This document discusses different types of reasoning, problem solving strategies, and mathematical problems. It covers:
- Inductive reasoning involves drawing general conclusions from specific observations, while deductive reasoning draws specific conclusions from general statements.
- Problem solving strategies in Polya's 4 steps include understanding the problem, devising a plan using techniques like guessing and checking, carrying out the plan, and verifying the solution.
- Mathematical problems can involve patterns like numerical sequences, and recreational problems apply mathematics for leisure activities such as Rubik's Cubes or Sudoku puzzles.
This document discusses different types of reasoning, problem solving strategies, and mathematical problems. It covers:
- Inductive reasoning involves drawing general conclusions from specific observations, while deductive reasoning draws specific conclusions from general statements.
- Problem solving strategies in Polya's 4 steps include understanding the problem, devising a plan using techniques like guessing and checking, carrying out the plan, and verifying the solution.
- Mathematical problems can involve patterns like numerical sequences, and recreational problems apply mathematics for leisure activities such as Rubik's Cubes or Sudoku puzzles.
This document discusses different types of reasoning, problem solving strategies, and mathematical problems. It covers:
- Inductive reasoning involves drawing general conclusions from specific observations, while deductive reasoning draws specific conclusions from general statements.
- Problem solving strategies in Polya's 4 steps include understanding the problem, devising a plan using techniques like guessing and checking, carrying out the plan, and verifying the solution.
- Mathematical problems can involve patterns like numerical sequences, and recreational problems apply mathematics for leisure activities such as Rubik's Cubes or Sudoku puzzles.
INDUCTIVE REASONING From specific information to general conclusions Making generalizations out of particular instances Useful in statistical survey because in statistical survey we use other testing or statistical test if the conclusion is valid. Example: 1. 1st Premise: My math teacher is good looking 2nd Premise: My last Math teacher was good looking. Conclusion: Therefore, all Math teachers are good looking. 2. 1st Premise: I am a great swimmer. 2nd Premise: my family live near the sea. Conclusion: Therefore, my son is also a good swimmer. DEDUCTIVE REASONING From general information to specific conclusion. Concluding a specific fact out of the general information. It is always true in deductive reasoning. Skills of reasoning used by detectives in collecting information to conclude what is happening in a certain case. Example: 1. 1st Premise: All numbers ending in 0 or 5 are divisible by 5. 2nd Premise: The number 35 ends with 5. Conclusion: Therefore, 35 is divisible by 5. 2. 1st Premise: All squares are rectangles. 2nd Premise: All rectangles have 4 sides. Conclusion: Therefore, All square have 4 sides.
INTUITION, PROOF, AND CERTAINTY
Intuition The ability to understand something instinctively without the need for conscious reasoning. When we encounter a problem, we already know what to do because instinct is working. This is achieved by having previous knowledge about the topic. Intuition only work if we already have a knowledge about the topic. Mathematical proof An argument which convinces other people that something is true, but there must be proof. Can be shown by writing solutions or stating the facts using any of these types of reasoning. Certainty The conclusion or outcome beyond doubt. This is assured if the proofs have been verified to be undoubtedly true. POLYA’S 4 STEPS IN PROBLEM SOLVING (George Polya - Father of Modern Problem Solving) 1. Preparation UNDERSTAND the problem WHAT IS BEING ASKED? Identify the Unknowns Gathering the GIVEN INFORMATIONS in the problem 2. Thinking Time Devise a Plan Create possible solutions using simple PROBLEM SOLVING STRATEGIES: 1. Guess and Check - A classic technique. It requires a low level of effort because you can always guess an answer to a question. Trial and Error. 2. Act-it-out - performing a specific task to solve a problem. It has very limited application. Like grouping a class. 3. Draw - uses pictures, venn diagrams, sketches, maps and other representations to solve mathematical problems. 4. Lists and Tables - helps discover hidden hints towards solutions of some problems and also an efficient way to find number problems like the Fibonacci Sequence. 3. Insight Carry out the plan Keep on trying until one of your plan or approaches works for the problem. 4. Verification Look back. Did you answer the question? Did you double check? Is it applicable to similar problems?
MATHEMATICAL PROBLEMS INVOLVING PATTERNS
Many mathematical problems has predictable pattern. A pattern is a regular, systematic representation and may be numerical, visual or sequential. Example: What is the total sum of the first 100 numbers? Solution: Listing in the numbers like this. 1,2,3,…..,49,50,51,52,…..,98,99,100 1 + 100=101 2 + 99= 101 3 + 98=101 49 + 52=101 50 + 51=101 There are 50 pairs that the sum is equal to 101 Therefore, 50 pairs x sum of 100 = 5050 RECREATIONAL PROBLEMS USING MATHEMATICS This type of mathematics is being used for leisure or recreational activity. These are called mathematical games Rubics Cube Tangram Puzzle Sudoku