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The Market For Internet Cafés Is Changing
The Market For Internet Cafés Is Changing
Arriving at the 2000’s, thus started the age of interactivity. Several companies have invested in
not just office-based programs and products, but has diversified into expanding into other forms of
communication as well as entertainment.
Demand for internet cafés significantly went up. The revolutionary innovations like social media, chat
and the LAN games all became a reason why everyone should rent from time to time. It attracted a
wider age bracket from 15-35 years old. Being able to talk to your friends while on the internet was a
convenient way of socializing. Being able to play together with your friends in the same place and in the
same game gave a new way for teenagers to bond. The interaction capability through computers was
the selling point of 2000’s.
In today’s time, with all the potential for advancement, a much more massive advancement
occurred. Seeing how the potential is for technology, many invested in researches and studies about the
internet and it became a necessity for everyone.
Games became a whole industry in this time. Compared to last time’s LAN dependent culture, online
features became an industry standard. Everyone can now play with anyone from anywhere with just fast
internet. Games such as Dota 2, League of Legends and many more opened game socializing to a whole
new level.
With all the improvement, affording a good computer with reliable internet has been financially
restricting. It costs now to own your own and it became a logical concept to pay for an hour of renting
then pay for a whole unit. Internet cafés were able to compete with the ‘home-based computers’
alternative by offering the latest and most advanced equipment with fast internet at a reasonable price.
At this time, it was the development of fast and high-tech reliability that became the selling point of
internet cafés today.
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