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#Half-Day Games Castle Dodge Ball


 Mechanics:
Pen and Ball
 One team will be attacker and
 Mechanics: Transport ball using pens the other is defender.
and put it on top of each bottle (5pcs).  Attacker member will be posted
Fastest team to complete it wins. around a rectangular shaped
 Rules: court (boundary) – positions
 Each player in the team should depend on the team strategies.
have a pen that is touching the  Defender team members must
ball. pair up (one will be a knight and
 If ball drops or a player/s is the other is princess/prince).
caught intentionally not Note if there is an excess team
touching the ball, team will member, he/she can play as a
have to start over (starting from new pair after 1 pair gets taken
the last bottle they have put the out.
ball into before it happened)  Knight will have to block all
 Materials Needed: incoming ball to princess.
 Balls (Ping pong ball or tennis  If a knight catches the ball,
ball) – at least 10pcs he/she can revive a pair.
 Bottles (1.5 Bottles) – 10pcs  Goal: Fastest team to take out
 Timer the defender team wins the
round.
 Coin Toss will decide who will
Cloth Volleyball be defender or attacker.
 Variation: More balls
 Mechanics: Play volleyball with other  Rules:
team using big cloth to serve the ball to  IN/OUT line boundary
opponent’s court side  Attacker should only target
 Rules: torso and below.
 IN/OUT line boundary  Best of 3 sets
 All team members should hold  Materials Needed:
unto the cloth.  Tape or 16 Cones Boundary
 First team to reach 15 wins.  2-4 dodge balls (soft)
 Best of 3 sets
 Variation: Can put big cloth in the net
(Blind Cloth Volleyball)
 Materials Needed:
 2 balls
 Sacks – 8pcs
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Water Balloon Pass


 Mechanics: Balance the water bottle
 Each teams have 30 water
 Mechanics:
balloons located in front of their
 Using the spider web like tool,
line.
teams must transfer water
 Team member line up with 3-5
bottle from one point to the
meters apart.
other (water bottle must still
 The goal is to transport as many
standing upon putting it down).
water balloons from side to the
 Fastest team to complete
other as many as they can by
transferring 4 water bottles
throwing the water balloons to
wins.
the other member without
 Rules:
bursting it or dropping it.
 Team members should hold the
 Rules:
tip part of the rope.
 Teams must pass the next
 If the water bottle drops, team
balloon only after the first ones
must start again from the
are inside the bucket on the
starting point.
other end of the line or the
 Other teams cannot interfere
balloon burst.
physically.
 If the balloon drops without
 Materials Needed:
bursting, member near the
 Bottles – 6pcs
balloon must get and put it back
 Spider Web Tool – Yarn and 2
to the bucket in front.
Discs
 Members must maintain the 3-5
meters distance, if catch
cheating or intentionally Other Games
decreasing distance, game
master or game assistant have  Chicken Fens
the right to deduct 1 ball during  Cup Deck
the tallying of the ball  Cup Bounce Ball
 Materials Needed:
 Small water balloons - 60 –
80pcs
 Buckets – 4pcs
 Cleaning Materials
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#Whole-Day Games back (upside-down) otherwise


leave it open.
Tongue Twister  Next player must tap the hand
of the current player on the
 Mechanics: Each team members must starting line before proceeding.
repeat tongue twister word 3 times  Other team can coach the
(consecutively) without any errors. current player.
Team whose all members recite the  Best of 3 sets
words correctly the fastest team wins  Materials Needed:
the round.  Waterproof Number Cards (0-9)
 Rules: - 2 sets
 If a member said the word
correctly, he/she gets out of the
line otherwise, he/she falls in Decode Puzzle
line again until the words is said
 Mechanics: Teams must decode the
without messing up.
puzzle and recite the phrase or memory
 Best of 3 sets
verse as a whole team in front of the
 Variation: Phrases
game master. First team to decode and
 Materials Needed:
recite the answer correctly wins.
 Tongue Twister Words:
 Rules:
 Round 1: Bumili ako ng bituka
 Upon reciting the decoded
 ng butiki sa butika
phrase/verses, all team member
 Round 2: Tinuka ng pitong
(as a whole) must say it
puting pato ang pitumpot-
correctly. If game master or
pitong puting puto
assistant caught some members
 Round 3: How much wood
not reciting it correctly, other
would a woodchuck chuck,
team will have the turn next (if
 if a woodchuck could chuck
they are ready), otherwise same
wood?
team continues.
Pool Number Puzzle  Variation: More rounds
 Materials Needed:
 Mechanics: Each team has a row of  Phrase/Memory verse
upside-down number cards on the  Puzzle to decode.
other side of the pool which is arrange
randomly (both team has the same card
arrangement). First team to flip all the
card in order wins.
 Rules:
 Teams must cross the pool and
open the cards in ascending
order (0,1,2,3,4,…)
 If opened card number is not
the starting or ‘next’ number,
the player must put the card
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Pass Water Cup  Each team has 5 balls that they


can use to attack.
 Mechanics: Each team is lined up and  Attacker should attack at least 4
members each have a ‘Cup Hat’ to use meters from other team’s
for transporting water from the front of tower.
the line to the back and fill the bucket.  Each should have 4 sheets of
 Rules: paper, 10 paper cups and 8 pcs
 Each player must wear the ‘Cup of toothpick.
Hat’ and use it to transport or  Materials Needed:
put the water inside the bucket.  Paper – 8 sheets
 First team to fill the bucket  Paper cups – 20pcs
wins.  Toothpicks – 16pcs
 Variation: Obstacle course  Ball (ping pong ball or crumpled
 Materials Needed: paper) – 10pcs
 Cup Hats (paper cups) – 22pcs
 Buckets – 2pcs

Stack Up Game
 Mechanics: Each team must build a
tower by stacking all the materials
available. Team’s tower who survives
first within 20 seconds of tower
completion wins.
 Rules:
 Teams must ‘stack up’ the
materials, NO same material
should be together (must be
separated by other materials)
 Teams must use ALL the
materials available before
recognizing the tower as
completed.
 The team who completed
building the tower have 30
seconds to defend it. If the
tower derailed, teams must
build it up again and will
proceed with the same process
above.
 During the ‘tower building
time’, teams can attack other
teams tower every 30 seconds
for 5 seconds.

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