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SCOPE AND SEQUENCE

SUBJECT: COMPUTER GRADE LEVEL: 9


FIRST QUARTER/FIRST GRADING PERIOD
Content standards:
The learners demonstrate an understanding of:
-Exhibit a deeper understanding on the historical development of multimedia.
-Get acquainted with the different multimedia hardware requirements and properties.
-Relate the importance of each multimedia element in creating a meaningful and creative multimedia presentation.
-Become familiar with the different sources of multimedia elements and related concepts.
-Get acquainted with the different graphic file formats and their appropriate use.
-Relate the importance of multimedia and its uses in different fields study.
-Become familiar with the different multimedia authoring tools.
Performance standards:
The learners should be able to:
-Illustrates the historical changes related to the development of multimedia.
-Get acquainted with the different graphic file formats and their appropriate use.
-Relate the importance of multimedia and its uses in different fields study.
-Maximize the use of authoring tools and presentation software in creating multimedia presentation.
Content/ topic Values Timeframe Competencies

Unit 1: Introduction to Multimedia  Value the 4 meetings Learners are expected to:
Lesson 1 traditional 1. Define multimedia and describe its historical development.
-Multimedia Overview multimedia 2. Identify some of multimedia and its uses
Lesson 2 devices and 3. Realize the relevance of the early forms of multimedia and show
-Multimedia Hardware Requirements be open- appreciation for the multimedia today.
Lesson 3 minded to its 4. Identify the hardware requirements and properties necessary for
-Multimedia Elements changes and running multimedia projects.
Lesson 4 development 5. List and name the different multimedia hardware requirements and
-Sources of Multimedia Elements . 4 meetings storage devices.
Lesson 5  Show 6. Value each component of the computer system.
-Graphic File Format importance 7. Describe and identify the five multimedia elements.
Lesson 6 and care for 8. List the types and advantages of using each multimedia element
-Multimedia Applications each part of and cite some examples.
Lesson 7 the computer 9. Recognize the value of each element in creating multimedia
-Multimedia Authoring Tools and relate presentation.
them to 10. Determine the different sources of multimedia elements and its
valuing self related concepts.
as part of a 11. Write, draw and capture samples of multimedia elements from
big specific sources.
community. 4 meetings 12. Recognize the works of others and acknowledge sources property.
 Let the 13. Identify the different graphic file formats and their uses.
students 14. Compare and contrast the file format based on image quality and
share their size using a table.
role as part 15. Be aware of the various file formats to be used in creating
of the big multimedia.
community. 4 meetings 16. Determine concrete example of areas where multimedia is being
 Instill in applied.
their mind 17. Illustrate some instances and examples of multimedia applications
the in different areas.
plagiarism or 18. Manifest interest in multimedia and be open to the changes in the
copying society.
one’s 19. Define the categories of multimedia software-the authoring and the
material is presentation software.
illegal. 4 meetings 20. List the different presentation software and discuss the features of
 Proper each.
decision 21. Show signs of interest and curiosity in learning more about
making authoring tools for multimedia presentation.
through keen 4 meetings
observation
 Awareness
and
creativity in
doing things
are 4 meetings
important.
 Show
awareness
and open-
mindedness
in learning
new
knowledge
and skills.
SECOND QUARTER/ SECOND GRADING PERIOD
Content standards:
The learners demonstrate an understanding of:
-Exhibit mastery on the basis concepts of Adobe Photoshop.
-Become familiar with the different parts of the Adobe Photoshop environment and its features.
-Become familiar with the different selection tools and their functions.
-Exhibit mastery of the different drawing and editing tools in Adobe Photoshop.
-Exhibit a deeper understanding on the different vector tools their functions.
-Relate the importance of using the different navigation tools and other tools in Adobe Photoshop.
-Exhibit mastery in working with layers.
Performance standards:
The learners should be able to:
-Effectively utilize the commands in Adobe Photoshop
-Effectively label the icons, commands, and tool bars in Adobe Photoshop.
-Maximize the use of selection tools in Adobe Photoshop.
-Draw and modify objects or images by manipulating the different drawing and editing tools in Adobe Photoshop.
-Create a three dimensional image in Adobe Photoshop by utilizing the different vector tools.
-Effectively utilize the different navigation tools and other tools in Adobe Photoshop.
-Generate, select, and modify different blending options on a layer.
Content/ topic Values Timeframe Competencies
Unit 2: Getting started with adobe Photoshop  Value the 4 meetings Learners are expected to:
basic basics and 1. Discuss the basic color concepts in Adobe Photoshop and other
Lesson 1 develop related terms.
-Introduction to Color Modes familiarity on 2. Start using the program by manipulating the commands.
Lesson 2 a specific 3. Show interest and curiosity in learning and using an image editing
-The Adobe Photoshop Environment program. software.
Lesson 3  Develop 4 meetings 4. Identify the different parts of the Photoshop environment and its
-The Selection Tools mastery of feature.
Lesson 4 skills and 5. Label and discuss the function of the icons, commands, and
-The Drawing and Editing Tools patience in toolbars in Adobe Photoshop.
Lesson 5 using 6. Familiarize oneself with the basic parts and value the importance
-The Vector Tools Photoshop of each.
Lesson 6 tools. 7. Enumerate the selection tools and their functions.
-The Navigation and Other Tools  Show 4 meetings
Lesson 7 creativity and 8. Select objects or parts of an image using the selection tools and
-Working with Layers expand visual commands.
imagination. 9. Develop patience and carefulness in making selections in Adobe
 Show 4 meetings Photoshop.
creativity and 10. Discuss the tools used in drawing and in editing images in
originality in Photoshop.
making a 11. Manipulate the necessary tools and commands in Adobe
project. Photoshop to draw objects and edit images.
 Respect the 12. Show originally and creativity in drawing and patience in editing
owner of images using Adobe Photoshop.
4 meetings 13. Identify and describe the function of each vector tool used in
others and Adobe Photoshop.
consider 14. Draw text, shapes, and objects using the vector tools.
copyright law 15. Show originality and creativity in creating shapes and objects
and property using vector tools.
right 16. Name and explain the function of navigation tools and other tools
 Practice in Adobe Photoshop.
originality 4 meetings 17. Manipulate the tools while using the application program.
and 18. Realize and cite the importance of the basic navigation tools when
truthfulness working in Adobe Photoshop.
in doing 19. Describe layers and enumerate the steps in creating, selecting,
things. rearranging, and modifying layers and Photoshop.
 Value the 20. Create, select, rearrange, and apply different blending options on
basics of 4 meetings the layer.
thing and 21. Show attention on using layers and its importance in creating
realize the projects in Photoshop.
relevance of
developing
self.
THIRD QUARTER/THIRD GRADING PERIOD
Content standards:
The learners demonstrate an understanding of:
-Gain a deeper understanding on the concept of sounds-its elements, sampling, file size, and bandwidth.
-Become familiar with the different sources of audio and realize the appropriate time to utilize them
-Get acquainted with the requirements for audio.
-Become familiar with sound-processing.
-Exhibit mastery sound file format.
-Get acquainted with the basics of sound editing.
-Gain a deeper understanding on advanced sound editing.
Performance standards:
The learners should be able to:
-Utilize the available resources in the environment to create an original sound.
-Utilize different techniques in recording songs using computer.
-Effectively utilize the different hardware devices used for audio in multimedia.
-Utilize the different audio players available in computers to create a song playlist.
-Utilize the sound Booth program in converting a sound file format.
-Generate a new sound/audio file using basic sound editing program.
-Generate a new sound/audio file by applying advanced sound editing skills.
Content/ Topic Values Timeframe Competencies
Unit 3: Sounds for Multimedia  Develop an 4 meetings Learners are expected to:
Lesson 1 attribute of 1. Discuss sounds, its elements, and how they are represented.
-Understanding Sounds being 2. Create an original sound using the available resources in the
Lesson 2 resourceful environment.
-Sources for Audio individuals. 3. Realize the value of sounds in technology and in real-life
Lesson 3  Show care 4 meetings situations.
-Hardware Requirements for Audio and value for 4. Determine and discuss the different audio sources.
Lesson 4 audio 5. Record at least 5 songs on the computer using different techniques.
-Sound Processing Software and Hardware components. 6. Show resourcefulness and creativity in recording audio and sounds.
Lesson 5  Develop 4 meetings 7. Determine and discuss the hardware requirements for playing and
-Sound File Format Conversion familiarity storing audio files.
Lesson 6 and skill in 8. Name and describe the hardware devices used for audio.
-Basic Sound Editing using audio 9. Realize the importance of each component in dealing with audio
hardware. using computers.
Lesson 7  Practice 4 meetings 10. Identify the different sound processing software and hardware and
-Advance Sound Editing management describe the features of each.
and 11. Create a playlist of at least 10 songs by using the available audio
organization players and their computer.
in handling 12. Compare and contrast the different audio file formats and identify
things. the advantages for each using.
 Show skills in 13. Convert a sound to several audio formats using the Sound Booth
converting 4 meetings program.
14. Define editing and determine the factors involve in modifying
audio files audio sounds using a specific program.
and continue 15. Create a five-minute audio file from some part of at least three
to learn more songs using a sound auditor.
and develop 16. Show skills and creativity in editing music files.
these skills. 17. Identify the terms and procedures to be used in advanced sound
 Manifest 4 meetings editing.
creativity and 18. Save a new sound file by applying sound effects and using the
skills in audio advanced editing commands of the Sound Booth program.
editing. 19. Manifest advanced editing skills and develop one’s creativity in
 Develop 4 meetings using a sound editing program.
advanced
skills in
editing audio
and continue
to improve
these skills.

FOURTH QUARTER/ FOURTH GRADING PERIOD


Content standards:
The learners demonstrate an understanding of:
-Gain a deeper understanding on advanced sound editing
-Justify the importance of applying the 12 principles of animation in creating or presenting animations.
-Exhibit mastery in working with Adobe Flash – its features and functions.
-Get acquainted with the flash environment- its components and commands.
-Familiarize with the different drawing and selection tools in Adobe Flash.
-Realize the benefits of using color in flash particularly in creating presentation.
-Exhibit a deeper understanding on the use of text tools.
-Become familiar with the concept of using external media and the library in creating Flash animation.
Performance standards:
The learners should be able to:
-Create a short story that shows the application of the 12 principles of animation.
-Generate a simple animation using Adobe Flash.
-Effectively label the parts of the Flash environment and their commands.
-Effectively use the drawing and selection tools in Adobe Flash.
-Effectively utilize the color tools and other commands in Adobe Flash
-Utilize text tools to apply simple animation to text in presentation.
-Generate a simple flash animation using symbols and other sources.
Content/ Topic Values Timeframe Competencies
Unit 4: Getting started with Adobe Flash  Become 4 meetings Learners are expected to:
basics aware of the 1. Identify and discuss the different animation principles and their
Lesson 1 animation concepts.
-Animation Overview principles and 2. Perform and apply the principles of animation to real life objects.
Lesson 2 apply them to 3. Manifest interest and skills in applying the animation principles.
-Introduction to Adobe Flash the different 4. Define the flash program, determine its features and other terms
Lesson 3 areas of life related to it.
-The Adobe Flash Environment  Show interest 4 meetings 5. Label and enumerate the parts of the Flash environment and their
Lesson 4 and functions.
-Drawing in Adobe Flash willingness to 6. Realize the importance and advantages of using the Flash program
Lesson 5 learn new as applied in real-life situations.
-Color in Adobe Flash application 7. Identify and discuss the parts of the flash environment, their
Lesson 6 program. functions, and other commands to be used.
-Using the Text Tool  Realize the 4 meetings 8. Manipulate the commands and tools in the Flash program.
Lesson 7 different 9. Show interest and willingness to learn animation software’s like
-Using External Media and Library applications the flash program.
of Flash and 10. Identify the drawing and selection tools used in Adobe Flash
its relation to program.
real-life. 11. Draw and select objects in Flash by performing the correct
 Develop skills procedures for each command.
in using an 4 meetings 12. Show creativity and skill in drawing using Flash.
13. Describe the three types of color in Flash.
animation 14. Create a color wheel in Flash by using the color tools and other
program. commands.
 Apply 4 meetings 15. Value the use of color in Flash and its importance in creating
concepts and presentations.
skills of 16. Insert text in Flash and apply a simple movement in each text by
animating applying the correct commands and procedures.
objects to life. 17. Apply a simple movement in each text by applying the correct
 Show 4 meetings commands and procedures.
creativity and 18. Develop proper communication skills in making presentations in
originality in Flash.
drawing. 19. Determine the different media sources and library options in Flash.
 Value colors 4 meetings 20. Create a simple Flash animation using symbols and other sources.
and its 21. Show creativity and resourcefulness in making a flash presentation.
usefulness in
life.

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