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun59 (2)
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun59 (3)
Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.1, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (3.6, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -44.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -31.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -52.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-4.1, -48.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-6.6, -27.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.1, -35.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-1.4, -26.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -45.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.5, -34.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Destroying weapon with index: 1 : Gun59
kB sent last 1 Second/s : 17
Destroying weapon with index: 3 : Gun59 (3)
Destroying weapon with index: 2 : Gun59 (2)
I picked Up Something!!
Destroying weapon with index: 0 : Gun59 (1)
Firing Projectile Package: (0.0, -4.9, -8.4) : (0.0, 0.3, 1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.2, 9.7) : (0.0, 0.3, -1.0)
Firing Projectile Package: (0.0, 7.0, 9.4) : (0.0, -0.2, -1.0)
Adding new projectile package: (713,-903) Fracotred: (7.13,-9.03) : ByteVector2
Sending: ProjectilePackage: (713,-903) Fracotred: (7.13,-9.03) : ByteVector2
Adding new projectile package: (717,-928) Fracotred: (7.17,-9.28) : ByteVector2
Sending: ProjectilePackage: (717,-928) Fracotred: (7.17,-9.28) : ByteVector2
kB sent last 1 Second/s : 11
Adding new projectile package: (721,-932) Fracotred: (7.21,-9.32) : ByteVector2
Sending: ProjectilePackage: (721,-932) Fracotred: (7.21,-9.32) : ByteVector2
Requesting to drop weapon: 60 at pos: (7.5, -10.5)
Could not find rigidbodyindex holder for rigidbody: 59 PumpkinGun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun59(Clone)


Dropping Weapon with index: 60 Name: Gun59(Clone)
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun60(Clone)
Firing Projectile Package: (0.0, -5.1, 10.0) : (0.0, 0.2, -1.0)
Updating Ping For user: adrianblazq55 Old Ping: 50.20904 New Ping: 48.03467 AVG:
49.12185
Updating Ping For user: Jaibot Old Ping: 50.20895 New Ping: 48.03467 AVG: 49.12181
Updating Ping For user: 06_Victor9 Old Ping: 50.49379 New Ping: 48.03467 AVG:
49.26423
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.8, -10.4) : (0.0, 0.8, 0.6)
kB sent last 1 Second/s : 7
Firing Projectile Package: (0.0, -4.6, -10.6) : (0.0, 0.7, 0.7)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Cycle 2/GhostPlatform First cycle (2)/Halloween Bush
1/Trigger"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Cycle 2/GhostPlatform First cycle (11)/Halloween Bush 1
(1)/Trigger"

(Filename: Line: 0)

Firing Projectile Package: (0.0, -4.4, -10.8) : (0.0, 0.7, 0.7)


Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun59(Clone)
Dropping Weapon with index: 60 Name: Gun59(Clone)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 6.7, 8.8) : (0.0, -0.5, -0.9)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 6.8, 9.0) : (0.0, -0.5, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 6.8, 9.4) : (0.0, -0.5, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 6.8, 9.5) : (0.0, -0.5, -0.9)
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun26(Clone)
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.12185 New Ping: 51.75781 AVG:
50.43983
Updating Ping For user: adrianblazq55 Old Ping: 50.43983 New Ping: 51.75781 AVG:
51.09882
Updating Ping For user: Jaibot Old Ping: 49.12181 New Ping: 51.75781 AVG: 50.43981
Updating Ping For user: Jaibot Old Ping: 50.43981 New Ping: 51.75781 AVG: 51.09881
Updating Ping For user: 06_Victor9 Old Ping: 49.26423 New Ping: 51.75781 AVG:
50.51102
Updating Ping For user: 06_Victor9 Old Ping: 50.51102 New Ping: 51.75781 AVG:
51.13441
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.3, -10.2) : (0.0, 0.8, 0.6)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.1, -10.5) : (0.0, 0.9, 0.5)
Firing Projectile Package: (0.0, -4.4, -10.6) : (0.0, 0.8, 0.6)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.4, -11.0) : (0.0, 0.8, 0.5)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.3, -11.1) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, -4.5, -11.3) : (0.0, 0.9, 0.5)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.3, -11.4) : (0.0, 0.8, 0.7)
Firing Projectile Package: (0.0, -4.6, -11.5) : (0.0, 0.7, 0.7)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.6, -11.8) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -4.6, -11.9) : (0.0, 0.6, 0.7)
Firing Projectile Package: (0.0, -4.6, -12.1) : (0.0, 0.6, 0.8)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun3(Clone)
Inited A Runtime Spawned Syncableobject with index: 11 Name: Gun1(Clone)
kB sent last 1 Second/s : 0
Updating Ping For user: adrianblazq55 Old Ping: 51.09882 New Ping: 45.71533 AVG:
48.40708
Updating Ping For user: adrianblazq55 Old Ping: 48.40708 New Ping: 45.71533 AVG:
47.0612
Updating Ping For user: Jaibot Old Ping: 51.09881 New Ping: 45.71533 AVG: 48.40707
Updating Ping For user: Jaibot Old Ping: 48.40707 New Ping: 45.71533 AVG: 47.0612
Updating Ping For user: 06_Victor9 Old Ping: 51.13441 New Ping: 45.71533 AVG:
48.42487
Updating Ping For user: 06_Victor9 Old Ping: 48.42487 New Ping: 45.71533 AVG:
47.0701
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.7, -1.9) : (0.0, 0.3, -0.9)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.8, -4.2) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -7.4, -3.3) : (0.0, 0.4, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -9.4, -3.2) : (0.0, 0.8, -0.6)
Destroying weapon with index: 11 : Gun1(Clone)
Firing Projectile Package: (0.0, -9.6, -6.3) : (0.0, 0.6, -0.8)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 65 With a peak of: 17kb/s Lasted:
20.63892 Seconds AND 401 Total packages was sent! AVG kbps: 3.196291
Ping Msg: 15 Data: 1.08 Kb
PingResponse Msg: 15 Data: 1.08 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 312 Data: 57.552 Kb
PlayerTookDamage Msg: 44 Data: 4.576 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 12 Name: Gun59(Clone)


Dropping Weapon with index: 60 Name: Gun59(Clone)
Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1358.332]
[DamageTakenTimeStamp, 862.6187]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 862.6187]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Initint Ground weapon with index: 65534


Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun57Ghost (1)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun57Ghost
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name:
GunPumpkinBulletSound
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -46.6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-9.1, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.2, -22.3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-9.1, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.8, -57.7)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-2.9, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -43.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (2.1, -33.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (9.0, -36.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (0.4, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 24
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Weapon Is On The Ground!
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
reviving all players!
Destroying weapon with index: 3 : GunPumpkinBulletSound
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 1.9, -3.1) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, 2.5, -1.8) : (0.0, -1.0, -0.3)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -0.1, 0.0) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -3.1, 3.7) : (0.0, -0.4, -0.9)
Destroying weapon with index: 2 : Gun57Ghost
Firing Projectile Package: (0.0, -5.7, 6.0) : (0.0, 0.0, -1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.2, 9.8) : (0.0, 0.5, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -5.7, 3.8) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 8.1, -0.3) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, -5.4, 1.6) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 7.3, 0.2) : (0.0, -1.0, -0.3)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 4.9, 1.7) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -5.5, 6.3) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, 2.8, 5.5) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
I picked Up Something!!
Destroying weapon with index: 1 : Gun57Ghost (1)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -0.3, 8.9) : (0.0, -0.7, -0.7)
Adding new projectile package: (-486,-1032) Fracotred: (-4.86,-10.32) :
ByteVector2
Sending: ProjectilePackage: (-486,-1032) Fracotred: (-4.86,-10.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, 4.5) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -5.7, 6.1) : (0.0, -0.4, -0.9)
Adding new projectile package: (-688,-551) Fracotred: (-6.88,-5.51) : ByteVector2
Sending: ProjectilePackage: (-688,-551) Fracotred: (-6.88,-5.51) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Could not find rigidbodyindex holder for rigidbody: Gun57Ghost

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.7, 6.2) : (0.0, 0.7, 0.7)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, 3.1) : (0.0, -0.7, -0.7)
Adding new projectile package: (-682,-1048) Fracotred: (-6.82,-10.48) :
ByteVector2
Sending: ProjectilePackage: (-682,-1048) Fracotred: (-6.82,-10.48) : ByteVector2
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.3, 4.3) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, 8.3, -0.6) : (0.0, -1.0, -0.1)
Adding new projectile package: (-528,-500) Fracotred: (-5.28,-5) : ByteVector2
Sending: ProjectilePackage: (-528,-500) Fracotred: (-5.28,-5) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.2, 5.6) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, 4.5, 0.9) : (0.0, -1.0, 0.1)
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.1, 0.9) : (0.0, -1.0, 0.0)
Adding new projectile package: (-563,-158) Fracotred: (-5.63,-1.58) : ByteVector2
Sending: ProjectilePackage: (-563,-158) Fracotred: (-5.63,-1.58) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.3, 0.4) : (0.0, 0.9, 0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.3, 6.2) : (0.0, -0.7, -0.8)
kB sent last 1 Second/s : 11
Adding new projectile package: (-361,-222) Fracotred: (-3.61,-2.22) : ByteVector2
Sending: ProjectilePackage: (-361,-222) Fracotred: (-3.61,-2.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.2, 11.1) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, -5.7, -2.6) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-694,-634) Fracotred: (-6.94,-6.34) : ByteVector2
Sending: ProjectilePackage: (-694,-634) Fracotred: (-6.94,-6.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.3, -2.8) : (0.0, 0.7, 0.7)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-486,-260) Fracotred: (-4.86,-2.6) : ByteVector2
Sending: ProjectilePackage: (-486,-260) Fracotred: (-4.86,-2.6) : ByteVector2
Firing Projectile Package: (0.0, -5.9, -5.3) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-569,-399) Fracotred: (-5.69,-3.99) : ByteVector2
Sending: ProjectilePackage: (-569,-399) Fracotred: (-5.69,-3.99) : ByteVector2
Firing Projectile Package: (0.0, -4.5, -9.2) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.8, -9.2) : (0.0, 0.5, 0.9)
Adding new projectile package: (-519,20) Fracotred: (-5.19,0.2) : ByteVector2
Sending: ProjectilePackage: (-519,20) Fracotred: (-5.19,0.2) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, -2.2) : (0.0, -1.0, 0.1)
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.3, -9.9) : (0.0, 0.9, 0.4)


Player Got damaged by Player: 2
Adding new projectile package: (-507,36) Fracotred: (-5.07,0.36) : ByteVector2
Sending: ProjectilePackage: (-507,36) Fracotred: (-5.07,0.36) : ByteVector2
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.0, -4.5) : (0.0, -0.9, 0.4)
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -5.6, -8.8) : (0.0, 1.0, 0.3)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-257,-286) Fracotred: (-2.57,-2.86) : ByteVector2
Sending: ProjectilePackage: (-257,-286) Fracotred: (-2.57,-2.86) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.0, -9.1) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.9, -1.5) : (0.0, -1.0, -0.1)
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-617,341) Fracotred: (-6.17,3.41) : ByteVector2


Sending: ProjectilePackage: (-617,341) Fracotred: (-6.17,3.41) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Adding new projectile package: (-457,7) Fracotred: (-4.57,0.07) : ByteVector2
Sending: ProjectilePackage: (-457,7) Fracotred: (-4.57,0.07) : ByteVector2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 8.2, -9.3) : (0.0, -0.9, 0.4)
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Requesting to drop weapon: 58 at pos: (-7.3, -1.5)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not parse weaponNumber: gun57 Index: 57

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 57


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

Firing Projectile Package: (0.0, -3.7, -7.9) : (0.0, 0.7, 0.7)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 9
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Could not parse weaponNumber: gun57 Index: 57

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 57


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Sending Message to: 4 clients: PlayerTookDamage


OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 319 With a peak of: 24kb/s Lasted:
27.34712 Seconds AND 1784 Total packages was sent! AVG kbps: 11.68503
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1680 Data: 309.792 Kb
PlayerTookDamage Msg: 44 Data: 5.856 Kb
PlayerForceAdded Msg: 57 Data: 4.104 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 897.7407]
[DamageTaken, 1425.832]
[DamageTakenTimeStamp, 910.9006]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 910.9006]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 24
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun19(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.0612 New Ping: 47.60742 AVG:
47.33431
Updating Ping For user: Jaibot Old Ping: 47.0612 New Ping: 47.60742 AVG: 47.33431
Updating Ping For user: 06_Victor9 Old Ping: 47.0701 New Ping: 47.60742 AVG:
47.33876
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun19(Clone)
Firing Projectile Package: (0.0, -0.1, 0.4) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, 0.3, 0.6) : (0.0, 0.4, -0.9)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 0.4, 1.0) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, 1.4, 2.8) : (0.0, 0.7, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.3, 3.3) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, 1.0, 3.7) : (0.0, 0.5, -0.8)
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 0.6, 4.1) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.2, 4.6) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, 0.1, 4.9) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, 0.1, 5.2) : (0.0, 0.1, -1.0)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.1, 5.5) : (0.0, 0.2, -0.9)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.1, 5.8) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -0.2, 6.2) : (0.0, 0.3, -0.9)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -0.2, 6.5) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -0.2, 6.8) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, -0.3, 7.1) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, -0.4, 7.3) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, -0.1, 7.5) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.0, 7.8) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, 0.1, 7.8) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.1, 7.6) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -0.6, 7.2) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, -1.3, 6.8) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.8, 6.8) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, 6.8) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, -2.4, 7.0) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.5, 7.2) : (0.0, 0.6, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 7.2) : (0.0, 0.6, -0.7)
Firing Projectile Package: (0.0, -3.4, 7.3) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.5, 7.6) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 8.5) : (0.0, 0.8, -0.5)
Firing Projectile Package: (0.0, -3.5, 8.3) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, 8.5) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, 8.9) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, -4.0, 8.9) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, 9.1) : (0.0, 0.5, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.0, 6.8) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -2.9, 6.9) : (0.0, 0.8, -0.5)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 7.0) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, -2.8, 7.1) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 7.1) : (0.0, 0.8, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 7.2) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun10(Clone)


Updating Ping For user: Jaibot Old Ping: 47.33431 New Ping: 48.46191 AVG: 47.89811
Updating Ping For user: adrianblazq55 Old Ping: 47.33431 New Ping: 95.21484 AVG:
71.27458
Updating Ping For user: 06_Victor9 Old Ping: 47.33876 New Ping: 95.21484 AVG:
71.2768
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 1 : Gun10(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -0.6, 7.0) : (0.0, 0.3, -0.9)
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -1.0, 7.7) : (0.0, 0.3, -0.9)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -0.8, 8.2) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -0.4, 9.1) : (0.0, 0.6, -0.8)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -0.2, 10.0) : (0.0, 0.7, -0.7)


kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 0.2, 11.1) : (0.0, 0.9, -0.5)
Firing Projectile Package: (0.0, 0.5, 12.3) : (0.0, 1.0, -0.2)
Firing Projectile Package: (0.0, 0.4, 12.6) : (0.0, 1.0, -0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -4.6, 1.4) : (0.0, 0.3, 0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.3, 2.0) : (0.0, -0.4, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.2, 1.3) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -4.6, -1.0) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -4.4, -1.8) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -5.3, -3.5) : (0.0, -0.1, 1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun38(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 71.27458 New Ping: 50.1709 AVG:
60.72274
Updating Ping For user: Jaibot Old Ping: 47.89811 New Ping: 50.1709 AVG: 49.03451
Updating Ping For user: 06_Victor9 Old Ping: 71.2768 New Ping: 97.41211 AVG:
84.34445
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 13
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -2.2, -5.2) : (0.0, -1.0, 0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.1, -7.3) : (0.0, -0.5, 0.9)
Firing Projectile Package: (0.0, 4.9, -10.4) : (0.0, -0.6, 0.8)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 5.6, -11.5) : (0.0, -0.6, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, 6.7) : (0.0, 0.3, -0.9)
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.7, 6.7) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -0.7, 7.0) : (0.0, 0.2, -1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -0.8, 7.4) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, -0.9, 7.9) : (0.0, 0.2, -1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -1.0, 8.5) : (0.0, 0.2, -1.0)


Firing Projectile Package: (0.0, -1.0, 9.0) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.1, 9.5) : (0.0, 0.3, -1.0)
Firing Projectile Package: (0.0, -0.7, 10.1) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, 0.2, 11.3) : (0.0, 0.9, -0.5)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 0.3, 12.3) : (0.0, 0.9, -0.3)
Firing Projectile Package: (0.0, 0.2, 12.9) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, -0.3, 13.2) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 2 : Gun38(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 60.72274 New Ping: 48.33984 AVG:
54.53129
Updating Ping For user: Jaibot Old Ping: 49.03451 New Ping: 48.33984 AVG: 48.68718
Updating Ping For user: 06_Victor9 Old Ping: 84.34445 New Ping: 48.33984 AVG:
66.34215
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -1.6, 6.1) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 38 Spike ball

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun38(Clone)


Dropping Weapon with index: 39 Name: Gun38(Clone)
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun38(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Destroying weapon with index: 5 : Gun38(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.8, 13.0) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, -1.9, 13.0) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, -2.0, 13.1) : (0.0, 1.0, 0.0)
Firing Projectile Package: (0.0, -2.1, 13.1) : (0.0, 1.0, 0.0)
Firing Projectile Package: (0.0, -2.1, 13.0) : (0.0, 1.0, 0.0)
Firing Projectile Package: (0.0, -2.3, 13.0) : (0.0, 1.0, 0.0)
Firing Projectile Package: (0.0, -2.5, 13.0) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, 13.0) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, -2.8, 13.1) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, 13.4) : (0.0, 1.0, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, 13.5) : (0.0, 1.0, 0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 54.53129 New Ping: 48.0957 AVG:
51.3135
Updating Ping For user: 06_Victor9 Old Ping: 66.34215 New Ping: 48.0957 AVG:
57.21893
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: Jaibot Old Ping: 48.68718 New Ping: 380.0049 AVG: 214.346
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.1, 13.8) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -3.2, 13.8) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -3.3, 13.8) : (0.0, 0.6, 0.8)
Firing Projectile Package: (0.0, -3.5, 13.7) : (0.0, 0.6, 0.8)
Firing Projectile Package: (0.0, -4.5, 10.5) : (0.0, 0.6, 0.8)
Player Got damaged by Player: 2
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 19 Minigun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 19 Minigun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Player Took damage!
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 19 Minigun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: 19 Minigun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 19 Minigun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 19 Minigun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 19 Minigun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 19 Minigun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun38(Clone)
Dropping Weapon with index: 39 Name: Gun38(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 223 With a peak of: 24kb/s Lasted:
27.87617 Seconds AND 1303 Total packages was sent! AVG kbps: 8.005403
Ping Msg: 15 Data: 1.08 Kb
PingResponse Msg: 15 Data: 1.08 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1149 Data: 211.416 Kb
PlayerTookDamage Msg: 48 Data: 6.272 Kb
PlayerForceAdded Msg: 75 Data: 5.4 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
[DamageTaken, 1399.832]
[DamageTakenTimeStamp, 936.1302]
[DamageGivenTimeStamp, 935.1924]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 18
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.3135 New Ping: 47.36328 AVG:
49.33839
Updating Ping For user: Jaibot Old Ping: 214.346 New Ping: 47.36328 AVG: 130.8546
Updating Ping For user: 06_Victor9 Old Ping: 57.21893 New Ping: 47.36328 AVG:
52.2911
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Destroying weapon with index: 0 : Gun2(Clone)
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 15
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.33839 New Ping: 47.36328 AVG:
48.35084
Updating Ping For user: Jaibot Old Ping: 130.8546 New Ping: 47.36328 AVG: 89.10896
Updating Ping For user: 06_Victor9 Old Ping: 52.2911 New Ping: 47.36328 AVG:
49.82719
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun2(Clone)
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun37(Clone)
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun5(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.35084 New Ping: 47.85156 AVG:
48.1012
Updating Ping For user: Jaibot Old Ping: 89.10896 New Ping: 47.85156 AVG: 68.48026
Updating Ping For user: 06_Victor9 Old Ping: 49.82719 New Ping: 47.85156 AVG:
48.83938
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 4 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 5 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 6 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 3.4, 3.4) : (0.0, 0.5, -0.8)
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 7 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 8 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 9 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -0.5, 6.3) : (0.0, -1.0, -0.1)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 10 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 11 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 12 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 5.7, 6.5) : (0.0, 0.1, -1.0)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 13 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 251 With a peak of: 18kb/s Lasted:
20.2333 Seconds AND 1458 Total packages was sent! AVG kbps: 12.44285
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1320 Data: 242.88 Kb
PlayerTookDamage Msg: 28 Data: 4.704 Kb
PlayerForceAdded Msg: 87 Data: 6.264 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: Success
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
StartMapSequence0
Made all rigidbodies interpolate
StoreStats - success
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 45]
[DamageTakenTimeStamp, 962.6198]
[DamageGivenTimeStamp, 963.7643]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 963.7765]
Loading Scene:
LoadMapWait0
isLoading0
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Recieving chat message: OLE
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 19
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Recieving chat message: oole
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun60(Clone)
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.1012 New Ping: 48.21777 AVG:
48.15948
Updating Ping For user: adrianblazq55 Old Ping: 48.15948 New Ping: 48.21777 AVG:
48.18863
Updating Ping For user: Jaibot Old Ping: 68.48026 New Ping: 48.21777 AVG: 58.34902
Updating Ping For user: Jaibot Old Ping: 58.34902 New Ping: 48.21777 AVG: 53.28339
Updating Ping For user: 06_Victor9 Old Ping: 48.83938 New Ping: 96.43555 AVG:
72.63747
Updating Ping For user: 06_Victor9 Old Ping: 72.63747 New Ping: 96.43555 AVG:
84.53651
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Recieving chat message: peneee ricoooo
I picked Up Something!!
Destroying weapon with index: 1 : Gun62(Clone)
kB sent last 1 Second/s : 11
Adding new projectile package: (379,-952) Fracotred: (3.79,-9.52) : ByteVector2
Sending: ProjectilePackage: (379,-952) Fracotred: (3.79,-9.52) : ByteVector2
Destroying weapon with index: 0 : Gun60(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 1.3, -0.3) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-147,-1189) Fracotred: (-1.47,-11.89) :


ByteVector2
Sending: ProjectilePackage: (-147,-1189) Fracotred: (-1.47,-11.89) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -0.2, 1.8) : (0.0, -0.6, 0.8)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.18863 New Ping: 49.68262 AVG:
48.93562
Updating Ping For user: Jaibot Old Ping: 53.28339 New Ping: 49.68262 AVG: 51.48301
Updating Ping For user: 06_Victor9 Old Ping: 84.53651 New Ping: 49.68262 AVG:
67.10956
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -1.8, 3.6) : (0.0, -0.9, 0.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-173,-282) Fracotred: (-1.73,-2.82) : ByteVector2
Sending: ProjectilePackage: (-173,-282) Fracotred: (-1.73,-2.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.6, 3.7) : (0.0, -1.0, -0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, 5.8) : (0.0, 0.2, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (-188,216) Fracotred: (-1.88,2.16) : ByteVector2
Sending: ProjectilePackage: (-188,216) Fracotred: (-1.88,2.16) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-129,1684) Fracotred: (-1.29,16.84) : ByteVector2
Sending: ProjectilePackage: (-129,1684) Fracotred: (-1.29,16.84) : ByteVector2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Requesting to drop weapon: 63 at pos: (-2.0, 20.1)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun62(Clone)
Dropping Weapon with index: 63 Name: Gun62(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun14(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.93562 New Ping: 47.60742 AVG:
48.27152
Updating Ping For user: Jaibot Old Ping: 51.48301 New Ping: 47.60742 AVG: 49.54521
kB sent last 1 Second/s : 0
Updating Ping For user: 06_Victor9 Old Ping: 67.10956 New Ping: 95.70313 AVG:
81.40634
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 4 : Gun14(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun2(Clone)
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.27152 New Ping: 47.24121 AVG:
47.75637
Updating Ping For user: adrianblazq55 Old Ping: 47.75637 New Ping: 47.24121 AVG:
47.49879
Updating Ping For user: Jaibot Old Ping: 49.54521 New Ping: 47.24121 AVG: 48.39321
Updating Ping For user: Jaibot Old Ping: 48.39321 New Ping: 47.24121 AVG: 47.81721
Updating Ping For user: 06_Victor9 Old Ping: 81.40634 New Ping: 47.24121 AVG:
64.32378
Updating Ping For user: 06_Victor9 Old Ping: 64.32378 New Ping: 47.24121 AVG:
55.78249
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun61(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.49879 New Ping: 48.0957 AVG:
47.79725
Updating Ping For user: Jaibot Old Ping: 47.81721 New Ping: 48.0957 AVG: 47.95646
Updating Ping For user: 06_Victor9 Old Ping: 55.78249 New Ping: 48.0957 AVG:
51.9391
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Recieving chat message: que ricoooooooo
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.79725 New Ping: 52.49023 AVG:
50.14374
Updating Ping For user: Jaibot Old Ping: 47.95646 New Ping: 52.49023 AVG: 50.22335
Updating Ping For user: 06_Victor9 Old Ping: 51.9391 New Ping: 52.49023 AVG:
52.21467
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.6, -3.9) : (0.0, 1.1, -0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.5, -3.8) : (0.0, 1.1, 0.1)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.5, -3.9) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.6, -5.3) : (0.0, -0.8, 0.5)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 171 With a peak of: 19kb/s Lasted:
41.52724 Seconds AND 995 Total packages was sent! AVG kbps: 4.126063
Ping Msg: 24 Data: 1.728 Kb
PingResponse Msg: 24 Data: 1.728 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 861 Data: 158.664 Kb
PlayerTookDamage Msg: 68 Data: 7.328 Kb
PlayerForceAdded Msg: 12 Data: 0.864 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Could not parse weaponNumber: gun57 Index: 14

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 14


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)


Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 979.1915]
[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 990.3994]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
0
Made all rigidbodies interpolate
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun5(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 50.14374 New Ping: 89.59961 AVG:
69.87167
Updating Ping For user: Jaibot Old Ping: 50.22335 New Ping: 89.59961 AVG: 69.91148
Updating Ping For user: 06_Victor9 Old Ping: 52.21467 New Ping: 89.59961 AVG:
70.90714
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 17
Destroying weapon with index: 0 : Gun5(Clone)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.2, 0.6) : (0.0, 0.9, -0.5)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.3, 2.3) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.5, 10.4) : (0.0, -0.9, 0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -1.8, 11.1) : (0.0, 1.0, 0.1)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 69.87167 New Ping: 48.21777 AVG:
59.04472
Updating Ping For user: Jaibot Old Ping: 69.91148 New Ping: 94.72656 AVG: 82.31902
Updating Ping For user: 06_Victor9 Old Ping: 70.90714 New Ping: 94.72656 AVG:
82.81685
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 6.9, 3.6) : (0.0, 0.7, -0.7)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Destroying weapon with index: 1 : Gun6(Clone)
Firing Projectile Package: (0.0, 5.8, -1.7) : (0.0, -0.3, 0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.1, -2.1) : (0.0, -0.3, -0.6)
Firing Projectile Package: (0.0, 5.9, 1.5) : (0.0, 0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.3, 1.7) : (0.0, -0.8, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.0, 1.7) : (0.0, -0.4, 0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.8, 4.4) : (0.0, -0.4, 0.9)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 59.04472 New Ping: 50.65918 AVG:
54.85195
Updating Ping For user: Jaibot Old Ping: 82.31902 New Ping: 50.65918 AVG: 66.4891
Updating Ping For user: 06_Victor9 Old Ping: 82.81685 New Ping: 50.65918 AVG:
66.73801
kB sent last 1 Second/s : 12
Destroying weapon with index: 4 : Gun0(Clone)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 3.9, 6.9) : (0.0, 0.3, -0.9)
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 1
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 54.85195 New Ping: 97.53418 AVG:
76.19307
Updating Ping For user: Jaibot Old Ping: 66.4891 New Ping: 97.53418 AVG: 82.01164
Updating Ping For user: 06_Victor9 Old Ping: 66.73801 New Ping: 97.53418 AVG:
82.13609
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.0, 0.3) : (0.0, 1.0, -0.1)
Destroying weapon with index: 5 : Gun10(Clone)
Firing Projectile Package: (0.0, -3.1, -0.6) : (0.0, 0.9, 0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -1.1) : (0.0, 0.9, 0.5)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.7, -1.7) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 0.5) : (0.0, 1.0, 0.1)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.4, -2.2) : (0.0, 0.6, 0.8)
Firing Projectile Package: (0.0, -4.5, -5.4) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, -4.2) : (0.0, 0.5, -0.2)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.4, -6.2) : (0.0, 0.5, 0.9)
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -4.7, -5.1) : (0.0, -0.8, -0.5)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.3, -6.8) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
kB sent last 1 Second/s : 0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.3, -6.5) : (0.0, 0.4, 0.9)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.4, -6.5) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, -6.4) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.2, -6.5) : (0.0, 0.3, 0.9)
Firing Projectile Package: (0.0, -4.1, -6.2) : (0.0, 0.1, 1.0)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun4(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 76.19307 New Ping: 48.33984 AVG:
62.26646
Updating Ping For user: 06_Victor9 Old Ping: 82.13609 New Ping: 48.33984 AVG:
65.23797
Updating Ping For user: Jaibot Old Ping: 82.01164 New Ping: 337.2803 AVG: 209.646
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun10(Clone)
kB sent last 1 Second/s : 0
Destroying weapon with index: 7 : Gun4(Clone)
Inited A Runtime Spawned Syncableobject with index: 9 Name: Gun12(Clone)
Updating Ping For user: Jaibot Old Ping: 209.646 New Ping: 48.46191 AVG: 129.0539
Updating Ping For user: 06_Victor9 Old Ping: 65.23797 New Ping: 99.36523 AVG:
82.30161
Updating Ping For user: adrianblazq55 Old Ping: 62.26646 New Ping: 334.9609 AVG:
198.6137
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun60(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 198.6137 New Ping: 47.85156 AVG:
123.2326
Updating Ping For user: Jaibot Old Ping: 129.0539 New Ping: 47.85156 AVG: 88.45275
Updating Ping For user: 06_Victor9 Old Ping: 82.30161 New Ping: 47.85156 AVG:
65.07658
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Destroying weapon with index: 8 : Gun10(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 2


Sending Message to: 4 clients: PlayerTookDamage
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 11 Name: Gun10(Clone)
Dropping Weapon with index: 11 Name: Gun10(Clone)
Inited A Runtime Spawned Syncableobject with index: 12 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 123.2326 New Ping: 47.97363 AVG:
85.60313
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: 06_Victor9 Old Ping: 65.07658 New Ping: 289.4287 AVG:
177.2527
kB sent last 1 Second/s : 0
Updating Ping For user: Jaibot Old Ping: 88.45275 New Ping: 435.6689 AVG: 262.0609
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 229 With a peak of: 17kb/s Lasted:
47.51789 Seconds AND 1322 Total packages was sent! AVG kbps: 4.820752
Ping Msg: 24 Data: 1.728 Kb
PingResponse Msg: 24 Data: 1.728 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1167 Data: 214.728 Kb
PlayerTookDamage Msg: 76 Data: 8.672 Kb
PlayerForceAdded Msg: 30 Data: 2.16 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1043.366]
[DamageTaken, 1430.832]
[DamageTakenTimeStamp, 1046.822]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Player Got damaged by Player: 0
kB sent last 1 Second/s : 22
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Inited A Runtime Spawned Syncableobject with index: 25 Name: Gun7(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 85.60313 New Ping: 46.14258 AVG:
65.87286
Updating Ping For user: Jaibot Old Ping: 262.0609 New Ping: 46.14258 AVG: 154.1017
Updating Ping For user: 06_Victor9 Old Ping: 177.2527 New Ping: 87.76855 AVG:
132.5106
kB sent last 1 Second/s : 12
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

kB sent last 1 Second/s : 13


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Destroying weapon with index: 0 : Gun7(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 27 Name: Gun7(Clone)


Dropping Weapon with index: 8 Name: Gun7(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Waited To Sync Character: 0 Frames Left


kB sent last 1 Second/s : 14
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

kB sent last 1 Second/s : 11


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Destroying weapon with index: 1 : Gun7(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 30 Name: Gun10(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 65.87286 New Ping: 46.99707 AVG:
56.43496
Updating Ping For user: Jaibot Old Ping: 154.1017 New Ping: 46.99707 AVG: 100.5494
Updating Ping For user: 06_Victor9 Old Ping: 132.5106 New Ping: 46.99707 AVG:
89.75384
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Player Got damaged by Player: 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Firing Projectile Package: (0.0, -0.9, -1.3) : (0.0, -0.9, -0.3)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -0.1, -1.1) : (0.0, 0.3, 0.9)


Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.1, -1.2) : (0.0, -0.7, 0.6)


Player Got damaged by Player: 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -0.3, -2.2) : (0.0, 0.2, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, 0.7, -2.6) : (0.0, 0.6, 0.8)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, 0.5, -3.0) : (0.0, 0.3, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, 0.2, -3.5) : (0.0, 0.2, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, 0.0, -3.7) : (0.0, 0.1, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -0.6, -3.3) : (0.0, 0.1, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.1, -2.9) : (0.0, 0.4, 0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -2.1, -2.5) : (0.0, 0.3, 0.8)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.5, -2.1) : (0.0, 0.0, 0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.1, -1.8) : (0.0, 0.1, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Firing Projectile Package: (0.0, -4.6, -1.9) : (0.0, -0.4, 0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Destroying weapon with index: 2 : Gun10(Clone)


Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -4.6, -2.2) : (0.0, -0.6, 0.8)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -4.0, -2.2) : (0.0, -0.4, 0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Player Got damaged by Player: 2


Firing Projectile Package: (0.0, -3.9, -2.2) : (0.0, -0.3, 0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.0, -2.3) : (0.0, -0.4, 0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.1, 3.4) : (0.0, 0.6, -0.7)


Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.3, -2.4) : (0.0, -0.6, 0.8)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.4, -2.5) : (0.0, -0.6, 0.8)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -5.3, 5.8) : (0.0, -0.1, -1.0)


Firing Projectile Package: (0.0, -4.6, -2.5) : (0.0, -0.7, 0.7)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.5, -2.5) : (0.0, -0.6, 0.8)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.4, -2.4) : (0.0, -0.5, 0.8)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.2, -2.3) : (0.0, -0.4, 0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.1, -2.3) : (0.0, -0.4, 0.9)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.0, -2.3) : (0.0, -0.3, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -1.4, 1.3) : (0.0, -0.1, -1.0)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.0, -2.2) : (0.0, -0.3, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.8, -2.2) : (0.0, -0.2, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.8, 1.2) : (0.0, -0.1, -1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Firing Projectile Package: (0.0, -3.2, -2.4) : (0.0, 0.2, 0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.3, -2.3) : (0.0, 0.2, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Player Got damaged by Player: 2


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.7, -1.8) : (0.0, -0.8, 0.6)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -2.5, -0.6) : (0.0, -0.9, -0.1)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -1.8, 0.7) : (0.0, -0.9, -0.3)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -5.8, 4.9) : (0.0, 0.7, -0.7)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.6, 1.3) : (0.0, -0.6, -0.8)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 32 Name: Gun10(Clone)


Dropping Weapon with index: 11 Name: Gun10(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 113 With a peak of: 22kb/s Lasted:
15.78369 Seconds AND 659 Total packages was sent! AVG kbps: 7.198316
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 561 Data: 103.224 Kb
PlayerTookDamage Msg: 28 Data: 3.168 Kb
PlayerForceAdded Msg: 12 Data: 0.864 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 42 Data: 5.04 Kb
StartMapSequence0
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1089.512]
[DamageGivenTimeStamp, 1085.615]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (34)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (20)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map3/Crate2 (38)"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Firing Projectile Package: (0.0, -3.2, 3.2) : (0.0, -0.7, -0.7)
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 32 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 56.43496 New Ping: 94.11621 AVG:
75.27559
Updating Ping For user: Jaibot Old Ping: 100.5494 New Ping: 94.11621 AVG: 97.3328
Updating Ping For user: 06_Victor9 Old Ping: 89.75384 New Ping: 94.11621 AVG:
91.93503
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

kB sent last 1 Second/s : 12


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)


Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Waited To Sync Character: 0 Frames Left


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

kB sent last 1 Second/s : 15


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 97 With a peak of: 19kb/s Lasted:
7.230641 Seconds AND 592 Total packages was sent! AVG kbps: 13.43062
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 528 Data: 97.152 Kb
PlayerTookDamage Msg: 12 Data: 1.76 Kb
PlayerForceAdded Msg: 18 Data: 1.296 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 24 Data: 2.88 Kb
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Walkover already achieved
StartMapSequence0
Made all rigidbodies interpolate
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Walkover already achieved
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

[DamageGivenTimeStamp, 1109.323]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1108.986]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (60)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (56)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (40)"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 32 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 75.27559 New Ping: 49.43848 AVG:
62.35703
Updating Ping For user: Jaibot Old Ping: 97.3328 New Ping: 49.43848 AVG: 73.38564
Updating Ping For user: 06_Victor9 Old Ping: 91.93503 New Ping: 49.43848 AVG:
70.68675
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun1(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 1.9, 10.2) : (0.0, -0.2, -1.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.4, 10.4) : (0.0, 0.3, -1.0)
Firing Projectile Package: (0.0, 0.6, 10.1) : (0.0, -0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.3, 10.0) : (0.0, 0.0, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 1.8, 9.8) : (0.0, 0.0, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.7, 9.8) : (0.0, -0.1, -0.9)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 2.0, 9.9) : (0.0, 0.3, -0.9)
Inited A Runtime Spawned Syncableobject with index: 33 Name: Gun7(Clone)
Player Got damaged by Player: 0
Updating Ping For user: Jaibot Old Ping: 73.38564 New Ping: 47.36328 AVG: 60.37446
Updating Ping For user: adrianblazq55 Old Ping: 62.35703 New Ping: 93.99414 AVG:
78.17558
Updating Ping For user: 06_Victor9 Old Ping: 70.68675 New Ping: 93.99414 AVG:
82.34045
Firing Projectile Package: (0.0, 2.1, 10.1) : (0.0, 0.6, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.8, 10.2) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, 1.6, 10.1) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, 1.5, 10.2) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 5.7, 1.2) : (0.0, 0.3, -1.0)
Firing Projectile Package: (0.0, 5.6, 1.5) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, 5.5, 2.0) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 5.4, 2.6) : (0.0, 0.5, -0.9)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 4.9, 2.7) : (0.0, 0.3, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.9, 2.4) : (0.0, 0.2, -1.0)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 5.1, 2.5) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.0, 2.6) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, 5.1, 2.8) : (0.0, 0.3, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Inited A Runtime Spawned Syncableobject with index: 34 Name: Gun60(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 78.17558 New Ping: 48.46191 AVG:
63.31875
Updating Ping For user: Jaibot Old Ping: 60.37446 New Ping: 48.46191 AVG: 54.41819
Updating Ping For user: 06_Victor9 Old Ping: 82.34045 New Ping: 48.46191 AVG:
65.40118
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 13
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, 3.1, -0.1) : (0.0, -0.9, -0.2)
I DID NOT NEED A SPHERECAST
I picked Up Something!!
Destroying weapon with index: 1 : Gun7(Clone)
Adding new projectile package: (298,376) Fracotred: (2.98,3.76) : ByteVector2
Sending: ProjectilePackage: (298,376) Fracotred: (2.98,3.76) : ByteVector2
Firing Projectile Package: (0.0, 3.0, 1.0) : (0.0, -0.9, -0.6)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (351,461) Fracotred: (3.51,4.61) : ByteVector2
Sending: ProjectilePackage: (351,461) Fracotred: (3.51,4.61) : ByteVector2
Firing Projectile Package: (0.0, 3.0, 2.1) : (0.0, -0.7, -0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 2 : Gun60(Clone)
Adding new projectile package: (467,496) Fracotred: (4.67,4.96) : ByteVector2
Sending: ProjectilePackage: (467,496) Fracotred: (4.67,4.96) : ByteVector2
Firing Projectile Package: (0.0, 1.7, -4.1) : (0.0, -1.0, 0.2)
Firing Projectile Package: (0.0, 3.1, 2.6) : (0.0, -0.6, -0.5)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (548,476) Fracotred: (5.48,4.76) : ByteVector2
Sending: ProjectilePackage: (548,476) Fracotred: (5.48,4.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.8, 3.0) : (0.0, -0.8, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.7, 3.5) : (0.0, -0.9, -0.3)
Adding new projectile package: (444,325) Fracotred: (4.44,3.25) : ByteVector2
Sending: ProjectilePackage: (444,325) Fracotred: (4.44,3.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, 3.3, 3.1) : (0.0, -0.5, -0.5)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (340,197) Fracotred: (3.4,1.97) : ByteVector2
Sending: ProjectilePackage: (340,197) Fracotred: (3.4,1.97) : ByteVector2
Player Took damage!
kB sent last 1 Second/s : 14
Firing Projectile Package: (0.0, 2.7, 4.2) : (0.0, -0.4, -0.8)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (350,46) Fracotred: (3.5,0.46) : ByteVector2
Sending: ProjectilePackage: (350,46) Fracotred: (3.5,0.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.0, -4.9) : (0.0, -0.2, 0.9)
Firing Projectile Package: (0.0, 3.0, 6.6) : (0.0, -0.5, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (523,-33) Fracotred: (5.23,-0.33) : ByteVector2
Sending: ProjectilePackage: (523,-33) Fracotred: (5.23,-0.33) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 36 Name: Gun60(Clone)


Dropping Weapon with index: 61 Name: Gun60(Clone)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Adding new projectile package: (609,-209) Fracotred: (6.09,-2.09) : ByteVector2
Sending: ProjectilePackage: (609,-209) Fracotred: (6.09,-2.09) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (586,-350) Fracotred: (5.86,-3.5) : ByteVector2


Sending: ProjectilePackage: (586,-350) Fracotred: (5.86,-3.5) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (725,-465) Fracotred: (7.25,-4.65) : ByteVector2


Sending: ProjectilePackage: (725,-465) Fracotred: (7.25,-4.65) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)


I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (847,-551) Fracotred: (8.47,-5.51) : ByteVector2


Sending: ProjectilePackage: (847,-551) Fracotred: (8.47,-5.51) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

kB sent last 1 Second/s : 14


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (784,-751) Fracotred: (7.84,-7.51) : ByteVector2


Sending: ProjectilePackage: (784,-751) Fracotred: (7.84,-7.51) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (719,-898) Fracotred: (7.19,-8.98) : ByteVector2


Sending: ProjectilePackage: (719,-898) Fracotred: (7.19,-8.98) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (626,-1032) Fracotred: (6.26,-10.32) : ByteVector2


Sending: ProjectilePackage: (626,-1032) Fracotred: (6.26,-10.32) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (480,-1168) Fracotred: (4.8,-11.68) : ByteVector2


Sending: ProjectilePackage: (480,-1168) Fracotred: (4.8,-11.68) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (322,-1218) Fracotred: (3.22,-12.18) : ByteVector2


Sending: ProjectilePackage: (322,-1218) Fracotred: (3.22,-12.18) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
(Filename: Line: 177)

Adding new projectile package: (171,-1259) Fracotred: (1.71,-12.59) : ByteVector2


Sending: ProjectilePackage: (171,-1259) Fracotred: (1.71,-12.59) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Adding new projectile package: (-92,-1186) Fracotred: (-0.92,-11.86) : ByteVector2


Sending: ProjectilePackage: (-92,-1186) Fracotred: (-0.92,-11.86) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

kB sent last 1 Second/s : 14


Adding new projectile package: (-206,-1161) Fracotred: (-2.06,-11.61) :
ByteVector2
Sending: ProjectilePackage: (-206,-1161) Fracotred: (-2.06,-11.61) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)


Adding new projectile package: (-123,-1130) Fracotred: (-1.23,-11.3) : ByteVector2
Sending: ProjectilePackage: (-123,-1130) Fracotred: (-1.23,-11.3) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 247 With a peak of: 19kb/s Lasted:
19.47436 Seconds AND 1413 Total packages was sent! AVG kbps: 12.6932
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1308 Data: 241.68 Kb
PlayerTookDamage Msg: 16 Data: 1.92 Kb
PlayerForceAdded Msg: 63 Data: 5.16 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 6 Data: 0.72 Kb
StartMapSequence0
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

[DamageTaken, 69]
[DamageTakenTimeStamp, 1130.128]
[DamageGivenTimeStamp, 1131.331]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1134.65]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate2 (11)"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 36 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 63.31875 New Ping: 45.89844 AVG:
54.60859
Updating Ping For user: Jaibot Old Ping: 54.41819 New Ping: 45.89844 AVG: 50.15831
Updating Ping For user: 06_Victor9 Old Ping: 65.40118 New Ping: 45.89844 AVG:
55.64981
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun62(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 37 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 54.60859 New Ping: 46.26465 AVG:
50.43662
Updating Ping For user: Jaibot Old Ping: 50.15831 New Ping: 46.26465 AVG: 48.21148
Updating Ping For user: 06_Victor9 Old Ping: 55.64981 New Ping: 94.11621 AVG:
74.88301
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
I picked Up Something!!
Destroying weapon with index: 1 : Gun3(Clone)
Adding new projectile package: (-263,-423) Fracotred: (-2.63,-4.23) : ByteVector2
Sending: ProjectilePackage: (-263,-423) Fracotred: (-2.63,-4.23) : ByteVector2
Adding new projectile package: (-355,-319) Fracotred: (-3.55,-3.19) : ByteVector2
Sending: ProjectilePackage: (-355,-319) Fracotred: (-3.55,-3.19) : ByteVector2
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -2.2, -1.4) : (0.0, -0.7, -0.7)
Adding new projectile package: (-301,-240) Fracotred: (-3.01,-2.4) : ByteVector2
Sending: ProjectilePackage: (-301,-240) Fracotred: (-3.01,-2.4) : ByteVector2
Adding new projectile package: (-275,-327) Fracotred: (-2.75,-3.27) : ByteVector2
Sending: ProjectilePackage: (-275,-327) Fracotred: (-2.75,-3.27) : ByteVector2
Adding new projectile package: (-320,-488) Fracotred: (-3.2,-4.88) : ByteVector2
Sending: ProjectilePackage: (-320,-488) Fracotred: (-3.2,-4.88) : ByteVector2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 14
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock DoubleKill
ACHIEVEMENT :: Success
ACHIEVEMENT :: Trying to unlock KillingSpree
ACHIEVEMENT :: KillingSpree already achieved
Killing Blow!!
Player Got damaged by Player: 3
StoreStats - success
Inited A Runtime Spawned Syncableobject with index: 39 Name: Gun62(Clone)
Dropping Weapon with index: 63 Name: Gun62(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Destroying weapon with index: 3 : Gun62(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 40 Name: Gun32(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 50.43662 New Ping: 46.38672 AVG:
48.41167
Updating Ping For user: Jaibot Old Ping: 48.21148 New Ping: 46.38672 AVG: 47.2991
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Updating Ping For user: 06_Victor9 Old Ping: 74.88301 New Ping: 94.48242 AVG:
84.68272
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

kB sent last 1 Second/s : 13


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.9, 0.1) : (0.0, 0.1, -1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: YourKungFuIsStrong already achieved
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock Ace
ACHIEVEMENT :: Ace already achieved
ACHIEVEMENT :: Trying to unlock Rampage
ACHIEVEMENT :: Success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Waited To Sync Character: 0 Frames Left


OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 196 With a peak of: 21kb/s Lasted:
15.79066 Seconds AND 1144 Total packages was sent! AVG kbps: 12.41645
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1071 Data: 197.304 Kb
PlayerTookDamage Msg: 28 Data: 3.168 Kb
PlayerForceAdded Msg: 18 Data: 1.296 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 6 Data: 0.72 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun62(Clone)
Dropping Weapon with index: 63 Name: Gun62(Clone)
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

[MultiKill, 1]
[RoundKills, 3]
[LastKillTimeStamp, 1155.682]
[DamageTaken, 5]
[DamageTakenTimeStamp, 1151.921]
[DamageGivenTimeStamp, 1155.654]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (17)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map16/Crate (19)"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 17
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Inited A Runtime Spawned Syncableobject with index: 22 Name: Gun7(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.41167 New Ping: 47.97363 AVG:
48.19265
Updating Ping For user: Jaibot Old Ping: 47.2991 New Ping: 47.97363 AVG: 47.63637
Updating Ping For user: 06_Victor9 Old Ping: 84.68272 New Ping: 47.97363 AVG:
66.32817
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock Dominating
ACHIEVEMENT :: Success
Killing Blow!!
Player Got damaged by Player: 3
StoreStats - success
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
I picked Up Something!!
Destroying weapon with index: 1 : Gun7(Clone)
Adding new projectile package: (395,-623) Fracotred: (3.95,-6.23) : ByteVector2
Sending: ProjectilePackage: (395,-623) Fracotred: (3.95,-6.23) : ByteVector2
Adding new projectile package: (103,-872) Fracotred: (1.03,-8.72) : ByteVector2
Sending: ProjectilePackage: (103,-872) Fracotred: (1.03,-8.72) : ByteVector2
Adding new projectile package: (233,-990) Fracotred: (2.33,-9.9) : ByteVector2
Sending: ProjectilePackage: (233,-990) Fracotred: (2.33,-9.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (392,-1098) Fracotred: (3.92,-10.98) : ByteVector2
Sending: ProjectilePackage: (392,-1098) Fracotred: (3.92,-10.98) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Adding new projectile package: (364,-1247) Fracotred: (3.64,-12.47) : ByteVector2
Sending: ProjectilePackage: (364,-1247) Fracotred: (3.64,-12.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-736,-1809) Fracotred: (-7.36,-18.09) :
ByteVector2
Sending: ProjectilePackage: (-736,-1809) Fracotred: (-7.36,-18.09) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Adding new projectile package: (-1256,-1623) Fracotred: (-12.56,-16.23) :
ByteVector2
Sending: ProjectilePackage: (-1256,-1623) Fracotred: (-12.56,-16.23) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 3
Requesting to drop weapon: 8 at pos: (-13.0, -16.9)
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock Unstoppable
ACHIEVEMENT :: Success
Killing Blow!!
Player Got damaged by Player: 3
StoreStats - success
Inited A Runtime Spawned Syncableobject with index: 23 Name: Gun7(Clone)
Dropping Weapon with index: 8 Name: Gun7(Clone)
kB sent last 1 Second/s : 3
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 24 Name: Gun7(Clone)
kB sent last 1 Second/s : 0
Updating Ping For user: adrianblazq55 Old Ping: 48.19265 New Ping: 46.38672 AVG:
47.28968
Updating Ping For user: Jaibot Old Ping: 47.63637 New Ping: 46.38672 AVG: 47.01154
Updating Ping For user: 06_Victor9 Old Ping: 66.32817 New Ping: 46.38672 AVG:
56.35744
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 3 : Gun7(Clone)
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 25 Name: Gun26(Clone)
Inited A Runtime Spawned Syncableobject with index: 26 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.28968 New Ping: 47.85156 AVG:
47.57063
Updating Ping For user: adrianblazq55 Old Ping: 47.57063 New Ping: 47.85156 AVG:
47.71109
Updating Ping For user: Jaibot Old Ping: 47.01154 New Ping: 47.85156 AVG: 47.43155
Updating Ping For user: Jaibot Old Ping: 47.43155 New Ping: 47.85156 AVG: 47.64156
Updating Ping For user: 06_Victor9 Old Ping: 56.35744 New Ping: 93.87207 AVG:
75.11476
Updating Ping For user: 06_Victor9 Old Ping: 75.11476 New Ping: 93.87207 AVG:
84.49342
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -2.8, -7.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -2.5, -7.9) : (0.0, 0.3, 0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, -8.0) : (0.0, 0.5, 0.8)
kB sent last 1 Second/s : 1
Firing Projectile Package: (0.0, -2.1, -8.0) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -2.2, -8.0) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -2.3, -8.0) : (0.0, 0.4, 0.9)
Firing Projectile Package: (0.0, -2.4, -8.1) : (0.0, 0.3, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -2.7, -8.2) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -2.6, -8.3) : (0.0, 0.0, 0.9)
Firing Projectile Package: (0.0, -2.8, -8.5) : (0.0, -0.1, 0.9)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, -8.6) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.9, -8.5) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, -2.9, -8.6) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -2.9, -8.7) : (0.0, -0.2, 1.0)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -2.8, -8.8) : (0.0, -0.2, 1.0)
Destroying weapon with index: 4 : Gun26(Clone)
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -2.8, -8.9) : (0.0, -0.2, 1.0)
Inited A Runtime Spawned Syncableobject with index: 27 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, -1.3, -1.8) : (0.0, -0.5, -0.8)
Firing Projectile Package: (0.0, -2.2, -8.7) : (0.0, 0.2, 0.9)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.3, -8.8) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.4, -9.1) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -2.5, -9.3) : (0.0, 0.1, 1.0)
New Snake target Assigned!
Firing Projectile Package: (0.0, -2.7, -9.4) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, -9.1) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -4.1, -8.8) : (0.0, 0.3, -0.7)
Firing Projectile Package: (0.0, -4.2, -4.7) : (0.0, -0.9, 0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.2, -1.6) : (0.0, -0.2, 0.9)
Firing Projectile Package: (0.0, -0.5, -0.2) : (0.0, 0.4, 0.9)
Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 28 Name: SnakeBulletBig(Clone)


Firing Projectile Package: (0.0, 0.0, 6.0) : (0.0, -0.9, -0.4)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -5.6, 9.3) : (0.0, -0.8, 0.5)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 29 Name: Gun36(Clone)


Inited A Runtime Spawned Syncableobject with index: 30 Name: Gun6(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 47.71109 New Ping: 47.11914 AVG:
47.41512
Updating Ping For user: adrianblazq55 Old Ping: 47.41512 New Ping: 47.11914 AVG:
47.26713
Updating Ping For user: Jaibot Old Ping: 47.64156 New Ping: 47.11914 AVG: 47.38035
Updating Ping For user: Jaibot Old Ping: 47.38035 New Ping: 47.11914 AVG: 47.24974
Updating Ping For user: 06_Victor9 Old Ping: 84.49342 New Ping: 47.11914 AVG:
65.80627
Updating Ping For user: 06_Victor9 Old Ping: 65.80627 New Ping: 47.11914 AVG:
56.46271
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 31 Name: SnakeBulletBig(Clone)


Firing Projectile Package: (0.0, -8.3, 3.2) : (0.0, 0.3, -0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

kB sent last 1 Second/s : 2


OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 103 With a peak of: 17kb/s Lasted:
21.05439 Seconds AND 616 Total packages was sent! AVG kbps: 4.898172
Ping Msg: 18 Data: 1.296 Kb
PingResponse Msg: 18 Data: 1.296 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 495 Data: 91.416 Kb
PlayerTookDamage Msg: 40 Data: 4.416 Kb
PlayerForceAdded Msg: 27 Data: 2.232 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 12 Data: 1.44 Kb
StartMapSequence0
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

[DamageGivenTimeStamp, 1162.468]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1167.71]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1167.71]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

LoadMapWait1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (24)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (23)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (16)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map15/Crate (14)"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 23
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

kB sent last 1 Second/s : 13


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Destroying weapon with index: 0 : Gun6(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

kB sent last 1 Second/s : 4


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.9, 13.4) : (0.0, 0.1, -1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.7, 16.5) : (0.0, -0.3, 0.6)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.7, 14.9) : (0.0, 0.3, -0.8)


Player Got damaged by Player: 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -4.6, 15.7) : (0.0, -0.2, 0.7)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -2.3, 12.7) : (0.0, 0.5, -0.8)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -3.1, 13.3) : (0.0, -0.9, 0.2)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)


I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 92 With a peak of: 23kb/s Lasted:
9.236669 Seconds AND 521 Total packages was sent! AVG kbps: 9.986284
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 465 Data: 85.56 Kb
PlayerTookDamage Msg: 16 Data: 1.92 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 27 Data: 3.24 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

[DamageGivenTimeStamp, 1188.774]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1193.495]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1193.495]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)


LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (74)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (66)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (95)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (76)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map14/Crate (75)"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 24
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 36 Name: Gun33(Clone)
Player Got damaged by Player: 0
Updating Ping For user: adrianblazq55 Old Ping: 47.26713 New Ping: 48.21777 AVG:
47.74245
Updating Ping For user: Jaibot Old Ping: 47.24974 New Ping: 48.21777 AVG: 47.73376
Updating Ping For user: 06_Victor9 Old Ping: 56.46271 New Ping: 48.21777 AVG:
52.34024
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Got damaged by Player: 2
Player Got damaged by Player: 1
Destroying weapon with index: 0 : Gun33(Clone)
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 37 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -5.5, -6.3) : (0.0, -0.8, 0.6)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 38 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -1.9, -9.0) : (0.0, -1.0, 0.2)
Inited A Runtime Spawned Syncableobject with index: 39 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 0.4, -8.7) : (0.0, -0.7, 0.7)
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 40 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 1.3, -8.6) : (0.0, -0.6, 0.8)
Inited A Runtime Spawned Syncableobject with index: 41 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 1.3, -8.9) : (0.0, -0.8, 0.6)
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 13
Inited A Runtime Spawned Syncableobject with index: 42 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 0.9, -9.1) : (0.0, -0.8, 0.6)
Inited A Runtime Spawned Syncableobject with index: 43 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 0.8, -9.5) : (0.0, -0.7, 0.7)
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 45 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -0.1, -9.4) : (0.0, -0.6, 0.8)
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 46 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -0.9, -9.9) : (0.0, -0.4, 0.9)
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 47 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -1.7, -10.4) : (0.0, -0.3, 1.0)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 48 Name: SnakeBullet(Clone)


Firing Projectile Package: (0.0, -2.6, -11.0) : (0.0, -0.2, 1.0)
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 49 Name: Gun33(Clone)
Dropping Weapon with index: 34 Name: Gun33(Clone)
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
New Snake target Assigned!
Player Got damaged by Player: 1
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


kB sent last 1 Second/s : 5
New Snake target Assigned!
Player Got damaged by Player: 1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 50 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.74245 New Ping: 48.0957 AVG:
47.91908
Updating Ping For user: Jaibot Old Ping: 47.73376 New Ping: 48.0957 AVG: 47.91473
New Snake target Assigned!
Updating Ping For user: 06_Victor9 Old Ping: 52.34024 New Ping: 94.60449 AVG:
73.47237
New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


kB sent last 1 Second/s : 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

kB sent last 1 Second/s : 2


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

New Snake target Assigned!


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

kB sent last 1 Second/s : 2


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

New Snake target Assigned!


Destroying weapon with index: 2 : Gun10(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -7.4, 7.4) : (0.0, 1.0, -0.3)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"
(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -9.5, 8.2) : (0.0, 0.6, -0.6)


Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

New Snake target Assigned!


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
Firing Projectile Package: (0.0, -10.5, 9.7) : (0.0, 0.9, 0.3)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 125 With a peak of: 24kb/s Lasted:
13.39596 Seconds AND 741 Total packages was sent! AVG kbps: 9.331771
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 612 Data: 112.608 Kb
PlayerTookDamage Msg: 32 Data: 4.096 Kb
PlayerForceAdded Msg: 27 Data: 1.944 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 54 Data: 6.48 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 51 Name: Gun10(Clone)
Dropping Weapon with index: 11 Name: Gun10(Clone)
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

[DamageGivenTimeStamp, 1208.067]
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1210.227]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1210.414]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

LoadMapWait1
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (49)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (57)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (46)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (65)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (43)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (68)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map9/Crate2 (70)"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 25
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun20(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.91908 New Ping: 48.33984 AVG:
48.12946
Updating Ping For user: Jaibot Old Ping: 47.91473 New Ping: 48.33984 AVG: 48.12729
Updating Ping For user: 06_Victor9 Old Ping: 73.47237 New Ping: 93.87207 AVG:
83.67222
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 1 : Gun20(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 12


Firing Projectile Package: (0.0, -2.9, -2.7) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.3, -5.8) : (0.0, 0.9, 0.3)
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -3.5, -5.9) : (0.0, 0.1, 1.1)
Firing Projectile Package: (0.0, -3.8, -7.3) : (0.0, 0.1, 0.9)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.0, -8.6) : (0.0, -0.5, 0.8)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.4, -8.2) : (0.0, -0.8, 0.1)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun20(Clone)
Dropping Weapon with index: 21 Name: Gun20(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun32(Clone)
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.12946 New Ping: 46.14258 AVG:
47.13602
Updating Ping For user: adrianblazq55 Old Ping: 47.13602 New Ping: 46.14258 AVG:
46.6393
Updating Ping For user: Jaibot Old Ping: 48.12729 New Ping: 46.14258 AVG: 47.13493
Updating Ping For user: Jaibot Old Ping: 47.13493 New Ping: 46.14258 AVG: 46.63876
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Updating Ping For user: 06_Victor9 Old Ping: 83.67222 New Ping: 93.38379 AVG:
88.528
Updating Ping For user: 06_Victor9 Old Ping: 88.528 New Ping: 93.38379 AVG:
90.95589
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Destroying weapon with index: 2 : Gun20(Clone)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

kB sent last 1 Second/s : 13


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

kB sent last 1 Second/s : 12


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -2.4, -6.9) : (0.0, 0.1, 1.0)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I picked Up Something!!
Destroying weapon with index: 4 : Gun32(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

kB sent last 1 Second/s : 12


Firing Projectile Package: (0.0, -2.4, -7.1) : (0.0, 0.1, 0.9)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-419,428) Fracotred: (-4.19,4.28) : ByteVector2


Sending: ProjectilePackage: (-419,428) Fracotred: (-4.19,4.28) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-401,442) Fracotred: (-4.01,4.42) : ByteVector2


Sending: ProjectilePackage: (-401,442) Fracotred: (-4.01,4.42) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Adding new projectile package: (-403,430) Fracotred: (-4.03,4.3) : ByteVector2
Sending: ProjectilePackage: (-403,430) Fracotred: (-4.03,4.3) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-415,450) Fracotred: (-4.15,4.5) : ByteVector2


Sending: ProjectilePackage: (-415,450) Fracotred: (-4.15,4.5) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

kB sent last 1 Second/s : 12


Adding new projectile package: (-352,525) Fracotred: (-3.52,5.25) : ByteVector2
Sending: ProjectilePackage: (-352,525) Fracotred: (-3.52,5.25) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-197,423) Fracotred: (-1.97,4.23) : ByteVector2


Sending: ProjectilePackage: (-197,423) Fracotred: (-1.97,4.23) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-140,171) Fracotred: (-1.4,1.71) : ByteVector2


Sending: ProjectilePackage: (-140,171) Fracotred: (-1.4,1.71) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-366,10) Fracotred: (-3.66,0.1) : ByteVector2


Sending: ProjectilePackage: (-366,10) Fracotred: (-3.66,0.1) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun16(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Player Got damaged by Player: 1


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

kB sent last 1 Second/s : 12


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I picked Up Something!!
Destroying weapon with index: 5 : Gun16(Clone)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-282,-831) Fracotred: (-2.82,-8.31) : ByteVector2


Sending: ProjectilePackage: (-282,-831) Fracotred: (-2.82,-8.31) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Could not find rigidbodyindex holder for rigidbody: 20 Bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-251,-938) Fracotred: (-2.51,-9.38) : ByteVector2


Sending: ProjectilePackage: (-251,-938) Fracotred: (-2.51,-9.38) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Could not find rigidbodyindex holder for rigidbody: 20 Bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun1(Clone)


Adding new projectile package: (-280,-1047) Fracotred: (-2.8,-10.47) : ByteVector2
Sending: ProjectilePackage: (-280,-1047) Fracotred: (-2.8,-10.47) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Updating Ping For user: adrianblazq55 Old Ping: 46.6393 New Ping: 46.14258 AVG:
46.39094
Updating Ping For user: Jaibot Old Ping: 46.63876 New Ping: 46.14258 AVG: 46.39067
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Updating Ping For user: 06_Victor9 Old Ping: 90.95589 New Ping: 94.11621 AVG:
92.53606
Adding new projectile package: (-260,-1076) Fracotred: (-2.6,-10.76) : ByteVector2
Sending: ProjectilePackage: (-260,-1076) Fracotred: (-2.6,-10.76) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-273,-1026) Fracotred: (-2.73,-10.26) :
ByteVector2
Sending: ProjectilePackage: (-273,-1026) Fracotred: (-2.73,-10.26) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Could not find rigidbodyindex holder for rigidbody: 20 Bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-182,-997) Fracotred: (-1.82,-9.97) : ByteVector2


Sending: ProjectilePackage: (-182,-997) Fracotred: (-1.82,-9.97) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-146,-984) Fracotred: (-1.46,-9.84) : ByteVector2


Sending: ProjectilePackage: (-146,-984) Fracotred: (-1.46,-9.84) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-139,-943) Fracotred: (-1.39,-9.43) : ByteVector2


Sending: ProjectilePackage: (-139,-943) Fracotred: (-1.39,-9.43) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

kB sent last 1 Second/s : 13


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-123,-842) Fracotred: (-1.23,-8.42) : ByteVector2


Sending: ProjectilePackage: (-123,-842) Fracotred: (-1.23,-8.42) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Adding new projectile package: (-225,-738) Fracotred: (-2.25,-7.38) : ByteVector2
Sending: ProjectilePackage: (-225,-738) Fracotred: (-2.25,-7.38) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-304,-673) Fracotred: (-3.04,-6.73) : ByteVector2


Sending: ProjectilePackage: (-304,-673) Fracotred: (-3.04,-6.73) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Adding new projectile package: (-423,-536) Fracotred: (-4.23,-5.36) : ByteVector2
Sending: ProjectilePackage: (-423,-536) Fracotred: (-4.23,-5.36) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -3.0, -4.8) : (0.0, -0.2, -1.0)
Player Got damaged by Player: 1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Adding new projectile package: (-307,-648) Fracotred: (-3.07,-6.48) : ByteVector2


Sending: ProjectilePackage: (-307,-648) Fracotred: (-3.07,-6.48) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Adding new projectile package: (-225,-757) Fracotred: (-2.25,-7.57) : ByteVector2
Sending: ProjectilePackage: (-225,-757) Fracotred: (-2.25,-7.57) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock Headshot
ACHIEVEMENT :: Headshot already achieved
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 198 With a peak of: 25kb/s Lasted:
16.32838 Seconds AND 1154 Total packages was sent! AVG kbps: 12.16434
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1113 Data: 205.848 Kb
PlayerTookDamage Msg: 4 Data: 0.416 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun20(Clone)
Dropping Weapon with index: 21 Name: Gun20(Clone)
Made all rigidbodies interpolate
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

I DID NOT NEED A SPHERECAST


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

[DamageTaken, 90]
[DamageTakenTimeStamp, 1236.321]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1236.603]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Map4/Cube (2)"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.39094 New Ping: 46.75293 AVG:
46.57193
Updating Ping For user: Jaibot Old Ping: 46.39067 New Ping: 46.75293 AVG: 46.5718
Updating Ping For user: 06_Victor9 Old Ping: 92.53606 New Ping: 93.13965 AVG:
92.83785
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 13
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
kB sent last 1 Second/s : 13
I picked Up Something!!
Destroying weapon with index: 1 : Gun0(Clone)
Adding new projectile package: (361,-996) Fracotred: (3.61,-9.96) : ByteVector2
Sending: ProjectilePackage: (361,-996) Fracotred: (3.61,-9.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (293,-986) Fracotred: (2.93,-9.86) : ByteVector2
Sending: ProjectilePackage: (293,-986) Fracotred: (2.93,-9.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (289,-936) Fracotred: (2.89,-9.36) : ByteVector2
Sending: ProjectilePackage: (289,-936) Fracotred: (2.89,-9.36) : ByteVector2
Adding new projectile package: (192,-868) Fracotred: (1.92,-8.68) : ByteVector2
Sending: ProjectilePackage: (192,-868) Fracotred: (1.92,-8.68) : ByteVector2
Adding new projectile package: (-50,-719) Fracotred: (-0.5,-7.19) : ByteVector2
Sending: ProjectilePackage: (-50,-719) Fracotred: (-0.5,-7.19) : ByteVector2
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-294,-565) Fracotred: (-2.94,-5.65) : ByteVector2
Sending: ProjectilePackage: (-294,-565) Fracotred: (-2.94,-5.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Requesting to drop weapon: 1 at pos: (-4.7, -4.1)
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
I picked Up Something!!
Destroying weapon with index: 2 : Gun0(Clone)
Adding new projectile package: (-220,-115) Fracotred: (-2.2,-1.15) : ByteVector2
Sending: ProjectilePackage: (-220,-115) Fracotred: (-2.2,-1.15) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-152,86) Fracotred: (-1.52,0.86) : ByteVector2
Sending: ProjectilePackage: (-152,86) Fracotred: (-1.52,0.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-152,175) Fracotred: (-1.52,1.75) : ByteVector2
Sending: ProjectilePackage: (-152,175) Fracotred: (-1.52,1.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Cube (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-360,356) Fracotred: (-3.6,3.56) : ByteVector2


Sending: ProjectilePackage: (-360,356) Fracotred: (-3.6,3.56) : ByteVector2
Adding new projectile package: (-503,375) Fracotred: (-5.03,3.75) : ByteVector2
Sending: ProjectilePackage: (-503,375) Fracotred: (-5.03,3.75) : ByteVector2
kB sent last 1 Second/s : 13
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Cube (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-500,297) Fracotred: (-5,2.97) : ByteVector2
Sending: ProjectilePackage: (-500,297) Fracotred: (-5,2.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-467,165) Fracotred: (-4.67,1.65) : ByteVector2
Sending: ProjectilePackage: (-467,165) Fracotred: (-4.67,1.65) : ByteVector2
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-304,409) Fracotred: (-3.04,4.09) : ByteVector2
Sending: ProjectilePackage: (-304,409) Fracotred: (-3.04,4.09) : ByteVector2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock Headshot
ACHIEVEMENT :: Headshot already achieved
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock KillingSpree
ACHIEVEMENT :: KillingSpree already achieved
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 131 With a peak of: 14kb/s Lasted:
9.960855 Seconds AND 793 Total packages was sent! AVG kbps: 13.23983
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 702 Data: 129.84 Kb
PlayerTookDamage Msg: 24 Data: 3.52 Kb
PlayerForceAdded Msg: 57 Data: 4.104 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1246.701]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1251.796]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 1251.611]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 18
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 17
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.57193 New Ping: 47.11914 AVG:
46.84554
Updating Ping For user: Jaibot Old Ping: 46.5718 New Ping: 47.11914 AVG: 46.84547
Updating Ping For user: 06_Victor9 Old Ping: 92.83785 New Ping: 47.11914 AVG:
69.9785
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock Rampage
ACHIEVEMENT :: Rampage already achieved
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock DoubleKill
ACHIEVEMENT :: DoubleKill already achieved
ACHIEVEMENT :: Trying to unlock Dominating
ACHIEVEMENT :: Dominating already achieved
Killing Blow!!
Player Got damaged by Player: 3
Destroying weapon with index: 0 : Gun64(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 3 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, 0.2, -5.8) : (0.0, 0.1, -1.0)
New Snake target Assigned!
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 4 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, 0.8, -9.7) : (0.0, 0.5, -0.8)
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: YourKungFuIsStrong already achieved
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock Ace
ACHIEVEMENT :: Ace already achieved
ACHIEVEMENT :: Trying to unlock Unstoppable
ACHIEVEMENT :: Unstoppable already achieved
Waited To Sync Character: 0 Frames Left
Could not parse weaponNumber: gun57 Index: 64

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 64


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

New Snake target Assigned!


OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 125 With a peak of: 18kb/s Lasted:
9.721578 Seconds AND 819 Total packages was sent! AVG kbps: 12.9444
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 687 Data: 126.408 Kb
PlayerTookDamage Msg: 32 Data: 5.376 Kb
PlayerForceAdded Msg: 93 Data: 6.696 Kb
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 1266.693]
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 1258.825]
[MultiKill, 1]
[RoundKills, 3]
[LastKillTimeStamp, 1266.71]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 25
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.84554 New Ping: 48.46191 AVG:
47.65372
Updating Ping For user: Jaibot Old Ping: 46.84547 New Ping: 48.46191 AVG: 47.65369
Updating Ping For user: 06_Victor9 Old Ping: 69.9785 New Ping: 48.46191 AVG:
59.22021
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 0 : Gun26(Clone)
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 5
Inited A Runtime Spawned Syncableobject with index: 2 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, -3.9, 0.6) : (0.0, 0.6, -0.8)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun23(Clone)
Destroying Syncable object: 3 : Gun23(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 3 Name: SnakeBulletBig(Clone)


Firing Projectile Package: (0.0, -2.5, 8.1) : (0.0, -0.7, -0.7)
Updating Ping For user: adrianblazq55 Old Ping: 47.65372 New Ping: 45.89844 AVG:
46.77608
Updating Ping For user: Jaibot Old Ping: 47.65369 New Ping: 45.89844 AVG: 46.77607
Updating Ping For user: 06_Victor9 Old Ping: 59.22021 New Ping: 45.89844 AVG:
52.55932
Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Player Got damaged by Player: 1
Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 4 Name: SnakeBulletBig(Clone)


Firing Projectile Package: (0.0, 3.7, 11.7) : (0.0, 0.9, 0.3)
Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Received invalid snake target


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


Sending Message to: 4 clients: PlayerTookDamage
Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


New Snake target Assigned!
Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


Player Got damaged by Player: 2
Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Sending Message to: 4 clients: PlayerTookDamage


Received invalid snake target

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


New Snake target Assigned!
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at MultiplayerManager.OnWeaponWasPickedUp (System.Byte[] data) [0x00000] in
<filename unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.1, 0.2) : (0.0, 0.1, -1.0)


Firing Projectile Package: (0.0, -4.1, 0.1) : (0.0, 0.2, -1.0)
New Snake target Assigned!
Firing Projectile Package: (0.0, -4.2, 0.0) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, -4.6, 0.2) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -4.8, 0.3) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -5.0, 0.5) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -5.1, 1.2) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -4.8, 1.6) : (0.0, 1.0, -0.2)
Firing Projectile Package: (0.0, -4.8, 1.8) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, -4.7, 2.1) : (0.0, 1.0, 0.1)
Firing Projectile Package: (0.0, -4.6, 2.3) : (0.0, 1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.6, 2.5) : (0.0, 1.0, 0.2)
Firing Projectile Package: (0.0, -4.5, 2.6) : (0.0, 0.9, 0.2)
Firing Projectile Package: (0.0, -4.5, 2.8) : (0.0, 0.9, 0.2)
Firing Projectile Package: (0.0, -4.5, 3.1) : (0.0, 0.9, 0.3)
Firing Projectile Package: (0.0, -4.4, 3.3) : (0.0, 0.8, 0.4)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.4, 3.6) : (0.0, 0.8, 0.5)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.4, 3.9) : (0.0, 0.7, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.5, 3.8) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -4.6, 3.2) : (0.0, 0.9, 0.5)
Firing Projectile Package: (0.0, -4.8, 2.8) : (0.0, 0.9, 0.4)
Firing Projectile Package: (0.0, -5.0, 2.7) : (0.0, 0.9, 0.5)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun14(Clone)
Firing Projectile Package: (0.0, -5.3, 2.8) : (0.0, 0.8, 0.6)
Updating Ping For user: adrianblazq55 Old Ping: 46.77608 New Ping: 46.14258 AVG:
46.45933
Updating Ping For user: Jaibot Old Ping: 46.77607 New Ping: 46.14258 AVG: 46.45932
Updating Ping For user: 06_Victor9 Old Ping: 52.55932 New Ping: 46.14258 AVG:
49.35095
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.6, 2.8) : (0.0, 0.6, 0.8)
Firing Projectile Package: (0.0, -5.9, 2.9) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -6.1, 3.0) : (0.0, 0.5, 0.8)
Firing Projectile Package: (0.0, -6.3, 3.0) : (0.0, 0.5, 0.8)
Firing Projectile Package: (0.0, -6.5, 3.1) : (0.0, 0.6, 0.7)
Firing Projectile Package: (0.0, -6.7, 3.2) : (0.0, 0.7, 0.6)
Firing Projectile Package: (0.0, -6.9, 3.3) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, -7.0, 3.3) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, -6.9, 3.3) : (0.0, 0.8, 0.6)
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -6.9, 3.3) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, -6.8, 3.2) : (0.0, 0.9, 0.5)
Firing Projectile Package: (0.0, -6.7, 3.2) : (0.0, 0.9, 0.4)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 108 With a peak of: 25kb/s Lasted:
15.24771 Seconds AND 626 Total packages was sent! AVG kbps: 7.134975
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 555 Data: 102.12 Kb
PlayerTookDamage Msg: 28 Data: 3.424 Kb
PlayerForceAdded Msg: 21 Data: 1.512 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 1279.643]
[DamageGivenTimeStamp, 1276.456]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
I DID NOT NEED A SPHERECAST
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -6.6, 3.4) : (0.0, 0.8, 0.6)


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 16
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.45933 New Ping: 46.99707 AVG:
46.7282
Updating Ping For user: Jaibot Old Ping: 46.45932 New Ping: 46.99707 AVG: 46.7282
Updating Ping For user: 06_Victor9 Old Ping: 49.35095 New Ping: 46.99707 AVG:
48.17401
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun26(Clone)
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun26(Clone)
kB sent last 1 Second/s : 14
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun37(Clone)
Updating Ping For user: Jaibot Old Ping: 46.7282 New Ping: 44.92188 AVG: 45.82504
Updating Ping For user: 06_Victor9 Old Ping: 48.17401 New Ping: 44.92188 AVG:
46.54794
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Updating Ping For user: adrianblazq55 Old Ping: 46.7282 New Ping: 416.5039 AVG:
231.6161
kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Sending Message to: 4 clients: PlayerTookDamage


kB sent last 1 Second/s : 0
Destroying weapon with index: 2 : Gun37(Clone)
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 3 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 4 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 5 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.8, -5.2) : (0.0, 1.0, 0.3)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 6 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 7 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 8 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -4.3, -4.5) : (0.0, 0.9, 0.5)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 3
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 9 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 10 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 11 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -5.4, -5.8) : (0.0, 1.0, 0.0)
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 12 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 125 With a peak of: 16kb/s Lasted:
15.48539 Seconds AND 746 Total packages was sent! AVG kbps: 8.100021
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 603 Data: 110.952 Kb
PlayerTookDamage Msg: 52 Data: 7.2 Kb
PlayerForceAdded Msg: 72 Data: 5.184 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 1300.08]
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1300.824]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1300.824]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

LoadMapWait1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun26(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
Setting new state: 1
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun60(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 231.6161 New Ping: 46.75293 AVG:
139.1845
Updating Ping For user: Jaibot Old Ping: 45.82504 New Ping: 46.75293 AVG: 46.28898
Updating Ping For user: 06_Victor9 Old Ping: 46.54794 New Ping: 46.75293 AVG:
46.65044
Setting new state: 2
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Setting new state: 3
Destroying weapon with index: 0 : Gun60(Clone)
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Setting new state: 0
Firing Projectile Package: (0.0, -3.0, 5.4) : (0.0, 0.9, -0.5)
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Firing Projectile Package: (0.0, -4.1, -0.9) : (0.0, -0.8, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.0, 2.3) : (0.0, 0.0, -1.0)
Setting new state: 1
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 6.6) : (0.0, 1.0, -0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -3.6, 8.7) : (0.0, 0.0, 1.1)
Player Got damaged by Player: 3
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun4(Clone)
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun60(Clone)
Dropping Weapon with index: 61 Name: Gun60(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 139.1845 New Ping: 94.23828 AVG:
116.7114
Updating Ping For user: Jaibot Old Ping: 46.28898 New Ping: 94.23828 AVG: 70.26363
Updating Ping For user: 06_Victor9 Old Ping: 46.65044 New Ping: 94.23828 AVG:
70.44436
I DID NOT NEED A SPHERECAST
Setting new state: 2
kB sent last 1 Second/s : 13
Player Got damaged by Player: 2
Destroying weapon with index: 2 : Gun60(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 154 With a peak of: 15kb/s Lasted:
11.83751 Seconds AND 886 Total packages was sent! AVG kbps: 13.05747
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 825 Data: 151.8 Kb
PlayerTookDamage Msg: 12 Data: 2.016 Kb
PlayerForceAdded Msg: 36 Data: 2.592 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun60(Clone)
Dropping Weapon with index: 61 Name: Gun60(Clone)
Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Made all rigidbodies interpolate
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Walkover already achieved
Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 85]
[DamageTakenTimeStamp, 1324.704]
[DamageGivenTimeStamp, 1322.837]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Requesting hello package
Requesting hello package
Requesting hello package
Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (6.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
Setting new state: 1
Setting new state: 1
Setting new state: 1
Setting new state: 1
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun62(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: Jaibot Old Ping: 70.26363 New Ping: 46.75293 AVG: 58.50828
Updating Ping For user: adrianblazq55 Old Ping: 116.7114 New Ping: 93.99414 AVG:
105.3528
Updating Ping For user: 06_Victor9 Old Ping: 70.44436 New Ping: 93.99414 AVG:
82.21925
Setting new state: 0
Setting new state: 0
Setting new state: 0
Setting new state: 0
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 1 : Gun62(Clone)
Setting new state: 1
Setting new state: 1
Setting new state: 1
Setting new state: 1
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, 4.0, 5.9) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 7
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Setting new state: 0
Setting new state: 0
Setting new state: 0
Setting new state: 0
Firing Projectile Package: (0.0, -2.1, -6.5) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 89 With a peak of: 21kb/s Lasted:
8.736043 Seconds AND 493 Total packages was sent! AVG kbps: 10.2124
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 471 Data: 86.664 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1336.67]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1336.67]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Requesting hello package
Requesting hello package
Requesting hello package
Requesting hello package
Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -52.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -28.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -44.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
Setting new state: 1
Player Got damaged by Player: 0
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
Setting new state: 0
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 105.3528 New Ping: 45.41016 AVG:
75.38146
Updating Ping For user: Jaibot Old Ping: 58.50828 New Ping: 45.41016 AVG: 51.95922
Updating Ping For user: 06_Victor9 Old Ping: 82.21925 New Ping: 45.41016 AVG:
63.8147
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Setting new state: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 65 With a peak of: 14kb/s Lasted:
4.609052 Seconds AND 390 Total packages was sent! AVG kbps: 14.1131
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 360 Data: 66.24 Kb
PlayerTookDamage Msg: 8 Data: 0.832 Kb
PlayerForceAdded Msg: 15 Data: 1.08 Kb
StartMapSequence0
Made all rigidbodies interpolate
Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 1349.434]
[DamageGivenTimeStamp, 1346.794]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -36.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (1.9, -43.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 21
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun61(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 75.38146 New Ping: 46.75293 AVG:
61.0672
Updating Ping For user: Jaibot Old Ping: 51.95922 New Ping: 46.75293 AVG: 49.35608
Updating Ping For user: 06_Victor9 Old Ping: 63.8147 New Ping: 46.75293 AVG:
55.28382
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
I picked Up Something!!
Destroying weapon with index: 0 : Gun61(Clone)
Adding new projectile package: (-582,95) Fracotred: (-5.82,0.95) : ByteVector2
Sending: ProjectilePackage: (-582,95) Fracotred: (-5.82,0.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: PusherUp(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-590,548) Fracotred: (-5.9,5.48) : ByteVector2


Sending: ProjectilePackage: (-590,548) Fracotred: (-5.9,5.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: PusherUp(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-426,921) Fracotred: (-4.26,9.21) : ByteVector2


Sending: ProjectilePackage: (-426,921) Fracotred: (-4.26,9.21) : ByteVector2
Requesting to drop weapon: 62 at pos: (-4.5, 8.5)
Could not find rigidbodyindex holder for rigidbody: 61 Deagle

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 12


Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun61(Clone)
Dropping Weapon with index: 62 Name: Gun61(Clone)
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 61.0672 New Ping: 48.58398 AVG:
54.82559
Updating Ping For user: Jaibot Old Ping: 49.35608 New Ping: 48.58398 AVG: 48.97003
Updating Ping For user: 06_Victor9 Old Ping: 55.28382 New Ping: 48.58398 AVG:
51.9339
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun6(Clone)
Updating Ping For user: Jaibot Old Ping: 48.97003 New Ping: 91.79688 AVG: 70.38345
Updating Ping For user: 06_Victor9 Old Ping: 51.9339 New Ping: 91.79688 AVG:
71.86539
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 54.82559 New Ping: 140.1367 AVG:
97.48116
Updating Ping For user: adrianblazq55 Old Ping: 97.48116 New Ping: 46.875 AVG:
72.17808
Updating Ping For user: Jaibot Old Ping: 70.38345 New Ping: 46.875 AVG: 58.62923
Updating Ping For user: 06_Victor9 Old Ping: 71.86539 New Ping: 46.875 AVG:
59.37019
kB sent last 1 Second/s : 13
Destroying weapon with index: 4 : Gun6(Clone)
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 13
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 244 With a peak of: 21kb/s Lasted:
19.47641 Seconds AND 1358 Total packages was sent! AVG kbps: 12.54358
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1308 Data: 240.816 Kb
PlayerTookDamage Msg: 8 Data: 0.832 Kb
PlayerForceAdded Msg: 12 Data: 0.864 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1370.701]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1374.139]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1374.139]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Firing Projectile Package: (0.0, -8.3, -1.9) : (0.0, 1.0, 0.3)
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 25
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 72.17808 New Ping: 46.875 AVG:
59.52654
Updating Ping For user: Jaibot Old Ping: 58.62923 New Ping: 46.875 AVG: 52.75211
Updating Ping For user: 06_Victor9 Old Ping: 59.37019 New Ping: 103.0273 AVG:
81.19877
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 59.52654 New Ping: 49.80469 AVG:
54.66561
Updating Ping For user: Jaibot Old Ping: 52.75211 New Ping: 49.80469 AVG: 51.2784
Updating Ping For user: 06_Victor9 Old Ping: 81.19877 New Ping: 97.53418 AVG:
89.36647
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: YourKungFuIsStrong already achieved
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun39(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 54.66561 New Ping: 46.38672 AVG:
50.52617
Updating Ping For user: Jaibot Old Ping: 51.2784 New Ping: 46.38672 AVG: 48.83256
Updating Ping For user: 06_Victor9 Old Ping: 89.36647 New Ping: 94.48242 AVG:
91.92445
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 176 With a peak of: 25kb/s Lasted:
14.27441 Seconds AND 1073 Total packages was sent! AVG kbps: 12.36002
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 978 Data: 179.952 Kb
PlayerTookDamage Msg: 28 Data: 4.192 Kb
PlayerForceAdded Msg: 45 Data: 3.24 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 1388.977]
[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 1393.622]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1391.75]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 25
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 50.52617 New Ping: 47.72949 AVG:
49.12783
Updating Ping For user: Jaibot Old Ping: 48.83256 New Ping: 47.72949 AVG: 48.28102
Updating Ping For user: 06_Victor9 Old Ping: 91.92445 New Ping: 47.72949 AVG:
69.82697
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 0
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Destroying weapon with index: 0 : Gun62(Clone)
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 2


kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun19(Clone)
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: adrianblazq55 Old Ping: 49.12783 New Ping: 46.50879 AVG:
47.81831
Updating Ping For user: Jaibot Old Ping: 48.28102 New Ping: 46.50879 AVG: 47.39491
Updating Ping For user: 06_Victor9 Old Ping: 69.82697 New Ping: 93.75 AVG: 81.78848
kB sent last 1 Second/s : 4
Firing Projectile Package: (0.0, -0.2, -1.4) : (0.0, -0.6, 0.8)
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.3, -4.3) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -5.5, -3.6) : (0.0, 0.6, -0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun62(Clone)
Dropping Weapon with index: 63 Name: Gun62(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 118 With a peak of: 25kb/s Lasted:
12.98864 Seconds AND 667 Total packages was sent! AVG kbps: 9.092254
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 609 Data: 112.056 Kb
PlayerTookDamage Msg: 24 Data: 3.008 Kb
PlayerForceAdded Msg: 18 Data: 1.296 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1404.555]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1407.402]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1407.402]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map19/hingeDoor (1)"

(Filename: Line: 0)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 18
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun25(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.81831 New Ping: 47.24121 AVG:
47.52976
Updating Ping For user: Jaibot Old Ping: 47.39491 New Ping: 47.24121 AVG: 47.31806
Updating Ping For user: 06_Victor9 Old Ping: 81.78848 New Ping: 47.24121 AVG:
64.51485
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun25(Clone)
Firing Projectile Package: (0.0, -2.5, -1.8) : (0.0, -0.3, 0.9)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -3.3, -3.8) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -2.8, -3.5) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -3.0, -2.1) : (0.0, -0.2, -1.0)
kB sent last 1 Second/s : 13
Firing Projectile Package: (0.0, -2.2, 0.4) : (0.0, -1.0, -0.1)
Inited A Runtime Spawned Syncableobject with index: 2 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 3 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 4 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 5 Name: SnakeSpawn(Clone)
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.52976 New Ping: 43.70117 AVG:
45.61547
Updating Ping For user: Jaibot Old Ping: 47.31806 New Ping: 43.70117 AVG: 45.50961
Updating Ping For user: 06_Victor9 Old Ping: 64.51485 New Ping: 90.4541 AVG:
77.48447
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 7 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 8 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 9 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 10 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 11 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 12 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 13 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 14 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 15 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 16 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 17 Name: SnakeSpawn(Clone)
Inited A Runtime Spawned Syncableobject with index: 18 Name: SnakeSpawn(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
New Snake target Assigned!
Player Got damaged by Player: 3
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

New Snake target Assigned!


New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 19 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 45.61547 New Ping: 47.36328 AVG:
46.48937
Updating Ping For user: Jaibot Old Ping: 45.50961 New Ping: 47.36328 AVG: 46.43645
Updating Ping For user: 06_Victor9 Old Ping: 77.48447 New Ping: 47.36328 AVG:
62.42388
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Destroying weapon with index: 3 : Gun37(Clone)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -2.2, -2.8) : (0.0, 0.1, 1.0)
Inited A Runtime Spawned Syncableobject with index: 20 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 21 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 22 Name: SnakeBullet(Clone)
New Snake target Assigned!
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 23 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 24 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 25 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.0, -12.3) : (0.0, 0.2, 1.0)
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 257 With a peak of: 18kb/s Lasted:
20.43552 Seconds AND 1478 Total packages was sent! AVG kbps: 12.60824
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1371 Data: 252.264 Kb
PlayerTookDamage Msg: 28 Data: 3.936 Kb
PlayerForceAdded Msg: 54 Data: 3.888 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1437.025]
[DamageTaken, 1338.332]
[DamageTakenTimeStamp, 1437.589]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1437.589]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"
(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun63(Clone)/Cube"

(Filename: Line: 177)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/hingeDoor (1)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/hingeDoor (4)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/hingeDoor (2)"

(Filename: Line: 0)

Made all rigidbodies interpolate


Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 21
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.48937 New Ping: 48.21777 AVG:
47.35357
Updating Ping For user: Jaibot Old Ping: 46.43645 New Ping: 48.21777 AVG: 47.32711
Updating Ping For user: 06_Victor9 Old Ping: 62.42388 New Ping: 92.04102 AVG:
77.23244
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun16(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 0.2, 7.7) : (0.0, -0.8, -0.6)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.3, 7.6) : (0.0, -0.6, -0.7)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 0.2, 7.3) : (0.0, -0.7, -0.8)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 0.0, 5.3) : (0.0, 0.1, 0.6)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 0.1, 4.4) : (0.0, 0.3, -0.2)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 0.0, 4.6) : (0.0, -0.1, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.4, 5.1) : (0.0, -0.2, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.4, 5.5) : (0.0, -0.6, 0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.3, 5.6) : (0.0, -0.9, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.3, 5.3) : (0.0, -0.9, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, 4.9) : (0.0, -0.7, -0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 0.9, 4.6) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.0, 4.9) : (0.0, -0.3, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, 5.3) : (0.0, -0.3, -0.2)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.6, 5.5) : (0.0, -0.5, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, 5.9) : (0.0, -0.6, 0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.6, 6.4) : (0.0, -0.5, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, 6.7) : (0.0, -0.3, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 1.1, 6.8) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.35357 New Ping: 46.14258 AVG:
46.74808
Updating Ping For user: Jaibot Old Ping: 47.32711 New Ping: 46.14258 AVG: 46.73484
Updating Ping For user: 06_Victor9 Old Ping: 77.23244 New Ping: 46.14258 AVG:
61.68751
Firing Projectile Package: (0.0, 1.3, 4.1) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, 1.2, 4.1) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.1, 4.2) : (0.0, -0.1, -1.0)
kB sent last 1 Second/s : 12
I picked Up Something!!
Destroying weapon with index: 1 : Gun32(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 2.0, 5.8) : (0.0, 0.8, 0.6)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 2.3, 5.4) : (0.0, 1.0, 0.2)
Firing Projectile Package: (0.0, 2.3, 5.2) : (0.0, 1.0, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.4, 5.1) : (0.0, 1.0, 0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.4, 5.0) : (0.0, 1.0, 0.2)
Firing Projectile Package: (0.0, 2.4, 5.0) : (0.0, 1.0, 0.1)
Adding new projectile package: (300,928) Fracotred: (3,9.28) : ByteVector2
Sending: ProjectilePackage: (300,928) Fracotred: (3,9.28) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.3, 5.1) : (0.0, 0.9, 0.3)
Firing Projectile Package: (0.0, 2.2, 5.4) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, 1.8, 5.8) : (0.0, 0.5, 0.9)
Adding new projectile package: (176,1172) Fracotred: (1.76,11.72) : ByteVector2
Sending: ProjectilePackage: (176,1172) Fracotred: (1.76,11.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.3, 6.0) : (0.0, 0.0, 1.0)
Adding new projectile package: (214,1339) Fracotred: (2.14,13.39) : ByteVector2
Sending: ProjectilePackage: (214,1339) Fracotred: (2.14,13.39) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.1, 6.0) : (0.0, -0.1, 1.0)
Could not find rigidbodyindex holder for rigidbody: 16 Uzi

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 1.0, 6.1) : (0.0, -0.2, 1.0)


Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 1.1, 5.0) : (0.0, -0.8, 0.6)
Adding new projectile package: (112,1494) Fracotred: (1.12,14.94) : ByteVector2
Sending: ProjectilePackage: (112,1494) Fracotred: (1.12,14.94) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun16(Clone)
Firing Projectile Package: (0.0, 1.7, 3.2) : (0.0, 0.7, 0.7)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 46.74808 New Ping: 45.04395 AVG:
45.89601
Updating Ping For user: Jaibot Old Ping: 46.73484 New Ping: 45.04395 AVG: 45.8894
Updating Ping For user: 06_Victor9 Old Ping: 61.68751 New Ping: 45.04395 AVG:
53.36573
Adding new projectile package: (-94,1572) Fracotred: (-0.94,15.72) : ByteVector2
Sending: ProjectilePackage: (-94,1572) Fracotred: (-0.94,15.72) : ByteVector2
Firing Projectile Package: (0.0, 1.4, 2.1) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, 1.8) : (0.0, 0.6, -0.4)
Adding new projectile package: (-142,1702) Fracotred: (-1.42,17.02) : ByteVector2
Sending: ProjectilePackage: (-142,1702) Fracotred: (-1.42,17.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.3, 1.9) : (0.0, -0.2, -0.2)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock Headshot
ACHIEVEMENT :: Headshot already achieved
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, 0.1, 2.4) : (0.0, -0.4, 0.2)
Adding new projectile package: (-356,1736) Fracotred: (-3.56,17.36) : ByteVector2
Sending: ProjectilePackage: (-356,1736) Fracotred: (-3.56,17.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun16(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-623,1592) Fracotred: (-6.23,15.92) : ByteVector2
Sending: ProjectilePackage: (-623,1592) Fracotred: (-6.23,15.92) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 2 : Gun16(Clone)
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 5.8, 1.7) : (0.0, -0.9, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.8, 1.6) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.9, 1.6) : (0.0, -1.0, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.1, 1.5) : (0.0, -1.0, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.3, 1.4) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 45.89601 New Ping: 46.75293 AVG:
46.32447
Updating Ping For user: Jaibot Old Ping: 45.8894 New Ping: 46.75293 AVG: 46.32116
Updating Ping For user: 06_Victor9 Old Ping: 53.36573 New Ping: 46.75293 AVG:
50.05933
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 8.4, -0.6) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, 7.7, -0.6) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, 7.0, -0.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.4, -0.7) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun16(Clone)
Destroying weapon with index: 5 : Gun32(Clone)
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 5.8, -6.0) : (0.0, -0.3, -1.0)
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.32447 New Ping: 45.53223 AVG:
45.92835
Updating Ping For user: Jaibot Old Ping: 46.32116 New Ping: 45.53223 AVG: 45.9267
Updating Ping For user: 06_Victor9 Old Ping: 50.05933 New Ping: 45.53223 AVG:
47.79578
Firing Projectile Package: (0.0, 5.4, -4.2) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 5.3, -4.9) : (0.0, -0.9, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.1, -5.1) : (0.0, 0.0, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.2, -4.7) : (0.0, -0.3, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.2, -5.1) : (0.0, -0.6, 0.5)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun32(Clone)
Dropping Weapon with index: 33 Name: Gun32(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 8 : Gun32(Clone)
Inited A Runtime Spawned Syncableobject with index: 9 Name: Gun32(Clone)
Dropping Weapon with index: 33 Name: Gun32(Clone)
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 45.92835 New Ping: 45.53223 AVG:
45.73029
Updating Ping For user: 06_Victor9 Old Ping: 47.79578 New Ping: 45.53223 AVG:
46.664
Updating Ping For user: Jaibot Old Ping: 45.9267 New Ping: 322.2656 AVG: 184.0962
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 9 : Gun32(Clone)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 2.0, -6.5) : (0.0, -0.3, -1.0)
Destroying weapon with index: 10 : Gun6(Clone)
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 1.3, -7.4) : (0.0, -0.6, -0.8)


Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, -6.6) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -0.4, -9.6) : (0.0, -0.8, -0.5)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.8, -9.2) : (0.0, -0.7, 0.2)
Firing Projectile Package: (0.0, 0.8, -6.9) : (0.0, 0.3, 0.9)
Firing Projectile Package: (0.0, 0.9, -10.1) : (0.0, -0.8, 0.5)
Firing Projectile Package: (0.0, 0.7, -10.0) : (0.0, -0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.8, -6.2) : (0.0, -1.0, 0.3)
Firing Projectile Package: (0.0, 0.7, -11.3) : (0.0, -0.3, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.4, -12.5) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.0, -5.4) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Sending Message to: 4 clients: PlayerTookDamage


kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 7 : Gun2(Clone)
kB sent last 1 Second/s : 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 225 With a peak of: 21kb/s Lasted:
39.43555 Seconds AND 1277 Total packages was sent! AVG kbps: 5.720118
Ping Msg: 18 Data: 1.296 Kb
PingResponse Msg: 18 Data: 1.296 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1167 Data: 215.112 Kb
PlayerTookDamage Msg: 56 Data: 5.824 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype WeaponThrown

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1347.332]
[DamageTakenTimeStamp, 1459.868]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1458.191]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map23/hingeDoor (4)"

(Filename: Line: 0)

kB sent last 1 Second/s : 0


Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 25
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 45.73029 New Ping: 46.14258 AVG:
45.93643
Updating Ping For user: Jaibot Old Ping: 184.0962 New Ping: 46.14258 AVG: 115.1194
Updating Ping For user: 06_Victor9 Old Ping: 46.664 New Ping: 46.14258 AVG:
46.40329
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun37(Clone)
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 2 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 3 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 2.0, 4.9) : (0.0, 0.3, -0.9)
kB sent last 1 Second/s : 12
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 13


Player Took damage!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun61(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 45.93643 New Ping: 46.50879 AVG:
46.22261
Updating Ping For user: Jaibot Old Ping: 115.1194 New Ping: 46.50879 AVG: 80.81408
Updating Ping For user: 06_Victor9 Old Ping: 46.40329 New Ping: 46.50879 AVG:
46.45604
Player Took damage!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 13


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
Destroying weapon with index: 1 : Gun61(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -2.1, 12.8) : (0.0, -1.0, -0.1)
Inited A Runtime Spawned Syncableobject with index: 5 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 6 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 7 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 13
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, 3.3, 6.3) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -0.2, 7.2) : (0.0, 0.9, -0.1)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun61(Clone)
Dropping Weapon with index: 62 Name: Gun61(Clone)
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 9 Name: Gun64(Clone)
Firing Projectile Package: (0.0, -1.2, 12.9) : (0.0, -0.8, -0.6)
Updating Ping For user: Jaibot Old Ping: 80.81408 New Ping: 93.75 AVG: 87.28204
Updating Ping For user: 06_Victor9 Old Ping: 46.45604 New Ping: 282.8369 AVG:
164.6465
Updating Ping For user: adrianblazq55 Old Ping: 46.22261 New Ping: 420.0439 AVG:
233.1333
Inited A Runtime Spawned Syncableobject with index: 10 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 11 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 12 Name: SnakeBullet(Clone)
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
Destroying weapon with index: 3 : Gun64(Clone)
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 13 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, 1.1, 0.4) : (0.0, -0.8, -0.5)
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 14 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 15 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 16 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 2.7, 8.3) : (0.0, -0.9, 0.3)
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 17 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, 3.0, 5.0) : (0.0, 0.3, 0.9)
Inited A Runtime Spawned Syncableobject with index: 18 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 233.1333 New Ping: 46.99707 AVG:
140.0652
Updating Ping For user: 06_Victor9 Old Ping: 164.6465 New Ping: 46.99707 AVG:
105.8218
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: Jaibot Old Ping: 87.28204 New Ping: 370.7275 AVG: 229.0048
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 14
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 0
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Firing Projectile Package: (0.0, 1.9, -3.6) : (0.0, -0.8, 0.6)
Inited A Runtime Spawned Syncableobject with index: 21 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 22 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 23 Name: SnakeBullet(Clone)
New Snake target Assigned!
New Snake target Assigned!
Destroying weapon with index: 4 : Gun10(Clone)
Firing Projectile Package: (0.0, 5.8, -7.5) : (0.0, -0.9, 0.5)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 24 Name: SnakeBullet(Clone)


Inited A Runtime Spawned Syncableobject with index: 25 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 26 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 2.9, -6.5) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.9, -5.0) : (0.0, 0.1, -1.0)
Sending Message to: 4 clients: PlayerTookDamage
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 2.5, 0.8) : (0.0, 0.2, -1.0)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 27 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 28 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 29 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 1.9, -9.3) : (0.0, 0.2, 1.0)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Inited A Runtime Spawned Syncableobject with index: 30 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 253 With a peak of: 25kb/s Lasted:
25.12971 Seconds AND 1423 Total packages was sent! AVG kbps: 10.07636
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1326 Data: 243.984 Kb
PlayerTookDamage Msg: 36 Data: 4.256 Kb
PlayerForceAdded Msg: 33 Data: 2.376 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1365.832]
[DamageTakenTimeStamp, 1507.144]
[DamageGivenTimeStamp, 1498.317]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1500.323]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/hingeDoor (1)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/hingeDoor (2)"

(Filename: Line: 0)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 140.0652 New Ping: 42.3584 AVG:
91.21178
Updating Ping For user: Jaibot Old Ping: 229.0048 New Ping: 42.3584 AVG: 135.6816
Updating Ping For user: 06_Victor9 Old Ping: 105.8218 New Ping: 42.3584 AVG:
74.09009
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Destroying weapon with index: 0 : Gun26(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 1 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, 2.4, -2.9) : (0.0, -0.6, -0.8)
kB sent last 1 Second/s : 13
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun7(Clone)
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun14(Clone)
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 91.21178 New Ping: 0 AVG: 45.60589
Updating Ping For user: adrianblazq55 Old Ping: 45.60589 New Ping: 0 AVG: 22.80295
Updating Ping For user: Jaibot Old Ping: 135.6816 New Ping: 0 AVG: 67.8408
Updating Ping For user: adrianblazq55 Old Ping: 22.80295 New Ping: 68.72559 AVG:
45.76427
Updating Ping For user: 06_Victor9 Old Ping: 74.09009 New Ping: 68.72559 AVG:
71.40784
Updating Ping For user: Jaibot Old Ping: 67.8408 New Ping: 68.72559 AVG: 68.28319
Updating Ping For user: Jaibot Old Ping: 68.28319 New Ping: 68.72559 AVG: 68.50439
Updating Ping For user: 06_Victor9 Old Ping: 71.40784 New Ping: 68.72559 AVG:
70.06671
Updating Ping For user: 06_Victor9 Old Ping: 70.06671 New Ping: 68.72559 AVG:
69.39615
Inited A Runtime Spawned Syncableobject with index: 5 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, -2.1, -6.1) : (0.0, 0.5, 0.9)
kB sent last 1 Second/s : 13
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 6 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, 0.3, 1.3) : (0.0, 0.5, 0.8)
Destroying weapon with index: 2 : Gun14(Clone)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -1.8, -6.0) : (0.0, 0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.4, -6.1) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
New Snake target Assigned!
Firing Projectile Package: (0.0, -3.1, -6.1) : (0.0, 0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.5, -5.9) : (0.0, 0.5, -0.9)
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.5, -5.0) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
I picked Up Something!!
Destroying weapon with index: 1 : Gun7(Clone)
Adding new projectile package: (352,-623) Fracotred: (3.52,-6.23) : ByteVector2
Sending: ProjectilePackage: (352,-623) Fracotred: (3.52,-6.23) : ByteVector2
Destroying weapon with index: 3 : Gun3(Clone)
Firing Projectile Package: (0.0, -3.4, -3.0) : (0.0, 0.8, 0.2)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -3.6, -2.1) : (0.0, 0.7, 0.6)
Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun3(Clone)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, -1.5) : (0.0, 0.4, 0.9)
Adding new projectile package: (498,-475) Fracotred: (4.98,-4.75) : ByteVector2
Sending: ProjectilePackage: (498,-475) Fracotred: (4.98,-4.75) : ByteVector2
New Snake target Assigned!
Firing Projectile Package: (0.0, -3.7, -1.4) : (0.0, 0.3, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, -1.2) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -3.5, -0.8) : (0.0, 0.0, 1.0)
Adding new projectile package: (600,-310) Fracotred: (6,-3.1) : ByteVector2
Sending: ProjectilePackage: (600,-310) Fracotred: (6,-3.1) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: hingeDoor (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -3.6, -0.8) : (0.0, -0.2, 0.9)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, -1.0) : (0.0, -0.4, 0.9)
Adding new projectile package: (576,-185) Fracotred: (5.76,-1.85) : ByteVector2
Sending: ProjectilePackage: (576,-185) Fracotred: (5.76,-1.85) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -3.7, -0.9) : (0.0, -0.5, 0.8)
Could not find rigidbodyindex holder for rigidbody: hingeDoor (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -3.0, -0.7) : (0.0, -0.2, 0.8)
Adding new projectile package: (467,-95) Fracotred: (4.67,-0.95) : ByteVector2
Sending: ProjectilePackage: (467,-95) Fracotred: (4.67,-0.95) : ByteVector2
Requesting to drop weapon: 8 at pos: (5.1, -1.1)
Could not find rigidbodyindex holder for rigidbody: 7 Ice Gun
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 9 Name: Gun7(Clone)


Dropping Weapon with index: 8 Name: Gun7(Clone)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.2, -0.7) : (0.0, 0.1, 0.6)
Firing Projectile Package: (0.0, -1.4, -1.1) : (0.0, 0.7, 0.2)
Firing Projectile Package: (0.0, -1.2, -1.6) : (0.0, 0.8, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.2, -1.9) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, -1.7) : (0.0, 0.8, -0.6)
Firing Projectile Package: (0.0, -0.8, -1.0) : (0.0, 1.0, -0.2)
Firing Projectile Package: (0.0, -0.8, -0.6) : (0.0, 1.0, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.8, -0.4) : (0.0, 1.0, 0.2)
Firing Projectile Package: (0.0, -0.9, 0.1) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, 0.3) : (0.0, 0.7, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, 0.5) : (0.0, 0.7, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.7, 0.3) : (0.0, 0.8, 0.6)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.5, 0.0) : (0.0, 0.9, 0.3)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -0.6, 0.1) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, 0.0) : (0.0, 1.0, 0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.8, 0.3) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, 0.5) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -0.7, 0.2) : (0.0, 0.9, 0.5)
Firing Projectile Package: (0.0, -0.9, 0.5) : (0.0, 0.8, 0.7)
Firing Projectile Package: (0.0, -1.3, 0.7) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.5, 0.9) : (0.0, 0.3, 1.0)
Firing Projectile Package: (0.0, -1.3, 0.9) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, 1.5) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -2.1, 1.4) : (0.0, -0.2, 0.9)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -2.0, 1.4) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, -2.0, 1.3) : (0.0, -0.1, 1.0)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, 1.2) : (0.0, 0.1, 0.9)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -2.0, 1.2) : (0.0, 0.0, 0.9)
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 1.1) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 4
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun14(Clone)
Inited A Runtime Spawned Syncableobject with index: 11 Name: Gun5(Clone)
New Snake target Assigned!
Updating Ping For user: adrianblazq55 Old Ping: 45.76427 New Ping: 46.38672 AVG:
46.07549
Updating Ping For user: adrianblazq55 Old Ping: 46.07549 New Ping: 46.38672 AVG:
46.23111
Updating Ping For user: Jaibot Old Ping: 68.50439 New Ping: 46.38672 AVG: 57.44555
Updating Ping For user: Jaibot Old Ping: 57.44555 New Ping: 46.38672 AVG: 51.91614
Updating Ping For user: 06_Victor9 Old Ping: 69.39615 New Ping: 46.38672 AVG:
57.89143
Updating Ping For user: 06_Victor9 Old Ping: 57.89143 New Ping: 46.38672 AVG:
52.13908
New Snake target Assigned!
kB sent last 1 Second/s : 1
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -1.2, 0.1) : (0.0, 0.9, 0.3)
New Snake target Assigned!
Firing Projectile Package: (0.0, -0.8, -0.5) : (0.0, 1.0, 0.2)
Firing Projectile Package: (0.0, -0.6, -0.8) : (0.0, 1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, -0.6) : (0.0, 0.8, 0.5)
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 7 : Gun14(Clone)
Firing Projectile Package: (0.0, -0.9, -0.4) : (0.0, 0.6, 0.8)
Firing Projectile Package: (0.0, -0.9, -0.5) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, -1.0, -0.6) : (0.0, 0.8, 0.6)
Firing Projectile Package: (0.0, -1.4, -0.4) : (0.0, 0.6, 0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.5, -0.4) : (0.0, 0.6, 0.8)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.5, -0.5) : (0.0, 0.7, 0.7)
Firing Projectile Package: (0.0, -1.7, -0.5) : (0.0, 0.7, 0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, -0.4) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.8, -0.5) : (0.0, 0.6, 0.7)
Firing Projectile Package: (0.0, -1.8, -0.5) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Destroying weapon with index: 8 : Gun5(Clone)
New Snake target Assigned!
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -1.9, 0.1) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.9, 0.0) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -2.3, 0.6) : (0.0, 0.2, -0.9)
Firing Projectile Package: (0.0, -2.6, 0.5) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.0, 0.1) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -3.1, 0.1) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -3.0, 0.0) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -3.3, -0.2) : (0.0, 0.1, -1.0)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -3.4, -0.4) : (0.0, -0.2, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, -0.6) : (0.0, -0.1, -0.9)
Firing Projectile Package: (0.0, -3.0, -0.9) : (0.0, -0.1, -1.0)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.0, -1.4) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -3.0, -1.7) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -2.8, -2.0) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -2.5, -2.2) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.2, -6.1) : (0.0, 0.0, 1.0)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, -2.4) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -2.1, -2.5) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, -2.5) : (0.0, 0.1, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, -2.6) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.2, -2.6) : (0.0, 0.0, -0.9)
Firing Projectile Package: (0.0, -2.3, -2.6) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.3, -2.6) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -2.3, -2.6) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, -2.6) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.5, -2.6) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.5, -2.6) : (0.0, -0.1, -0.9)
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.5, -2.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, -8.5) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -2.6, -2.7) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.7, -2.7) : (0.0, -0.1, -1.0)
Inited A Runtime Spawned Syncableobject with index: 13 Name: Gun7(Clone)
Firing Projectile Package: (0.0, -2.7, -2.7) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 46.23111 New Ping: 47.24121 AVG:
46.73616
Updating Ping For user: Jaibot Old Ping: 51.91614 New Ping: 47.24121 AVG: 49.57867
Updating Ping For user: 06_Victor9 Old Ping: 52.13908 New Ping: 47.24121 AVG:
49.69014
Firing Projectile Package: (0.0, -2.7, -2.7) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, -2.6) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, -2.5) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -2.8, -2.5) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -2.8, -2.5) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, -2.4) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -2.7, -2.4) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, -2.4) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.7, -2.4) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, -2.3) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.9, -15.9) : (0.0, -0.3, 0.9)
Firing Projectile Package: (0.0, -2.7, -2.3) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -2.7, -2.3) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.7, -2.3) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.6, -2.3) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.5, -2.3) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.4, -2.3) : (0.0, 0.1, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.4, -2.3) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -2.4, -2.3) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.3, -2.3) : (0.0, 0.2, -0.9)
Firing Projectile Package: (0.0, -2.3, -2.3) : (0.0, 0.1, -0.9)
Firing Projectile Package: (0.0, -2.3, -2.3) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -2.3, -2.3) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, -2.4, -2.2) : (0.0, 0.1, -1.0)
New Snake target Assigned!
Firing Projectile Package: (0.0, -2.4, -2.2) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -2.4, -2.2) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.4, -2.1) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -2.4, -2.1) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.4, -2.1) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.4, -2.1) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.4, -2.1) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.4, -2.1) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 193 With a peak of: 21kb/s Lasted:
25.06695 Seconds AND 1105 Total packages was sent! AVG kbps: 7.704807
Ping Msg: 21 Data: 1.512 Kb
PingResponse Msg: 21 Data: 1.512 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 987 Data: 181.848 Kb
PlayerTookDamage Msg: 40 Data: 4.928 Kb
PlayerForceAdded Msg: 27 Data: 1.944 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1398.332]
[DamageTakenTimeStamp, 1532.209]
[DamageGivenTimeStamp, 1523.89]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 16
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun63(Clone)
Player Got damaged by Player: 0
Updating Ping For user: adrianblazq55 Old Ping: 46.73616 New Ping: 49.07227 AVG:
47.90421
Updating Ping For user: Jaibot Old Ping: 49.57867 New Ping: 49.07227 AVG: 49.32547
Updating Ping For user: 06_Victor9 Old Ping: 49.69014 New Ping: 49.07227 AVG:
49.3812
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 0
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 0 : Gun63(Clone)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun63(Clone)
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun63(Clone)
Dropping Weapon with index: 64 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.90421 New Ping: 47.11914 AVG:
47.51168
Updating Ping For user: Jaibot Old Ping: 49.32547 New Ping: 47.11914 AVG: 48.22231
Updating Ping For user: 06_Victor9 Old Ping: 49.3812 New Ping: 47.11914 AVG:
48.25017
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 1 : Gun63(Clone)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun63(Clone)
Dropping Weapon with index: 64 Name: Gun63(Clone)
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Destroying weapon with index: 3 : Gun63(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.51168 New Ping: 47.97363 AVG:
47.74265
Updating Ping For user: Jaibot Old Ping: 48.22231 New Ping: 47.97363 AVG: 48.09797
Updating Ping For user: 06_Victor9 Old Ping: 48.25017 New Ping: 47.97363 AVG:
48.1119
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 191 With a peak of: 16kb/s Lasted:
14.96594 Seconds AND 1098 Total packages was sent! AVG kbps: 12.79438
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1023 Data: 188.232 Kb
PlayerTookDamage Msg: 20 Data: 2.848 Kb
PlayerForceAdded Msg: 30 Data: 2.16 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1553.545]
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 1563.103]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 22
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.74265 New Ping: 47.24121 AVG:
47.49193
Updating Ping For user: Jaibot Old Ping: 48.09797 New Ping: 47.24121 AVG: 47.66959
Updating Ping For user: 06_Victor9 Old Ping: 48.1119 New Ping: 47.24121 AVG:
47.67656
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 0 : Gun32(Clone)
Player Got damaged by Player: 3
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Waited To Sync Character: 0 Frames Left


Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -2.3, 5.7) : (0.0, 0.6, 0.8)
Firing Projectile Package: (0.0, -2.5, 6.0) : (0.0, 0.8, 0.3)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
Firing Projectile Package: (0.0, -3.2, 5.4) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -4.2, 4.2) : (0.0, -0.5, 0.7)
Firing Projectile Package: (0.0, -4.1, 4.0) : (0.0, -0.5, 0.0)
Firing Projectile Package: (0.0, -4.6, 4.9) : (0.0, -0.5, 0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.2, 5.4) : (0.0, 0.8, 0.4)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 110 With a peak of: 22kb/s Lasted:
10.42201 Seconds AND 635 Total packages was sent! AVG kbps: 10.5661
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 558 Data: 102.672 Kb
PlayerTookDamage Msg: 28 Data: 3.936 Kb
PlayerForceAdded Msg: 42 Data: 3.024 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1573.12]
[DamageTaken, 1425.832]
[DamageTakenTimeStamp, 1576.053]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.49193 New Ping: 48.82813 AVG:
48.16003
Updating Ping For user: Jaibot Old Ping: 47.66959 New Ping: 48.82813 AVG: 48.24886
Updating Ping For user: 06_Victor9 Old Ping: 47.67656 New Ping: 48.82813 AVG:
48.25234
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Destroying weapon with index: 0 : Gun10(Clone)
Firing Projectile Package: (0.0, 3.4, 1.1) : (0.0, -0.2, 1.0)
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 3.2, -3.8) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.3, -8.1) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, -11.7) : (0.0, -0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.7, -14.2) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, 4.7, -16.3) : (0.0, 0.0, 1.0)
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.9, -15.6) : (0.0, -0.7, 0.7)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -6.8, -14.1) : (0.0, -0.8, 0.7)
kB sent last 1 Second/s : 9
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -9.5, -14.9) : (0.0, -0.8, -0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -10.7, -11.4) : (0.0, 0.3, -0.9)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 103 With a peak of: 21kb/s Lasted:
8.534142 Seconds AND 567 Total packages was sent! AVG kbps: 12.08698
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 549 Data: 101.016 Kb
PlayerTookDamage Msg: 8 Data: 0.832 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1591.631]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 18
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun22(Clone)
Updating Ping For user: Jaibot Old Ping: 48.24886 New Ping: 45.6543 AVG: 46.95158
Updating Ping For user: 06_Victor9 Old Ping: 48.25234 New Ping: 90.08789 AVG:
69.17012
Updating Ping For user: adrianblazq55 Old Ping: 48.16003 New Ping: 234.9854 AVG:
141.5727
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 10
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 141.5727 New Ping: 41.99219 AVG:
91.78244
Updating Ping For user: Jaibot Old Ping: 46.95158 New Ping: 41.99219 AVG: 44.47188
Updating Ping For user: 06_Victor9 Old Ping: 69.17012 New Ping: 113.1592 AVG:
91.16465
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 1 : Gun0(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 5.3, 0.2) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 2.7, -0.2) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, 2.7, -0.2) : (0.0, 0.0, 1.0)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.8, -0.3) : (0.0, 0.0, 1.0)
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 2.7, -0.4) : (0.0, 0.0, 1.0)
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 2.8, -0.5) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.7, -0.6) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 2.8, -0.7) : (0.0, 0.1, 1.0)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 67 With a peak of: 18kb/s Lasted:
13.91297 Seconds AND 389 Total packages was sent! AVG kbps: 4.877749
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 348 Data: 64.032 Kb
PlayerTookDamage Msg: 28 Data: 2.912 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1378.332]
[DamageTakenTimeStamp, 1602.121]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 21
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 91.78244 New Ping: 50.53711 AVG:
71.15977
Updating Ping For user: Jaibot Old Ping: 44.47188 New Ping: 50.53711 AVG: 47.50449
Updating Ping For user: 06_Victor9 Old Ping: 91.16465 New Ping: 50.53711 AVG:
70.85088
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 0 : Gun10(Clone)
Firing Projectile Package: (0.0, -4.3, 3.3) : (0.0, 0.3, -0.9)
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 59 With a peak of: 21kb/s Lasted:
5.998836 Seconds AND 341 Total packages was sent! AVG kbps: 9.861914
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 306 Data: 56.304 Kb
PlayerTookDamage Msg: 16 Data: 1.92 Kb
PlayerForceAdded Msg: 12 Data: 0.864 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1617.819]
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1621.105]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 24
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 36 With a peak of: 24kb/s Lasted:
2.526735 Seconds AND 228 Total packages was sent! AVG kbps: 14.30779
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 216 Data: 39.744 Kb
PlayerTookDamage Msg: 8 Data: 0.832 Kb
PlayerForceAdded Msg: 3 Data: 0.216 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 1631.069]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Inited A Runtime Spawned Syncableobject with index: 17 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 71.15977 New Ping: 91.55273 AVG:
81.35625
Updating Ping For user: Jaibot Old Ping: 47.50449 New Ping: 91.55273 AVG: 69.52861
Updating Ping For user: 06_Victor9 Old Ping: 70.85088 New Ping: 91.55273 AVG:
81.20181
kB sent last 1 Second/s : 7
Player Got damaged by Player: 0
Player Got damaged by Player: 2
kB sent last 1 Second/s : 6
Destroying weapon with index: 0 : Gun3(Clone)
Firing Projectile Package: (0.0, 1.7, -3.4) : (0.0, -0.4, -0.9)
kB sent last 1 Second/s : 6
Firing Projectile Package: (0.0, 0.3, -1.7) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, 0.5, -0.6) : (0.0, -0.7, -0.6)
Firing Projectile Package: (0.0, 1.5, 0.1) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, 1.9, 1.2) : (0.0, -0.3, -0.9)
kB sent last 1 Second/s : 6
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
kB sent last 1 Second/s : 6
kB sent last 1 Second/s : 5
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 19 Name: Gun7(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 81.35625 New Ping: 106.0791 AVG:
93.71768
Updating Ping For user: Jaibot Old Ping: 69.52861 New Ping: 106.0791 AVG: 87.80386
Updating Ping For user: 06_Victor9 Old Ping: 81.20181 New Ping: 106.0791 AVG:
93.64046
Player Got damaged by Player: 2
kB sent last 1 Second/s : 5
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 5
Destroying weapon with index: 2 : Gun7(Clone)
Firing Projectile Package: (0.0, -3.0, 0.8) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -4.3, 1.9) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 9
Firing Projectile Package: (0.0, -4.6, 3.0) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, 2.9) : (0.0, 0.0, -0.9)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.0, 2.9) : (0.0, -0.1, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.0, 2.5) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -4.2, 2.6) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, -4.2, 2.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, 3.0) : (0.0, -0.1, -0.9)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, 3.0) : (0.0, -0.2, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -4.3, 3.1) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.4, 3.2) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.3, 3.3) : (0.0, -0.1, -1.0)


Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -3.2, 3.6) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, -2.8, 5.1) : (0.0, 0.9, 0.4)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -2.9, 5.1) : (0.0, 0.9, 0.4)
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 10
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 20 Name: Gun7(Clone)


Dropping Weapon with index: 8 Name: Gun7(Clone)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 9


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Inited A Runtime Spawned Syncableobject with index: 21 Name: Gun60(Clone)
Destroying weapon with index: 3 : Gun7(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 93.71768 New Ping: 52.36816 AVG:
73.04292
Updating Ping For user: Jaibot Old Ping: 87.80386 New Ping: 52.36816 AVG: 70.08601
Updating Ping For user: 06_Victor9 Old Ping: 93.64046 New Ping: 52.36816 AVG:
73.00431
kB sent last 1 Second/s : 10
Inited A Runtime Spawned Syncableobject with index: 22 Name: Gun7(Clone)
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 2
Destroying weapon with index: 5 : Gun7(Clone)
Firing Projectile Package: (0.0, -2.9, 4.9) : (0.0, 1.0, 0.0)
Inited A Runtime Spawned Syncableobject with index: 23 Name: Gun7(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 4 : Gun60(Clone)
Firing Projectile Package: (0.0, 0.2, 0.2) : (0.0, 0.6, 0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.4, 3.4) : (0.0, 0.3, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.0, 4.4) : (0.0, 0.1, -1.0)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.2, 4.5) : (0.0, 0.0, -1.0)
Player Got damaged by Player: 0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, 3.9) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -4.7, 3.8) : (0.0, -0.4, -1.0)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 146 With a peak of: 19kb/s Lasted:
21.5579 Seconds AND 830 Total packages was sent! AVG kbps: 6.80994
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 774 Data: 142.416 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerForceAdded Msg: 24 Data: 1.728 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1416.832]
[DamageTakenTimeStamp, 1652.954]
[DamageGivenTimeStamp, 1649.223]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
0
0
0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 70 Name: Gun63(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 73.04292 New Ping: 42.11426 AVG:
57.57859
Updating Ping For user: Jaibot Old Ping: 70.08601 New Ping: 42.11426 AVG: 56.10014
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: 06_Victor9 Old Ping: 73.00431 New Ping: 122.9248 AVG:
97.96455
Made all rigidbodies interpolate
Firing Projectile Package: (0.0, -5.8, 9.4) : (0.0, 0.4, -0.9)
Destroying weapon with index: 0 : Gun63(Clone)
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 19
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 13
Sending Message to: 4 clients: PlayerTookDamage
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 71 Name: Gun63(Clone)
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 72 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 57.57859 New Ping: 45.6543 AVG:
51.61644
Updating Ping For user: Jaibot Old Ping: 56.10014 New Ping: 45.6543 AVG: 50.87722
Updating Ping For user: 06_Victor9 Old Ping: 97.96455 New Ping: 92.28516 AVG:
95.12486
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 2 : Gun26(Clone)
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 73 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, -5.1, -2.7) : (0.0, -1.0, -0.1)
kB sent last 1 Second/s : 0
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 74 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, -4.0, -4.3) : (0.0, 0.0, 1.0)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 75 Name: SnakeBulletBig(Clone)
Firing Projectile Package: (0.0, -4.2, -7.0) : (0.0, -0.2, 1.0)
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 76 Name: Gun61(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.61644 New Ping: 46.75293 AVG:
49.18468
Updating Ping For user: Jaibot Old Ping: 50.87722 New Ping: 46.75293 AVG: 48.81507
Updating Ping For user: 06_Victor9 Old Ping: 95.12486 New Ping: 46.75293 AVG:
70.93889
New Snake target Assigned!
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
New Snake target Assigned!
kB sent last 1 Second/s : 0
New Snake target Assigned!
Destroying weapon with index: 4 : Gun61(Clone)
Player Got damaged by Player: 0
New Snake target Assigned!
Firing Projectile Package: (0.0, -0.3, -1.8) : (0.0, 0.5, -0.9)
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.8, 1.6) : (0.0, -0.5, -0.8)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.8, 8.9) : (0.0, 1.0, -0.3)
I DID NOT NEED A SPHERECAST
New Snake target Assigned!
Firing Projectile Package: (0.0, -3.0, 11.1) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
New Snake target Assigned!
Firing Projectile Package: (0.0, -4.0, 10.6) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, -3.7, 9.5) : (0.0, 0.9, -0.5)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.4, 4.7) : (0.0, 0.8, 0.1)
New Snake target Assigned!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
New Snake target Assigned!
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 77 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.18468 New Ping: 46.14258 AVG:
47.66363
Updating Ping For user: Jaibot Old Ping: 48.81507 New Ping: 46.14258 AVG: 47.47882
Updating Ping For user: 06_Victor9 Old Ping: 70.93889 New Ping: 46.14258 AVG:
58.54073
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
New Snake target Assigned!
Firing Projectile Package: (0.0, -4.7, -2.9) : (0.0, 0.2, 0.9)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 38 With a peak of: 19kb/s Lasted:
19.1892 Seconds AND 243 Total packages was sent! AVG kbps: 1.9857
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 168 Data: 30.912 Kb
PlayerTookDamage Msg: 44 Data: 4.832 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 1670.815]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1671.154]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 13
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 69 Name: Gun14(Clone)
Inited A Runtime Spawned Syncableobject with index: 70 Name: Gun61(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.66363 New Ping: 49.68262 AVG:
48.67313
Updating Ping For user: adrianblazq55 Old Ping: 48.67313 New Ping: 49.68262 AVG:
49.17787
Updating Ping For user: Jaibot Old Ping: 47.47882 New Ping: 49.68262 AVG: 48.58072
Updating Ping For user: Jaibot Old Ping: 48.58072 New Ping: 49.68262 AVG: 49.13167
Updating Ping For user: 06_Victor9 Old Ping: 58.54073 New Ping: 49.68262 AVG:
54.11168
Updating Ping For user: 06_Victor9 Old Ping: 54.11168 New Ping: 49.68262 AVG:
51.89715
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.8, 1.6) : (0.0, -0.5, 0.9)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 1 : Gun61(Clone)
Firing Projectile Package: (0.0, -2.9, 3.0) : (0.0, -0.9, 0.4)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 71 Name: Gun61(Clone)


Dropping Weapon with index: 62 Name: Gun61(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Destroying weapon with index: 0 : Gun14(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 1.0, -1.4) : (0.0, -0.6, -0.7)


Firing Projectile Package: (0.0, 0.8, -0.1) : (0.0, -0.1, -0.9)
Firing Projectile Package: (0.0, 0.0, 1.0) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, 1.7) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.1, 2.7) : (0.0, 0.0, -0.9)
Firing Projectile Package: (0.0, -1.7, 3.6) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -2.6, 4.4) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 4.9) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -4.0, 5.1) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -7.1, 4.3) : (0.0, 0.6, -0.8)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -8.4, 3.9) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, -9.6, 3.6) : (0.0, 0.8, -0.8)
Firing Projectile Package: (0.0, -10.8, 3.3) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
Could not parse weaponNumber: gun57 Index: 14

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 14


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Firing Projectile Package: (0.0, -11.8, 3.0) : (0.0, 0.8, -0.6)


Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 31 With a peak of: 14kb/s Lasted:
9.919147 Seconds AND 187 Total packages was sent! AVG kbps: 3.153497
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 147 Data: 27.048 Kb
PlayerTookDamage Msg: 24 Data: 2.496 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1694.926]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1694.926]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 18
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 78 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.17787 New Ping: 46.26465 AVG:
47.72126
Updating Ping For user: Jaibot Old Ping: 49.13167 New Ping: 46.26465 AVG: 47.69816
Updating Ping For user: 06_Victor9 Old Ping: 51.89715 New Ping: 93.99414 AVG:
72.94565
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
kB sent last 1 Second/s : 14
Destroying weapon with index: 0 : Gun16(Clone)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -2.1, 6.0) : (0.0, 0.2, -1.0)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -1.7, 4.2) : (0.0, 0.0, -0.8)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -1.1, 6.0) : (0.0, -0.9, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.3, 7.6) : (0.0, -0.2, -0.6)
Firing Projectile Package: (0.0, -0.9, 9.1) : (0.0, 0.1, -0.1)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -0.8, 9.8) : (0.0, 0.9, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, 10.1) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.0, 10.6) : (0.0, 0.3, -0.9)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 79 Name: Gun16(Clone)
Dropping Weapon with index: 17 Name: Gun16(Clone)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 97 With a peak of: 18kb/s Lasted:
7.371906 Seconds AND 601 Total packages was sent! AVG kbps: 13.16674
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 531 Data: 97.704 Kb
PlayerTookDamage Msg: 24 Data: 3.52 Kb
PlayerForceAdded Msg: 39 Data: 2.808 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 1712.931]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1716.163]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1716.163]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 17
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
kB sent last 1 Second/s : 13
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun6(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 47.72126 New Ping: 45.89844 AVG:
46.80985
Updating Ping For user: Jaibot Old Ping: 47.69816 New Ping: 45.89844 AVG: 46.7983
Updating Ping For user: 06_Victor9 Old Ping: 72.94565 New Ping: 92.89551 AVG:
82.92058
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 121 With a peak of: 17kb/s Lasted:
9.591161 Seconds AND 785 Total packages was sent! AVG kbps: 12.62746
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 681 Data: 125.304 Kb
PlayerTookDamage Msg: 28 Data: 4.192 Kb
PlayerForceAdded Msg: 69 Data: 4.968 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1730.891]
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 1730.986]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1730.468]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 28
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 139 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.80985 New Ping: 46.26465 AVG:
46.53725
Updating Ping For user: Jaibot Old Ping: 46.7983 New Ping: 46.26465 AVG: 46.53147
Updating Ping For user: 06_Victor9 Old Ping: 82.92058 New Ping: 94.36035 AVG:
88.64046
Player Got damaged by Player: 0
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Player Got damaged by Player: 2
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 5
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 0 : Gun1(Clone)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.3, 5.1) : (0.0, 0.4, -0.9)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 73 With a peak of: 28kb/s Lasted:
6.407557 Seconds AND 426 Total packages was sent! AVG kbps: 11.40154
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 366 Data: 67.344 Kb
PlayerTookDamage Msg: 20 Data: 2.848 Kb
PlayerForceAdded Msg: 33 Data: 2.376 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 1739.371]
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 1740.99]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 27
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 2
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 120 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.53725 New Ping: 46.50879 AVG:
46.52302
Updating Ping For user: Jaibot Old Ping: 46.53147 New Ping: 46.50879 AVG: 46.52013
Updating Ping For user: 06_Victor9 Old Ping: 88.64046 New Ping: 46.50879 AVG:
67.57463
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -1.1, 8.0) : (0.0, 0.2, -1.0)
Destroying weapon with index: 1 : Gun0(Clone)
Destroying weapon with index: 2 : Gun0(Clone)
Firing Projectile Package: (0.0, -0.6, -7.2) : (0.0, 0.8, 0.3)
Firing Projectile Package: (0.0, -2.0, 7.5) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, 7.5) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -1.8, -6.0) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, 7.6) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.5, -6.7) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, 7.7) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -3.7, -8.0) : (0.0, 0.5, 0.8)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Firing Projectile Package: (0.0, -1.6, 8.1) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.6, 8.9) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, -1.0, -10.5) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.1, -11.8) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -2.7, 11.6) : (0.0, 0.8, 0.1)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 121 Name: Gun0(Clone)
Firing Projectile Package: (0.0, 0.9, -11.4) : (0.0, 0.7, 0.6)
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 46.52302 New Ping: 47.11914 AVG:
46.82108
Updating Ping For user: Jaibot Old Ping: 46.52013 New Ping: 47.11914 AVG: 46.81963
Updating Ping For user: 06_Victor9 Old Ping: 67.57463 New Ping: 47.11914 AVG:
57.34689
Firing Projectile Package: (0.0, -2.8, 10.9) : (0.0, 0.8, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, 10.3) : (0.0, 0.4, -0.7)
Firing Projectile Package: (0.0, 2.3, -11.6) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.2, 10.2) : (0.0, 0.3, -0.8)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 2.7, -13.3) : (0.0, 0.3, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.4, -13.1) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.8, -12.2) : (0.0, 0.9, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.5, -11.4) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 122 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 32 With a peak of: 27kb/s Lasted:
9.891061 Seconds AND 196 Total packages was sent! AVG kbps: 3.329875
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 156 Data: 28.704 Kb
PlayerTookDamage Msg: 24 Data: 2.496 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1748.918]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1748.918]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 16
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 85 Name: Gun60(Clone)
Updating Ping For user: Jaibot Old Ping: 46.81963 New Ping: 47.36328 AVG: 47.09146
Updating Ping For user: 06_Victor9 Old Ping: 57.34689 New Ping: 47.36328 AVG:
52.35508
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Updating Ping For user: adrianblazq55 Old Ping: 46.82108 New Ping: 331.1768 AVG:
188.9989
kB sent last 1 Second/s : 12
I picked Up Something!!
Destroying weapon with index: 0 : Gun60(Clone)
Adding new projectile package: (292,-170) Fracotred: (2.92,-1.7) : ByteVector2
Sending: ProjectilePackage: (292,-170) Fracotred: (2.92,-1.7) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Cube (20)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (238,-200) Fracotred: (2.38,-2) : ByteVector2


Sending: ProjectilePackage: (238,-200) Fracotred: (2.38,-2) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Cube (20)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Cube (20)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (305,-463) Fracotred: (3.05,-4.63) : ByteVector2


Sending: ProjectilePackage: (305,-463) Fracotred: (3.05,-4.63) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Cube (20)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (323,-363) Fracotred: (3.23,-3.63) : ByteVector2


Sending: ProjectilePackage: (323,-363) Fracotred: (3.23,-3.63) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Cube (20)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 12


Adding new projectile package: (303,-244) Fracotred: (3.03,-2.44) : ByteVector2
Sending: ProjectilePackage: (303,-244) Fracotred: (3.03,-2.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (173,-137) Fracotred: (1.73,-1.37) : ByteVector2
Sending: ProjectilePackage: (173,-137) Fracotred: (1.73,-1.37) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (81,-246) Fracotred: (0.81,-2.46) : ByteVector2
Sending: ProjectilePackage: (81,-246) Fracotred: (0.81,-2.46) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
Adding new projectile package: (166,-430) Fracotred: (1.66,-4.3) : ByteVector2
Sending: ProjectilePackage: (166,-430) Fracotred: (1.66,-4.3) : ByteVector2
Adding new projectile package: (200,-492) Fracotred: (2,-4.92) : ByteVector2
Sending: ProjectilePackage: (200,-492) Fracotred: (2,-4.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (186,-467) Fracotred: (1.86,-4.67) : ByteVector2
Sending: ProjectilePackage: (186,-467) Fracotred: (1.86,-4.67) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Adding new projectile package: (-847,407) Fracotred: (-8.47,4.07) : ByteVector2
Sending: ProjectilePackage: (-847,407) Fracotred: (-8.47,4.07) : ByteVector2
Adding new projectile package: (-934,613) Fracotred: (-9.34,6.13) : ByteVector2
Sending: ProjectilePackage: (-934,613) Fracotred: (-9.34,6.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 86 Name: Gun32(Clone)
Adding new projectile package: (-931,713) Fracotred: (-9.31,7.13) : ByteVector2
Sending: ProjectilePackage: (-931,713) Fracotred: (-9.31,7.13) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: adrianblazq55 Old Ping: 188.9989 New Ping: 49.80469 AVG:
119.4018
Updating Ping For user: Jaibot Old Ping: 47.09146 New Ping: 49.80469 AVG: 48.44807
Player Got damaged by Player: 3
Adding new projectile package: (-923,759) Fracotred: (-9.23,7.59) : ByteVector2
Sending: ProjectilePackage: (-923,759) Fracotred: (-9.23,7.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Player Took damage!
Updating Ping For user: 06_Victor9 Old Ping: 52.35508 New Ping: 331.0547 AVG:
191.7049
Adding new projectile package: (-1068,993) Fracotred: (-10.68,9.93) : ByteVector2
Sending: ProjectilePackage: (-1068,993) Fracotred: (-10.68,9.93) : ByteVector2
kB sent last 1 Second/s : 14
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-1100,1076) Fracotred: (-11,10.76) : ByteVector2
Sending: ProjectilePackage: (-1100,1076) Fracotred: (-11,10.76) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 61 at pos: (-11.9, 10.2)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 87 Name: Gun60(Clone)
Dropping Weapon with index: 61 Name: Gun60(Clone)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 4
Destroying weapon with index: 2 : Gun60(Clone)
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 134 With a peak of: 16kb/s Lasted:
11.55042 Seconds AND 779 Total packages was sent! AVG kbps: 11.65533
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 672 Data: 124.416 Kb
PlayerTookDamage Msg: 28 Data: 2.912 Kb
PlayerForceAdded Msg: 51 Data: 4.2 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectDestructionCollision Msg: 10 Data: 1.2 Kb
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
[DamageTaken, 1355.832]
[DamageTakenTimeStamp, 1772.666]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1774.557]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
kB sent last 1 Second/s : 0
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Got damaged by Player: 1
kB sent last 1 Second/s : 24
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 92 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 119.4018 New Ping: 50.65918 AVG:
85.03049
Updating Ping For user: Jaibot Old Ping: 48.44807 New Ping: 50.65918 AVG: 49.55363
Updating Ping For user: 06_Victor9 Old Ping: 191.7049 New Ping: 50.65918 AVG:
121.182
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun16(Clone)
Player Got damaged by Player: 1
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.6, -7.8) : (0.0, 0.3, 0.9)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -5.4, -8.2) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -5.3, -8.2) : (0.0, 0.5, 0.8)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.4, -7.9) : (0.0, 0.3, 0.9)
Firing Projectile Package: (0.0, -5.6, -7.3) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -5.6, -6.7) : (0.0, 0.0, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.5, -6.0) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -5.2, -5.4) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.1, -5.0) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -4.9, -5.2) : (0.0, 0.3, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.8, -5.5) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.7, -5.9) : (0.0, 0.2, 1.0)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.8, -6.5) : (0.0, 0.0, 1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.9, -7.1) : (0.0, 0.0, 1.0)


kB sent last 1 Second/s : 12
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -5.0, -7.7) : (0.0, 0.0, 1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.0, -8.2) : (0.0, 0.1, 1.0)


Firing Projectile Package: (0.0, -5.1, -8.5) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -5.1, -8.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -5.2, -8.9) : (0.0, 0.0, 1.0)
Firing Projectile Package: (0.0, -5.2, -9.0) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.1, -9.1) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.1, -9.1) : (0.0, 0.0, 1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.0, -9.0) : (0.0, 0.0, 1.0)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.0, -9.0) : (0.0, 0.0, 1.0)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -4.8, -8.9) : (0.0, 0.1, 1.0)
Inited A Runtime Spawned Syncableobject with index: 93 Name: Gun24(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 85.03049 New Ping: 47.60742 AVG:
66.31895
Updating Ping For user: Jaibot Old Ping: 49.55363 New Ping: 47.60742 AVG: 48.58052
Updating Ping For user: 06_Victor9 Old Ping: 121.182 New Ping: 47.60742 AVG:
84.39473
Firing Projectile Package: (0.0, -4.8, -8.9) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -4.8, -9.0) : (0.0, 0.3, 1.0)
Firing Projectile Package: (0.0, -4.9, -9.0) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -4.9, -9.0) : (0.0, 0.1, 1.0)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.9, -9.0) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -4.9, -9.0) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.9, -9.0) : (0.0, 0.1, 1.0)
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.9, -9.0) : (0.0, 0.2, 1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.9, -9.0) : (0.0, 0.1, 1.0)


I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.9, -9.0) : (0.0, 0.1, 1.0)


Player Got damaged by Player: 2
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -4.9, -9.1) : (0.0, 0.2, 1.0)


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.9, -9.1) : (0.0, 0.2, 1.0)
Sending Message to: 4 clients: PlayerTookDamage
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Firing Projectile Package: (0.0, -4.9, -9.1) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.9, -9.1) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.9, -9.1) : (0.0, 0.1, 1.0)
kB sent last 1 Second/s : 4
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
Inited A Runtime Spawned Syncableobject with index: 95 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 66.31895 New Ping: 49.43848 AVG:
57.87872
Updating Ping For user: Jaibot Old Ping: 48.58052 New Ping: 49.43848 AVG: 49.0095
Updating Ping For user: 06_Victor9 Old Ping: 84.39473 New Ping: 49.43848 AVG:
66.9166
Player Got damaged by Player: 2
kB sent last 1 Second/s : 1
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 127 With a peak of: 24kb/s Lasted:
20.16918 Seconds AND 730 Total packages was sent! AVG kbps: 6.302687
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 651 Data: 119.784 Kb
PlayerTookDamage Msg: 32 Data: 3.328 Kb
PlayerForceAdded Msg: 6 Data: 0.432 Kb
ObjectDestructionCollision Msg: 22 Data: 2.64 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 1789.718]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 16
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 86 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 57.87872 New Ping: 48.9502 AVG:
53.41446
Updating Ping For user: Jaibot Old Ping: 49.0095 New Ping: 48.9502 AVG: 48.97985
Updating Ping For user: 06_Victor9 Old Ping: 66.9166 New Ping: 48.9502 AVG: 57.9334
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun62(Clone)
Inited A Runtime Spawned Syncableobject with index: 87 Name: Gun62(Clone)
Dropping Weapon with index: 63 Name: Gun62(Clone)
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun62(Clone)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 2.4, -0.5) : (0.0, -0.9, 0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 5.2, 2.4) : (0.0, -0.6, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 2.3, 12.2) : (0.0, -0.1, -1.0)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 88 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.41446 New Ping: 49.31641 AVG:
51.36543
Updating Ping For user: Jaibot Old Ping: 48.97985 New Ping: 49.31641 AVG: 49.14812
Updating Ping For user: 06_Victor9 Old Ping: 57.9334 New Ping: 97.77832 AVG:
77.85586
Firing Projectile Package: (0.0, -6.9, 16.6) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 14
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 89 Name: Gun62(Clone)
Dropping Weapon with index: 63 Name: Gun62(Clone)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 148 With a peak of: 16kb/s Lasted:
11.72638 Seconds AND 839 Total packages was sent! AVG kbps: 12.66955
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 786 Data: 144.624 Kb
PlayerTookDamage Msg: 4 Data: 0.672 Kb
PlayerForceAdded Msg: 18 Data: 1.296 Kb
ObjectDestructionCollision Msg: 18 Data: 2.16 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[DamageGivenTimeStamp, 1816.69]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1817.619]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Recieving chat message: omg
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
Recieving chat message: polla
Recieving chat message: pollas
kB sent last 1 Second/s : 22
Recieving chat message: omagaaaaaaa
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 45 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.36543 New Ping: 51.02539 AVG:
51.19541
Updating Ping For user: Jaibot Old Ping: 49.14812 New Ping: 51.02539 AVG: 50.08676
Updating Ping For user: 06_Victor9 Old Ping: 77.85586 New Ping: 51.02539 AVG:
64.44063
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun3(Clone)
Firing Projectile Package: (0.0, 0.2, -0.3) : (0.0, 0.8, -0.5)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -1.9, 1.2) : (0.0, -0.1, -1.0)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.8, 3.1) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -2.1, 4.0) : (0.0, 0.9, -0.4)
Firing Projectile Package: (0.0, -4.1, 3.2) : (0.0, 0.9, -0.3)
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 13
Player Got damaged by Player: 1
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 47 Name: Gun37(Clone)
Inited A Runtime Spawned Syncableobject with index: 48 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.19541 New Ping: 48.70605 AVG:
49.95073
Updating Ping For user: adrianblazq55 Old Ping: 49.95073 New Ping: 48.70605 AVG:
49.32839
Updating Ping For user: Jaibot Old Ping: 50.08676 New Ping: 48.70605 AVG: 49.39641
Updating Ping For user: Jaibot Old Ping: 49.39641 New Ping: 48.70605 AVG: 49.05123
Updating Ping For user: 06_Victor9 Old Ping: 64.44063 New Ping: 48.70605 AVG:
56.57334
Updating Ping For user: 06_Victor9 Old Ping: 56.57334 New Ping: 48.70605 AVG:
52.6397
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Destroying weapon with index: 3 : Gun6(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.2, -0.4) : (0.0, -0.9, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 1.1) : (0.0, 0.4, 0.9)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Recieving chat message: polla
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -10.3, 4.0) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 49 Name: Gun6(Clone)
Dropping Weapon with index: 7 Name: Gun6(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 97 With a peak of: 22kb/s Lasted:
12.5243 Seconds AND 550 Total packages was sent! AVG kbps: 7.74686
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 498 Data: 91.632 Kb
PlayerTookDamage Msg: 16 Data: 1.664 Kb
PlayerTalked Msg: 3 Data: 0.24 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectDestructionCollision Msg: 11 Data: 1.32 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1830.273]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1830.273]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Recieving chat message: pllas
Recieving chat message: peneeeee
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 11
Recieving chat message: tetaaaaaaaaaas
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 93 Name: Gun41(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 49.32839 New Ping: 48.58398 AVG:
48.95619
Updating Ping For user: Jaibot Old Ping: 49.05123 New Ping: 48.58398 AVG: 48.81761
Updating Ping For user: 06_Victor9 Old Ping: 52.6397 New Ping: 48.58398 AVG:
50.61184
kB sent last 1 Second/s : 11
Recieving chat message: tu madere tiene una polla
Recieving chat message: miaaaa kalifaaaaa
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun41(Clone)
Firing Projectile Package: (0.0, 2.8, 0.6) : (0.0, 1.0, 0.2)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 111 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.95619 New Ping: 48.58398 AVG:
48.77009
Updating Ping For user: Jaibot Old Ping: 48.81761 New Ping: 48.58398 AVG: 48.7008
Updating Ping For user: 06_Victor9 Old Ping: 50.61184 New Ping: 97.16797 AVG:
73.88991
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 112 Name: Gun36(Clone)
Inited A Runtime Spawned Syncableobject with index: 113 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.77009 New Ping: 50.04883 AVG:
49.40946
Updating Ping For user: adrianblazq55 Old Ping: 49.40946 New Ping: 50.04883 AVG:
49.72914
Updating Ping For user: Jaibot Old Ping: 48.7008 New Ping: 50.04883 AVG: 49.37481
Updating Ping For user: Jaibot Old Ping: 49.37481 New Ping: 50.04883 AVG: 49.71182
Updating Ping For user: 06_Victor9 Old Ping: 73.88991 New Ping: 50.04883 AVG:
61.96937
Updating Ping For user: 06_Victor9 Old Ping: 61.96937 New Ping: 50.04883 AVG:
56.0091
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 10
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 10
Inited A Runtime Spawned Syncableobject with index: 114 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.72914 New Ping: 66.89453 AVG:
58.31184
Updating Ping For user: Jaibot Old Ping: 49.71182 New Ping: 66.89453 AVG: 58.30318
Updating Ping For user: 06_Victor9 Old Ping: 56.0091 New Ping: 66.89453 AVG:
61.45181
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 288 With a peak of: 19kb/s Lasted:
26.93665 Seconds AND 1626 Total packages was sent! AVG kbps: 10.71433
Ping Msg: 15 Data: 1.08 Kb
PingResponse Msg: 15 Data: 1.08 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1548 Data: 284.832 Kb
PlayerTookDamage Msg: 8 Data: 0.832 Kb
ObjectDestructionCollision Msg: 39 Data: 4.68 Kb
StartMapSequence0
Made all rigidbodies interpolate
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1868.113]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 1868.113]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 60 Name: Gun37(Clone)
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Updating Ping For user: adrianblazq55 Old Ping: 58.31184 New Ping: 48.82813 AVG:
53.56998
Updating Ping For user: Jaibot Old Ping: 58.30318 New Ping: 48.82813 AVG: 53.56565
Updating Ping For user: 06_Victor9 Old Ping: 61.45181 New Ping: 48.82813 AVG:
55.13997
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Got damaged by Player: 2
Destroying weapon with index: 0 : Gun37(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 68 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 69 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 70 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 2.3, 5.9) : (0.0, -1.0, -0.2)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 7.1, 7.6) : (0.0, -1.0, -0.2)
Inited A Runtime Spawned Syncableobject with index: 71 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 72 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 73 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 74 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.56998 New Ping: 48.0957 AVG:
50.83284
Updating Ping For user: Jaibot Old Ping: 53.56565 New Ping: 48.0957 AVG: 50.83068
Updating Ping For user: 06_Victor9 Old Ping: 55.13997 New Ping: 48.0957 AVG:
51.61784
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 75 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 76 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 77 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 6.4, 7.2) : (0.0, -1.0, 0.0)
Player Got damaged by Player: 0
New Snake target Assigned!
Destroying weapon with index: 1 : Gun10(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 78 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 79 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 80 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 7.9, 7.6) : (0.0, -1.0, 0.2)
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, 5.5, -4.3) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 3
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 6.0, 5.3) : (0.0, -0.9, 0.2)
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 81 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 82 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 83 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 4.7, -0.9) : (0.0, -0.2, -1.0)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 3
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, 4.4, 2.3) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, 3.3, 4.6) : (0.0, 0.6, -0.8)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, 5.3) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, 0.9, 2.6) : (0.0, -0.9, 0.3)
New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 84 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 85 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 86 Name: SnakeBullet(Clone)
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 87 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
Player Took damage!
Player Took damage!
kB sent last 1 Second/s : 12
Player Took damage!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Inited A Runtime Spawned Syncableobject with index: 88 Name: Gun60(Clone)
Player Took damage!
Player Took damage!
Player Took damage!
Updating Ping For user: adrianblazq55 Old Ping: 50.83284 New Ping: 48.82813 AVG:
49.83048
Updating Ping For user: Jaibot Old Ping: 50.83068 New Ping: 48.82813 AVG: 49.8294
Updating Ping For user: 06_Victor9 Old Ping: 51.61784 New Ping: 96.92383 AVG:
74.27083
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
I picked Up Something!!
Destroying weapon with index: 2 : Gun37(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Adding new projectile package: (222,-528) Fracotred: (2.22,-5.28) : ByteVector2
Sending: ProjectilePackage: (222,-528) Fracotred: (2.22,-5.28) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 38 at pos: (1.2, -5.6)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 89 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 90 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 91 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 92 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 9
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 0
Player Got damaged by Player: 3
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, -2.8, -7.9) : (0.0, 0.5, 0.9)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 0
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
kB sent last 1 Second/s : 0
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 0
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 93 Name: Gun64(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Updating Ping For user: adrianblazq55 Old Ping: 49.83048 New Ping: 96.67969 AVG:
73.25508
Updating Ping For user: Jaibot Old Ping: 49.8294 New Ping: 96.67969 AVG: 73.25455
Updating Ping For user: 06_Victor9 Old Ping: 74.27083 New Ping: 96.67969 AVG:
85.47526
New Snake target Assigned!
kB sent last 1 Second/s : 0
Destroying weapon with index: 5 : Gun64(Clone)
Firing Projectile Package: (0.0, 3.5, -7.7) : (0.0, 0.3, 0.9)
New Snake target Assigned!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 4.9, -3.1) : (0.0, 0.4, 0.9)
kB sent last 1 Second/s : 0
New Snake target Assigned!
Firing Projectile Package: (0.0, 6.2, -4.0) : (0.0, 0.3, 0.9)
Inited A Runtime Spawned Syncableobject with index: 94 Name: Gun64(Clone)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 5.2, -4.2) : (0.0, 0.2, 1.0)
New Snake target Assigned!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Inited A Runtime Spawned Syncableobject with index: 96 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 73.25508 New Ping: 48.58398 AVG:
60.91953
Updating Ping For user: Jaibot Old Ping: 73.25455 New Ping: 48.58398 AVG: 60.91927
Updating Ping For user: 06_Victor9 Old Ping: 85.47526 New Ping: 48.58398 AVG:
67.02962
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 1
Player Got damaged by Player: 1
New Snake target Assigned!
kB sent last 1 Second/s : 0
Destroying weapon with index: 8 : Gun26(Clone)
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 97 Name: Gun26(Clone)
New Snake target Assigned!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 198 With a peak of: 15kb/s Lasted:
34.82534 Seconds AND 1154 Total packages was sent! AVG kbps: 5.699069
Ping Msg: 15 Data: 1.08 Kb
PingResponse Msg: 15 Data: 1.08 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1002 Data: 184.416 Kb
PlayerTookDamage Msg: 60 Data: 7.264 Kb
PlayerForceAdded Msg: 48 Data: 3.456 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 9 Data: 1.08 Kb
ObjectDestructionCollision Msg: 2 Data: 0.24 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1881.247]
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 1889.654]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 104 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 60.91953 New Ping: 47.85156 AVG:
54.38555
Updating Ping For user: Jaibot Old Ping: 60.91927 New Ping: 96.92383 AVG: 78.92155
Updating Ping For user: 06_Victor9 Old Ping: 67.02962 New Ping: 96.92383 AVG:
81.97672
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun2(Clone)
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 6


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Sending Message to: 4 clients: PlayerTookDamage


kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 105 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 54.38555 New Ping: 49.31641 AVG:
51.85098
Updating Ping For user: Jaibot Old Ping: 78.92155 New Ping: 49.31641 AVG: 64.11897
Updating Ping For user: 06_Victor9 Old Ping: 81.97672 New Ping: 99.85352 AVG:
90.91512
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 1 : Gun2(Clone)
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 106 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.85098 New Ping: 50.04883 AVG:
50.9499
Updating Ping For user: Jaibot Old Ping: 64.11897 New Ping: 50.04883 AVG: 57.0839
Updating Ping For user: 06_Victor9 Old Ping: 90.91512 New Ping: 50.04883 AVG:
70.48197
Inited A Runtime Spawned Syncableobject with index: 107 Name: Gun2(Clone)
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 2 : Gun3(Clone)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 6.3, 0.1) : (0.0, 0.0, 1.0)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 108 Name: Gun2(Clone)
Dropping Weapon with index: 3 Name: Gun2(Clone)
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 3


Sending Message to: 4 clients: PlayerTookDamage
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Firing Projectile Package: (0.0, -0.8, -1.4) : (0.0, 0.8, -0.7)


Firing Projectile Package: (0.0, -3.4, 0.1) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, -5.5, 1.4) : (0.0, 0.6, -0.8)
kB sent last 1 Second/s : 1
Firing Projectile Package: (0.0, -9.8, 3.5) : (0.0, 0.8, -0.6)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 89 With a peak of: 14kb/s Lasted:
22.56699 Seconds AND 535 Total packages was sent! AVG kbps: 3.944522
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 429 Data: 78.936 Kb
PlayerTookDamage Msg: 36 Data: 3.744 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
ObjectDestructionCollision Msg: 47 Data: 5.64 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 1920.602]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 208 Name: Gun39(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 50.9499 New Ping: 49.07227 AVG:
50.01109
Updating Ping For user: Jaibot Old Ping: 57.0839 New Ping: 49.07227 AVG: 53.07808
Updating Ping For user: 06_Victor9 Old Ping: 70.48197 New Ping: 49.07227 AVG:
59.77712
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Player Got damaged by Player: 0
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun39(Clone)
Firing Projectile Package: (0.0, 4.4, 7.4) : (0.0, 0.1, 1.0)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 3.8, 7.8) : (0.0, -0.2, -1.0)
kB sent last 1 Second/s : 13
Firing Projectile Package: (0.0, 3.6, 6.4) : (0.0, 0.1, -1.0)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 15
Firing Projectile Package: (0.0, 3.5, 4.7) : (0.0, 0.1, -1.0)
Inited A Runtime Spawned Syncableobject with index: 209 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 50.01109 New Ping: 49.80469 AVG:
49.90789
Updating Ping For user: Jaibot Old Ping: 53.07808 New Ping: 49.80469 AVG: 51.44138
Updating Ping For user: 06_Victor9 Old Ping: 59.77712 New Ping: 49.80469 AVG:
54.7909
Player Got damaged by Player: 0
kB sent last 1 Second/s : 16
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 7
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 4.0, 5.6) : (0.0, -0.3, -0.9)
kB sent last 1 Second/s : 3
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 154 With a peak of: 16kb/s Lasted:
12.79724 Seconds AND 895 Total packages was sent! AVG kbps: 12.03572
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 741 Data: 136.344 Kb
PlayerTookDamage Msg: 16 Data: 1.664 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectDestructionCollision Msg: 122 Data: 14.64 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1334.165]
[DamageTakenTimeStamp, 1954.115]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1954.115]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 22
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun0(Clone)
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun0(Clone)
Firing Projectile Package: (0.0, -2.2, -14.4) : (0.0, -0.8, -0.2)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.2, -14.8) : (0.0, -0.9, 0.4)
Firing Projectile Package: (0.0, -2.1, -14.8) : (0.0, -0.8, -0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -0.8, -12.0) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -0.7, -12.1) : (0.0, -0.3, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, -12.1) : (0.0, -0.3, 1.0)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.4, 14.4) : (0.0, -0.1, -0.4)
Firing Projectile Package: (0.0, -1.1, -8.5) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 12.9) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, -1.0, -8.0) : (0.0, -0.3, 1.0)
Firing Projectile Package: (0.0, -2.2, 12.8) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 12.8) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -0.9, -8.0) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -2.1, 13.1) : (0.0, -0.5, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, 12.9) : (0.0, 0.7, -0.3)
Firing Projectile Package: (0.0, -0.9, -8.6) : (0.0, -0.3, 0.9)
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.5, 12.7) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, -10.1) : (0.0, -0.3, 1.0)
Firing Projectile Package: (0.0, -4.4, 13.0) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -4.8, 13.4) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.8, -11.2) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 13.1) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, -11.7) : (0.0, -0.3, 1.0)
Firing Projectile Package: (0.0, -2.9, 13.8) : (0.0, 0.2, 0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.5, -11.7) : (0.0, -0.3, 1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.7, -11.5) : (0.0, -0.2, 1.0)
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -2.4, 13.7) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -2.4, 13.7) : (0.0, 0.4, -0.8)
Firing Projectile Package: (0.0, -3.4, 13.6) : (0.0, 0.6, -0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.1, 13.9) : (0.0, 0.2, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Destroying weapon with index: 2 : Gun0(Clone)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.2, -11.6) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.2, -11.5) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -1.2, -11.4) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.2, -11.3) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.1, -11.1) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.2, -11.2) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.1, -11.1) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.1, -11.1) : (0.0, -0.5, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, -10.4) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, -10.1) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -1.9, -10.6) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.3, -11.2) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -8.8, -7.9) : (0.0, 0.7, -0.7)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -10.7, -7.2) : (0.0, 0.8, -0.5)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 54 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 360 With a peak of: 22kb/s Lasted:
30.82006 Seconds AND 1989 Total packages was sent! AVG kbps: 11.71211
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1956 Data: 359.904 Kb
PlayerTookDamage Msg: 8 Data: 1.344 Kb
PlayerForceAdded Msg: 21 Data: 1.512 Kb
ObjectDestructionCollision Msg: 3 Data: 0.36 Kb
ACHIEVEMENT :: Trying to unlock Walkover
ACHIEVEMENT :: Walkover already achieved
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1964.031]
[DamageTaken, 54.5]
[DamageTakenTimeStamp, 1968.833]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1992.075]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Recieving chat message: pro tic
Recieving chat message: tip
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 104 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.90789 New Ping: 48.0957 AVG:
49.00179
Updating Ping For user: Jaibot Old Ping: 51.44138 New Ping: 48.0957 AVG: 49.76854
Updating Ping For user: 06_Victor9 Old Ping: 54.7909 New Ping: 48.0957 AVG: 51.4433
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Destroying weapon with index: 0 : Gun37(Clone)
Firing Projectile Package: (0.0, 2.0, 1.9) : (0.0, -0.9, -0.3)
Inited A Runtime Spawned Syncableobject with index: 105 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 106 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 107 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 108 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 109 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 110 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 14
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Waited To Sync Character: 0 Frames Left


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Player Took damage!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 12


Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Rig missing index holder
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


Player Took damage!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 111 Name: Gun0(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 49.00179 New Ping: 50.29297 AVG:
49.64738
Updating Ping For user: Jaibot Old Ping: 49.76854 New Ping: 50.29297 AVG: 50.03075
Updating Ping For user: 06_Victor9 Old Ping: 51.4433 New Ping: 50.29297 AVG:
50.86813
Player Got damaged by Player: 1
Player Took damage!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


New Snake target Assigned!
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 13
Inited A Runtime Spawned Syncableobject with index: 112 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
Player Got damaged by Player: 1
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


I picked Up Something!!
Destroying weapon with index: 1 : Gun0(Clone)
kB sent last 1 Second/s : 11
Adding new projectile package: (446,-341) Fracotred: (4.46,-3.41) : ByteVector2
Sending: ProjectilePackage: (446,-341) Fracotred: (4.46,-3.41) : ByteVector2
Adding new projectile package: (451,-361) Fracotred: (4.51,-3.61) : ByteVector2
Sending: ProjectilePackage: (451,-361) Fracotred: (4.51,-3.61) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (391,-517) Fracotred: (3.91,-5.17) : ByteVector2
Sending: ProjectilePackage: (391,-517) Fracotred: (3.91,-5.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (247,-705) Fracotred: (2.47,-7.05) : ByteVector2
Sending: ProjectilePackage: (247,-705) Fracotred: (2.47,-7.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Adding new projectile package: (457,-332) Fracotred: (4.57,-3.32) : ByteVector2
Sending: ProjectilePackage: (457,-332) Fracotred: (4.57,-3.32) : ByteVector2
Adding new projectile package: (399,-217) Fracotred: (3.99,-2.17) : ByteVector2
Sending: ProjectilePackage: (399,-217) Fracotred: (3.99,-2.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (301,-89) Fracotred: (3.01,-0.89) : ByteVector2
Sending: ProjectilePackage: (301,-89) Fracotred: (3.01,-0.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (133,50) Fracotred: (1.33,0.5) : ByteVector2
Sending: ProjectilePackage: (133,50) Fracotred: (1.33,0.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-208,205) Fracotred: (-2.08,2.05) : ByteVector2
Sending: ProjectilePackage: (-208,205) Fracotred: (-2.08,2.05) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
kB sent last 1 Second/s : 13
Adding new projectile package: (-294,409) Fracotred: (-2.94,4.09) : ByteVector2
Sending: ProjectilePackage: (-294,409) Fracotred: (-2.94,4.09) : ByteVector2
I DID NOT NEED A SPHERECAST
New Snake target Assigned!
New Snake target Assigned!
Adding new projectile package: (-207,575) Fracotred: (-2.07,5.75) : ByteVector2
Sending: ProjectilePackage: (-207,575) Fracotred: (-2.07,5.75) : ByteVector2
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 113 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.64738 New Ping: 49.31641 AVG:
49.4819
Updating Ping For user: Jaibot Old Ping: 50.03075 New Ping: 49.31641 AVG: 49.67358
Updating Ping For user: 06_Victor9 Old Ping: 50.86813 New Ping: 49.31641 AVG:
50.09227
Adding new projectile package: (-125,661) Fracotred: (-1.25,6.61) : ByteVector2
Sending: ProjectilePackage: (-125,661) Fracotred: (-1.25,6.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Could not find rigidbodyindex holder for rigidbody: Cube (6)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (36,802) Fracotred: (0.36,8.02) : ByteVector2


Sending: ProjectilePackage: (36,802) Fracotred: (0.36,8.02) : ByteVector2
New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (61,969) Fracotred: (0.61,9.69) : ByteVector2
Sending: ProjectilePackage: (61,969) Fracotred: (0.61,9.69) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (40,1121) Fracotred: (0.4,11.21) : ByteVector2
Sending: ProjectilePackage: (40,1121) Fracotred: (0.4,11.21) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
kB sent last 1 Second/s : 15
I picked Up Something!!
Destroying weapon with index: 2 : Gun37(Clone)
Adding new projectile package: (-94,1134) Fracotred: (-0.94,11.34) : ByteVector2
Sending: ProjectilePackage: (-94,1134) Fracotred: (-0.94,11.34) : ByteVector2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 115 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 116 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 117 Name: SnakeBullet(Clone)
kB sent last 1 Second/s : 12
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 38 at pos: (-1.5, 21.0)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 210 With a peak of: 21kb/s Lasted:
16.33515 Seconds AND 1238 Total packages was sent! AVG kbps: 12.91007
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1068 Data: 197.28 Kb
PlayerTookDamage Msg: 32 Data: 4.096 Kb
PlayerForceAdded Msg: 81 Data: 6.264 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ObjectDestructionCollision Msg: 31 Data: 3.72 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 118 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1393.332]
[DamageTakenTimeStamp, 2014.017]
[DamageGivenTimeStamp, 2009.679]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2006.447]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Recieving chat message: uruguasooooooooo
Recieving chat message: omg
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 22
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 115 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.4819 New Ping: 49.07227 AVG:
49.27708
Updating Ping For user: Jaibot Old Ping: 49.67358 New Ping: 49.07227 AVG: 49.37292
Updating Ping For user: 06_Victor9 Old Ping: 50.09227 New Ping: 49.07227 AVG:
49.58227
kB sent last 1 Second/s : 12
Recieving chat message: pola
Destroying weapon with index: 1 : Gun37(Clone)
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 116 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 117 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 127 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 4.9, -6.2) : (0.0, 0.1, 1.0)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 128 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 129 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 130 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 3.6, -9.7) : (0.0, -0.9, 0.5)
Recieving chat message: y mueres en la tormenta por putooo
Player Got damaged by Player: 0
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 131 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.27708 New Ping: 47.36328 AVG:
48.32018
Updating Ping For user: Jaibot Old Ping: 49.37292 New Ping: 47.36328 AVG: 48.3681
Updating Ping For user: 06_Victor9 Old Ping: 49.58227 New Ping: 47.36328 AVG:
48.47277
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 12
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 5.1, -7.8) : (0.0, 0.1, -1.0)
Inited A Runtime Spawned Syncableobject with index: 132 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 133 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 134 Name: SnakeBullet(Clone)
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Destroying weapon with index: 2 : Gun1(Clone)
Firing Projectile Package: (0.0, 5.1, 3.4) : (0.0, 0.2, -0.9)
Firing Projectile Package: (0.0, 5.1, 3.3) : (0.0, 0.1, -0.9)
Firing Projectile Package: (0.0, 4.8, 3.4) : (0.0, 0.0, -1.0)
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 4.6, 3.5) : (0.0, -0.1, -0.9)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.4, 3.5) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.4, 3.6) : (0.0, -0.2, -0.9)
New Snake target Assigned!
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.5, 3.7) : (0.0, -0.2, -1.0)
Player Got damaged by Player: 0
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Firing Projectile Package: (0.0, 4.7, 3.7) : (0.0, -0.1, -0.9)
Player Took damage!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 4.7, 3.8) : (0.0, -0.2, -0.9)
Firing Projectile Package: (0.0, 4.7, 3.9) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.6, 4.0) : (0.0, -0.3, -1.0)
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 4.6, 4.2) : (0.0, -0.1, -0.9)
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, 4.7, 4.2) : (0.0, -0.1, -0.9)
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 4.8, 4.2) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.7, 4.4) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.7, 4.6) : (0.0, -0.1, -1.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.8, 5.2) : (0.0, 0.0, -1.1)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Firing Projectile Package: (0.0, 4.6, 5.9) : (0.0, -0.1, -1.0)
New Snake target Assigned!
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 135 Name: Gun63(Clone)
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 7
Updating Ping For user: adrianblazq55 Old Ping: 48.32018 New Ping: 96.92383 AVG:
72.62201
Updating Ping For user: Jaibot Old Ping: 48.3681 New Ping: 96.92383 AVG: 72.64597
Updating Ping For user: 06_Victor9 Old Ping: 48.47277 New Ping: 96.92383 AVG:
72.6983
Firing Projectile Package: (0.0, 4.6, 5.1) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, 4.5, 5.0) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, 4.6, 5.3) : (0.0, -0.2, -0.9)
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 4.7, 5.2) : (0.0, -0.3, -0.9)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.9, 5.1) : (0.0, -0.1, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 4.9, 5.2) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.9, 5.4) : (0.0, -0.1, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 5.0, -15.7) : (0.0, 0.2, 1.0)
Inited A Runtime Spawned Syncableobject with index: 136 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 137 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 138 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, 4.9, 5.4) : (0.0, -0.2, -1.0)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 183 With a peak of: 22kb/s Lasted:
16.35788 Seconds AND 1023 Total packages was sent! AVG kbps: 11.21759
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 972 Data: 178.848 Kb
PlayerTookDamage Msg: 16 Data: 1.664 Kb
PlayerTalked Msg: 3 Data: 0.216 Kb
PlayerForceAdded Msg: 3 Data: 0.216 Kb
ObjectDestructionCollision Msg: 10 Data: 1.2 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 139 Name: Gun37(Clone)
Dropping Weapon with index: 38 Name: Gun37(Clone)
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 2030.038]
[DamageTaken, 1402.749]
[DamageTakenTimeStamp, 2034.17]
Loading Scene:
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isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Recieving chat message: ff
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 22
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 12
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 46 Name: Gun61(Clone)
Updating Ping For user: Jaibot Old Ping: 72.64597 New Ping: 53.22266 AVG: 62.93431
Updating Ping For user: adrianblazq55 Old Ping: 72.62201 New Ping: 99.60938 AVG:
86.11569
Updating Ping For user: 06_Victor9 Old Ping: 72.6983 New Ping: 99.60938 AVG:
86.15384
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun61(Clone)
Firing Projectile Package: (0.0, 1.6, 5.2) : (0.0, 0.9, -0.5)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, 0.8, 7.8) : (0.0, -0.6, -0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 0.9, 14.3) : (0.0, 0.1, -1.0)
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 1.0, 14.8) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: YourKungFuIsStrong already achieved
Killing Blow!!
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 47 Name: Gun61(Clone)
Dropping Weapon with index: 62 Name: Gun61(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 109 With a peak of: 22kb/s Lasted:
8.8244 Seconds AND 705 Total packages was sent! AVG kbps: 12.41376
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 609 Data: 112.056 Kb
PlayerTookDamage Msg: 32 Data: 4.864 Kb
PlayerForceAdded Msg: 54 Data: 3.888 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 2049.83]
[DamageTaken, 1411.832]
[DamageTakenTimeStamp, 2050.167]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2049.874]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Inited A Runtime Spawned Syncableobject with index: 79 Name: Gun6(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 86.11569 New Ping: 49.31641 AVG:
67.71605
Updating Ping For user: Jaibot Old Ping: 62.93431 New Ping: 49.31641 AVG: 56.12536
Updating Ping For user: 06_Victor9 Old Ping: 86.15384 New Ping: 49.31641 AVG:
67.73512
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Destroying weapon with index: 0 : Gun6(Clone)
Firing Projectile Package: (0.0, 1.1, 0.5) : (0.0, 0.4, -0.9)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 80 Name: Gun6(Clone)
Dropping Weapon with index: 7 Name: Gun6(Clone)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Player Got damaged by Player: 2
Destroying weapon with index: 1 : Gun6(Clone)
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 2.6, 1.9) : (0.0, -0.2, -1.0)
Firing Projectile Package: (0.0, 2.3, 3.4) : (0.0, 0.4, -0.8)
Firing Projectile Package: (0.0, 1.3, 4.5) : (0.0, 0.4, -0.8)
Firing Projectile Package: (0.0, -0.6, 6.6) : (0.0, 0.6, 0.6)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -2.0, 6.5) : (0.0, 0.0, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, 8.0) : (0.0, 0.7, -0.7)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 2
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 82 Name: Gun16(Clone)
Inited A Runtime Spawned Syncableobject with index: 83 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 67.71605 New Ping: 96.92383 AVG:
82.31994
Updating Ping For user: adrianblazq55 Old Ping: 82.31994 New Ping: 96.92383 AVG:
89.62189
Updating Ping For user: Jaibot Old Ping: 56.12536 New Ping: 96.92383 AVG: 76.5246
Updating Ping For user: Jaibot Old Ping: 76.5246 New Ping: 96.92383 AVG: 86.72421
Updating Ping For user: 06_Victor9 Old Ping: 67.73512 New Ping: 96.92383 AVG:
82.32948
Updating Ping For user: 06_Victor9 Old Ping: 82.32948 New Ping: 96.92383 AVG:
89.62665
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Destroying weapon with index: 3 : Gun16(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 11


Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 4.1, 2.0) : (0.0, -0.7, -0.7)
Destroying weapon with index: 4 : Gun1(Clone)
Firing Projectile Package: (0.0, 3.9, 1.4) : (0.0, -0.8, -0.6)
Inited A Runtime Spawned Syncableobject with index: 84 Name: Gun1(Clone)
Dropping Weapon with index: 2 Name: Gun1(Clone)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, 3.9, 1.0) : (0.0, -0.4, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.6, 0.7) : (0.0, -0.2, -0.8)
Firing Projectile Package: (0.0, 3.1, 0.6) : (0.0, -0.2, -0.8)
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 2.6, 0.5) : (0.0, -0.1, -0.8)


Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Firing Projectile Package: (0.0, 1.9, 0.4) : (0.0, -0.2, -0.8)
Firing Projectile Package: (0.0, 1.1, 0.3) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 0.2, 0.2) : (0.0, -0.3, -0.9)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.6, 0.3) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.4, 0.3) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, -2.0, 0.2) : (0.0, 0.4, -0.9)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -2.5, 0.6) : (0.0, 0.0, -1.0)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 5
Firing Projectile Package: (0.0, -2.2, 1.2) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.2, 1.9) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Destroying weapon with index: 5 : Gun1(Clone)
Firing Projectile Package: (0.0, 0.0, 2.5) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, 3.0, -0.4) : (0.0, -0.7, -0.7)
Firing Projectile Package: (0.0, 0.6, 3.0) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, 3.4) : (0.0, -0.3, -1.0)
Firing Projectile Package: (0.0, 3.1, 1.1) : (0.0, -0.3, -1.0)
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 1.1, 3.9) : (0.0, -0.1, -1.0)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.9, 4.3) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, 1.8, 2.6) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 190 With a peak of: 14kb/s Lasted:
16.29682 Seconds AND 1080 Total packages was sent! AVG kbps: 11.69701
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 984 Data: 181.056 Kb
PlayerTookDamage Msg: 20 Data: 3.104 Kb
PlayerForceAdded Msg: 36 Data: 2.592 Kb
ObjectDestructionCollision Msg: 21 Data: 2.52 Kb
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 85 Name: Gun1(Clone)
Dropping Weapon with index: 2 Name: Gun1(Clone)
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


[DamageGivenTimeStamp, 2066.34]
[DamageTaken, 1422.332]
[DamageTakenTimeStamp, 2070.797]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 16
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Got damaged by Player: 2
Inited A Runtime Spawned Syncableobject with index: 27 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 89.62189 New Ping: 50.29297 AVG:
69.95743
Updating Ping For user: Jaibot Old Ping: 86.72421 New Ping: 96.67969 AVG: 91.70195
Updating Ping For user: 06_Victor9 Old Ping: 89.62665 New Ping: 96.67969 AVG:
93.15317
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Destroying weapon with index: 1 : Gun64(Clone)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 28 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, -0.3, 8.8) : (0.0, -1.0, 0.0)
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
New Snake target Assigned!
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 29 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, -6.3, 13.9) : (0.0, 0.2, -1.0)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Could not parse weaponNumber: gun57 Index: 64

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 64


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
New Snake target Assigned!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
New Snake target Assigned!
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 127 With a peak of: 16kb/s Lasted:
10.41476 Seconds AND 774 Total packages was sent! AVG kbps: 12.25338
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 681 Data: 125.304 Kb
PlayerTookDamage Msg: 24 Data: 3.52 Kb
PlayerForceAdded Msg: 48 Data: 3.456 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ObjectDestructionCollision Msg: 11 Data: 1.32 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 2085.416]
[DamageTaken, 1400.832]
[DamageTakenTimeStamp, 2087.856]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun0 (1)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun0 (3)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun0
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun0 (4)
Initint Ground weapon with index: 65530
Inited A Runtime Spawned Syncableobject with index: 65530 Name: Gun0 (2)
Made all rigidbodies stop interpolating
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 0 : Gun0 (1)
Destroying weapon with index: 3 : Gun0 (4)
Destroying weapon with index: 2 : Gun0
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 4.5, 5.9) : (0.0, -0.8, -0.6)
Firing Projectile Package: (0.0, 4.2, 11.5) : (0.0, -0.1, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.6, 11.8) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, 4.9, 12.8) : (0.0, 0.0, -0.3)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.3, 13.1) : (0.0, 0.6, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.6, 3.1) : (0.0, 0.6, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.2, 13.4) : (0.0, 0.7, 0.4)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.5, 13.1) : (0.0, -0.9, -0.2)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, 5.7, -12.1) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, 4.3, -2.4) : (0.0, -0.9, -0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.4, -3.2) : (0.0, -1.0, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.6, -4.1) : (0.0, -1.0, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 5.4, -12.0) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, 4.6, -5.1) : (0.0, -0.9, 0.2)
Firing Projectile Package: (0.0, 4.6, -6.3) : (0.0, -0.2, 0.4)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Firing Projectile Package: (0.0, 5.1, -11.9) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 3.3, -9.0) : (0.0, -0.8, 0.1)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 0.5, 10.0) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, 1.3, -10.2) : (0.0, 0.8, -0.6)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -0.5, 10.1) : (0.0, 0.5, -0.8)
Firing Projectile Package: (0.0, -0.2, -10.4) : (0.0, 0.7, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.8, 10.0) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, -2.3, -10.8) : (0.0, 0.9, 0.1)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Firing Projectile Package: (0.0, -1.2, 10.4) : (0.0, 0.5, -0.9)
Firing Projectile Package: (0.0, -4.2, -11.4) : (0.0, -0.1, 0.9)
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 13


I picked Up Something!!
Destroying weapon with index: 1 : Gun0 (3)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-38,-694) Fracotred: (-0.38,-6.94) : ByteVector2
Sending: ProjectilePackage: (-38,-694) Fracotred: (-0.38,-6.94) : ByteVector2
Firing Projectile Package: (0.0, -3.8, -11.4) : (0.0, -0.7, 0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-56,-498) Fracotred: (-0.56,-4.98) : ByteVector2
Sending: ProjectilePackage: (-56,-498) Fracotred: (-0.56,-4.98) : ByteVector2
Firing Projectile Package: (0.0, -2.8, -11.2) : (0.0, 0.4, 0.4)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-178,-320) Fracotred: (-1.78,-3.2) : ByteVector2
Sending: ProjectilePackage: (-178,-320) Fracotred: (-1.78,-3.2) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-38,-293) Fracotred: (-0.38,-2.93) : ByteVector2
Sending: ProjectilePackage: (-38,-293) Fracotred: (-0.38,-2.93) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.7, 8.1) : (0.0, 0.4, -0.9)
Adding new projectile package: (82,-246) Fracotred: (0.82,-2.46) : ByteVector2
Sending: ProjectilePackage: (82,-246) Fracotred: (0.82,-2.46) : ByteVector2
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -1.1, 7.7) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (46,-23) Fracotred: (0.46,-0.23) : ByteVector2
Sending: ProjectilePackage: (46,-23) Fracotred: (0.46,-0.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.3, 7.9) : (0.0, 0.9, -0.3)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Adding new projectile package: (-47,27) Fracotred: (-0.47,0.27) : ByteVector2
Sending: ProjectilePackage: (-47,27) Fracotred: (-0.47,0.27) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-150,182) Fracotred: (-1.5,1.82) : ByteVector2
Sending: ProjectilePackage: (-150,182) Fracotred: (-1.5,1.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -1.0, 6.9) : (0.0, 0.2, -1.0)
Adding new projectile package: (-202,405) Fracotred: (-2.02,4.05) : ByteVector2
Sending: ProjectilePackage: (-202,405) Fracotred: (-2.02,4.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.9, 7.2) : (0.0, 0.6, -0.8)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-242,434) Fracotred: (-2.42,4.34) : ByteVector2
Sending: ProjectilePackage: (-242,434) Fracotred: (-2.42,4.34) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-23,354) Fracotred: (-0.23,3.54) : ByteVector2
Sending: ProjectilePackage: (-23,354) Fracotred: (-0.23,3.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 87 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
Adding new projectile package: (55,274) Fracotred: (0.55,2.74) : ByteVector2
Sending: ProjectilePackage: (55,274) Fracotred: (0.55,2.74) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Adding new projectile package: (129,194) Fracotred: (1.29,1.94) : ByteVector2
Sending: ProjectilePackage: (129,194) Fracotred: (1.29,1.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (38,27) Fracotred: (0.38,0.27) : ByteVector2
Sending: ProjectilePackage: (38,27) Fracotred: (0.38,0.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Gun0(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Destroying weapon with index: 4 : Gun0 (2)


Adding new projectile package: (-111,-101) Fracotred: (-1.11,-1.01) : ByteVector2
Sending: ProjectilePackage: (-111,-101) Fracotred: (-1.11,-1.01) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.0, -4.9) : (0.0, 0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.8, -4.8) : (0.0, 0.3, 0.9)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
I picked Up Something!!
Destroying weapon with index: 7 : Gun0(Clone)
kB sent last 1 Second/s : 11
Adding new projectile package: (-46,-322) Fracotred: (-0.46,-3.22) : ByteVector2
Sending: ProjectilePackage: (-46,-322) Fracotred: (-0.46,-3.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -2.2, -5.1) : (0.0, -0.4, 0.8)
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.8, -5.0) : (0.0, 0.0, 0.8)
Adding new projectile package: (174,-318) Fracotred: (1.74,-3.18) : ByteVector2
Sending: ProjectilePackage: (174,-318) Fracotred: (1.74,-3.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.9, -5.6) : (0.0, 0.3, 1.0)
Adding new projectile package: (191,-357) Fracotred: (1.91,-3.57) : ByteVector2
Sending: ProjectilePackage: (191,-357) Fracotred: (1.91,-3.57) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, -6.2) : (0.0, 0.0, 1.0)
Adding new projectile package: (225,-436) Fracotred: (2.25,-4.36) : ByteVector2
Sending: ProjectilePackage: (225,-436) Fracotred: (2.25,-4.36) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, -6.4) : (0.0, -1.0, 0.2)
Adding new projectile package: (224,-675) Fracotred: (2.24,-6.75) : ByteVector2
Sending: ProjectilePackage: (224,-675) Fracotred: (2.24,-6.75) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (11,-850) Fracotred: (0.11,-8.5) : ByteVector2
Sending: ProjectilePackage: (11,-850) Fracotred: (0.11,-8.5) : ByteVector2
Firing Projectile Package: (0.0, -1.1, -6.9) : (0.0, -0.4, -0.4)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 13
Adding new projectile package: (-133,-893) Fracotred: (-1.33,-8.93) : ByteVector2
Sending: ProjectilePackage: (-133,-893) Fracotred: (-1.33,-8.93) : ByteVector2
Firing Projectile Package: (0.0, -1.2, -7.1) : (0.0, 0.6, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, -8.6) : (0.0, 0.2, 0.9)
Adding new projectile package: (-334,-903) Fracotred: (-3.34,-9.03) : ByteVector2
Sending: ProjectilePackage: (-334,-903) Fracotred: (-3.34,-9.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, -9.8) : (0.0, -0.8, 0.6)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-224,-917) Fracotred: (-2.24,-9.17) : ByteVector2
Sending: ProjectilePackage: (-224,-917) Fracotred: (-2.24,-9.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.6, -9.9) : (0.0, -0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.0, -8.4) : (0.0, -0.3, -0.8)
Killing Blow!!
Player Got damaged by Player: 2
Requesting to drop weapon: 1 at pos: (-1.4, -7.1)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 89 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
Sending Message to: 4 clients: PlayerTookDamage
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 10


Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


Destroying weapon with index: 9 : Gun0(Clone)
Firing Projectile Package: (0.0, -2.0, -2.3) : (0.0, 0.1, 1.0)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.1, -1.0) : (0.0, -0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.2, 2.2) : (0.0, -0.6, 0.8)
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 0.1, 3.5) : (0.0, -0.8, 0.6)
Firing Projectile Package: (0.0, 0.0, 4.6) : (0.0, 0.4, 0.9)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -2.3, 2.8) : (0.0, -0.8, 0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 151 With a peak of: 14kb/s Lasted:
15.15678 Seconds AND 863 Total packages was sent! AVG kbps: 9.987348
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 759 Data: 140.808 Kb
PlayerTookDamage Msg: 28 Data: 2.912 Kb
PlayerForceAdded Msg: 33 Data: 2.712 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ObjectDestructionCollision Msg: 38 Data: 4.56 Kb
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun0(Clone)


Dropping Weapon with index: 1 Name: Gun0(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1429.332]
[DamageTakenTimeStamp, 2105.096]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2102.086]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -2.6, 1.9) : (0.0, -0.9, 0.4)


Made all rigidbodies stop interpolating
Recieving chat message: smeen en tu ciulp
kB sent last 1 Second/s : 16
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Inited A Runtime Spawned Syncableobject with index: 26 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 69.95743 New Ping: 50.04883 AVG:
60.00313
Updating Ping For user: Jaibot Old Ping: 91.70195 New Ping: 50.04883 AVG: 70.87539
Updating Ping For user: 06_Victor9 Old Ping: 93.15317 New Ping: 50.04883 AVG:
71.601
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 1 : Gun10(Clone)
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 0
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Firing Projectile Package: (0.0, -0.4, 5.5) : (0.0, 0.1, -1.0)
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.2, 8.4) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -1.7, 10.1) : (0.0, -0.1, -1.0)
Inited A Runtime Spawned Syncableobject with index: 27 Name: Gun61(Clone)
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: adrianblazq55 Old Ping: 60.00313 New Ping: 48.33984 AVG:
54.17149
Updating Ping For user: Jaibot Old Ping: 70.87539 New Ping: 48.33984 AVG: 59.60762
Firing Projectile Package: (0.0, -1.4, 11.8) : (0.0, -0.3, -0.9)
Updating Ping For user: 06_Victor9 Old Ping: 71.601 New Ping: 195.0684 AVG:
133.3347
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -8.8, 8.5) : (0.0, 0.5, -0.9)
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 28 Name: Gun10(Clone)
Dropping Weapon with index: 11 Name: Gun10(Clone)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
I picked Up Something!!
Destroying weapon with index: 2 : Gun61(Clone)
Adding new projectile package: (70,576) Fracotred: (0.7,5.76) : ByteVector2
Sending: ProjectilePackage: (70,576) Fracotred: (0.7,5.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (41,307) Fracotred: (0.41,3.07) : ByteVector2
Sending: ProjectilePackage: (41,307) Fracotred: (0.41,3.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (209,-137) Fracotred: (2.09,-1.37) : ByteVector2
Sending: ProjectilePackage: (209,-137) Fracotred: (2.09,-1.37) : ByteVector2
Adding new projectile package: (225,-436) Fracotred: (2.25,-4.36) : ByteVector2
Sending: ProjectilePackage: (225,-436) Fracotred: (2.25,-4.36) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Adding new projectile package: (279,-694) Fracotred: (2.79,-6.94) : ByteVector2
Sending: ProjectilePackage: (279,-694) Fracotred: (2.79,-6.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (341,-972) Fracotred: (3.41,-9.72) : ByteVector2
Sending: ProjectilePackage: (341,-972) Fracotred: (3.41,-9.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Requesting to drop weapon: 62 at pos: (2.7, -10.1)
Could not find rigidbodyindex holder for rigidbody: 61 Deagle

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Inited A Runtime Spawned Syncableobject with index: 29 Name: Gun61(Clone)
Dropping Weapon with index: 62 Name: Gun61(Clone)
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
Destroying weapon with index: 4 : Gun61(Clone)
Inited A Runtime Spawned Syncableobject with index: 30 Name: Gun60(Clone)
kB sent last 1 Second/s : 12
Updating Ping For user: adrianblazq55 Old Ping: 54.17149 New Ping: 49.31641 AVG:
51.74395
Updating Ping For user: Jaibot Old Ping: 59.60762 New Ping: 49.31641 AVG: 54.46201
Updating Ping For user: 06_Victor9 Old Ping: 133.3347 New Ping: 49.31641 AVG:
91.32555
Firing Projectile Package: (0.0, -0.2, -7.8) : (0.0, 0.3, 1.0)
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 180 With a peak of: 16kb/s Lasted:
13.96057 Seconds AND 1065 Total packages was sent! AVG kbps: 12.91237
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 921 Data: 169.752 Kb
PlayerTookDamage Msg: 36 Data: 5.792 Kb
PlayerForceAdded Msg: 87 Data: 6.264 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
[DamageGivenTimeStamp, 2122.151]
[DamageTaken, 1340.332]
[DamageTakenTimeStamp, 2128.553]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Recieving chat message: cabezaaaaaaa
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 21
Player Got damaged by Player: 0
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun64(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 51.74395 New Ping: 46.14258 AVG:
48.94326
Updating Ping For user: Jaibot Old Ping: 54.46201 New Ping: 46.14258 AVG: 50.3023
Updating Ping For user: 06_Victor9 Old Ping: 91.32555 New Ping: 46.14258 AVG:
68.73406
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 12
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 1
Destroying weapon with index: 0 : Gun64(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 1 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, 1.8, 2.7) : (0.0, -0.2, -1.0)
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
New Snake target Assigned!
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 2 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, 3.4, 4.7) : (0.0, 0.9, -0.4)
Sending Message to: 4 clients: PlayerTookDamage
Could not parse weaponNumber: gun57 Index: 64

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 64


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
New Snake target Assigned!
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 73 With a peak of: 21kb/s Lasted:
9.476945 Seconds AND 415 Total packages was sent! AVG kbps: 7.726541
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 384 Data: 70.656 Kb
PlayerTookDamage Msg: 24 Data: 2.496 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1372.492]
[DamageTakenTimeStamp, 2138.853]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 19
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.94326 New Ping: 47.60742 AVG:
48.27534
Updating Ping For user: Jaibot Old Ping: 50.3023 New Ping: 47.60742 AVG: 48.95486
Updating Ping For user: 06_Victor9 Old Ping: 68.73406 New Ping: 47.60742 AVG:
58.17074
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun0(Clone)
Firing Projectile Package: (0.0, 0.7, -4.8) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -5.0, -3.3) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -5.3) : (0.0, 0.9, 0.0)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, -6.3) : (0.0, 0.9, 0.4)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -3.4, -7.8) : (0.0, -0.4, 0.9)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.4, -7.6) : (0.0, 0.0, 0.7)
Firing Projectile Package: (0.0, -3.7, -7.0) : (0.0, 0.8, 0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, -5.8) : (0.0, 0.7, 0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, -4.5) : (0.0, 0.3, 0.9)
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -4.0, -3.0) : (0.0, -0.1, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Firing Projectile Package: (0.0, -4.2, -1.4) : (0.0, -0.5, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.1, 0.5) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, -4.6, 1.8) : (0.0, -0.6, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.3, 3.0) : (0.0, -0.6, 0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.2, 3.4) : (0.0, -0.9, 0.1)
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.27534 New Ping: 47.36328 AVG:
47.81931
Updating Ping For user: Jaibot Old Ping: 48.95486 New Ping: 47.36328 AVG: 48.15907
Updating Ping For user: 06_Victor9 Old Ping: 58.17074 New Ping: 47.36328 AVG:
52.76701
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 142 With a peak of: 19kb/s Lasted:
11.13837 Seconds AND 799 Total packages was sent! AVG kbps: 12.75734
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 774 Data: 142.416 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1349.992]
[DamageTakenTimeStamp, 2159.724]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2159.724]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Got damaged by Player: 1
kB sent last 1 Second/s : 23
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.81931 New Ping: 44.18945 AVG:
46.00438
Updating Ping For user: Jaibot Old Ping: 48.15907 New Ping: 44.18945 AVG: 46.17426
Updating Ping For user: 06_Victor9 Old Ping: 52.76701 New Ping: 44.18945 AVG:
48.47823
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Destroying weapon with index: 0 : Gun63(Clone)
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Got damaged by Player: 2
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun63(Clone)
Dropping Weapon with index: 64 Name: Gun63(Clone)
kB sent last 1 Second/s : 14
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 14
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 2


kB sent last 1 Second/s : 12
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun16(Clone)
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.00438 New Ping: 44.92188 AVG:
45.46313
Updating Ping For user: adrianblazq55 Old Ping: 45.46313 New Ping: 44.92188 AVG:
45.1925
Updating Ping For user: 06_Victor9 Old Ping: 48.47823 New Ping: 89.59961 AVG:
69.03893
Updating Ping For user: 06_Victor9 Old Ping: 69.03893 New Ping: 89.59961 AVG:
79.31927
kB sent last 1 Second/s : 14
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Updating Ping For user: Jaibot Old Ping: 46.17426 New Ping: 678.9551 AVG: 362.5647
Updating Ping For user: Jaibot Old Ping: 362.5647 New Ping: 678.9551 AVG: 520.7599
kB sent last 1 Second/s : 14
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: YourKungFuIsStrong already achieved
Killing Blow!!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 170 With a peak of: 23kb/s Lasted:
12.74005 Seconds AND 1027 Total packages was sent! AVG kbps: 13.3607
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 909 Data: 167.256 Kb
PlayerTookDamage Msg: 24 Data: 4.032 Kb
PlayerForceAdded Msg: 72 Data: 5.184 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 22.5]
[DamageTakenTimeStamp, 2166.047]
[DamageGivenTimeStamp, 2177.529]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2177.56]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 18
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun12(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 45.1925 New Ping: 47.85156 AVG:
46.52203
Updating Ping For user: Jaibot Old Ping: 520.7599 New Ping: 47.85156 AVG: 284.3057
Updating Ping For user: 06_Victor9 Old Ping: 79.31927 New Ping: 47.85156 AVG:
63.58541
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 13
Destroying weapon with index: 0 : Gun12(Clone)
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, 6.0, 2.9) : (0.0, -0.6, 0.7)
kB sent last 1 Second/s : 13
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 46.52203 New Ping: 46.63086 AVG:
46.57645
Updating Ping For user: Jaibot Old Ping: 284.3057 New Ping: 46.63086 AVG: 165.4683
Updating Ping For user: 06_Victor9 Old Ping: 63.58541 New Ping: 46.63086 AVG:
55.10814
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun12(Clone)
Dropping Weapon with index: 13 Name: Gun12(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock DoubleKill
ACHIEVEMENT :: DoubleKill already achieved
ACHIEVEMENT :: Trying to unlock KillingSpree
ACHIEVEMENT :: KillingSpree already achieved
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 15
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock TripleKill
ACHIEVEMENT :: Success
ACHIEVEMENT :: Trying to unlock Ace
ACHIEVEMENT :: Ace already achieved
ACHIEVEMENT :: Trying to unlock Rampage
ACHIEVEMENT :: Rampage already achieved
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 135 With a peak of: 18kb/s Lasted:
10.50048 Seconds AND 822 Total packages was sent! AVG kbps: 12.90074
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 738 Data: 135.792 Kb
PlayerTookDamage Msg: 20 Data: 3.36 Kb
PlayerForceAdded Msg: 51 Data: 3.672 Kb
StartMapSequence0
Made all rigidbodies interpolate
StoreStats - success
[DamageGivenTimeStamp, 2192.439]
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 2189.139]
[MultiKill, 3]
[RoundKills, 3]
[LastKillTimeStamp, 2193.263]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Player Got damaged by Player: 2
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 14 Name: Gun3(Clone)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Updating Ping For user: Jaibot Old Ping: 165.4683 New Ping: 41.01563 AVG: 103.242
Updating Ping For user: adrianblazq55 Old Ping: 46.57645 New Ping: 88.62305 AVG:
67.59975
Updating Ping For user: 06_Victor9 Old Ping: 55.10814 New Ping: 88.62305 AVG:
71.86559
kB sent last 1 Second/s : 15
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Destroying weapon with index: 0 : Gun3(Clone)
Firing Projectile Package: (0.0, -3.2, -2.4) : (0.0, 0.7, 0.6)
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, -3.8, -2.1) : (0.0, 0.7, 0.6)
Firing Projectile Package: (0.0, -4.6, -1.4) : (0.0, -0.1, 0.9)
Inited A Runtime Spawned Syncableobject with index: 15 Name: Gun3(Clone)
Dropping Weapon with index: 4 Name: Gun3(Clone)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 2
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 12


Inited A Runtime Spawned Syncableobject with index: 16 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 67.59975 New Ping: 49.56055 AVG:
58.58015
Updating Ping For user: Jaibot Old Ping: 103.242 New Ping: 49.56055 AVG: 76.40125
Updating Ping For user: 06_Victor9 Old Ping: 71.86559 New Ping: 49.56055 AVG:
60.71307
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 17 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 58.58015 New Ping: 44.67773 AVG:
51.62894
Updating Ping For user: Jaibot Old Ping: 76.40125 New Ping: 44.67773 AVG: 60.53949
Updating Ping For user: 06_Victor9 Old Ping: 60.71307 New Ping: 44.67773 AVG:
52.6954
kB sent last 1 Second/s : 12
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 226 With a peak of: 15kb/s Lasted:
18.53829 Seconds AND 1345 Total packages was sent! AVG kbps: 12.19444
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1209 Data: 222.456 Kb
PlayerTookDamage Msg: 36 Data: 5.536 Kb
PlayerForceAdded Msg: 81 Data: 5.832 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 2217.024]
[DamageGivenTimeStamp, 2215.997]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 11
Player Got damaged by Player: 1
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.62894 New Ping: 47.36328 AVG:
49.49611
Updating Ping For user: Jaibot Old Ping: 60.53949 New Ping: 47.36328 AVG: 53.95139
Updating Ping For user: 06_Victor9 Old Ping: 52.6954 New Ping: 96.92383 AVG:
74.80962
Player Got damaged by Player: 1
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Player Got damaged by Player: 2
Player Got damaged by Player: 2
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 2
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun32(Clone)
Player Got damaged by Player: 2
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -4.1, -5.0) : (0.0, 0.4, 0.9)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 2
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.0, -4.9) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 63 With a peak of: 14kb/s Lasted:
6.982726 Seconds AND 361 Total packages was sent! AVG kbps: 9.16433
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 336 Data: 61.824 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerForceAdded Msg: 6 Data: 0.432 Kb
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1423.332]
[DamageTakenTimeStamp, 2227.121]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun12
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun12 (1)
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 18
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 12
Destroying weapon with index: 1 : Gun12 (1)
Destroying weapon with index: 0 : Gun12
Firing Projectile Package: (0.0, -1.1, -5.4) : (0.0, 1.0, -0.1)
Firing Projectile Package: (0.0, -0.7, -5.8) : (0.0, 0.9, -0.2)
Firing Projectile Package: (0.0, 0.2, -6.1) : (0.0, 1.0, -0.1)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.1, -6.0) : (0.0, 1.0, 0.1)
Firing Projectile Package: (0.0, 0.0, -5.8) : (0.0, 1.0, 0.3)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.3, 6.2) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 11
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 1.8, -6.7) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.6, -7.6) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, -7.6) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, -7.6) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -1.9, 6.2) : (0.0, 0.1, -1.0)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.5, -7.6) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.4, -7.9) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.1, 6.3) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, 0.5, -8.0) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -2.0, 6.4) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.6, -7.9) : (0.0, -0.9, -0.5)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 0.8, -7.9) : (0.0, -1.0, -0.3)
Firing Projectile Package: (0.0, -2.2, 6.5) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, 1.1, -8.3) : (0.0, -1.0, -0.3)
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 1.3, -8.6) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -2.2, 6.6) : (0.0, 0.0, -1.0)
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.4, -9.0) : (0.0, -0.9, -0.4)
Firing Projectile Package: (0.0, -2.1, 6.7) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.4, -9.6) : (0.0, -0.7, -0.7)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.3, -10.1) : (0.0, -0.6, -0.8)
Firing Projectile Package: (0.0, -2.2, 6.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 1.6, -10.9) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -2.1, 6.7) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 1.8, -11.3) : (0.0, 0.3, -0.9)
Firing Projectile Package: (0.0, 1.9, -11.6) : (0.0, 0.6, -0.8)
Firing Projectile Package: (0.0, -2.1, 6.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, 6.4) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 6.7) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, 6.8) : (0.0, 0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 6.8) : (0.0, 0.2, -0.9)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, -9.0) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, -9.2) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.6, -9.4) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.5, -9.5) : (0.0, 0.3, 0.9)
Firing Projectile Package: (0.0, -3.2, 6.8) : (0.0, 0.1, -0.9)
Firing Projectile Package: (0.0, -3.5, -9.5) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.2, 6.9) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, -9.5) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.2, 6.9) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -3.4, -9.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.2, 6.9) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.6) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.1, 7.0) : (0.0, 0.2, -1.0)
Firing Projectile Package: (0.0, -3.1, 7.0) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 7.0) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.2, 7.0) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.2, 7.0) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.2, 7.0) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 7.1) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, -9.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.2, 7.2) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.6) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.3, 7.4) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, 7.5) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.4, 7.7) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.5, 7.8) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.5, 7.9) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 0.9)
Firing Projectile Package: (0.0, -3.6, 8.0) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.5, 8.1) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.7) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.4, 8.1) : (0.0, 0.1, -1.0)
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.1, 0.9)
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.1, 0.9)
Firing Projectile Package: (0.0, -3.4, 8.1) : (0.0, 0.1, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, -9.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.4, 8.0) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.0, 1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.3, 8.1) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, -9.8) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -3.3, 8.1) : (0.0, 0.0, -1.0)
Player Got damaged by Player: 1
Firing Projectile Package: (0.0, -3.4, -9.9) : (0.0, 0.0, 1.0)
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -3.1, 9.8) : (0.0, 0.1, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -3.0, -11.4) : (0.0, 0.1, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.1, 11.2) : (0.0, -1.0, -0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, -13.2) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -2.8, -13.8) : (0.0, 0.3, 1.0)
Firing Projectile Package: (0.0, -3.8, 10.3) : (0.0, -0.7, -0.6)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, -14.8) : (0.0, 0.2, 1.0)
Firing Projectile Package: (0.0, -4.0, 9.6) : (0.0, -0.6, -0.8)
Sending Message to: 4 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, -15.5) : (0.0, 0.1, 1.0)
Firing Projectile Package: (0.0, -4.0, 9.0) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 8.5) : (0.0, -0.1, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 8.0) : (0.0, 0.2, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.9, 7.8) : (0.0, 0.0, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.8, 7.8) : (0.0, 0.0, -0.9)
Firing Projectile Package: (0.0, -3.8, 7.8) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 7.8) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.7, 7.8) : (0.0, -0.1, -1.0)
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -2.5, 13.3) : (0.0, 1.0, 0.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, 13.7) : (0.0, 0.8, 0.3)
Firing Projectile Package: (0.0, -3.0, 13.8) : (0.0, 0.7, 0.3)
Firing Projectile Package: (0.0, -3.0, 13.6) : (0.0, 0.6, 0.2)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.1, 13.8) : (0.0, 0.5, 0.3)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 14.0) : (0.0, 0.5, 0.4)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -4.4, 14.2) : (0.0, -0.3, 0.5)
Firing Projectile Package: (0.0, -4.7, 14.1) : (0.0, -0.6, 0.5)
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, -4.9, 14.0) : (0.0, -0.8, 0.4)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 55 With a peak of: 18kb/s Lasted:
15.49711 Seconds AND 325 Total packages was sent! AVG kbps: 3.60635
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 276 Data: 50.784 Kb
PlayerTookDamage Msg: 36 Data: 4 Kb
PlayerForceAdded Msg: 9 Data: 0.648 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Success
StartMapSequence0
Made all rigidbodies interpolate
StoreStats - success
[DamageGivenTimeStamp, 2236.538]
[DamageTaken, 1353.332]
[DamageTakenTimeStamp, 2238.503]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun15
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 11
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun64(Clone)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Updating Ping For user: adrianblazq55 Old Ping: 49.49611 New Ping: 49.07227 AVG:
49.28419
Updating Ping For user: Jaibot Old Ping: 53.95139 New Ping: 49.07227 AVG: 51.51183
Updating Ping For user: 06_Victor9 Old Ping: 74.80962 New Ping: 114.7461 AVG:
94.77785
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 11
I picked Up Something!!
ACHIEVEMENT :: Trying to unlock Lightsaber
ACHIEVEMENT :: Success
Destroying weapon with index: 0 : Gun15
StoreStats - success
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Look rotation viewing vector is zero
Killing Blow!!
Player Got damaged by Player: 3
Requesting to drop weapon: 16 at pos: (2.5, -2.8)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Could not parse weaponNumber: gun57 Index: 15

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 15


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

kB sent last 1 Second/s : 11


kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Destroying weapon with index: 1 : Gun64(Clone)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun64(Clone)
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.28419 New Ping: 79.10156 AVG:
64.19287
Updating Ping For user: Jaibot Old Ping: 51.51183 New Ping: 79.10156 AVG: 65.30669
Updating Ping For user: 06_Victor9 Old Ping: 94.77785 New Ping: 79.10156 AVG:
86.93971
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 64.19287 New Ping: 50.78125 AVG:
57.48706
Updating Ping For user: Jaibot Old Ping: 65.30669 New Ping: 50.78125 AVG: 58.04397
Updating Ping For user: 06_Victor9 Old Ping: 86.93971 New Ping: 50.78125 AVG:
68.86048
Player Got damaged by Player: 3
kB sent last 1 Second/s : 0
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 68 With a peak of: 15kb/s Lasted:
19.31885 Seconds AND 417 Total packages was sent! AVG kbps: 3.563359
Ping Msg: 9 Data: 0.648 Kb
PingResponse Msg: 9 Data: 0.648 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 327 Data: 60.168 Kb
PlayerTookDamage Msg: 48 Data: 5.504 Kb
PlayerForceAdded Msg: 18 Data: 1.296 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 3 Data: 0.36 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 2258.229]
[DamageTaken, 1336.664]
[DamageTakenTimeStamp, 2260.449]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2275.402]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun12 (3)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun12 (2)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun12 (1)
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun12 (4)
Initint Ground weapon with index: 65530
Inited A Runtime Spawned Syncableobject with index: 65530 Name: Gun12
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun12 (2)
Firing Projectile Package: (0.0, 4.5, 4.5) : (0.0, 0.4, -0.9)
Firing Projectile Package: (0.0, 3.6, 5.0) : (0.0, 0.2, -1.0)
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, 3.2, 5.7) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, 3.1, 6.1) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 11
Firing Projectile Package: (0.0, 3.3, 6.2) : (0.0, -0.2, -1.0)
I picked Up Something!!
Destroying weapon with index: 0 : Gun12 (3)
Firing Projectile Package: (0.0, 3.5, 6.3) : (0.0, -0.1, -1.0)
Adding new projectile package: (177,-985) Fracotred: (1.77,-9.85) : ByteVector2
Sending: ProjectilePackage: (177,-985) Fracotred: (1.77,-9.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: PhysicsLaser (5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I picked Up Something!!
Requesting to drop weapon: 15 at pos: (3.3, -16.0)
Destroying weapon with index: 4 : Gun12
Firing Projectile Package: (0.0, 3.6, 6.3) : (0.0, -0.2, -1.0)
Could not parse weaponNumber: gun57 Index: 14

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 14


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

Player Took damage!


Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 3.6, 6.3) : (0.0, -0.3, -1.0)
Firing Projectile Package: (0.0, 3.7, 6.3) : (0.0, -0.3, -1.0)
Adding new projectile package: (330,-1822) Fracotred: (3.3,-18.22) : ByteVector2
Sending: ProjectilePackage: (330,-1822) Fracotred: (3.3,-18.22) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 0
Requesting to drop weapon: 15 at pos: (3.9, -20.0)
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Could not parse weaponNumber: gun57 Index: 14

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 14


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Firing Projectile Package: (0.0, 3.9, 6.3) : (0.0, -0.2, -1.0)


I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 4.0, 6.3) : (0.0, -0.1, -1.0)
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Firing Projectile Package: (0.0, 4.0, 6.4) : (0.0, -0.1, -1.0)
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, 4.4, 7.6) : (0.0, 0.1, -0.9)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 6
kB sent last 1 Second/s : 0
Could not parse weaponNumber: gun57 Index: 14

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Exception: Could not find weapon with index: 14


at GameManager.FindWeaponByIndex (Int32 weaponIndex) [0x00000] in <filename
unknown>:0
at MultiplayerManager.OnWeaponDropped (System.Byte[] data) [0x00000] in <filename
unknown>:0
at P2PPackageHandler.CheckMessageType (System.Byte[] data, MsgType type, CSteamID
steamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.ReadMessageBuffer (System.Byte[] rawData, CSteamID
SteamIdRemote) [0x00000] in <filename unknown>:0
at P2PPackageHandler.CheckForPackagesOnChannel (Int32 channel, Boolean
checkHandler) [0x00000] in <filename unknown>:0
at P2PPackageHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Player Got damaged by Player: 3


Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Destroying weapon with index: 3 : Gun12 (4)
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 3.3, -1.9) : (0.0, -0.7, -0.8)
Firing Projectile Package: (0.0, 3.3, -2.0) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.8, -1.7) : (0.0, -0.9, -0.5)
Firing Projectile Package: (0.0, 3.0, -2.0) : (0.0, -0.6, -0.7)
Firing Projectile Package: (0.0, 3.4, -2.2) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, 3.1, -2.1) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, 2.8, -1.9) : (0.0, -0.6, -0.9)
Firing Projectile Package: (0.0, 2.8, -2.0) : (0.0, -0.6, -0.8)
Killing Blow!!
Player Got damaged by Player: 2
Killing Blow!!
Player Got damaged by Player: 2
Firing Projectile Package: (0.0, 2.9, -2.0) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 55 With a peak of: 15kb/s Lasted:
7.331758 Seconds AND 313 Total packages was sent! AVG kbps: 7.52016
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 279 Data: 51.432 Kb
PlayerTookDamage Msg: 20 Data: 2.08 Kb
PlayerForceAdded Msg: 6 Data: 0.432 Kb
PlayerFallOut Msg: 3 Data: 0.816 Kb
ClientRequestWeaponDrop Msg: 2 Data: 0.192 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1353.332]
[DamageTakenTimeStamp, 2284.651]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2286.471]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 12
Player Got damaged by Player: 0
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 57.48706 New Ping: 49.31641 AVG:
53.40173
Updating Ping For user: Jaibot Old Ping: 58.04397 New Ping: 49.31641 AVG: 53.68019
Updating Ping For user: 06_Victor9 Old Ping: 68.86048 New Ping: 49.31641 AVG:
59.08844
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Sending Message to: 4 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Player Took damage!
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 13
Destroying weapon with index: 0 : Gun2(Clone)
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 4 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Player Got damaged by Player: 3
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 7
Sending Message to: 4 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 73 With a peak of: 14kb/s Lasted:
6.464068 Seconds AND 418 Total packages was sent! AVG kbps: 11.31919
Ping Msg: 3 Data: 0.216 Kb
PingResponse Msg: 3 Data: 0.216 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 378 Data: 69.552 Kb
PlayerTookDamage Msg: 16 Data: 1.664 Kb
PlayerForceAdded Msg: 12 Data: 0.864 Kb
ObjectDestructionCollision Msg: 5 Data: 0.6 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1360.832]
[DamageTakenTimeStamp, 2298.482]
[DamageGivenTimeStamp, 2297.88]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
player Left The room!
Player Left!06_Victor9
Trying To Remove Client: 76561199085889365
Found Client: 76561199085889365 Removing...
Succesfully Removed Client 76561199085889365 Sending Callback To Everyone!
Successfully Closed P2P Connection With Steam User: 76561199085889365
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 73 With a peak of: 14kb/s Lasted:
6.464068 Seconds AND 418 Total packages was sent! AVG kbps: 11.31919
StartMapSequence0
Made all rigidbodies interpolate
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun6 (4)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun6 (3)
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Made all rigidbodies stop interpolating
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 24
Destroying weapon with index: 1 : Gun6 (3)
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -2.0, 0.6) : (0.0, 0.6, -0.8)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -3.1, 2.1) : (0.0, -0.3, 0.4)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Firing Projectile Package: (0.0, -2.7, 1.3) : (0.0, 0.9, -0.3)
Firing Projectile Package: (0.0, -2.1, 0.4) : (0.0, 0.9, 0.3)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Inited A Runtime Spawned Syncableobject with index: 14 Name: Gun6(Clone)
Inited A Runtime Spawned Syncableobject with index: 15 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.40173 New Ping: 44.92188 AVG:
49.1618
Updating Ping For user: adrianblazq55 Old Ping: 49.1618 New Ping: 44.92188 AVG:
47.04184
Updating Ping For user: Jaibot Old Ping: 53.68019 New Ping: 44.92188 AVG: 49.30103
Updating Ping For user: Jaibot Old Ping: 49.30103 New Ping: 44.92188 AVG: 47.11145
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 12
Player Got damaged by Player: 1
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 16 Name: Gun6(Clone)
Dropping Weapon with index: 7 Name: Gun6(Clone)
kB sent last 1 Second/s : 8
Destroying weapon with index: 4 : Gun6(Clone)
Destroying weapon with index: 2 : Gun6(Clone)
Inited A Runtime Spawned Syncableobject with index: 17 Name: Gun6(Clone)
Dropping Weapon with index: 7 Name: Gun6(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 20 With a peak of: 12kb/s Lasted:
2.336807 Seconds AND 157 Total packages was sent! AVG kbps: 8.822294
Ping Msg: 4 Data: 0.288 Kb
PingResponse Msg: 4 Data: 0.288 Kb
ClientReadyUp Msg: 2 Data: 0.112 Kb
PlayerUpdate Msg: 306 Data: 56.304 Kb
PlayerTookDamage Msg: 9 Data: 0.936 Kb
PlayerFallOut Msg: 2 Data: 0.544 Kb
ObjectDestructionCollision Msg: 4 Data: 0.48 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2303.423]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 2303.423]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 9
Player Got damaged by Player: 1
kB sent last 1 Second/s : 8
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun63(Clone)
kB sent last 1 Second/s : 8
Updating Ping For user: adrianblazq55 Old Ping: 47.04184 New Ping: 44.18945 AVG:
45.61565
Updating Ping For user: Jaibot Old Ping: 47.11145 New Ping: 44.18945 AVG: 45.65045
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Destroying weapon with index: 0 : Gun63(Clone)
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun63(Clone)
Dropping Weapon with index: 64 Name: Gun63(Clone)
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Player Got damaged by Player: 0
kB sent last 1 Second/s : 8
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun63(Clone)
Updating Ping For user: Jaibot Old Ping: 45.65045 New Ping: 46.38672 AVG: 46.01859
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Updating Ping For user: adrianblazq55 Old Ping: 45.61565 New Ping: 232.4219 AVG:
139.0188
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 8
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 1


Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 101 With a peak of: 9kb/s Lasted:
11.62225 Seconds AND 589 Total packages was sent! AVG kbps: 8.765942
Ping Msg: 4 Data: 0.288 Kb
PingResponse Msg: 4 Data: 0.288 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 544 Data: 100.096 Kb
PlayerTookDamage Msg: 6 Data: 0.816 Kb
PlayerForceAdded Msg: 22 Data: 1.584 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 2 Data: 0.24 Kb
ObjectDestructionCollision Msg: 5 Data: 0.6 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 1388.332]
[DamageTakenTimeStamp, 2324.558]
[DamageGivenTimeStamp, 2318.106]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun6 (3)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun6 (2)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun6
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun6 (1)
Made all rigidbodies stop interpolating
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
I picked Up Something!!
Destroying weapon with index: 0 : Gun6 (3)
Destroying weapon with index: 2 : Gun6
Destroying weapon with index: 1 : Gun6 (2)
Adding new projectile package: (-461,-407) Fracotred: (-4.61,-4.07) : ByteVector2
Sending: ProjectilePackage: (-461,-407) Fracotred: (-4.61,-4.07) : ByteVector2
Adding new projectile package: (-501,-325) Fracotred: (-5.01,-3.25) : ByteVector2
Sending: ProjectilePackage: (-501,-325) Fracotred: (-5.01,-3.25) : ByteVector2
Adding new projectile package: (-544,-245) Fracotred: (-5.44,-2.45) : ByteVector2
Sending: ProjectilePackage: (-544,-245) Fracotred: (-5.44,-2.45) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-401,-480) Fracotred: (-4.01,-4.8) : ByteVector2
Sending: ProjectilePackage: (-401,-480) Fracotred: (-4.01,-4.8) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, -4.3, 9.0) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -4.3, -9.3) : (0.0, 0.1, 1.0)
Adding new projectile package: (-231,-659) Fracotred: (-2.31,-6.59) : ByteVector2
Sending: ProjectilePackage: (-231,-659) Fracotred: (-2.31,-6.59) : ByteVector2
Firing Projectile Package: (0.0, -4.0, 11.0) : (0.0, -0.3, 0.8)
Adding new projectile package: (-282,-784) Fracotred: (-2.82,-7.84) : ByteVector2
Sending: ProjectilePackage: (-282,-784) Fracotred: (-2.82,-7.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.0, -10.6) : (0.0, -0.2, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.1, 9.3) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -5.9, -13.9) : (0.0, 0.4, 0.8)
Player Got damaged by Player: 1
kB sent last 1 Second/s : 9
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -7.9, -16.0) : (0.0, 0.8, 0.1)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, -6.7, -14.1) : (0.0, 0.2, 1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.4, -13.1) : (0.0, 0.2, 0.2)
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
Firing Projectile Package: (0.0, -4.4, 9.1) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 8
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -5.1, 9.6) : (0.0, -0.1, -1.0)
kB sent last 1 Second/s : 9
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Destroying weapon with index: 3 : Gun6 (1)


Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun6(Clone)
kB sent last 1 Second/s : 8
I picked Up Something!!
Destroying weapon with index: 6 : Gun6(Clone)
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Adding new projectile package: (-400,-863) Fracotred: (-4,-8.63) : ByteVector2
Sending: ProjectilePackage: (-400,-863) Fracotred: (-4,-8.63) : ByteVector2
kB sent last 1 Second/s : 8
Adding new projectile package: (-544,-834) Fracotred: (-5.44,-8.34) : ByteVector2
Sending: ProjectilePackage: (-544,-834) Fracotred: (-5.44,-8.34) : ByteVector2
Firing Projectile Package: (0.0, -4.4, 3.3) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -4.1, 5.5) : (0.0, 0.2, 0.8)
Firing Projectile Package: (0.0, -4.1, 3.4) : (0.0, -0.8, -0.5)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.2, 4.2) : (0.0, 0.3, -0.9)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-746,-1210) Fracotred: (-7.46,-12.1) : ByteVector2
Sending: ProjectilePackage: (-746,-1210) Fracotred: (-7.46,-12.1) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Adding new projectile package: (-569,-1032) Fracotred: (-5.69,-10.32) :
ByteVector2
Sending: ProjectilePackage: (-569,-1032) Fracotred: (-5.69,-10.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.5, 2.6) : (0.0, 0.2, -1.0)
Killing Blow!!
Player Got damaged by Player: 0
Adding new projectile package: (-569,-1059) Fracotred: (-5.69,-10.59) :
ByteVector2
Sending: ProjectilePackage: (-569,-1059) Fracotred: (-5.69,-10.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.3, 3.6) : (0.0, -0.5, 0.7)
kB sent last 1 Second/s : 8
Adding new projectile package: (-626,-1085) Fracotred: (-6.26,-10.85) :
ByteVector2
Sending: ProjectilePackage: (-626,-1085) Fracotred: (-6.26,-10.85) : ByteVector2
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Player Got damaged by Player: 0
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 9
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 412 With a peak of: 15kb/s Lasted:
49.7686 Seconds AND 2288 Total packages was sent! AVG kbps: 8.281849
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 2204 Data: 405.92 Kb
PlayerTookDamage Msg: 21 Data: 3.528 Kb
PlayerForceAdded Msg: 58 Data: 4.176 Kb
RequestingWeaponThrow Msg: 2 Data: 0.208 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 2378.865]
[DamageTaken, 89]
[DamageTakenTimeStamp, 2375.814]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun1 (3)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun1 (5)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun1 (4)
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun1 (6)
Initint Ground weapon with index: 65530
Inited A Runtime Spawned Syncableobject with index: 65530 Name: Gun1 (7)
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Packet Is obsolete, throwing away! Of TYPE: PlayerUpdate

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 15
Destroying weapon with index: 1 : Gun1 (5)
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, -0.5, 11.2) : (0.0, 0.1, -1.0)
kB sent last 1 Second/s : 8
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.3, 12.2) : (0.0, 0.3, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


kB sent last 1 Second/s : 8
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 8
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -6.5, 6.4) : (0.0, 0.4, -1.0)


Player Got damaged by Player: 0
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -6.5, 6.9) : (0.0, 0.2, -1.0)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Player Got damaged by Player: 0
kB sent last 1 Second/s : 8
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -6.7, 6.6) : (0.0, 0.3, -1.0)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Firing Projectile Package: (0.0, -6.5, 6.9) : (0.0, 0.3, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 0


Firing Projectile Package: (0.0, -6.7, 7.0) : (0.0, 0.3, -0.9)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Firing Projectile Package: (0.0, -6.4, 7.0) : (0.0, 0.3, -1.0)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Killing Blow!!
Player Got damaged by Player: 0
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun1(Clone)
Dropping Weapon with index: 2 Name: Gun1(Clone)
Player Got damaged by Player: 0
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 79 With a peak of: 15kb/s Lasted:
9.824131 Seconds AND 481 Total packages was sent! AVG kbps: 8.134256
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 472 Data: 86.848 Kb
PlayerTookDamage Msg: 6 Data: 0.624 Kb
PlayerFallOut Msg: 2 Data: 0.544 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1425.332]
[DamageTakenTimeStamp, 2394.604]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 9
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun3(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 139.0188 New Ping: 46.14258 AVG:
92.58067
Updating Ping For user: Jaibot Old Ping: 46.01859 New Ping: 46.14258 AVG: 46.08058
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 8
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Player Got damaged by Player: 1
EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename
unknown>:0
at System.IO.BinaryReader.ReadInt16 () [0x00000] in <filename unknown>:0
at NetworkSyncableObject.SyncObjectState (System.Byte[] data) [0x00000] in
<filename unknown>:0
at NetworkSyncableObject.ReceivedPackage (MsgType msgType, CSteamID steamId,
System.Byte[] data) [0x00000] in <filename unknown>:0
at SyncableObjectManager.ReceivedPackage (MsgType msgType, CSteamID steamId,
System.Byte[] data, Boolean updatePackage) [0x00000] in <filename unknown>:0
at SyncableObjectManager.ListenForPackages (Int32 channel) [0x00000] in <filename
unknown>:0
at SyncableObjectManager.LateUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Player Took damage!


Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun3(Clone)
kB sent last 1 Second/s : 9
Firing Projectile Package: (0.0, -2.7, 4.4) : (0.0, 0.7, -0.7)
Firing Projectile Package: (0.0, -3.8, 4.9) : (0.0, 0.2, -1.0)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -2.1, 5.0) : (0.0, 0.5, -0.7)


Firing Projectile Package: (0.0, -1.9, 4.1) : (0.0, 0.8, -0.3)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to add damage locally but dont have control!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun1(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 92.58067 New Ping: 45.6543 AVG:
69.11749
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: Jaibot Old Ping: 46.08058 New Ping: 418.9453 AVG: 232.5129
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 8
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Destroying weapon with index: 2 : Gun1(Clone)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.6, -5.0) : (0.0, 0.9, 0.3)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 8
Player Got damaged by Player: 1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -6.0, -5.4) : (0.0, 0.9, 0.7)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -6.0, -5.9) : (0.0, 0.9, 0.5)


Firing Projectile Package: (0.0, -5.4, -5.4) : (0.0, 0.7, 0.7)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.8, -5.6) : (0.0, 0.6, 0.7)


I DID NOT NEED A SPHERECAST
Found no recipient for package!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Player Got damaged by Player: 1
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun1(Clone)
Dropping Weapon with index: 2 Name: Gun1(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 134 With a peak of: 9kb/s Lasted:
15.84382 Seconds AND 770 Total packages was sent! AVG kbps: 8.461596
Ping Msg: 4 Data: 0.288 Kb
PingResponse Msg: 4 Data: 0.288 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 724 Data: 133.216 Kb
PlayerTookDamage Msg: 9 Data: 1.512 Kb
PlayerForceAdded Msg: 28 Data: 2.016 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 2407.187]
[DamageTaken, 45]
[DamageTakenTimeStamp, 2403.848]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 13
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 8
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 69.11749 New Ping: 45.89844 AVG:
57.50796
Updating Ping For user: Jaibot Old Ping: 232.5129 New Ping: 45.89844 AVG: 139.2057
kB sent last 1 Second/s : 8
Player Got damaged by Player: 0
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 9
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 8
I picked Up Something!!
Destroying weapon with index: 0 : Gun63(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun64(Clone)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Updating Ping For user: adrianblazq55 Old Ping: 57.50796 New Ping: 48.58398 AVG:
53.04597
Updating Ping For user: Jaibot Old Ping: 139.2057 New Ping: 48.58398 AVG: 93.89484
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun63(Clone)
Player Took damage!
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I picked Up Something!!
Destroying weapon with index: 2 : Gun63(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun63(Clone)


Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 106 With a peak of: 13kb/s Lasted:
12.58007 Seconds AND 639 Total packages was sent! AVG kbps: 8.466086
Ping Msg: 4 Data: 0.288 Kb
PingResponse Msg: 4 Data: 0.288 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 590 Data: 108.56 Kb
PlayerTookDamage Msg: 12 Data: 1.824 Kb
PlayerForceAdded Msg: 24 Data: 1.728 Kb
RequestingWeaponThrow Msg: 2 Data: 0.24 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 2430.044]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2433.405]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun10
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun10 (2)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun10 (1)
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun10 (3)
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Destroying weapon with index: 1 : Gun10 (2)
kB sent last 1 Second/s : 8
I picked Up Something!!
Destroying weapon with index: 2 : Gun10 (1)
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, 1.1, 5.5) : (0.0, 0.6, -0.8)
Player Got damaged by Player: 0
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Adding new projectile package: (-663,-1202) Fracotred: (-6.63,-12.02) :
ByteVector2
Sending: ProjectilePackage: (-663,-1202) Fracotred: (-6.63,-12.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Got damaged by Player: 3
Adding new projectile package: (-765,-1097) Fracotred: (-7.65,-10.97) :
ByteVector2
Sending: ProjectilePackage: (-765,-1097) Fracotred: (-7.65,-10.97) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 9
Adding new projectile package: (-69,-788) Fracotred: (-0.69,-7.88) : ByteVector2
Sending: ProjectilePackage: (-69,-788) Fracotred: (-0.69,-7.88) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Adding new projectile package: (326,-803) Fracotred: (3.26,-8.03) : ByteVector2
Sending: ProjectilePackage: (326,-803) Fracotred: (3.26,-8.03) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 9
Adding new projectile package: (178,-965) Fracotred: (1.78,-9.65) : ByteVector2
Sending: ProjectilePackage: (178,-965) Fracotred: (1.78,-9.65) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: 10 military shotgun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: 10 military shotgun

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, 0.7, -3.8) : (0.0, 0.3, -0.9)


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (18,-902) Fracotred: (0.18,-9.02) : ByteVector2
Sending: ProjectilePackage: (18,-902) Fracotred: (0.18,-9.02) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-440,-828) Fracotred: (-4.4,-8.28) : ByteVector2
Sending: ProjectilePackage: (-440,-828) Fracotred: (-4.4,-8.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock Headshot
ACHIEVEMENT :: Headshot already achieved
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-436,-742) Fracotred: (-4.36,-7.42) : ByteVector2
Sending: ProjectilePackage: (-436,-742) Fracotred: (-4.36,-7.42) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 9
Adding new projectile package: (-282,-732) Fracotred: (-2.82,-7.32) : ByteVector2
Sending: ProjectilePackage: (-282,-732) Fracotred: (-2.82,-7.32) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-290,-814) Fracotred: (-2.9,-8.14) : ByteVector2
Sending: ProjectilePackage: (-290,-814) Fracotred: (-2.9,-8.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun10(Clone)
Dropping Weapon with index: 11 Name: Gun10(Clone)
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Player Got damaged by Player: 0
Waited To Sync Character: 0 Frames Left
I picked Up Something!!
Destroying weapon with index: 5 : Gun10(Clone)
Adding new projectile package: (-457,-998) Fracotred: (-4.57,-9.98) : ByteVector2
Sending: ProjectilePackage: (-457,-998) Fracotred: (-4.57,-9.98) : ByteVector2
kB sent last 1 Second/s : 8
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-473,-1032) Fracotred: (-4.73,-10.32) :
ByteVector2
Sending: ProjectilePackage: (-473,-1032) Fracotred: (-4.73,-10.32) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Took damage!
Player Took damage!
Player Took damage!
Player Got damaged by Player: 3
Adding new projectile package: (-657,-1206) Fracotred: (-6.57,-12.06) :
ByteVector2
Sending: ProjectilePackage: (-657,-1206) Fracotred: (-6.57,-12.06) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 6 Name: Gun10(Clone)
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 8
Destroying weapon with index: 3 : Gun10 (3)
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, 0.2, -10.7) : (0.0, 0.8, -0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, -8.8) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Firing Projectile Package: (0.0, -4.5, -3.7) : (0.0, -0.6, -0.8)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 7 Name: Gun10(Clone)
Dropping Weapon with index: 11 Name: Gun10(Clone)
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock YourKungFuIsStrong
ACHIEVEMENT :: YourKungFuIsStrong already achieved
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock KillingSpree
ACHIEVEMENT :: KillingSpree already achieved
Waited To Sync Character: 0 Frames Left
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 162 With a peak of: 11kb/s Lasted:
19.34143 Seconds AND 974 Total packages was sent! AVG kbps: 8.424609
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 884 Data: 163.072 Kb
PlayerTookDamage Msg: 21 Data: 2.76 Kb
PlayerForceAdded Msg: 62 Data: 4.464 Kb
RequestingWeaponThrow Msg: 2 Data: 0.224 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ObjectUpdate Msg: 2 Data: 0.24 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 29.5]
[DamageTakenTimeStamp, 2451.298]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2457.952]
[DamageGivenTimeStamp, 2457.933]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun1 (1)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun1 (4)
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun1
Initint Ground weapon with index: 65531
Inited A Runtime Spawned Syncableobject with index: 65531 Name: Gun1 (3)
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 11
Destroying weapon with index: 1 : Gun1 (4)
Destroying weapon with index: 2 : Gun1
Firing Projectile Package: (0.0, -4.3, -10.9) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
I picked Up Something!!
Destroying weapon with index: 3 : Gun1 (3)
Firing Projectile Package: (0.0, -5.1, -11.3) : (0.0, 0.6, 0.7)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.9, -11.8) : (0.0, 0.7, 0.6)
Firing Projectile Package: (0.0, -6.4, -11.9) : (0.0, 0.5, 0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, -6.4, -12.0) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -6.0, -12.1) : (0.0, 0.5, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, -12.2) : (0.0, 0.5, 0.8)
Firing Projectile Package: (0.0, -5.6, -12.3) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.5, -12.4) : (0.0, 0.4, 0.8)
Firing Projectile Package: (0.0, -5.5, -12.5) : (0.0, 0.5, 0.8)
Firing Projectile Package: (0.0, -5.6, -12.5) : (0.0, 0.5, 0.9)
Firing Projectile Package: (0.0, -5.7, -12.6) : (0.0, 0.6, 0.9)
kB sent last 1 Second/s : 8
Adding new projectile package: (-565,-809) Fracotred: (-5.65,-8.09) : ByteVector2
Sending: ProjectilePackage: (-565,-809) Fracotred: (-5.65,-8.09) : ByteVector2
Firing Projectile Package: (0.0, -5.8, -12.6) : (0.0, 0.4, 0.9)
Adding new projectile package: (-370,-767) Fracotred: (-3.7,-7.67) : ByteVector2
Sending: ProjectilePackage: (-370,-767) Fracotred: (-3.7,-7.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, -12.6) : (0.0, 0.4, 0.8)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, -12.6) : (0.0, 0.4, 1.0)
Adding new projectile package: (-448,-790) Fracotred: (-4.48,-7.9) : ByteVector2
Sending: ProjectilePackage: (-448,-790) Fracotred: (-4.48,-7.9) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.8, -12.8) : (0.0, 0.3, 1.0)
Adding new projectile package: (-551,-1030) Fracotred: (-5.51,-10.3) : ByteVector2
Sending: ProjectilePackage: (-551,-1030) Fracotred: (-5.51,-10.3) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.6, -13.0) : (0.0, 0.4, 0.9)
Adding new projectile package: (-488,-1256) Fracotred: (-4.88,-12.56) :
ByteVector2
Sending: ProjectilePackage: (-488,-1256) Fracotred: (-4.88,-12.56) : ByteVector2
Firing Projectile Package: (0.0, -5.6, -13.0) : (0.0, 0.5, 0.9)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-603,-1321) Fracotred: (-6.03,-13.21) :
ByteVector2
Sending: ProjectilePackage: (-603,-1321) Fracotred: (-6.03,-13.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -5.7, -13.1) : (0.0, 0.5, 0.9)
Player Got damaged by Player: 3
Adding new projectile package: (-678,-1222) Fracotred: (-6.78,-12.22) :
ByteVector2
Sending: ProjectilePackage: (-678,-1222) Fracotred: (-6.78,-12.22) : ByteVector2
Player Took damage!
Firing Projectile Package: (0.0, -5.3, -14.3) : (0.0, 0.3, 0.7)
kB sent last 1 Second/s : 9
Firing Projectile Package: (0.0, -5.1, -15.1) : (0.0, 0.3, 0.9)
Adding new projectile package: (-671,-1176) Fracotred: (-6.71,-11.76) :
ByteVector2
Sending: ProjectilePackage: (-671,-1176) Fracotred: (-6.71,-11.76) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Firing Projectile Package: (0.0, -4.7, -16.9) : (0.0, 0.1, 1.1)
Player Got damaged by Player: 3
Adding new projectile package: (-746,-1168) Fracotred: (-7.46,-11.68) :
ByteVector2
Sending: ProjectilePackage: (-746,-1168) Fracotred: (-7.46,-11.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.0, -19.3) : (0.0, -0.2, 0.9)
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 16 Name: Gun1(Clone)
Dropping Weapon with index: 2 Name: Gun1(Clone)
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock Rampage
ACHIEVEMENT :: Rampage already achieved
Killing Blow!!
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -0.8, 7.3) : (0.0, -0.2, -0.9)
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -1.7, 7.8) : (0.0, -0.2, -1.0)
Adding new projectile package: (-623,-1175) Fracotred: (-6.23,-11.75) :
ByteVector2
Sending: ProjectilePackage: (-623,-1175) Fracotred: (-6.23,-11.75) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 0
Firing Projectile Package: (0.0, -2.3, 8.0) : (0.0, 0.1, -1.0)
Adding new projectile package: (-609,-1143) Fracotred: (-6.09,-11.43) :
ByteVector2
Sending: ProjectilePackage: (-609,-1143) Fracotred: (-6.09,-11.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.9, 8.1) : (0.0, 0.0, -1.0)
Adding new projectile package: (-651,-1372) Fracotred: (-6.51,-13.72) :
ByteVector2
Sending: ProjectilePackage: (-651,-1372) Fracotred: (-6.51,-13.72) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, -3.6, 8.4) : (0.0, -0.2, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -3.3, 8.3) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -3.4, 8.7) : (0.0, -0.3, -1.0)
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Adding new projectile package: (-409,-1111) Fracotred: (-4.09,-11.11) :
ByteVector2
Sending: ProjectilePackage: (-409,-1111) Fracotred: (-4.09,-11.11) : ByteVector2
Adding new projectile package: (-442,-1265) Fracotred: (-4.42,-12.65) :
ByteVector2
Sending: ProjectilePackage: (-442,-1265) Fracotred: (-4.42,-12.65) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: 1 AK 47

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -2.9, 7.8) : (0.0, -0.1, -1.0)


Adding new projectile package: (-509,-1356) Fracotred: (-5.09,-13.56) :
ByteVector2
Sending: ProjectilePackage: (-509,-1356) Fracotred: (-5.09,-13.56) : ByteVector2
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, -3.1, 8.1) : (0.0, -0.3, -0.9)
Adding new projectile package: (-607,-1377) Fracotred: (-6.07,-13.77) :
ByteVector2
Sending: ProjectilePackage: (-607,-1377) Fracotred: (-6.07,-13.77) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, -2.9, 8.4) : (0.0, -0.3, -0.9)
Firing Projectile Package: (0.0, -2.4, 10.0) : (0.0, 0.0, -1.0)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -2.8, 11.4) : (0.0, -0.1, -1.0)
Firing Projectile Package: (0.0, -3.4, 12.5) : (0.0, -0.2, -1.0)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 8
Adding new projectile package: (-528,-856) Fracotred: (-5.28,-8.56) : ByteVector2
Sending: ProjectilePackage: (-528,-856) Fracotred: (-5.28,-8.56) : ByteVector2
Adding new projectile package: (-509,-932) Fracotred: (-5.09,-9.32) : ByteVector2
Sending: ProjectilePackage: (-509,-932) Fracotred: (-5.09,-9.32) : ByteVector2
Adding new projectile package: (-563,-1048) Fracotred: (-5.63,-10.48) :
ByteVector2
Sending: ProjectilePackage: (-563,-1048) Fracotred: (-5.63,-10.48) : ByteVector2
Adding new projectile package: (-611,-1118) Fracotred: (-6.11,-11.18) :
ByteVector2
Sending: ProjectilePackage: (-611,-1118) Fracotred: (-6.11,-11.18) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-598,-1097) Fracotred: (-5.98,-10.97) :
ByteVector2
Sending: ProjectilePackage: (-598,-1097) Fracotred: (-5.98,-10.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-678,-1061) Fracotred: (-6.78,-10.61) :
ByteVector2
Sending: ProjectilePackage: (-678,-1061) Fracotred: (-6.78,-10.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-738,-1060) Fracotred: (-7.38,-10.6) : ByteVector2
Sending: ProjectilePackage: (-738,-1060) Fracotred: (-7.38,-10.6) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Adding new projectile package: (-721,-1086) Fracotred: (-7.21,-10.86) :
ByteVector2
Sending: ProjectilePackage: (-721,-1086) Fracotred: (-7.21,-10.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-719,-1136) Fracotred: (-7.19,-11.36) :
ByteVector2
Sending: ProjectilePackage: (-719,-1136) Fracotred: (-7.19,-11.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -4.0, -4.0) : (0.0, -0.1, -1.1)
Firing Projectile Package: (0.0, -4.5, -4.5) : (0.0, 0.4, -0.9)
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-715,-1042) Fracotred: (-7.15,-10.42) :
ByteVector2
Sending: ProjectilePackage: (-715,-1042) Fracotred: (-7.15,-10.42) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 8
Adding new projectile package: (-588,-1139) Fracotred: (-5.88,-11.39) :
ByteVector2
Sending: ProjectilePackage: (-588,-1139) Fracotred: (-5.88,-11.39) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-450,-1257) Fracotred: (-4.5,-12.57) : ByteVector2
Sending: ProjectilePackage: (-450,-1257) Fracotred: (-4.5,-12.57) : ByteVector2
Adding new projectile package: (-455,-1368) Fracotred: (-4.55,-13.68) :
ByteVector2
Sending: ProjectilePackage: (-455,-1368) Fracotred: (-4.55,-13.68) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-494,-1460) Fracotred: (-4.94,-14.6) : ByteVector2
Sending: ProjectilePackage: (-494,-1460) Fracotred: (-4.94,-14.6) : ByteVector2
Firing Projectile Package: (0.0, -3.5, -8.7) : (0.0, -0.3, -0.9)
I DID NOT NEED A SPHERECAST
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 102 With a peak of: 11kb/s Lasted:
12.0966 Seconds AND 601 Total packages was sent! AVG kbps: 8.507516
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 570 Data: 105.84 Kb
PlayerTookDamage Msg: 12 Data: 1.248 Kb
PlayerForceAdded Msg: 16 Data: 1.248 Kb
RequestingWeaponThrow Msg: 1 Data: 0.104 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 69]
[DamageTakenTimeStamp, 2467.146]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2466.912]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 7
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 1
kB sent last 1 Second/s : 8
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 53.04597 New Ping: 50.78125 AVG:
51.91361
Updating Ping For user: Jaibot Old Ping: 93.89484 New Ping: 50.78125 AVG: 72.33804
kB sent last 1 Second/s : 8
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 0 : Gun10(Clone)
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, -2.5, 7.5) : (0.0, 1.0, 0.2)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 7
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun2(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 51.91361 New Ping: 49.31641 AVG:
50.61501
Updating Ping For user: Jaibot Old Ping: 72.33804 New Ping: 49.31641 AVG: 60.82722
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
kB sent last 1 Second/s : 2
Destroying weapon with index: 1 : Gun2(Clone)
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Sending Message to: 3 clients: PlayerTookDamage


kB sent last 1 Second/s : 0
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun14(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 50.61501 New Ping: 47.60742 AVG:
49.11121
Updating Ping For user: Jaibot Old Ping: 60.82722 New Ping: 47.60742 AVG: 54.21732
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun2(Clone)
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, 0.9, -1.8) : (0.0, 0.1, -1.0)
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun10(Clone)
kB sent last 1 Second/s : 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Sending Message to: 3 clients: PlayerTookDamage


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

kB sent last 1 Second/s : 0


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Destroying weapon with index: 2 : Gun14(Clone)


Player Got damaged by Player: 0
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 89 With a peak of: 11kb/s Lasted:
20.66381 Seconds AND 520 Total packages was sent! AVG kbps: 4.318274
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 448 Data: 82.432 Kb
PlayerTookDamage Msg: 33 Data: 4.008 Kb
PlayerForceAdded Msg: 26 Data: 1.872 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

[DamageTaken, 1435.832]
[DamageTakenTimeStamp, 2490.573]
[DamageGivenTimeStamp, 2486.372]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

StoreStats - success
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"
(Filename: Line: 177)

Could not find MapObject with pos: (-3.0, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun2(Clone)/Cube"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GameObject/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Trying to fire null weapon

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


kB sent last 1 Second/s : 9
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun22(Clone)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Updating Ping For user: adrianblazq55 Old Ping: 49.11121 New Ping: 52.73438 AVG:
50.92279
Updating Ping For user: Jaibot Old Ping: 54.21732 New Ping: 52.73438 AVG: 53.47585
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
kB sent last 1 Second/s : 9
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
kB sent last 1 Second/s : 7
Destroying weapon with index: 0 : Gun22(Clone)
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, 1.2, -5.7) : (0.0, -0.9, -0.2)
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 3 clients: PlayerTookDamage
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 50 With a peak of: 9kb/s Lasted:
5.469846 Seconds AND 296 Total packages was sent! AVG kbps: 9.183439
Ping Msg: 2 Data: 0.144 Kb
PingResponse Msg: 2 Data: 0.144 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 264 Data: 48.576 Kb
PlayerTookDamage Msg: 9 Data: 1.32 Kb
PlayerForceAdded Msg: 18 Data: 1.296 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 50 With a peak of: 9kb/s Lasted:
5.469846 Seconds AND 296 Total packages was sent! AVG kbps: 9.183439
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun22(Clone)
Dropping Weapon with index: 23 Name: Gun22(Clone)
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -22.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -22.9)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -22.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 2512.378]
[DamageTaken, 35]
[DamageTakenTimeStamp, 2510.163]
Loading Scene:
LoadMapWait0
isLoading0
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Could not find MapObject with pos: (-0.9, -22.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
Made all rigidbodies interpolate
LoadMapWait1
Could not find MapObject with pos: (-0.9, -22.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-0.9, -22.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -22.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -22.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -22.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-0.9, -57.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


Loading Scene:
LoadMapWait0
isLoading0
StartMapSequence1
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun38 (1)
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun38
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (3)/LavaEffect/LavaFlow (1)/Cube"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (2)/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
Waited To Sync Character: 0 Frames Left
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 22
Waited To Sync Character: 0 Frames Left
Player Got damaged by Player: 1
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun10(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 50.92279 New Ping: 48.33984 AVG:
49.63132
Updating Ping For user: Jaibot Old Ping: 53.47585 New Ping: 48.33984 AVG: 50.90784
Destroying weapon with index: 1 : Gun38 (1)
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
I picked Up Something!!
Destroying weapon with index: 3 : Gun10(Clone)
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.63132 New Ping: 49.31641 AVG:
49.47386
Updating Ping For user: Jaibot Old Ping: 50.90784 New Ping: 49.31641 AVG: 50.11213
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
Destroying weapon with index: 2 : Gun38
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Firing Projectile Package: (0.0, -1.6, -12.5) : (0.0, 0.7, 0.7)
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun10(Clone)
I picked Up Something!!
Destroying weapon with index: 4 : Gun1(Clone)
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 1
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, 0.5, -12.9) : (0.0, 0.6, 0.8)
Adding new projectile package: (47,-1253) Fracotred: (0.47,-12.53) : ByteVector2
Sending: ProjectilePackage: (47,-1253) Fracotred: (0.47,-12.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (58,-1276) Fracotred: (0.58,-12.76) : ByteVector2
Sending: ProjectilePackage: (58,-1276) Fracotred: (0.58,-12.76) : ByteVector2
Adding new projectile package: (25,-1327) Fracotred: (0.25,-13.27) : ByteVector2
Sending: ProjectilePackage: (25,-1327) Fracotred: (0.25,-13.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: 38 Spike ball

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-38,-1480) Fracotred: (-0.38,-14.8) : ByteVector2


Sending: ProjectilePackage: (-38,-1480) Fracotred: (-0.38,-14.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Firing Projectile Package: (0.0, 1.3, -9.3) : (0.0, 0.5, 0.9)
Adding new projectile package: (-225,-1546) Fracotred: (-2.25,-15.46) :
ByteVector2
Sending: ProjectilePackage: (-225,-1546) Fracotred: (-2.25,-15.46) : ByteVector2
kB sent last 1 Second/s : 8
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-369,-1476) Fracotred: (-3.69,-14.76) :
ByteVector2
Sending: ProjectilePackage: (-369,-1476) Fracotred: (-3.69,-14.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: GrenadeSpikes(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-505,-1426) Fracotred: (-5.05,-14.26) :


ByteVector2
Sending: ProjectilePackage: (-505,-1426) Fracotred: (-5.05,-14.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Could not find rigidbodyindex holder for rigidbody: 38 Spike ball

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Got damaged by Player: 3


Adding new projectile package: (-548,-1340) Fracotred: (-5.48,-13.4) : ByteVector2
Sending: ProjectilePackage: (-548,-1340) Fracotred: (-5.48,-13.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-409,-1242) Fracotred: (-4.09,-12.42) :
ByteVector2
Sending: ProjectilePackage: (-409,-1242) Fracotred: (-4.09,-12.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -0.9, -6.1) : (0.0, 0.5, -0.9)
Adding new projectile package: (-415,-1282) Fracotred: (-4.15,-12.82) :
ByteVector2
Sending: ProjectilePackage: (-415,-1282) Fracotred: (-4.15,-12.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-413,-1365) Fracotred: (-4.13,-13.65) :
ByteVector2
Sending: ProjectilePackage: (-413,-1365) Fracotred: (-4.13,-13.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-269,-1493) Fracotred: (-2.69,-14.93) :
ByteVector2
Sending: ProjectilePackage: (-269,-1493) Fracotred: (-2.69,-14.93) : ByteVector2
kB sent last 1 Second/s : 8
Adding new projectile package: (-200,-1610) Fracotred: (-2,-16.1) : ByteVector2
Sending: ProjectilePackage: (-200,-1610) Fracotred: (-2,-16.1) : ByteVector2
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Adding new projectile package: (-251,-1659) Fracotred: (-2.51,-16.59) :


ByteVector2
Sending: ProjectilePackage: (-251,-1659) Fracotred: (-2.51,-16.59) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-309,-1655) Fracotred: (-3.09,-16.55) :
ByteVector2
Sending: ProjectilePackage: (-309,-1655) Fracotred: (-3.09,-16.55) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-257,-1544) Fracotred: (-2.57,-15.44) :
ByteVector2
Sending: ProjectilePackage: (-257,-1544) Fracotred: (-2.57,-15.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-393,-1446) Fracotred: (-3.93,-14.46) :
ByteVector2
Sending: ProjectilePackage: (-393,-1446) Fracotred: (-3.93,-14.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-321,-1478) Fracotred: (-3.21,-14.78) :
ByteVector2
Sending: ProjectilePackage: (-321,-1478) Fracotred: (-3.21,-14.78) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
DIED LOCALLY, SHOULD NOT DIE!
Player Got damaged by Player: 1
Adding new projectile package: (-281,-1382) Fracotred: (-2.81,-13.82) :
ByteVector2
Sending: ProjectilePackage: (-281,-1382) Fracotred: (-2.81,-13.82) : ByteVector2
kB sent last 1 Second/s : 8
Adding new projectile package: (-281,-1352) Fracotred: (-2.81,-13.52) :
ByteVector2
Sending: ProjectilePackage: (-281,-1352) Fracotred: (-2.81,-13.52) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-250,-1360) Fracotred: (-2.5,-13.6) : ByteVector2
Sending: ProjectilePackage: (-250,-1360) Fracotred: (-2.5,-13.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-146,-1373) Fracotred: (-1.46,-13.73) :
ByteVector2
Sending: ProjectilePackage: (-146,-1373) Fracotred: (-1.46,-13.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-175,-1344) Fracotred: (-1.75,-13.44) :
ByteVector2
Sending: ProjectilePackage: (-175,-1344) Fracotred: (-1.75,-13.44) : ByteVector2
Adding new projectile package: (-197,-1318) Fracotred: (-1.97,-13.18) :
ByteVector2
Sending: ProjectilePackage: (-197,-1318) Fracotred: (-1.97,-13.18) : ByteVector2
Adding new projectile package: (-183,-1306) Fracotred: (-1.83,-13.06) :
ByteVector2
Sending: ProjectilePackage: (-183,-1306) Fracotred: (-1.83,-13.06) : ByteVector2
Firing Projectile Package: (0.0, -3.4, -5.0) : (0.0, 0.7, -0.7)
Adding new projectile package: (-116,-1252) Fracotred: (-1.16,-12.52) :
ByteVector2
Sending: ProjectilePackage: (-116,-1252) Fracotred: (-1.16,-12.52) : ByteVector2
kB sent last 1 Second/s : 7
Could not find rigidbodyindex holder for rigidbody: GrenadeSpikes(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Adding new projectile package: (25,-1253) Fracotred: (0.25,-12.53) : ByteVector2
Sending: ProjectilePackage: (25,-1253) Fracotred: (0.25,-12.53) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: GrenadeSpikes(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (82,-1271) Fracotred: (0.82,-12.71) : ByteVector2


Sending: ProjectilePackage: (82,-1271) Fracotred: (0.82,-12.71) : ByteVector2
Adding new projectile package: (-3,-1264) Fracotred: (-0.03,-12.64) : ByteVector2
Sending: ProjectilePackage: (-3,-1264) Fracotred: (-0.03,-12.64) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-177,-1132) Fracotred: (-1.77,-11.32) :
ByteVector2
Sending: ProjectilePackage: (-177,-1132) Fracotred: (-1.77,-11.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 7
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 8 Name: Gun62(Clone)


Updating Ping For user: adrianblazq55 Old Ping: 49.47386 New Ping: 48.82813 AVG:
49.15099
Updating Ping For user: Jaibot Old Ping: 50.11213 New Ping: 48.82813 AVG: 49.47012
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 8 : Gun62(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 9 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.15099 New Ping: 48.82813 AVG:
48.98956
Updating Ping For user: Jaibot Old Ping: 49.47012 New Ping: 48.82813 AVG: 49.14912
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -5.1, 10.3) : (0.0, 0.4, 0.9)
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 3
Could not find rigidbodyindex holder for rigidbody: 38 Spike ball

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 10 Name: Gun38(Clone)


Dropping Weapon with index: 39 Name: Gun38(Clone)
kB sent last 1 Second/s : 0
Destroying weapon with index: 10 : Gun38(Clone)
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Firing Projectile Package: (0.0, -4.4, 13.9) : (0.0, 0.4, 0.9)
Player Got damaged by Player: 0
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Could not find rigidbodyindex holder for rigidbody: 62 Sawed off

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: 62 Sawed off

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: 62 Sawed off

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 11 Name: Gun62(Clone)


Dropping Weapon with index: 63 Name: Gun62(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 207 With a peak of: 22kb/s Lasted:
41.97177 Seconds AND 1186 Total packages was sent! AVG kbps: 4.941226
Ping Msg: 8 Data: 0.576 Kb
PingResponse Msg: 8 Data: 0.576 Kb
ClientReadyUp Msg: 2 Data: 0.112 Kb
PlayerUpdate Msg: 1082 Data: 200.048 Kb
PlayerTookDamage Msg: 51 Data: 5.304 Kb
PlayerForceAdded Msg: 30 Data: 2.16 Kb
RequestingWeaponThrow Msg: 2 Data: 0.224 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ObjectUpdate Msg: 2 Data: 0.24 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -55.8)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1450.196]
[DamageTakenTimeStamp, 2541.938]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
Weapon Is On The Ground!
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

StoreStats - success
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun38
Initint Ground weapon with index: 65533
Inited A Runtime Spawned Syncableobject with index: 65533 Name: Gun36
Initint Ground weapon with index: 65532
Inited A Runtime Spawned Syncableobject with index: 65532 Name: Gun38 (1)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

LoadMapWait1
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)


Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Infinity or NaN floating point numbers appear when calculating the transform matrix
for a Collider. Scene hierarchy path "Gun10(Clone)/Box"

(Filename: Line: 177)

Trying to unload scene nr: MapWrapper


Could not find MapObject with pos: (-5.8, -55.8)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence1
Could not find MapObject with pos: (-5.8, -24.2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (10)/LavaEffect (1)/LavaFlow (1)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (7)/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Player Got damaged by Player: 0
kB sent last 1 Second/s : 11
Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock DoubleKill
ACHIEVEMENT :: DoubleKill already achieved
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 34 With a peak of: 15kb/s Lasted:
3.174328 Seconds AND 208 Total packages was sent! AVG kbps: 10.82182
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 162 Data: 29.808 Kb
PlayerTookDamage Msg: 21 Data: 2.76 Kb
PlayerForceAdded Msg: 24 Data: 1.728 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Could not find MapObject with pos: (-3.8, -44.9)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1403.332]
[DamageTakenTimeStamp, 2567.893]
[DamageGivenTimeStamp, 2567.739]
[MultiKill, 2]
[RoundKills, 2]
[LastKillTimeStamp, 2568.232]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Initint Ground weapon with index: 65534
Inited A Runtime Spawned Syncableobject with index: 65534 Name: Gun35
Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -44.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-3.8, -35.1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (2)/LavaEffect/LavaFlow (1)/Cube"
(Filename: Line: 0)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 14
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 52 Name: Gun0(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.98956 New Ping: 48.58398 AVG:
48.78677
Updating Ping For user: Jaibot Old Ping: 49.14912 New Ping: 48.58398 AVG: 48.86655
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Destroying weapon with index: 1 : Gun0(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 53 Name: Gun27(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.78677 New Ping: 48.33984 AVG:
48.56331
Updating Ping For user: Jaibot Old Ping: 48.86655 New Ping: 48.33984 AVG: 48.6032
Firing Projectile Package: (0.0, -1.5, 6.4) : (0.0, 0.8, -0.2)
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, 0.7, 5.0) : (0.0, 0.9, -0.2)
Firing Projectile Package: (0.0, -0.2, 6.5) : (0.0, 0.9, -0.4)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 54 Name: Gun0(Clone)
Destroying weapon with index: 0 : Gun35
Destroying weapon with index: 2 : Gun27(Clone)
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 55 Name: Gun61(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.56331 New Ping: 49.07227 AVG:
48.81779
Updating Ping For user: Jaibot Old Ping: 48.6032 New Ping: 49.07227 AVG: 48.83773
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Player Got damaged by Player: 0
I picked Up Something!!
Destroying weapon with index: 4 : Gun61(Clone)
Adding new projectile package: (-318,-28) Fracotred: (-3.18,-0.28) : ByteVector2
Sending: ProjectilePackage: (-318,-28) Fracotred: (-3.18,-0.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-288,121) Fracotred: (-2.88,1.21) : ByteVector2
Sending: ProjectilePackage: (-288,121) Fracotred: (-2.88,1.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-411,249) Fracotred: (-4.11,2.49) : ByteVector2
Sending: ProjectilePackage: (-411,249) Fracotred: (-4.11,2.49) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Lava_Pillar (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Adding new projectile package: (-569,444) Fracotred: (-5.69,4.44) : ByteVector2
Sending: ProjectilePackage: (-569,444) Fracotred: (-5.69,4.44) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Lava_Pillar (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-576,534) Fracotred: (-5.76,5.34) : ByteVector2


Sending: ProjectilePackage: (-576,534) Fracotred: (-5.76,5.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Lava_Pillar (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-651,505) Fracotred: (-6.51,5.05) : ByteVector2


Sending: ProjectilePackage: (-651,505) Fracotred: (-6.51,5.05) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 7
Adding new projectile package: (-380,195) Fracotred: (-3.8,1.95) : ByteVector2
Sending: ProjectilePackage: (-380,195) Fracotred: (-3.8,1.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 56 Name: Gun32(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 48.81779 New Ping: 46.63086 AVG:
47.72432
Updating Ping For user: Jaibot Old Ping: 48.83773 New Ping: 46.63086 AVG: 47.73429
Adding new projectile package: (-700,467) Fracotred: (-7,4.67) : ByteVector2
Sending: ProjectilePackage: (-700,467) Fracotred: (-7,4.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-503,253) Fracotred: (-5.03,2.53) : ByteVector2
Sending: ProjectilePackage: (-503,253) Fracotred: (-5.03,2.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Lava_Pillar (2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
Requesting to drop weapon: 62 at pos: (-3.2, 5.4)
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 57 Name: Gun61(Clone)
Dropping Weapon with index: 62 Name: Gun61(Clone)
Player Got damaged by Player: 0
kB sent last 1 Second/s : 6
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 58 Name: Gun62(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 47.72432 New Ping: 85.9375 AVG:
66.83091
Updating Ping For user: Jaibot Old Ping: 47.73429 New Ping: 85.9375 AVG: 66.8359
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 0
ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

kB sent last 1 Second/s : 0


ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Player Got damaged by Player: 0


ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Sending Message to: 3 clients: PlayerTookDamage


ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

kB sent last 1 Second/s : 0


ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Player Got damaged by Player: 0


ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

kB sent last 1 Second/s : 0


ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)


Inited A Runtime Spawned Syncableobject with index: 59 Name: Gun37(Clone)
Player Got damaged by Player: 0
ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Updating Ping For user: adrianblazq55 Old Ping: 66.83091 New Ping: 88.62305 AVG:
77.72697
Updating Ping For user: Jaibot Old Ping: 66.8359 New Ping: 88.62305 AVG: 77.72948
ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Sending Message to: 3 clients: PlayerTookDamage


ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

kB sent last 1 Second/s : 0


Player Got damaged by Player: 0
ArgumentException: Invalid mouse button index.
at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

ArgumentException: Invalid mouse button index.


at (wrapper managed-to-native) UnityEngine.Input:GetMouseButton (int)
at KeybindingButtonHandler.GetInput () [0x00000] in <filename unknown>:0
at KeybindingButtonHandler.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

kB sent last 1 Second/s : 0


Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 212 With a peak of: 14kb/s Lasted:
43.62352 Seconds AND 1186 Total packages was sent! AVG kbps: 4.865632
Ping Msg: 12 Data: 0.864 Kb
PingResponse Msg: 12 Data: 0.864 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1120 Data: 206.368 Kb
PlayerTookDamage Msg: 30 Data: 3.12 Kb
PlayerForceAdded Msg: 6 Data: 0.464 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectUpdate Msg: 2 Data: 0.24 Kb
ObjectDestructionCollision Msg: 1 Data: 0.12 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun27(Clone)
Dropping Weapon with index: 28 Name: Gun27(Clone)
Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could Not Find GroundWeapon With Position: (-6.3, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1339.996]
[DamageTakenTimeStamp, 2599.703]
Loading Scene:
LoadMapWait0
isLoading0
Weapon Is On The Ground!
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-8.7, -40.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 10
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 178 Name: Gun7(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 77.72697 New Ping: 48.33984 AVG:
63.03341
Updating Ping For user: Jaibot Old Ping: 77.72948 New Ping: 48.33984 AVG: 63.03466
kB sent last 1 Second/s : 8
Destroying weapon with index: 2 : Gun7(Clone)
kB sent last 1 Second/s : 7
Firing Projectile Package: (0.0, 4.4, 4.3) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, 4.4, 4.0) : (0.0, -0.1, 1.0)
Firing Projectile Package: (0.0, 4.4, 3.6) : (0.0, -0.2, 1.0)
Firing Projectile Package: (0.0, 4.5, 3.5) : (0.0, -0.1, 0.9)
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Player Got damaged by Player: 3
kB sent last 1 Second/s : 7
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
Inited A Runtime Spawned Syncableobject with index: 179 Name: Gun63(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 63.03341 New Ping: 48.33984 AVG:
55.68663
Updating Ping For user: Jaibot Old Ping: 63.03466 New Ping: 48.33984 AVG: 55.68725
kB sent last 1 Second/s : 8
Firing Projectile Package: (0.0, 0.4, -0.2) : (0.0, 0.8, -0.6)
I DID NOT NEED A SPHERECAST
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


kB sent last 1 Second/s : 7
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


Firing Projectile Package: (0.0, -4.3, 0.6) : (0.0, 0.0, -1.0)
Firing Projectile Package: (0.0, -4.8, 1.2) : (0.0, 0.0, -0.9)
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 7
Firing Projectile Package: (0.0, -4.8, -2.7) : (0.0, -0.1, -1.0)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.2, -2.5) : (0.0, -0.2, -0.9)


Firing Projectile Package: (0.0, -5.2, -2.3) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -5.1, -2.1) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -5.0, -2.0) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -4.9, -2.0) : (0.0, -0.4, -0.9)
Firing Projectile Package: (0.0, -5.1, -1.9) : (0.0, -0.5, -0.9)
kB sent last 1 Second/s : 7
Firing Projectile Package: (0.0, -5.0, -1.9) : (0.0, -0.4, -0.9)
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Firing Projectile Package: (0.0, -5.1, -1.8) : (0.0, -0.4, -0.9)


Firing Projectile Package: (0.0, -5.1, -1.7) : (0.0, -0.4, -0.9)
I DID NOT NEED A SPHERECAST
Firing Projectile Package: (0.0, -5.0, -1.6) : (0.0, -0.4, -0.9)
Inited A Runtime Spawned Syncableobject with index: 180 Name: Gun5(Clone)
I DID NOT NEED A SPHERECAST
Updating Ping For user: adrianblazq55 Old Ping: 55.68663 New Ping: 48.82813 AVG:
52.25738
Updating Ping For user: Jaibot Old Ping: 55.68725 New Ping: 48.82813 AVG: 52.25769
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 181 Name: Gun7(Clone)
kB sent last 1 Second/s : 8
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


kB sent last 1 Second/s : 7
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


kB sent last 1 Second/s : 7
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 182 Name: Gun64(Clone)


kB sent last 1 Second/s : 7
Updating Ping For user: adrianblazq55 Old Ping: 52.25738 New Ping: 486.8164 AVG:
269.5369
Updating Ping For user: Jaibot Old Ping: 52.25769 New Ping: 583.9844 AVG: 318.121
kB sent last 1 Second/s : 7
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


Destroying weapon with index: 4 : Gun5(Clone)
kB sent last 1 Second/s : 7
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 183 Name: Gun5(Clone)


kB sent last 1 Second/s : 7
Destroying weapon with index: 6 : Gun64(Clone)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


Inited A Runtime Spawned Syncableobject with index: 184 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, -5.8, -5.6) : (0.0, -0.9, -0.5)
New Snake target Assigned!
kB sent last 1 Second/s : 7
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Inited A Runtime Spawned Syncableobject with index: 186 Name: Gun63(Clone)


Inited A Runtime Spawned Syncableobject with index: 185 Name: Gun64(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 269.5369 New Ping: 49.31641 AVG:
159.4267
Updating Ping For user: Jaibot Old Ping: 318.121 New Ping: 49.31641 AVG: 183.7187
Destroying weapon with index: 8 : Gun64(Clone)
kB sent last 1 Second/s : 8
New Snake target Assigned!
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 187 Name:
SnakeBulletBigFly(Clone)
Firing Projectile Package: (0.0, -5.8, -2.3) : (0.0, -0.9, -0.4)
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 188 Name: Gun64(Clone)
Destroying weapon with index: 9 : Gun63(Clone)
New Snake target Assigned!
kB sent last 1 Second/s : 7
New Snake target Assigned!
Player Took damage!
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 7


Player Got damaged by Player: 0
Player Got damaged by Player: 0
New Snake target Assigned!
kB sent last 1 Second/s : 7
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

New Snake target Assigned!


Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 189 Name: Gun63(Clone)
Dropping Weapon with index: 64 Name: Gun63(Clone)
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 260 With a peak of: 10kb/s Lasted:
33.53947 Seconds AND 1452 Total packages was sent! AVG kbps: 7.775436
Ping Msg: 10 Data: 0.72 Kb
PingResponse Msg: 10 Data: 0.72 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 1418 Data: 260.912 Kb
PlayerTookDamage Msg: 3 Data: 0.504 Kb
PlayerForceAdded Msg: 8 Data: 0.576 Kb
ObjectUpdate Msg: 2 Data: 0.24 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageGivenTimeStamp, 2654.388]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2631.675]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 38 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 159.4267 New Ping: 49.07227 AVG:
104.2495
Updating Ping For user: Jaibot Old Ping: 183.7187 New Ping: 49.07227 AVG: 116.3955
kB sent last 1 Second/s : 8
Player Got damaged by Player: 1
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
I picked Up Something!!
Destroying weapon with index: 0 : Gun16(Clone)
Player Got damaged by Player: 1
Adding new projectile package: (-822,-542) Fracotred: (-8.22,-5.42) : ByteVector2
Sending: ProjectilePackage: (-822,-542) Fracotred: (-8.22,-5.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-740,-565) Fracotred: (-7.4,-5.65) : ByteVector2
Sending: ProjectilePackage: (-740,-565) Fracotred: (-7.4,-5.65) : ByteVector2
Waited To Sync Character: 0 Frames Left
Adding new projectile package: (-434,-763) Fracotred: (-4.34,-7.63) : ByteVector2
Sending: ProjectilePackage: (-434,-763) Fracotred: (-4.34,-7.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (10)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 9


Adding new projectile package: (-417,-814) Fracotred: (-4.17,-8.14) : ByteVector2
Sending: ProjectilePackage: (-417,-814) Fracotred: (-4.17,-8.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (10)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-407,-864) Fracotred: (-4.07,-8.64) : ByteVector2


Sending: ProjectilePackage: (-407,-864) Fracotred: (-4.07,-8.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (10)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-421,-892) Fracotred: (-4.21,-8.92) : ByteVector2


Sending: ProjectilePackage: (-421,-892) Fracotred: (-4.21,-8.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (10)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DIED LOCALLY, SHOULD NOT DIE!


Player Got damaged by Player: 1
Adding new projectile package: (57,-822) Fracotred: (0.57,-8.22) : ByteVector2
Sending: ProjectilePackage: (57,-822) Fracotred: (0.57,-8.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (228,-800) Fracotred: (2.28,-8) : ByteVector2
Sending: ProjectilePackage: (228,-800) Fracotred: (2.28,-8) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (302,-871) Fracotred: (3.02,-8.71) : ByteVector2


Sending: ProjectilePackage: (302,-871) Fracotred: (3.02,-8.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (272,-938) Fracotred: (2.72,-9.38) : ByteVector2


Sending: ProjectilePackage: (272,-938) Fracotred: (2.72,-9.38) : ByteVector2
Adding new projectile package: (192,-934) Fracotred: (1.92,-9.34) : ByteVector2
Sending: ProjectilePackage: (192,-934) Fracotred: (1.92,-9.34) : ByteVector2
Adding new projectile package: (95,-1002) Fracotred: (0.95,-10.02) : ByteVector2
Sending: ProjectilePackage: (95,-1002) Fracotred: (0.95,-10.02) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 8


Adding new projectile package: (-15,-1064) Fracotred: (-0.15,-10.64) : ByteVector2
Sending: ProjectilePackage: (-15,-1064) Fracotred: (-0.15,-10.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-182,-1139) Fracotred: (-1.82,-11.39) :


ByteVector2
Sending: ProjectilePackage: (-182,-1139) Fracotred: (-1.82,-11.39) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-343,-1231) Fracotred: (-3.43,-12.31) :
ByteVector2
Sending: ProjectilePackage: (-343,-1231) Fracotred: (-3.43,-12.31) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-471,-1323) Fracotred: (-4.71,-13.23) :
ByteVector2
Sending: ProjectilePackage: (-471,-1323) Fracotred: (-4.71,-13.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (10)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-436,-1351) Fracotred: (-4.36,-13.51) :
ByteVector2
Sending: ProjectilePackage: (-436,-1351) Fracotred: (-4.36,-13.51) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-340,-1339) Fracotred: (-3.4,-13.39) : ByteVector2


Sending: ProjectilePackage: (-340,-1339) Fracotred: (-3.4,-13.39) : ByteVector2
Adding new projectile package: (-328,-1313) Fracotred: (-3.28,-13.13) :
ByteVector2
Sending: ProjectilePackage: (-328,-1313) Fracotred: (-3.28,-13.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-374,-1285) Fracotred: (-3.74,-12.85) :
ByteVector2
Sending: ProjectilePackage: (-374,-1285) Fracotred: (-3.74,-12.85) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 3
Adding new projectile package: (-409,-1302) Fracotred: (-4.09,-13.02) :
ByteVector2
Sending: ProjectilePackage: (-409,-1302) Fracotred: (-4.09,-13.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (10)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-325,-1272) Fracotred: (-3.25,-12.72) :


ByteVector2
Sending: ProjectilePackage: (-325,-1272) Fracotred: (-3.25,-12.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 9


Adding new projectile package: (-281,-1235) Fracotred: (-2.81,-12.35) :
ByteVector2
Sending: ProjectilePackage: (-281,-1235) Fracotred: (-2.81,-12.35) : ByteVector2
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-246,-1239) Fracotred: (-2.46,-12.39) :
ByteVector2
Sending: ProjectilePackage: (-246,-1239) Fracotred: (-2.46,-12.39) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-253,-1272) Fracotred: (-2.53,-12.72) :
ByteVector2
Sending: ProjectilePackage: (-253,-1272) Fracotred: (-2.53,-12.72) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-274,-1331) Fracotred: (-2.74,-13.31) :
ByteVector2
Sending: ProjectilePackage: (-274,-1331) Fracotred: (-2.74,-13.31) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-324,-1406) Fracotred: (-3.24,-14.06) :


ByteVector2
Sending: ProjectilePackage: (-324,-1406) Fracotred: (-3.24,-14.06) : ByteVector2
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-396,-1489) Fracotred: (-3.96,-14.89) :


ByteVector2
Sending: ProjectilePackage: (-396,-1489) Fracotred: (-3.96,-14.89) : ByteVector2
Inited A Runtime Spawned Syncableobject with index: 39 Name: Gun26(Clone)
Updating Ping For user: Jaibot Old Ping: 116.3955 New Ping: 59.57031 AVG: 87.9829
Adding new projectile package: (-484,-1576) Fracotred: (-4.84,-15.76) :
ByteVector2
Sending: ProjectilePackage: (-484,-1576) Fracotred: (-4.84,-15.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 3 clients: PlayerTookDamage
Updating Ping For user: adrianblazq55 Old Ping: 104.2495 New Ping: 148.6816 AVG:
126.4655
Player Got damaged by Player: 3
Adding new projectile package: (-580,-1654) Fracotred: (-5.8,-16.54) : ByteVector2
Sending: ProjectilePackage: (-580,-1654) Fracotred: (-5.8,-16.54) : ByteVector2
Player Took damage!
Adding new projectile package: (-682,-1684) Fracotred: (-6.82,-16.84) :
ByteVector2
Sending: ProjectilePackage: (-682,-1684) Fracotred: (-6.82,-16.84) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Requesting to drop weapon: 17 at pos: (-7.6, -17.2)
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 1
Inited A Runtime Spawned Syncableobject with index: 40 Name: Gun16(Clone)
Dropping Weapon with index: 17 Name: Gun16(Clone)
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: Rig (9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 9


Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Destroying weapon with index: 1 : Gun26(Clone)
Inited A Runtime Spawned Syncableobject with index: 41 Name: Gun26(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
Destroying weapon with index: 3 : Gun26(Clone)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 0


kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 42 Name: Gun1(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 126.4655 New Ping: 48.58398 AVG:
87.52477
Updating Ping For user: Jaibot Old Ping: 87.9829 New Ping: 48.58398 AVG: 68.28345
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Inited A Runtime Spawned Syncableobject with index: 43 Name: Gun26(Clone)
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
kB sent last 1 Second/s : 0
Sending Message to: 3 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 44 Name: Gun20(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 87.52477 New Ping: 49.31641 AVG:
68.42059
Updating Ping For user: Jaibot Old Ping: 68.28345 New Ping: 49.31641 AVG: 58.79993
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 0
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 92 With a peak of: 12kb/s Lasted:
23.0093 Seconds AND 558 Total packages was sent! AVG kbps: 4.02272
Ping Msg: 8 Data: 0.576 Kb
PingResponse Msg: 8 Data: 0.576 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 440 Data: 81.952 Kb
PlayerTookDamage Msg: 45 Data: 4.872 Kb
PlayerForceAdded Msg: 48 Data: 3.648 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectDestructionCollision Msg: 6 Data: 0.72 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1413.332]
[DamageTakenTimeStamp, 2671.498]
[DamageGivenTimeStamp, 2667.916]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2684.85]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies stop interpolating


StoreStats - success
Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -34.0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -51.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -39.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -27.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find MapObject with pos: (-12.0, -45.9)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 15
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 292 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 68.42059 New Ping: 48.82813 AVG:
58.62436
Updating Ping For user: Jaibot Old Ping: 58.79993 New Ping: 48.82813 AVG: 53.81403
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
I picked Up Something!!
Destroying weapon with index: 0 : Gun16(Clone)
Adding new projectile package: (92,-503) Fracotred: (0.92,-5.03) : ByteVector2
Sending: ProjectilePackage: (92,-503) Fracotred: (0.92,-5.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: THIS3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (93,-473) Fracotred: (0.93,-4.73) : ByteVector2


Sending: ProjectilePackage: (93,-473) Fracotred: (0.93,-4.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: THIS3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (198,-407) Fracotred: (1.98,-4.07) : ByteVector2


Sending: ProjectilePackage: (198,-407) Fracotred: (1.98,-4.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: THIS3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (317,-340) Fracotred: (3.17,-3.4) : ByteVector2


Sending: ProjectilePackage: (317,-340) Fracotred: (3.17,-3.4) : ByteVector2
kB sent last 1 Second/s : 7
Adding new projectile package: (368,-264) Fracotred: (3.68,-2.64) : ByteVector2
Sending: ProjectilePackage: (368,-264) Fracotred: (3.68,-2.64) : ByteVector2
Adding new projectile package: (393,-220) Fracotred: (3.93,-2.2) : ByteVector2
Sending: ProjectilePackage: (393,-220) Fracotred: (3.93,-2.2) : ByteVector2
Adding new projectile package: (341,-149) Fracotred: (3.41,-1.49) : ByteVector2
Sending: ProjectilePackage: (341,-149) Fracotred: (3.41,-1.49) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: THIS3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (278,-125) Fracotred: (2.78,-1.25) : ByteVector2


Sending: ProjectilePackage: (278,-125) Fracotred: (2.78,-1.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (189,-115) Fracotred: (1.89,-1.15) : ByteVector2
Sending: ProjectilePackage: (189,-115) Fracotred: (1.89,-1.15) : ByteVector2
Adding new projectile package: (100,-176) Fracotred: (1,-1.76) : ByteVector2
Sending: ProjectilePackage: (100,-176) Fracotred: (1,-1.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-7,-278) Fracotred: (-0.07,-2.78) : ByteVector2
Sending: ProjectilePackage: (-7,-278) Fracotred: (-0.07,-2.78) : ByteVector2
Adding new projectile package: (-146,-377) Fracotred: (-1.46,-3.77) : ByteVector2
Sending: ProjectilePackage: (-146,-377) Fracotred: (-1.46,-3.77) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 9
Adding new projectile package: (-204,-335) Fracotred: (-2.04,-3.35) : ByteVector2
Sending: ProjectilePackage: (-204,-335) Fracotred: (-2.04,-3.35) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-208,-239) Fracotred: (-2.08,-2.39) : ByteVector2
Sending: ProjectilePackage: (-208,-239) Fracotred: (-2.08,-2.39) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-109,-125) Fracotred: (-1.09,-1.25) : ByteVector2
Sending: ProjectilePackage: (-109,-125) Fracotred: (-1.09,-1.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-70,-46) Fracotred: (-0.7,-0.46) : ByteVector2
Sending: ProjectilePackage: (-70,-46) Fracotred: (-0.7,-0.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-33,41) Fracotred: (-0.33,0.41) : ByteVector2
Sending: ProjectilePackage: (-33,41) Fracotred: (-0.33,0.41) : ByteVector2
Adding new projectile package: (-57,68) Fracotred: (-0.57,0.68) : ByteVector2
Sending: ProjectilePackage: (-57,68) Fracotred: (-0.57,0.68) : ByteVector2
Adding new projectile package: (-144,125) Fracotred: (-1.44,1.25) : ByteVector2
Sending: ProjectilePackage: (-144,125) Fracotred: (-1.44,1.25) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 3
Adding new projectile package: (-137,270) Fracotred: (-1.37,2.7) : ByteVector2
Sending: ProjectilePackage: (-137,270) Fracotred: (-1.37,2.7) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (36,403) Fracotred: (0.36,4.03) : ByteVector2
Sending: ProjectilePackage: (36,403) Fracotred: (0.36,4.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: THIS 4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 10


Adding new projectile package: (208,553) Fracotred: (2.08,5.53) : ByteVector2
Sending: ProjectilePackage: (208,553) Fracotred: (2.08,5.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (266,748) Fracotred: (2.66,7.48) : ByteVector2
Sending: ProjectilePackage: (266,748) Fracotred: (2.66,7.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: TIHS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (186,856) Fracotred: (1.86,8.56) : ByteVector2


Sending: ProjectilePackage: (186,856) Fracotred: (1.86,8.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Got damaged by Player: 1
Adding new projectile package: (46,886) Fracotred: (0.46,8.86) : ByteVector2
Sending: ProjectilePackage: (46,886) Fracotred: (0.46,8.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: TIHS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (37,977) Fracotred: (0.37,9.77) : ByteVector2


Sending: ProjectilePackage: (37,977) Fracotred: (0.37,9.77) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: TIHS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Sending Message to: 3 clients: PlayerTookDamage
Adding new projectile package: (-18,1089) Fracotred: (-0.18,10.89) : ByteVector2
Sending: ProjectilePackage: (-18,1089) Fracotred: (-0.18,10.89) : ByteVector2
Killing Blow!!
Player Got damaged by Player: 3
Requesting to drop weapon: 17 at pos: (-0.7, 10.6)
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Inited A Runtime Spawned Syncableobject with index: 293 Name: Gun16(Clone)
Dropping Weapon with index: 17 Name: Gun16(Clone)
kB sent last 1 Second/s : 8
Player Got damaged by Player: 0
Player Got damaged by Player: 0
Inited A Runtime Spawned Syncableobject with index: 294 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 58.62436 New Ping: 51.26953 AVG:
54.94695
Updating Ping For user: Jaibot Old Ping: 53.81403 New Ping: 51.26953 AVG: 52.54178
Sending Message to: 3 clients: PlayerTookDamage
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
kB sent last 1 Second/s : 0
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
Killing Blow!!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 82 With a peak of: 15kb/s Lasted:
11.96369 Seconds AND 493 Total packages was sent! AVG kbps: 6.913588
Ping Msg: 4 Data: 0.288 Kb
PingResponse Msg: 4 Data: 0.288 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 400 Data: 74.464 Kb
PlayerTookDamage Msg: 15 Data: 1.56 Kb
PlayerForceAdded Msg: 50 Data: 4.144 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ObjectDestructionCollision Msg: 17 Data: 2.04 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Invalid Messagetype PlayerForceAdded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 1403.332]
[DamageTakenTimeStamp, 2699.355]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2699.355]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/LavaRockPhysics (2)/Bush (15)/Trigger"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/LavaRockPhysics (3)/Bush (14)/Trigger"

(Filename: Line: 0)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 10
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun16(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 54.94695 New Ping: 49.56055 AVG:
52.25375
Updating Ping For user: Jaibot Old Ping: 52.54178 New Ping: 49.56055 AVG: 51.05116
Player Got damaged by Player: 3
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
I picked Up Something!!
Destroying weapon with index: 0 : Gun16(Clone)
Adding new projectile package: (-301,-519) Fracotred: (-3.01,-5.19) : ByteVector2
Sending: ProjectilePackage: (-301,-519) Fracotred: (-3.01,-5.19) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Player Got damaged by Player: 3
Adding new projectile package: (-327,-383) Fracotred: (-3.27,-3.83) : ByteVector2
Sending: ProjectilePackage: (-327,-383) Fracotred: (-3.27,-3.83) : ByteVector2
Player Took damage!
Adding new projectile package: (-361,-149) Fracotred: (-3.61,-1.49) : ByteVector2
Sending: ProjectilePackage: (-361,-149) Fracotred: (-3.61,-1.49) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-265,-138) Fracotred: (-2.65,-1.38) : ByteVector2
Sending: ProjectilePackage: (-265,-138) Fracotred: (-2.65,-1.38) : ByteVector2
Adding new projectile package: (-250,-144) Fracotred: (-2.5,-1.44) : ByteVector2
Sending: ProjectilePackage: (-250,-144) Fracotred: (-2.5,-1.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-277,-142) Fracotred: (-2.77,-1.42) : ByteVector2
Sending: ProjectilePackage: (-277,-142) Fracotred: (-2.77,-1.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: LavaRockPhysics (4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find rigidbodyindex holder for rigidbody: LavaRockPhysics

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-307,-146) Fracotred: (-3.07,-1.46) : ByteVector2


Sending: ProjectilePackage: (-307,-146) Fracotred: (-3.07,-1.46) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: LavaRockPhysics (4)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

kB sent last 1 Second/s : 9


Adding new projectile package: (-353,-109) Fracotred: (-3.53,-1.09) : ByteVector2
Sending: ProjectilePackage: (-353,-109) Fracotred: (-3.53,-1.09) : ByteVector2
Could not find rigidbodyindex holder for rigidbody: LavaRockPhysics (4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-382,-86) Fracotred: (-3.82,-0.86) : ByteVector2


Sending: ProjectilePackage: (-382,-86) Fracotred: (-3.82,-0.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-415,-23) Fracotred: (-4.15,-0.23) : ByteVector2
Sending: ProjectilePackage: (-415,-23) Fracotred: (-4.15,-0.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Adding new projectile package: (-442,116) Fracotred: (-4.42,1.16) : ByteVector2
Sending: ProjectilePackage: (-442,116) Fracotred: (-4.42,1.16) : ByteVector2
Player Got damaged by Player: 3
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: LavaRockPhysics (4)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Killing Blow!!
Player Got damaged by Player: 3
ACHIEVEMENT :: Trying to unlock DoubleKill
ACHIEVEMENT :: DoubleKill already achieved
Killing Blow!!
Player Got damaged by Player: 3
Adding new projectile package: (-297,284) Fracotred: (-2.97,2.84) : ByteVector2
Sending: ProjectilePackage: (-297,284) Fracotred: (-2.97,2.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-218,335) Fracotred: (-2.18,3.35) : ByteVector2
Sending: ProjectilePackage: (-218,335) Fracotred: (-2.18,3.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Could not find rigidbodyindex holder for rigidbody: LavaRockPhysics (3)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-177,343) Fracotred: (-1.77,3.43) : ByteVector2


Sending: ProjectilePackage: (-177,343) Fracotred: (-1.77,3.43) : ByteVector2
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 61 With a peak of: 10kb/s Lasted:
7.132319 Seconds AND 389 Total packages was sent! AVG kbps: 8.640106
Ping Msg: 2 Data: 0.144 Kb
PingResponse Msg: 2 Data: 0.144 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 334 Data: 61.904 Kb
PlayerTookDamage Msg: 21 Data: 2.76 Kb
PlayerForceAdded Msg: 28 Data: 2.016 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 70]
[DamageTakenTimeStamp, 2714.642]
[DamageGivenTimeStamp, 2712.848]
[MultiKill, 2]
[RoundKills, 2]
[LastKillTimeStamp, 2714.69]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 11
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 52.25375 New Ping: 48.58398 AVG:
50.41887
Updating Ping For user: Jaibot Old Ping: 51.05116 New Ping: 48.58398 AVG: 49.81757
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
I picked Up Something!!
Destroying weapon with index: 0 : Gun26(Clone)
Look rotation viewing vector is zero
Look rotation viewing vector is zero
kB sent last 1 Second/s : 7
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
kB sent last 1 Second/s : 7
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Inited A Runtime Spawned Syncableobject with index: 1 Name: SnakeBulletBig(Clone)
Adding new projectile package: (-530,868) Fracotred: (-5.3,8.68) : ByteVector2
Sending: ProjectilePackage: (-530,868) Fracotred: (-5.3,8.68) : ByteVector2
kB sent last 1 Second/s : 7
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
kB sent last 1 Second/s : 7
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun24(Clone)
kB sent last 1 Second/s : 7
Updating Ping For user: adrianblazq55 Old Ping: 50.41887 New Ping: 47.85156 AVG:
49.13522
Updating Ping For user: Jaibot Old Ping: 49.81757 New Ping: 47.85156 AVG: 48.83457
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun26(Clone)
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun37(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 49.13522 New Ping: 47.85156 AVG:
48.49339
Updating Ping For user: Jaibot Old Ping: 48.83457 New Ping: 47.85156 AVG: 48.34306
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
Player Got damaged by Player: 1
Player Got damaged by Player: 1
kB sent last 1 Second/s : 7
Waited To Sync Character: 0 Frames Left
Destroying weapon with index: 1 : Gun24(Clone)
Inited A Runtime Spawned Syncableobject with index: 5 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.8, 6.3) : (0.0, 0.9, -0.4)
Inited A Runtime Spawned Syncableobject with index: 6 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -4.1, 7.2) : (0.0, 0.9, -0.1)
Rig missing index holder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I picked Up Something!!
Destroying weapon with index: 3 : Gun37(Clone)
Inited A Runtime Spawned Syncableobject with index: 7 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -5.1, 7.8) : (0.0, -0.8, 0.3)
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Inited A Runtime Spawned Syncableobject with index: 8 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.1, 7.8) : (0.0, 0.8, -0.6)
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 9 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.1, 8.3) : (0.0, 0.2, -0.8)
Inited A Runtime Spawned Syncableobject with index: 10 Name: SnakeBullet(Clone)
Firing Projectile Package: (0.0, -3.6, 8.9) : (0.0, -0.1, 0.9)
New Snake target Assigned!
kB sent last 1 Second/s : 9
New Snake target Assigned!
New Snake target Assigned!
Adding new projectile package: (-347,892) Fracotred: (-3.47,8.92) : ByteVector2
Sending: ProjectilePackage: (-347,892) Fracotred: (-3.47,8.92) : ByteVector2
Inited A Runtime Spawned Syncableobject with index: 12 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 13 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 14 Name: SnakeBullet(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
kB sent last 1 Second/s : 7
Player Got damaged by Player: 0
Adding new projectile package: (-318,755) Fracotred: (-3.18,7.55) : ByteVector2
Sending: ProjectilePackage: (-318,755) Fracotred: (-3.18,7.55) : ByteVector2
Inited A Runtime Spawned Syncableobject with index: 15 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 16 Name: SnakeBullet(Clone)
Inited A Runtime Spawned Syncableobject with index: 17 Name: SnakeBullet(Clone)
Killing Blow!!
Player Got damaged by Player: 0
Killing Blow!!
Player Got damaged by Player: 0
New Snake target Assigned!
Inited A Runtime Spawned Syncableobject with index: 18 Name: Gun37(Clone)
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
New Snake target Assigned!
kB sent last 1 Second/s : 8
Player Got damaged by Player: 3
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 1
New Snake target Assigned!
New Snake target Assigned!
New Snake target Assigned!
Player Got damaged by Player: 1
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 176 With a peak of: 11kb/s Lasted:
22.39034 Seconds AND 1004 Total packages was sent! AVG kbps: 7.895192
Ping Msg: 6 Data: 0.432 Kb
PingResponse Msg: 6 Data: 0.432 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 962 Data: 177.104 Kb
PlayerTookDamage Msg: 9 Data: 1.128 Kb
PlayerForceAdded Msg: 14 Data: 1.008 Kb
RequestingWeaponThrow Msg: 2 Data: 0.24 Kb
ClientRequestingWeaponPickUp Msg: 2 Data: 0.128 Kb
ObjectUpdate Msg: 2 Data: 0.24 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
ACHIEVEMENT :: Trying to unlock StickIrvin
ACHIEVEMENT :: StickIrvin already achieved
StartMapSequence0
Made all rigidbodies interpolate
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DamageTaken, 72.5]
[DamageTakenTimeStamp, 2742.792]
[DamageGivenTimeStamp, 2740.003]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
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OnLevelFinishedLoading
Made all rigidbodies stop interpolating
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Found no recipient for package!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 12
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 9
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
Inited A Runtime Spawned Syncableobject with index: 0 Name: Gun26(Clone)
kB sent last 1 Second/s : 8
Updating Ping For user: adrianblazq55 Old Ping: 48.49339 New Ping: 51.75781 AVG:
50.1256
Updating Ping For user: Jaibot Old Ping: 48.34306 New Ping: 51.75781 AVG: 50.05044
Killing Blow!!
Player Got damaged by Player: 3
Killing Blow!!
Player Got damaged by Player: 3
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Destroying weapon with index: 0 : Gun26(Clone)
kB sent last 1 Second/s : 7
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Waited To Sync Character: 0 Frames Left
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 1 Name: Gun0(Clone)
Updating Ping For user: Jaibot Old Ping: 50.05044 New Ping: 50.29297 AVG: 50.1717
Updating Ping For user: adrianblazq55 Old Ping: 50.1256 New Ping: 440.6738 AVG:
245.3997
kB sent last 1 Second/s : 8
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 2 Name: Gun26(Clone)
I picked Up Something!!
Destroying weapon with index: 1 : Gun0(Clone)
Adding new projectile package: (-759,434) Fracotred: (-7.59,4.34) : ByteVector2
Sending: ProjectilePackage: (-759,434) Fracotred: (-7.59,4.34) : ByteVector2
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Player Got damaged by Player: 3
Adding new projectile package: (-713,399) Fracotred: (-7.13,3.99) : ByteVector2
Sending: ProjectilePackage: (-713,399) Fracotred: (-7.13,3.99) : ByteVector2
Adding new projectile package: (-715,298) Fracotred: (-7.15,2.98) : ByteVector2
Sending: ProjectilePackage: (-715,298) Fracotred: (-7.15,2.98) : ByteVector2
kB sent last 1 Second/s : 8
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-721,253) Fracotred: (-7.21,2.53) : ByteVector2
Sending: ProjectilePackage: (-721,253) Fracotred: (-7.21,2.53) : ByteVector2
Adding new projectile package: (-661,364) Fracotred: (-6.61,3.64) : ByteVector2
Sending: ProjectilePackage: (-661,364) Fracotred: (-6.61,3.64) : ByteVector2
Adding new projectile package: (-534,409) Fracotred: (-5.34,4.09) : ByteVector2
Sending: ProjectilePackage: (-534,409) Fracotred: (-5.34,4.09) : ByteVector2
I DID NOT NEED A SPHERECAST
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 3 Name: Gun12(Clone)
Inited A Runtime Spawned Syncableobject with index: 4 Name: Gun26(Clone)
Updating Ping For user: adrianblazq55 Old Ping: 245.3997 New Ping: 52.49023 AVG:
148.945
Updating Ping For user: adrianblazq55 Old Ping: 148.945 New Ping: 52.49023 AVG:
100.7176
Updating Ping For user: Jaibot Old Ping: 50.1717 New Ping: 52.49023 AVG: 51.33097
Updating Ping For user: Jaibot Old Ping: 51.33097 New Ping: 52.49023 AVG: 51.9106
Player Took damage!
Sending Message to: 3 clients: PlayerTookDamage
Killing Blow!!
Player Got damaged by Player: 3
Requesting to drop weapon: 1 at pos: (-12.7, -10.9)
Sending Message to: 3 clients: PlayerTookDamage
ACHIEVEMENT :: Trying to unlock KillingSpree
ACHIEVEMENT :: KillingSpree already achieved
Killing Blow!!
Player Got damaged by Player: 3
OnMapChanged
Removed: 0 Des Pieces From last map!
MapType.Landfall
MATCH FINISHED! Total kB data sent this match 125 With a peak of: 12kb/s Lasted:
15.21217 Seconds AND 734 Total packages was sent! AVG kbps: 8.269168
Ping Msg: 8 Data: 0.576 Kb
PingResponse Msg: 8 Data: 0.576 Kb
ClientReadyUp Msg: 1 Data: 0.056 Kb
PlayerUpdate Msg: 666 Data: 122.736 Kb
PlayerTookDamage Msg: 21 Data: 2.952 Kb
PlayerForceAdded Msg: 26 Data: 1.872 Kb
PlayerFallOut Msg: 2 Data: 0.544 Kb
ClientRequestWeaponDrop Msg: 1 Data: 0.096 Kb
ClientRequestingWeaponPickUp Msg: 1 Data: 0.064 Kb
ACHIEVEMENT :: Trying to unlock Explorer
ACHIEVEMENT :: Explorer already achieved
StartMapSequence0
Inited A Runtime Spawned Syncableobject with index: 5 Name: Gun0(Clone)
Dropping Weapon with index: 1 Name: Gun0(Clone)
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 2756.047]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2763.597]
[DamageTaken, 1333.332]
[DamageTakenTimeStamp, 2763.597]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
StoreStats - success
LoadMapWait1
isLoading1
Connected To This Client? 1 Using Relay? 0
Connected To This Client? 1 Using Relay? 0
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to revive null player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


Made all rigidbodies stop interpolating
kB sent last 1 Second/s : 13
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7
Inited A Runtime Spawned Syncableobject with index: 130 Name: Gun2(Clone)
kB sent last 1 Second/s : 8
Updating Ping For user: Jaibot Old Ping: 51.9106 New Ping: 291.5039 AVG: 171.7073
Updating Ping For user: adrianblazq55 Old Ping: 100.7176 New Ping: 437.2559 AVG:
268.9867
kB sent last 1 Second/s : 7
kB sent last 1 Second/s : 7

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