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Ict Animation SHS Q1 Las7 Final
Ict Animation SHS Q1 Las7 Final
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TVL - ICT (Animation)
Activity Sheet No. 7
First Edition, 2021
Republic Act 8293, section 176 states that: No copyright shall subsist in any
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impose as a condition the payment of royalties.
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Introductory Message
Welcome to TVL – ICT (Animation)!
The TVL - ICT (Animation) Activity Sheet will help you facilitate the
teaching-learning activities specified in each Most Essential Learning Competency
(MELC) with minimal or no face-to-face encounter between you and learner. This will
be made available to the learners with the references/links to ease the independent
learning.
The TVL - ICT (Animation) Activity Sheet is developed to help you continue
learning even if you are not in school. This learning material provides you with
meaningful and engaging activities for independent learning. Being an active learner,
carefully read and understand the instructions then perform the activities and answer
the assessments. This will be returned to your facilitator on the agreed schedule.
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Quarter 1 – Week 7
I. Learning Competency
LO 1. Identify requirement for cleaned-up drawings in actual scene
folders (cartoon-simple) (TLE_ICTAN9- 12CI-IIa-j-1)
1.6 Identify all necessary materials and equipment according to the task
Undertaken
Animation Workflow
In our previous lesson, we have discussed the different equipment, tools and
materials used in animation. In this lesson, we will learn the animation workflow and
different stages in creating an animation.
Pre- production- it is where the team develop and plan their ideas and concept
about their project. Below are the processes under pre- production.
1. Story- It is a concept that will be developed to become an animation film.
2. Script writing- the story will be rendered to a full working script where it
contains
the full descriptions and dialogue of the actors of the film.
3. Storyboarding- used as the blueprint or master plan for the final film. It is
broken down into sequences, scenes, and or shots. Each scene is composed of
one or more frames containing drawings which show how the shot will be
staged, dialogue, sound effects, music, and other details about the scene. All the
details are written below the drawing. Once the storyboard is complete, the
animation team will check/ critique the flow of the story. Through this, ideas that
do not work can be eliminated or changed before they will animate it.
4. Voice Recording- the dialogue including the grunts, singing of the voice actors
are recorded in digital format to help the animators with their poses and timing.
5. Animatics- is a sort of final presentation of what the film will look like. It is a
succession of static images. The voice acting is timed to the storyboard drawings
to create a rough version of a scene. This gives the animators an idea how the
dialogue and timing is working with the animation. It will be cut to the same
length as the final film so it can be a useful guide to overall pacing of the
animation. Next, each character will be designed and detailed by the animators
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by using the model sheet. The animators will draw all the character poses and
angles. These model sheets will serve as the guide for the team to make sure
that they will draw the character in the exact same proportion.
6. X- sheet Slugging- exposure sheets or x-sheets show the animator and
cameraman the frame by frame on how the animation should be drawn and shot.
Slugging is used to refer to the job of timing the storyboards using the dialogue
footages and generating footages that go between them.
PRE- PRODUCTION
Background/ keys/
Storyboarding Concept art
PRODUCTION
Layout
Animation
In- betweening
Special Effect
Clean- up Background design
Scanning
Compositing
POST- PRODUCTION
Editing
Dubbing
Music/ Audio
Lay- in
Finished Project
DISTRIBUTION
Animation Workflow
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Production- it is the actual process of making the animation or film.
1. Layout- it shows the visual workings of the shot and the precise framing of the
camera. The background is roughly indicated so that the relationship in scale
between characters and background.
2. Background design- it is composed of scenery, buildings, characters, and props.
The background artist will decide what camera angles, lighting, and shading to be
used for each scene. On this process character artists will choose the pose for
each scene. These drawings will be combined with the audio and storyboards and
they will create a second animatic. Once this gets approved it is now time for
actual animation.
3.Animation- on this process, key animator will now begin to sketch out drawings for
major poses and actions of the character. Once it done, they will perform a pencil
test to make the animation and audio are in sync. On this stage the sketches are
photographed using the camera and timed to the current audio. During this
process, line testing is performed to quickly test the rough key poses of an
animation to see if the animation is going in the right direction.
4. In- betweening- these are set of actions drawn in- between each of the existing
poses.
5. Clean-up- this is where all the rough drawings (key drawings and in- between
drawings) are traced onto new sheets and use animation lightbox to make the
final drawings to be included in the final film.
6. Scanning- it is the gateway between traditional and digital animation. The
cleaned- up drawings are scanned and imported in the software. When all the
drawings are scanned, they are ready to be inked and painted.
7. Digital Ink and Paint- the animator’s drawings are colored. All the characters and
backgrounds are painted digitally in the computer.
8. Compositing- this is when the colored artwork is filmed, usually over background
artwork. The compositor is responsible for the imports of colored background,
animatic reference, and sound. Using the exposure sheet, animatic and
animation, the compositor assembles all the elements, creates the camera moves,
add digital effects, highlights, and shadows. Traditionally this meant shooting
artwork frame by frame under a rostrum camera. Now, the entire compositing and
shooting processes are virtual and carried out in a software. Once compositing is
done, compositor is responsible also to render the scene as a movie or image
sequence.
1. Editing- involves putting the rendered pieces of our animation together in the
correct order of events.
2. Dubbing- it is a process of finding the right voice actor that will convey the
personality of the character in the story.
3. Music/ Audio Lay-in- it is a process where the dialogue, sound effects and audio
must all be generated and sync on the movements of the character.
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4. Distribution- this is where the final product is delivered to the viewers. This can
New York Film Academy, 2017.Different Types of Animation. Accessed June 14,
2020, from www.nyfa.edu/student-resources/5-types-of-animation-finding-
inspiration-in-all-styles/
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IV. Activity Proper
Activity 1.
Direction: Identify the different processes of animation workflow by filling-out the
diagram below
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Activity 2
Directions: Identify the following statements below. Write your answer on a
space provided before the number.
Activity 3
Directions: Identify the following processes below if what stages it belongs and
what materials/ equipment used in each process. Write your answer on the table
below. 2 pts each
Stages of Animation Equipment/ Materials
Process
Workflow Used
1. Storyboarding
2. Animatics
3. Clean- up
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5. Compositing
V. Reflection
Direction: Read the question below and write your answer on the blank.
Activity 1
1. B 6. A 11. C
2. B 7. B ` 12. A
3. A 8. A 13. C
4. C 9. A 14. A
5. B 10. A 15. C
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