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Naruto: 2 page Homebrew

08 November 2023 16:01

The Game FAQ


Playstyle Theatre of the Mind What to A team of 3 genin, tracking and gather information about other teams, then battle
Game system Homebrew expect against them. It will be a battle of information gathering, preparation, subtleness and
combat.
Flavor Naruto
Campaign Konoha and Suna are having a joint military exercise. Think of chunin exam. But the
setting participant are those from genin corps. Expendable genin with common jutsus.
Question 1 Can I be a clan kid?
No. Just orphan for now. No bloodline.
Question 2 Can I use jutsu?
Yes. But limited to E-rank. Or D-rank if you really want to. Just give me the concept of the
jutsu you want, then I will tell you how the jutsu works in this world. I have some jutsus
available on the table below.
Question 3 What are the rules? Are they flexible?
As long as you can provide good argument, then yeah they are flexible. The hard and
fixed rule is character death. If your character is losing, and your teammates don't help
save you from your killer, then yeah. You might die. Or if you do something stupid, like
solo-ing a 3 man-team, or 3 genins fighting against a team chunin.
Question 4 Is this canon naruto world?
Depends. Do you have fun playing in canon world? Or you want to make this world your
playground to just have fun? Either way, I believe it will be fanfiction at best.
The setting is 1 year before Naruto graduate from academy.
Question 5 Why Naruto world?
I don't know. I am just having fun and I also like Naruto.
Question 6 Can I destroy the campaign?
Well, as long as everyone has fun. Why not? That said, please consult with other players
before doing this. If they don't agree, please keep the intrusive thought to yourself.
Warning: Depending on how you destroy the campaign, the session might end instantly.
Question 7 Are we 13 years old here?
Up to the players. Which one is more fun to you? Stay within the canon setting, or we AU
the story so everyone is 18 years old at least? Personally, I like the canon setting better. It
felt more Naruto-ey that way.
Question 8 What is the mission/ quest?
Beat a Suna team, steal their mission scroll (Like Chunin Exam), then spend 3 night in the
forest. Your enemies will try to attack you even when you sleep.

Character Creation Specialty


1 What do we do first? Melee Taijutsu/ Bukijtsu
Consult with other players, what role you want to play. Ideally a team is comprised of 1 Ranged Shurikenjutsu/ Ninjutsu
melee, 1 ranged, and 1 support. But we can be flexible. A team of 3 melee works fine too. Just Support Genjutsu
make sure to be creative and work together as a team.
2 If you are melee, pick whether you want to be good at Taijutsu or Bukijutsu. Pick one. Then E and D rank jutsus (pick 1)
pick the jutsu that you want.
Basically everyone has 3 basic academies jutsu: Clone technique, Transform, and Substitution Melee Taijutsu Iron Strike
technique + 1 jutsu that you want to pick. Leaf Kick
3 How about equipment? 1000 years of death
To make it easy, we can assume you have some kunais, some shuriken, first aid kit, smoke
bomb, exploding paper tag, etc. Have fun with it. Just don’t exploit it too much. Otherwise I Bukijutsu Double hit (any weapon)
might say, you run out of this item. Or the chunin examiner ask you to stop using that Ranged Shurikenjutsu Kunai/ shuriken assault
particular item, for the sake of fairness in combat.
Kunai/ shuriken barrage
4 How about armor, helm, etc?
Hidden kunai
To be honest I don't see Naruto and the gangs using armor. So we will play without armor for
now. Ninjutsu Enhanced Defense
5 How about HP? Escape Technique
Taijutsu: 10 HP Advanced Transformation
Ranged: 8 HP Dark Vision
Support: 6 HP Substitution technique
6 How about damage?
Support Genjutsu Clone technique
As long as you use what you are good for, damage is 2 per hit. For example:
If Taijutsu user fight using taijutsu: damage 2 Flashbang

If Ninjutsu user fight using taijutsu or shurikenjutsu: damage 1 Release

But support will always has 1 damage. Transform

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Character sheet
Name Specialty HP AC Jutsu
Ninja 1 Melee/ (pick 1 specialty) 10 10 • (Pick one according to specialty)
(Pick a name) • 3 basic academy
• Substitution
• Clone
• Transformation
Ninja 2 Ranged/ (pick 1 specialty) 8 10 • (Pick one according to specialty)
• 3 basic academy
• Substitution
• Clone
• Transformation
Ninja 3 Support/ (pick 1 specialty) 6 5 • (Pick one according to specialty)
• 3 basic academy
• Substitution
• Clone
• Transformation

Using Feature of the area (Example)


Combat Tips
Environment
Players Forest Can find cover, climb to high place to do ranged attacks and avoid melee
1 Describe what you want to do Water Can swim inside and take cover from melee attacker and avoid ranged
attacker
2 Use the feature of the area if possible/ it helps you
Hills/ cliff Those who are unlucky can fall down.
3 Don't worry about specific distances. Describe your
Or if GM is nice, they can just slip and gain disadvantage next roll/
intention
enemies gain advantage
4 Try awesome ideas based on the situation
Tall Grass Good for hiding and ambush
5 Describe your character's action within the story
Rain/ muddy Both has less accuracy in their hits
terrain
DM
Be creative. The GM might reward you if it make sense.
1 Each turn, describe each player's circumstances
2 Offer options to help players meet their intent
Suggested tactic
3 Be generous. Give them the benefit of the doubt
Information Sending team members to gather intelligence on the enemy's abilities,
4 Use skill checks to help characters try crazy ideas gathering weaknesses, and strategy. Utilizing scouting techniques like the
5 When needed, use sketches, abstract maps, or Transformation Jutsu.
miniatures to show complicated location and relative Tactical retreat Enemies are way better? Retreat unless you want to die,
position Knowing when to strategically retreat from a battle to regroup and
plan a more effective approach. Using diversion tactics to create an
opportunity for escape.
Ambush/ Using camouflage or hiding in the environment to launch surprise
surprise attack attacks on opponents. Employing diversion tactics to distract the
enemy and create openings for attacks.
Teamwork and Trusting and supporting each other in battle, as seen in the "Ninja
cooperation Way." Combining individual strengths and techniques to create
synergistic combat tactics.
Creativity Hack the matrix. Although the chunin examiner might disqualify you if
you don't prove to be a competent shinobi.

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