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Sorcerous Origin: Sword Saint

Y
our innate magic comes from your soul. Or Perfect Strike
rather the soul of a mighty warrior in which you
inherited, known as Sword Saints. Perhaps a Starting at 6th level, your practice with arcane martial
bargain struck by your ancestors for greater techniques grant you superior insight in your attacks. Your
martial prowess led to this. Or perhaps you are favored weapon attacks count as magical for the purpose of
the descendant of a mighty master of spell and overcoming Resistance and immunity to nonmagical attacks
steel. In either case, you have an insatiable and damage. Whenever you hit with a melee weapon attack
craving to improve your martial and magical prowess. using your favored weapon you can expend 1 sorcery point to
A Sword Saint spends his or her life focusing his training maximize the weapon’s damage, instead of rolling. This only
and meditation into a rapturous perfection of the use of a affects the weapon’s damage die and not additional damage
single weapon, which is usually but not always a sword, from other sources such as sneak attack or spellstrike.
channeling his or her arcane might through it in a dizzying However, if you spend an additional 2 sorcery points, you
and deadly dance beyond the abilities of even the greatest of can maximize the damage of a spellstrike as well, instead of
mundane warriors. Sword Saints are both masters of dueling rolling.
and excellent battlefield fighters.
Perfect Senses
Sword Saint Features Starting at 14th level, your honed senses keep you always
ready for battle. You can give yourself a bonus to your
initiative rolls equal to your Charisma modifier. Additionally,
Sorcerer Level Feature you gain a bonus to any Constitution saving throw you make
1st Spellstrike to maintain your concentration on a spell. The bonus is equal
to your Charisma modifier (minimum of +1).
1st Arcane Defense
6th Perfect Strike One with the Weapon
14th Perfect Senses Starting at 18th level, you are a master sword saint and have
18th One with the Weapon honed your skills with your favored weapon. You cannot be
disarmed unwillingly of your favored weapon, even when
unconscious. You can spend 2 sorcery points to make one
attack with your favored weapon as a bonus action. This
attack can benefit from your Spellstrike feature even if you
have already used it this turn.
Favored Weapon Finally, as a bonus action, you may spend 8 sorcery points
You gain proficiency in all simple weapons. Choose one to invoke the spirit of your sword saint soul. For one minute
martial melee weapon. This weapon becomes your favored you gain the following benefits.
weapon. You are proficient in your favored weapon and can
use your favored weapon as a spellcasting focus for your • Your base walking speed increases by 10 feet.
Sorcerer spells.
• Whenever you take the Attack action, you can attack
twice, instead of once.
Spellstrike
• You can use your Spellstrike feature without expending a
Starting at 1st level, you learn to channel your innate magic
use, and your attacks can benefit from your Spellstrike
into your favored weapon. Once per turn, whenever you hit
feature even if you have already used it this turn.
with your favored weapon using an Attack action, you may
apply an additional damage die based on the weapon die, this
damage can be Force, Fire, Cold, Acid, Poison, Lightning, or Once you have used this feature, you can’t use it again until
Thunder damage. You choose the damage type when you you finish a long rest.
finish a short or long rest. You can use this feature a number
of times equal to your Charisma modifier (minimum of 1).
You regain all uses of this feature after you finish a short or
long rest. This effect increases by one additional damage die
at 5th level for a total of two, and again at 11th (3), and 17th
level (4).

Arcane Defense
Starting at 1st level, when you are wearing no armor and not
wielding a shield, your AC equals 10 + your Dexterity
modifier + your Charisma modifier.

Sorcerer | Sword Saint | Art by CD ProjektRed 1

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