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C

itadel Journal 10 & 11 tells us some of the Other Considerations:


gripes Jervis Johnson had with the vehicle
rules in 2nd ed 40k. Below is a guide to Most tanks have a d12 Ram value, this would give
using datafaxes to create stats for his every tank 12 wounds, I think this is ok but could be
experimental rule changes. sensible to operate a penalty of 2 damage points for
tanks smaller than a Land Raider/Leman Russ to add
All Vehicles are given stat lines similar to creatures, granularity,
examples like below are given:
Smaller vehicles like bikes will also end up with
greater than usual amounts of damage. 4 for bikes, 6
for attack bikes for example. I think this is also fine
but alter to taste. Bikes are pretty useless as they are,
so would be interesting to see them be a bit more
survivable.

Some sample Stats using this method below:

The examples given bear a striking similarity to


information which is already contained within the
official datafaxes for all vehicles:

What about damage charts? I like them.

From this we can extrapolate a Toughness from the I like them too although I only use a couple of
Strength, in this case 8, an amount of damage d12= vehicles at most per side, Jervis’ rules seem to be
12 damage points, and a save, just deduct the save trying to save on book-keeping when the vehicles get
mod from 7 to get the armour save: 7-5=2… 2+ to half a dozen or more on the table.
armour save.
An easy way to incorporate damage tables if you like
Similarly, if you add the slow and fast speeds from them is simply to roll on the damage table when any
the datafaxes and divide by 2.5 you get pretty similar 6’s are rolled instead of using the funky dice in the
results as the examples given. article.

Finally, best to bear in mind that back in ’93 rules…


well, they’re more like guidelines.

(5+20)/2.5 =10”

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