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ED 104 - TECHNOLOGY FOR TEACHING AND LEARNING 1

Test Questions:
Choose the letter of the correct answer

1. Also known as "Countless of Lovelace" ; he worked with Charles Babbage


A. Augusta Ada Byron
B. Hernan Hellorith
C. Ken Olson
D. Gordon Bell

2. He is the headmaster and geography teacher from in Edinburgh, Scotland, is credited with inventing the
first modern blackboard when he hung a large piece of slate on the classroom wall.
A. James Pillans
B. Herman Hollerith
C. Alan Turing
D. Charles Babbage

3. Is the initial phase of education technology where emphasis is on the audio visual aids in
education.
A. Technology in Education
B. Technology of Education
C. Educational technology
D. Education technology

4. Which is the visual summarization of images.


A. Enactive
B. Iconic
C. Symbolic representation
D. Technology

5. Is associated with the integration of psychological and learning theories in the development of
software designed for learning and teaching situation.
A. Technology in education
B. Technology of education
C. Educational technology
D. Education technology

6. It becomes Good or Evil depending on whether technology becomes a slave or a master.


A. Hi-Technology
B. The Issue of Dependence or Addiction
C. The Issue of Equity
D. The Issue of Human Development

7. He invented the tabulator and the key punch machines which were the foundation of the
modern information.
A. Charles Babbage
B. Augusta Ada Byron
C. Herman Hollerith
D. Alan Turing

8. He created the world's first higher-level programming language, containing many standard
features of today's programming language.
A. Konrad Zuse
B. George Stibitz
C. John Dewey
D. Charles Babbage

9. The Apple II was released in ____?


A. 1977
B. 1985
C. 1975
D. 1997

10. Also known as "Countless of Lovelace" ; he worked with Charles Babbage


A. Augusta Ada Byron
B. Hernan Hellorith
C. Ken Olson
D.Gordon Bell

11. These are teachable abilities or skill sets that are easy to quantify. This includes proficiency
in a foreign language, speed typing and computer programming.
A. Soft Skills
B. Hard Skills
C. Life Skills
D. Personal Skills

12. Teaches students about the mental processes require to adapt and improve upon a modern
work environment.
A. Literacy Skills
B. Life Skills
C. Learning Skills
D. Soft Skills

13. This skill concerned with a different element in digital comprehension.


A. Hard Skill
B. Learning Skill
C. Life Skill
D. Literacy Skill

14.What is the main goal of project-based learning?


A. To reverse the delivery method of traditional learning
B. To engage students in solving real-world problems
C. To provide a platform for online discussions
D. To eliminate the need for traditional learning

15. What are the different types of blended learning?


A. Flipped classroom, project- based learning, game-based learning
B. Flipped classroom, traditional learning, online learning
C. Online learning, project-based learning, game-based learning
D. Traditional learning, online learning, face-to-face learning

16.What is the main principle of game- based learning?


A. Teach to play
B. Play to learn
C. Learn to play
D. Play to teach

17. This is known simply as learning to achieve goal.


A. Goal-direct learning
B. Authentic learning
C. Active learning

18. Which are the following Transdisciplinary Skills that requires us in deviating from plans as
needed?
A. Leadership
B. Flexibility
C. Initiative
D. Productivity

19. What does TPACK stand for?


A. Technological Pedagogical Content Knowledge
B. Technical Pedagogical Content Knowledge
C. Technological Pedagogy Content Knowledge
D. Technical Pedagogy Content Knowledge

20. What do the overlapping circles in the TPACK model represent?


A. The separation of technological, pedagogical, and content knowledge
B. The integration of technological, pedagogical, and content knowledge
C. The exclusion of technological, pedagogical, and content knowledge
D. The replacement of technological, pedagogical, and content knowledge

21 Balance occurs when you have different visual images on either side of a design, and yet the
image still seems balanced.

A. Asymmetrical
B. Symmetrical
C. Equality
D. Pattern

22. balance that is achieved by arranging elements on either side of the center of a composition
in an equally weighted manner

A. Asymmetrical
B. Symmetrical
C. Equality
D. Pattern

23. The following is example of graph except one.


a. bar
b. chart
c. pie
d. line

24. Ability to interpret visual message


a. Visual literacy
b. TPACK model
c. graphs
d. visuals

25. it includes "reading" visuals accurately, understanding and relating the elements of a visual,

A. Encoding
B. Decoding
C. Digital Natives
D. Chart

26. People who have to adapt to the new technology which they have to learn as adults.

A. Digital Immigrants
B. Digital Refugees
C. Digital Natives
D. Visual Reality
27 An interactive experience where digital information is superimposed onto real-world objects
to create a 3D experience that allows users to interact with both the physical and digital worlds.

A.Virtual reality
B. Digital natives
C. Augmented Reality
D. Digital refuges

28. Goes a level beyond augmented reality. It not only displays enhanced visuals, but makes the
user believe that they are present in different world altogether. This is a fully immersive digital
experience.

A. Virtual reality
B. Digital natives
C. Mixed reality
D. Digital refuges

29. The generation of people who grew up in the era of ubiquitous technology like computers
and the internet.

A. Virtual reality
B. Digital natives
C. Mixed reality
D. Digital refuges

30. Brings together real world and digital elements. In mixed reality, you interact with and
manipulate both physical and virtual items and environments, using next- generation sensing and
imagining technologies.

A. Virtual reality
B. Digital natives
C. Digital Refuges
D. Mixed Reality
Part 1. Matching Type

A B
______ 1. Technology acts as a direct substitute, with no a. Augmentation
functional change.
______ 2. It is also known as virtual learning refers to b. Synchronous Online Courses
professional certificate programs entirely over
the internet.
______ 3. This type of E-learning Course allows c. Asynchronous Online
adapting and personalizing learning. Courses

______ 4. A technology integration model created by Dr. d. E-Learning


Ruben Puentedura.
______ 5. This online learning environments are effective e. Microlearning
for students with time constraints or busy
schedules.
______ 6. It require the instructor and all enrolled students f. Redefinition
to interact online simultaneously.
______ 7. Technology allows for significant task redesign. g. SAMR Model
______ 8. Technology acts as a direct substitute, with h. Modification
functional improvement.
______ 9. Technology allows for the creation of new tasks, i. Hybrid Courses
Previously inconceivable.
______ 10. Also known as blended courses, are learning j. Substitution
environments that allow for both in–person and
online interaction.

Part 2: Matching Type

1. When a person or program bypasses or tricks


normal security procedures in order to gain access to a site A. Malware
or service

2. an attempt to maliciously exploit sensitive personal


information online; a play on the word "fishing "because it B. Remix
implies the use of bait to trap a victim.

3. A learned ability to interpret visual messages. C. Debugging

4. A formal language used to communicate with a D. Copy Left


computer.
5. (Cyber literacy) is combination of both technical
and cognitive abilities in using information and E. Computer Language
communication technologies to create, evaluate, and share
information.

6. An online tool, similar to a journal, where a user


can write entries (called posts) Digital Divide the gap F. Revise
between those who have access to digital technologies and
those who do not.

7. An alternative to copyright that allows one's work G. Digital Literacy


to be copied, shared, or remixed (e.g., Creative Commons).

8. The right to combine the original or revised


content with other open content to create something new H. Phishing
(e.g., incorporate the content Into a mashup.

9. The right to adapt, adjust, modify, or alter the


content itself. I. Visual Literacy

10. Malicious software or any software or app that is


designed to steal our personal information or cause your J. Hacking
electronic devices to behave improperly.

Essay:

1. What is the the importance of visual literacy?

2. In your own understanding what is TPACK MODEL?

3. Discuss and differentiate the Online Learning from E-learning.

4. Give the benefits of OER in our lives everyday.


Answer Key:

Multiple choices:

1. A
2. A Matching Type:
3. A
4. B
Part I:
5. B
1. j
6. B
7. C 2. d
8. A 3. e
9. A 4. g
10. A 5. c
6. b Essay:
11. B
12. C 7. h Answer may vary
13. D 8. a
14. B 9. f
15. A 10. i
16. A
17. A Part II:
18. B 1. Hacking
19. A 2. Phishing
20. B 3. Visual literacy
21. A
4. Computer language
22. B
5. Digital literacy
23. B
24. A 6. Debugging
25. B 7. Copyleft
26. A 8. Remix
27. C 9. Revise
28. A 10. Malware
29. B
30. D

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