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Day 4: Today, I had hands-on experience with the MVN mocap system.
Under the guidance of a senior team member, I assisted in setting up the
equipment and preparing for a motion capture session. I observed the
entire process, from capturing the movements to reviewing the data in
real-time.
Day 6: I had the opportunity to work with the recorded mocap data today.
Using the FBX file exported from the MVN software, I learned how to
import the motion capture data into various animation software
packages. I explored the process of setting up a character rig and
applying the captured motion data to it.
Day 7: Today, I focused on the cleanup process for the imported motion
capture data. I learned about the common issues that can arise during
motion capture, such as noise, jitter, and foot sliding. Through various
techniques like keyframe editing, smoothing, and retargeting, I gained
skills in removing or minimizing these issues to achieve a more refined
animation.
Day 15: Today, I had the opportunity to work on a project that involved
integrating motion capture data with a virtual environment in Unreal
Engine. I learned about the process of exporting the cleaned motion
capture data from the MVN software and importing it into Unreal Engine.
I explored how to apply the captured animations to virtual characters
within a 3D scene and synchronize them with the environment.
Day 16: Continuing with the integration of motion capture and Unreal
Engine, I learned about the various animation blending techniques
available in the engine. I studied how to seamlessly blend multiple
animations together, such as walking, running, and jumping, to create
smooth and natural transitions. I practiced implementing these blending
techniques in a virtual environment project.
Day 18: In order to enhance my character creation skills, I delved into the
process of rigging custom characters in iClone 8. I learned about the
bone hierarchy, joint placement, and weight painting techniques required
to create a functional rig. I practiced rigging the custom characters and
ensuring smooth deformation during character animation.
Day 29: Today, I worked on a project that required the modification and
customization of existing character models. I collaborated with other
team members to understand the project requirements and specific
modifications needed for the characters. I then used my skills in
character rigging, animation, and modelling to make the necessary
adjustments and create unique variations of the characters.
Conclusion