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COMPUTER

Meaning of Computer

 The Word Computer comes from the word
“Compute “ which means “to Calculate”.
 A computer is an electronic machine which can
perform arithmetic functions at high speed.
 A computer is also called a data processor because it
can store, process and retrieve data whenever
desired.
What is Computer

 Computer is an electronic device which accepts input
through input devices, process it and produce output
through output devices. It is also used to store data.
BASIC CHARACTERISTICS
OF COMPUTERS
Automatic

 Given a Job, Computer Can work on it automatically
without human interventions.
Speed

 As you know computer can work very fast. It takes
only few seconds for calculations that we take hours
to complete. You will be surprised to know that
computer can perform millions (1,000,000) of
instructions and even more per second.
 Therefore, we determine the speed of computer in
terms of microsecond (10-6 part of a second) or
nanosecond (10 to the power -9 part of a second).
From this you can imagine how fast your computer
performs work.
Accuracy

 The degree of accuracy of computer is very high and
every calculation is performed with the same
accuracy. The accuracy level depends on the design
of computer. The errors in computer are due to
human and inaccurate data are often referred to as
Garbage In Garbage Out (GIGO).
Diligence

 A computer is free from tiredness, lack of
concentration, fatigue etc. It can work for hours
without creating any error. If millions of calculations
are to be performed, a computer will perform every
calculation with the same accuracy. Due to this
capability it overpowers human being in routine
type of work.
Versatility

 It means the capacity to perform completely different
type of work. You may use your computer to
prepare payroll slips. Next moment you may use it
for inventory management or to prepare electric
bills.
Power of Remembering

 Computer has the power of storing any amount of
information or data. Any information can be stored
and recalled as long as you require it, for any
numbers of years. It depends entirely upon you how
much data you want to store in a computer and
when to lose or retrieve these data.
No I.Q.

 Computer is a dumb machine and it cannot do any
work without instruction from the user. It performs
the instructions at tremendous speed and with
accuracy. It is you to decide what you want to do
and in what sequence. So a computer cannot take its
own decision as you can.
No Feeling

 It does not have feelings or emotion, taste,
knowledge and experience. Thus it does not get tired
even after long hours of work. It does not distinguish
between users.
Storage

 The Computer has an in-built memory where it can
store a large amount of data. You can also store data
in secondary storage devices such as Floppies, Flash
Drives, which can be kept outside your computer
and can be carried to other computers.
Discovering Computers
Fundamentals,
2010 Edition
Living in a Digital World
A World of Computers

• Computers are everywhere

Pages 2 - 3 Discovering Computers Fundamentals, 2010 Edition 2


Figure 1-1 Chapter 1
The Components of a Computer

• A computer contains many electric, electronic, and


mechanical components known as hardware
Input Device • Allows you to enter data and instructions into a computer

Output Device • Hardware component that conveys information to one or more people

• Case that contains the electronic components of the computer that


System Unit are used to process data

Storage Device • Holds data, instructions, and information for future use

Communications • Enables a computer to send and receive data, instructions, and


Device information to and from one or more computers or mobile devices

Pages 4 - 7 Discovering Computers Fundamentals, 2010 Edition 3


Chapter 1
Advantages and Disadvantages
of Using Computers
Advantages of Disadvantages of
Using Computers Using Computers

Speed Violation of Privacy

Reliability Public Safety

Consistency Impact on Labor Force

Storage Health Risks

Communications Impact on Environment

Page 7 Discovering Computers Fundamentals, 2010 Edition 4


Chapter 1
Networks and the Internet

• A network is a collection of computers and devices


connected together, often wirelessly and via
communications devices.
• The Internet is a worldwide collection of networks that
connects millions of businesses, government agencies,
educational institutions, and individuals.

Page 8 Discovering Computers Fundamentals, 2010 Edition 5


Chapter 1
Networks and the Internet

Page 8 Discovering Computers Fundamentals, 2010 Edition 6


Figure 1-6 Chapter 1
Networks and the Internet

• People use the Internet for a variety of reasons:

Communicate Research and Shop Bank and Invest Online Trading


Access Information

Entertainment Download Music Share Videos Web Application

Pages 8 - 9 Discovering Computers Fundamentals, 2010 Edition 7


Figure 1-7 Chapter 1
Networks and the Internet

• A social networking Web site encourages


members to share their interests, ideas, stories,
photos, music, and videos with other registered
users
– Also called an online social network

Page 10 Discovering Computers Fundamentals, 2010 Edition 8


Chapter 1
Categories of Computers
Personal computers

Mobile computers and mobile devices

Game consoles

Servers

Mainframes

Supercomputers

Embedded computers

Pages 14 - 15 Discovering Computers Fundamentals, 2010 Edition 9


Chapter 1
Personal Computers

• A personal computer can perform all of its input,


processing, output, and storage activities by itself

– Desktop computer

Pages 15 - 16 Discovering Computers Fundamentals, 2010 Edition 10


Figures 1-13 - 1-14 Chapter 1
Mobile Computers and Mobile Devices

Mobile Mobile
Computer Device
Personal computer you Computing device
can carry from place to small enough to hold in
place your hand

Examples include
Examples include smart phones, PDAs,
notebook computers, handheld computers,
laptop computers, and portable media
Tablet PCs players, and digital
cameras

Pages 16 - 18 Discovering Computers Fundamentals, 2010 Edition 11


Chapter 1
Mobile Computers and Mobile Devices

Notebook computer

Tablet PC

Smart phone

PDA (Personal Digital Assistant)


Pages 16 - 17 Discovering Computers Fundamentals, 2010 Edition 12
Figures 1-15 – 1-18 Chapter 1
Mobile Computers and Mobile Devices

Handheld computer

Portable media player

Digital camera

Pages 17 - 18 Discovering Computers Fundamentals, 2010 Edition 13


Figures 1-19 – 1-20 Chapter 1
Laptops

• Portable computers designed to be carried from


place to place. All of its components are
contained inside a panel that functions also as the
keyboard, with an attached screen that can be
folded over. Because of their size and
convenience, these are some of the most popular
computers for everyday use.

Discovering Computers Fundamentals, 2010 Edition 14


Chapter 1
Notebooks

• Much smaller laptops.

Discovering Computers Fundamentals, 2010 Edition 15


Chapter 1
Tablet PC

• A flat, keyboard-less screen (though some of them


come with keyboard attachments) that utilizes
touch-screen functionality for navigation and use.

Page 18 Discovering Computers Fundamentals, 2010 Edition 16


Figure 1-21 Chapter 1
Smartphones

• The iPhone and the Samsung Galaxy are examples


of powerful smartphones that are also mobile
computers.
• A smart phone is an Internet-enabled telephone
that usually provides PDA capabilities

Discovering Computers Fundamentals, 2010 Edition 17


Chapter 1
PDA (Personal Digital Assistant)
• Nearly all PDAs have the ability to connect to the Internet. A PDA has an
electronic visual display, enabling it to include a web browser, all models also
have audio capabilities enabling use as a portable media player, and also
enabling most of them to be used as mobile phones. Most PDAs can access the
Internet via Wi-Fi Most PDAs employ touchscreen technology.
 Provides personal organizer functions
 Calendar
 Appointment book
 Address book
 Calculator
 Notepad
 Stylus is used as pointing device
(or finger)

Discovering Computers Fundamentals, 2010 Edition 18


Chapter 1
Handheld game console

• Mobile computing device designed for single-


player or multiplayer video games
• Just like regular consoles, these are tiny
computers that let people play games on the go.

Discovering Computers Fundamentals, 2010 Edition 19


Chapter 1
Portable media players

• Also known as MP3 players.

Discovering Computers Fundamentals, 2010 Edition 20


Chapter 1
Digital Camera

• A digital camera or digicam is a camera that


encodes digital images and videos digitally and
stores them for later reproduction. Most cameras
sold today are digital and digital cameras are
incorporated into many devices ranging from
PDAs and Mobile Phones (called camera phones)
to vehicles.

Discovering Computers Fundamentals, 2010 Edition 21


Chapter 1
Game Consoles

• A game console is a mobile computing device


designed for single-player or multiplayer video
games

Page 18 Discovering Computers Fundamentals, 2010 Edition 22


Figure 1-21 Chapter 1
Servers
• A server controls access to the hardware,
software, and other resources on a network
– A server is a computer dedicated to providing services
that provides a centralized storage area for programs,
data, and information.

Page 19 Discovering Computers Fundamentals, 2010 Edition 23


Figure 1-22 Chapter 1
Mainframes

• A mainframe is a large, expensive, powerful


computer that can handle hundreds or thousands
of connected users simultaneously. A mainframe
is a type of computer hardware.

Discovering Computers Fundamentals, 2010 Edition 24


Chapter 1
Supercomputers
• A supercomputer is the fastest, most powerful
computer
– Fastest supercomputers are capable of processing more than one quadrillion
instructions in a single second. Performance of a supercomputer is
measured in floating-point operations per second (FLOPS) instead of million
instructions per second (MIPS). There are supercomputers which can
perform up to quadrillions of FLOPS. FLOPS used in the fields of scientific
calculations.

Page 19 Discovering Computers Fundamentals, 2010 Edition 25


Figure 1-24 Chapter 1
Supercomputers
A supercomputer is able to solve complex
problems in science, engineering, the
environment, industry, finance, and national
security from the atomic to the cosmic level.

Page 19 Discovering Computers Fundamentals, 2010 Edition 26


Figure 1-24 Chapter 1
Embedded Computers

• An embedded computer is a special-purpose


computer that functions as a component in a
larger product
Consumer Electronics

Home Automation Devices

Automobiles

Robotics

Computer Devices and Office


Machines
Page 19 Discovering Computers Fundamentals, 2010 Edition 27
Chapter 1
Embedded Computers

Page 20 Discovering Computers Fundamentals, 2010 Edition 28


Figure 1-25 Chapter 1
Examples of Computer Usage

Home User Small Office/Home Mobile User


• Personal financial management Office User • Connect to other computers on
• Web access • Look up information a network or the Internet
• Communications • Send and receive e-mail • Transfer information
• Entertainment messages • Play video games
• Make telephone calls • Listen to music
• Watch movies

Click to view Web Link,


click Chapter 1, Click Web
Link from left navigation,
then click Minorities in
Technology below Chapter 1
Pages 20 – 23 Discovering Computers Fundamentals, 2010 Edition 29
Figures 1-26 – 1-28 Chapter 1
Examples of Computer Usage

Power User Enterprise User


• Work with multimedia • Communicate among
• Use industry-specific employees
software • Process high volumes
of transactions
• Blog

Pages 23 – 24 Discovering Computers Fundamentals, 2010 Edition 30


Figures 1-29 – 1-30 Chapter 1
Computer Applications in Society

Education
Finance
Government
Health Care
Pages 24 -26 Discovering Computers Fundamentals, 2010 Edition 31
Figures 1-31 – 1-34 Chapter 1
Computer Applications in Society

Science
Publishing
Travel
Manufacturing
Pages 26-27 Discovering Computers Fundamentals, 2010 Edition 32
Figures 1-35 – 1-38 Chapter 1
Discovering Computers
Fundamentals,
2010 Edition
Living in a Digital World

Chapter 1 Complete
Discovering
Computers 2010
Living in a Digital World
The Internet

• The Internet is a worldwide collection of networks


that links millions of businesses, government
agencies, educational institutions, and individuals

Page 74 Discovering Computers 2010: Living in a Digital World 2


Figure 2-1 Chapter 2
Evolution of the Internet
• The Internet originated as ARPANET (The Advanced
Research Projects Agency Network) in September 1969 and
had two main goals:

Allow scientists at
Function even if part of
different physical
the network were
locations to share
disabled or destroyed
information and work
by a disaster
together

Page 75 Discovering Computers 2010: Living in a Digital World 3


Chapter 2
Evolution of the Internet
1986 NSF
connects NSFnet
(The National
Science
Foundation
Network) to
1969 ARPANET ARPANET and
becomes becomes known 1996 Internet2 is
functional as the Internet founded

1984 ARPANET 1995 NSFNet Today More than


has more than terminates its 550 million hosts
1,000 individual network on the connect to the
computers linked Internet and Internet
as hosts resumes status as
research network

Pages 75 - 76 Discovering Computers 2010: Living in a Digital World 4


Chapter 2
Evolution of the Internet

• Each organization is responsible only for


maintaining its own network
– The World Wide Web Consortium (W3C) oversees
research and sets guidelines and standards
• Internet2 connects more than 200 universities
and 115 companies via a high-speed private
network

Page 76 Discovering Computers 2010: Living in a Digital World 5


Chapter 2
Evolution of the Internet

• Many home and small business users connect to


the Internet via high-speed broadband Internet
service

DSL Fiber to
Cable Cellular Satellite
(Digital the Fixed
Internet Radio Wi-Fi Internet
subscriber Premises wireless
service Network Service
line/loop) (FTTP)

Page 76 Discovering Computers 2010: Living in a Digital World 6


Chapter 2
Evolution of the Internet

• An access provider is a business that provides individuals


and organizations access to the Internet free or for a fee

Page 77 Discovering Computers 2010: Living in a Digital World 7


Figure 2-2 Chapter 2
Evolution of the Internet

Wireless Internet
ISP (Internet service Online service
service provider
provider) provider (OSP)
(WISP)
Regional ISPs provide Provides wireless
Internet access to a Has many members- Internet access to
specific geographical only features computers and
area mobile devices

National ISPs provide Popular OSPs include


Internet access in AOL (America Online) May require a
cities and towns and MSN (Microsoft wireless modem
nationwide Network)

Page 78 Discovering Computers 2010: Living in a Digital World 8


Chapter 2
Evolution of the Internet

Page 79 Discovering Computers 2010: Living in a Digital World 9


Figure 2-3 Chapter 2
Evolution of the Internet

• An IP address is a number that uniquely identifies each


computer or device connected to the Internet
• A domain name is the text version of an IP address
– Top-level domain (TLD)
• A DNS server translates the domain name into its
associated IP address

Pages 79 – 80 Discovering Computers 2010: Living in a Digital World 10


Figure 2-4 Chapter 2
Evolution of the Internet

Page 80 Discovering Computers 2010: Living in a Digital World 11


Figure 2-5 Chapter 2
The World Wide Web

• The World Wide Web, or Web, consists of a


worldwide collection of electronic documents
(Web pages)
• A Web site is a collection of related Web pages
and associated items
• A Web server is a computer that delivers
requested Web pages to your computer
• Web 2.0 refers to Web sites that provide a means
for users to interact
Pages 80 - 81 Discovering Computers 2010: Living in a Digital World 12
Chapter 2
The World Wide Web

• A Web browser, or browser, allows users to


access Web pages and Web 2.0 programs

Internet
Firefox Opera
Explorer

Google
Safari
Chrome

Page 81 Discovering Computers 2010: Living in a Digital World 13


Chapter 2
The World Wide Web

Page 81 Discovering Computers 2010: Living in a Digital World 14


Figure 2-6 Chapter 2
The World Wide Web

• A home page is the first • Some Web pages are


page that a Web site designed specifically for
displays micro browsers
• Web pages provide links to
other related Web pages
– Surfing the Web
• Downloading is the
process of receiving
information

Pages 82 - 83 Discovering Computers 2010: Living in a Digital World 15


Figure 2-7 Chapter 2
The World Wide Web

• A Web page has a unique address called a URL


(Uniform Resource Locator) or Web address

Pages 82 – 83 Discovering Computers 2010: Living in a Digital World 16


Figure 2-8 Chapter 2
The World Wide Web

• Tabbed browsing allows you to open and view multiple


Web pages in a single Web browser window

Page 84 Discovering Computers 2010: Living in a Digital World 17


Figure 2-9 Chapter 2
The World Wide Web

• Two types of search tools are search engines and


subject directories

Search Subject
engine directory
Classifies Web
Finds information
pages in an
related to a
organized set of
specific topic
categories
Page 85 Discovering Computers 2010: Living in a Digital World 18
Chapter 2
The World Wide Web

Page 85 Discovering Computers 2010: Living in a Digital World 19


Figure 2-10 Chapter 2
The World Wide Web

• A search engine is helpful in locating items such


as:

Images Videos Audio News

People or
Maps Blogs
Businesses

Page 85 Discovering Computers 2010: Living in a Digital World 20


Chapter 2
The World Wide Web

Page 86 Discovering Computers 2010: Living in a Digital World 21


Figure 2-11 Chapter 2
The World Wide Web

• Some Web browsers contain an Instant Search


box to eliminate the steps of displaying the search
engine’s Web page prior to entering the search
text

Page 87 Discovering Computers 2010: Living in a Digital World 22


Figure 2-12 Chapter 2
The World Wide Web

• Search operators can help to refine your search

Page 87 Discovering Computers 2010: Living in a Digital World 23


Figure 2-13 Chapter 2
The World Wide Web

• There are thirteen types of Web sites

Portal News Informational Business/Marketing

Blog Wiki Online Social Educational


Network
Pages 88 – 91 Discovering Computers 2010: Living in a Digital World 24
Figure 2-15 Chapter 2
The World Wide Web

Entertainment Advocacy Web


Application

Content Personal
Aggregator
Pages 91 – 92 Discovering Computers 2010: Living in a Digital World 25
Figure 2-15 Chapter 2
The World Wide Web

• Information presented
on the Web must be
evaluated for accuracy
• No one oversees the
content of Web pages

Page 92 Discovering Computers 2010: Living in a Digital World 26


Figure 2-16 Chapter 2
The World Wide Web

• Multimedia refers to any application that


combines text with:

Page 92 Discovering Computers 2010: Living in a Digital World 27


Chapter 2
The World Wide Web

• A graphic is a digital
representation of non-
text information
• Graphic formats include
BMP, GIF, JPEG, PNG,
and TIFF

Page 93 Discovering Computers 2010: Living in a Digital World 28


Figure 2-17 Chapter 2
The World Wide Web

• A thumbnail is a small
version of a larger
graphic

Page 94 Discovering Computers 2010: Living in a Digital World 29


Figure 2-19 Chapter 2
The World Wide Web

• Animation is the appearance of motion created


by displaying a series of still images in sequence

Page 94 Discovering Computers 2010: Living in a Digital World 30


Chapter 2
The World Wide Web

• Audio includes music, speech, or any other sound


– Compressed to reduce file size
• You listen to audio on your computer using a player
• Streaming is the process of transferring data in a
continuous and even flow

Pages 94 – 95 Discovering Computers 2010: Living in a Digital World 31


Figure 2-20 Chapter 2
The World Wide Web

Page 95 Discovering Computers 2010: Living in a Digital World 32


Figure 2-21 Chapter 2
The World Wide Web

• Video consists of full-motion images that are


played back at various speeds

Page 96 Discovering Computers 2010: Living in a Digital World 33


Figure 2-22 Chapter 2
The World Wide Web

• Virtual reality (VR) is the use of computers to


simulate a real or imagined environment that
appears as a three-dimensional space

Pages 96 – 97 Discovering Computers 2010: Living in a Digital World 34


Figure 2-23 Chapter 2
The World Wide Web

• A plug-in is a program that extends the capability


of a Web browser

Page 97 Discovering Computers 2010: Living in a Digital World 35


Figure 2-24 Chapter 2
The World Wide Web

• Web publishing is the development and


maintenance of Web pages

Analyze
Maintain
Plan a and Create a Deploy a
a Web
Web site design a Web site Web site
site
Web site

Page 98 Discovering Computers 2010: Living in a Digital World 36


Chapter 2
E-Commerce

• E-commerce is a business transaction that occurs


over an electronic network
– M-commerce identifies e-commerce that takes place
using mobile devices

Page 98 Discovering Computers 2010: Living in a Digital World 37


Chapter 2
E-Commerce

Business-
to-
consumer
(B2C)

E-commerce
Business- Consumer-
to- to-
business consumer
(B2B) (C2C)

Pages 98 - 99 Discovering Computers 2010: Living in a Digital World 38


Chapter 2
E-Commerce

Page 99 Discovering Computers 2010: Living in a Digital World 39


Figure 2-25 Chapter 2
Other Internet Services

• E-mail is the
transmission of
messages and files via a
computer network
• An e-mail program
allows you to create,
send, receive, forward,
store, print, and delete
e-mail messages

Page 101 Discovering Computers 2010: Living in a Digital World 40


Figure 2-26 Chapter 2
Other Internet Services

Page 102 Discovering Computers 2010: Living in a Digital World 41


Figure 2-27 Chapter 2
Other Internet Services

• A mailing list is a group of e-mail names and addresses


given a single name
– Subscribing adds your e-mail name and address
– Unsubscribing removes your name

Page 103 Discovering Computers 2010: Living in a Digital World 42


Figure 2-28 Chapter 2
Other Internet Services

• Instant messaging (IM) is a real-time Internet


communications service

Page 104 Discovering Computers 2010: Living in a Digital World 43


Figure 2-29 Chapter 2
Other Internet Services

• A chat is a real-time
typed conversation that
takes place on a
computer
• A chat room is a
location on an Internet
server that permits
users to chat with each
other

Page 105 Discovering Computers 2010: Living in a Digital World 44


Figure 2-30 Chapter 2
Other Internet Services

• VoIP (Voice over IP)


enables users to speak
to other users over the
Internet
– Also called Internet
telephony

Page 106 Discovering Computers 2010: Living in a Digital World 45


Figure 2-31 Chapter 2
Other Internet Services

• A newsgroup is an
online area in which
users have written
discussions about a
particular subject
– Typically requires a
newsreader
• A message board is a
Web-based type of
discussion group

Page 107 Discovering Computers 2010: Living in a Digital World 46


Figure 2-32 Chapter 2
Other Internet Services

• FTP (File Transfer Protocol) is an Internet standard


that permits file uploading and downloading with
other computers on the Internet
• Many operating systems include FTP capabilities
• An FTP server is a computer that allows users to
upload and/or download files using FTP

Page 107 Discovering Computers 2010: Living in a Digital World 47


Chapter 2
Netiquette

• Netiquette is the code of acceptable Internet


behavior

Page 108 Discovering Computers 2010: Living in a Digital World 48


Figure 2-33 Chapter 2
Summary

Browsing, navigating,
History and structure of searching, Web
World Wide Web
the Internet publishing, and
e-commerce

Other Internet services:


e-mail, instant
messaging, chat rooms, Rules of netiquette
VoIP, newsgroups and
message boards, and FTP

Page 109 Discovering Computers 2010: Living in a Digital World 49


Chapter 2
Discovering Computers
Fundamentals,
2010 Edition
Living in a Digital World
Objectives Overview

Identify the four Describe


categories of characteristics of a
application software user interface

Identify the key Identify the key


features of widely features of widely
used business used graphics and
programs multimedia programs
See Page 107 Discovering Computers Fundamentals, 2010 Edition 2
for Detailed Objectives Chapter 3
Objectives Overview

Identify the key


features of widely used Discuss Web
home, personal, and applications
educational programs

Identify the types of


Describe the learning
application software
aids available for
used in
application software
communications
See Page 107 Discovering Computers Fundamentals, 2010 Edition 3
for Detailed Objectives Chapter 3
Application Software

• Application software consists of programs


designed to make users more productive and/or
assist with personal tasks
To make business activities more efficient

To assist with graphics and multimedia projects

To support home, personal, and educational tasks

To facilitate communications
Page 108 Discovering Computers Fundamentals, 2010 Edition 4
Chapter 3
Application Software

Page 108 Discovering Computers Fundamentals, 2010 Edition 5


Figure 3-1 Chapter 3
Application Software

• Available in a variety of forms:


Packaged Custom Web
software software application

Open source
Shareware Freeware
software

Public-domain
software

Pages 108 - 109 Discovering Computers Fundamentals, 2010 Edition 6


Chapter 3
Application Software

• System software serves as the interface between


the user, the application software, and the
computer’s hardware
– Utility programs

Pages 109 – 110 Discovering Computers Fundamentals, 2010 Edition 7


Figure 3-2 Chapter 3
Application Software

Page 111 Discovering Computers Fundamentals, 2010 Edition 8


Figure 3-3 Chapter 3
Business Software

• Business software is application software that


assists people while performing business activities
Word
Spreadsheet Database Presentation
Processing

Business
Project Document
software for Accounting
management management
phones

Enterprise
computing
software
Page 112 Discovering Computers Fundamentals, 2010 Edition 9
Chapter 3
Business Software

• Word processing
software allows users
to create and
manipulate documents
• Clip art is a collection of
electronic drawings,
photos, and other
images

Page 113 Discovering Computers Fundamentals, 2010 Edition 10


Figure 3-5 Chapter 3
Business Software

• Developing a document

Edit a
• Enter text and document • Change appearance
numbers • Font
• Insert images • Make changes to
existing content • Font size
• Perform other
documents • Inserting, deleting,
cutting, copying, and
pasting
Create a Format a
document document

Page 114 Discovering Computers Fundamentals, 2010 Edition 11


Chapter 3
Business Software

• Spreadsheet software allows users to organize data in


rows and columns and perform calculations

Page 115 Discovering Computers Fundamentals, 2010 Edition 12


Figure 3-7 Chapter 3
Business Software

• Charting showing data in a spreadsheet in


graphical form

Page 116 Discovering Computers Fundamentals, 2010 Edition 13


Figure 3-8 Chapter 3
Business Software

• A database is a collection of data organized in a manner


that allows access, retrieval, and use of that data
– Database software allows users to create, access, and manage
a database

Page 116 Discovering Computers Fundamentals, 2010 Edition 14


Figure 3-9 Chapter 3
Business Software

• Presentation software
allows users to create
visual aids for
presentations to
communicate ideas,
messages, and other
information to a group

Page 117 Discovering Computers Fundamentals, 2010 Edition 15


Figure 3-10 Chapter 3
Business Software

• Note taking software is application software that


enables users to enter typed text, handwritten
comments, drawings, or sketches anywhere on a
page

Page 118 Discovering Computers Fundamentals, 2010 Edition 16


Figure 3-11 Chapter 3
Business Software

• A software suite is a collection of individual


programs available together as a unit
• A personal information manager (PIM) is
application software that includes

Appointment Address
Notepad
calendar book

Page 118 Discovering Computers Fundamentals, 2010 Edition 17


Chapter 3
Business Software

Project management software allows a user to plan,


schedule, track, and analyze the events, resources, and
costs of a project

Accounting software helps companies record and report


their financial transactions

Document management software provides a means for


sharing, distributing, and searching through documents by
converting them into a format that can be viewed by any
user

Pages 118 - 119 Discovering Computers Fundamentals, 2010 Edition 18


Figures 3-12 – 3-14 Chapter 3
Business Software

• Enterprises typically require special computing


solutions for various functional units

Human
Accounting Engineering Marketing
resources

Customer Information
Sales Distribution
service technology

Page 119 Discovering Computers Fundamentals, 2010 Edition 19


Chapter 3
Graphics and Multimedia Software

Page 120 Discovering Computers Fundamentals, 2010 Edition 20


Figure 3-15 Chapter 3
Graphics and Multimedia Software

Computer-aided design
(CAD) software

Desktop publishing
software

Paint/Image editing
software
Page 121 Discovering Computers Fundamentals, 2010 Edition 21
Figures 3-16 – 3-18 Chapter 3
Graphics and Multimedia Software

Professional photo
editing software

Video and audio editing


software

Multimedia authoring
software
Pages 121 - 122 Discovering Computers Fundamentals, 2010 Edition 22
Figures 3-19– 3-20 Chapter 3
Video: MediaCell Video Converter

Discovering Computers Fundamentals, 2010 Edition 23


Chapter 3
Graphics and Multimedia Software

• Web page authoring software helps users of all


skill levels create Web pages that include
multimedia and interactive content

Page 122 Discovering Computers Fundamentals, 2010 Edition 24


Chapter 3
Software for Home, Personal, and
Educational Use

Personal finance software

Legal software

Tax preparation software


Pages 124– 125 Discovering Computers Fundamentals, 2010 Edition 25
Figures 3-22 – 3-24 Chapter 3
Software for Home, Personal, and
Educational Use

Personal DTP software


(Desktop publishing software)
Personal paint/image editing
software
Personal photo editing
software
Pages 125 – 126 Discovering Computers Fundamentals, 2010 Edition 26
Figures 3-25 – 3-26 Chapter 3
Software for Home, Personal, and
Educational Use

Clip art/image
gallery
Video and audio
editing software
Pages 126 - 127 Discovering Computers Fundamentals, 2010 Edition 27
Figures 3-27 – 3-29 Chapter 3
Software for Home, Personal, and
Educational Use

Travel and mapping software

Reference software

Educational software

Entertainment software
Pages 127 – 128 Discovering Computers Fundamentals, 2010 Edition 28
Figures 3-30 – 3-32 Chapter 3
Web Applications

• A Web application (Web app) is a Web site that


allows users to access and interact with software
from any computer or device that is connected to
the Internet

Pages 128 – 129 Discovering Computers Fundamentals, 2010 Edition 29


Figure 3-33 Chapter 3
Web Applications

Page 129 Discovering Computers Fundamentals, 2010 Edition 30


Figure 3-34 Chapter 3
Application Software for Communications

Web Browser E-Mail Instant Messaging Chat Room

Text, Picture, Video Newsgroup/Message


Blogging FTP
Messaging Board

VoIP (Internet
Video Conferencing
Telephony)

Page 130 Discovering Computers Fundamentals, 2010 Edition 31


Figure 3-35 Chapter 3
Learning Tools for Application Software

• Online Help is the


electronic equivalent of
a user manual
• You can ask a question
or access the Help
topics in subject or
alphabetical order

Page 131 Discovering Computers Fundamentals, 2010 Edition 32


Figure 3-36 Chapter 3
Learning Tools for Application Software

• Web-based Help provides updates and more


comprehensive resources to respond to technical
issues about software

Page 131 Discovering Computers Fundamentals, 2010 Edition 33


Chapter 3
Learning Tools for Application Software

• Web-based training
uses Internet
technology and consists
of application software
on the Web
• Distance learning (DL)
is the delivery of
education at one
location while the
learning takes place at
other locations
Page 131 Discovering Computers Fundamentals, 2010 Edition 34
Figure 3-37 Chapter 3
Summary

Overview of a variety of
business software, graphics
How to start and interact with and multimedia software, and
application software home/personal/educational
software, and communications
software

Learning tools for application


Web applications
software

Page 132 Discovering Computers Fundamentals, 2010 Edition 35


Chapter 3
Discovering Computers
Fundamentals,
2010 Edition
Living in a Digital World

Chapter 3 Complete
Discovering Computers
Fundamentals,
2010 Edition
Living in a Digital World
Objectives Overview

Differentiate among various


Differentiate between a port
styles of system units on
and a connector, and explain
desktop computers,
the differences among a
notebook computers, and
USB port and other ports
mobile devices

Define a bit and describe


Differentiate among the
how a series of bits
various types of memory
represents data

See Page 155 Discovering Computers Fundamentals, 2010 Edition 2


for Detailed Objectives Chapter 4
Objectives Overview

Describe the control unit


Describe the purpose and and arithmetic logic unit
types of expansion slots and components of a processor,
adapter cards and explain the four steps in
a machine cycle

Understand how to clean a


Describe the types of buses
system unit on a computer
in a computer
or mobile device

See Page 155 Discovering Computers Fundamentals, 2010 Edition 3


for Detailed Objectives Chapter 4
The System Unit

• The system unit is a case that contains electronic


components of the computer used to process data

Page 156 Discovering Computers Fundamentals, 2010 Edition 4


Figure 4-1 Chapter 4
The System Unit
• The inside of the system unit on a desktop
personal computer includes:
Drive bay(s)

Power supply

Sound card

Video card

Processor

Memory

Page 157 Discovering Computers Fundamentals, 2010 Edition 5


Figure 4-2 Chapter 4
The System Unit

• The motherboard is the main circuit board of the


system unit
– A computer chip contains integrated circuits

Page 158 Discovering Computers Fundamentals, 2010 Edition 6


Figure 4-3 Chapter 4
Processor

• The processor, also called the central processing


unit (CPU), interprets and carries out the basic
instructions that operate a computer
– Contain a control unit and an arithmetic logic unit
(ALU)

Multi-core Dual-core Quad-core


processor processor processor

Page 159 Discovering Computers Fundamentals, 2010 Edition 7


Chapter 4
Processor

Page 159 Discovering Computers Fundamentals, 2010 Edition 8


Figure 4-4 Chapter 4
Processor

• The control unit is the component of the


processor that directs and coordinates most of
the operations in the computer
• The arithmetic logic unit (ALU) performs
arithmetic, comparison, and other operations

Pages 159 - 160 Discovering Computers Fundamentals, 2010 Edition 9


Chapter 4
Processor

• For every instruction, a processor repeats a set of


four basic operations, which comprise a machine
cycle

Page 160 Discovering Computers Fundamentals, 2010 Edition 10


Figure 4-5 Chapter 4
Processor

The system clock controls the


timing of all computer operations
• The pace of the system clock is called the
clock speed, and is measured in
gigahertz (GHz). One GHz represents
1 billion cycles per second
Pages 160 - 161 Discovering Computers Fundamentals, 2010 Edition 11
Chapter 4
Data Representation

Most computers are digital

Digital signals are in one of two states: on


or off
• Most computers are digital
• The binary system uses two unique digits (0 and 1)
• Bits and bytes
Page 162 Discovering Computers Fundamentals, 2010 Edition 12
Chapter 4
Data Representation
A computer circuit represents Eight bits grouped together as a
the 0 or the 1 electronically by unit are called a byte. A byte
the presence or absence of an represents a single character in
electrical charge the computer

Page 162 Discovering Computers Fundamentals, 2010 Edition 13


Figures 4-6 – 4-7 Chapter 4
Data Representation

• ASCII (American
Standard Code for
Information
Interchange) is the most
widely used coding
scheme to represent
data

Page 162 Discovering Computers Fundamentals, 2010 Edition 14


Figure 4-8 Chapter 4
Data Representation

Page 163 Discovering Computers Fundamentals, 2010 Edition 15


Figure 4-9 Chapter 4
Memory

• Memory consists of electronic components that


store instructions waiting to be executed by the
processor, data needed by those instructions, and
the results of processing the data
• Stores three basic categories of items:
Data being
The operating
Application processed and the
system and other
programs resulting
system software
information

Page 163 Discovering Computers Fundamentals, 2010 Edition 16


Chapter 4
Memory

• Each location in memory has an address


• Memory size is measured in kilobytes (KB or K),
megabytes (MB), gigabytes (GB), or terabytes
(TB)

Page 164 Discovering Computers Fundamentals, 2010 Edition 17


Figure 4-11 Chapter 4
Memory

• The system unit contains two types of memory:

Volatile memory Nonvolatile memory

Loses its contents when Does not lose contents


power is turned off when power is removed

Examples include ROM


Example includes RAM
and CMOS

Pages 164 - 165 Discovering Computers Fundamentals, 2010 Edition 18


Chapter 4
Memory

Page 165 Discovering Computers Fundamentals, 2010 Edition 19


Figure 4-12 Chapter 4
Memory

• Three basic types of RAM chips exist:

Dynamic RAM
Static RAM (SRAM)
(DRAM)

Magnetoresistive
RAM (MRAM)

Page 166 Discovering Computers Fundamentals, 2010 Edition 20


Chapter 4
Memory

• RAM chips usually reside on a memory module


and are inserted into memory slots

Page 166 Discovering Computers Fundamentals, 2010 Edition 21


Figure 4-13 Chapter 4
Memory

• The amount of RAM necessary in a computer


often depends on the types of software you plan
to use
• Memory cache speeds the processes of the
computer because it stores frequently used
instructions and data

Pages 166 - 167 Discovering Computers Fundamentals, 2010 Edition 22


Chapter 4
Memory

Read-only memory (ROM)


refers to memory chips storing
permanent data and instructions
• Firmware permanent software
programmed into a read-only memory.

Page 167 Discovering Computers Fundamentals, 2010 Edition 23


Chapter 4
Memory

• Flash memory can be


erased electronically
and rewritten
– CMOS technology
provides high speeds
and consumes little
power

Pages 167 – 168 Discovering Computers Fundamentals, 2010 Edition 24


Figure 4-14 Chapter 4
Memory

• Access time is the amount of time it takes the


processor to read from memory
– Measured in nanoseconds

Page 168 Discovering Computers Fundamentals, 2010 Edition 25


Figures 4-15 – 4-16 Chapter 4
Expansion Slots and Adapter Cards

• An expansion slot is a
socket on the motherboard
that can hold an adapter
card
• An adapter card enhances
functions of a component of
the system unit and/or
provides connections to
peripherals
– Sound card and video card

Page 169 Discovering Computers Fundamentals, 2010 Edition 26


Figure 4-17 Chapter 4
Expansion Slots and Adapter Cards

• Removable flash memory includes:


– Memory cards, USB flash drives, and PC
Cards/ExpressCard modules

Pages 169 - 170 Discovering Computers Fundamentals, 2010 Edition 27


Figure 4-19 Chapter 4
Ports and Connectors

A port is the point at which a peripheral attaches to or


communicates with a system unit (sometimes referred
to as a jack)

A connector joins a cable to a port

Pages 170 - 171 Discovering Computers Fundamentals, 2010 Edition 28


Chapter 4
Ports and Connectors

Page 170 Discovering Computers Fundamentals, 2010 Edition 29


Figure 4-20 Chapter 4
Ports and Connectors

• On a notebook computer, the ports are on the


back, front, and/or sides

Pages 170 - 171 Discovering Computers Fundamentals, 2010 Edition 30


Figure 4-21 Chapter 4
Ports and Connectors

• A USB port can connect up to 127 different


peripherals together with a single connector
– You can attach multiple peripherals using a single USB
port with a USB hub

Pages 171 - 172 Discovering Computers Fundamentals, 2010 Edition 31


Figure 4-22 Chapter 4
Ports and Connectors

• Other types of ports include:


SCSI (Small
Firewire port Bluetooth port Computer System
Interface) port

IrDA MIDI (Musical


eSATA port (Infrared Data Instrument Digital
Association) port Interface) port

Pages 172 - 173 Discovering Computers Fundamentals, 2010 Edition 32


Chapter 4
Ports and Connectors

• A port replicator is an
external device that
provides connections to
peripherals through ports
built into the device
• A docking station is an
external device that
attaches to a mobile
computer or device

Page 173 Discovering Computers Fundamentals, 2010 Edition 33


Figure 4-23 Chapter 4
Buses • A bus allows the various devices
both inside and attached to the
system unit to communicate with
each other
– Data bus
– Address bus
• A computer can have these basic
types of buses:
– System bus A system bus is a single
computer bus that connects the
major components of a computer
system. The technique was
developed to reduce costs and
improve modularity.
– Backside bus A backside bus (BSB)
is an internal bus that connects the
central processing unit to the
cache memory.
– Expansion bus An expansion bus is
a computer bus which moves
information between the internal
hardware of a computer system
(including the CPU and RAM) and
peripheral devices
Page 174 Discovering Computers Fundamentals, 2010 Edition 34
Figure 4-24 Chapter 4
Bays
• A bay is an opening inside the
system unit in which you can
install additional equipment
– A drive bay typically holds disk
drives
– CD-ROM drive(s) - This is
normally a read only drive
where files are permanently
stored. There are now
read/write CD-ROM drives that
use special software to allow
users to read from and write to
these drives.
– Floppy drive(s) - A floppy is a
small disk storage device that
today typically has about 1.4
Megabytes of memory capacity
Page 175 Discovering Computers Fundamentals, 2010 Edition 35
Figure 4-25 Chapter 4
Hard Disk Drive(s)

This is where your files are permanently


stored on your computer. Also, normally,
your operating system is installed here.

Discovering Computers Fundamentals, 2010 Edition 36


Chapter 4
Power Supply

The power supply converts the wall


outlet AC power into DC power

Some external peripherals have an AC


adapter, which is an external power
supply
Page 175 Discovering Computers Fundamentals, 2010 Edition 37
Chapter 4
Putting It All Together

Home Small Office/ Mobile


Intel Core 2 Duo or Intel Home Office Intel Core 2 Extreme or
Celeron Dual Core or Intel Core 2 Quad or AMD Turion X2
AMD Sempron Intel Core 2 Extreme or
AMD Athlon FX or AMD
Athlon X2 Dual-Code Minimum RAM: 2 GB
Minimum RAM: 2 GB

Minimum RAM: 4 GB

Page 176 Discovering Computers Fundamentals, 2010 Edition 38


Figure 4-26 Chapter 4
Putting It All Together

Power Enterprise
Intel Itanium 2 or AMD Intel Core 2 Quad or
Quad Core Opteron or Intel Core 2 Extreme or
Intel Quad Core Xeon or AMD Athlon FX or AMD
Sun UltraSPARC T2 Athlon X2 Dual-Core

Minimum RAM: 8 GB Minimum RAM: 4 GB

Page 176 Discovering Computers Fundamentals, 2010 Edition 39


Figure 4-26 Chapter 4
Keeping Your Computer
or Mobile Device Clean

Clean your computer or mobile device once or twice a year

Turn off and unplug your computer or mobile device before


cleaning it

Use compressed air to blow away dust

Use an antistatic wipe to clean the exterior of the case and a


cleaning solution and soft cloth to clean the screen
Page 177 Discovering Computers Fundamentals, 2010 Edition 40
Chapter 4
Summary

Sequence of operations
How memory stores
Components of the that occur when a
data, instructions, and
system unit computer executes an
information
instruction

Comparison of various
How to clean the
personal computer
exterior and interior of
processors on the
a system unit
market today

Page 178 Discovering Computers Fundamentals, 2010 Edition 41


Chapter 4
Discovering Computers
Fundamentals,
2010 Edition
Living in a Digital World

Chapter 4 Complete

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