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N a me :

PC#5: Grace/Grant Hoffman


A r ch e t y p e :
The Law Enforcer
De s cr i p t i o n :

P C A nc h or: Dr i v e :
Luka/Luke Woods To feel safe again
NP C A nchor: Issues:
Shy
No tes:

ATTRIBUTES & SKILLS


4 S T R E NGT H 4 A G I L I TY 3 WITS 2 EMP AT HY

2 Cl os e Co m bat 1 Mobility 2 Sc out - Lea d er ship

- En du r e 2 R a n g e d C o mb a t - Surv iv a l - Ma n ip ulation

2 Fo r c e 2 St e a l t h - T ec h 1 Med ic ine

TALENTS HEALTH ST RESS

Steady hands: 1/session 0 stress dice 3 . U N H A RMED EX P ERI EN CE

2. B R U I S ED EN CUMB RAN CE SLOTS 6

1 . B A TTE RED GEAR B ON U S

0. BROKEN Backpack
C ri ti c a l I n j u r i e s :
Sleeping bag
Jar of potatoes (1 ration)
Flashlight
Handcuffs
WEAPONS DAMAG E B ONUS RA NGE Knife
Knife 1 +1 - Pistol
Pistol 2 +2 Short

ARMOR PROTE C TION PE NA L TY

TINY ITEMS
STORED GEAR LO CAT ION L OC A TION Sunglasses, chewing gum

Mary McMurtrey (Order #39507018)


GRACE/GRANT HOFFMAN

When a knee injury put an end to your Olympic dreams, you for some reason thought that
being an athlete would make you a good police officer. It turned out the job was more about
talking to people than being physically strong and agile. In the group, you have used the little
knowledge you have about medicine to wrap bandages, but when people fell ill with pneumonia,
there was nothing you could do. You miss Brandon, who was a great leader, and you are not
sure Fionna/Felipe can take his place. Lately, you and Luka/Luke Woods have become close.

> SECRET: STRENGTH 4


With the little you know about medicine you are certain that there is
AGILITY 4
not a chance in the world anyone is still alive back in the haven. But
you are afraid that if you tell the others, they will panic. On the other WITS 3
hand, you don't want them to take unnecessary risks. If only you could
find a way forward, to save what you have and make the group stay EMPATHY 2
together.

> APPEARANCE: Close Combat 2

Endure -
> ISSUE:
Force 2
Shy
Mobility 1
> DRIVE:
To feel safe again Ranged Combat 2
TALENTS: 2
Stealth
Steady hands: Once every session you may choose to not roll any
Scout 2
stress dice on one skill roll. (You kept it together despite extreme
pressure.) -
Survival
ANCHOR:
Tech -
Luka/Luke Woods
Leadership -
GEAR:
Manipulation -
Backpack with sleeping bag, jar of potatoes (1 ration), flashlight,
handcuffs, sunglasses, and chewing gum. Medicine 1

WEAPONS:
Pistol, knife

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