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Subclasses Based On Kink
Subclasses Based On Kink
SUBCLASSES
BASED ON KINK
A GAY 5E SUPPLEMENT BY ALEXANDER R. BAGULEY
PAGE | 01 CONTENTS |
Page 4 Barbarian Path of Deprivation Oath of Ooze and Ichor Paladin Page 28
Page 14 Druid Circle of the Primals Sorcerer The Submissive Soul Page 38
Page 18 Fighter Flame Heart Warlock The Three Deamon Kings Page 42
Page 24 Monk Way Of The Overzealuse Educator Wizard School Of Cum Cura Page 48
DISCLAIMER
This supplement is based on fetishes aimed toward but not exclusive to "Achillien Men", it is not
meant to be representative. I apologise for not including Sapphic representation but I do not feel
that I have the right passions or experience to write such content.
If your DM has allowed you to use subclasses from this supplement please be considerate to your
other players, Fetish is not about making everyone else uncomfortable, it is about how you find
enjoyment in particular acts.
The fetishes I have included here are the ones that I found ways to interpret into D&D in a fun way, I will list
them all below. Obviously, some are not fetishes but I hope you will enjoy them.
Barbarian
PATH
OF THE
DADDY
Barbarian
PATH
OF
DEPRIVATION
Deprived of Scent
At 10th level, when you are raging you also lose
the ability to smell, instead your blindsight ability
also allows you to see scents, as rivers of colour in
the air.
Bard
COLLEGE
OF
R.A.D.A.
At 6th level you gain a variation of Minor You gain Aura Of Majesty, all humanoids within
Conjuration, you may use an action to conjure an 30ft of you have disadvantage on Investigation and
inanimate object from your top hat, cloak or wrist Perception against you and as if under the effects
cuff that is no larger than 3ft. The object of the Friend spell but those affected by this are
disappears after one hour, or if it takes or does not aware that they have been under this effect.
damage. This does not affect anyone who is actually royalty.
| BARD COLLEGE PAGE | 08
Bard
COLLEGE
OF
BURLESQUE
Cleric
STIMULATION
DOMAIN
Good survivability
Shocking Results All creatures with 30ft must make a CON saving
At 2nd level, when you use Shocking Grasp you throw, on a foil, they take 6d10 lightning damage.
may make an INT check against a DC of the rarity On a success, they take half as much.
of the creature you are targeting, on a success you
know where to target this creature to cause the This feature may be used once every day and
best results and stun it till the end of its next turn. recharges at daybreak.
On a fail, you gain no benefit to the roll.
Electro-Therapy
At 6th level, when your party takes a short rest if
anyone uses dice to recover health then you may
use your electrical knowledge to aid the healing
process. Any dice that rolls a 1 or 2 may be
rerolled and you must take the new result.
Cleric
JOVIALITY
DOMAIN
powerful controller
Faithful Feather
At 6th level, you receive a magical feather that
floats in the air within 5ft of you at all times, the
feather may act as an Archain Focus or Holy
Symbol if you so wish.
Druid
CIRCLE
OF THE
PRIMALS
Wereshape Persona
Starting when you choose this Circle at 2nd level, At 10th level, you may choose a favourite
you may use your Wild Shape to take a half form Wereshape, while in your normal form you gain all
between beast and person, this is your of the sensory and instinctual attributes of this
Wereshape. You may take the Wereshape of any creature.
creature you can Wild Shape to and if the creature
is smaller than your current size then your size is On levelling you may change this favourite form, it
reduced by one and if it is larger then it is must be of a creature you can turn into.
increased by one.
Primal Focus
In a Wereshape you gain all of the abilities, senses At 14th level, in any form, if you have a piece of a
and stats of the beast you take on as well as the creature or its belongings then you can track it if it
development of claws/talons and jaw/beak is within 20 miles, if the creature is immune to
respectively, if the creature had attacks with this divination then this is reduced to 5 miles.
feature then you are able to perform them as
normal. Additionally, because of your half state, You may also step into a deep consciousness
you are still able to use weapons as normal. In between man and beast gaining Primal Focus, in
your Wereshape, you do not have a separate this state you may look through the eyes of any
health pool instead you gain 10 temporary hit creature within 5 miles and gleam their intentions.
points for every full CR rating. if the creature is immune to divination it is
immune to this feature.
Starting at 6th level, you can transform into a
beast with a CR as high as your druid level divided
by 3, rounded down.
Primal Frenzy
At 2nd level, when you are in your Wereshape you
may tap into the primal nature of the beast and
enter a Frenzy. While Frenzied you may only use
weapon or beast attacks but for every attack
action, you may make 3 attacks against a creature.
If you reduce a creature to 0 hit points while
Frenzied then you may recover 1 hit dice in health.
Primal Power
At 6th level, your focus in Wereshape allows you
to cast as normal. Additionally, instead of healing
on a kill during Frenzy you may shoot off an
offensive cantrip if there is a creature in range.
| DRUID CIRCLE PAGE | 16
Druid
CIRCLE
OF
TANTRA
Animistic Lover
At 6th level, your bond with your spirit grows and
what you may ask of them increases, as an action
you may ask them to kiss your body offering you a
boon. This may be done once every day resetting
at dawn.
Fighter
FLAME
HEART
My interpretation of a fighter
mixed with a warlock
PAGE | 19 FIGHTER ARCHETYPE |
Blessed Tools
At 10th level, you may bless your flames into a
weapon giving it either fire or radiant damage
equal to the number of fire or radiant dice you
have in your Produce Flame spell. You cannot
bless more than one weapon at a time and they
can only benefit from one damage type. Casting
the Produce Flame cantrip again ends the effect.
| FIGHTER ARCHETYPE PAGE | 20
Fighter
LEATHER
MASTER
Boning and Lining While you are wearing your personal armour you
At 7th level, you learn how to reinforce your have additional temporary hp equal to your
leather armour giving you resistance to fighter level + your AC.
Bludgeoning, Slashing damage and Cold or Fire
damage depending on the lining used. If your armour is taken from you for longer then
48 hours then it will start to die losing 1hp per
Cooling and Inflammable Silks. You gain hour. While you are wearing your armour, even
resistance to fire damage, and you don’t suffer the after it hits 0hp, it will heal 2hp for every hour it is
effects of extreme heat, as described in the worn or it recovering fully on a long rest. It takes
Dungeon Master's Guide. 48 hours for you to form this link with a new set of
Warming Wools. You gain resistance to cold armour.
damage, and you don’t suffer the effects of
extreme cold, as described in the Dungeon
Master's Guide.
Harness Of Tools
At 10th level, you may make either leather items to
use in combat. You may carry multiple of each.
Monk
WAY OF
THE
HOUND
Monk
WAY OF
OVERZEALOUS
EDUCATION
Check Yourself
At 3rd level, you may spend 2 ki to become a
physical copy of any one humanoid insight, the
effect is maintained for up to 15 minutes or until
you choose to dispel it. The humanoid can not be
larger than 1ft larger or smaller than you.
Retract Consent
At 6th level once per short or long rest as a
reaction you can spend 4 ki to dispel any magical
attack focused on you or automatically succeed on
a saving throw. you must shout “I DO NOT
CONSENT” for this skill to work and when the
attack touches your skin it will disperse.
Paladin
OATH
OF
CHASTITY
Tenets Of Chastity
Truth. I cannot lie to myself or my gods, I must be
an example to all those who hear me.
Trust. I believe in my divine and know they will
guide me in my actions, I must treat my comrades
with divine expectations.
Tantra. With ecstasy in every action and intention,
I will make the world as the divine.
Tolerance. No matter how different from me there
is always a path that can be tread together but if
you should act against the divine then Tolerance
Things to keep in mind when will become your Doom.
playing these characters: Doom. Our actions are earned and our outcomes
are deserved, let the Truth of all things be seen in
You are a keeper of power and
our rewards.
divinity
Aura Of Creation
At 7th level, you are overflowing with virility and
the creative divine so intensely that you and
friendly creatures within 10ft of you have
advantage on all spellcasting.
Last February
OATH
OF OOZE AND
ICHOR
Aura Of Godliness
At 7th level, you have become a vessel of the
divine blood that exists in the material plain
providing you and friendly creatures within 10ft of
you gain resistance to acid and poison damage.
You cannot suffer the ill effects on your armour,
weapons or constitution from either of these
damage types.
Ranger
MUKBANGER
Your obsession with food has paid off and you can
use it to benefit you and your party or hinder your
enemies. Who knows what trickery you'll get up to
but I can't wait to be invited to one of your parties.
Tricky Treat
At 7th level, if you are familiar with a creature then
you may use the Conjure Snack to conjure its
favourite food and you may add either a paralytic
or a poison both with a DC equal to your spell DC.
Glutton
At 11th level, you may spend two uses of Conjure
snack to gain added bonuses.
Ranger
TREASURE
HUNTER
Personal Touch
At 3th level, you may add one of the following
features to a whip or crop:
Evasive Reaction
At 7th level, when making a DEX save and using a
whip or flail you may move yourself up to twice the
reach of the weapon as a reaction, if you fail the
save then you take only half damage and on a
successful save, if you would take half damage you
instead take none
| ROUGE ARCHETYPE PAGE | 34
Rouge
SHIBARI
ARTIST
"You are their canvas and they will make you the
most beautiful thing in the room, you cant move
Oh well beauty is pain. "
Rouge
BALLOONIST
sorcerer
THE
SUBMISIVE
SOUL
Bratty Rejection
At 6st level as a reaction, you may expend sorcerer
points equal to the level of an incoming spell to
disperse it.
Sorcerer
SON
OF AN
INCUBUS
Love Bite
At 6th level for 2 sorcerer point as an action, you
may bite a creature within 5ft of you, the creature
must make a CON saving throw, on a fail they are
Charmed by you and takes 1D6 piercing damage.
On a success, the creature is not Charmed. The
creature may repeat the saving throw each turn,
on a success, they brake the charm.
Warlock
THE THREE
DEAMON
KINGS
Things to keep in mind when The monster cards for the three Deamon Kings'
playing these characters: avatars are in the resources section after all the
subclasses for any information you may need that
You are a willing devotee of
is not provided below.
your Patrons
Warlock
THE
HIVE
QUEEN
Spell Level Spells For 10 minutes you are able to sence any creature
1st Absorb Elements, Ice Knife touching the wax. As an action you can attempt to
2nd Flame Blade, Snowball Swarm envelop up to two creature no larger than Huge,
3rd Fireball, Glyph of Warding the creature must make a STR saving throw, on a
4th Wall of Fire, Ice Storm fail they take 4D10 crushing damage, it is
5th Immolation, Cone of Cold restained and it starts to drown. The creature may
make a STR saving throw on each of its turns to
Liquid Wax break out of the wax and begin to breathe. On a
Starting at 1st level when you cast a spell that success, the creature takes half damage and is not
would do water or cold damage you can choose to encased.
replace it with molten wax, it now does fire
damage and the creature must make a STR saving
throw. On a fail, they are restrained.
Moulded Flesh
At 6th level, once every short or long rest you may
mould a hardened wax layer over your skin giving
you +1 AC and resistance to fire damage.
Candle Mass
At 10th level, you gain the ability to cast rituals. As
a ritual you may bond with one other person, if
you/they would drop to 0HP and the other is still
alive then you/they drop to 1HP instead. Only
works once per person per day.
| WIZARD SCHOOLS PAGE | 46
Wizard
SCHOOL
OF
URSIDAE
Men In Arms
At 10th level you may embrace a comrade within
5ft, any spell that is cast with the limitation of Self
will be shared with the comrade without using any
additional spell slots. When you break your
embrace the spell acts as normal as if you both
had cast it on yourselves.
| WIZARD SCHOOLS PAGE | 48
Wizard
SCHOOL
OF
CUM CURA
Coming Together
At 10th level when you cast a spell of 1st level or
higher you may teleport yourself and a companion
within 120ft to the point halfway between each of
you without triggering an attack of opportunity for
either of you.