Professional Documents
Culture Documents
Game Concepts
From /u/Orffen:
● Page 38, Essence: "All characters have this attribute, starting at 6."
● Page 41, Hit the Dirt: -2 dice pool penalty now only applies until the end of your next
turn, unless you Stand Up
● Page 42, Trip: no longer requires a melee weapon; is instead done with a melee attack.
Base damage decreased by 2 (no longer 2P)
● Page 44, Edge: "one expenditure of Edge per round action"
● Page 48, Edge Actions By Cost table: Knockout Blow no longer requires 1 Edge to
have been spent in a previous action
Character Creation
From /u/Orffen:
● Page 64, Priority Selection Examples: Alyson's priority C example corrected to 12
points
● Page 66: "Adepts have a pool of points equal to their Magic (as listed in the Priority
table, before any adjustments) that they use to purchase Adept powers.
● Page 66: Mystic Adept Magic value from priority table is reduced by Essence loss
● Page 71, Dermal Deposits: "Your unarmed melee attacks inflict Physical damage."
● Page 71, Exceptional (Attribute): can now be purchased once per attribute
● Page 77, In Debt: removed wording for 200 nuyen interest payments
● Page 78, Prejudiced (Group): no longer need to be attacking object of prejudice; just
need to be directly opposing them
Archetypes
From /u/Orffen:
● Page 89, Technomancer archetype: replaced Skinlink complex form with Stitches
Skills
From /u/Orffen:
● Page 94, Close Combat: Base Unarmed damage is 2S.
● Page 95, Firearms: greatly expanded specialisations list
● Page 97, Stealth: removed Disguise specialisation
Combat
From /u/Orffen:
● Page 109, Melee Close Combat and Grunts Example: updated math in distributing
edge section
● Page 120, Healing: added medkit rating + Logic test
● Page 122, CS/Tear Gas: updated wording; removed washing thoroughly with soap and
water text
Magic
From /u/Orffen:
● Page 135/136, Antidote: the mage may spend consecutive major actions to roll again
without recasting
● Page 141, Overclock: "the device takes damage equal to the net hits used"
● Page 143, Spend Reagents: if no reagents are specified, leader must spend amount
equal to the threshold
● Page 145, Ward: rating now equal to leader's magic plus net hits
● Page 149, Alchemy: preparations no longer have Force
● Page 156, Power Points: adepts lose power points if they lose Magic
● Page 158, Mystic Adepts: mystic adepts lose power points if they lose Magic
● Page 167, Initiation: maximum Magic rank is reduced by 1 for every full point of
Essence lost
P. 135, Antidote
Changes “Roll a Sorcery + Magic (toxin power) Extended test.” to “Roll a Sorcery + Magic test.”
Matrix
From /u/Orffen:
● Page 174, Personas and Attributes: you can now only rotate non-zero attributes
● Page 181, Data Spike: DV now equal to Attack Attribute/2, rounded up
● Page 183, Reboot Device: removed language about ceasing electronic functions;
Overwatch Score, exploits or backdoors are also reset
● Page 183, Reconfigure Matrix Attribute: swap base ratings of non-zero attributes
● Page 186, IC: IC now use Host Attack Rating and (Host Rating x 2) for Condition
Monitor and most rolls
● Page 189, The Living Persona: technomancers now use stun condition monitor in
place of a matrix condition monitor
● Page 191, Compiling a Sprite: "tasks have to happen in the same grid and host the
technomancer is in"
● Page 195, Increased Maximum Resonance: maximum Resonance attribute is reduced
by 1 for every full point of Essence lost
● Page 195, Living Network: your living persona can function as the master device
participate in a PAN
P. 186, IC
Duplicate “Defensive rolls and effects vary by IC type” removed.
P. 186, IC
Duplicate “Defensive rolls and effects vary by IC type” removed.
P. 193, Column 1, sentence 3
Put a space in-between “OSjust”
Rigging
From /u/Orffen:
● Page 196, Rigging - The Basics: added "7. 1. With the exception of electricity damage
(see pg. 109), vehicles are immune to stun damage with a DV equal to or lower than
their Body."
● Page 197, Control Rigs and You: "a control rig awards numerous mechanical
advantages - see p. 283" (was one extra die per rating point)
● Page 197, Rigger Command Console: commanding drones is now a Minor action (was
Major)
● Page 201, Drone Rigging: commanding a drone is now a Minor action
Wildlife
From /u/Orffen:
● Page 227, Paralyzing Howl: the target now gains the Stilled status (was Paralyzed)
● NPCS - Updated move to 10/15/+1 for:
● Yakuza Blademaster
● Seraphim Avenging Angel
● Tir Ghost
● Sioux Wildcat Combat Specialist
Gear
From /u/Orffen:
● Page 250, Other Melee Weapons table: Whips add the attackers Reaction instead of
Strength to the Attack Rating
● Page 255, Submachine Guns table: Uzi IV is now Uzi V
● Page 257, Machine Guns/Assault Cannons: renamed the category from Machine
Guns
● Page 258, Rifles table: updated Attack Ratings for Colt M23 to 5/8/8/8/1 (was 5/8/8/8/4)
● Page 259, Airburst Link: fixed "Hit the Dirt" reference
● Page 267, Cyberdecks table: Shiawase Cyber-6 availability now 5(I); Fairlight Excalibur
availability now 6(I)
● Page 272, Software table: Autosoft renamed to Autosoft (Rating 1-9)
● Page 282, Augmentation Overdrive: "The systems Cyberware can be boosted"; rating
is increased for a single action (was single roll)
● Page 283, Control Rig: control rig rating now also reduces threshold in addition to
providing a dice pool bonus
● Page 284, Cyberjacks table: Rating 3 cyberjack now only provides +1 Matrix Init bonus
● Page 286, Bone Lacing table: Unarmed DV values updated to 3P for Plastic and 4P for
others
● Page 288, Cyberlimbs: Basic limbs are installed with Agility and Strength at 2 (was all
physical attributes)
● Page 289, Cyberlimb Accessories table: added Armor with Capacity [Rating], Avail
(L), Cost Rating x 5,000 ¥