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SHS

TVL – ICT (Animation)


Activity Sheet Quarter 1 – LO 1.6

Identifying all Necessary Materials and Equipment


According to the Task Undertaken

REGION VI – WESTERN VISAYAS

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TVL - ICT (Animation)
Activity Sheet No. 7
First Edition, 2021

Published in the Philippines


By the Department of Education
Region 6 – Western Visayas

Republic Act 8293, section 176 states that: No copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalties.

This Learning Activity Sheet is developed by DepEd Region 6 – Western


Visayas.

ALL RIGHTS RESERVED. No part of this learning resource may be


reproduced or transmitted in any form or by any means electronic or mechanical
without written permission from the DepEd Regional Office 6 – Western Visayas.

Development Team of TVL - ICT (Animation) Activity Sheet

Writer: Bernadette R. Albiso Roel S. Palmaira, Omyr Taton


Illustrator: Roel S. Palmaira
Editors: Abraham P. Imas Lilibeth E. Larupay,
Remia D. Manejero, Armand Glenn S. Lapor
Layout Artists: Roel S. Palmaira, Bernadette R. Albiso, Omyr Taton, Jo-an R.Pet
Schools Division Quality Assurance Team:
Abraham P. Imas, Lilibeth E. Larupay, Remia D. Manejero,
Armand Glenn S. Lapor
Division of ILOILO Management Team:
Roel F. Bermejo
Novelyn M. Vilchez
Ferdinand S. Sy
Azucena T. Falales
Ruben S. Libutaque
Lilibeth E. Larupay
Abraham P. Imas
Remia D. Manejero
Regional Management Team
Ramir B. Uytico
Pedro T. Escobarte, Jr.
Elena P. Gonzaga
Donald T. Genine
April C. Velez

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Introductory Message
Welcome to TVL – ICT (Animation)!

The Learning Activity Sheet is a product of the collaborative efforts of the


Schools Division of Iloilo and DepEd Regional Office VI - Western Visayas through
the Curriculum and Learning Management Division (CLMD). This is developed to
guide the learning facilitators (teachers, parents, and responsible adults) in helping
the learners meet the standards set by the K to 12 Basic Education Curriculum.

The Learning Activity Sheet is self-directed instructional materials aimed to


guide the learners in accomplishing activities at their own pace and time using the
contextualized resources in the community. This will also assist the learners in
acquiring the lifelong learning skills, knowledge and attitudes for productivity and
employment.

For learning facilitator:

The TVL - ICT (Animation) Activity Sheet will help you facilitate the
teaching-learning activities specified in each Most Essential Learning Competency
(MELC) with minimal or no face-to-face encounter between you and learner. This will
be made available to the learners with the references/links to ease the independent
learning.

For the learner:

The TVL - ICT (Animation) Activity Sheet is developed to help you continue
learning even if you are not in school. This learning material provides you with
meaningful and engaging activities for independent learning. Being an active learner,
carefully read and understand the instructions then perform the activities and answer
the assessments. This will be returned to your facilitator on the agreed schedule.

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Quarter 1 – Week 7

Learning Activity Sheet (LAS) No. 7

Name of Learner: ____________________________________________________


Grade and Section: ___________________________Date: __________________

TVL - ICT (Animation) ACTIVITY SHEET


Identifying all Necessary Materials and Equipment According to the Task
Undertaken

I. Learning Competency
LO 1. Identify requirement for cleaned-up drawings in actual scene
folders (cartoon-simple) (TLE_ICTAN9- 12CI-IIa-j-1)
1.6 Identify all necessary materials and equipment according to the task
Undertaken

II. Background Information for Learners

Animation Workflow

In our previous lesson, we have discussed the different equipment, tools and
materials used in animation. In this lesson, we will learn the animation workflow and
different stages in creating an animation.

Animation workflow is a chronological order of steps in producing an animation


and film. It is divided into four main stages: pre- production, production, post-
production, and distribution.

Pre- production- it is where the team develop and plan their ideas and concept
about their project. Below are the processes under pre- production.
1. Story- It is a concept that will be developed to become an animation film.
2. Script writing- the story will be rendered to a full working script where it
contains
the full descriptions and dialogue of the actors of the film.
3. Storyboarding- used as the blueprint or master plan for the final film. It is
broken down into sequences, scenes, and or shots. Each scene is composed of
one or more frames containing drawings which show how the shot will be
staged, dialogue, sound effects, music, and other details about the scene. All the
details are written below the drawing. Once the storyboard is complete, the
animation team will check/ critique the flow of the story. Through this, ideas that
do not work can be eliminated or changed before they will animate it.
4. Voice Recording- the dialogue including the grunts, singing of the voice actors
are recorded in digital format to help the animators with their poses and timing.
5. Animatics- is a sort of final presentation of what the film will look like. It is a
succession of static images. The voice acting is timed to the storyboard drawings
to create a rough version of a scene. This gives the animators an idea how the
dialogue and timing is working with the animation. It will be cut to the same
length as the final film so it can be a useful guide to overall pacing of the
animation. Next, each character will be designed and detailed by the animators

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by using the model sheet. The animators will draw all the character poses and
angles. These model sheets will serve as the guide for the team to make sure
that they will draw the character in the exact same proportion.
6. X- sheet Slugging- exposure sheets or x-sheets show the animator and
cameraman the frame by frame on how the animation should be drawn and shot.
Slugging is used to refer to the job of timing the storyboards using the dialogue
footages and generating footages that go between them.

PRE- PRODUCTION

Story/ Script Writing

Background/ keys/
Storyboarding Concept art

Character Voice Recording

Model Sheets Animatics

Rough Music X- sheet slugging

PRODUCTION

Layout

Animation

In- betweening
Special Effect
Clean- up Background design

Scanning

Digital ink and paint

Compositing

POST- PRODUCTION

Editing

Dubbing

Music/ Audio
Lay- in

Finished Project

DISTRIBUTION

Animation Workflow

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Production- it is the actual process of making the animation or film.
1. Layout- it shows the visual workings of the shot and the precise framing of the
camera. The background is roughly indicated so that the relationship in scale
between characters and background.
2. Background design- it is composed of scenery, buildings, characters, and props.
The background artist will decide what camera angles, lighting, and shading to be
used for each scene. On this process character artists will choose the pose for
each scene. These drawings will be combined with the audio and storyboards and
they will create a second animatic. Once this gets approved it is now time for
actual animation.
3.Animation- on this process, key animator will now begin to sketch out drawings for
major poses and actions of the character. Once it done, they will perform a pencil
test to make the animation and audio are in sync. On this stage the sketches are
photographed using the camera and timed to the current audio. During this
process, line testing is performed to quickly test the rough key poses of an
animation to see if the animation is going in the right direction.
4. In- betweening- these are set of actions drawn in- between each of the existing
poses.
5. Clean-up- this is where all the rough drawings (key drawings and in- between
drawings) are traced onto new sheets and use animation lightbox to make the
final drawings to be included in the final film.
6. Scanning- it is the gateway between traditional and digital animation. The
cleaned- up drawings are scanned and imported in the software. When all the
drawings are scanned, they are ready to be inked and painted.
7. Digital Ink and Paint- the animator’s drawings are colored. All the characters and
backgrounds are painted digitally in the computer.
8. Compositing- this is when the colored artwork is filmed, usually over background
artwork. The compositor is responsible for the imports of colored background,
animatic reference, and sound. Using the exposure sheet, animatic and
animation, the compositor assembles all the elements, creates the camera moves,
add digital effects, highlights, and shadows. Traditionally this meant shooting
artwork frame by frame under a rostrum camera. Now, the entire compositing and
shooting processes are virtual and carried out in a software. Once compositing is
done, compositor is responsible also to render the scene as a movie or image
sequence.

Post-Production- it is the stage in the process of creating an animation and involves


exporting or rendering out the animation frames. It brings all the sound and picture
elements together so that they can be recorded as one finished entity ready for
publishing.

1. Editing- involves putting the rendered pieces of our animation together in the
correct order of events.
2. Dubbing- it is a process of finding the right voice actor that will convey the
personality of the character in the story.
3. Music/ Audio Lay-in- it is a process where the dialogue, sound effects and audio
must all be generated and sync on the movements of the character.

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4. Distribution- this is where the final product is delivered to the viewers. This can

be shown in cinema, television, internet, or DVD.

III. Accompanying DepEd Textbook and Educational Sites

Animation Volume 1 (2016). Rex Bookstore, Inc. Sampaloc, Manila.

Ando, A C. (2016). Technical Vocational Animation Livelihood Series. Phoenix


Publishing House, Inc. Quezon City.

Top 12 Uses of Animationin Various Industries. Accessed June 13, 2020,


fromhttps://mapsystemsindia.com/resources/various-uses-of-animation.html,

Corta et al. (n.d.) Accessed June 10, 2020, from www.livinglegends


sproject.org/assets/diy/6420d81fa47e8fdda5276bb1b100984d.pdf,

Animation. Accessed June 14, 2020, from


https://web.stanford.edu/class/cs248/pdf/class_03_animation.pdf

New York Film Academy, 2017.Different Types of Animation. Accessed June 14,
2020, from www.nyfa.edu/student-resources/5-types-of-animation-finding-
inspiration-in-all-styles/

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IV. Activity Proper
Activity 1.
Direction: Identify the different processes of animation workflow by filling-out the
diagram below

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Activity 2
Directions: Identify the following statements below. Write your answer on a
space provided before the number.

_________1. It is a device used to clean- up drawings.


__________2. It is used as the blueprint for the final animation.
_________ 3. It consists of step- by step process to create an animation.
__________ 4. It is a process where the dialogue of the voice actors is recorded.
__________ 5. It is a stage of animation workflow where the final product is
delivered
to the customer.
__________ 6. It is used by the animators to make sure that they will draw the
character in the same exact proportion.
__________ 7. It is an equipment used to import cleaned- up drawings in the
software
for digital ink and painting.
__________ 8. It is a process where the animator draws a rough sketch drawing of
major poses of the character.
__________ 9. It is used by the animator to keep track all the elements to be used in
animation.
__________ 10. It is a stage where the animation team plan their concept about their
project.

Activity 3

Directions: Identify the following processes below if what stages it belongs and
what materials/ equipment used in each process. Write your answer on the table
below. 2 pts each
Stages of Animation Equipment/ Materials
Process
Workflow Used

1. Storyboarding

2. Animatics

3. Clean- up

4. Music/ Audio Lay-


in

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5. Compositing

V. Reflection
Direction: Read the question below and write your answer on the blank.

1. What part of the activity did you find easy/difficult?


_______________________________________________________________
_______________________________________________________________
_______________________________________________________________

2. How will your teacher help in improving your task?


_______________________________________________________________
_______________________________________________________________
_______________________________________________________________

VI. Answer Key

Activity 1
1. B 6. A 11. C
2. B 7. B ` 12. A
3. A 8. A 13. C
4. C 9. A 14. A
5. B 10. A 15. C

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