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UNIVERSITY OF SAINT LOUIS

Tuguegarao City

SCHOOL OF EDUCATION, ARTS and SCIENCES


First Semester
A.Y. 2023-2024

CORRESPONDENCE LEARNING MODULE


PHED 1032 –Physical Activity Towards Health and Fitness (Indoor Games)

Prepared by:

FAUSTO U. BARIUAN JR.


DOMINIC ANGELO P. CAMBRI
MIRELLE JEAN A. CARONAN
WILSON P. LANGCAY JR.
HAYDEE I. LLAPITAN
JAYVIN M. TAGUBA
Course Instructors

Reviewed by:

RENZ MARION C. GAVINO, MP


General Education Area Head

Recommended by:

VENUS I. GUYOS, Ph.D.


Academic Dean

Approved by:

EMMANUEL JAMES P. PATTAGUAN, Ph.D.


Vice President for Academics

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
UNIVERSITY PRAYER

O God, wellspring of goodness and blessings, we give you thanks and praise as one Louisian community. The
graces You incessantly grant upon us and Your divine providence have sustained our beloved University throughout
the years of mission and excellence.

Having been founded by the Congregation of the Immaculate Heart of Mary, we pray that You keep us committed
and dedicated to our mission and identity to serve the Church and the society as we become living witnesses to the
Gospel values proclaimed by Jesus. For if we are steadfast in our good and beautiful mission, our works will bring
success not only to ourselves but also to those whom we are bound to love and serve.

Inspired by St. Louis our Patron Saint, who was filled with a noble spirit that stirred him to love You above all things ,
may we also live believing that we are born for a greater purpose and mission as we dwell in Your presence all the
days of our life.

Grant all these supplications through the intercession of


Mother Mary and through Christ our Lord. Amen.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
THE VISION, MISSION, EDUCATIONAL PHILOSOPHY,
AND CORE VALUES OF THE UNIVERSITY

VISION
USL is a global learning community recognized for science and technology across all disciplines, strong research,
and responsive community engagement grounded on the CICM mission and identity for a distinctive student
experience.

MISSION
USL sustains a Catholic academic community that nurtures persons for community, church and society anchored on
CICM’s Missio et Excellentia.

EDUCATIONAL PHILOSOPHY AND CORE VALUES


The University of Saint Louis upholds the philosophy that education is for building of self and persons for the Church
and the Society. Wisdom builds. To these ends, the following are University of Saint Louis’s core values integral in
the formation of every member of the Louisian community.

a. Christian Living. We are witnesses to the Gospel values as taught and lived by Christ thus making God’s
love known and experienced by all.

b. Excellence. We seek and maintain uncompromising standard of quality in teaching, learning, service, and
stewardship of school resources.

c. Professional Responsibility. We are committed to efficiently and responsibly apply the learned principles,
values and skills in the chosen field of discipline, taking initiative and command responsibility in one’s
professional advancement.

d. Social Awareness and Involvement. We engage ourselves with society by listening to the prevailing
issues and concerns in the society, thereby initiating and participating in constructive and relevant social
activities for the promotion of justice, peace and integrity of creation and for people’s wellness and
development consistent with the CICM charism.

e. Innovation, Creativity and Agility. We keep ourselves relevant and responsive to the changing needs of
our stakeholders by being flexible, solution oriented, and having cutting-edge decisions and practices

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
School of Education, Arts and Sciences
General Education Area
Curriculum 2018-2019

CORRESPONDENCE LEARNING MODULE


PHED 1032- Physical Fitness Towards Health and Fitness (INDOOR GAMES)

GENERAL INTRODUCTION:

WELCOME TO THE NEW SCHOOL YEAR 2021-2022! You are enrolled in the Correspondence Learning
Modality. I am Mr./ Mrs. , your instructor in Indoor Games. Apart from being your course instructor, I am,
ready to accommodate your queries as your subject teacher. You may call me Sir Wilson, and I wish to have
a fruitful encounter with you.

Stay Connected

For queries, please feel free to contact me through the following:


 Facebook account/ name:
 E-mail :
 Phone:
 Online hours:

GET INVOLVED.
USL expects you to do the following:

 Let your parents pick up your module on the first day of the week.
 Send back your accomplished lessons/learning tasks as your parent will pick up the next.
 Contact me through messenger for any query that you want to make about your lessons or procedures
in school.
 Comply with all requirements (written outputs, projects/performance tasks examinations and the like.)
Turn in learning tasks on time to avoid backlogs. Be guided by the grading system.

Remember:

Expect to do a lot of reading and writing. Varied assessments or activities will be given. At the outset, I am
strictly warning you against plagiarism specially for essay type activities. Plagscan will be used to verify
authenticity of your work. Any plagiarized material will be automatically given zero. (this includes copy paste
from internet and from your classmates)

Academic Intellectual Property Rights: Materials posted over NEO-LMS are the properties of USL and the
Facilitators. Students are not allowed to share it to any third-party individuals not part of the class without any
permission from the owners.

I hope you find this flexible approach helpful. Continue to learn amidst this pandemic. Stay safe while learning.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
UNIVERSITY OF SAINT LOUIS
Tuguegarao City

SCHOOL OF EDUCATION, ARTS and SCIENCES


First Semester, A.Y. 2023-2024

CORRESPONDENCE LEARNING MODULE


PHED 1032 –PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS ( Indoor Games)

COURSE DESCRIPTION:
This course is designed to introduce indoor games. Students will acquire knowledge and participate in
a variety of indoor games. Students will develop leadership skills, communication skills, problem solving
abilities, confidence, self-esteem, decision making skills, teamwork and trust. Development of technical,
equipment, safety, activity, and leadership skills will also be included.

COURSE LEARNING OUTCOMES

After completion of the course, the students should be able to:

CLO 1: Develop a positive body image as respect to their God given life.
CLO 2: Acquire knowledge and demonstrate skills to safely engage in indoor games.
CLO 3: Recognize the importance of Indoor games and its impact on wellness
CLO 4: Identify and explain intermediate concepts, rules and regulations and equipment in Indoor games.
CLO 5: Demonstrate the skills, knowledge and strategies required to participate in indoor games
CLO 6: Modify activities to promote inclusion and enjoyment in a safe manner
CLO 7: Take responsibility for improving their own performance based on personal strengths and
developmental needs.

GRADING SYSTEM

CRITERIA IN GRADING PRELIMS MIDTERMS FINALS

Class Standing

Quizzes 15% 15% 15%

Practical Test/ Activities 30% 30% 30%

Participation/Recitation 5% 5% 5%

Major Exam / Practical 50% 50% 50%

Total 100% 100% 100%

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
School of Education, Arts and Sciences
General Education Area
Curriculum 2021-2022

CORRESPONDENCE LEARNING MODULE


PHED 1032 -Physical Activities Towards Health and Fitness (Indoor Games)
AY 2023-2024

MODULE 1: Indoor Games: An Introduction

Topic: A. Definition of Games & Indoor Games


B. Comparison between;
B.1 Indoor Recreational Activities
B.2 Indoor Games

Learning Outcomes: At the end of this module, you are expected to:

1. Activate your prior knowledge about indoor games


2. Compare indoor recreational activities and indoor games/sport
3. Determine the difference between games and indoor games
Date Topics Activities or Tasks
August 17 Orientation/Setting of Expectations Read the General Introduction part
A. The USL-Vision-Mission-Values
August 18 & 19 B. Definition of Games & Indoor Read Lessons
Games Answer a question in the Participation Part
August 20 & 21 C. Comparison between;
c.1 Indoor Recreational Activities
c.2 Indoor Games
August 22 Accomplish the worksheet in the Activities
Portion of this module

LEARNING CONTENT

Introduction:

I have here a list of activities. What I want you to do is to check the activities that you are familiar with
or have experienced playing during your childhood years.

Jack Stone Piko Word factory Snake and Ladder Tumbang Preso Dancing
Chinese Garter Luksong Tinik Dart Sungka Teks Bring Me
Scrabble Chess Trip to Jerusalem Tagu-Taguan Pinoy Henyo Singing

Do you consider these activities as games? Why so?

Anything that gives you peace of mind and happiness is deemed recreation. The world is moving at a
fast pace and the need for recreation has been doubled. After the tiring schedule of workplace, people run

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
short of energy, resulting in poor performance both official and domestic. People look for a certain activity in
order for them to feel the essence of joy.

There are a lot of activities to enjoy around us. We are able to divide two type of activities such as
indoor activities and outdoor activities. Indoor games provides physically and morally develop an all-round
personality of the player it because it generates the capacity on how players use their experiences and
knowledge on a particular game. Indoor games like table tennis, carrom or chess are the good examples of
indoor games. They improve a player's skill, foresight and thinking abilities. They encourage the spirit of
competition and how the players deals with sportsmanship and also to teach lessons of tolerance and
discipline. Indoor games should be included in the education curriculum to impart positive values unto the
students because indoor games helps the learners to think high capacity of ideas and problem solving skills.
We must include indoor games in the curriculum because today’s generation because there are newest form of
indoor games like computer games or video games. Indoor games are becoming more virtual and can be
played with people all around the globe in real time. But one thing we must keep in mind is that indoor games
are not an alternative to outdoor games. Indoor games can be played in any season, in rain or in scorching
heat or when one is tired physically because you can play inside your home. One should not avoid outdoor
games as physical activity is also required by an individual for a healthy being.

Lesson Proper:

Before we go to indoor games, let’s define first the word Game.

A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used
as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from
art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not
clear-cut, and many games are also considered to be work (such as professional players of spectator sports or
games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some
video games). A game is any activity which is executed only for pleasure and without conscious purpose. In
this definition every activity that brings pleasure is a game. For example, people dance, play musical
instruments, act in plays, and play with dolls and model trains. It is also a form of competitive activity or sport
played according to rules

Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well.
They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an
audience of non-players, such as when people are entertained by watching a chess championship. On the
other hand, players in a game may constitute their own audience as they take their turn to play in order for
them to motivate in playing the game. Often, part of the entertainment for children playing a game is deciding
who is part of their audience and who is a player.

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental
or physical stimulation, and often both because having this factors help you to construct and think ideas to play
and also problem solving to understand what’s the main goal of the game. Many games help develop practical
skills, serve as a form of exercise, or otherwise perform an educational, simulation, or psychological role.

Definitions of Game According to:

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
Ludwig Wittgenstein

Ludwig Wittgenstein was probably the first academic philosopher to address


the definition of the word game. In his Philosophical Investigations,
Wittgenstein argued that the elements of games, such as play, rules, and
competition, all fail to adequately define what games are. From this,
Wittgenstein concluded that people apply the term game to a range of
despairing. human activities that bear to one another only what one might
call family resemblances. As the following game definitions show, this
conclusion was not a final one and today many philosophers, like Thomas
Hurka, think that Wittgenstein was wrong and that Bernard Suits' definition
is a good answer to the problem. From Anthony Kenny’s book
‘Wittgenstein’ (1973): Wittgenstein define the game; This feature of ‘game’
is one which Wittgenstein believed it shared with ‘language’, and this made it particularly appropriate to call
particular mini-languages ‘language-games’. There were others. Most importantly, even though not all games
have rules, the function of rules in many games has similarities with the function of rules in language (pg 63,
77). Language-games, like games, need have no external goal; they can be autonomous activities (pg 184; z
320).”

Roger Caillois

French sociologist Roger Caillois, in his book Les jeux et les hommes
(Games and Men), defined a game as an activity that must have the following
characteristics:

Fun: the activity is chosen for its light-hearted character


Separate: it is circumscribed in time and place
Uncertain: the outcome of the activity is unforeseeable
Non-productive: participation does not accomplish anything useful.
Governed by Rules: the activity has rules that are different from everyday
life
Fictitious: It involves make-believe that confirms for players the existence of imagined realities that may be
set against 'real life.

Chris Crawford

Game designer Chris Crawford defined the term in the context of computers
using a series of dichotomies:

Creative expression is art if made for its own beauty, and entertainment if
made for money.

A piece of entertainment is a plaything if it is interactive. Movies and books


are cited as examples of non-interactive entertainment.

If no goals are associated with a plaything, it is a toy. (Crawford notes that by


his definition, (a) a toy can become a game element if the player makes

up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
Crawford's definition may thus be rendered as: an interactive, goal-oriented activity made for money, with
active agents to play against, in which players (including active agents) can interfere with each other.

Other definition of Games:

 "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a
quantifiable outcome." (Katie Salen and Eric Zimmerman). Based on the definition, In a certain example
of indoor game like board games, you can’t play the game perfectly, there must be a certain rules to be
followed in order for players to determine the winner and loser.
 "A game is a form of art in which participants, termed players, make decisions in order to manage
resources through game tokens in the pursuit of a goal." (Greg Costikyan) According to this definition,
some "games" that do not involve choices, such as Chutes and Ladders, Candy Land, and War are not
technically games any more than a slot machine is. Based on this definition, In playing a game, you
must accountable with your resources in order for you to enjoy more the game but most of the
examples of indoor does not require tokens, it requires more on thinking and problem solving skills.
 "A game is an activity among two or more independent decision-makers seeking to achieve their
objectives in some limiting context." (Clark C. Abt). One of the objective of a single game is to generate
thinking and problem solving skills. You can’t achieve the main goal of the game without play mates, So
it is important to have a play mates in playing indoor games to have a good flow and understanding to
each other to attain that objective.

WHAT IS INDOOR GAME?

Indoor games are a variety of structured forms of play or competitive physical activity, typically carried out
either in the home or in specially constructed indoor.

According to Oxford advanced learners dictionary indoor games means game that are played, situated ,done
or used inside a building for example an indoor swimming, pool championship, indoor 200metres
championship.it usually means any kind of games or sports organised in the building or inside the room are
indoor games.

HISTORY

Indoor Games involving manufactured toys did not become as common as homemade playthings among
children until the nineteenth century. By the middle of the nineteenth century, changing definitions of childhood,
as well as increased industrialization and urbanization, led to the beginnings of the modern toy industry
in Europe and the United States, and to the rise of leisure.

Indoor Recreational Activities are the things that you do for fun and enjoyment in the comfort of your home,
the gym, or any other covered area. Some examples are: going to the gym, playing board games, doing indoor
yoga, going to art museums etc.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
INDOOR RECREATIONAL ACTIVITIES INDOOR GAMES

Recreation is an activity of leisure and often done for Indoor Games are the variety of structured and
enjoyment, amusement, or pleasure and considered competitive forms of play or physical activity, that is
to be “fun”. usually carried out either in the home or in specially
constructed indoor.

The word literally tells us that indoor recreation Indoor games can be categorized into three types
activities are undertaken on the comfort of one’s Card games, board games, and games that involve
home or more especially indoor and they are to physical movement. This type of indoor games are
recreate the mind and soul. commonly played in our country Philippines like UNO
card game, Scrabble, Sungka, Dama and etc..

One of the purpose of Indoor recreational activity is Indoor games allow one to play when one cannot
to provide an ideal opportunity to explore and venture outdoors. Indoor games mean you can stay
develop a full range of abilities also indoor at home and still play. Although they cannot
recreational activities make one develop holistically substitute for outdoor games, indoor games are
because it improves the physical, mental, social, capable of providing resourceful entertainment in
emotional, spiritual and moral abilities of individual. closed environments
The term recreation implies participation to be
healthy refreshing mind and body.

Benefits of Indoor Games

1) Creates happiness, reduces stress


While participating in a game, there is always a good amount
of laughter. Laughing together and having fun can keep the
seniors happy and healthy.

According to (Malgaj,2010), playing stress relief games to


reduce stress is a good way to rid the body and mind of
exhaustion, anxiety and depression. Games relieve stress a lot
faster than traditional relaxation techniques or methods. Games
provide effective and instant stress relief solutions.

Why Play Stress Relief Games?


The answer is simple: people feel better when they are doing something enjoyable. Playing is fun; games
induce happiness and communication, promote cheerfulness and reduce depression, anxiety and worries.
Playing games for at least 30 minutes every day can do wonders to refresh and rejuvenate physically and
mentally. As opposed to traditional stress relief methods like meditation, progressive muscle relaxation,
or Yoga, stress relief games are entertaining and easily
accessible.
Indoor games are akin to meditation, they involve
concentration that allows the mind to move away from the
stress factor, and ensures intense involvement.

2) An opportunity to spend time together/ socialize


PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
While growing up we often forget that our parents too are growing old. Often the family members have different
schedules which push us in different directions. But playing games (maybe a card game) even for a short while
with your elderly loved ones is a perfect way to spend time together. We may not realize the importance but for
them it’s quality time and a priceless gift. So, playing to spend time to socialize helps learners become socially
aware and helps them gain confidence to interact with others. Through playing learners learn about concepts
such as wining, loosing and playing fair and also develop problem-solving skills. Indoor play areas give
learners that opportunity to socialize with others and to develop such skills.

3) Memory formation and cognitive skills


Board games or any indoor games help us to practice
essential cognitive skills and enhance the parts of brain
responsible for complex thought and memory formation.
Creative indoor games help the brain retain and build
cognitive associations well in old age.

Science supports many of our intuitions about the benefits


of play. Playful behavior appears to have positive effects on
the brain and on a child’s ability to learn. In fact, play may
function as an important, if not crucial, mode for learning.
(Dewar et al 2014).

4) Keeps the risks for diseases like Alzheimer’s and


Dementia at bay

Keeping the mind of seniors’ active and engage means they


are exercising the brain and building it stronger. A stronger
brain has lower risks of losing its power and thus reduces the
risk of cognitive decline, such as associated with dementia and
Alzheimer’s.

According to (Daily Express,2020) dementia isn’t a natural


part of ageing. The disease negatively affects brain
functioning, leading to troublesome symptoms. A research
study showed how a certain game could lower the risk of
developing the illness. Researchers found a link between
playing chess and reducing the possibility of developing dementia. The researchers noted: “Effortful mental
activity [such as chess] produces and strengthens synaptic connections and stimulates neurogenesis
process .“Thus, it promotes plastic changes in the brain that slow down the symptoms of dementia.” Overall,
the study encouraged those who are at the beginning of dementia to engage with strategic board games, such
as chess, to strengthen cognitive function and enhance their quality of life.

5) Lowers blood pressures


Along with laughing and increasing your endorphins, they can help
you lower or maintain your blood pressure. This release of
endorphins helps muscles to relax and blood to circulate, which

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
evidently will lower your blood pressure. High blood pressure is associated with a greater risk of artery
damage, heart disease, and stroke.

6) Improves immune system


Positive feelings and thoughts, like the laughter and
enjoyment that always comes with board games or card
games, improve immunity by releasing some chemicals that
fight stress and boost immune system.

Research has shown that negativity, depression, and stress


can reduce your ability to fight disease. Positive feelings
and thoughts, like the laughter and enjoyment that
always come with board games, prevent these effects by
releasing some chemicals that fight stress and boost
your immune system. A simple board game could give rise
to the ‘survival genes’ and activate them in your brain,
making the brain cells live longer and helping to fight
disease.

7) Therapy treatment (coordination and dexterity)


Many board games require the use of fine motor
skills to pick up or move pieces, actions that take
both coordination and dexterity. Regular practice
and activity improve these basic skills, which is
important for children, people with mental or
physical disabilities, the elderly and those recovering
from accidents. Board games are very helpful when
they are added to occupational therapy treatments,
as well in places like classrooms for special needs
to help improve muscle and nerve function over
time.

*** END of MODULE 1 1***

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
CORRESPONDENCE LEARNING MODULE
PHED 1032- Physical Activity Towards Health and Fitness (INDOOR GAMES)
AY 2023-2024

MODULE 2: Indoor Games: Classification and Benefits

Topic: Classification of Games and its Benefits

Learning Outcomes: At the end of this module, you are expected to:

1. Activate your prior knowledge about Indoor games, from its classification
2. Differentiate the classifications of Indoor games;
3. Enumerate the different benefits of Indoor games;

Date Topics Activities or Tasks


August 23 - 25 Classification of Indoor games Read lessons
 Family Games
 Educational Games
 Party Games
 Skill and Action Games
August 26 & Benefits of the different classification of Read lessons
27 indoor games
August 28 Submission of Learning Task

LEARNING CONTENT

Introduction:

This introductory lesson focuses on activating your prior knowledge on the classification of games.
Some games to be presented in this module might be familiar to you since you encountered them during your
high school days. However, we would like you to have a smooth transition from high school lesson to college
lessons. After all, the key word for this course is “games”, so it is just practical to start our discussion with
something you are familiar with, so that you may not find it difficult to adjust to the more complicated topics.

So, just what is indoor games? Several ideas might be running in your head now, and slowly you are
able to recall what you have learned in high school.

Lesson Proper:

What do we share? What do we impart? Why do we participate?

Classification of Indoor Games

Games are activities involving one or more people, on the move with or without an object or implement, playing
under mutually agreed upon set of rules. Games can be used for practice/self-testing skills, cooperative play
or competitive. Playing with your romantic partner, friends, co-workers, pets, and children is a sure (and fun)
way to fuel your imagination, creativity, problem-solving abilities, and emotional well-being. Playing is a time to
forget about work and commitments, and to be social in an unstructured, creative way.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
Indoor games allow one to play when one cannot
venture outdoors. Indoor games mean you can stay
at home and still play. Although they cannot
substitute for outdoor games, indoor games are
capable of providing resourceful entertainment in
closed environments.

Initial Classification

First we need to classify games into Indoor Games (Table Games) and Outdoor Games (Play
Activities). Once indoors—if we stay with a linear classification—we need to differentiate between games
played with no implements (save for, perhaps, those needed for record-keeping) and those games that use
some materials. The latter division, Games with implements, can be broken down into three sub-
categories: pencil-&-paper games, games using common household objects, and classic or proprietary games
that have a specific set of materials, be they unique or standard game pieces. These are the games referred to
by R.C. Bell and others as “Table Games”.

Classic games (those in the public domain) and proprietary games (those owned by a particular
company) constitute a large category today, and here is where devising a system of game classification
becomes complex. There are three primary systems that are possibilities for classification: the historical model,
put forth primarily by Murray; the “company model”, used by today’s game companies; and the players’ system
of classification, used informally by many game players today.

In an age of computers and databases, and “Find” and “Sort” possibilities for our data, it may be
possible to combine the three classifications, allowing the hierarchy to change depending on the end user. In
that database, we can include many attributes important in analyzing and describing a game, but which are not
necessary as part of an overall classification. These include: Theme; Strategy vs. Chance (Luck), two separate
factors that should total 100%; Simplicity vs. Complexity, which cannot be assigned a percent value but can be
shown as a range; physical characteristics such as box size, type of gameboard, and implements; and other
pieces of information useful in sorting games in a database, including, but not limited to, illustrator, history,
source, condition, and so forth.

Since the mid to late 1800s, game companies in the United States and Europe put their games into
categories to make them easier to market. The categories are based primarily on the audience to whom the
game is targeted—children, family, or adults—or to the theme or style of game.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
CLASSIFICATION OF GAMES

Family Games- these games are suitable for the entire family,
including adults who play together with younger children. Family
game creates lasting memories because they foster a sense of
belonging. In the busy hubbub of life, it is so nice to have tech-free,
face to face time with your play mate.

Creating a family game tradition won’t be something you’ll regret.


The years you have with your family at home go by in a flash.
Laughing together strengthens the bonds.

Example of Family Games:

 The Flour Game -Each player takes a turn cutting the flour trying not to allow the LifeSaver to
fall. Players continue to take turns cutting the flour until the candy falls. The person that cuts the
flour which causes the LifeSaver to fall has to then retrieve it with his mouth.

 Pinoy Henyo - is a word-guessing game popularized by a television show Eat Bulaga. It started
sometime in 2006 as a segment of this noontime show. With the help of hints, a player guesses
a word that's on the forehead of the other player. The player must be able to guess the word in
two minutes. The team, which is in pair, that guesses the word in the shortest time wins the
game.

 Minute to Win It Game- contestants take part in a series of 60-second challenges that use
objects that are commonly available around the house.

 Family Board Game- creates lasting memories because they foster a sense of belonging. In the
busy hubbub of life, it is so nice to have tech-free, face to face time with your kids.

Benefits of Family Games

1. Develops Strong Character

Children take games seriously. They all want to be winners but don’t
always know how to handle losing. By hosting family game nights,
children begin to learn how to lose gracefully, how to joke around and
how to celebrate wins. This is a wonderful opportunity for them to learn
good sportsmanship skills.

2. Promote Problem Solving

In most games, you are invited to solve a problem. Whether the riddle is verbal or visual, it requires children to
think about their next move and actions to take in order to have a positive outcome. Playing helps kids think
critically to solve problems which is a useful skill in school and in life!
PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
3. Encourages Positive Social skills

Different than strong character, family game night encourages children to mimic positive social skills. Passing
cards, negotiating exchange of pieces or tokens, children are watching how you handle games and learning.
Don’t take the games seriously because it’s not really about who wins, it’s that they are watching you and
acquiring skills on how to joke around, how to diffuse a stressful situation, how to make a poker face, etc. It is
amazing what children absorb by playing with their families.

4. Enhances Communication Skills

Children are encouraged to express their wants in games, and, in some cases, cannot win without saying the
words needed. BINGO! Depending on the game, they may need to call out a phrase or words to garner an
outcome. However, it is not just the language needed to play but the interaction between players that also
enhances their communication skills. Watch what you say as you might hear a mini version of yourself after a
family game.

5. Promotes Family Bonding

The strongest reason I believe in family game nights is that it promotes family bonding. Children are more likely
to share with their parents in environments where they feel comfortable thus the importance of family bonding.
You will be surprised how much you learn about your children in just playing together.

Educational Games- are games explicitly designed with educational


purposes, or which have incidental or secondary educational value. All
types of games may be used in an educational environment, however
Educational games are games that are designed to help people learn
about certain subjects, expand concepts, reinforce development,
understand a historical event or culture, or assist them in learning a skill
as they play.
Games are interactive play that teach us goals, rules, adaptation,
problem solving, interaction, all represented as a story.
They satisfy our fundamental need to learn by providing enjoyment, passionate involvement, structure,
motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the
learning takes place.

Examples of Educational Games:

Chess- is a game for two people, played on a


chessboard. Each player has 16 pieces, including a king.
Your aim is to move your pieces so that your opponent's
king cannot escape being taken.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
Scrabble- board-and-tile game in which two to four players
compete in forming words with lettered tiles on a 225-square
board; words spelled out by letters on the tiles interlock like
words in a crossword puzzle.

Word Factory- is a word search game for two to eight


players in which players have a limited time to find words in a
random selection of letters. Words found by more than one
player are disqualified when scoring the game. The player
with the highest number of eligible words wins.

 Sungka is a popular game in the Philippines. It involves


dropping small stones or cowrie shells into large holes on a long
canoe-shaped board.

 This game is called” mancala “in the US. It is also known as


“count and capture” or “sowing game” in English. The latter
moniker is because seeds are sometimes used instead of shells
or stones. Filipinos ordinarily use cowrie shells.

Benefits of Educational Games

1. Motivation and Engagement

Learners are often motivated by hands-on and active


learning opportunities. The students are able to work on
accomplishing a goal by choosing specific actions. They
experience the consequences of the actions, which is one
of the ways that a game-based learning experience is
similar to real life. The engagement between learners
keeps them coming back to learn even more.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
2. Immediate Feed Back

Learners benefit from the immediate feedback that takes place during game playing. Instead of having to
wait days or even weeks for an assignment or test grade, students get instantaneous results about whether
or not they made a good decision. Educators are able to get rapid feedback by watching how the learners
engage and react.

3. Cognitive Growth

Each time learners play the same game, they perform cognitive actions such as recalling the rules, keeping
track of hazards and remembering how the sequence of play works. Learners also learn how to think
creatively and plan out their moves a few steps ahead. Educational games can result in higher retention
rates compared to book learning.

4. Skills Development

Educational games allow learners to practice and develop physical skills such as hand-eye coordination.
They can also work on spatial skills and fine motor skills. Interactive games help learners to do this in an
integrated learning environment. Game-based learning allows learners to develop cognitive, social and
physical skills simultaneously. This learning enhances essential life skills like cooperation and teamwork.

Party Games- are games that are played at social gatherings


to facilitate interaction and provide entertainment and
recreation.

Different games will generate different atmospheres so the


party game may merely be intended as an ice breakers, or
the sole purpose for or structure of the party. As such, party
games aim to include players of various skill levels and
player-elimination is rare. Party games are intended to be
played socially, and are designed to be easy for new players
to learn.

What are the characteristics of Party Games?

 A game should also have entertainment value for spectators. Many party games
involve at least some level of humor, whether inherent in the game or introduced
by players. In this way, players not taking a turn can still enjoy the gameplay,
whilst party favors can embellish the party atmosphere.

 The game usually does not involve spending real money as a prerequisite or
consequence of playing. Games that require each player to purchase
consumable items or specialized equipment are usually poor party games.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
 Cooperation and interaction between players is encouraged. Both team and role-based play generally
encourage this social aspect to the game; games that do not encourage this interaction generally make
poor party games.

A game can support a relatively large or undefined number of players, compared to more traditional board
games or card games that require a small, set number of players. Some games, especially commercial
games, have a set limit based on available equipment; others are limited by other mechanics of the game
like time for each turn, while still others have no practical limit.

Examples of Party Games:

 News Paper Dance- Similar to Trip to


Jerusalem and Stop Dance in the sense
that it requires stopping-and-starting
music to eliminate players. The twist is
that a piece of paper (usually a
broadsheet) is used as the “dance floor”.
Players are grouped into twos and hop on
the paper when the music stops. The
paper is then folded in half and gets tinier
and tinier. The teams must find a way to remain upright within their respective “dance floor”. The
last team standing wins.

 Minute to Win It- contestants were given


a minute to complete a task or challenge.
Sometimes silly, sometimes challenging,
oftentimes both, the show was so much
fun that people started to throw their own
“Minute to Win It” parties.

 Limbo - is a traditional game that


originated in Trinidad. The basic concept
of the game is to walk or dance under a
pole of some sort without falling. Music
usually is played in the background, but it
is optional.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
Benefits of Party Games:

1. Relieve stress. Play is fun and can trigger the release of endorphins, the body’s natural feel-good
chemicals. Endorphins promote an overall sense of well-being and can even temporarily relieve pain.

2.Improve brain function. Playing chess, completing puzzles, or pursuing other fun activities that challenge
the brain can help prevent memory problems and improve brain function. The social interaction of playing with
family and friends can also help ward off stress and depression.

3.Stimulate the mind and boost creativity. Young children often learn best when they are playing—a
principle that applies to adults, as well. You’ll learn a new task better when it’s fun and you’re in a relaxed and
playful mood. Play can also stimulate your imagination, helping you adapt and solve problems.

4.Improve relationships and your connection to others. Sharing laughter and fun can foster empathy,
compassion, trust, and intimacy with others. Play doesn’t have to include a specific activity; it can also be a
state of mind. Developing a playful nature can help you loosen up in stressful situations, break the ice with
strangers, make new friends, and form new business relationships.

5.Keep you feeling young and energetic. In the words of George Bernard Shaw, “We don’t stop playing
because we grow old; we grow old because we stop playing.” Play can boost your energy and vitality and even
improve your resistance to disease, helping you function at your best

Skill and Action Games- is a boxed game requiring the player to engage in a specific physical activity
and/or do something requiring dexterity or eye-hand coordination.

This includes games in which something is rolled, thrown, tossed, tiddled, toppled, shot, spun, slid, bounced,
balanced, carried, hooked, and so forth. The most common skill-and-action games are ring toss, tiddly winks,
indoor target games, skittles (bowling games), and some marble games.

Example of Skill and Action Games:


Dart Ring Toss

Benefits of Skill and Action Games

1. Play helps develop and improve social skills. Social skills are learned as part of the give and take of
play. During childhood play, kids learn about verbal communication, body language, boundaries,
cooperation, and teamwork. As adults, you continue to refine these skills through play and playful
communication.

PHED 1032 – PHYSICAL ACTIVITY TOWARDS HEALTH AND FITNESS (INDOOR GAMES)
2. Supports gross and fine motor skills- If you engage yourself in action and skill games like Bowling it
requires you to have a proper coordination of your movements of the hands, fingers and with the eyes. This
is called hand-eye coordination, inorder for you to execute well the movement of the game.

3. Encourages interaction among learners and cooperative play- The aim of game is to have a nice
interaction between the players because this is the process where the players manipulate their ideas from
their competitors on how they cooperate and interact in the process of the game.

4. Enables learner to manipulate their environment, to experiment, and to interact with materials.

When learners engage in a particular activity like Chess, scrable and word factory it is a unique learning
environment that enables and consolidates "learning through doing". Assessing this learning can enhance
students' conceptual understanding of the theory–practice relationship, their higher level reasoning skills
and the development of their practical competence in playing the different indoor games.

5. Helps learners actively construct knowledge from their own experiences.

This is very essential to each individual that they are learning through their own experiences. When the
learners participate in a game with the presence of their own learning they construct or formulate small to
big ideas and have understanding on problem solving based on the learning that they get from day to day.

*** END of MODULE 2***

REFERENCES

Textbooks

Tuliao, D. D. (2008). Physical Education 1 For College. Mandaluyong City: National Bookstore.

Mondina, D. M. (2018). Physical EDucation 1 Movement Enhancement 1. Intramuros Manila: MINDSHAPERS


CO., INC.
D., E. C. (1999). Making Fitness your own, a tetbook in college P.E. 1. Manila: Rx Bookstore Inc.
D., E. C. (1999). Making Fitness your Own, A Textbook in College P.E. 1 1st Edition. Manila Philippines: Rex
Bookstore Inc.
Doris D. Tuliao, P. D. (n.d.). Physical Education 1 For College 1.

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