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CHAPEL

RO OM Chaotic Evil
BOILER Cunning : Lose one he
an inmate with Indifferent: alth.
1. Attacked by in g guard; lo se Heal up to st
de fr om pa ss he al th fo arting
4; 2-3. Hi ; r 1C per HP.
xt tu rn . 4- 5. Safe, no effect Ei th er He al
Righteous Ev
il:
your ne t, Gain up to starti
A fe ll ow in ma te leads you ou free or roll
1D :
ng health fo
r
6. 1 health. 6 1-4. Ignored.
5. Gain
1 strength. Gain 1 Feat.
COMMON ROOM eir
ht here, +2 to th
Any enemies foug
attack rolls. RANCE s
ROOM ENT nter thi
CONTROL
s t o p w h en you e u m u s t have
CORRUPT GUAR D sc ard 1C o u must t urn yo
di Y x t
Suffer one pena
lty, ei th er
n your n e forward.
space. O y C a r d to move
ty K e
or lose 1HP. DON CARMINE FALCONE a Securi ack.
e r w i s e turn b
Choose a job card at random. Oth
th 4
t h S treng
wi ext
ROOM Guard se your n
a c i s t or DARK acked by ; l o
Pharm to 2HP t ed a
OOM 1. At sorientat find gain
EXAM R he Doctor, r: Heal up c a r d 3 . D i e 6 . You w a y out,
t o i s - a f r
Visit . D o c t r m a c i s t: D o r + 1 2
4-5.
S
ake y
ou
atrist ha f turn. ght and m
Psychi in each. P s you have ;
for 1
co
m b e r
ect
of obj trist: Rol h. 3.
a
l 1D Ç√ C u n
li
flash ing.
n
t 1
any nu ch. Psychi e 1 streng . 5 .
a s ng
coin e ged. 2. Lo ain 1 Cunni
D e r a n 4 . G F e a t .
1. nning . i n 1 INFIRMARY
1 C u . G a
Lose t r e n g th. 6 Doctor. Heal up to your starting HP
S
Gain 1 for 1C per HP. If you have the Medic
or EMT, heal up to 2HP for free.
GUARD POST 2F, do not
ossing to the KITCHEN
If you are cr card
d ignore any 1. Eat bad fo
draw a card an st ead, you od and collap
is space. In corner (miss se in a
already on th ar d wi th 1 turn). 2. Fi
feat a Gu with strength ght a cook
must first de not fight the Guard 3. 3. Bribe a
cook to
Strength 9. Do feed you (1 co
in). 4. Pickpo
to 1F. cook (+1 coin ck
when back down ). 5. An Orde et the
rly escorts
you to any sp
ace on this fl
next move. 6. oor as your
A Guard unlock
Psychiatrists s the
office door as
move. your next
NARROW PASSAG
E
Strength and ent:
Cunning deri Indiffer
Objects and
Legendary Ob
ved from MORGUE v i l : L o se 1HP. e v a l ue
s E r Fat
count on this jects do not Righteou a t e u p to you E i t h er
space, nor ma F :
Legendary Ob y you use Replenis
h
h a o t ic Evil
jects or Feat point) . C for f ee r
s. (1C per t e t o m ax value .
h fa 1-4
replenis Morgue with 1D: at.
or S e a r c h P ; 6 . G ain 1 Fe
1 H
RD inmates. 5. Ga i n
PRISON YA ks out among the h Ignored;
A riot br
ea D for eac
o r y o u r s elf and 1 o u r
Roll 1D f y
If 1 or 2
ollowers. for your
of your F P . I f i t is a 1 PAT
R
-1 H . Los OLLED
yourself, re killed
o l l o w e r ( s) they a e 1
HP CORRI
f DO R 4.
SECURITY CONTROL ROOM
E s e 1HP.
C o
When a player enters this space, OFFI 3. L Stay
Batman also moves to this room and R I S T’S e 2HP. ained: for
Los t
HIAT . De or 6 ain
Combat occurs. PSYC 2D. 2. wer. 5 a 4,5 th. 7 G ain
l o g G
Rol 1 Foll u roll Stren . 10.
Lose until
yo 1 t ain
SUPPLY CLOSET ain n 1 Fea 12. G
A corrupt guar
d will sell yo
Ç√ here move. -9. Ga
6
8
. G i
in 2
Fat e
equipment (coi
ns), a med kit
u your nning. 11. Ga
per HP to limi
t) OR will prov
(1 coin 1 Cu Card.
y
with medication id e you a Ke
(die roll). Eq P .
Helmet (2); Ba
seball Bat (2);
uipment 2H
Pick (3); Riot Lock
Shield (3); Bu
Vest (4). Meds lletproof
roll: 1. Become
Chaotic. 2-3. SECURITY DOOR sing to 3F, do not draw
Ignored. 4. Be os
Righteous. 5. come If you are cr first use
Gain one Cunnin st ea d, you must
Gain 1 Feat. g. 6. a card. In or Strength
ck the lock
Cunning to pi ility you
rc e it . Ch oose which ab total is
to fo the
d roll 2D. If
RANCE r 1C or are using an ur chosen
TOWER ENT nalty; lose eithe less th an yo
p e equal to or r Entrance.
Suffer a to the Towe
ability, move he re and lose
1HP.
it is hi gh er, remain
If y.
chosen abilit
1P from the

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