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NETWORKS,
AND CRITICAL
THINKING
NAME :
______________________________________________________
GRADE AND SECTION: GRADE 12 HUMSS
TEACHER: LAUREANO R. FERANIL LPT
WEEK: 1 AND 2
Week 1 and 2
LESSON 1 TRENDS AND FADS
Hoverboards, loom bands, tamagochi, Pokemon, loom bands, designer products coffee lattes,
Candy Crush, these are just some of the products that became popular in
recent and not-so-recent memory. Most of the time, they come as consumer
products bearing a definite price tag, touted in advertisements as "cool" or as the
new "IN" thing. They are purchased by a significant fraction of the population and
inhabit the consciousness of an even greater number of people. These are called FADS.
Every generation has its own set of fads. In fact, check with a representative of each
generation and ask his or her to recall stories of what fads came and went during
their time. It will surely yield a very interesting list.
Why do some products become fads? Some products are able to get a huge slice
of the market. Some social practices have a strong base of adherents. Promenading in
a mall, watching romance comedies, or buying burger in a fast food joint are activities enjoyed
by many, but they are not fads. The processes that make a product or a
practice into a fad may be more complex than mere sales or its following.
The cascade theory, proposed by Bikhchandini et. al. (1992), sheds light on the
viral quality of fads.
Other products suffer from what is called "finite variability" This happens when
it’s manufacturers can no longer manipulate or introduce new features; thus, wearing
out the interest and loyalty of its initial market. This can be true for some fads
the product can be so limited in design and execution and leaves no more possibility
for product innovation. For example, some market analysts pointed out that the
POKEMON GO app’s popularity declined rapidly because the developers did not
introduce new elements to keep player from getting bored.
Life cycles of products are useful in illustrating the behavior of a fad. Marketing
specialists agree that the lifespan of a regular product consists of four stages:
Growth stage: As the information drive gains mileage, the product sales steadily
rise and a significant market share is achieved.
Decline: The market may dwindle due to competition or lack of innovation, but
manufacturers could always opt for further innovation and keep the market
share, or reverse the decline, at the case often is. Innovation seems to be the
linchpin that extends the life of a product.
TIME
Figure 1. Life span of Regular Product
SALES
UNITS
TIME
Figure 2. Life span of a FAD
Notice that the diagram for FAD is an inverted V the span between product’s introduction and
growth is very short and the rise is very steep and the descent is very sharp.
A fad is often used interchangeably with the word trend. Let us take our discussion
of the regular consumer product and its longer life span as a take-off point to illustrate the
concept of a trend and how it differs from a fad. A trend is a new item or a
practice that stabilizes and transforms into a habit, a lifestyle, or an enduring product.
The introduction of products with planned obsolescence-a strategy that ensures that
a product will soon be rendered out-of-date and must be replaced with a newer model
rules the spirit of innovation in today's profit-driven market. Take the mobile phone, for
example. The mobile phone was an improvement from the land-based telephones because
it is a more efficient and expansive form of communication that does not tie the user to a
gadget that is pinned to the wall. However, despite this change, it continued functioning
as a telephone would. The next stage of its development saw the integration of a texting
feature, introduced in 1992 and came into full maturity in 1997, as the world discovered
how communication can be made more personal and immediate. The smartphones, then
cane trumping all older phone models in favor of a multitasking gadget that appropriates some
of the computer's functions. The history of the cell phone is a good example of
the idea of product obsolescence keeps giving rise to innovations that have increasing
uses to the consumers.
Some trends seek innovate lifestyles and find practical ways to solve issues and
improve our well-being. It could be a response to the problem that have confronted
groups/societies
Moody (2005) sees megatrend as always the “SCALE” of the global, emerging, as
“macroeconomic, and geostrategic forces that are shaping our world and our collective futures
in profound ways “. These forces create implications, that are arranging and varied, bringing
with them both risks and opportunities.
Most of the megatrends can be clustered under these six categories:
1. Shifts in human densities and movements
2. Changes in economic systems
3. Changes in the political structures and the rise of social movements
4. Advancements in science and technology
5. Developments in the socio-cultural landscape
6. Changes in the Earth’s geology and ecosystem
Megatrends allow huge organizations (such as governments, UN, and non-governmental
organizations, business sectors) to chart their strategies, shaping their policies, optimize
opportunities and mitigate risks. Take note that there are interconnections, intersections and
overlaps that can be happened between six categories.
GAME CHANGERS
Game changers are conscious acts of humans to direct the course of megatrend. They can be
people, organizations, or entities that see a new way to turn the course in favor of growth and
development. GAME CHANGERS ARE ALWAYS TRANSFORMATIONAL.
WEEK 1
Name:_____________________________________________________________
Date:______________
Teacher: LAUREANO R. FERANIL
HISTORICAL FORCES
GLOBALIZATION
TASK 2.
Creating A Fad: Draw an important product or item you regularly use inside the box below. Add an
extra feature to this item that you think could turn into fad. Provide a brief explanation of the
innovation that you have made.
Week 2
TASK 3 Identification TREND or FAD: identify the following if it is a trend or fad. Provide a brief
explanation of your answer.
THING/BEHAVIORS TREND or FAD? EXPLANATION
Skinny jeans
Crocs shoes
Comics
Twerk Dance
SMS or Texting
Game Shows
Fliptop Lines
Drinking Coffee
Computer Games
Pop Songs
SOURCE:
TRENDS, NETWORKS, AND CRITICAL THINKING -Vibal Publishing House
LAUREANO R. FERANIL
Teacher
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