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DUNGEON RUNNING SHEET

Party Name Party Speed Dungeon Fast Pace


Pace
TURN TRACKER
EFFECT DURATION TRACKERS
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MARCHING ORDER DUNGEON TURNS DUNGEON ACTIONS
Front 1. Mark ricks (co crack rime, resources, etc.).
@ Movement
2. Make an encounter check.
@ Combat
3. Declare actions.
4. Make Perception-type checks as necessary.
@ Conversation
5. Resolve actions and tracker movement. @ Helping
@ Lookout
ENCOUNTER CHECK @ Overcome Obstacle
1. Roll 1 d8. 1 = Encounter
@ Ritual Casting
2. If encounter, roll on encounter table.
@ Search
3. Determine encounter distance. 2d6 x 10 feet.
4. Make a reaction check. @ Other Actions
5. Determine suprise, if any.

REACTION TABLE
Ell REACTION
So You Want To Be a Game Master - Justin Alexander

Immediate
2-3
Attack

4-5 Hostile
https://thealexandrian.net

Cautious/
6-8
Threatening
9-10 Neutral
11-12 Amiable
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