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CitadelJournal10 11vehiclestats
CitadelJournal10 11vehiclestats
From this we can extrapolate a Toughness from the I like them too although I only use a couple of
Strength, in this case 8, an amount of damage d12= vehicles at most per side, Jervis’ rules seem to be
12 damage points, and a save, just deduct the save trying to save on book-keeping when the vehicles get
mod from 7 to get the armour save: 7-5=2… 2+ to half a dozen or more on the table.
armour save.
An easy way to incorporate damage tables if you like
Similarly, if you add the slow and fast speeds from them is simply to roll on the damage table when any
the datafaxes and divide by 2.5 you get pretty similar 6’s are rolled instead of using the funky dice in the
results as the examples given. article.
(5+20)/2.5 =10”