Professional Documents
Culture Documents
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +10 Dexterity
+5 Constitution +5 18 107 --
+0 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 9d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on saves
+5 Advantage Against
plants that are magically
DEFENSES HIT DICE DEATH SAVES
created or manipulated
20 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+4 P +6
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Help, Hide, Ready, Search, Use an Object, === BONUS ACTIONS ===
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, Draconic Roar • 4 / Long Rest
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You let out a draconic roar at your enemies within
10 ft. of you. Until the end of your next turn, you and
P +9 Stealth DEX Drake Companion: Summon Companion • 1 / Long your allies have advantage on attack rolls against any
CHARISMA Rest of those enemies who could hear the roar. You can
E +10 Survival WIS
As an action you can magically summon the drake use this trait 4 times, and you regain all expended
uses when you finish a long rest.
+0 bound to you, which appears in an unoccupied space
of your choice that you can see within 30 ft. of you and
remains for 4 hours, until it is reduced to 0 hit points, Drake Companion: Command
you use this feature to summon it again, or you die. You can command the drake to take an action. If
11 Anything the drake wears or carries is left behind you do not, it takes the Dodge action. If you are
when it vanishes. You can't use this feature again until incapacitated, it can choose to take any action.
SKILLS ACTIONS
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 9 Kinishi
CLASS & LEVEL PLAYER NAME
Kobold
Kobold (Archived) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === damage rolls with that weapon. You can attack twice whenever you take the Attack
action on your turn.
* Deft Explorer • TCoE 56 * Spellcasting • PHB 91
You are an unsurpassed explorer and survivor, both in You can cast known ranger spells using WIS as your * Bond of Fang and Scale • _APT
the wilderness and in dealing with others on your spellcasting modifier (Spell DC 14, Spell Attack +6). While your drake is summoned, you and the drake
travels. gain the following benefits:
* Primal Awareness • TCoE 57
| Canny (1st Level) • TCoE 56 You learn additional spells when you reach certain • You gain resistance to the drake's Draconic Essence
Choose one of your skill proficiencies. Your proficiency levels in this class if you don’t already know them, as damage type.
bonus is doubled for any ability check you make that shown in the Primal Awareness Spells table. • The drake gains a swimming speed of 40 ft. and can
uses the chosen skill. breathe air and water, or grows wings and gains a
You can also speak, read, and write two additional * Ranger Archetype • PHB 92 flying speed of 40 ft. (your choice).
languages of your choice. • The drake's bite attack deals an additional 1d6
| Drakewarden (Archived) Draconic Essence damage.
| Roving (6th Level) • TCoE 56
Your walking speed increases by 5, and you gain a * Draconic Gift • _APT * Land’s Stride • PHB 92
climbing speed and a swimming speed equal to your You can speak, read, and write Draconic; and learn Moving through nonmagical difficult terrain costs you
walking speed. the thaumaturgy cantrip, which is a ranger spell for no extra movement and you can also pass through
you. nonmagical plants without being slowed by them and
* Hit Points • PHB 90 without taking damage from them. You have
* Drake Companion • _APT advantage on saving throws against plants that are
* Favored Foe • TCoE 56 As an action you can magically summon the drake magically created or manipulated to impede
When you hit a creature with an attack roll, you can bound to you, which appears in an unoccupied space movement.
mark the target as your favored enemy for 1 minute or of your choice that you can see within 30 ft. of you and
until you lose your concentration (as if you were remains for 4 hours, until it is reduced to 0 hit points,
concentrating on a spell). you use this feature to summon it again, or you die. === KOBOLD (ARCHIVED) RACIAL TRAITS ===
The first time on each of your turns that you hit the Anything the drake wears or carries is left behind when
favored enemy and deal damage to it, including when it vanishes. You can't use this feature again until you * Ability Score Increases • _APT
you mark it, you can increase that damage by 1d6. finish a long rest, or expend a spell slot of 1st level or When you determine your ability scores, increase one
higher to use it again. of those scores by 2 and a different score by 1, or
| 4 / Long Rest • Special increase three different scores by 1.
| Drake Companion: Summon Companion: 1 / Long
* Proficiencies • PHB 90 Rest • 1 Action | Increase two scores (+2 / +1) •
Increase one of these scores by 2 and a different
* Fighting Style • PHB 91 | 50 / Long Rest • Special score by 1.
You adopt a particular style of fighting as your
specialty. | Drake Companion: Command: 1 Bonus Action * Languages • _APT
Your character can speak, read, and write Common
| Dueling • PHB * Ability Score Improvement • PHB 92 and one other language that you and your DM agree is
When you are wielding a melee weapon in one hand appropriate for the character.
and no other weapons, you gain a +2 bonus to * Extra Attack • PHB 92
SP 0 Dagger 1 1 lb.
Longbow 1 2 lb.
EP 0 Cloak of Protection 1 --
Arrows 20 1 lb.
GP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 9 Kinishi
CLASS & LEVEL PLAYER NAME
Kobold
Kobold (Archived) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Size • _APT
You are Small.
* Speed • _APT
Your walking speed is 30 feet
* Darkvision • _APT
You can see in dim light within 60 ft. of you as if it were
bright light and in darkness as if it were dim light. You
discern colors in that darkness only as shades of gray.
| Cantrip (Wisdom) • UA
You know one cantrip of your choice from the sorcerer
spell list. Wisdom is your spellcasting ability for that
cantrip.
* Chef • TCoE 79
You gain a bonus to either Constitution or Wisdom,
proficiency with cook’s utensils, and can prepare food
that allows creatures to regain additional hit points
when taking a short rest as well as gain temporary hit
points after a long rest.
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Kobold
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
P Green-Flame Blade Draconic Legacy (Always Prepared) +6 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M
O Detect Magic <C> Ranger -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S
P Speak with Plants Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.