Professional Documents
Culture Documents
Emma Gagne
Holyoke High School - Dean Campus
6. In Ultimate Frisbee, what is the pass made from the same side as your dominant
hand called?
a. Backhand c. Chicken Wing
b. Hammer d. Forehand
8. How many steps are allowed in Ultimate Frisbee when holding the frisbee?
a. 5 b. 3 or whatever it takes to stop
c. 2 d. 4
9. What is the important part of Ultimate that involves self-officiating, safety, respect,
honesty, and having fun?
a. Spirit of the Game c. Love of the Game
b. Passion for the Game d. Enjoyment of the Game
10. When a team scores in Ultimate Frisbee, they get _______ point(s). When a team
scores in Ultimate Football, they get _______ point(s).
a. 1, 6 c. 1, 7
b. 3, 5 d. 2, 6
11. After a score, play restarts with a throw off. What happens if the receiving team
attempts to catch the frisbee, but ends up dropping it?
a. They can keep playing from c. The throwing team gets a
where it lands. point.
b. The throwing team has to d. The throwing team gets the
redo the throw off. frisbee where it landed
12. The player who is typically responsible for moving the frisbee up the field with a
series of accurate throws like a football quarterback, is called ____________.
a. Disc Controller c. Thrower
b. Passer d. Handler
14. The throw that is released from the opposite side of the body than the dominant
hand is called a ____________.
a. Backhand c. Forehand
b. Hammer d. Fling
15. The act of diving for a thrown frisbee is often called ____________.
a. Diving c. Laying out
b. Sliding d. Laying down
Background Information:
A 15 question multiple choice assessment was administered to 9th grade students during the last
class before the Ultimate Games unit (10/13/23) and the last class of the Ultimate Games unit
being assessed (10/27/23). Each question had four answers for the students to choose from. 42
students were assessed before and after the unit. The unit was 5 days long and consisted of
instruction focused around cognitive aspects of Ultimate Games in combination with
student-centered practice of skills and competitive gameplay as a way to apply the content they
learned.
Learning Parameters:
High Learning Gain: 12-15 out of 15 (80-100%) on Post-Test
Moderate Learning Gain: 8-11 out of 15 (53-73%) on Post-Test
Low Learning Gain: 7 out of 15 or lower (≤ 47%) on Post-Test
Constant Learning Gain: 10/10 (100%) on Pre- and Post-Test
Data:
Class #1 (9th Grade)
Ultimate Games Assessment (out of 15)
Student Pre-Test Post-Test Difference Learning Gain
1 8 13 +5 High
2 9 14 +5 High
3 8 12 +4 High
4 4 10 +6 Moderate
5 4 8 +4 Moderate
6 5 9 +4 Moderate
7 3 12 +9 High
8 4 10 +6 Moderate
9 4 12 +8 High
10 6 10 +4 Moderate
11 6 10 +4 Moderate
12 6 12 +6 High
13 6 12 +6 High
14 7 14 +7 High
15 3 10 +7 Moderate
16 8 15 +7 High
17 2 10 +8 Moderate
18 2 9 +7 Moderate
18 9 9 0
24 9 14 1
42 18 23 1
Pre-Test Post-Test
1 13 1 2
2 32 2 4
3 29 3 9
4 38 4 10
5 33 5 5
6 26 6 19
7 22 7 24
8 28 8 8
9 32 9 1
10 28 10 7
11 33 11 21
12 38 12 9
13 16 13 6
14 27 14 18
15 28 15 20