Professional Documents
Culture Documents
New Rules
& Scenario
Battle
Report
Painting
Masterclass
Issue 4
Autumn 2016
A Middle-earth fanzine by the fans - for the fans
The Istari
Tactical tips for
Middle-earth’s
three wizards
The Hunt
for Thrain
Gandalf explores
the dungeons of
The Necromancer
I T 'S
UNDOUBTEDLY The dark denizens of Dol
!
Guldur have awoken to
The wealth of material created for Issue 3 quickly exceeded our modest
Created and Edited by:
Tom Harrison page count and we had little choice but to spread the content over two
Damian O’Byrne issues to do justice to all the incredible work of our contributors. The two
issues have been conceived in tandem and we think of Issues 3 and 4 as
Layout & Design: two parts of one huge Dol Guldur issue - hopefully one you will enjoy!
Damian O’Byrne
Copy Editor: Whilst there is no new theme for you, we hope that you can see exactly
Tom Harrison why we decided to spread our Hill of Sorcery content over two issues;
Barry O'Neill has finally been given the space he deserves to show off how
Principal Photography: he built the amazing Dol Guldur board and Steve Crowe explains how he
Jim Muller
made the Gandalf and spider conversions that featured in Issue 3’s Battle
Article Contributors: Report. Matt Davies also got in on the Gandalf fun and shows us how he
Steve Crowe, Matt Davies, Barry made his wonderful new conversion, as well as explaining how he used
O'Neill, Jamie Giblin non-metallic metal techniques to paint the Nazgûl that graced the pages
of Issue 3. We’ve also found space for Jamie Giblin to write an intriguing
All images reproduced with
Tactica that focuses on the mighty Istari. Expanding to this second issue has
the kind permission of the
photographers: also allowed us to try some new ideas that we simply wouldn’t have had
Louis Aplin, Adam (Marcel) space for in a single issue - inspired by Barry’s breath-taking terrain, we’ve
Chandler, Steve Crowe, Matt created a new mini-scenario set in Dol Guldur’s dungeons and we’ve also
Davies, Jamie Giblin, Peter come up with new rules for playing games set inside the Hill of Sorcery.
Middleton, Jim Muller, Barry
O'Neill
It goes without saying that this issue would not have been possible without
the help of some fantastic people and, whilst we don’t have space to thank
everybody, a special mention must once again go to Jim Muller for taking
Contact us:
SBGmagazine@gmail.com the majority of this issue’s incredible photographs and, of course, to Emma
and Lily for allowing us to continue with our little project.
We’d also like to thank you, the readers, for all of the amazing feedback
that you provided for Issue 3, we really hope that you enjoy this latest issue
even half as much as you seemed to enjoy our first foray into Dol Guldur.
Alas, all good things must come to an end, so as we write this Editorial we
finally say goodbye to Dol Guldur after 20 months imprisoned in the Hill of
Sorcery. But fear not, Dol Guldur will be making way for something awfully
exciting in the next magazine. Indeed, nine days before we went to print on
this issue, we received pictures of the finished terrain board for Issue 5 and
believe us, you ain’t seen nothing yet...
Enjoy the issue,
Damian & Tom
CONTENTS
SBG Towers 2
Tom and Damian take a look behind the scenes of the production of
3
SBG with some news snippets and our Hunt for Thrain competition!
12
Middle-earth’s three wizards in your battles against the Dark Lord
Ruling Dol Guldur 16
Tom presents a new set of rules for playing games set in the
crumbling and mystifying fortress of Dol Guldur
Battle Report - Domination in Dol Guldur 18
Damian leads the forces of Mirkwood back into Dol Guldur to rescue
the White Council from Jamie Giblin’s legion of The Necromancer
Army List - The Garrison of Dol Guldur 29
18
A brand new army list that allows you to field all the Warriors and
Heroes that inhabit Dol Guldur during The Hobbit trilogy in one force
Building Middle-earth - Dol Guldur 30
Barry O'Neill offers an in-depth look at how he built the breathtaking
Dol Guldur board featured in this issue’s Battle Report
Hobby Corner 37
Matt Davies divulges how he painted our custom Ringwraiths, Steve
Crowe explains how he converted our spiders and much more!
Hobby BLOG, Supporting SBG & Competition 44
We explain how you can support future issues of SBG and win
Gandalf and a box of Hunter Orcs in the process! 30
Even Gandalf wants to make sure he
gets all the back issues of SBG! A
limited number of physical copies of
Issues 1, 2 and 3 are still available - see
page 45 for how to get yours!
1000
COPIES OF SBG!
Shortly before we went to print with Issue 4, we
celebrated a huge milestone here at SBG Towers
Pos.
1 UK
Andrew Brock picked up
copy of SBG at the NO
Country #copies
661
the 1000th
VA Open!
England 582
as we gave away our 1000th physical copy of Scotland 40
2 United States 99
SBG! We were understandably delighted with Wales 18
3 Canada 46
this milestone and want to say a huge thanks 4
Northern Ireland 13
Germany 37
to anyone out there who has donated to the 5 Ireland
Chan nel Islands 3
25
project over the last two years and for all your 6 Netherlands
Shetland Islands 3
22
support. We held a competition for whoever 7 Australia
Isle of Skye 2
19
picked up the 1000th copy of SBG to win a box
=
8 Denmark 13
of Grim Hammers and we were happy to award Sweden The Rest of the World
13
the prize to Canadian Andrew Brock at the pips non-UK Europe
10 Norway 11
NOVA Open. Bereft of a Tom’s Top 10 article to by 170 copies to 169!
funnel his need for stats in this issue, Tom has produced a table that
REFRIGERATE Y
shows just where in the world our dear magazine has gone and that OU FOOLS!
reveals the Top 10 Countries! Here’s to the next 1000 copies!
NOVA-WORKED!
Damian: There truly is no rest
for the wicked! As Tom and I made
our second annual trip to the NOVA
Open in Washington DC with James
and Jamie, the deadline for Issue 4 was
looming - so here we are, high over the
Atlantic, working away on this issue’s
Battle Report! We’d like to thank
Devin Moreno, Walker Cluff, Rob
Kron and the rest of the DCHL for
welcoming us and for putting on
Tom: What do yo
another fantastic event. We were u get for The
Hobbit: Strategy Ba
thrilled to defend our Singles and ttle Game fan
who has everything
Doubles titles - until next year! ? Why, his own
custom GenerationS
hift Gandalf
Where’s Thrain? Thrain is always lurking in the fridge magnet of co
urse! For more
dungeons of Dol Guldur but how many times does the details on how Mat
t Davies made
Thrain the Broken model appear in this issue of SBG? this cool piece, turn
to page 43.
Email us with the correct answer and the correct page
numbers (to prove you haven’t simply guessed it!) and the first person to submit
the correct answer will win a brand new Mahud King on camel (long out of production!),
courtesy of Christian Sørup Jensen - we’ll announce the lucky winner in Issue 5. Good luck!
2 SBG Issue 4 2016
The Hunt for Thrain
Starting positions
Objectives
Participants
Good: Gandalf the Grey Thrain the Broken: At this point in time, Thrain
has completely and utterly lost his mind and has no
Evil: Thrain the Broken, 5 Hunter Orcs hope of coming to his senses. As such, Thrain does
not roll for his Shattered Spirit rule and instead acts
Special Rules like any normal Evil model (although he is not a
Sentry).
Sentries: The Hunter Orcs are unaware of
Gandalf’s presence and will remain so as long as the Gandalf can charge Thrain as normal but if he wins
wizard can keep to the shadows. Instead of moving the Duel he will strike no blows against the crazed
normally, at the start of each Hunter Orc’s Move, dwarf unless he has disarmed all five objectives.
roll a dice and consult the table below:
A Spell of Concealment: Gandalf is exploring
The model may not move that turn Dol Guldur and attempting to disarm the spells
1
of illusion that are protecting the fortress of The
The model is moved that number of Necromancer - these are represented by the five
2-5 inches by the player with Priority objectives. To disarm an objective, Gandalf must be
within 1" of it and successfully cast Command.
6 The model moves as normal
Once Gandalf has disarmed all of the objectives, he
may then attempt to subdue Thrain by defeating the
If a Hunter Orc ends its Move within 3" of Gandalf, dwarf in a Duel and successfully rolling To Wound.
it spots him and is no longer classed as a Sentry (and Of course, Gandalf is not actually striking Thrain,
may act normally for the rest of the game). rather, this represents him overpowering the dwarf
and purging the evil from his mind.
The Wizard Has Come: Gandalf has woven an
intricate web of spells to protect him and confuse There is no light, wizard: A lucky spate of Courage
the enemy. If any Evil model wishes to charge Tests can spell doom for Gandalf in this scenario! If
Gandalf, they must first pass a Courage Test. you find that Gandalf is struggling to win the game,
try making the Hunter Orcs and Thrain roll three dice
You Shall Not Blast: Gandalf is keen to avoid for their Courage Tests to charge him and discard the
detection and will not risk casting Sorcerous Blast as highest result to give the Grey Pilgrim a boost!
the spell will cause far too much noise.
4 SBG Issue 4 2016
The Hunt for Thrain
C The Dr’s
orner
Dr Grant is a wargaming enigma, a mysterious scoundrel
with an unhealthy passion for Feral Uruk-hai and dinosaurs.
In this article, he ponders why so many people view the
wonderful world of wargaming with scorn and derision.
Back in issue 1 of SBG, I but was worried that somebody what the hobby was, they all had
discussed how I gradually learned might see”. In fact, The Daily Mash some deep, unshakable feeling
to ignore the negative stigma that clearly views our hobby as a that the frequenters of a Games
surrounds our hobby and ‘out’ rich mine for comedy as a quick Workshop store were ‘sad’ - used
myself as a wargamer for all to search of the website reveals four in this case as a derogatory term
see. Whilst writing the article, I more articles poking light-hearted to mean unfashionable - even if
began to question exactly what fun at our favourite past time. they didn’t know quite why. So,
it was about wargaming that Whilst very funny, these articles what exactly is it about our hobby
contributed to this prevailing betray the existence of a wider that makes it ‘sad’?
attitude and that question forms consensus, The Daily Mash is not
the basis of my latest article. a wargaming website and so the I think a major contributing
articles only work if its readership factor is that the hobby fails to
So, first things first, does this (i.e. the average person on the fall into traditional or fashionable
stigma actually exist on a wide street) understands that going patterns of behaviour and this
scale or is it just my own personal into a Games Workshop store is an certainly rings true with my own
experience? Well, I had more than embarrassing thing to do. childhood experiences. When I
enough feedback from people
who identified with my first
article to persuade me that I was “At some point, most of us have dialled
not alone and that there certainly down the extent of our love for the
was a commonly held feeling hobby or even denied it entirely”
of derision towards wargaming
lurking out there in the zeitgeist.
Numerous conversations with The existence of this widespread was at school, playing with toy
fellow hobbyists have convinced attitude was further confirmed soldiers certainly didn’t fit into
me that, at some point, most of recently when I was invited the ‘cool’ activities such as playing
us have dialled down the extent to give a guest lecture on fan sports, hanging out at shopping
of our love for the hobby, or even cultures, in which I discussed centres and…well to be honest I
denied it entirely, because of what wargaming and revealed my don’t know what the other cool
other people might think. not-so-secret mega-hobby. The activities were, I was too busy
students were all twenty year-olds playing with toy soldiers…
You can occasionally catch a (i.e. relatively mature), so I was
glimpse of this attitude within interested to see what they would In fact, I think the concept of
the media; a recent article on the make of the hobby and I am happy ‘playing with toy soldiers’ might
satirical news website The Daily to report that they largely took well be at the heart of the issue; it
Mash was entitled Man Almost a ‘do whatever makes you happy’ must seem strange to an outsider
Goes into Games Workshop and approach. However, when I asked to see adults spending their
recounted the story of how a them to be utterly honest, most time and money on what appear
“31 year-old man almost went of them had the integrity to admit to be toy soldiers. A common
into a branch of Games Workshop that, without really understanding defence from wargamers is that
8 SBG Issue 4 2016
The Dr’s Corner
TACTICA
Jamie Giblin is the founder of the GBHL Podcast YouTube Channel and has won five
Great British Hobbit League tournaments. Such notoriety led to him writing half
of the first ever Tactica article back in Issue 1 and he’s been pestering us to write
another article ever since. Following Issue 3’s Nazgûl Tactica, we asked Jamie to focus
on Good magic in the form of the White Council, starting with the mighty Istari!
Of course, there is more to The White Council than just the Istari, so look out for part two of this article
in Issue 5 where Jamie will discuss what Galadriel, Elrond and the rest of the elves can bring to the table.
upon his Staff of Power, he still has Saruman the Wise also has access
Bolg has deployed behind the onrushing Fell Warg Riders to protect his mount from the elven bow-fire.
However, Saruman can now Sorcerous Blast the Fell Warg Rider in front of Bolg, who is powerless to
resist! The resulting blast will instantly dismount Bolg, vastly reducing his threat for the rest of the game
Saruman the White: This Whilst Gandalf’s casting values also has the sneaky side-effect of
version of Saruman is slightly are average, he’s bound to be increasing the range of his aura
cheaper and has the option useful in any Good army thanks for Blinding Light and Stand Fast!
of a horse, which serves to to his expansive toolkit. Given Whilst you’ll probably want to
further increase his threat range. Gandalf casts Sorcerous Blast on a keep Gandalf hidden, if the worst
However, he doesn’t have the 5+, I’d recommend only using this comes to worst he is also handy
Lord of the Istari rule, making the spell when you really need it and in a fight (at least compared to
decision between the two profiles throw three dice at it (something Saruman) thanks to the Strength
difficult and it really comes down you’ll be able to do three times 5 of Glamdring, which also ignores
to personal choice. Top Tip: use his per game maximum). For the the Goblin King’s Blubbery
mount to bring him forward into rest of the game, single dice Mass which can be particularly
range of the enemy, cast a spell, Immobilises should suffice. important in UK tournaments!
then retreat behind cover and
always take the horse…
“Saruman the Wise is the most efficient spell-caster
Gandalf the Grey in the game - no-one is safe from the White Wizard!”
“Jack of all trades”
It is also worth mentioning that Finally, Gandalf also has Narya, one
Gandalf can do it all: he can Gandalf can be mounted on a of the three elven rings, which
aggressively attack your opponent horse, Shadowfax or his cart. allows him to re-roll his Fate and
with Sorcerous Blast, control the Shadowfax is often my go-to makes Gandalf a great choice
enemy with Immobilise/Command option as the increased Defence for an army Leader. He is even
and protect your force with and mobility compared to the tougher to take down since he
Blinding Light, which is well worth horse is great; however, there can cast Terrifying Aura to decrease
Channelling against bow-heavy is an argument to be made for his chances of being swamped by
armies. He can even Strengthen the cart as the slightly slower enemies; this can be made even
Will your own Heroes if needs be; movement is compensated more effective in its Channelled
however, it’s rarely worth it in my for by having 3 Wounds, which form and may well be worth the
opinion and no, I won’t discuss his effectively stops his mount from Might point if you are facing low
combination with Alfrid here… being sniped from beneath him. It Courage armies.
2016 Issue 4 SBG 13
Tactica - The Istari
Gandalf the White: Similar to the form of Panic Steed, which can he is a Woodland Creature. This
his grey incarnation but with be brilliant as it can dismount a means you can have him hiding
improved casting values to match cavalry unit with ease or force anywhere (preferably in a wood)
that of Saruman the Wise, this Heroes to spend Will to keep and still contribute to the battle.
profile is arguably the most their mount - amazing for a spell Radagast’s mobility and killing
powerful wizard in the game! that casts on a 2+. Use this spell potential can be increased by
He is the ultimate multi-purpose to pressurise mounted enemy mounting him on horse or Sleigh
Hero and is even anti-wizard Heroes - particularly if they’re and by taking Sebastian for an
since the spell Your Staff is Broken! atop a Fell Beast! additional Attack, but be careful
can rob other wizards of their not to over-commit as he can go
Staff of Power. His very expensive So is it worth Channelling down quickly when outnumbered.
point cost and his inability to lead Radagast’s spells? I’d say yes for
troops often means you’ll only Panic Steed against cavalry armies Radagast the Brown riding
see him in scenarios and themed and Aura of Dismay if facing a low Great Eagle: A combat wizard!
armies. Top Tip: don’t forget his Courage army - the 12" range can Radagast on Eagle is possibly the
12" Stand Fast! (now, if only he easily win a game as it lets you single best Hero-killer in the game
could ride the cart…) pick and choose where to fight as he has the ability to Immobilise
even when you move second. his prey before charging in. The
Radagast the Brown Radagast is also armed with the
ever-potent Immobilise allowing
brown wizard’s threat is increased
by the fact that he can Fly and
“Support caster”
him to maintain an element of doesn’t need Line of Sight to
control over the board. charge enemies. His Staff of Power
Radagast’s spells point him has been given to Gandalf, which
towards a more supportive role Where Radagast shines for me means that Radagast has a limited
when compared to Saruman and is through his Special Rules. He magical effect on the game but
Gandalf. Aura of Dismay allows counts as wearing an Elven Cloak he can still cast a timely Nature’s
Radagast to keep your troops when on foot and can draw Line Wrath or two to devastate enemy
safe through Terror and he is able of Sight around corners, plus battle lines when he charges in!
to heal your expensive monsters
and Heroes via Renew - a spell
that is often underestimated. The “Radagast on Eagle is possibly the single
unique spell in Radagast’s arsenal best Hero-killer in the game”
is actually an aggressive one in
How different would things have been had Gandalf the Grey made it to Amon Hen with his Blinding Light?
Ever the friend of beasts and birds, Radagast’s Renew can greatly increase the effectiveness of Great Eagles
Tricked! The Hill of Sorcery is full of illusions to trick those who wander within its ruined walls and
the model has been led astray - roll a Scatter Dice, the model must move its full movement in the
1 direction dictated by the Scatter Dice and will climb and/or fall over any obstacles in the way. If the
Scatter Dice does not show an arrow, the model stands still. Models can enter combat in this way.
Lost! Dol Guldur is a treacherous maze with myriad passageways and the unwary model has taken
2 a wrong turn - the model is moved by the opposing player exactly as if they were controlled by a
Spectre’s A Fell Light Is In Them.
Spiked! Dol Guldur’s ruined walls are adorned with shards of razor sharp metal, twisted with
3 malice and the model has been cut as it rushes past - the model immediately takes a Strength 4 hit.
Ensnared! The vines of Dol Guldur are under a dark spell and the model has been caught by their
grasping thorns - the model cannot move and counts as being trapped if it fights in combat that
4 turn. At the start of the next turn, roll a D6, on the roll of a 2+ the model escapes the vines (and
must then take another Hill of Sorcery Test as normal) otherwise it is still Ensnared!
Ambushed! The spawn of Ungoliant lurk in the shadows of Dol Guldur and the unlucky model has
5 disturbed a spider’s lair - place a Mirkwood Spider in combat with the model (move other models if
necessary). For the rest of the game, the Mirkwood Spider is controlled by the player with Priority.
Trapped! The spiders of Dol Guldur have covered the Hill of Sorcery with their webs and the
6 model has blindly wandered into one - the model counts as being under the effect of the Paralyse
magical power until it can recover in the normal manner.
BATTLE
A
REPORT
second issue focused on Dol Guldur could mean only one thing - another
battle report on Barry O'Neill’s incredible terrain! Given that we had
already written and played a custom scenario for Issue 3, we thought this
would be a good opportunity to try out our first ever points match battle report!
However, we were keen to develop the narrative of Issue 3’s bat-rep, so we put
our thinking caps on. Warning - Issue 3 Battle Report spoilers lie ahead...
And so we had our theme! After being revived
Domination in Dol Guldur by Galadriel, Gandalf fled Dol Guldur and raced
to Thranduil’s Halls to call upon Legolas to raise
a host of elves to save his father and the rest
of the White Council. As for which scenario
Gandalf clutched the back of the eagle’s neck as the
to play, we quickly decided on Domination as
Mirkwood canopy shot past below, the sounds of battle
the five White Council Heroes who died in last
from the Hill of Sorcery long having faded to silence
issue’s Battle Report would work perfectly as the
behind him. As his senses returned, he recalled the events
five objectives.
of the previous night when he had awoken to Galadriel’s
touch, calling him back from the void. All around them
After Steve Crowe made a magnificent (and
a storm had raged, the White Council duelling with The
very last minute!) job of creating cages that
Necromancer and his most deadly servants. Gandalf had
would fit over our hostages, we just needed
seen several of the spirits banished back to the darkness
two generals. We decided that Damian would
but Thranduil, Elrond, Radagast and even Saruman had
control the Good force to see if he would have
all fallen in battle, captured by the enemy. Gandalf had
better luck than Tom had in the last issue, but
been too weak to help and Galadriel stood alone against
who could take him on? We knew we needed
Sauron and the horror of the Nazgûl as the eagle had
to find a suitably devious villain to take control
carried him to safety. Now though, Gandalf ’s strength
of the Garrison of Dol Guldur and attempt to
was returning; the White Council had saved him and he
put paid to Gandalf’s schemes - a quick search
would not abandon them to torture and death, nor, he
of the dungeons here at SBG Towers revealed
knew, would Legolas abandon his father when he learned
Jamie Giblin working on this issue’s Tactica, so
of his fate. His face grim, Gandalf turned the eagle
we unlocked his gibbet, cast off his chains and
towards the Woodland Realm and flew into the night.
set him loose...
Our five objectives for this game of Domination - the White Council Heroes who fell in Issue 3’s Battle
Report! The cages were made by Steve Crowe, developing the technique he describes on page 38
The Good force - Gandalf has rallied the forces of Mirkwood to save the White Council; Legolas and
Tauriel lead a host of elves whilst Beorn and a Great Eagle have also answered the Grey Pilgrim’s call!
Damian: So it seems that but I included them as I’d recently painted them up
the job falls to me to lead and was keen to get them on the table! I finished
the renewed assault on Dol off Legolas’ warband with nine Mirkwood Elves
Guldur and attempt to do and a Palace Guard with a banner - we would be
what Tom, my SBG brother-in- playing Domination after all so I knew I’d need some
arms, could not quite manage numbers to claim the various objectives.
in Issue 3 and oust The
Necromancer from his hole! The next choice was a no-brainer for me, Tauriel
leading a warband of eight Mirkwood Rangers and
I must confess to being jealous of Tom and Matt three Mirkwood Elves. Anyone who knows me
battling over the intricate ruins in the last Battle knows how much I love Tauriel (both in the film and
Report, so I was champing at the bit to lead my on the table) and I am keen to see her using her
forces over Barry O'Neill’s awesome scenery. All Blade Mistress rule to tear through the ranks of orcs!
that remained was to select the perfect force to
march against The Necromancer, seize the five This left me with about 300 points, I debated
objectives and rescue the White Council! including another warband of elves to increase
my numbers but in the end I went with the cool
My choices were in part dictated by the theme factor and added in Beorn and a Great Eagle - these
of our ongoing narrative, therefore, I started thematic allies should add some heavy punch to the
by selecting Gandalf the Grey as my leader. I force and ensure that Jamie has four or five scary
immediately decided to put him on a horse to give threats to worry about and deal with every turn.
him an increased threat range with his spells and
a bit of extra punch in combat; this also gave me As for tactics, everything goes out the window on
a long overdue excuse to paint up the fantastic a board like this, I’d like to say that I will be calm,
Gandalf the Grey on horse miniature - there’s collected and play for a clever win but I’m almost
nothing like a deadline to motivate the paintbrush! certain that I’ll just send everything racing over the
coolest parts of the terrain I can find! We have but
Thematically, we’d decided that Gandalf would ask one question to answer - how shall this day end?
Legolas for aid so the Prince of Mirkwood profile
mounted on a horse was next on my list. I hope
Dol Ruledur! We decided to incorporate all of
that his 3 Attacks and Orcrist will help me to carve
our Dol Guldur themed content from this issue
through the orcish ranks, while his Fight value 7 will
into the Battle Report; as such, the Evil army is
allow me to match The Necromancer’s high Fight
drawn from the Garrison of Dol Guldur army
value and also give me an edge over the Spider
list (see page 29) and we chose to use all of
Queen (should Jamie choose to bring her along). I
Tom’s rules for fighting within Dol Guldur (see
gave Legolas two Mirkwood Knights as a bodyguard
page 16) - the board was set!
- to be honest I’m not expecting much of these guys
2016 Issue 4 SBG 19
Battle Report - Domination in Dol Guldur
The Evil force - with the Ringwraiths banished in Issue 3, The Necromancer has called upon the Spider
Queen and Golb to lead a host of orcs, spiders, bats and wargs in defence of the Hill of Sorcery
Jamie: Wahoo - I finally The Hero to lead my second warband was also a very
get to be in an SBG battle simple decision - Golb will be making yet another
report! Hopefully I’ll be able appearance in an SBG battle report. Hopefully, I will
to continue Matt Davies’ give him the game he deserves and smash through
fine work in Issue 3 by the pansy elves who held him at bay in the last issue. I
maintaining control over Dol love Golb and if you were present at the SBG Issue 3
Guldur - I want to keep the launch event in Stockport, then you will have likely seen
Dark Lord happy after all! me running over to the participation games to roll the
dice for his Fights whilst screaming “GOLB!” Alongside
Tom and Damian instructed me to write a 1000 him will be five Hunter Orcs mounted on Fell Wargs
point list from their Garrison of Dol Guldur - my plan for these troops is to put early pressure on
army list [Ed - see page 29] and, whilst I’ve tried the Good force’s home objectives to keep Damian on
to be relatively competitive, I wrote a list based the back foot, although it may be hard to manoeuvre
on the narrative of this battle report. This meant within the tightly-packed fortress walls. I also decided
that I couldn’t select any Ringwraiths since they to include a Bat Swarm - I’m hoping its Blinding Swarm
were all destroyed by Tom in the previous bat- ability will help me to take down one or two of the
rep - which is a shame as Matt’s models look high Fight value Heroes Damian is bound to bring along.
absolutely stunning.
Next up, I wanted a Hero who could strike fear into
Choosing my leader was the easiest decision I even the best Heroes Damian could muster and, after
had to make - The Necromancer will once again a little deliberation, I settled on the Spider Queen.
be commanding the forces of Evil and I’m hoping I’ve been a fan of her profile since the days of the ‘Big
that his magical prowess can prevent the forces Blue Rulebook’ and she can reliably kill any Hero on a
of Good from rescuing the imprisoned members turn that she charges and that’s exactly what I intend
of the White Council. With only 1 Attack, The to do! Skirting the terrain alongside her will be eight
Necromancer isn’t the greatest fighter but his Giant Spiders, whom I will use to harass and threaten
Fight value 7 will be useful against elven Heroes Damian’s army with their manoeuvrability.
and his Drain Soul ability will be handy for taking
out big threats in a single turn. Of course, I For my final warband, I decided to include twelve
don’t want to waste his Will on unnecessary Gundabad Orc Warriors led by a Gundabad Orc
combats so I’ll only fight when it suits me. I Captain. They may not be flashy, but I’m confident that
selected twelve Hunter Orcs to accompany The these high Defence troops can help me to hold my
Necromancer - the combination of having 2 home objectives and free up the rest of my army to
Attacks and being relatively cheap is a good one take the fight to Damian! There is no light that can
as ultimately this is a game of Domination and defeat darkness, the Dark Lord will triumph and the
numbers are important. history of Middle-earth will be rewritten.
20 SBG Issue 4 2016
Battle Report - Domination in Dol Guldur
Deployment
Barry’s incredible Dol Guldur
board can be assembled
in any number of
configurations. This
allowed us to move
everything around
and make the
board look
entirely different
to our Issue 3
layout, representing a
different part of Dol Guldur.
Turn 2 Turn 3
Evil won Priority but Damian was quick to call a Evil won Priority again and once more Damian
Heroic Move with Tauriel to allow Legolas to get the was forced to call a Heroic Move with Tauriel.
jump on the Spider Queen. Tauriel leapt down off The she-elf then charged a Giant Spider, whilst a
a ledge to take on the spiders below [Ed - just like nearby Mirkwood Ranger charged the Bat Swarm
her entrance in the film!] then tripped and fell, taking near Legolas. Gandalf cast a Sorcerous Blast at the
a wound from falling damage [Ed - OK, perhaps not Spider Queen on a 6, but Jamie resisted on a 5 and
like the film…]. Jamie then Immobilised Tauriel with used a Might point to foil the Grey Pilgrim! Legolas
The Necromancer before charging Thrain into the then charged into the Spider Queen, with Damian
Prone elf; fortunately for Damian, Tauriel escaped hoping for a final heroic act from the elven prince.
the combat unharmed. Legolas charged the Spider However, Jamie was determined not to give him the
Queen as part of Tauriel’s Heroic Move but was opportunity and gleefully cast Chill Soul on Legolas
counter-charged by a Bat Swarm - Damian looked a with The Necromancer - the spell was cast on a 5
little worried at the prospect but was at least given but Jamie bumped it to a 6 to leave Damian needing
some hope when Beorn transformed into a bear! a 6 from his one remaining Will point to keep the
Prince of Mirkwood alive. The dice bounced across
Gandalf attempted to Immobilise the Spider Queen, the table and when it landed Damian let out an
and used a point of Might to boost the roll but anguished cry - Legolas was dead!
Jamie was still able to resist the spell, leaving Legolas
in need of some serious good luck! In the combat, Damian was further frustrated as his eagle failed yet
Legolas lost the Fight and together the Bat Swarm another Hill of Sorcery Test, becoming Trapped! by a
and the Spider Queen inflicted three wounds; spider’s web! Damian’s banner bearer also became
Damian was hugely relieved as he rolled Legolas’ Ensnared! by the vines; Damian’s plans were going
Fate and managed to survive, albeit with just 1 badly enough as it was without the need for Dol
Wound and 0 Fate remaining. Elsewhere, Damian’s Guldur itself to contribute. In an attempt to bring
Mirkwood Elves were struggling, with four falling to himself back into the game, Damian charged Beorn
Jamie’s Giant Spiders and the Mirkwood Spiders that into a Giant Spider and called a Heroic Combat,
had been awoken by Hill of Sorcery Tests. with The Necromancer firmly in his sights. Jamie
set the bar and managed to come up with a 6 but
Damian was not unduly worried given he had a
giant bear with Might remaining - until he rolled
a 4 highest - disaster! It wasn’t worth two extra
Might points, so the Giant Spider had won. To add
insult to injury, Beorn had to expend a Fate point
to save a wound! Beorn’s attempt to get into The
Necromancer had been thwarted and Jamie taunted
Damian with a series of bear-related puns - could a
turn go more wrong?
Turn 4
Good won Priority but Jamie used the Spider Queen’s
final Might point to call a Heroic Move and charged
her straight into Beorn along with the Bat Swarm
and a Giant Spider! The Necromancer used 3 Will to
Immobilise Gandalf and Damian was forced to spend
the wizard’s final Might point to resist the spell, as he
knew he’d need Gandalf to come to the aid of Beorn.
Turn 5
Damian punched the air in delight as Good won Elsewhere, Gandalf attempted to Immobilise the
Priority for the second turn in a row. However, Jamie onrushing Golb but failed to cast, allowing Golb
used The Necromancer’s penultimate Might point to to charge the wizard despite the Channelled
call a Heroic Move and Damian was forced to counter Terrifying Aura. Fortunately for Damian, Jamie
with Beorn’s last Might point. Damian won the roll could only manage a 3 highest with the piercing
off and Beorn charged into The Necromancer once striking Golb and, whilst Gandalf couldn’t
more, this time ensuring that the bear was in range wound the hulking orc, Damian was happy with
of the Radagast objective. Despite Jamie counter- the result. Nearby, the Great Eagle killed the
charging Beorn with a Hunter Orc, Beorn won the remaining Hunter Orc and Fell Warg to quell
combat and Damian screamed ‘BEAR’ in delight once Jamie’s push for the Saruman objective. In fact, it
again as Beorn managed to score two wounds on The was Damian who was reinforcing this objective,
Necromancer. Not overly concerned, Jamie rolled his with a brave Mirkwood Ranger making a Leap
first (Will as) Fate. Then another as he failed again. of Faith from a distant tower to home in on the
Then another - he was now getting worried... In the white wizard trapped in his cage.
end it took eight Will points to save the two wounds!
This left The Necromancer with just 3 Will remaining! Towards the centre of the board, Jamie flew the
Jamie was aghast and Damian was ecstatic. fast moving Bat Swarm up towards the Galadriel
objective at the top of the tower, charging a
Mirkwood Ranger - Damian hadn’t seen an
attack on this objective coming this turn but with
both forces being almost Broken, Jamie knew he
would have to rush for the objectives sooner
rather than later! Despite the Bat Swarm taking a
wound, the pressure was now on Damian to hold
onto the objective.
Turn 6
Damian won Priority for a third turn in a row but
Jamie used The Necromancer’s final Might point to
call a Heroic Move - the Gundabad Orc Captain’s
single Might point was now the only one left! The
Necromancer then Immobilised Beorn with a single
Will (leaving him with just 2 Will remaining!) and
Jamie was delighted when the bear failed to resist
despite Damian using all 3 Will; this could prove to
be game-winning - Damian was only two kills away
from Breaking Jamie’s army and Beorn was crucial
to those plans. Could Damian Break the Evil force Gandalf fights to defend the head of his Order
before losing the five models that would reduce from the relentless assault of the mighty Golb!
the Good force to 25% and end the game?
A Mirkwood Ranger fled the battlefield after failing
Two of Damian’s precious Mirkwood Elves closing a Courage Test, leaving the Bat Swarm free to charge
in on the Radagast objective were Ensnared! by into a Mirkwood Elf guarding the Galadriel objective.
vines and couldn’t back up Beorn who was charged With the help of a Gundabad Orc Warrior, the
by two Hunter Orcs - Damian was not happy, elf was cut down and another objective that had
the Hill of Sorcery Tests had ruined his plans again! seemed secure for Damian was now in grave danger
Things went from bad to worse for Damian as the of being stolen by Jamie! In the courtyard, Gandalf
sole elf guarding Elrond’s objective became Trapped! Commanded Golb away from the Saruman objective
in a spider’s web, making him an easy kill for a whilst a Mirkwood Ranger nearby passed both his
Giant Spider. This unlikely turn of events meant Courage and Hill of Sorcery Tests to get to within an
that Jamie had claimed the objective that had been inch of claiming the objective for Damian. However, a
defended by Damian since the start of the game. Gundabad Orc Warrior was hot on his heels...
High above the battlefield, the Great Eagle swoops down upon the Gundabad Orc Captain in an attempt
to wrestle Thranduil’s objective from the forces of Evil and turn the tide of battle in Damian’s favour!
As Gandalf and Golb duel in the courtyard, the fighting around the Galadriel objective intensifies!
This army list will obviously not be accepted at most tournaments but should allow players to create some
wonderfully themed forces for friendly games. The profiles and point values for all of these troop types can
be found in The Hobbit: Strategy Battle Game sourcebooks and the Mordor and Moria & Angmar sourcebooks.
Baseboards
1 2 3
1-4. I began by constructing the baseboards which would form the
foundation of the entire board. I cut 80mm insulation board into four 2'x2'
squares and glued them to a hardboard base. The original plan was to create
the dungeon area on one board but this developed into a vast underground
system across all four boards in which each iteration led to more
passageways. After a number of very rough design attempts (1), I settled on
the one I was happiest with. I then drew the plan directly onto the boards,
using minis to ensure that the passages were wide enough and the exits from
each board lined up to the other boards (2). The next step was to carefully
carve out the passageways and chasms before cutting stairs into each board
to provide access to the level above (3). I then carved the sides of the
passageways to resemble rock walls and etched blocks into the dungeon
walls. Everything was then coated in Polyfilla and was ready to be painted (4).
4
30 SBG Issue 4 2016
Building Middle-Earth - Dol Guldur
Painting
1-4. To start, everything was
undercoated black; this was followed
by a Codex Grey base coat (leaving
only the chasms black) and a very
dark green wash in the recesses and
corners etc. (1). Next, I irregularly
dabbed and splodged Catachan Green 1 2
all over the basecoat layer (2). Once
dry, I used a similar technique with
Steel Legion Drab - although more
sparingly this time (3). At this point,
the board might look worryingly messy
but fear not! To tie it all together, the
final step was to drybrush the entire
area with Fortress Grey to tie it all
together (4). Top Tip: buy tester paints
from a DIY store for large terrain.You
can get any shade mixed up. 3 4
1. For the majority
8 9 10 process up to the
top of the tower.
12
12-14. For the walkway, I cut a 50mm wide
strip of insulation foam and strengthened it using
15
position on the
base - see Step 17.
17
16 17. Finally, I used some watered down Polyfilla
and an old brush to coat the entire piece. Top
16. I also included the archway from the scene where Tip: it is helpful to coat hard-to-reach areas
Azog sends Bolg to hunt the dwarves. I drew the archway prior to gluing them together in previous steps.
onto two pieces of foamboard and then cut them out and I sprinkled some sand onto the wet filler and,
glued them together. Next, I coated the assembled arch in once dry, I added a some more to any areas
Polyfilla and etched in the brickwork once dry. where I felt a little extra was required.
32 SBG Issue 4 2016
Building Middle-Earth - Dol Guldur
The Courtyard
1-2. In the film, the courtyard is
triangular and relatively small in size. I
drew up a scale version of this to help get
measurements for the walls and walkways
etc. (1). However, after consultation with
my SBG overseers, we decided that a
square 2'x2' courtyard would work better
in terms of gameplay (2).
1 2
3-6. Next, I began work on the twelve sets of triangular
stairs leading down into the courtyard. I drew the steps onto
5mm foam board (3) and then cut them out individually (4).
I then glued these and added some nicks before applying a
3 Polyfilla coating (5). The structure of the stairs was created
by gluing them to a piece of insulation foam (6).
4 5 6
7-8. The archways were cut from
5mm foamboard and coated in filler
before the blockwork was etched
into the dry filler (7). The metalwork
was cut and glued in place to directly
7 8
recreate the design from the films (8)
(see ‘Metalwork’ on page 35).
9-10. There are two arched
gateways on the corners of the
courtyard. These were made
from two narrow pieces of
25mm insulation foam (9) with
45 degree angles cut to facilitate
a third arched piece (10).
These were glued together
15
14
15. I made the first window pillar with a wooden
13-14. For the walls, I drew out dowel with spikes glued on. I then used this piece
the design on foamboard (13) and to make a rubber mould and made the rest of the
13 cut it out, carving damage into the pillars from plaster. I glued these in place before
upper areas (14). coating the whole wall in filler.
16-18. Similarly, the spiked pillars are all plaster casts from a
mould of my original piece (16). As the spikes are difficult to
cast well, I decided to use cocktail sticks instead. Using a pin
vice, I drilled twelve holes into each pillar (17), before gluing
the pointed ends of cocktail sticks into the holes (18).
16 17 18
19-21. The courtyard floor was made from 25mm insulation
foam glued to a hardboard base. The different levels of the
central area and steps leading down from it were carved out
and a triangular plinth was placed in the centre (19). Next,
I began to assemble the walls and walkways and the stairs,
pillars, upper walls and gates were all glued and secured in
place (20). The arches above the stairs were then glued in
19 place and secured further using dress maker’s pins, before the
walkways connecting the stairs were also put in place (21).
20 21
22-23. Once everything was
assembled and in position, I
used filler to hide any gaps and
coat the courtyard floor (22).
Finally, I glued sand to the filler
to add texture (23) and, after
a lick of paint, the courtyard
was ready to become the
scene of a great battle!
22 23
34 SBG Issue 4 2016
Building Middle-Earth - Dol Guldur
Metalwork
1. Dol Guldur is
covered in lots of
sinister looking
metalwork and
it was important
2
to replicate this 2. I cut the right-angled Styrene Strips to the desired length and
distinct look on
the terrain. I used
1 pointed the ends using angled cuts. I then glued these in place all over
the board, mostly focussing on doorways and archways etc.
Evergreen Styrene Strips in different
4
shapes and sizes to create this
unique metalwork effect.
3. To create 4. I created holes in the Styrene Strips by carefully drilling using a pin
spikes for the vice - these would house the spikes created in Step 3.
metal plates, I 5. I pushed the whittled
whittled the end spikes through the holes and
of a 1mm plastic glued them in place before
3 rod into a sharp
point with a knife.
5 attaching the completed
strip to the terrain.
Thorns
To represent the spiky tangle of Mirkwood spilling
into the ruins, I collected some thorny blackberry
briars from my garden. I dried these out in the
oven before gluing them into position. Top Tip: ask
the chef’s permission first! Ivy, vines, roots etc.
could also be dried out and used to good effect to
evoke the feel of the forest invading the ruins.
2. I extended the
Dying Trees existing branches
and created
smaller ones
1. There are a few trees dotted
using thinner
around the ruins of Dol Guldur as
copper wire. I
the forest of Mirkwood invades the
then wrapped the
fortress. To create these, I took five
trunk and larger
pieces of wire of roughly equal length
and wrapped them together to create 2 branches with
masking tape.
a trunk. Next, I took longer pieces of
wire and wrapped these around the
tree, using the extra length to make
branches. I repeated this step until I
was happy with the shape. 1
3-4. I coated the entire tree
with Polyfilla, ensuring that all
the smooth wire was masked
by the filler (3). I then extended
the roots by using putty or
HOBBY CORNER
THE SPAWN OF UNGOLIANT
Over the last few years, Steve Crowe of Top Table Wargaming has developed a
reputation as the ultimate all-round hobbyist, able to convert, paint, and build
terrain in record time. In this article, Steve reveals the variety of techniques he
used to transform the static poses of our Giant Spiders and Mirkwood Spiders
into something far more interesting, exciting and intimidating.
1 2 3 4
1. Drill a small hole at 2. Use the pliers to 3. Once threaded, 4. Remove the wire
one end of the syringe or thread one end of the wrap the wire tightly from the cylinder - you
whatever item you are wire into the hole you around the syringe should be left with
using as a template. drilled in Step 1. four or five times. what looks like a spring.
5. Using your clippers, 6. Next, cut a piece of wire
cut full circles from the at least three times the
spring to create rings height of the cage you want
(as shown in picture). to build and bend the centre
You will need at least of the wire around the
three rings and possibly cylinder as shown.You will
5 more depending on the
size of your cage. 6 need at least two of these,
depending on your design.
Dol Guldur Stone Bases Tools required: Standard Games Workshop bases,
Green Stuff, tin foil, Vaseline, hobby knife
1. First, work out if you will be 2. The next stage requires a very
applying the stone slab effect to sharp hobby knife (be careful!), a
the whole base or just a part of smallish sculpting tool and some
it - in this example, I will cover lubricant - Vaseline is perfect
the whole of the base. Roughly for this. Using your hobby knife,
flatten the Green Stuff to a moisten the blade with Vaseline
2
thickness of about 2mm, before to prevent you from dragging the
crunching up a piece of tin foil putty in the next step.
and pressing it into the putty so
its rough texture is transferred
to the Green Stuff.
1
4
3 4. Once you’re happy with the vertical lines, start to
mark horizontal lines with a gap roughly double the
3. Mark vertical lines roughly 7-8mm apart in the distance of your vertical lines to achieve a rectangular
putty. I score a very narrow ‘V-shaped’ cut, as this flagstone effect. Be sure to stagger the horizontal
gives better looking joints between the flags and a lines as you move down the vertical lines to create a
better effect than if you simply make a single cut. more natural effect as shown in the picture.
Matt: it was
clear that the “Chainmail is very dark.
SBG team were
keen to recreate
Chainmail Painting it in a NMM scheme
requires subtle highlights”
the Ringwraiths’
aesthetic from the
films as accurately
as possible, so the question became,
“How do I paint semi-transparent
ghosts?” After much talk and a little
testing we decided that a ghostly
non-metallic metal (NMM) scheme
1 2
would be the most effective - 1. Start work on the model by lightly 2. Vertically apply lines of
essentially I would be painting in applying a 1:1 mix of AB+MSG to the MSG to the centre of the
black and white! I undercoated the raised areas of chainmail. same raised areas.
model with black and got cracking...
3
that make the paint dry lighter
than the desired effect. As a result, 4
the washes will make the recesses
3. Pick out the most prominent 4. Highlight the top part of
lighter instead of darker.
links of the chainmail with DS. the links with a 1:1 mix of
DS+WS - this last highlight is
Cloth “As cloth isn’t metallic, this stage is a little crucial as it would be the top
easier but requires more blending” parts of the chainmail that will
catch light from the sun.
1 2
3
1. Smoothly apply a 3:1:1
mix of AB+MSG+Thinner
2. Pick out the detail of
the edges, plus any any rips 3. Add depth to these
4
to all of the raised areas, and movements of cloth details by applying a 5:1:2 4. Highlight the
leaving just the deepest with MSG. The more you mix of AB+MSG+Thinner edges picked out
recesses black. Then do at this stage, the more below the highlights and in Step 2 with a 2:1
highlight with 1:1:1 mix. dynamic the cloth will look. into the recesses. mix of DS+Thinner.
40 SBG Issue 4 2016
Hobby Corner - Painting The Nazgûl
“This stage is the most technical as you have to think about how
Armour light would catch and reflect off each plate of armour”
1 2
adding some Thinner towards the edges to
create the blend.
1. Basecoat the armour 4. Highlight the light areas
with a 4:1 mix of AB+MSG, using dots and lines of
leaving only the deepest pure WS. The metal will
recesses black. look shinier and sharper
if the contrast between
3. Use a fine detail brush to
create spots of light with DS.
3 4 the basecoat and final
highlight is greater.
Axe “This stage requires a lot of blending; the blending will have to be
subtle, ending in vivid bright highlights to achieve a sharp look”
Resin bases
Miniature sculpting
Painting
www.youtube.com/user/GenerationShift92 www.facebook.com/Generationshift92
The finished wraith in all its NMM glory!
WOUNDING GANDALF
Whilst Steve and Matt were busy working on the spiders and Ringwraiths, they also each began to
work, in secret, on a themed Gandalf conversion. They had no idea what the other was doing [Ed -
and nor did we for a long time!] but, thankfully, when they unveiled their wounded wizards, they had
both managed to depict Gandalf at a different point in the Dol Guldur sequence in The Hobbit films!
Steve: This objective marker began life as the was in the perfect position to look as if Gandalf was
Khazad-dûm Gandalf (the one with his staff raised) supporting himself off the floor, so, to complete the
and was a lot of fun to make. I started by removing effect, I simply sculpted a new hand with putty. I then
the head and cutting away some of the hair from removed the left hand holding the staff and slightly
the back of the model, as this would later allow me repositioned the left arm, before sculpting a new
to re-position the head in a way which makes it outstretched hand with putty. I then re-attached the
appear as if Gandalf looking upwards. The original head in the desired position and masked the joints
pose had Gandalf standing with his robes flowing by sculpting more hair and beard with putty. For
freely, so I cut away the front part of the robes with a final touch, I added the staff to the base in two
a razor saw; this enabled me to create the illusion of parts as if it had been broken by the power of The
his body being flat on the ground once I glued the Necromancer! I hope you like the finished objective
model to the base. Luckily, the original sword arm marker as much as I enjoyed making it.
Matt: During the long nine months when I was In the early stages of the process, I decided I wanted
sculpting the Ringwraiths for Issue 3, I decided to include a magnet in Gandalf’s back to help attach
to create a Gandalf conversion as a therapeutic him to the scenery for the magazine photographs.
distraction! Funnily enough, I also started with the However, it wasn’t until the end of sculpting that I
Khazad-dûm Gandalf, although the final product is realised that I had done something incredible… I’d
very different to Steve’s! I was initially expecting created the first The Hobbit: Strategy Battle Game
to use most of the original model - that was until I fridge magnet! [Ed - see page 2]
chopped his arms and legs off! When sculpting limbs
I often find it easier to start from scratch as it’s very
tricky to convert natural angles, especially when
creating a pose like this where Gandalf is writhing
around (although I did use an Easterling casualty
model as a base for the legs underneath the robes).