You are on page 1of 21

players:

MARY ALMAS MARYAM ZARINA SAMAL


HR processes

GAMIFY
Who Is A gamer?
Is this what you think?
ACTUALLY...
GAMER...
Average gamer is 35 years old

almost 70% of them are over 18

47% of gamers are women

more adult women than


under 18 male
01 07 12

WHAT
IS
GAMIFICATION?

let’s watch.
01 07 12

GAMIFICATION?

NON-GAME
ACTIVITIES
Back to Agenda Page 01 07 12

GAMIFICATION TECHNIQUES
IN HR :

Screening candidates Training

Onboarding process Team chemistry

Evaluating employee
Employee engagement
performance
WHY GAMIFYING
RECRUITMENT?

Mass recruitment a real challenge

AI for CV screening biased and


non-transparent
GAMIFICATION OF
RECRUITMENT
Games help improve:

01. 02. 03.


candidate attract quality screen
sourcing talents applicants
PLAYER 1

let’s watch!
ONBOARDING
GAMIFIED

LOSING NEW HIRES


WITHIN THE 1ST
YEAR

WEAK lack of LACK OF


engagement SOCIALZING
ONBOARDING
POINTS AND REWARD SYSTEMS
WINNERS:

15
POINTS
Employee 1

10
POINTS
Employee 2
DELOITTE’S GAME

example!
Save the world from zombIes!
Back to Agenda Page
BENEFITS OF GAMIFICATION
IN HR
employer get more attractive
ac.to 78% of respondents
employee happiness increases
ac.to 88% of respondents

I’M MOTIVATED.

I’M HAPPIER.
GAMIFICATION
WENT WRONG

Right Incorrect
CONCLUSION:

HR processes

GAMIFIED SUCCESSFULLY

increased boosted strengthened


employee psychological behavior
productivity satisfaction intention
Yes No

You might also like