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PLAYER'S GUIDE

T ABLE O F CO NTE NTS


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ADVANTAGES 10
10

13

15

17

22

DISCIPLINES 24
Animalism 25

Auspex 28

Celerity 30

Dominate 32

Fortitude 34

Obfuscate 35

Potence 36

Presence 37

Protean 39

Blood Sorcery 41

Oblivion 46

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P r e d a t o r Ty p e s

Hide and Eat Kidnapper


You patiently wait for your prey to come to you. Highly risky and not for vampires struggling with
When the moment is right, you stealthily feed and their morality, some kindred prefer to capture their
disappear before most realize they were even hunted. prey and keep them for feeding until they expire or
Whether you wait in carefully chosen neighborhoods, can be released in a way that will not lead back to
parks, or in cars, eventually a fly will find its way into them. This is likely not your first time doing these
your web. You likely have experience being acts, or maybe you were fascinated with true crime
undercover, stalking, or hiding from others more and now have the means to be like the criminals
dangerous. you learned so much about.
■ Add a specialty: Stealth (Stalking) or ■ Add a specialty: Craft (Security) or Investigation
Awareness (Ambushes) (Stalking)
■ Gain one dot of Celerity or Obfuscate ■ Gain one dot of Dominate or Potence
■ Gain the Merits Efficient Eater (••) and ■ Gain the Base Haven Advantage (••) with the
Slippery (•) Cell Merit (•)
■ Gain the Obvious Predator Flaw (••) ■ Gain the Sadistic Flaw (••)
■ Your Predator roll is Wits + Stealth ■ Your Predator roll is Resolve + Investigation

Hospital Hunter Lab Rat


Hospitals provide a rotating selection of people in
You run a medical clinic, experimental facility, or
various conditions that often make for easy victims.
organize alternative medicine gatherings were blood
You know enough about medicine to determine who
flows freely. For whatever reason, people willingly
can be fed from without issue and who would cause
give blood to you and trust it is part of some greater
complications. Your blood may even be of use to
purpose or for quick cash. Often times your subjects
keep certain patients alive longer. Whether you
receive blood themselves for various experiments you
blend in with staff, visitors, or patients there are
are concocting. This is also a way to inject your prey
various opportunities for infiltration at all times of
with your addiction of choice. You could have worked
the night. You must be careful as biometrics are
in or ran a similar facility in life or maybe frequently
monitored and abnormalities may lead to
donated blood or took part in medical trials.
investigations. You might have been a doctor, nurse,
■ Add a specialty: Medicine (Experiments) or
or someone who spent a lot of time in hospitals in
Science (Experiments)
life or had someone close who was hospitalized for
an extended period. These nights, you are a cursed ■ Gain one dot of Blood Sorcery or Fortitude
angel or a spectre of death flowing through the ■ Gain the Improved Ghouls Merit (•••)
hospital halls. ■ Gain the Flaws Blunted Fangs (•) and
Addiction (•)
■ Add a specialty: Medicine (Diagnosis) or ■ Your Predator roll is Intelligence + Science
Persuasion (Condolence)
■ Gain one dot of Fortitude or Oblivion
■ Gain the Merit Blood Healer (•••)
■ Gain the Frigid Aura Flaw (••)
■ Your Predator roll is Intelligence + Medicine

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P r e d a t o r Ty p e s

Local Haunt Manic Pixie Predator


You are the real danger behind a popular folktale. You feed and leave. Finding suitors is easy enough,
The monster in the woods. The spirit in the but finding a new date each time you are hungry is
abandoned home. The creature in the sewers. A local not practical. Plus, you get something out of
scary story ensures that the curious, bored, or brave grooming your food with a short lived but
explore a location deemed to be haunted in some way passionate relationship. You are the manic pixie
and where you know you can usually visit to feed. Of dream person who floats into your victim's lives and
course most of the time people explore this haunt then leave them longing and lost. You may have
they find nothing. Some nights they find the been a heartbreaker in real life, or had commitment
supernatural thing they were looking for. This may be issues that never let you stay with one person for
your haven or a spot you set up specifically to hunt too long. Either way, finding partners was never a
the morbidly curious. It may have already held problem.
rumors of danger before and you are capitalizing on ■ Add a specialty: Persuasion (Risk Taking) or
it. In life you may have investigated the supernatural, Insight (Insecurities)
or maybe just worked at haunted houses and know ■ Gain one dot of Celerity or Presence
how to create an environment people will keep ■ Gain the Social Engineer Merit (•••)
coming back to. ■ Gain the Cannot Embrace Flaw (••)
■ Add a specialty: Intimidation (Frighten) or ■ Your Predator roll is Manipulation + Insight
Athletics (Chasing)


Gain one dot of Auspex or Protean
Gain the Loremaster Merit (•••)
Online Predator
■ Gain the Eerie Presence Flaw (••) The internet can be a dangerous place for a vampire,
■ Your Predator roll is Stamina + Athletics but you know how to hunt for curious individuals
who are less cautious. You may be able to find
identifying information to locate easy victims in their

Lurker in the Crowd homes. You may also cultivate relationships with
locals and convince them to meet at locations where
You know how to move quickly and quietly while you can feed from them. You could have had a variety
stalking your prey. Getting lost among the masses, of jobs in life, but you likely spent most of your time
these hunters pick a target from a crowd and feed online. This could have been the space where you
before anyone notices something is wrong. You are socialized and found groups to become entrenched or
not the best at making an impact, but you prefer it where you lurked in the dark corners and found
that way. You could have been anything in life, but other internet rogues.
most people would not remember it. You never ■ Add a specialty: Technology (Doxing) or
stood out and that is how you liked it. Etiquette (Choose an internet subculture)
■ Add a speciality: Stealth (Blending In) or ■ Gain one dot of Obfuscate or Presence
Athletics (Escaping) ■ Gain the Mask Advantage (••) plus either
■ Gain one dot of Auspex or Obfuscate Zeroed (•) or Cobbler (•)
■ Gain three dots in the Obscure Merit ■ Gain the Paranoia Flaw (••)
■ Gain the Outsider Flaw (••) ■ Your Predator roll is Resolve + Technology
■ Your Predator roll is Wits + Stealth

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Advantages

•• Lore Master: You are well versed in various Occult ■ Flaw: (••) Paranoia. It helps to be cautious in kindred
interests. This may be due to academic versatility, a society, but you are especially paranoid. You question
practical dabbling in various practices, or access to everyone's motives and struggle to feel comfortable or
impressive occult references. Whatever the reason, you safe in situations that you do not completely control.
may add a specialty in Occult for each rank in the skill. You automatically fail Insight checks as you assume the
worst no matter what a person's true intentions may be.
■ Flaw: (•••) Morbid Fascination. You have an
• Remorseful: You add one dice to any Remorse rolls.
obsession with the macabre and need to physically be
in the presence of grim reminders of death. You must ■ Flaw: (••) Routine. You find comfort in your habits. With
spend 30 minutes awake and in the company of a potential eternity before you, routines keep you
corpses or other grisly remains at least once per 24 anchored and give you purpose. While you take solace in
hours or take a two dice penalty to all dice rolls until this, it also makes it easier for your enemies to know
you do so. where you are or what you will be doing. Whenever you
are forced to break your routine for a night, you take a
■ Flaw: (•••••) Nightmares. You are plagued with
two dice penalty on all Mental rolls. You must spend a
horrific nightmares every time you slumber during
point of Willpower to willingly break your routine for a
the day. This could be the same reoccurring
night. Define this routine and work out the details with
nightmare or something different each day. There is
your Storyteller.
likely a sinister reason for this occurrence. An
outside force may be warning or punishing you, or ■ Flaw: (••) Sadist. When others suffer, you feel a sense of
something from your past has infected your mind joy. Once in combat, you will not stop until your
and reigns terror upon you. When you wake for the opponent is defeated and you cause them as much pain
night, you must make a Willpower test against a as possible. Stopping requires a Willpower roll against a
Difficulty of 3. On a failure, you take a one dice difficulty determined by the Storyteller. When given an
penalty on all mental and social rolls for the night. opportunity to hurt someone or let them suffer
needlessly, you must spend a point of Willpower to
ignore the urge for a scene.

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Advantages

Physical
■ Flaw: (••) Blunted Fangs. Your
■ Flaw: (•••••) Soft-Hearted. bite does not do Aggravated ■ Flaw: (•••••) Fragile. Your form is
Despite your Beast, you remain damage and is no more more fragile than most kindred.
strongly compassionate to the effective for feeding than a Every time you take the first
plight of mortals. Whenever you normal human bite, which is point of Aggravated Damage on
witness a mortal suffering quite messy and painful for the your health tracker, you receive a
needlessly, you must make a victim. crippling injury as rolled on the
Willpower check. The Difficulty crippling injury chart (VtM
is determined by the perceived ■ Flaw: (•••••) Childlike. You
Corebook p. 303). If you already
innocence of the mortal and the were embraced young. While
have an Aggravated wound, you
severity of the suffering. On a the practice is heavily frowned
do not roll on the chart when you
win, nothing happens though you upon in modern nights, your
receive another. This only applies
are extremely uneasy and immortal form trapped in a
when you currently have no
saddened by the experience. On a young appearing body comes
Aggravated wounds and then
failure, you take a Stain and have with many complications in
receive one.
a two dice penalty to all rolls for both kindred society and
the remainder of the night as you navigating mortal society. ••• Light Sleeper: A vampire is
Discuss with your Storyteller most vulnerable during the day.
feel physically ill and emotionally
before taking this flaw. Luckily, you are able to shrug off
distressed.
your supernatural slumber and rise
• Total Recall: You are able to at the first sign of danger. Maybe
• Crack Driver: You are an you have trained your body to
perfectly recall anything you have especially skilled driver. You can
seen or heard. While many memories prepare for the worst or you sleep
perform minor actions without poorly for some reason. You
fade as a vampire ages, this penalty while driving and receive a
potentially allows immediate recall automatically awaken when in
two dice bonus on all Dice Pools danger during your day sleep. You
of specific details with a Resolve + related to driving.
Intelligence check against a still suffer the penalties for staying
Difficulty determined by the awake, but do not have to make the
Storyteller. ■ Flaw: (••••) Flesh of the Corpse. normal Humanity roll to wake
You retain physical traces of before nightfall (VtM Corebook p.
■ Flaw: (••••) Vengeful. Revenge
wounds you receive. While a 219).
can be a dangerous game, but
you or your Beast cannot resist a kindred eventually returns to • Sharp Senses: One of your senses
chance to enact your own justice the state they were in at their is especially honed. You receive
on those who have crossed you. embrace, your undead body one extra die to all appropriate
If confronted with someone who retains cuts, wounds, and other dice pools that rely on this sense.
has wronged you but has not marks from injuries sustained. • Slippery: You are especially
been punished for it, you must You can heal as normally, but slippery, either because of your
make a Fury Frenzy test unless the wounds remain visible on nimbleness or even a literal slick
actively working to enact your the surface. The more damage coating that is found more
vengeance. you take over time, the less commonly among the Nosferatu.
human you will appear. You have a two dice bonus to
dodge attacks or escape from
■ Flaw: (••) Weak-Willed. Your
grapples.
mind is more malleable than
most. Perhaps you have always
been easily swayed or maybe you
have been mentally conditioned
to receive instruction. You
cannot use Willpower re-rolls
when resisting mental powers or
mundane manipulation.

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Advantages

■ Flaw: (•••) Stench of Death. The


scent of decay lingers on you. It
can be partially masked with
other strong fragrances, but an
odor reminiscent of death is
always present. This smells
different for each person, but
evokes the same sense of dread.
Any Charisma rolls made against
mortals in your proximity are
made at a two dice penalty.
•••• Tough: You are especially hardy.
You may be an imposing physical
specimen or you became tougher
after the embrace. You have one
additional health level.
•••••• Unstakeable: One of
kindred's greatest and most known
weakness does not effect you for
some reason. You may not even be
aware of this unless you have been
staked before. You do not succumb
to Torpor when staked in the heart.
While you take damage as usual
from being staked, your body does
not automatically enter torpor like
most kindred.
■ Flaw: (••) Weak Stomach.
Vampires struggle to even fake
eating and drinking as time
goes. Most require Blush of Life
to put on a believable
performance even though
everything tastes like ash. For
you, this is unbearable and too
repulsive to even pretend. You
cannot even fake eating or
drinking anything except blood.
Anything you consume other
than blood is immediately
thrown up.
•••• Skill Aptitude: You are
peerless in one specific skill,
possessing incredible natural talent
or the finest training in the world.
You can go up to rank 6 in a single
skill. You can only take this Merit
once.

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DISCIPLINES

While the user can understand


Auspex
READ OPPONENT
these messages, they are not able The vampire is able to read the
to speak the language or write in intentions and subtle physical clues
the code. The vampire of their opponent, allowing them to
Level 1 understands the intent of the more easily defend themselves in
message, not a perfect combat.
LIE DETECTOR
translation. ■ Cost: One Rouse Check, plus
While many vampires are masters
of deception, this power gives the ■ Duration: One scene One Rouse Check for every
user the uncanny ability to know additional target
when they are being lied to. IMPLANT DREAM ■ Dice Pools: Wits + Auspex or
Resolve + Auspex
■ Cost: Free ■ Amalgam: Dominate 1
■ System: The user makes a Wits
■ Dice Pools: Intelligence +
+ Auspex contest against their
Aus-pex vs Composure + The user can implant a dream in
opponent’s Strength +
Subterfuge a target, having a crafted scenario
Subterfuge. On a win, the user
■ System: When activated, play out the next time the target
may add their Auspex rating
add the Auspex rating of sleeps.
to any defense rolls against
the user to any Insight Cost: One Rouse Check
■ physical attacks from the
checks to determine if Dice Pools: Resolve +
■ target. The vampire must make
they are being lied to. If Dominate vs Composure +
successful, the user is able an additional Rouse Check for
Intelligence each additional opponent
to see shifts in the target's ■ System: The vampire either
aura whenever they speak targeted by this power. Dice
mentions a certain subject or
a lie. penalties for facing multiple
concept or shows an image to
■ Duration: Passive combatants still apply.
their target and makes a
Duration: One scene
Resolve + Dominate roll vs
the target’s Composure +
Level 2 Intelligence. On a win, the SENSE STRENGTHS AND
user implants a dream WEAKNESSES
DECIPHER
connected with the intended Sometimes referred to as an
By reading the aura and intent of appraisal, vibe check, or ocular
message or image that will be
messages, a vampire can pat-down, this discipline allows a
experienced the next time the
understand any language or code. vampire to read the aura of
target sleeps. This can be used
to relay secret messages, another and determine the
■ Cost: One Rouse Check strengths and weaknesses of their
frighten someone with
■ Dice Pools: Intelligence + physical form, psyche, and
Auspex horrific scenarios, or give
personality.
■ System: The user makes an them ideas that carry over
Intelligence + Auspex test when awake among other ■ Cost: One Rouse Check
against a Difficulty determined possibilities. ■ Dice Pools: Intelligence +
by the Storyteller based on the ■ Duration: Until the next time Auspex vs Composure +
familiarity and complexity of the target sleeps Subterfuge
the language or code.

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P L A Y E R ' S GU I D E DISCIPLINES

SPEED IS POWER
Cost: One Rouse Check
Celerity

■ Dice Pools: Wits + By building up speed, a vampire can
increase the strength behind a single
Investigation
action using their momentum.
Level 2 ■ System: The vampire can carry
out a thorough investigation of ■ Cost: One Rouse Check
a room in moments, perceiving ■ System: Provided the user has
CONTROL MOMENTUM
auras and physically the space to build up
■ Amalgam: Potence 1
investigating clues with appropriate speed for the action,
supernatural speed so they can the vampire may add half of
After successfully defending
quickly act on their findings or their Celerity rating rounded up
themselves in combat, a vampire
gather information before to a single action requiring
may use the assailant’s momentum
others are able to. The user Strength that does not require
to direct the attack at a different
may add their Auspex rating to the user to be stationary. For
opponent, even the aggressor.
their Investigation roll as well example, this could not be used
■ Cost: One Rouse Check to stand and lift a car but could
as accomplish the task quickly.
■ Dice Pools: Dexterity or apply to a Strength check to
Strength + Celerity ■ Duration: One scene
break a car door. This can also
■ System: During combat,
be used to bolster an attack.
after a successful Level 3
■ Duration: One action
Dexterity + Athletics
contest to defend COMBAT TEMPEST Level 4
against a close range Utilizing their supernatural speed
attack, the vampire may to constantly move in combat, the FUROIUS FRENZY
redirect the attack to a user is able to more effectively face When a vampire succumbs to any
nearby opponent. The multiple opponents. This allows a type of Frenzy, they move with
user makes a Dexterity vampire to avoid penalties to supernatural speed and have multiple
or Strength + Celerity vs
combat normally accrued when actions for the duration at great cost
Dexterity + Athletics
facing multiple foes. to their physical form.
against the new
opponent, dealing ■ Cost: One Rouse Check ■ Cost: Free
damage as normal on a ■ System: The vampire does not ■ System: Upon entering a Frenzy,
win using any damage receive a penalty for defending the vampire may choose to enter
modifiers from the against multiple opponents a Furious Frenzy and is able to
original attacker and (VtM Corebook p. 125), make two actions per turn for
weapon. On a critical gaining their full dice pool for the duration of the Frenzy. Any
success, the user can also each contest. This includes Criticals rolled during this state
turn an attack against pools that add the Celerity are considered Messy Criticals.
the opponent who made rating if other Disciplines are After the Frenzy has ended, the
the attack without in effect such as Fleetness user is physically Impaired and
requiring an additional (VtM Corebook p. 253). In fills their health tracker with
roll. addition, when splitting thier Superficial Damage. If the
■ Duration: One turn dice pool to attack multiple vampire was already Impaired
sCAN THE ROOM
opponents, the user may add a before the Frenzy ended, they
dice bonus to the total pool instead take a point of
■ Amalgam: Auspex 1
being split equal to half their Aggravated Damage equal to the
Celerity rating rounded up. number of turns spent in Frenzy
With dizzying speed, a kindred
Duration: One action after Impaired.
can comb through details in a ■
space and gather clues that could
take others hours of investigation.

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