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Elfball ReferenceSheet
Elfball ReferenceSheet
Impact Challenge
Attribute: Might Dash Challenge
(Opponent’s Might attribute) – Attribute: # of Momentum counters used
# of successes needed:
2 # of successes needed: 1
# of successes needed modifiers: # of successes needed modifiers: None
Each adjacent standing team- Challenge Results:
mate forward facing your -1 Player fails, trips and is placed
Flop:
opponent: Dazed from over-exertion. SiM.
Each adjacent standing opponent Player fails, trips and is placed
0 Successes:
forward facing your player other +1 Down. SiM.
than the opponent being tackled: Player may perform one more
Tackling an opponent from his challenge OR move one hex
-1 1 or more Successes: (including any Disengage
rear facing:
challenge) and then perform one
Challenge Results:
challenge.
Flop: Your player is Down. SiM.
Tackle fails. You may not roll for
Note: Extra successes do not earn Momentum counters
the Tackle challenge and you
Not getting the number of
must pay 1 additional pace to
successes needed:
continue to move or perform Injury Challenge
another challenge Attribute: Grit
Success! You hit with enough # of successes needed: See below
Getting the number of successes
needed or more:
force to make a Tackle # of successes needed modifiers: None
Challenge Results:
Basic: Player is out for the rest of
Tackle Challenge game. Place him in the Infirmary.
Attribute: Tackle Advanced: Player suffers a
# of successes needed: (Opponent’s Dodge attribute) –2 Flop:
career-ending injury and is
# of paces needed: 1 permanently removed from the
# of successes needed modifiers: team. Place him in the Infirmary.
Each adjacent standing team- Basic: Player is out for the rest of
mate forward facing your -1 game. Place him in the Infirmary.
opponent: Advanced: Player suffers a
Each adjacent standing lasting injury. The Player's attribute
opponent forward facing your 0 Successes: with the most points is reduced
+1
player other than the opponent permanently by one point. Team
being tackled: Manager of the player can choose
Tackling an opponent not in cases of tied attribute amounts.
+1 Place him in the Infirmary.
holding the ball:
Tackling an opponent from his Player is out for the rest of the
-1 1 Success: game. Place him in the
rear facing:
Challenge Results: Infirmary.
Flop: Tackler is Down. SiM. Player is knocked unconscious.
Not getting the number of Tackler is stiff-armed. Tackle has Place him in the Recovery box.
successes need: no effect 2 Successes: Player may be moved from the
Getting the number of successes Slide Tackle. Both Tackler and Recovery box to the Bench area
needed: Opponent are Down. after the next Test has started.
Getting one more success than 3 Successes: Player is placed on the Bench.
Solid Hit. Opponent is Down
needed: Player was just winded and is
Punishing Hit. Opponent must roll 4 Successes:
Getting two more successes than Dazed.
an Injury challenge as if he had a Player has a burst of will/energy
needed: 5 or more Successes:
Grit of 6. to stay in the game and is Down.
Getting three more or greater Crippling Hit. Opponent must roll
successes than needed: an Injury challenge.
(Note: only successes over three more than needed count as Extra
Successes for Momentum)