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Face-off challenge Pick-up Challenge

Attribute: Might Attribute: Skill


One more than your opposing # of successes needed: 1
# of successes needed:
face-off player # of paces needed: 1
# of successes needed # of successes needed modifiers:
None
modifiers: Each adjacent standing team-
Challenge Results: -1
mate forward facing your player:
Flop: Player down Each adjacent standing opponent
0 or more Successes: Compare to opponent’s +1
forward facing your player:
Note: Extra successes do not successes to see who won the Challenge Results:
earn Momentum counters Face-off Player trips and is placed Down.
Flop: The ball bounces 1 pace in a D6
direction. SiM.
Player fumbles the pick-up. The
Not getting the number of
Get Up Challenge ball bounces one pace in a D6
successes needed:
Attribute: Grit direction. SiM.
# of successes needed: 1 Getting the number of successes Player successfully picks up the
# of paces needed: 1 needed or more: ball.
# of successes needed modifiers:
Each adjacent standing team-
-1
mate forward facing your player: Throw Challenge
Each adjacent standing opponent Attribute: Skill
+1 # of successes needed: 1
forward facing your player:
Player is Dazed: +2 # of paces needed: 1
Player pays 2 additional paces of # of successes needed modifiers:
Jog to improve his success for this -2 Each adjacent standing team-
-1
challenge: mate forward facing your player:
Challenge Results: Each adjacent standing opponent
+1
Flop: Player is Dazed. SiM. forward facing your player:
Not getting the number of successes Player is Down and loses an Throwing the ball more than half
+2
needed: additional pace of Jog. the maximum paces:
Getting the number of successes Player may be placed Challenge Results:
needed or more: standing in the hex. Ball bounces 1 pace in a D6
Flop: direction from the Thrower's
position. SiM.
Throw misses and lands D6
paces in a D6 direction from the
Not getting the number of
target hex's location. SiM unless
successes needed:
Disengage Challenge the ball is caught by any of your
Attribute: Dodge team members.
(Highest Tackle attribute of Getting the number of successes Thrower successfully throws the
# of successes needed: standing opponents in a hex needed or more: ball.
adjacent to your player) –2
# of successes needed modifiers:
Each adjacent standing team- Interception Challenge
mate forward facing your -1 Attribute: Skill
player: # of successes needed: 2
Each adjacent standing # of successes needed modifiers:
opponent forward facing your +1 Each adjacent standing team-
-1
player after the first: mate forward facing your player:
Challenge Results: Each adjacent standing opponent
+1
Flop: Player Dazed in his starting hex. SiM. forward facing your player:
Not getting the number of Challenge Results:
Player is Down in his starting hex
successes needed: Interceptor trips and is placed
Getting the number of Flop: Down on the field. The throw is
Player successfully disengages
successes needed or more: resolved as normal.
Not getting the number of Interception fails. Resolve the
successes needed: throw as normal
Getting the number of successes Interceptor successfully catches
needed or more: the ball
Catch Challenge Shove Challenge
Attribute: Skill Attribute: Might
# of successes needed: 2 # of successes needed: (Opponent’s Might attribute) – 2
# of successes needed modifiers: # of paces needed: 1
Each adjacent standing team- # of successes needed modifiers:
-1
mate forward facing your player: Each adjacent standing team-
Each adjacent standing opponent mate forward facing your -1
+1
forward facing your player: opponent:
Challenge Results: Each adjacent standing
Catcher trips and is placed Down opponent forward facing your
+1
on the field. The ball bounces 1 player other than the opponent
Flop:
pace in a D6 direction from the being shoved:
Catcher's position.* Shoving an opponent from his
Failed catch - ball bounces 1 -1
Not getting the number of rear facing:
pace in a D6 direction from the Challenge Results:
successes needed:
Catcher's position.* Flop: Your player is down. SiM.
Getting the number of successes Catcher successfully catches the Not getting the number of Shove fails. The opponent is not
needed or more: ball successes needed: moved.
* - SiM if you flop a Catch roll during your turn OR the ball lands on the Success! You hit with enough force
ground/is caught by an opponent after a Throw challenge. Getting the number of successes
to move the opponent back one
needed or more:
hex if possible.

Impact Challenge
Attribute: Might Dash Challenge
(Opponent’s Might attribute) – Attribute: # of Momentum counters used
# of successes needed:
2 # of successes needed: 1
# of successes needed modifiers: # of successes needed modifiers: None
Each adjacent standing team- Challenge Results:
mate forward facing your -1 Player fails, trips and is placed
Flop:
opponent: Dazed from over-exertion. SiM.
Each adjacent standing opponent Player fails, trips and is placed
0 Successes:
forward facing your player other +1 Down. SiM.
than the opponent being tackled: Player may perform one more
Tackling an opponent from his challenge OR move one hex
-1 1 or more Successes: (including any Disengage
rear facing:
challenge) and then perform one
Challenge Results:
challenge.
Flop: Your player is Down. SiM.
Tackle fails. You may not roll for
Note: Extra successes do not earn Momentum counters
the Tackle challenge and you
Not getting the number of
must pay 1 additional pace to
successes needed:
continue to move or perform Injury Challenge
another challenge Attribute: Grit
Success! You hit with enough # of successes needed: See below
Getting the number of successes
needed or more:
force to make a Tackle # of successes needed modifiers: None
Challenge Results:
Basic: Player is out for the rest of
Tackle Challenge game. Place him in the Infirmary.
Attribute: Tackle Advanced: Player suffers a
# of successes needed: (Opponent’s Dodge attribute) –2 Flop:
career-ending injury and is
# of paces needed: 1 permanently removed from the
# of successes needed modifiers: team. Place him in the Infirmary.
Each adjacent standing team- Basic: Player is out for the rest of
mate forward facing your -1 game. Place him in the Infirmary.
opponent: Advanced: Player suffers a
Each adjacent standing lasting injury. The Player's attribute
opponent forward facing your 0 Successes: with the most points is reduced
+1
player other than the opponent permanently by one point. Team
being tackled: Manager of the player can choose
Tackling an opponent not in cases of tied attribute amounts.
+1 Place him in the Infirmary.
holding the ball:
Tackling an opponent from his Player is out for the rest of the
-1 1 Success: game. Place him in the
rear facing:
Challenge Results: Infirmary.
Flop: Tackler is Down. SiM. Player is knocked unconscious.
Not getting the number of Tackler is stiff-armed. Tackle has Place him in the Recovery box.
successes need: no effect 2 Successes: Player may be moved from the
Getting the number of successes Slide Tackle. Both Tackler and Recovery box to the Bench area
needed: Opponent are Down. after the next Test has started.
Getting one more success than 3 Successes: Player is placed on the Bench.
Solid Hit. Opponent is Down
needed: Player was just winded and is
Punishing Hit. Opponent must roll 4 Successes:
Getting two more successes than Dazed.
an Injury challenge as if he had a Player has a burst of will/energy
needed: 5 or more Successes:
Grit of 6. to stay in the game and is Down.
Getting three more or greater Crippling Hit. Opponent must roll
successes than needed: an Injury challenge.
(Note: only successes over three more than needed count as Extra
Successes for Momentum)

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