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MARTIAN INVADER

3
LIGHTS IN THE SKY
3 DURING COMBAT: Add +2
to this card’s value.
2 AFTER COMBAT: Place
the Martian Invader in a
space bordering the highest
numbered empty field.
x2
MARTIAN INVADER

3
LIGHTS IN THE SKY
3 DURING COMBAT: Add +2
to this card’s value.
2 AFTER COMBAT: Place
the Martian Invader in a
space bordering the highest
numbered empty field.
x2
MARTIAN INVADER

1
THEY’RE COMING FOR YOU
2 DURING COMBAT: Add
+1 to this card’s value
3 for each occupied field.

AFTER COMBAT: Deal 1 damage


to each opposing fighter in the
Martian Invader’s zone.
x2
MARTIAN INVADER

1
THEY’RE COMING FOR YOU
2 DURING COMBAT: Add
+1 to this card’s value
3 for each occupied field.

AFTER COMBAT: Deal 1 damage


to each opposing fighter in the
Martian Invader’s zone.
x2
MARTIAN INVADER

2
UNSPEAKABLE
EXPERIMENTATION
4 IMMEDIATELY: The value
of the opponent’s card is
4 2 and cannot be changed.
AFTER COMBAT: Place the Martian
Invader in a space bordering the
lowest-numbered empty field.
x1
MARTIAN INVADER

2
HEAT BLAST
4 AFTER COMBAT:
Deal 3 damage to the
1 opposing fighter.

AFTER COMBAT: Place the Martian


Invader in a space bordering the
highest-numbered empty field.
x1
MARTIAN INVADER

3
NULLIFICATION BEAM
4 IMMEDIATELY: If the Martian
Invader is in a space bordering

2
an occupied field, cancel all
effects on the opponent’s card.

AFTER COMBAT: Place an alien


in each field bordering the
Martian Invader’s space.
x1
MARTIAN INVADER

3
FREEZE RAY
4 IMMEDIATELY: If the Martian
Invader is in a space bordering

2
an occupied field, ignore the
value of your opponent’s card.

AFTER COMBAT: Place an alien


in each field bordering the
Martian Invader’s space.
x1
MARTIAN INVADER

3
DECEPTION
0 Whenever this card is put into
the Martian Invader’s discard
pile, shuffle its discard pile
0 back into its deck (including
this card). This effect cannot
be canceled.
x1

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