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Digital Self

Created by: Marife Maragase


Digital Self

The digital self is our extended self in a


digital world.
Social media
Social media refers to websites and applications that
enable users to create and share content, as well as
interact with others online. These platforms facilitate
various forms of communication, such as text, images,
videos, and links, allowing people to connect, share
information, and engage in discussions with a wide
audience. Common examples of social media platforms
include Facebook, Instagram, Twitter, and TikTok, among
many others. Social media has become a significant part
of modern communication and plays a role in personal,
professional, and societal interactions.
Cyberspace

Cyberspace is a term that refers to the interconnected


virtual environment created by computer networks,
including the internet, where digital information is
transmitted, stored, and accessed.

The device we have, the media that we consume, the


people we follow, and how we portray ourselves online
are all part of our digital self.
Cyberspace

The information we have online including unintentional left data,


know as a data shadow serve as our digital identity.

Digital self is like an RPG ( Role playing Games) Where you get to
create a avatar and use characters as an expression of who you
are, what you want other to perceive, and how you want to portray
yourself.
Online disembodiment

Online disembodiment refers to the


phenomenon where individuals interact
with others on the internet without their
physical presence being a factor. In online
communication, people are often judged
based on their words and actions rather
than physical appearance.
Donald Winnicott

Donald Winnicott proposed a theory of self


that posited that there is a True self and
False self.
True self

The True Self represents an individual's


authentic and spontaneous feelings, desires,
and emotions. It is a core aspect of one's
identity and is closely tied to one's
innermost, genuine experiences.
False Self
False Self is a protective facade or persona
that individuals develop, often in response to
external expectations or pressures. The
False Self serves as a social mask, allowing
individuals to conform to societal norms and
expectations while hiding their True Self. It
can develop in early childhood as a coping
mechanism to navigate relationships and
adapt to the environment.
Online disinhibitation

refers to the lowering of the social


restriction and inhibition in an
online environment.
Binign inhibition

In when an individual uses an persona


online that seeks to express their full
potential. An attempt to understand and
explore oneself through works problems.
And find new way of being.
Toxic Inhibition

Using a persona that engages in toxic


behaviors or activities online. This
includes ruse language, threats. And
visiting places of pornography, crime,
and violence on the internet that a
person might not go to in real.
5 WAYS OF HOW
PEOPLE PRESENT
THEMSELVES.
1. SELF PROMOTION
2. INGRATIATION
3.EXEMPLIFICATION
4.INTIMIDATION
5.SUPPLICATION
SELF PROMOTION

-It is characterized that wanting to be


perceived as a more capable, smart,
and skilled person than other.
INGRATIATION

- Ingratiation in when individuals do


actions to gain other's attention, to
be liked by others.
EXEMPLIFICATION OT ACT OR ACT OF PORTRAY IN
ONESELF TO HAVE MORAL WORTHINESS

-It is a self-presentation strategy


where individuals project themselves
an image of integrity or moral
worthiness.
INTIMIDATION

- It is presenting oneself as a scary or


intimidating.
SUPPLICATION
- Supplication is an act of expressing oneself
but only sharing misfortunes or life misery to
depict oneself as weak, needy, or dependent
on others. Some use this purposely to gain
sympathy from others.
HOW MANY HOURS DO YOU USE THE INTERNET PER DAY?

The average daily time spent using the internet


among the surveyed respondents in the
Philippines was approximately 10.6 hours
according to data reportal.
THANK YOU FOR
LISTENING

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