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EVOLUTIONARY

R
Age & Culture
SESSION
1
Futsal & Basket
PIC: Jason & Arka
Members: Azriel, Delbert

Theme: Revolutionary of Age and Culture

Competition Goals:
To improve student’s talent in playing futsal
or basketball
To enhance student’s sportsmanship
To increase student’s ability in working as a
team

Participants:
Maximum: 6 people/class
Minimum : 5 people/class
The futsal team and basketball team can’t
contain the same player(s).

Example: If you choose to join the futsal team,


then you are forbidden from participating in the
basketball team to avoid time clashes.
Futsal & Basket
How to Play:
The match list will be chosen by using the
wheel of names.
On the d-day, participants are advised to eat
a meal before the competition starts to avoid
fainting and exhaustion.
Participants will wait for the match in their
classroom after they change clothing.
When the match is ready, a Student Council
member will call the participants in their
classroom to go to the field.
Each game will occur for 10 minutes, without
any breaks.
If the game ends in a draw, there will be a
penalty (Futsal)/free throw (Basketball)
shootout
Futsal & Basket
Rules:
Bring extra clothing for you to change to
(preferably your PE uniform).
Bring a water bottle and a small towel.
Required to keep shoes on, in the game.
Do not shake hands with each other.
Do not commit to tackles that might end in
injuries.
Inform the referee or Student Council
members if you are not feeling well during
the match.
You are not forced to take off your mask
during the match.
Display acts of sportsmanship if you don’t
manage to win.
Be humble to your opponent if you win.
Futsal & Basket
Play-offs:
Futsal & Basket
Play-offs:
Futsal & Basket
Prizes:
Futsal
Winner: Rp 30.000,00 OVO/Gopay + E-
certificate (Each member)
Runners-up: Rp 20.000,00 OVO/Gopay + E-
certificate (Each member)

Basketball
Winner: Rp 30.000,00 OVO/Gopay +E-
certificate (Each member)
Runners-up: Rp 20.000,00 OVO/Gopay + E-
certificate (Each member)
Jumping Around Island
PIC: Tian & Wesley
Members: Ezra, Jaden, William

Theme: Revolutionary of Age and Culture

Location: Multipurpose Room / Gymnasium

Competition Goals:
Students can improve their teamwork skills
Students can enhance their instinct in
measuring distance
Students can learn how to overcome
obstacles with their team
Students can learn more about stories from
Independence Day

Participants:
2 groups: 2 boys/class (group)
2 girls/class (group)
Jumping Around Island
How to play:
Participants must be in the competition area
(Multipurpose Room) 5 minutes before the
competition starts.
After a briefing, participants must gather with
their teams.
Participants will be given 2 hula hoops for 1
group which will constantly be thrown and
jumped into.
Team boys will compete against each other,
and team girls will also compete against each
other.
Just before the competition starts, participants
must be in position.
When everything is ready, the game will start
according to the PIC signal.
When the signal has been given, a participant
in a group will go first.
The participant has to throw one of the hoops
and jump inside it.
Jumping Around Island
How to play:
After jumping, the participant must take the
hoop that they left. This (point 6 & 7) is done
repeatedly until they reach the finish line
marked with a flag.
When the first participant has reached the flag,
the second participant in the group can start
throwing the hoops and jumping until they
also reach the flag.
After two of the participants reach the flag, the
group will be given 3 out of 17 questions that
they must answer correctly. The 17 questions
will be provided and participants can search
for the answers and memorize them.
Two boys teams and two girls teams with the
highest score win the competition.
Jumping Around Island
Rules:
You must use the hula hoop behind you to
move.
You cannot walk and you must jump only if
there is another hula hoop in front of you.
Work well together with your team.
Do not harm and hurt each other.

Rubric:

Prize/grade (7, 8, 9):


1st place (boys) : E-money (OVO/GoPay)
100k per group
1st place (girls) : E-money (OVO/GoPay)
100k per group
Total winners : 6 winners, 2 winners per
grade
Jumping Around Island
Questions:
Where did Soekarno and Hatta got taken to
when they got kidnapped?

What is the name of Indonesia's first vice


president?

What is the name of the person who sewed


the first Indonesian flag?

What is the motto written on the white


ribbon gripped at the foot of the Garuda
logo?

When did W.R. Supratman first introduce the


song “Indonesia Raya”?

When did Japan first arrive in Indonesia?


Jumping Around Island
Questions:
Who let Soekarno, Hatta, and others in his
house to formulate the proclamation text?

What organization did Soetomo build?

What is the result of the second BPUPKI


meeting?

Who reads the proclamation text of


Indonesian Independence Day on 17 August
1945?

Who created the motto "Bhinneka Tunggal


Ika"?

Who typed the proclamation text on 17


August 1945?
Jumping Around Island
Questions:
What is the name of slavery to Indonesians
during Japan’s colonization time?

Who is one of the kidnappers of Soekarno


and Hatta?

Who was Tadashi Maeda’s house assistant?

Why did General Kunaiki Koiso give the


promise of independence to Indonesia?

What is the famous traditional weapon


Indonesians used before Independence Day?
Solo/Duet Singing
PIC: Rachelle & Shannon
Members: Michelle Audrey, Sherine, Olivia

Theme: Revolutionary of Age and Culture

Location: 5th-floor rooftop cafeteria stage

Competition Goals:
Boost the confidence of participants when
singing the chosen song
Expand the participant’s knowledge of
Indonesian national songs
Enhance participant’s teamwork skills and
compactness in duet singing

Participants:
Minimum : 2 people/class
Maximum : 4 people/class
It is optional to choose either solo or duet
singing.
Solo/Duet Singing
How to Play (on-site):
Students can choose whether they want to sing
solo or duet on the registration
Students will be given choices for the songs
that would be sung during the technical
meeting
Students practice the song chosen on their own
and would be given a range from after the
technical meeting until the day of the
competition to practice and plan the
improvisation/ harmonization.
Students need to add their minus one/ karaoke
link in G.drive provided http://bitly.ws/teJt
On D-day, students will wait in their class until
the student council calls them to go to the
rooftop cafeteria.
Students will perform their songs on the stage
and will be judged by the juries.
Solo/Duet Singing
How to Play (In case of sudden PJJ):
Students will be given time to record
themselves
Students will be invited by the PICs
Student will present their video on gmeet

Rules:
Students must choose a song from the list as
so; Hari Merdeka, Halo-Halo Bandung, and
Bangun Pemudi Pemuda
The duration of the song is at least 2-3
minutes
Students can only have one chance to sing
their song during the competition
Students must add their minus one link in the
google drive that is provided:
http://bitly.ws/teJt
Students can not lip sync during the
competition
A solo or duet would not affect the scoring
Solo/Duet Singing
Rules
The final decision of the juries is not to be
bothered

Rubric:

Prize (OVO/GoPay) + E-certificate:


The First Winner : Rp. 100.000,00
The Second Winner : Rp. 75.000,00
The Third Winner : Rp. 50.000,00
Storytelling
PICs: Aurelia and Abigail
Members: Jocelyn, Rachel C, Veronica

Theme: Revolutionary of Age and Culture


Some topics that can be used:
Proclamation Day
Indonesia’s Culture
Folklore (cerita rakyat)

Competition Goals:
To increase students’ confidence and creativity
in telling stories.
To increase their knowledge about Indonesian
Culture.
To improve speaking skills.

Participants:
Minimum: 1 person/class
Maximum: 2 people/class
Storytelling
How to Play:
Participants must make the script at home (not
during the competition).
Participants can wear their costumes and
prepare themselves before coming to the music
room/joining the Gmeet (before the
competition starts).
Participants will come to the music
room/Gmeet to do the competition.
Participants will be called one by one to tell
the story.
Participants will tell their story for 2-5 minutes
alternatively (after the timer starts).
Participants can get back to their class/leave
the Gmeet after they finish telling the story.
The winner will be announced at OSIS
Instagram (@osissmpippur) and at closing.
Storytelling
Rules:
Participants must be at the music room/G-meet
(for online) at least 5 minutes before the
competition starts.
Participants must not read the script during the
competition.
The duration must not be more than 5 minutes
and less than 2 minutes. If more than 5
minutes and less than 2 minutes, there will be
points deduction.
Participants must not plagiarize the story.
Participants can wear costumes and use
properties.
Storytelling
Rubric:
Storytelling
Storytelling
Winners & Prizes:
2 winners per grade
First winner : IDR 70,000 (OVO/Gopay) + E-
certificate
Runner up : IDR 50,000 (OVO/Gopay) + E-
certificate
SESSION
2
Dress Designing
PIC: Caitlyn & Angel
Members: Abigail, Rachel

Location: JHS Art Room (5th floor)

Competition Goals:
Improve participant’s creativity.
Increase participant’s knowledge and
creativity about Indonesian traditional
clothes.
Increase participant’s skills at designing
clothes.

Dress & Color Themes that participants can use:


Indonesian Traditional clothes
Dress inspired by Indonesian tradition and
culture

Participants:
Minimum: 2 people/class
Maximum: 4 people/class
Dress Designing
How to play (on-site):
Participants plan their design after the
technical meeting.
Participants plan and bring their own
preparation and tools that they will use for
the competition.
Participants must design their dress
manually (using A3 paper) that will be
provided by the committee (only 1 piece of
paper for each participant).
The participants must design the dress at the
competition day and during the competition
only. Participants will be given 70 minutes to
design it.
During the designing process, the committee
will ask the meaning or philosophy of the
design. So, make sure to prepare it.
After it’s done, participants must give their
design to the committee.
Dress Designing
How to play (online):
Participants plan their design after the technical
meeting.
Participants plan and prepare their own
preparation and tools that they will use for the
competition.
Participants will join the G-meet provided.
Participants must design their dress manually
(using A3 paper). The committee will not provide
any paper for the online participants. So, make
sure to prepare for it.
The participants must design the dress at the
competition day and during the competition only.
Participants will be given 70 minutes to design it.
During the designing process, the committee will
ask the meaning or philosophy of the design. So,
make sure to prepare it.
If it’s done, participants must submit their work
to Google Drive, with the format “name-class-
Dress Designing”. For example: “Angelica-9.5-
Dress Designing”.
Dress Designing
How to play (online):
Participants plan their design after the technical
meeting.
Participants plan and prepare their own
preparation and tools that they will use for the
competition.
Participants will join the G-meet provided.
Participants must design their dress manually
(using A3 paper). The committee will not provide
any paper for the online participants. So, make
sure to prepare for it.
The participants must design the dress at the
competition day and during the competition only.
Participants will be given 70 minutes to design it.
During the designing process, the committee will
ask the meaning or philosophy of the design. So,
make sure to prepare it.
If it’s done, participants must submit their work
to Google Drive, with the format “name-class-
Dress Designing”. For example: “Angelica-9.5-
Dress Designing”.
Dress Designing
Drive link:
https://drive.google.com/drive/u/0/folders/1eziL
eCq6J4fmVBnm0o-yXHQgXSY8dmhp

Competition Rules:
Participants must not be late, both onsite
and online.
Participants must come up with their own
ideas.
Participants are not allowed to ask for help
from others.
Participants must bring their own materials
and tools.
Participants must not plagiarize other
designs from the internet.
Participants must use A3 paper to design it.
Participants are allowed to use any tools to
color it.
Dress Designing
Winners:
1 winner/grade
Prizes:
Rp 75.000,00 (OVO/Gopay + E-certificate)

Rubric:
Dress Designing
Digital Poster Making
PICs: Lovinia and Veronica
Members: Olive, Jocelyn, Sherine

Theme: Revolutionary of Age and Culture

Competition Goals:
To increase student’s ability and creativity in
making poster
Develop student’s imagination

Participants:
Minimum : Individually 2 students/class
Maximum : Individually 4 students/class

Location:
Multipurpose room (on the 5th floor)
Digital Poster Making
Rules:
Participants must join g-meet for those who
are online on time and those who are on-site,
you must arrive at the OSIS room on-time
Participants are not allowed to plagiarize
from google or others
Participants are not allowed to make the
poster before the day
Participants must make the poster
individually, without help from others
participants
Digital Poster Making
How To Play:
On-site participants must arrive at the
multipurpose room on time
Online Participants must join the G-meet
through G-Calendar on time and must turn
on their camera.
Participants will use canva to design their
own poster.
Participants will make the poster according
to the theme.
Participants will have one hour (60 mins.) to
finish their poster
Participants will submit their work on the
google drive through or by clicking: CLICK
Digital Poster Making
Digital Poster Making
Winners:
2 winners/grade

Prizes:
First Winner : Rp 75.000 (OVO/Gopay) + E-
certificate
First Runner Up : Rp 45.000 (OVO/Gopay) + E-
certificate
SACK JUMPING
PIC: Arka and Jason
Members: Aye, Michelle, and Delbert

Theme: Revolutionary of Age and Culture

Competition Goals:
To enhance students’ sportsmanship
To increase students’ ability to work as a team
To broaden students’ knowledge about
Indonesia’s Independence

Participants:
2 boys/class (group)
2 girls/class (group)

Location:
Multipurpose/Gymnasium Room
SACK JUMPING
How to Play:
First member of the group will go to the edge of
the field, and the second member will go to the
other edge of the field.
Each member must be ready to jump with their
sacks.
When the referee blows the whistle, the first
member may start jumping with their sack to
Point B.
If the first member makes it to Point B, the
second member may start jumping with their
sack to Point A.
One member will draw three of the 17 questions,
and members in the group must answer all three
questions correctly to receive full points.
3 questions from the 17 questions will be asked to
the first member regarding our Independence and
they must answer these questions correctly as it
is going to affect their scoring.
SACK JUMPING
Rules:
Participants must bring their PE clothes (baju
olahraga)
Participants must arrive at the gymnasium room
on time.
Please jump accordingly in a straight line and do
not disturb other groups.
You are not allowed to take off your mask during
the whole competition
Participants must answer seriously, or they will
get point deduction = 5 points
SACK JUMPING
Prizes:
OVO/GoPay + E Certificate
IDR 50,000/each member: 1 boy pair winner/grade
IDR 50,000/each member: 1 girl pair winner/grade
G-Slides Making
PIC: Barbie Labitta & Ezra Hidayat
Members: Elizabeth Michelle, Wiliam Ligafata, Wesley
Wihardjo, Jaden Purnama

Competition Goals:
To improve the participants’ knowledge about our
nation and country, Indonesia.
To increase the participants’ creativity in designing
their own Google Slides.

How to Play:
Participants will be given a question related to
Indonesia’s Independence day.
Participants will have to make a Google Slide
presentation about the questions given.
Participants will have to add designs in the Google Slide
presentation related to Indonesia’s Independence day.
Participants must submit the Google Slide presentation
on time according to the Google Classroom due date.
G-Slides Making
Rules:
Participants are not allowed to browse for
answers.
Participants are allowed to use websites such
as Slidesgo and SlideCarnival for the slide
presentation design.
Participants are recommended to follow the
rubric and the answer sheet template given in
order to get full points.

Prize:
First winner: Rp 65.000,00/Person (GoPay/OVO)
Second winner: Rp 45.000,00/Person (GoPay/OVO)
TECHNICAL MEETING
Monday, 15 August 2022

03.00pm - 03.30pm

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